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{{Infobox | title= Tetris DS
{{italic title}}
|image = [[Image:Tetris_DS_NA_Box_Art.jpg|250px]]
{{game infobox
|developer = [[Nintendo]]
|image=[[File:Tetris DS NA Box Art.jpg|250px]]
|publisher = [[Nintendo]]
|developer=[[Nintendo SPD Group No.2]]
|designer = Alexey Pajitnov
|publisher=[[Nintendo]]
|engine =
|release={{flag list|USA|March 20, 2006|Australia|April 13, 2006|Europe|April 21, 2006|Japan|April 27, 2006|ROC|April 27, 2006|South Korea|July 7, 2007}}
|released = {{releasedate|USA|March 20, 2006|Australia|April 13, 2006|Europe|April 21, 2006|Japan|April 27, 2006|South Korea|July 7, 2007}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|genre = Puzzle
|genre=Puzzle
|modes = Single Player<br>2-10 local multiplayer<br>2-4 Wi-Fi
|modes=Single-player<br>2-10 local multiplayer<br>2-4 Wi-Fi
|ratings = [[Entertainment Software Rating Board|ESRB]]: E<br>[[Pan European Game Information|PEGI]]: 3+<br>[[Office of Film and Literature Classification|OFLC]]: G
|ratings={{ratings|esrb=E|pegi=3|acb=G|cero=a|usk=0|grac=all}}
|platforms = [[Nintendo DS]]
|platforms=[[Nintendo DS]]
|media =
|format={{format|ds=1}}
|requirements =  
|input={{input|ds=1}}
|input =  
|serials={{flag list|USA|NTR-ATRE-USA|Japan|NTR-ATRJ-JPN|Europe|NTR-ATRP-EUR|Australia|NTR-ATRE-AUS|South Korea|NTR-ATRK-KOR}}
}}
}}
{{llQuote|Do you Tetris with others?|''[[Tetris DS]]'' Tagline}}
{{quote|Do you Tetris with others?|''Tetris DS'' tagline}}


'''''Tetris DS''''' is a puzzle title for the [[Nintendo DS]] featuring classic ''Tetris'' gameplay with a Nintendo theme and several new modes. Since the first ''Tetris'' handheld title was released on the original [[Game Boy]], the series has been a great system-seller, sometimes even releasing multiple titles per system under the guidance of Nintendo and other publishers. ''Tetris DS'' was developed internally by [[Nintendo]]. However, to set it apart from the previous games in the series, the game capitalized on Nintendo's famous retro games and characters, which include the ''[[Mario (series)|Mario]]'' series, as the backdrops and inspiration for the ''Tetris'' action. The game is also part of Nintendo’s [[wikipedia:Touch! Generations|Touch! Generations]] series of games, meaning that it is intended for a variety of demographics.
'''''Tetris DS''''' is a puzzle game for the [[Nintendo DS]] released in 2006. Though it is a standard ''Tetris'' game, ''Tetris DS'' was both developed and published by [[Nintendo]], who capitalized on some of their games and franchises, including ''[[Super Mario (franchise)|Super Mario]]'', as the backdrops and inspiration for the ''Tetris'' action.


==Gameplay==
==Gameplay==
[[Image:TDS_Standard2.jpg|thumb|150px|Each mode recalls a particular game in Nintendo's history. Backgrounds have been updated.]]
[[File:Tetris DS gameplay.png|thumb|left|150px|Each mode references a particular game in Nintendo's history. Backgrounds have been updated.]]
The uniting theme behind any ''Tetris'' title is to arrange [[Tetrimino]]s, shapes made of four colored blocks, into horizontal lines in a 10 block wide well. When a row of the well is filled with blocks, regardless of color, the row will disappear and a player’s score will increase. Bonus points are awarded for clearing more than one row at once. Clearing four lines is called a "Tetris," and is worth the most points. However, as soon as one mass of blocks is laid, another begins to fall. If the blocks ever overflow out of the arena, the player fails. Unlike most other puzzlers, such as [[Dr. Mario & Puzzle League|Puzzle League]], the blocks do not always come in the same arrangement. Instead, there are seven different block patterns. They may be rotated as a group, even when first landing on other blocks or the floor, but their form will not change. Also, players may speed up the game by warping blocks to the floor in certain modes instead of waiting for them to fall. Markers at the floor show where they will land. It is also possible to "hold" a Tetrimino until it is needed later.
The uniting theme behind any ''Tetris'' title is to arrange Tetriminos, shapes made of four colored blocks, into horizontal lines in a 10 block wide well. When a row of the well is filled with blocks, regardless of color, the row will disappear and a player’s score will increase. Bonus points are awarded for clearing more than one row at once. Clearing four lines is called a "Tetris," and is worth the most points. However, as soon as one mass of blocks is laid, another begins to fall. If the blocks ever overflow out of the arena, the player fails. Unlike most other puzzlers, such as [[Dr. Mario & Puzzle League|Puzzle League]], the blocks do not always come in the same arrangement. Instead, there are seven different block patterns. They may be rotated as a group, even when first landing on other blocks or the floor, but their form will not change. Also, players may speed up the game by warping blocks to the floor in certain modes instead of waiting for them to fall. Markers at the floor show where they will land. It is also possible to "hold" a Tetrimino until it is needed later.


''Tetris DS'' sets itself apart through its wide variety of modes. Each mode keeps the same basic rules intact, but is very liberal with them. Also, up to ten people can play against each other at once with local multiplayer. The main draw of the game is the utilization of the [[Nintendo Wi-Fi Connection]], which allows for multiplayer games for two to four players.
''Tetris DS'' sets itself apart through its wide variety of modes. Each mode keeps the same basic rules intact, but is very liberal with them. Also, up to ten people can play against each other at once with local multiplayer. The main draw of the game is the utilization of the [[Nintendo Wi-Fi Connection]], which allows for multiplayer games for two to four players.


This title is truly a compilation of six game play modes. Each of the modes is themed after a particular famous Nintendo title and utilizes its own goals and rules. However, all revolve around the original Tetriminos concept.
This title is truly a compilation of six game play modes: Standard, Push, Touch, Puzzle, Mission, and Catch. Each mode is themed after a particular famous Nintendo title and utilizes its own goals and rules. However, all revolve around the original Tetriminos concept. Only the Standard, Push, and Puzzle feature ''Super Mario'' themes; Touch mode is themed after ''[[nwiki:Balloon Fight|Balloon Fight]]'', Mission mode is themed after ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'', and Catch mode is themed after ''[[metroidwiki:Metroid (game)|Metroid]]''.
{{br}}


