Deke: Difference between revisions
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(It's not tend, it's actually a trait of them. By the way, Offensive Characters, always leap in the air: Power characters always stay in place) |
m (It's a form of leaping deke because the distance doesn't depend on the color of the ball) |
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|Birdo||Damaging||Spins around. | |Birdo||Damaging||Spins around. | ||
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|Boo|| | |Boo||Leaping||Unlike other characters, Boo has to wait for a few seconds before being able to deke again. | ||
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|Dry Bones||Teleporting||— | |Dry Bones||Teleporting||— |
Revision as of 01:03, January 21, 2014
A Deke is a move used in Super Mario Strikers and Mario Strikers Charged. While the player has the ball, and the opponent is coming to steal the ball, the player can press or tilt to for the Deke Move in Super Mario Strikers, or press in the desired direction for Charged. The Deke Move is used to avoid the opponent's tackle. If the player has right timing, the player will successfully dodge the opponent's tackle.
There are four types of dekes:
- Standard dekes simply involve the character hopping a short distance in the given direction. Balanced characters have standard dekes.
- Leaping dekes cause the character to jump in the given direction, which makes them more difficult to counter. It is possible to leap over the goalie with correct timing. Playmaker characters have leaping dekes.
- Damaging dekes do not move the character very much, but instead produce an attack that knocks away would-be tacklers. Offensive and power players have damaging dekes.
- Teleporting dekes involve the character pausing for a moment, then teleporting in the given direction. The distance teleported increases as the ball's charge does; when the ball is fully charged it becomes relatively easy to simply teleport through the goalie for a score, though this is possible at any charge level. Using a teleporting deke will drain all charge from the ball. Defensive players have teleporting dekes.
List of characters' dekes
Character | Deke type | Notes |
---|---|---|
Mario | Standard | — |
Luigi | Standard | — |
Peach | Leaping | — |
Daisy | Teleporting | — |
Wario | Damaging | Hops in the air with a timpani noise and hollers "Butt Smash!", delivering a ground pound. |
Waluigi | Teleporting | — |
Yoshi | Standard | — |
Donkey Kong | Damaging | Pounds his chest, covering himself with damaging sound waves. |
Bowser | Damaging | Retreats into his shell. |
Bowser Jr. | Damaging | Retreats into his shell and pounds the ground with it. |
Diddy Kong | Leaping | — |
Petey Piranha | Damaging | Shakes his head back and forth. |
Toad | Leaping | — |
Hammer Bro. | Damaging | Hops in the air and bashes a giant hammer into the ground below himself. |
Koopa Troopa | Standard | — |
Birdo | Damaging | Spins around. |
Boo | Leaping | Unlike other characters, Boo has to wait for a few seconds before being able to deke again. |
Dry Bones | Teleporting | — |
Monty Mole | Damaging | Digs underground and leaps back up, damaging those nearby at the time. The slowest of all damaging dekes to hit. |
Shy Guy | Standard | — |