Template talk:M&LPIT enemy: Difference between revisions
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:Let me just get this straight in my mind. The "Notice" parameter in non-compulsary, whilst all the others are. Am I right?|17:31, 10 July 2010 (UTC)}} | :Let me just get this straight in my mind. The "Notice" parameter in non-compulsary, whilst all the others are. Am I right?--[[User:Launchballer|Launchballer]] 17:31, 10 July 2010 (UTC) | ||
== Level == | |||
Shouldn't someone add a level section because I know all the enemies' levels and since coding isn't necessarily my thing and I don't want to mess up the template, could someone else please add the level section? {{User:Fawful's Minion/sig}} 07:35, 23 July 2016 (EDT) | |||
:Do you mean locations? Or the actual level (power) of the enemy? | |||
:{{User:YoshiKong/sig}} 07:49, 23 July 2016 (EDT) | |||
:I meant like level like the second one you mentioned. {{User:Fawful's Minion/sig}} 07:54, 23 July 2016 (EDT) | |||
::I don't remember the levels of the enemies being showed in-game. Are they actually shown? If not, how did you find out the levels? | |||
::{{User:YoshiKong/sig}} 07:58, 23 July 2016 (EDT) | |||
:::[[Mario & Luigi: Partners in Time bestiary|Here]] {{User:Fawful's Minion/sig}} 08:00, 23 July 2016 (EDT) | |||
::::Okay, I've added the parameter and it's all working. Did you want to add <tt>|level=</tt> to each enemy? | |||
::::{{User:YoshiKong/sig}} 08:50, 23 July 2016 (EDT) | |||
== Coding == | |||
I'm trying to add a new section to the template; related (which was unintentionally removed after the redesign proposal). It never said that as one of the redesign we'd remove related and whenever I try to add it back, the whole template stuffs up. How do I stop this from happening? Also could I replace Internal ID with Related because that section is going unused. If nobody objects, I think I will have to replace Internal ID. {{User:The RPG Gamer/sig}} 14:49, 27 October 2016 (EDT) |
Latest revision as of 09:05, March 31, 2022
- Let me just get this straight in my mind. The "Notice" parameter in non-compulsary, whilst all the others are. Am I right?--Launchballer 17:31, 10 July 2010 (UTC)
Level[edit]
Shouldn't someone add a level section because I know all the enemies' levels and since coding isn't necessarily my thing and I don't want to mess up the template, could someone else please add the level section? (talk) (edits) 07:35, 23 July 2016 (EDT)
- Do you mean locations? Or the actual level (power) of the enemy?
- Shokora (talk · edits) 07:49, 23 July 2016 (EDT)
- I meant like level like the second one you mentioned. (talk) (edits) 07:54, 23 July 2016 (EDT)
- I don't remember the levels of the enemies being showed in-game. Are they actually shown? If not, how did you find out the levels?
- Okay, I've added the parameter and it's all working. Did you want to add |level= to each enemy?
Coding[edit]
I'm trying to add a new section to the template; related (which was unintentionally removed after the redesign proposal). It never said that as one of the redesign we'd remove related and whenever I try to add it back, the whole template stuffs up. How do I stop this from happening? Also could I replace Internal ID with Related because that section is going unused. If nobody objects, I think I will have to replace Internal ID. (talk) (edits) 14:49, 27 October 2016 (EDT)