==Standard==
==Modes with ''Super Mario'' content==
[[Image:TDS_Standard.jpg|thumb|150px|In multiplayer mode, the top screen shows opponents' play fields.]]
===Standard===
[[File:TDS_Standard.jpg|thumb|150px|In multiplayer mode, the top screen shows opponents' play fields.]]
*'''Play Modes:''' Single player, local multiplayer, Wi-Fi
*'''Play Modes:''' Single player, local multiplayer, Wi-Fi
*'''Theme:''' ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', ''The Legend of Zelda'', ''Metroid'', ''[[Donkey Kong (arcade game)|Donkey Kong]]'', ''Balloon Fight'', ''Ice Climber'', ''Excitebike'', ''Devil World'', ''Urban Champion'', ''[[2-in-1 Super Mario Bros./Duck Hunt|Duck Hunt]]'', ''Tetris''
*'''Theme:''' ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'', ''[[metroidwiki:Metroid (game)|Metroid]]'', ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[nwiki:Balloon Fight|Balloon Fight]]'', ''[[nwiki:Ice Climber|Ice Climber]]'', ''[[nwiki:Excitebike|Excitebike]]'', ''[[nwiki:Devil World|Devil World]]'', ''[[nwiki:Urban Champion|Urban Champion]]'', ''[[nwiki:Duck Hunt|Duck Hunt]]'', ''[[harddrop:Tetris (NES, Nintendo)|Tetris]]''


Standard mode is a version of the basic ''Tetris'' game; it has no new twists or new rules in single-player mode compared to other games based on the Tetris Guideline. However, it does keep the ability to rotate blocks after they have landed, which was introduced in ''Tetris Worlds''. This concept is relatively new to the series, but it was altered for this version, and a time limit in multiplayer mode adds back some of the challenge that it took away when the infinite spin concept was first introduced.
Standard mode is a version of the basic ''Tetris'' game; it has no new twists or new rules in single-player mode compared to other games based on the Tetris Guideline. However, it does keep the ability to rotate blocks after they have landed, which was introduced in ''Tetris Worlds''. This concept is relatively new to the series, but it was altered for this version, and a time limit in multiplayer mode adds back some of the challenge that it took away when the infinite spin concept was first introduced.


Each time ten lines are cleared, the theme of the level changes and difficulty increases. Slightly modernized game footage from one of Nintendo's classic games encased in what appears to be a television can always be seen on the top screen while a sprite from the same game sits to the right of the play field on the touch screen. The background songs are remixes of classic songs from the featured game. However, the meters and play field are never altered. In multiplayer mode, the top screen is dedicated to the opponents’ play fields.
Each time ten lines are cleared, the theme of the level changes and difficulty increases. Slightly modernized game footage from one of Nintendo's classic games encased in what appears to be a television can always be seen on the top screen while a sprite from the same game sits to the right of the play field on the touch screen. The background songs are remixes of classic songs from the featured game. However, the meters and play field are never altered. In multiplayer mode, the top screen is dedicated to the opponents' play fields.


In multiplayer mode, clearing multiple lines will dump more blocks onto the player with the target mark on their play field on the top screen. An additional offensive element comes in the form of items. The game gives players the choice to play traditional ''Tetris'' or to play with items inspired by ''Super Mario Bros.'' and the [[Mario Kart (series)|''Mario Kart'' series]].
In multiplayer mode, clearing multiple lines will dump more blocks onto the player with the target mark on their play field on the top screen. An additional offensive element comes in the form of items. The game gives players the choice to play traditional ''Tetris'' or to play with items inspired by ''Super Mario Bros.'' and the [[Mario Kart (series)|''Mario Kart'' series]].


===Multiplayer Items===
====Marathon levels====
Items appear only in multiplayer mode and are earned by clearing special [[? Block]]s that appear within a Tetrimino.
These are the Marathon levels with ''Super Mario'' content.
*[[Mushroom]]: While traditionally a beneficial item, when used on an opponent in this game it speeds up the descent of the Tetriminos.
*[[Boo]]: The player's opponents will not be able to see the upcoming blocks, destroying their foresight.
*[[Banana]]: This item flips the playing field horizontally. While at first this appears relatively useless, the the formations of blocks coming from the ceiling do not change, meaning that it is most effective against people who have played the classic game before.
*[[Lightning]]: The affected players cannot rotate their Tetriminos for a set period of time.
*[[Red Shell]]: Usually an offensive item, in this game the Red Shell is defensive. Two rows will be cleared from the user's play field.
*[[Starman]]: The user becomes invincible to his or her opponents' attacks. Additionally, the user receives only the straight '''''<span style="color:#0CC">I</span>''''' Tetriminos.  


