Perilous Palace Path: Difference between revisions
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== Events == | == Events == | ||
*The first event involves a Thwomp. There are three switches, colored red, green and blue. One button allows the character to proceed. If pressed, the character is allowed to go across the bridge, which would at that point lower, and the Thwomp is destroyed. But if they hit one of the two incorrect buttons, the bridge starts to lower, but then comes back up, at which point the Thwomp slams the player. Their turn then ends. | *The first event involves a Thwomp. There are three switches, colored red, green and blue. One button allows the character to proceed. If pressed, the character is allowed to go across the bridge, which would at that point lower, and the Thwomp is destroyed. But if they hit one of the two incorrect buttons, the bridge starts to lower, but then comes back up, at which point the Thwomp slams the player. Their turn then ends. | ||
*The next event is about in the middle of the path. A [[Goomba Tower]] holding up an arrow sign. It will spin around, and depending on which direction it points, the player will continue through the normal path or be forced onto the Bowser Zone. If it points left, the character will continue on the normal path; if right, they will be thrown onto the Bowser Zone. If they do get into the Bowser Zone, their turn is immediately over. | *The next event is about in the middle of the path. A [[Goomba Tower]] will be holding up an arrow sign. It will spin around, and depending on which direction it points, the player will continue through the normal path or be forced onto the Bowser Zone. If it points left, the character will continue on the normal path; if right, they will be thrown onto the Bowser Zone. If they do get into the Bowser Zone, their turn is immediately over. | ||
*When a player hits the end of the path, they will battle a [[Whomp]]. At first, its health is 6. The player must roll a 6 on the dice block to defeat it and win, but if a lower number is rolled, it will still take that amount of damage. The player will then get crushed, and their turn ends. The next time someone gets to the Whomp, they must roll a number equivalent to the amount of health it has. (eg. if the Whomp has 3 health points, the player must roll a 3 or higher.) If a player is already at the Dead-End Space when their turn starts, any Bonus Dice Blocks or items they have acquired are usable, allowing them to boost their chances at beating it. | *When a player hits the end of the path, they will battle a [[Whomp]]. At first, its health is 6. The player must roll a 6 on the dice block to defeat it and win, but if a lower number is rolled, it will still take that amount of damage. The player will then get crushed, and their turn ends. The next time someone gets to the Whomp, they must roll a number equivalent to the amount of health it has. (eg. if the Whomp has 3 health points, the player must roll a 3 or higher.) If a player is already at the Dead-End Space when their turn starts, any Bonus Dice Blocks or items they have acquired are usable, allowing them to boost their chances at beating it. | ||
Revision as of 07:43, October 10, 2014
It has been requested that this article be rewritten.
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Template:Board-infobox Perilous Palace Path is one of the seven boards in Mario Party: Island Tour. It takes the longest time to complete. There are items that help the player and/or hinder their opponents. The player can also use Bonus Dice Blocks which add a number of spaces to the players' roll. This board takes 45-60 minutes. It is similar to Toad Town from Paper Mario. This board has the most mini games played on a board. After everyone has moved, a minigame will be played. The layout includes some cows, trees and a windmill.
Events
- The first event involves a Thwomp. There are three switches, colored red, green and blue. One button allows the character to proceed. If pressed, the character is allowed to go across the bridge, which would at that point lower, and the Thwomp is destroyed. But if they hit one of the two incorrect buttons, the bridge starts to lower, but then comes back up, at which point the Thwomp slams the player. Their turn then ends.
- The next event is about in the middle of the path. A Goomba Tower will be holding up an arrow sign. It will spin around, and depending on which direction it points, the player will continue through the normal path or be forced onto the Bowser Zone. If it points left, the character will continue on the normal path; if right, they will be thrown onto the Bowser Zone. If they do get into the Bowser Zone, their turn is immediately over.
- When a player hits the end of the path, they will battle a Whomp. At first, its health is 6. The player must roll a 6 on the dice block to defeat it and win, but if a lower number is rolled, it will still take that amount of damage. The player will then get crushed, and their turn ends. The next time someone gets to the Whomp, they must roll a number equivalent to the amount of health it has. (eg. if the Whomp has 3 health points, the player must roll a 3 or higher.) If a player is already at the Dead-End Space when their turn starts, any Bonus Dice Blocks or items they have acquired are usable, allowing them to boost their chances at beating it.
Description
- NTSC: Power yourself up and knock opponents out of the way with special items as you race to the finish!
- PAL: Race to the castle and use items to help you along the way!
Minigame Results
Main
Duel
Spaces
Dash Spaces | Item Spaces | Green Spaces | Piranha Plant Spaces | Blue Event Spaces | Duel Spaces | Bowser Spaces | Event Spaces | Dead-End Spaces | Total | |
---|---|---|---|---|---|---|---|---|---|---|
Perilous Palace Path | 9 | 18 (4) | 13 (1) | 5 (1) | 2 | 5 | 3 (1) | 1 | 1 | 57 (7) |
Numbers in parentheses are spaces only accessible if the player is forced onto the Bowser Zone.
Gallery
- PerilousPalacePathMap.jpg
Map of Perilous Palace Path