Super move: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
[[File:Dixierambi.gif|thumb|right|[[Rambi the Rhinoceros|Rambi]] using his '''Supercharge Attack'''.]]
[[File:Dixierambi.gif|thumb|right|[[Rambi the Rhinoceros|Rambi]] using his '''Supercharge Attack'''.]]
The '''Supercharge Attack''' is a move used by certain members of the [[Animal Buddies]]. The moves can help the [[Kongs]] to reach or unveil new areas. It first appears in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and later in [[Donkey Kong Country 3: Dixie Kong's Double Trouble!|its sequel]]. To perform this on the [[Game Boy Advance]], the [[player]] must hold down the {{button|gba|R}} and release. So far, three Animal Buddies can do a Supercharge Attack. [[Rambi the Rhinoceros]]'s supercharge attack makes him run continuously until he hits an unbreakable wall. During his run, he can defeat numerous enemies at once. It also allows him to break through walls, allowing him to access [[Bonus Area]]s. [[Enguarde the Swordfish]]'s supercharge attack is very similar to Rambi's. Like Rambi, it allows him to access underwater Bonus Areas and swim continuously until he hits an unbreakable wall. [[Rattly the Rattlesnake]] is quite different. Instead of dashing like Rambi or Enguarde, he jumps much higher than usual, allowing to reach areas and take objects located at greater heights.
The '''Supercharge Attack''' is a move used by certain members of the [[Animal Buddies]]. The moves can help the [[Kongs]] to reach or unveil new areas. It first appears in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and later in [[Donkey Kong Country 3: Dixie Kong's Double Trouble!|its sequel]]. To perform this on the [[Game Boy Advance]], the [[player]] must hold down the {{button|gba|R}} and release. So far, three Animal Buddies can do a Supercharge Attack. [[Rambi the Rhinoceros]]'s supercharge attack makes him run continuously until he hits an unbreakable wall. During his run, he can defeat numerous enemies at once. It also allows him to break through walls, allowing him to access [[Bonus Area]]s. [[Enguarde the Swordfish]]'s supercharge attack is very similar to Rambi's. Like Rambi, it allows him to access underwater Bonus Areas and swim continuously until he hits an unbreakable wall. [[Rattly the Rattlesnake]]'s version is quite different. Instead of dashing like Rambi or Enguarde, he jumps much higher than usual, allowing to reach areas and take objects located at greater heights.


[[Category:Donkey Kong Special Moves]]
[[Category:Donkey Kong Special Moves]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]

Revision as of 12:29, December 22, 2011

Rambi using his Supercharge Attack.

The Supercharge Attack is a move used by certain members of the Animal Buddies. The moves can help the Kongs to reach or unveil new areas. It first appears in Donkey Kong Country 2: Diddy's Kong Quest and later in its sequel. To perform this on the Game Boy Advance, the player must hold down the R Button and release. So far, three Animal Buddies can do a Supercharge Attack. Rambi the Rhinoceros's supercharge attack makes him run continuously until he hits an unbreakable wall. During his run, he can defeat numerous enemies at once. It also allows him to break through walls, allowing him to access Bonus Areas. Enguarde the Swordfish's supercharge attack is very similar to Rambi's. Like Rambi, it allows him to access underwater Bonus Areas and swim continuously until he hits an unbreakable wall. Rattly the Rattlesnake's version is quite different. Instead of dashing like Rambi or Enguarde, he jumps much higher than usual, allowing to reach areas and take objects located at greater heights.