Trip: Difference between revisions

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'''Trip''' is a status effect found in all of the [[Mario & Luigi (series)|''Mario and Luigi'' series]] which some enemies can make [[Mario]] and [[Luigi]] trip. If a Mario Bro. trips, they will make a noise and they will shake until it is their turn. This status effect also prevents the player from [[flee]]ing and using Bro. attacks and the player will have to attack solo or use an item. This status effect cannot be cured with a [[Refreshing Herb]] in the first 3 ''Mario and Luigi'' games.
'''Trip''' is a gameplay mechanic found various [[Mario (series)|''Mario'']] and related games.


In ''[[Mario & Luigi: Superstar Saga]]'', if an enemy hits [[Mario]] or [[Luigi]] in the side or back to initiate a battle, the brother will begin the battle with this condition.
In the ''[[Mario & Luigi (series)|''Mario & Luigi'' games]], some enemies can make [[Mario]] and [[Luigi]] trip. If a Mario Bro. trips, they will make a noise and they will shake until it is their turn. This status effect also prevents the player from [[flee]]ing and using Bros. attacks unless the bro. has high enough speed to move first. This status effect cannot be cured with a [[Refreshing Herb]] in the first 3 ''Mario and Luigi'' games.
 
In ''[[Mario & Luigi: Superstar Saga]]'', if an enemy hits the rear brother, the brother will begin the battle with this condition, although if the brother is fast enough, the condition is instantly negated. Since Mario and Luigi cannot switch in the subsequent games (Luigi is always in the back), enemies make Mario or Luigi trip if they hit him in the rear.


In ''[[Mario & Luigi: Dream Team]]'', the [[Gold Beanie]] will trip if the attacks are countered correctly.
In ''[[Mario & Luigi: Dream Team]]'', the [[Gold Beanie]] will trip if the attacks are countered correctly.


In ''[[Paper Mario: Sticker Star]]'', when a Shy Guy attacks by flailing, it can trip before reaching Mario which causes the attack to be canceled.
In ''[[Super Smash Bros. Brawl]]'', there is a random chance that players can trip if they attempt to initiate a ground-based move such as ground attacks or running. Once players trip, they can get up normally, by rolling, or with a weak attack. [[Banana|Banana peel]]s and Tingle (spawned with an [[Assist Trophy]]) can induce tripping, however, and some moves have a random chance to trip the player. Tripping is removed in the next ''Super Smash Bros.'' game, ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''.


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Revision as of 15:30, August 10, 2014

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Trip is a gameplay mechanic found various Mario and related games.

In the Mario & Luigi games, some enemies can make Mario and Luigi trip. If a Mario Bro. trips, they will make a noise and they will shake until it is their turn. This status effect also prevents the player from fleeing and using Bros. attacks unless the bro. has high enough speed to move first. This status effect cannot be cured with a Refreshing Herb in the first 3 Mario and Luigi games.

In Mario & Luigi: Superstar Saga, if an enemy hits the rear brother, the brother will begin the battle with this condition, although if the brother is fast enough, the condition is instantly negated. Since Mario and Luigi cannot switch in the subsequent games (Luigi is always in the back), enemies make Mario or Luigi trip if they hit him in the rear.

In Mario & Luigi: Dream Team, the Gold Beanie will trip if the attacks are countered correctly.

In Super Smash Bros. Brawl, there is a random chance that players can trip if they attempt to initiate a ground-based move such as ground attacks or running. Once players trip, they can get up normally, by rolling, or with a weak attack. Banana peels and Tingle (spawned with an Assist Trophy) can induce tripping, however, and some moves have a random chance to trip the player. Tripping is removed in the next Super Smash Bros. game, Super Smash Bros. for Nintendo 3DS / Wii U.

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