BS Super Mario USA: Difference between revisions
(We don't know if the events of the original SMB2 even happened in the version because this is presented as a remake with a slightly different storyline. That's all.) |
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==Plot outline== | ==Plot outline== | ||
Peace reigned in the dream world of [[Subcon]] for a time. Suddenly, [[Wart]] appeared and overthrew the [[Ōsama|King of Subcon]]. His forces - including the [[Birdo]] trio, [[Mouser]], [[Tryclyde]], [[Fryguy]] and [[Clawgrip]] - steal [[A Plumber's Lament|statues]] modeled after the famous hero [[Mario]], and scatter them across the land in their conquest. Mario, [[Luigi]], [[Princess Peach|Peach]] and [[Toad]] must help the king and save Subcon. | |||
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*The game has a built-in clock (meant to be in sync with real-time) that has the game start at around :05 minutes in and end at around :50 minutes in. | *The game has a built-in clock (meant to be in sync with real-time) that has the game start at around :05 minutes in and end at around :50 minutes in. | ||
*The [[player]] starts the game off as [[Mario]]. Character changing is forcibly done in timed events. | *The [[player]] starts the game off as [[Mario]]. Character changing is forcibly done in timed events. | ||
*An interesting new feature is the addition of [[Mario Statue]]s. Picking up one of these gives Mario an extra life and fills his life meter. There are three of these in each level, plus one obtainable from the end-of-the-world boss. They are usually out in the open, but sometimes are hidden in [[Subspace]]. Levels can be played over again in order to obtain all of the statues. It is unknown whether there is a reward for collecting them all. | *An interesting new feature is the addition of [[A Plumber's Lament|Mario Statue]]s. Picking up one of these gives Mario an extra life and fills his life meter. There are three of these in each level, plus one obtainable from the end-of-the-world boss. They are usually out in the open, but sometimes are hidden in [[Subspace]]. Levels can be played over again in order to obtain all of the statues. It is unknown whether there is a reward for collecting them all. | ||
*[[Coins]] were added to levels. | *[[Coins]] were added to levels. | ||
*The "Today's Results Screen" temporarily records the [[Mushrooms]], [[Cherries]], Coins, Mario Statues, defeated bosses, and current level. | *The "Today's Results Screen" temporarily records the [[Mushrooms]], [[Cherries]], Coins, Mario Statues, defeated bosses, and current level. | ||
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==Music== | ==Music== | ||
The Satellaview's Soundlink-capabilities allowed music to be streamed via Satellite radio. This game used this to enhance | The Satellaview's Soundlink-capabilities allowed music to be streamed via Satellite radio. This game used this to enhance its soundtrack with songs that could not be performed via the Super Famicom's soundchips. | ||
As the game played, music from [[Super Mario World (album)|the Super Mario World Soundtrack]] and [[Super Mario Bros. 1, 2, 3, Hop! Step! Jump!]] - as well as new, original compositions and jingles - would be used in place of the traditional Super Mario USA music. | As the game played, music from [[Super Mario World (album)|the Super Mario World Soundtrack]] and [[Super Mario Bros. 1, 2, 3, Hop! Step! Jump!]] - as well as new, original compositions and jingles - would be used in place of the traditional Super Mario USA music. |
Revision as of 23:29, February 21, 2013
Template:Infobox BS Super Mario USA is a pseudo-sequel of Super Mario USA (which is based on the American version of Super Mario Bros. 2) for the Satellaview, an add-on for the Super Famicom. It was the first Mario platformer game to make use of the Satellaview's Soundlink features.
General Info
The gameplay is essentially the same as the SNES version of Super Mario Bros. 2.
The game was released in four installments. In each one, the play was sent to a different SMB2 "World". The goal was seemingly to collect the Gold Mario Statues located in each level, defeat the boss, and then find and beat Wart, that can be battled in any when going down in any tube, while the player is in Subspace. The player could select the levels in any order and return to the levels as often as desired until the "episode" ended at around 50 minutes on the clock.
As the gameplay episode progressed, an audio drama would stream via St. Giga's Satellite radio, which would tell the narrative of the story.
Plot outline
Peace reigned in the dream world of Subcon for a time. Suddenly, Wart appeared and overthrew the King of Subcon. His forces - including the Birdo trio, Mouser, Tryclyde, Fryguy and Clawgrip - steal statues modeled after the famous hero Mario, and scatter them across the land in their conquest. Mario, Luigi, Peach and Toad must help the king and save Subcon. Template:Sectionstub
Differences/Additions
- The game has a built-in clock (meant to be in sync with real-time) that has the game start at around :05 minutes in and end at around :50 minutes in.
