Mini-Game Island: Difference between revisions
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|Fra=Île des mini-jeux | |Fra=Île des mini-jeux | ||
|FraM=Island of Mini-games}} | |FraM=Island of Mini-games}} | ||
==Trivia== | |||
*The exterior map's music adds accompaniment when Worlds 1 and 2 are each completed. The World 4 Cave and the World 6-8 Castle have their own songs, but World 8 (third floor) has extra accompaniment which does not add to Worlds 6-7 (first and second floors respectively). After accessing World 9 after completing World 8, the exterior map's music changes drastically. | |||
[[Category:Places]] | [[Category:Places]] | ||
[[Category:Islands]] | [[Category:Islands]] | ||
[[Category:Mario Party]] | [[Category:Mario Party]] |
Revision as of 22:52, February 2, 2015
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Mini-Game Island is an island located on the outskirts of the Mushroom Village in Mario Party. To get here, the player must use the raft in the Mushroom Village. The goal of the island is to clear all 50 minigames, although the character can reach the end by taking shortcuts. The player starts out with three lives and loses a life every time he or she fails a minigame. Coins are won after each minigame is complete. Collecting 100 coins grants the character a life. At World 9, Fwoosh can take the character to start if they wanted to.
Spaces
- Mini-Game Space – enter this space to play a minigame. Blue spaces are uncleared spaces and the yellow spaces are cleared spaces.
- Koopa Troopa Space – enter this space to talk to the Koopa Troopa and save. Most worlds end with a Koopa Troopa Space.
- Entrance Space – enter this space to go to another area.
- Pink Space – this space cannot be entered and are merely used to move across.
Levels
Level | Mini-game | Type |
---|---|---|
World 1 | ||
1-1 | gold | 4-player |
1-2 | gold | 1 vs. 3 |
1-3 | gold | 1 vs. 3 |
1-4 | gold | 1 vs. 3 |
World 2 | ||
2-1 | Memory Match | Single player |
2-2 | Ground Pound | Single player |
2-3 | Limbo Dance | Single player |
2-4 | Musical Mushroom | 4-player |
2-5 | Piranha's Pursuit | 1 vs. 3 |
World 3 | ||
3-1 | Crazy Cutter | 4-player |
3-2 | Buried Treasure | 4-player |
3-3 | Desert Dash | 2 vs. 2 |
3-4 | Tug o' War | 1 vs. 3 |
3-5 | Teetering Towers | Single player |
World 4 | ||
4-1 | Bobsled Run | 2 vs. 2 |
4-2 | Skateboard Scamper | 4-player |
4-3 | Handcar Havoc | 2 vs. 2 |
4-4 | Ghost Guess | Single player |
World 5 | ||
5-1 | Cast Aways | 4-player |
5-2 | Shy Guy Says | 4-player |
5-3 | Bumper Balls | 4-player |
5-4 | gold | 4-player |
5-5 | Bombs Away | 4-player |
5-6 | gold | 2 vs. 2 |
5-7 | Mushroom Mix-Up | 4-player |
5-8 | Tightrope Treachery | 1 vs. 3 |
World 6 | ||
6-1 | gold | 4-player |
6-2 | Pedal Power | Single player |
6-3 | Tipsy Tourney | 4-player |
6-4 | Hot Bob-omb | 4-player |
6-5 | Bombsketball | 2 vs. 2 |
6-6 | Hot Rope Jump | 4-player |
World 7 | ||
7-1 | Slot Machine | Single player |
7-2 | [[:|gold]] | 1 vs. 3 |
7-3 | Template:Color-link-piped | 1 vs. 3 |
7-4 | Bowl Over | 1 vs. 3 |
7-5 | Whack-a-Plant | Single player |
7-6 | Mario Bandstand | 4-player |
World 8 | ||
8-1 | Running of the Bulb | 4-player |
8-2 | gold | 4-player |
8-3 | Key-pa-Way | 4-player |
8-4 | Balloon Burst | 4-player |
8-5 | Face Lift | 4-player |
8-6 | gold | 1 vs. 3 |
World 9 | ||
9-1 | gold | 4-player |
9-2 | Slot Car Derby 1 | 4-player |
9-3 | Shell Game | Single player |
9-4 | Knock Block Tower | Single player |
9-5 | Platform Peril | 4-player |
GOAL | Slot Car Derby 2 | 4-player |
After clearing all of the minigames in World 9 and beating Toad at the Goal, the character will receive Bumper Ball Maze 1 from Koopa Troopa, and if all the minigames were cleared, Toad will give Bumper Ball Maze 2 to the player as well. Finally, if the player beats the current record on both of those mazes, then they will unlock Bumper Ball Maze 3.
Names in Other Languages
Trivia
- The exterior map's music adds accompaniment when Worlds 1 and 2 are each completed. The World 4 Cave and the World 6-8 Castle have their own songs, but World 8 (third floor) has extra accompaniment which does not add to Worlds 6-7 (first and second floors respectively). After accessing World 9 after completing World 8, the exterior map's music changes drastically.