===Single-Player Levels===
{| class=wikitable sortable align=center width=100% style="text-align:center"
{| class=sortable align=center width=100% cellspacing=0 cellpadding=3 border=1 style="border-collapse:collapse; font-family:Arial"
|-
! width=10% | Stage
! width=10% | Lines
! width=20% | Top Screen Theme
! width=20% | Touch Screen Background
! width=20% | Touch Screen Sprite
! witdh=20% | Music
|-
! 1
! 0-9
! ''Super Mario Bros.''<br>[[World 1-1 (SMB)|World 1-1]]
! [[World 1-1 (SMB)|World 1-1]]<br>[[Flagpole]] and [[Castle]]
! [[Mario]]
! ''Super Mario Bros.'' Overworld Theme
|-
! 2
! 10-19
! ''Super Mario Bros.''<br>[[World 1-1 (SMB)|World 1-1]]
! [[World 1-1 (SMB)|World 1-1]]<br>[[Brick Block|Brick Blocks]] with revealed [[Vine]]
! [[Goomba]]
! ''Super Mario Bros.'' Overworld Theme
|-
! 3
! 20-29
! ''Super Mario Bros.''<br>[[World 1-2 (SMB)|World 1-2]]
! [[World 1-2 (SMB)|World 1-2]]<br>[[Warp Zone]]
! [[Koopa Troopa|Green Koopa Troopa]]
! ''Super Mario Bros.'' Underground Theme
|-
! 4
! 30-39
! ''Super Mario Bros. 3''<br>[[Grass Land]]
! [[Raccoon Mario]]
! [[Grass Land]]
! ''Super Mario Bros. 3'' Overworld Theme
|-
! 5
! 40-49
! ''Super Mario Bros. 3''<br>[[World 1-1 (SMB3)|World 1-1]]
! [[Grass Land]]
! [[Frog Mario]]
! ''[[Super Mario Bros. 3]]'' Overworld Theme
|-
|-
! 6
!width=5% | Level
! 50-59
!width=7.5% | Lines
! ''Super Mario Bros. 3''<br>[[World 1-1 (SMB3)|World 1-1]]
!width=20% | Top screen theme
! [[Grass Land]]<br>[[Castle]] interior
!width=22.5% | Touch screen background
! [[Tanooki Mario]]
!width=20% | Touch screen sprite
! ''Super Mario Bros. 3'' Overworld Theme
!width=25% | [[#Music|Music]]
|-
|-
! 7
|1
! 60-69
|0-9
! ''Super Mario Bros.''<br>[[World 2-1 (SMB)|World 2-1]]
|''[[Super Mario Bros.]]''<br>[[World 1-1 (Super Mario Bros.)|World 1-1]]
! [[World 2-1 (SMB)|World 2-1]]<br>[[Elevator]] segment
|[[World 1-1 (Super Mario Bros.)|World 1-1]]<br>[[Goal Pole|Flagpole]] and [[Castle]]
! [[Lakitu]]
|[[Mario]]
! ''Super Mario Bros.'' Underground Theme
|Mario Tetris
|-
|-
! 8
|2
! 70-79
|10-19
! ''Super Mario Bros.''<br>[[World 4-3 (SMB)|World 4-3]]
|''Super Mario Bros.''<br>[[World 1-1 (Super Mario Bros.)|World 1-1]]
! [[World 6-2 (SMB)|World 6-2]]<br>[[Piranha Plants]]
|[[World 1-1 (Super Mario Bros.)|World 1-1]]<br>[[Brick Block|Brick Blocks]] with revealed [[Vine]]
! [[Super Mushroom]]
|[[Goomba]]
! ''Super Mario Bros.'' Overworld Theme
|Mario Tetris
|-
|-
! 9
|3
! 80-89
|20-29
! ''Super Mario Bros.''<br>[[World 4-3 (SMB)|World 4-3]]
|''Super Mario Bros.''<br>[[World 1-2 (Super Mario Bros.)|World 1-2]]
! [[World 4-3 (SMB)|World 4-3]]<br>[[Balance Lift]]
|[[World 1-2 (Super Mario Bros.)|World 1-2]]<br>Bonus room
! [[Luigi]] Crouching
|[[Koopa Troopa|Green Koopa Troopa]]
! ''Super Mario Bros.'' Overworld Theme
|Basement Tetris
|-
|-
! 10
|4
! 90-99
|30-39
! ''Super Mario Bros.''<br>[[World 2-4 (SMB)|World 2-4]] Bowser fight
|''[[Super Mario Bros. 3]]''<br>[[Grass Land]]
! [[World 2-4 (SMB)|World 2-4]]
|[[Grass Land]]
! [[Bowser]]
|[[Raccoon Mario]]
! ''Super Mario Bros.'' Castle Theme
|Mario Tetris 3
|-
|-
! 11
|5
! 100-109
|40-49
! ''The Legend of Zelda''<br>Hyrule
|''Super Mario Bros. 3''<br>[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
! Old Swordsman’s Cave
|[[Grass Land]]
! [[Link]]
|[[Frog Mario]]
! ''The Legend of Zelda'' Overworld Theme
|Mario Tetris 3
|-
|-
! 12
|6
! 110-119
|50-59
! ''Metroid''<br>Brinstar’s first room
|''Super Mario Bros. 3''<br>[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
! Mother Brain’s lair
|[[Grass Land]]<br>[[Castle]] interior
! Crouching Samus (from Disk System version)
|[[Tanooki Mario]]
! Brinstar Theme
|Mario Tetris 3
|-
|-
! 13
|7
! 120-129
|60-69
! ''Donkey Kong''<br>Stage 1
|''Super Mario Bros.''<br>World 1-2
! Stage 2
|Underground level
! [[Pauline]]
|[[Lakitu]]
! ''Donkey Kong'' In-Game Theme
|Basement Tetris
|-
|-
! 14
|8
! 130-139
|70-79
! ''Balloon Fight''<br>Stage 1
|''Super Mario Bros.''<br>[[World 4-3 (Super Mario Bros.)|World 4-3]]
! Balloon Trip
|[[World 6-2 (Super Mario Bros.)|World 6-2]]<br>[[Piranha Plant]]s
! [[Balloon Fighter]]
|[[Super Mushroom]]
! ''Balloon Trip'' Theme
|Mario Tetris
|-
|-
! 15
|9
! 140-149
|80-89
! ''Ice Climber''<br>Stage 1
|''Super Mario Bros.''<br>[[World 4-3 (Super Mario Bros.)|World 4-3]]
! Stage 1 Bonus Area
|[[World 4-3 (Super Mario Bros.)|World 4-3]]<br>[[Balance Lift]]
! [[Popo]] holding flag
|Crouching [[Luigi]]
! ''Ice Climber'' In-Game Theme
|Mario Tetris
|-
|-
! 16
|10
! 150-159
|90-99
! ''Excitebike''<br>Stage 1
|''Super Mario Bros.''<br>[[World 2-4 (Super Mario Bros.)|World 2-4]] Bowser fight
! Edit Mode
|[[World 2-4 (Super Mario Bros.)|World 2-4]]
! [[Trophy Descriptions|Excite Bike]]
|[[Bowser]]
! ''Tetris DS'' Panic Theme
|Bowser Battle
|-
|-
! 17
|13
! 160-169
|120-129
! ''Devil World''<br>Stage 1-1
|''[[Donkey Kong (game)|Donkey Kong]]''<br>[[25m]]
! Stage 1-2
|[[75m]]
! [[Trophy Descriptions|Tamagon]]
|[[Pauline]]
! ''Tetris DS'' Panic Theme
|Tetris DK
|-
|-
! 18
|20
! 170-179
|190-200
! ''Urban Champion''<br>Discount Shop
|''Tetris'' ([[Game Boy]] version)<br>Japanese box art
! Street with Angry Civilian and Manhole
|''Tetris''<br>Russian castle
! Dazed Fighter
|Space shuttle
! ''Tetris DS'' Panic Theme
|Ancient Tetris
|-
! 19
! 180-189
! ''[[Duck Hunt]]''<br>Prairie
! Prairie with Tree
! Dog Tiptoeing
! ''Tetris DS'' Panic Theme
|-
! 20
! 190-200
! ''Tetris'' ([[Game Boy]] Version)<br>Japanese Box Art
! ''Tetris''<br>Russian Castle
! Space Shuttle
! ''Tetris'' Original Theme
|}
|}


==Push==
====Multiplayer items====
[[Image:TDS_Push.jpg|thumb|150px|Push mode can be compared to a tug-of-war. However, players push instead of pull.]]
Items appear only in multiplayer mode and are earned by clearing special [[? Block]]s that appear within a Tetrimino. All of them are from the ''Super Mario'' franchise
*'''Play Modes:''' Single player, local multiplayer, Wi-Fi
*'''Theme:''' ''[[Donkey Kong (arcade game)|Donkey Kong]]''


Push Mode was designed for players who wanted a more competitive way to play than just comparing scores. Players are virtually seated across from each other, with a pile of blocks in the center. The Tetriminos are like missiles in this mode and can be sent by the player just as quickly as he or she can play the game. If one clears a row, the mass moves toward his or her opponent, decreasing the opponent’s play area and increasing the player's. When one player has pushed the pile out of the screen towards their opponent, he or she wins.
*[[Mushroom]]: While traditionally a beneficial item, when used on an opponent in this game it speeds up the descent of the Tetriminos.
*[[Boo]]: The player's opponents will not be able to see the upcoming blocks, destroying their foresight.
*[[Banana]]: This item flips the playing field horizontally. While at first this appears relatively useless, the formations of blocks coming from the ceiling do not change, meaning that it is most effective against people who have played the classic game before.
*[[Lightning]]: The affected players cannot rotate their Tetriminos for a set period of time.
*[[Red Shell]]: Usually an offensive item, in this game the Red Shell is defensive. Two rows will be cleared from the user's play field.
*[[Super Star]]: The user becomes invincible to their opponents' attacks. Additionally, the user receives only the straight '''''<span style="color:#0CC">I</span>''''' Tetriminos.


