Dizzy Shell: Difference between revisions
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==Names in Other Languages== | ==Names in Other Languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=グルグルコウラ | |||
|JapR=Guruguru Kōra | |||
|JapM=Spinning Shell | |||
|Spa=Concha Mareo | |||
|SpaM= | |||
|Fra=KO Carap | |Fra=KO Carap | ||
|FraM=KO Shell}} | |FraM=KO Shell}} |
Revision as of 02:37, February 10, 2013
Dizzy Shell is an attack in Paper Mario that Kooper can use once he is at Super Rank. It consumes four FP. To increase the chances of the move working, the player must repeatedly press to fill the gauge. If successful, all enemies on the ground will then become dizzy and do nothing for a few turns.
Dark Koopas have a similar move to Kooper's Dizzy Shell, though theirs only affects Mario and not his partner.