Template talk:M&LBIS enemy: Difference between revisions

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How do you make it so that you can align the template? Like on [[Template:MLinfobox]]. {{User:Fawfulfury65/sig}}
How do you make it so that you can align the template? Like on [[Template:MLinfobox]]. {{User:Fawfulfury65/sig}}
:Yes. The normal coding of "|align=left/center/right" isn't working for me with this template. Any help would be appreciated. [[User:Redstar|Redstar]] 17:04, 26 December 2009 (EST)
:Yes. The normal coding of "|align=left/center/right" isn't working for me with this template. Any help would be appreciated. [[User:Redstar|Redstar]] 17:04, 26 December 2009 (EST)
== Additional Stats ==
I've got the Prima's Guide for Bowser's Inside Story and I see that this template is missing a handful of statistics: Level, Burn Resistance, Dizzy Resistance, Stat Down Resistance, KO Resistance and the rates of enemies' two item drops. If no one's got a problem with it, I'd like to add those to this template. --[[User:Zootalo|Zootalo]] ([[User talk:Zootalo|talk]]) 17:46, 29 August 2013 (EDT)
== Related ==
This applies I think to all of the M&L enemy boxes. Why do we have the section called "Related"? Technically, I don't think we can relate bosses to anything but their X counterpart or some other version of them. For example, [[Dark Fawful]] is listed as related to the [[Dark Star]]. However, they don't have a lot of interaction in the game and as enemies, they are nothing alike. I don't think that section makes any technical sense, which I think is what these enemy boxes are for. Could someone clarify why we have that? And if no one can give a good reason, could someone remove it?<br>
{{User:Ultimate Mr. L/sig}} 11:52, 22 November 2016 (EST)
:Related was originally always part of it until the box's redesign at that point it was replaced by internal ID. Related had more of a use than that parameter so I decided to remove it. {{User:The RPG Gamer/sig}} 13:25, 22 November 2016 (EST)

Latest revision as of 10:05, March 31, 2022

Just Curious[edit]

May I ask, Coincollector, why you changed the color scheme? The other one was just find, and was very noticible (which I wanted). It's still okay, but it is so light, but that's all I am saying... Baby Mario Bloops

Align[edit]

How do you make it so that you can align the template? Like on Template:MLinfobox. Fawfulfury65

Yes. The normal coding of "|align=left/center/right" isn't working for me with this template. Any help would be appreciated. Redstar 17:04, 26 December 2009 (EST)

Additional Stats[edit]

I've got the Prima's Guide for Bowser's Inside Story and I see that this template is missing a handful of statistics: Level, Burn Resistance, Dizzy Resistance, Stat Down Resistance, KO Resistance and the rates of enemies' two item drops. If no one's got a problem with it, I'd like to add those to this template. --Zootalo (talk) 17:46, 29 August 2013 (EDT)

Related[edit]

This applies I think to all of the M&L enemy boxes. Why do we have the section called "Related"? Technically, I don't think we can relate bosses to anything but their X counterpart or some other version of them. For example, Dark Fawful is listed as related to the Dark Star. However, they don't have a lot of interaction in the game and as enemies, they are nothing alike. I don't think that section makes any technical sense, which I think is what these enemy boxes are for. Could someone clarify why we have that? And if no one can give a good reason, could someone remove it?
Ultimate Mr. L without the emblem behind him (for my signature) Ultimate Mr. L (Talk-Contribs-Stats) 11:52, 22 November 2016 (EST)

Related was originally always part of it until the box's redesign at that point it was replaced by internal ID. Related had more of a use than that parameter so I decided to remove it. The RPG Gamer (talk) (edits) A Big Bandit from Paper Mario: The Thousand-Year Door. 13:25, 22 November 2016 (EST)