DS Waluigi Pinball: Difference between revisions
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===''Mario Kart 7''=== | ===''Mario Kart 7''=== | ||
[[File:MK7-DS-WP.png|200px|thumb|left|[Waluigi Pinball#Mario Kart 7|DS Waluigi Pinball.]] | [[File:MK7-DS-WP.png|200px|thumb|left|[Waluigi Pinball#Mario Kart 7|DS Waluigi Pinball.]] | ||
The track returns in ''[[Mario Kart 7]]'' as the fourth and final course in the [[Banana Cup]]. However, Waluigi himself does not appear in the game. The launch after the start/finish line now encompasses a gliding pad, although racers cannot move to the left or right while being launched. The jumps after turn 1 and after turn 6 can be used to perform a trick and gain a boost. Racers are now vulnerable to some other items especially lightning. Players may fall to the color stripes, if they cancel the glider or if they are hit by the item at the glider pad or during the launch. If players do fall down, they will get picked up by [[Lakitu]] and brought back to the end of the launch or the ramp that was very close to the beginning of the pinball shooter. If players failed to cross the gap after a boost panel, Lakitu will always take the racers back to the end of the gap, instead of taking them back to the beginning of the ramp that was close to the boost panel. Instead if racers touched the flippers, it will trigger an electric effect causing the players to spun around without pushing them far away | The track returns in ''[[Mario Kart 7]]'' as the fourth and final course in the [[Banana Cup]]. However, Waluigi himself does not appear in the game. The launch after the start/finish line now encompasses a gliding pad, although racers cannot move to the left or right while being launched. The jumps after turn 1 and after turn 6 can be used to perform a trick and gain a boost. Racers are now vulnerable to some other items especially lightning. Players may fall to the color stripes, if they cancel the glider or if they are hit by the item at the glider pad or during the launch. If players do fall down, they will get picked up by [[Lakitu]] and brought back to the end of the launch or the ramp that was very close to the beginning of the pinball shooter. If players failed to cross the gap after a boost panel, Lakitu will always take the racers back to the end of the gap, instead of taking them back to the beginning of the ramp that was close to the boost panel. Instead if racers touched the flippers, it will trigger an electric effect causing the players to spun around without pushing them far away. | ||
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Revision as of 05:04, July 31, 2013
Template:Articleabout Template:Racecourse Waluigi Pinball is a race course in the game Mario Kart DS. It is the longest course in the game. This track is the third race in the Flower Cup.
History
Mario Kart DS
Immediately after the countdown ends and the race begins, the kart drivers are launched into the pinball machine. After that, the racers start a descent down the machine, encountering numerous pinballs on the way. These pinballs may collide with a kart, causing the vehicle to be knocked backwards. Additionally, a racer will lose any items he or she may be carrying. While the racers are in the pinball shooter, they are unaffected by lightning and some other items. Other obstacles include flippers and bumpers. Waluigi Pinball makes a cameo appearance in the Nintendo Monopoly board game. The music theme from the course is also featured in Super Smash Bros. Brawl on the Mario Circuit stage arranged in a enhanced electronic rock style by Kentaro Ishizaka.
Missions
There are two missions involving this circuit: 3-1 and 4-7. In mission 3-1 the player must break 5 item boxes and in mission 4-7 they must drive through the 10 gates in any order.
Staff ghost
The staff ghost in this track is 2:23:288 using Waluigi in the Gold Mantis.
Mario Kart 7
The track returns in Mario Kart 7 as the fourth and final course in the Banana Cup. However, Waluigi himself does not appear in the game. The launch after the start/finish line now encompasses a gliding pad, although racers cannot move to the left or right while being launched. The jumps after turn 1 and after turn 6 can be used to perform a trick and gain a boost. Racers are now vulnerable to some other items especially lightning. Players may fall to the color stripes, if they cancel the glider or if they are hit by the item at the glider pad or during the launch. If players do fall down, they will get picked up by Lakitu and brought back to the end of the launch or the ramp that was very close to the beginning of the pinball shooter. If players failed to cross the gap after a boost panel, Lakitu will always take the racers back to the end of the gap, instead of taking them back to the beginning of the ramp that was close to the boost panel. Instead if racers touched the flippers, it will trigger an electric effect causing the players to spun around without pushing them far away.
Names in other languages
Trivia
- The "Waluigi Pinball" music from Super Smash Bros. Brawl has a part where Wario's victory theme is played (from the same game).
- When the player collects an Item Box, the sound effect is an 8-bit version of the real sound effect. This is also present in the Mario Kart 7 version.
- When the player enters the second lap, an 8-bit version of the real sound plays. Again, this is also present in the Mario Kart 7 version.
- In Mario Kart DS, Waluigi Pinball shares the same music with Wario Stadium.
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