Mecha March: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The duo must pilot their legged vehicle in order to catch up to Bowser Jr. in his own. The players do this by waving the {{button|wii|Wiimote}} simultaneously to move the machine legs to it walk through the corridor. When wreckage is found on the floor, the players must shake the {{button|wii|Wiimote}} in the same time to jump over it. As the players get closer to Bowser Jr., he begins to panic and move faster. Right near the end, Bowser Jr. begins to move slowly as he passes underneath the gate. The players win if they kick Bowser Jr.'s machine before he | The duo must pilot their legged vehicle in order to catch up to Bowser Jr. in his own. The players do this by waving the {{button|wii|Wiimote}} simultaneously to move the machine legs to it walk through the corridor. When wreckage is found on the floor, the players must shake the {{button|wii|Wiimote}} in the same time to jump over it. As the players get closer to Bowser Jr., he begins to panic and move faster. Right near the end, Bowser Jr. begins to move slowly as he passes underneath the gate. The players win if they kick Bowser Jr.'s machine before he passes the gate at the end. | ||
==Ending== | ==Ending== | ||
If the players' machine | If the players' machine kicks Bowser Jr., he and his vehicle are launched forward. If Bowser Jr. enters the gate, it closes, and he escapes. | ||
==Names in Other Languages== | ==Names in Other Languages== | ||
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|FraM= Synchronized Progress | |FraM= Synchronized Progress | ||
}} | }} | ||
{{BoxTop}} | |||
{{Mario Party 9}} | {{Mario Party 9}} | ||
[[Category:Mario Party 9 Minigames]] | [[Category:Mario Party 9 Minigames]] | ||
[[Category:Bowser Jr. Minigames]] | [[Category:Bowser Jr. Minigames]] |
Revision as of 17:45, April 26, 2012
Mecha March is a Bowser Jr. minigame in Mario Party 9.
Introduction
Bowser Jr. is seen using a Koopa Clown Car-like legged machine, as it turns back.
Gameplay
The duo must pilot their legged vehicle in order to catch up to Bowser Jr. in his own. The players do this by waving the simultaneously to move the machine legs to it walk through the corridor. When wreckage is found on the floor, the players must shake the in the same time to jump over it. As the players get closer to Bowser Jr., he begins to panic and move faster. Right near the end, Bowser Jr. begins to move slowly as he passes underneath the gate. The players win if they kick Bowser Jr.'s machine before he passes the gate at the end.
Ending
If the players' machine kicks Bowser Jr., he and his vehicle are launched forward. If Bowser Jr. enters the gate, it closes, and he escapes.