Ticktock Hop: Difference between revisions
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|appeared_in=''[[Mario Party 3]] | |appeared_in=''[[Mario Party 3]] | ||
|controls={{button|n64|A}}: Jump | |controls={{button|n64|A}}: Jump | ||
|info='''Game Rules'''<br>"The hands of the clock spin round and round. Time your jumps to avoid being hit by the minute hand."<br> | |info='''Game Rules'''<br>[[Tumble]]: "The hands of the clock spin round and round. Time your jumps to avoid being hit by the minute hand."<br>[[Goomba]]: "Stand on the clock's hour hand and jump the minute hand as you spin around!" | ||
|info2='''Advice'''<br>"Be careful because the hands will speed up and slow down without warning." | |info2='''Advice'''<br>Tumble: "Be careful because the hands will speed up and slow down without warning."<br>Goomba: "The clock hands will suddenly speed up, slow down and even change directions! You'd better pay attention!" | ||
|type=Duel minigame | |type=Duel minigame | ||
|song=Panic | |song=Panic | ||
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The players stand on the hour hand, and have to dodge the minute hand by simply jumping over it as it comes spinning around toward the players. As the game progresses, the minute hand may be the only hand rotating, the hour hand may be the only one rotating, both hands may be rotating, and they may also reverse direction and change speeds. The last standing player wins. If the players are knocked off by the minute hand at the same time, the minigame ends in a draw. The game also ends in a draw if both players manage to jump over the hands 99 times. | The players stand on the hour hand, and have to dodge the minute hand by simply jumping over it as it comes spinning around toward the players. As the game progresses, the minute hand may be the only hand rotating, the hour hand may be the only one rotating, both hands may be rotating, and they may also reverse direction and change speeds. The last standing player wins. If the players are knocked off by the minute hand at the same time, the minigame ends in a draw. The game also ends in a draw if both players manage to jump over the hands 99 times. | ||
Although it does not say in the instructions, players can use the {{button|n64|stick}} to angle their character or run in place. However, they will stay in the same place, so there is no functional use for this. | |||
==Names in other languages== | ==Names in other languages== | ||
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|Jap=ぐるりんクロック | |Jap=ぐるりんクロック | ||
|JapR=Gururin kurokku | |JapR=Gururin kurokku | ||
|JapM=Spinning Clock}} | |JapM=Spinning Clock | ||
|Fra=Aiguilles Sauteuses | |||
|FraM=Jumpy Clock Hands | |||
|Ger=Riskante Zeiten | |||
|GerM=Risky Times | |||
|Spa=Tic, Tac, Salto | |||
|SpaM=Tick, Tock, Jump}} | |||
{{BoxTop}} | {{BoxTop}} |
Revision as of 03:55, October 14, 2015
Template:Minigame-infobox Tick Tock Hop is a duel minigame found in Mario Party 3. The playing field resembles the painting from Super Mario 64 that takes the player to Tick Tock Clock.
Gameplay
The players stand on the hour hand, and have to dodge the minute hand by simply jumping over it as it comes spinning around toward the players. As the game progresses, the minute hand may be the only hand rotating, the hour hand may be the only one rotating, both hands may be rotating, and they may also reverse direction and change speeds. The last standing player wins. If the players are knocked off by the minute hand at the same time, the minigame ends in a draw. The game also ends in a draw if both players manage to jump over the hands 99 times.
Although it does not say in the instructions, players can use the to angle their character or run in place. However, they will stay in the same place, so there is no functional use for this.