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{{level
{{level infobox
|image=[[Image:ChocolateIsland5.png]]
|image=[[File:ChocolateIsland5.png]]<br>Screenshot from ''Super Mario World''
|code=6-5
|code=6-5
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|difficulty=Easy
|limit=300 seconds
|notes=This level will have many items and enemies trapped inside of [[Turning Block]]s and [[Used Block]]s.
|world=[[Chocolate Island]]
|before=[[Chocolate Island 4|<<]]
|before=[[Chocolate Island 4|<<]]
|after=[[6 Wendy's Castle|>>]]
|after=[[6 Wendy's Castle|>>]]
|track=[[Ground Theme (Super Mario World)|Ground Theme]]
|sample=[[File:Overworld Theme Super Mario World.oga]]
}}
}}
'''Chocolate Island 5''' is a [[level]] of [[Chocolate Island]] in ''[[Super Mario World]]''. Unique to this level is [[Spiny|Spinies]] and other contents such as [[coin]]s and [[? Block|Prize Block]]s trapped inside of [[Rotating Block]]s and [[Empty Block]]s. An interesting glitch can be found in this level where the player can ride an invisible and invincible [[Yoshi]], or generate infinite [[extra life|1-Up]]s. This is a unique stage which contains seven [[Dragon Coin]]s as opposed to the usual five. The level is unlocked after completing [[Chocolate Island 4]] and its own completion unlocks [[6 Wendy's Castle|#6 Wendy's Castle]].


'''Chocolate Island 5''' is a [[level]] from the game ''[[Super Mario World]]''. It is located in World 6, [[Chocolate Island]]. This level has [[Spinies]] and many other things such as [[Coin]]s and [[? Block]]s trapped inside of [[Turning Block]]s and [[Used Block]]s, which are not seen in any other [[level]]s from the game. An interesting [[glitch]] can be found in this level where the player can ride an invisible and invincible [[Yoshi]]. This is a unique stage in that it contains six [[Dragon Coin]]s as opposed to the usual five.
==Layout==
[[Mario]] or [[Luigi]] start the level on a ledge above the plain below. The player should notice an abundance of [[Spiny|Spinies]] trapped in [[Empty Block]]s (thirteen in total). Also present is a trapped pipe, a [[? Block|Prize Block]], and a [[P Switch|Switch Block]]. The Switch Block turns all Empty Blocks into [[coin]]s, thus plummeting Mario or Luigi into the [[pit]] below where it lies. A [[Gray P Switch]] resides high above the ground, and is only obtainable via flying with a [[Cape Feather]]. The Gray P Switch turns all enemies into silver coins which can be collected (eight for a [[extra life|1-Up]], nine for a 2-Up, and for every additional coin, a 3-Up). To the right of the cloud with the Gray P Switch on it is the first Dragon Coin, hovering in the air high above the yellow pipe. The Prize Block contains a Yoshi (or 1-Up), and the bottom-right [[Rotating Block]] contains a power-up (either a [[Super Mushroom]] or [[Fire Flower]]).


==Overview==
The yellow [[Warp Pipe|pipe]] leads to a 1-Up bonus game. Continuing on the surface, the player should notice the second Dragon Coin, which can be obtained if the Switch Block was used, along with a [[Roulette Block]]. The item in the Roulette Block can be eaten using a Yoshi. Shortly afterward, a block containing a Super Mushroom appears if the player has completed the [[Yellow Switch Palace]]. As this first portion of the level ends, the player encounters a water portion with [[Parachute Galoomba|Para-Goombas]] and [[Parabomb|Para-bomb]]s. The third Dragon Coin is then found slightly above the water surface. The [[Green Shell]] signifies the next portion of this section. If the player is riding a [[Yoshi (species)|Blue Yoshi]] (obtained in [[Star World]]), then swallowing this green shell allows flight instantly. The player must make their way higher, where a platform containing more shells of different colors is found.