The mode is decorated by a ''Donkey Kong'' inspired environment. Although [[Pauline]] and [[Donkey Kong]] are not seen, Jumpman walks around the girders on the top screen, dodging [[barrel|barrels]] and using the [[ladder]]s. Jumpman's [[Hammer]] and Pauline's [[Parasol]] are located to the left of the playing field.  Also, as ones play field grows smaller, fire erumpts from the [[oil drum]] at the bottom of the screen. In the original game, barrels burned up when they hit this fire. The classic ''Donkey Kong'' beeps play in the background. It speeds up as the blocks near one of the edges.
===Push===
[[File:TDS Push.jpg|thumb|128px|Push mode can be compared to a tug-of-war. However, players push instead of pull.]]
*'''Play Modes:''' Single player, local multiplayer, Wi-Fi
*'''Theme:''' ''[[Donkey Kong (game)|Donkey Kong]]''


==Touch==
Push Mode was designed for players who wanted a more competitive way to play than just comparing scores. Players are virtually seated across from each other, with a pile of blocks in the center. The Tetriminos are like missiles in this mode, and can be sent by the player just as quickly as they can play the game. If one clears a row, the mass moves toward their opponent, decreasing the opponent’s play area and increasing the player's. The player who pushes the pile all the way out of the screen towards their opponent wins.
[[Image:TDS_Touch.jpg|thumb|150px|Only Tetriminos on the touch screen can be moved in Touch Mode.]]
*'''Play Modes:''' Single player
*'''Theme:''' ''Balloon Fight''


Part of Nintendo’s effort to give players a well-rounded single-player experience while showing off the abilities of the Nintendo DS, this mode allows players to use their stylus to shift and rotate a pre-set arrangement of the blocks. While most other modes feature falling blocks, this mode has them already in place. By arranging them in horizontal lines, they will disappear. The game ends when no more combinations can be made. Players strive to clear the most points possible.
The mode is decorated by a ''Donkey Kong''-inspired environment. [[Pauline]] and [[Donkey Kong]] can be seen at the very top of the screen when it scrolls, and [[Mario]] walks around the girders on the top screen, dodging [[barrel]]s and using the [[ladder]]s. Mario's [[Hammer]] and Pauline's [[Parasol]] are located to the left of the playing field. Also, as ones play field grows smaller, fire erupts from the [[oil drum]] at the bottom of the screen. In the original game, barrels burned up when they hit this fire. The classic ''Donkey Kong'' beeps play in the background. It speeds up as the blocks near one of the edges.
{{br|right}}


''Balloon Fight'' provides the backdrop for this mode. Balloon Fighter and the enemies can be seen flapping their way through the sky on their balloons. There are also gray pipes which release light blue balloons. Starry skies and buried fossils make the background. The unaltered main theme plays in the background. However, there are occasionally fanfare blasts based on one’s progress.
===Puzzle===
 
[[File:TDS Puzzle.png|thumb|128px|Puzzle mode is one of many single-player options.]]
==Puzzle==
[[Image:TDS_Puzzle.png|thumb|150px|Puzzle mode is one of many single-player options.]]
*'''Play Modes:''' Single player
*'''Play Modes:''' Single player
*'''Theme:''' ''[[Yoshi's Cookie]]''
*'''Theme:''' ''[[Yoshi's Cookie]]''


Puzzle mode presents players with the challenge of clearing all of the blocks already on their screen using only the blocks in their inventory. To succeed players need to think ahead and know how the puzzle will change based on each possible outcome. The Tetriminos can be rotated in any direction before being dropped, but once a location is selected, players cannot manipulate them. However, there is no time limit, so players may think for as long as they need.
Puzzle mode presents players with the challenge of clearing all of the blocks already on their screen using only the blocks in their inventory. To succeed players need to think ahead and know how the puzzle will change based on each possible outcome. The Tetriminos can be rotated in any direction before being dropped, but once a location is selected, players cannot manipulate them. However, there is no time limit, so players may think for as long as they need.


This mode takes place in Mario’s bakery from ''Yoshi's Cookie''. However, instead of [[Yoshi Cookie]]s in the oven, there are Tetriminos. Mario sits to the right operating the machine while [[Baby Yoshi]]s hold a sign showing the puzzle's level number. The touch screen's background is decorated with the promotional artwork from the game featuring [[Yoshi]] in a pile of cookies, which shows a winking Yoshi when the puzzle is cleared.
This mode takes place in Mario's bakery from ''Yoshi's Cookie'', more specifically, the NES version of the game, as Mario is in his chef outfit. However, instead of [[Yoshi Cookie]]s in the oven, there are Tetriminos. Mario sits to the right operating the machine while [[Baby Yoshi]]s hold a sign showing the puzzle's level number. The touch screen's background is decorated with the promotional artwork from the game featuring [[Yoshi]] in a pile of cookies, which shows a winking Yoshi when the puzzle is cleared.
{{br|right}}


==Mission==
==Music==
[[Image:TDS_Mission.jpg|thumb|150px|"Holding" blocks is a key strategy in this mode.]]
Music is a feature located in the Options menu where the player can listen to "records" of songs heard throughout ''Tetris DS'', most of which are arrangements of music from the represented Nintendo games. The following table lists the ''Super Mario''-themed songs:
*'''Play Modes:''' Single player, local multiplayer
*'''Theme:''' ''The Legend of Zelda''


Unlike Puzzle mode, where the challenge's goal remains the same throughout the game, in Mission mode it changes every time the challenge is met. For example, the game may ask a player to use a square '''''<span style="color:#CC0">O</span>''''' Tetrimino to clear two rows of blocks at once. In this case, the player should line up two horizontal rows of block each eight across, but a space matching the block should be left open. Then, when the desired block begins to fall from the top of the play field, the player should place it so that two complete rows are formed. The challenges get more complex as time passes. In multiplayer mode, players race to see who can clear each mission first.
{| class=wikitable sortable style="text-align:center"
|-
!#
!Song title
!Based on
!Notes
|-
|1
|Mario Tetris<br>Standard Lv. 1, 2, 8, 9
|[[Ground Theme (Super Mario Bros.)|Ground Theme]]<br>''[[Super Mario Bros.]]''
|
|-
|6
|Total Yoshi<br>Puzzle
|Type A<br>''[[Yoshi's Cookie]]''
|
|-
|7
|DK Push<br>Push
|Level Start / [[25m]] BGM<br>''[[Donkey Kong (game)|Donkey Kong]]''
|align=left|This song is taken directly from ''Donkey Kong'', and does not feature the winning and losing variations heard in Push mode.
|-
|8
|10,000 Tetris Points<br>Record
|High Score<br>''Tetris'' (Game Boy)
|
|-
|12
|Mario, Link, and Yoshi<br>Title Screen
| —
|align=left|Although original, the song incorporates sound effects from different Nintendo games.
|-
|13
|Basement Tetris<br>Standard Lv. 3, 7
|[[Underground Theme (Super Mario Bros.)|Underground Theme]]<br>''Super Mario Bros.''
|
|-
|14
|Mario Tetris 3<br>Standard Lv. 4, 5, 6
|[[Ground Theme (Super Mario Bros. 3)|Ground Theme]]<br>''[[Super Mario Bros. 3]]''
|
|-
|15
|Bowser Battle<br>Standard Lv. 10
|[[Shiro BGM]]<br>''Super Mario Bros.''
|
|-
|16
|Tetris DK<br>Standard Lv. 13
|25m BGM<br>''Donkey Kong''
|
|-
|20
|Ancient Tetris<br>Standard Lv. 20
|Type A<br>''Tetris'' (Game Boy)
|
|-
|21
|CongraTetris<br>Ending
| —
|align=left|While the song is mostly original, arrangements of the ''Super Mario Bros.'' Ground and [[Invincibility BGM|Invincibility]] Themes and the ''Donkey Kong'' 25m BGM play at the end.
|}
 
==Other cameos==
[[File:Tetris DS title screen.png|thumb|128px|The title screen features characters interacting with Tetriminos.]]
Several other cameos that are not part of the main game play are also included in the game.