- The player starts the game off as Mario. Character changing is forcibly done in timed events.
- An interesting new feature is the addition of Mario Statues. Picking up one of these gives Mario an extra life and fills his life meter. There are three of these in each level, plus one obtainable from the end-of-the-world boss. They are usually out in the open, but sometimes are hidden in Subspace. Levels can be played over again in order to obtain all of the statues. It is unknown whether there is a reward for collecting them all.
- Coins were added to levels.
- The "Today's Results Screen" temporarily records the Mushrooms, Cherries, Coins, Mario Statues, defeated bosses, and current level.
- A points system was added. Points can be gained, among other things, by defeating enemies in various ways.
- Key sequences in the narrative are accompanied by events that occur in-game. The most common of these are the character portraits at the top of the screen which show which character is talking. Other events may include powerups, power-downs, obstacle-spawnings, or the revealing of secrets.
Gallery
Gameplay Screens
Cutscenes
- BS SMUSA Mario & Friends.png
The Ōsama (the king of Subcon) and his commander thanking Mario, Luigi, Peach, and Toad with Golden Mario statues.
Mario and Toad fighting Wart, Birdo, and the 8 Bits off with vegetables.
Birdo and Mouser on a grassland.
Birdo, a Red Birdo and Tryclyde on a desert region.
Release info
Being episodic, BS Super Mario USA was released on a weekly basis.
The four episodes were premiered during these weeks: [1]
Date/Date Range | Japanese | Rōmaji | Translation |
---|---|---|---|
1996/03/31~1996/04/05 | BSスーパーマリオUSA パワーチャレンジ 第1回 「あたしたち、スーパーキャサリンズ」の巻 | BS Super Mario USA Power Challenge Dai-1-kai "Atashitachi, Super-Katherines!" no Kan | BS Super Mario USA Power Challenge Episode 1 Volume of "We, the Super-Birdos!" |
1996/04/07~1996/04/12 | BSスーパーマリオUSA パワーチャレンジ 第2回 「ガブチョもびっくり流砂の秘密」の巻 | BS Super Mario USA Power Challenge Dai-2-kai "Gabucho mo Bikkuri Ryuusha no Himitsu" no Kan | BS Super Mario USA Power Challenge Episode 2 Volume of "Tryclyde also surprises, Secrets of the Quicksand" |
1996/04/14~1996/04/19 | BSスーパーマリオUSA パワーチャレンジ 第3回 「氷の海でヒーボーボー」の巻 | BS Super Mario USA Power Challenge Dai-3-kai "Kouri no Umi de Hībōbō" no Kan | BS Super Mario USA Power Challenge Episode 3 Volume of "Fry Guy at the Sea of Ice" |
1996/04/21~1996/04/26 | BSスーパーマリオUSA パワーチャレンジ 第4回 「マムーの罠,危うしマリオブラザーズ」の巻 | BS Super Mario USA Power Challenge Dai-4-kai "Mamū no Wana, Ayaushi Mario Burazāzu" no Kan | BS Super Mario USA Power Challenge Episode 4 Volume of "Wart's Trap. Watch Out, Super Mario Bros." |
The timeframe in which these episodes were featured was likely 7:00 PM. They were rebroadcast multiple times, but as a full schedule of releases for the Satellaview is not available it is uncertain exactly how many.
Music
The Satellaview's Soundlink-capabilities allowed music to be streamed via Satellite radio. This game used this to enhance its soundtrack with songs that could not be performed via the Super Famicom's soundchips.
As the game played, music from the Super Mario World Soundtrack and Super Mario Bros. 1, 2, 3, Hop! Step! Jump! - as well as new, original compositions and jingles - would be used in place of the traditional Super Mario USA music. Surprisingly, none of the music is actually remixed or arranged from the original Super Mario USA.
Cameos
- In "Satellawalker 2 - Sate Bou wo Sukuedase!", BS Super Mario USA's Event Plaza, the giant Birdo tower, is one of the decaying Event Plaza buildings hidden under the lake.
External links
Footage of game recordings from actual broadcasts. These show how the game plays and the audio drama that accompanies it.
References
Template:BoxTop Template:Mariogames