Team up: Difference between revisions

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[[File:DixieDiddy2.png|thumb|right|200px|Artwork of Diddy Kong and Dixie Kong performing a Team-up move in ''Donkey Kong Country 2: Diddy's Kong Quest''.]]
[[File:DixieDiddy2.png|thumb|right|200px|Artwork of Diddy Kong and Dixie Kong performing a Team-up move in ''Donkey Kong Country 2: Diddy's Kong Quest''.]]
'''Teaming-up''' is an [[Donkey Kong Special Moves|ability]] used by [[Diddy Kong]], [[Dixie Kong]] and [[Kiddy Kong]] in the games ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. Teaming up is when one [[Kong]] goes on another Kong's shoulders. This slows down the speed of the player when walking, but gives the Kongs the ability to throw each other to defeat enemies, or find higher ground. If the player presses the A Button, they can make a monkey pick up the other and then throw him or her by pressing the Y Button. Pressing A again will split up the team. In the Game Boy Advance remakes, the R Button does the Team-up move, unlike the original SNES version. This move is never performed at all in ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', due to the Game Boy having only the A (jump) and B (attack) Buttons.
'''Teaming-up''' is an [[Donkey Kong Special Moves|ability]] used by [[Diddy Kong]], [[Dixie Kong]] and [[Kiddy Kong]] in the games ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. Teaming up is when one [[Kong]] goes on another Kong's shoulders. This slows down the speed of the player when walking, but gives the Kongs the ability to throw each other to defeat enemies, or find higher ground. If the player presses the {{button|snes|A}} Button, they can make a monkey pick up the other and then throw him or her by pressing the {{button|snes|Y}} button. Pressing {{button|snes|A}} again will split up the team. In the Game Boy Advance remakes, the {{button|gba|R}} Button does the Team-up move, unlike the original SNES version. This move is never performed at all in ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', due to the Game Boy having only the {{button|gb|A}} (jump) and {{button|gb|B}} (attack) buttons.


==History==
==History==

Revision as of 13:54, July 31, 2013

Diddy and Dixie do the team up move in Donkey Kong Country 2
Artwork of Diddy Kong and Dixie Kong performing a Team-up move in Donkey Kong Country 2: Diddy's Kong Quest.

Teaming-up is an ability used by Diddy Kong, Dixie Kong and Kiddy Kong in the games Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble!. Teaming up is when one Kong goes on another Kong's shoulders. This slows down the speed of the player when walking, but gives the Kongs the ability to throw each other to defeat enemies, or find higher ground. If the player presses the A Button Button, they can make a monkey pick up the other and then throw him or her by pressing the Y Button button. Pressing A Button again will split up the team. In the Game Boy Advance remakes, the R Button Button does the Team-up move, unlike the original SNES version. This move is never performed at all in Donkey Kong Land 2 and Donkey Kong Land III, due to the Game Boy having only the A Button (jump) and B Button (attack) buttons.

History

Donkey Kong Country 2: Diddy Kong's Quest

File:Team-up.PNG
Teaming-up

In Donkey Kong Country 2: Diddy Kong's Quest, Diddy Kong and Dixie Kong are able to use the Team-up move. This can get Diddy and Dixie to higher areas and even reach some Bonus Levels.

Donkey Kong Country 3: Dixie Kong's Double Trouble

In the game, Donkey Kong Country 3: Dixie Kong's Double Trouble, teaming up differs depending on which Kong is on top. If Kiddy Kong throws Dixie, they can destroy enemies and go to higher floors. If Dixie throws Kiddy upward, they can break some parts of the floor to reveal secrets upon landing back on the ground. Dixie can also throw Kiddy to the left or right to defeat some enemies, although not Buzzes. If the young Kong is thrown against the wall, Kiddy will bounce back and ride the other way. Dixie can now jump on him and ride, as if on a barrel. In this state, Kiddy has the momentum of a Steel Keg.