This mode takes its artistic inspiration from ''The Legend of Zelda''. On the top screen, a waterfall resembling the opening screen of the title flows as a background to the goal. On the bottom screen, an elaborate mountainside fortress serves as the background. In the play field, one can see a series of caves. A sprite of [[Link]], [[Octorok]] or another character from the game appears on the bottom screen based on how far the player has progressed. The sprite has been turned into a flat 3-D object that spins around. A remix of the overworld theme plays in the background.
===Title screen===
Many of the game's featured characters appear in the top screen if players wait at the title screen. The following ''Super Mario'' cameos are in order of appearance.


==Catch==
*''Donkey Kong'': Donkey Kong and Mario appear on screen, where the blocks are used as barrels. Donkey Kong throws them at him, who smashes them with the [[hammer]]. Occasionally, Donkey Kong Jr. will climb down the right side of the screen, distracting the plumber for long enough to get hit.
[[Image:TDS_Catch.jpg|thumb|150px|Players control the clump of blocks rather than the falling ones.]]
*''Super Mario Bros.'': Mario jumps on a block as if it were a Goomba, then uses one as a floating [[? Block]] containing ten coins.
*'''Play Modes:''' Single player
*''Yoshi's Cookie'': Tetriminos roll towards Yoshi, who simply eats them.
*'''Theme:''' ''Metroid''
*''Mario Bros.'': Mario and Luigi chase each other until Luigi hits a floating Tetrimino that acts as a [[POW Block]]. More specifically, this refers to the Famicom start-up screen, in which Mario and Luigi chased each other around while hitting the button to change the color scheme.


While the other modes instruct players to drop and adjust blocks into the play field, Catch mode is the only mode players instead control the play field. Boundaries are removed and the field can be moved anywhere in two dimensional space or rotated. Only the descent speed of the Tetriminos can be controlled. As they fall from the top screen to the bottom, players must ram the mass into the blocks to catch them. Players can attach them to on the top, bottom or the sides. If a player misses the blocks, he or she will loose energy. The game ends after a certain number of misses. Players will also loose energy if they crash into one of the enemies, including the Metroids.
===Menus===
With few exceptions, Professor Hector from ''{{wp|Gyromite}}'' can be seen in the top screen during the menu, as well as the stage from ''[[Mario Bros. (game)|Mario Bros.]]'' On the touch screen, the opening for the Famicom Disk System is the background.


The mass contains one flashing block. Players attempt to establish a four by four mass of blocks that includes the flashing one. When this happens, the mass will detonate shortly after, taking all blocks and enemies directly above, below, or to its sides with it. Players also have the option of pressing the X Button to detonate immediately. A new block then begins flashing. Also, some energy is regained though this process.
====Records====
The Records menu displays a sprite of a character from an NES game on the top screen, which changes every time the player gains 1000 points (this does not apply after the player earns more that 10000 points). To earn points, the player must set a high score or complete anything they have not done before in different modes of ''Tetris DS''.


The mode’s visuals imply a mass moving up a large corridor from the original ''Metroid'' game. [[Samus]]' many sprites can be seen throughout the level, including a cascade of jumping sprites showing how Samus jumps from one ledge to another. Also, enemies from the game serve as hazzards.
Below is a list of the top screen sprites from the ''Super Mario'' franchise:
*'''0-999 Tetris Points:''' [[Mario]] from ''[[Super Mario Bros.]]''
*'''1000-1999 Tetris Points:''' A [[Mushroom]] from ''[[Super Mario Bros.]]''
*'''2000-2999 Tetris Points:''' A [[Blooper]] from ''[[Super Mario Bros.]]''
*'''6000-6999 Tetris Points:''' [[Yoshi]] from ''[[Yoshi's Cookie]]''
*'''8000-8999 Tetris Points:''' [[Bowser]] from ''[[Super Mario Bros.]]''
*'''9000-9999 Tetris Points:''' [[Raccoon Mario]] from ''[[Super Mario Bros. 3]]''
*'''10000+ Tetris Points:''' [[Frog Mario]] from ''[[Super Mario Bros. 3]]''


==Other Cameos==
==Development==
[[Image:TDS_mainmenu.jpg|thumb|150px|The title screen features characters interacting with Tetriminos.]]
In late 2004, {{wp|THQ}} and [[TOSE Software Co.]] announced ''Tetris DS'' before E3 2005 and scheduled it to make an appearance at the show and be released in March 2005. However, {{wp|The Tetris Company}} decided to cancel the game,<ref>Renaudin, Clement (June 6, 2016). [https://www.pocketgamer.com/articles/070319/on-tetris-birthday-a-wild-prototype-for-cancelled-tetris-ds-by-thq-appears/ "On Tetris' birthday, a wild prototype for cancelled Tetris DS by THQ appears"]. ''Pocket Gamer''. Retrieved October 9, 2023.</ref> leading to THQ filing a legal complaint against the company alleging a breach of its license agreement,<ref>The Cutting Room Floor (June 6, 2016). [https://tcrfwiki.tumblr.com/post/145420915583/prototype-release-thqs-unreleased-tetris-ds "Prototype Release: THQ's unreleased Tetris DS"]. ''Tumblr''. Retrieved October 9, 2023.</ref> and Nintendo announced their own make of ''Tetris DS'' on January 10, 2006.<ref>Greenwald, Will (January 10, 2006). [https://www.cnet.com/tech/mobile/tetris-coming-to-the-ds-with-online-play/ "Tetris coming to the DS with online play"]. ''CNET''. Retrieved October 9, 2023.</ref> Following its original release, THQ later settled the dispute on June 9, 2006.
Several other cameos that are not part of the main game play are also included in the game in the form of menus.


===Title Screen===
==Staff==
Many of the game's featured characters appear in the top screen if players wait at the title screen. The following cameos are in order of appearance.
{{main|List of Tetris DS staff}}
*''The Legend of Zelda'': Link slashes Tetriminos as if they were enemies using his sword.
*''Donkey Kong'': Donkey Kong and Jumpman appear on screen, where the blocks are used as barrels.  Donkey Kong throws them at Jumpman, who smashes them with the [[hammer]]. Occasionally, Donkey Kong Jr. will climb down the right side of the screen, distracting Jumpman for long enough to get hit.
*''Metroid'': Samus shoots blocks as if they were enemies.
*''Balloon Fight'': The Balloon Fighter flies around, dodging two Tetriminos attached to balloons. Occasionally, it pops one or both.
*''Super Mario Bros.'': Mario jumps on a block as if it were a Goomba, then uses one as a floating [[? Block]] containing ten coins.
*''Yoshi's Cookie'': Tetriminos roll towards Yoshi, who simply eats them.
*''Mario Bros.'': Mario and Luigi chase each other until Luigi hits a floating Tetrimino that acts as a [[POW Block]]. More specifically, this refers to the Famicom start-up screen, in which Mario and Luigi chased each other around while hitting the button to change the color scheme.