[[Mario]] or [[Luigi]] will start the level on a ledge above the plain below. The player should notice an abundance of [[Spiny|Spinies]] trapped in Used Blocks (thirteen in total).  Also present is a trapped pipe, a [[Question Block]], and a [[P-Switch]]. Be wary of the P-Switch, it will turn all Used Blocks into coins, thus plummeting Mario or Luigi into the pit below where it lies. A second gray P-Switch resides high above the ground, and is only obtainable via flying with a [[Cape Feather]]. This P-Switch will turn all enemies into silver coins which can be collected (eight for a [[1-Up]], nine for a 2-Up, and for every additional coin, a 3-Up). If attempting these lives, remember to hit the original P-Switch to release the Spinies first. The Question Block contains a Yoshi (or 1-Up), and the bottom-right Turning Block contains a [[Power-Up]] (either a [[Super Mushroom]] or [[Fire Flower]]).
Before the water section with the third Dragon Coin is a yellow pipe that leads to a bonus area involving [[Cheep Cheep]]s and Super Mushrooms floating in bubbles. The fourth and fifth Dragon Coins are found in this area. Both this area and the 1-Up bonus game at the beginning of the level exit through another yellow pipe located in front of the [[Midway Gate]]. In the main area, a series of moving green pipes provide access to the sixth Dragon Coin. [[Stretch Block]]s above a pit are then found. A [[Chargin' Chuck]] is found next to the seventh Dragon Coin on a yellow pipe. (Note that if the player has already collected five Dragon Coins upon exiting the bonus area, the last two Dragon Coins in the main area will have disappeared. To be able to collect all seven Dragon Coins, the player must make sure to have fewer than five upon returning to the main area.) Mario or Luigi then reach an area with solid ground under them again and three Chargin' Chucks. The [[Giant Gate]] is then found.


The yellow [[pipe]] leads to a bonus 1-Up game. Continuing on the the surface, the player should notice the first Dragon Coin, which can be snagged if the P-Switch was used, along with a block containing all the game's power-ups cycling. Said block can be eaten if the player is riding Yoshi, timing it to reach a desirable power-up is advised. Shortly afterward, a block containing a Super Mushroom will appear if the player has completed the [[Yellow Switch Palace]]. As this first portion of the level ends, one will see a water portion with [[Para-Goomba]]s and [[Para-bomb]]s descending from the heavens. Dragon Coin number two is easily spotted slightly above the water surface. These parachuting enemies may pose a problem if the [[Star]] was not grabbed when available. The [[Green Shell]] signifies the next portion of this section, although it may seem pointless, think again. If the player is riding a [[Blue Yoshi]] (obtained in [[Star World]]), then swallowing this green shell will allow flight instantly. Work the way higher to notice a platform containing many more shells, of all colors. Remember that different shells do different things when swallowed by Yoshi.
==Enemies==
{{number of enemies
|image1=[[File:SMW Spiny.png]]
|name1=[[Spiny]]
|count1=13
|image2=[[File:SMW Para-Goomba.png]]
|name2=[[Parachute Galoomba|Para-Goomba]]
|count2=2
|image3=[[File:SMW Para-bomb.png]]
|name3=[[Parabomb|Para-bomb]]
|count3=2
|image4=[[File:ShellGreen.png]]
|name4=[[Koopa Troopa|Koopa Shell]] (green)
|count4=2
|image5=[[File:ShellRed.png]]
|name5=Koopa Shell (red)
|count5=2
|image6=[[File:ShellBlue.png]]
|name6=Koopa Shell (blue)
|count6=2
|image7=[[File:Yellow Shell.png]]
|name7=Koopa Shell (yellow)
|count7=2
|image8=[[File:SMW Cheep Cheep in Bubble.png]]
|name8=[[Cheep Cheep]]
|count8=9
|image9=[[File:SMW Clappin' Chuck.gif]]
|name9=[[Chargin' Chuck|Clappin' Chuck]]
|count9=4
}}


The yellow pipe up ahead is where the player will find themselves if they accessed the 1-Up bonus game, conveniently located right in front of the [[Midway Gate]]. Head down this pipe for a bonus area involving [[Cheep Cheep]]s and Super Mushrooms floating in bubbles. The Cheep Cheeps can be killed instantly when on land, but try to avoid encountering them in the water. One will find Dragon Coins three & four in this area. Back on the the high ground, a series of moving green pipes provide access to the fifth (but not final) Dragon Coin. When traversing the vertical/horizontal blocks portion, make sure to watch that pit of death below! A [[Chargin' Chuck]] guards the ''sixth'' (and final) Dragon Coin on yet another yellow pipe. When Mario or Luigi has solid ground under them again, they will see a trio of Chargin' Chucks guarding the [[Giant Gate]].
==Names in other languages==
 
{{foreign names
== Enemies ==
|Jap=チョコレーとう コース5
 
|JapR=Chokorē-tō Kōsu 5
*[[Spiny]]
|JapM=Chocolate Island Course 5
*[[Para-Goomba]]
|Fre=île Chocolat 5
*[[Para-bomb]]
|FreM=Chocolate Island 5
*[[Cheep Cheep]]
|Ger=Schoko-Insel 5
*[[Chargin' Chuck]]
|GerM=Choco Island 5
|Ita=Cioccoisola 5
|ItaM=Chocolate Island 5
|Spa=Isla de Chocolate 5
|SpaM=Chocolate Island 5
}}


