Jump the Gun: Difference between revisions
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| appeared_in = ''[[Mario Party 6]]'' | | appeared_in = ''[[Mario Party 6]]'' | ||
| type = 2-vs-2 mini-game | | type = 2-vs-2 mini-game | ||
| song = Amusing | |||
}} | }} | ||
'''Jump the Gun''' is a 2-versus-2 [[minigame]] found in ''[[Mario Party 6]]''. Its name comes from the phrase "jump the gun", which refers to when a person does something prematurely. | '''Jump the Gun''' is a 2-versus-2 [[minigame]] found in ''[[Mario Party 6]]''. Its name comes from the phrase "jump the gun", which refers to when a person does something prematurely. |
Revision as of 14:38, January 21, 2014
Template:Minigame-infobox Jump the Gun is a 2-versus-2 minigame found in Mario Party 6. Its name comes from the phrase "jump the gun", which refers to when a person does something prematurely.
There are only aesthetic differences between daytime and nighttime.
Introduction
The player mounting the cannon fires a Bullet Bill into the first target. The other player then jumps onto it.
Gameplay
One character on each team controls a cannon that shoots out Bullet Bills. The other character then has to use those Bullet Bills as small platforms to get to the finish line (which is also a platform). Players can only shoot a Bullet Bill onto one of the targets, and may only shoot one at a time. If the other player falls off the stage, a Lakitu hauls them back onto the last Bullet Bill he or she stood upon.
Ending
The winners perform their victory animations at the goal point.
Controls
Player aiming the cannon
- – Move the cursor
- – Shoot Bullet Bill
Player jumping across Bullet Bills
- – Move
- – Jump
In-game text
- Rules – "One player creates a bridge by shooting Bullet Bills while the other jumps across them to reach the goal."
- Advice – "When shooting Bullet Bills, consider how far your partner can jump when aiming."