===Menus===
==Gallery==
With few exceptions, Professor Hector from ''[[wikipedia:Gyromite|Gyromite]]'' can be seen in the top screen during the menu, as well as the [[Mario Bros. (stage)|Mario Bros. stage]] from ''[[Mario Bros. (game)|Mario Bros.]]''. On the touch screen, the opening for the Famicom Disk System is the background.
===Logo and box arts===
<gallery>
Tetris DS Logo.png|The game's logo
Tetris DS Box UK.jpg|UK box art
TDS_French_Box_Art.jpg|French and Dutch box art
Tetris DS Box ITA.jpg|Italian box art
Tetris DS Box DE.jpg|German box art
TDS Japan Box Art.jpg|Japanese box art
TDS Korean Box Art.jpg|Korean box art
</gallery>


===Music===
===Character artwork===
The background music in the Records section is the Game Boy version of ''Tetris'' high score music. Also, the credits music, designed to sound like it came from an 8-bit game, ends with the ''Super Mario Bros.'' overworld and Starman themes and the ''Donkey Kong'' 25m theme.
<gallery>
TDS Bowser.png|[[Bowser]]
TDS Koopa Troopa.png|[[Koopa Troopa]]
TDS Lakitu.png|[[Lakitu]]
TDS Super Mushroom.png|[[Super Mushroom]]
TDS Donkey Kong.jpg|[[Donkey Kong]]
TDS Pauline.png|[[Pauline]]
TDS Frog Mario.png|[[Frog Mario]]
TDS Goomba.png|[[Goomba]]
TDS Small Mario.png|([[Small Mario|Small]]) [[Mario]]
TDS Luigi.png|[[Luigi]]
TDS Raccoon Mario.png|[[Raccoon Mario]]
TDS Tanooki Mario.png|[[Tanooki Mario]]
TDS Yoshi.jpg|[[Yoshi]]
</gallery>


==Records==
===Screenshots===
{{construction}}
<gallery>
Players can view their records in this menu. However, the menu features sprites from NES games on the top screen (as well as the original Game Boy ''Tetris'' high score theme). Depending on how many Tetris Points the player has, the top screen sprite changes every time the player gains 1000 points. To earn points, he or she must play different modes of ''Tetris DS''.
TDS World 1-2 Koopa Troopa.png
</gallery>


Below is a list of the top screen sprites:
==Media==
*'''0-999 Tetris Points:''' [[Mario]] from ''[[Super Mario Bros.]]''.
{{media missing|more=yes|''Super Mario''-related media|section=yes}}
*'''1000-1999 Tetris Points:''' A [[Mushroom]] from ''[[Super Mario Bros.]]''.
{{media table
*'''2000-2999 Tetris Points:''' A [[Blooper]] from ''[[Super Mario Bros.]]''.
|file1=Tetris DS Mario Tetris.oga
*'''3000-3999 Tetris Points:''' A Balloon Fighter from ''Balloon Fight''.
|title1=Mario Tetris
*'''4000-4999 Tetris Points:''' [[Link]] from ''The Legend of Zelda''.
|description1=
*'''5000-5999 Tetris Points:''' An Excitebiker from ''Excitebike''.
|length1=0:30
*'''6000-6999 Tetris Points:''' [[Yoshi]] from ''[[Yoshi's Cookie]]''.
|file2=Tetris DS Total Yoshi.oga
*'''7000-7999 Tetris Points:''' [[Ice Climbers|Popo]] from ''Ice Climber''.
|title2=Total Yoshi
|description2=
|length2=0:30
|file3=Tetris DS DK Push.oga
|title3=DK Push
|description3=
|length3=0:20
|file4=Tetris DS Mario, Link, and Yoshi.oga
|title4=Mario, Link, and Yoshi
|description4=
|length4=0:30
|file5=Tetris DS Basement Tetris.oga
|title5=Basement Tetris
|description5=
|length5=0:20
|file6=Tetris DS Mario Tetris 3.oga
|title6=Mario Tetris 3
|description6=
|length6=0:30
|file7=Tetris DS Bowser Battle.oga
|title7=Bowser Battle
|description7=
|length7=0:20
|file8=Tetris DS Tetris DK.oga
|title8=Tetris DK
|description8=
|length8=0:20
|file9=Tetris DS CongraTetris.oga
|title9=CongraTetris
|description9=
|length9=0:30
|file10=Tetris DS CongraTetris SMB Ground Theme.oga
|title10=CongraTetris
|description10=''Super Mario Bros.'' Ground Theme
|length10=0:08
|file11=Tetris DS CongraTetris Star.oga
|title11=CongraTetris
|description11=Starman
|length11=0:20
|file12=Tetris DS Star.oga
|title12=Starman
|description12=
|length12=0:15
}}


==Box Art and Logos==
==Trivia==
<center><gallery>
*The Nintendo DS [[Mario & Sonic at the Olympic Games (Nintendo DS)|version]] of ''Mario & Sonic at the Olympic Games'' features the Mario Puzzle Mix and Bowser Battle songs from this game as selectable songs in the Gallery.
Image:TDS_French_Box_Art.jpg|<center>European Box Art with French and Dutch text
*The puzzle mode received an online demo through [[Nintendo Arcade]] called ''[[Tetris DS Puzzle Mode]]''.
Image:TDS_Japan_Box_Art.jpg|<center>Japanese Box Art
Image:TDS_NA_Logo.jpg|<center>Universal Logo
</gallery></center>


==Character Artwork==
==References==
<center><gallery>
<references/>
Image:TDS_Balloon_Fighter.jpg|<center>Balloon Fighter
Image:TDS_Bowser.jpg|<center>[[Bowser]]
Image:TDS_Donkey Kong.jpg|<center>[[Donkey Kong]]
Image:TDS_Excitebiker.jpg|<center>Excitebiker
Image:TDS_Frog_Mario.jpg|<center>[[Frog Mario]]
Image:TDS_Goomba.jpg|<center>[[Goomba]]
Image:TDS_Ice_Climbers.jpg|<center>[[Ice Climbers|Popo]]
Image:TDS_Link.jpg|<center>[[Link]]
Image:TDS_Mario.jpg|<center>[[Mario]]
Image:TDS_Raccoon_Mario.jpg|<center>[[Raccoon Mario]]
Image:TDS_Samus.jpg|<center>[[Samus]]
Image:TDS_Yoshi.jpg|<center>[[Yoshi]]
</gallery></center>


