Boing! (level): Difference between revisions

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|game=''[[Yoshi's Island DS]]''
|game=''[[Yoshi's Island DS]]''
|difficulty=Easy
|difficulty=Easy
|notes=First appearance of [[Bouncy|Bouncies]].
|notes=First appearance of [[Bouncie|Bouncies]].
|before=[[Hector the Reflector's Haunted House |<<]]  
|before=[[Hector the Reflector's Haunted House |<<]]  
|after=[[Donuts and Eggs |>>]]
|after=[[Donuts and Eggs |>>]]
}}
}}
'''Boing!''' is the fifth level of [[World 2 (Yoshi's Island DS)|World 2]] of ''[[Yoshi's Island DS]]''. The level introduces the [[Bouncy]], [[Fleeper]], [[Bandit]], and [[Debull]].
'''Boing!''' is the fifth level of [[World 2 (Yoshi's Island DS)|World 2]] of ''[[Yoshi's Island DS]]''. The level introduces the [[Bouncie]], [[Fleeper]], [[Bandit]], and [[Debull]].


==Layout==
==Layout==


[[Yoshi]] starts the level on a field with an [[Egg Block]], a [[Stork Stop]], and some enemies nearby. After traversing a Bouncy network, the dinosaur reaches a [[Stork Stop]] and the next area which is filled with enemies. The area after that contains the [[Middle Ring]], a Stork Stop, and some more enemies and obstacles. The last area of the level contains some Bouncies and wind gusts, followed by the [[goal roulette]].
[[Yoshi]] starts the level on a field with an [[Egg Block]], a [[Stork Stop]], and some enemies nearby. After traversing a Bouncie network, the dinosaur reaches a [[Stork Stop]] and the next area which is filled with enemies. The area after that contains the [[Middle Ring]], a Stork Stop, and some more enemies and obstacles. The last area of the level contains some Bouncies and wind gusts, followed by the [[goal roulette]].


==Enemies==
==Enemies==

Revision as of 17:37, May 6, 2015

Template:Levelbox Boing! is the fifth level of World 2 of Yoshi's Island DS. The level introduces the Bouncie, Fleeper, Bandit, and Debull.

Layout

Yoshi starts the level on a field with an Egg Block, a Stork Stop, and some enemies nearby. After traversing a Bouncie network, the dinosaur reaches a Stork Stop and the next area which is filled with enemies. The area after that contains the Middle Ring, a Stork Stop, and some more enemies and obstacles. The last area of the level contains some Bouncies and wind gusts, followed by the goal roulette.

Enemies

Names in Other Languages

Template:Foreignname

Template:YIDS Map
Template:YIDS Levels