<br clear=all>
{{SMW levels}}
{{SMW Levels}}
[[Category:Mountains]]
[[Category:Super Mario World levels]]

Latest revision as of 14:20, October 29, 2024

Level
Chocolate Island 5
Mario kicking a Koopa Shell at more Shells in Chocolate Island 5.
Screenshot from Super Mario World
Level code 6-5
World Chocolate Island
Game Super Mario World
Time limit 300 seconds
Music track Ground Theme
Music sample
<< Directory of levels >>

Chocolate Island 5 is a level of Chocolate Island in Super Mario World. Unique to this level is Spinies and other contents such as coins and Prize Blocks trapped inside of Rotating Blocks and Empty Blocks. An interesting glitch can be found in this level where the player can ride an invisible and invincible Yoshi, or generate infinite 1-Ups. This is a unique stage which contains seven Dragon Coins as opposed to the usual five. The level is unlocked after completing Chocolate Island 4 and its own completion unlocks #6 Wendy's Castle.

Layout[edit]

Mario or Luigi start the level on a ledge above the plain below. The player should notice an abundance of Spinies trapped in Empty Blocks (thirteen in total). Also present is a trapped pipe, a Prize Block, and a Switch Block. The Switch Block turns all Empty Blocks into coins, thus plummeting Mario or Luigi into the pit below where it lies. A Gray P Switch resides high above the ground, and is only obtainable via flying with a Cape Feather. The Gray P Switch turns all enemies into silver coins which can be collected (eight for a 1-Up, nine for a 2-Up, and for every additional coin, a 3-Up). To the right of the cloud with the Gray P Switch on it is the first Dragon Coin, hovering in the air high above the yellow pipe. The Prize Block contains a Yoshi (or 1-Up), and the bottom-right Rotating Block contains a power-up (either a Super Mushroom or Fire Flower).

The yellow pipe leads to a 1-Up bonus game. Continuing on the surface, the player should notice the second Dragon Coin, which can be obtained if the Switch Block was used, along with a Roulette Block. The item in the Roulette Block can be eaten using a Yoshi. Shortly afterward, a block containing a Super Mushroom appears if the player has completed the Yellow Switch Palace. As this first portion of the level ends, the player encounters a water portion with Para-Goombas and Para-bombs. The third Dragon Coin is then found slightly above the water surface. The Green Shell signifies the next portion of this section. If the player is riding a Blue Yoshi (obtained in Star World), then swallowing this green shell allows flight instantly. The player must make their way higher, where a platform containing more shells of different colors is found.

Before the water section with the third Dragon Coin is a yellow pipe that leads to a bonus area involving Cheep Cheeps and Super Mushrooms floating in bubbles. The fourth and fifth Dragon Coins are found in this area. Both this area and the 1-Up bonus game at the beginning of the level exit through another yellow pipe located in front of the Midway Gate. In the main area, a series of moving green pipes provide access to the sixth Dragon Coin. Stretch Blocks above a pit are then found. A Chargin' Chuck is found next to the seventh Dragon Coin on a yellow pipe. (Note that if the player has already collected five Dragon Coins upon exiting the bonus area, the last two Dragon Coins in the main area will have disappeared. To be able to collect all seven Dragon Coins, the player must make sure to have fewer than five upon returning to the main area.) Mario or Luigi then reach an area with solid ground under them again and three Chargin' Chucks. The Giant Gate is then found.

Enemies[edit]

Image Name Count
Sprite of a Spiny from Super Mario World Spiny 13
Sprite of a Para-Goomba from Super Mario World Para-Goomba 2
Sprite of a Para-bomb from Super Mario World Para-bomb 2
Green Shell Koopa Shell (green) 2
Red Shell Koopa Shell (red) 2
Blue_Shell Koopa Shell (blue) 2
Yellow Shell.png Koopa Shell (yellow) 2
A Cheep Cheep encased in a Bubble Cheep Cheep 9
Clappin' Chuck Clappin' Chuck 4

Names in other languages[edit]

Language Name Meaning Notes
Japanese チョコレーとう コース5[?]
Chokorē-tō Kōsu 5
Chocolate Island Course 5
French île Chocolat 5[?] Chocolate Island 5
German Schoko-Insel 5[?] Choco Island 5
Italian Cioccoisola 5[?] Chocolate Island 5
Spanish Isla de Chocolate 5[?] Chocolate Island 5