==Sources==
==External links==
{{NIWA|HardDrop=1|MetroidWiki=Cameos of the Metroid Series#Tetris DS|StrategyWiki=1}}
{{TCRF|Tetris DS (Nintendo)}}
*[https://web.archive.org/web/20061231200553/http://www.tetrisds.com/ Official North American website] (Wayback Machine)
*[https://www.nintendo.co.jp/ds/atrj/index.html Official Japanese website]
*[http://www.gamekult.com/tout/jeux/fiches/J000074878.html GameKult.com—Tetris DS]
*[http://www.gamekult.com/tout/jeux/fiches/J000074878.html GameKult.com—Tetris DS]
*[http://ds.ign.com/objects/726/726069.html IGN DS—Tetris DS Gamespace]
*[http://ds.ign.com/objects/726/726069.html IGN DS—Tetris DS Gamespace]
*[http://www.nindb.classicgaming.gamespy.com/ntr/atr.shtml Nintendo Database—Tetris DS]
*[http://www.nindb.classicgaming.gamespy.com/ntr/atr.shtml Nintendo Database—Tetris DS]
*[http://www.tetrisds.com ''Tetris DS'' Official Website]
*[[HardDrop:Infinity|Infinite spin rule on Hard Drop Tetris Wiki]]
*[http://www.tetrisconcept.com/wiki/index.php/Infinity Infinite spin rule on TetrisConcept.com wiki]
*[[HardDrop:Tetromino|Tetrimino on Hard Drop Tetris Wiki]]
*[http://www.tetrisconcept.com/wiki/index.php/Tetromino Tetrimino on TetrisConcept.com wiki]
 
<br clear=all>
{{DS}}
{{DS}}
[[Category:Other Series games]]
[[Category:Tetris series]]
[[Category:Puzzle Games]]
[[Category:Games]]
[[Category:Crossover Games]]
[[Category:Puzzle games]]
[[Category:Nintendo DS Games]]
[[Category:Nintendo DS games]]
[[Category:2006 games]]
[[Category:2007 games]]
[[Category:Games with Nintendo Wi-Fi Connection]]

Latest revision as of 19:41, November 19, 2024

Tetris DS
North American box art for Tetris DS
Developer Nintendo SPD Group No.2
Publisher Nintendo
Platform(s) Nintendo DS
Release date USA March 20, 2006[?]
Australia April 13, 2006[?]
Europe April 21, 2006[?]
Japan April 27, 2006[?]
ROC April 27, 2006[?]
South Korea July 7, 2007[?]
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Korean
Genre Puzzle
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
GRAC:All - All ages
Mode(s) Single-player
2-10 local multiplayer
2-4 Wi-Fi
Format
Nintendo DS:
Game Card
Input
Nintendo DS:
Serial code(s) USA NTR-ATRE-USA
Japan NTR-ATRJ-JPN
Europe NTR-ATRP-EUR
Australia NTR-ATRE-AUS
South Korea NTR-ATRK-KOR
“Do you Tetris with others?”
Tetris DS tagline

Tetris DS is a puzzle game for the Nintendo DS released in 2006. Though it is a standard Tetris game, Tetris DS was both developed and published by Nintendo, who capitalized on some of their games and franchises, including Super Mario, as the backdrops and inspiration for the Tetris action.

Gameplay[edit]

Tetris DS gameplay screenshot
Each mode references a particular game in Nintendo's history. Backgrounds have been updated.

The uniting theme behind any Tetris title is to arrange Tetriminos, shapes made of four colored blocks, into horizontal lines in a 10 block wide well. When a row of the well is filled with blocks, regardless of color, the row will disappear and a player’s score will increase. Bonus points are awarded for clearing more than one row at once. Clearing four lines is called a "Tetris," and is worth the most points. However, as soon as one mass of blocks is laid, another begins to fall. If the blocks ever overflow out of the arena, the player fails. Unlike most other puzzlers, such as Puzzle League, the blocks do not always come in the same arrangement. Instead, there are seven different block patterns. They may be rotated as a group, even when first landing on other blocks or the floor, but their form will not change. Also, players may speed up the game by warping blocks to the floor in certain modes instead of waiting for them to fall. Markers at the floor show where they will land. It is also possible to "hold" a Tetrimino until it is needed later.

Tetris DS sets itself apart through its wide variety of modes. Each mode keeps the same basic rules intact, but is very liberal with them. Also, up to ten people can play against each other at once with local multiplayer. The main draw of the game is the utilization of the Nintendo Wi-Fi Connection, which allows for multiplayer games for two to four players.

This title is truly a compilation of six game play modes: Standard, Push, Touch, Puzzle, Mission, and Catch. Each mode is themed after a particular famous Nintendo title and utilizes its own goals and rules. However, all revolve around the original Tetriminos concept. Only the Standard, Push, and Puzzle feature Super Mario themes; Touch mode is themed after Balloon Fight, Mission mode is themed after The Legend of Zelda, and Catch mode is themed after Metroid.

Modes with Super Mario content[edit]

Standard[edit]

Tetris DS Standard Mode
In multiplayer mode, the top screen shows opponents' play fields.

Standard mode is a version of the basic Tetris game; it has no new twists or new rules in single-player mode compared to other games based on the Tetris Guideline. However, it does keep the ability to rotate blocks after they have landed, which was introduced in Tetris Worlds. This concept is relatively new to the series, but it was altered for this version, and a time limit in multiplayer mode adds back some of the challenge that it took away when the infinite spin concept was first introduced.

Each time ten lines are cleared, the theme of the level changes and difficulty increases. Slightly modernized game footage from one of Nintendo's classic games encased in what appears to be a television can always be seen on the top screen while a sprite from the same game sits to the right of the play field on the touch screen. The background songs are remixes of classic songs from the featured game. However, the meters and play field are never altered. In multiplayer mode, the top screen is dedicated to the opponents' play fields.

In multiplayer mode, clearing multiple lines will dump more blocks onto the player with the target mark on their play field on the top screen. An additional offensive element comes in the form of items. The game gives players the choice to play traditional Tetris or to play with items inspired by Super Mario Bros. and the Mario Kart series.

Marathon levels[edit]

These are the Marathon levels with Super Mario content.

Level Lines Top screen theme Touch screen background Touch screen sprite Music
1 0-9 Super Mario Bros.
World 1-1
World 1-1
Flagpole and Castle
Mario Mario Tetris
2 10-19 Super Mario Bros.
World 1-1
World 1-1
Brick Blocks with revealed Vine
Goomba Mario Tetris
3 20-29 Super Mario Bros.
World 1-2
World 1-2
Bonus room
Green Koopa Troopa Basement Tetris
4 30-39 Super Mario Bros. 3
Grass Land
Grass Land Raccoon Mario Mario Tetris 3
5 40-49 Super Mario Bros. 3
World 1-1
Grass Land Frog Mario Mario Tetris 3
6 50-59 Super Mario Bros. 3
World 1-1
Grass Land
Castle interior
Tanooki Mario Mario Tetris 3
7 60-69 Super Mario Bros.
World 1-2
Underground level Lakitu Basement Tetris
8 70-79 Super Mario Bros.
World 4-3
World 6-2
Piranha Plants
Super Mushroom Mario Tetris
9 80-89 Super Mario Bros.
World 4-3
World 4-3
Balance Lift
Crouching Luigi Mario Tetris
10 90-99 Super Mario Bros.
World 2-4 Bowser fight
World 2-4 Bowser Bowser Battle
13 120-129 Donkey Kong
25m
75m Pauline Tetris DK
20 190-200 Tetris (Game Boy version)
Japanese box art
Tetris
Russian castle
Space shuttle Ancient Tetris

Multiplayer items[edit]

Items appear only in multiplayer mode and are earned by clearing special ? Blocks that appear within a Tetrimino. All of them are from the Super Mario franchise

  • Mushroom: While traditionally a beneficial item, when used on an opponent in this game it speeds up the descent of the Tetriminos.
  • Boo: The player's opponents will not be able to see the upcoming blocks, destroying their foresight.
  • Banana: This item flips the playing field horizontally. While at first this appears relatively useless, the formations of blocks coming from the ceiling do not change, meaning that it is most effective against people who have played the classic game before.
  • Lightning: The affected players cannot rotate their Tetriminos for a set period of time.
  • Red Shell: Usually an offensive item, in this game the Red Shell is defensive. Two rows will be cleared from the user's play field.
  • Super Star: The user becomes invincible to their opponents' attacks. Additionally, the user receives only the straight I Tetriminos.

Push[edit]

Tetris DS Push Mode
Push mode can be compared to a tug-of-war. However, players push instead of pull.
  • Play Modes: Single player, local multiplayer, Wi-Fi
  • Theme: Donkey Kong

Push Mode was designed for players who wanted a more competitive way to play than just comparing scores. Players are virtually seated across from each other, with a pile of blocks in the center. The Tetriminos are like missiles in this mode, and can be sent by the player just as quickly as they can play the game. If one clears a row, the mass moves toward their opponent, decreasing the opponent’s play area and increasing the player's. The player who pushes the pile all the way out of the screen towards their opponent wins.

The mode is decorated by a Donkey Kong-inspired environment. Pauline and Donkey Kong can be seen at the very top of the screen when it scrolls, and Mario walks around the girders on the top screen, dodging barrels and using the ladders. Mario's Hammer and Pauline's Parasol are located to the left of the playing field. Also, as ones play field grows smaller, fire erupts from the oil drum at the bottom of the screen. In the original game, barrels burned up when they hit this fire. The classic Donkey Kong beeps play in the background. It speeds up as the blocks near one of the edges.

Puzzle[edit]

Puzzle mode is one of many single-player options.

Puzzle mode presents players with the challenge of clearing all of the blocks already on their screen using only the blocks in their inventory. To succeed players need to think ahead and know how the puzzle will change based on each possible outcome. The Tetriminos can be rotated in any direction before being dropped, but once a location is selected, players cannot manipulate them. However, there is no time limit, so players may think for as long as they need.

This mode takes place in Mario's bakery from Yoshi's Cookie, more specifically, the NES version of the game, as Mario is in his chef outfit. However, instead of Yoshi Cookies in the oven, there are Tetriminos. Mario sits to the right operating the machine while Baby Yoshis hold a sign showing the puzzle's level number. The touch screen's background is decorated with the promotional artwork from the game featuring Yoshi in a pile of cookies, which shows a winking Yoshi when the puzzle is cleared.

Music[edit]

Music is a feature located in the Options menu where the player can listen to "records" of songs heard throughout Tetris DS, most of which are arrangements of music from the represented Nintendo games. The following table lists the Super Mario-themed songs:

# Song title Based on Notes
1 Mario Tetris
Standard Lv. 1, 2, 8, 9
Ground Theme
Super Mario Bros.
6 Total Yoshi
Puzzle
Type A
Yoshi's Cookie
7 DK Push
Push
Level Start / 25m BGM
Donkey Kong
This song is taken directly from Donkey Kong, and does not feature the winning and losing variations heard in Push mode.
8 10,000 Tetris Points
Record
High Score
Tetris (Game Boy)
12 Mario, Link, and Yoshi
Title Screen
Although original, the song incorporates sound effects from different Nintendo games.
13 Basement Tetris
Standard Lv. 3, 7
Underground Theme
Super Mario Bros.
14 Mario Tetris 3
Standard Lv. 4, 5, 6
Ground Theme
Super Mario Bros. 3
15 Bowser Battle
Standard Lv. 10
Shiro BGM
Super Mario Bros.
16 Tetris DK
Standard Lv. 13
25m BGM
Donkey Kong
20 Ancient Tetris
Standard Lv. 20
Type A
Tetris (Game Boy)
21 CongraTetris
Ending
While the song is mostly original, arrangements of the Super Mario Bros. Ground and Invincibility Themes and the Donkey Kong 25m BGM play at the end.

Other cameos[edit]

Tetris DS title screen
The title screen features characters interacting with Tetriminos.

Several other cameos that are not part of the main game play are also included in the game.

Title screen[edit]

Many of the game's featured characters appear in the top screen if players wait at the title screen. The following Super Mario cameos are in order of appearance.

  • Donkey Kong: Donkey Kong and Mario appear on screen, where the blocks are used as barrels. Donkey Kong throws them at him, who smashes them with the hammer. Occasionally, Donkey Kong Jr. will climb down the right side of the screen, distracting the plumber for long enough to get hit.
  • Super Mario Bros.: Mario jumps on a block as if it were a Goomba, then uses one as a floating ? Block containing ten coins.
  • Yoshi's Cookie: Tetriminos roll towards Yoshi, who simply eats them.
  • Mario Bros.: Mario and Luigi chase each other until Luigi hits a floating Tetrimino that acts as a POW Block. More specifically, this refers to the Famicom start-up screen, in which Mario and Luigi chased each other around while hitting the button to change the color scheme.

Menus[edit]

With few exceptions, Professor Hector from Gyromite can be seen in the top screen during the menu, as well as the stage from Mario Bros. On the touch screen, the opening for the Famicom Disk System is the background.

Records[edit]

The Records menu displays a sprite of a character from an NES game on the top screen, which changes every time the player gains 1000 points (this does not apply after the player earns more that 10000 points). To earn points, the player must set a high score or complete anything they have not done before in different modes of Tetris DS.

Below is a list of the top screen sprites from the Super Mario franchise:

Development[edit]

In late 2004, THQ and TOSE Software Co. announced Tetris DS before E3 2005 and scheduled it to make an appearance at the show and be released in March 2005. However, The Tetris Company decided to cancel the game,[1] leading to THQ filing a legal complaint against the company alleging a breach of its license agreement,[2] and Nintendo announced their own make of Tetris DS on January 10, 2006.[3] Following its original release, THQ later settled the dispute on June 9, 2006.

Staff[edit]

Main article: List of Tetris DS staff

Gallery[edit]

Logo and box arts[edit]

Character artwork[edit]

Screenshots[edit]

Media[edit]

Soundx.png It has been requested that more audio and/or video files related to this section be uploaded. Specific(s): Super Mario-related media
Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
Help:MediaHaving trouble playing?

Trivia[edit]

  • The Nintendo DS version of Mario & Sonic at the Olympic Games features the Mario Puzzle Mix and Bowser Battle songs from this game as selectable songs in the Gallery.
  • The puzzle mode received an online demo through Nintendo Arcade called Tetris DS Puzzle Mode.

References[edit]

  1. ^ Renaudin, Clement (June 6, 2016). "On Tetris' birthday, a wild prototype for cancelled Tetris DS by THQ appears". Pocket Gamer. Retrieved October 9, 2023.
  2. ^ The Cutting Room Floor (June 6, 2016). "Prototype Release: THQ's unreleased Tetris DS". Tumblr. Retrieved October 9, 2023.
  3. ^ Greenwald, Will (January 10, 2006). "Tetris coming to the DS with online play". CNET. Retrieved October 9, 2023.

External links[edit]