Chocolate Fortress: Difference between revisions

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{{level
{{level infobox
|image=[[Image:Chocolate_Fortress.jpg]]
|image=[[File:SMW Chocolatefortress.png|200px]]<br>Screenshot from ''Super Mario World''
|code=6-Fortress
|code=6-Fortress
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|difficulty=Moderate
|world=[[Chocolate Island]]
|notes=This fortress level contains many Wooden pencils, [[Thwimp]]s, [[Thwomp]]s and [[Dry Bones]].
|limit=300 seconds
|before= [[Chocolate Island 3|<<]]
|boss=[[Reznor]]
|after= [[Chocolate Island 4|>>]]
|before=[[Chocolate Island 3|<<]]
|after=[[Chocolate Island 4|>>]]
}}
}}
'''Chocolate Fortress''' is a level in ''[[Super Mario World]]'' located in [[Chocolate Island]]. In this level the player faces enemies such as [[Thwimp]]s and [[Thwomp]]s. At the end of level the player fights the [[Reznor]].It can be accessed through the completion of the level [[Chocolate Island 3]].
'''Chocolate Fortress''' is a [[level]] of [[Chocolate Island]] in ''[[Super Mario World]]''. In this level, the player faces enemies such as [[Dry Bones]], [[Thwimp]]s, and [[Thwomp]]s. At the end of level, the player fights the [[Reznor]]s. It can be accessed through the completion of the level [[Chocolate Island 3]]. By completing this level, the player gains access to [[Chocolate Island 4]].
{{stub}}


[[Category:Levels]]
==Layout==
[[Category:Castles and Fortresses]]
In the beginning, the player starts off with encountering the wooden [[Spike (Super Mario World)|Spike]]s and one [[Dry Bones]] that throws a bone at Mario. After that, the player finds more pencil pillars that go up and down, as well as [[Bowser Statue]] flames. There is also a [[? Block]] with a [[Cape Feather]]. The player must avoid hitting the edge of the pencil pillars, as well as the Bowser Statue flames. At the end of the first room, there is a midpoint section as well as a door that leads to the next. This is the only fortress in the original version to have a midway gate.
[[Category:Dinosaur Land]]
 
{{SMW Levels}}
The next door leads to a place with four [[Thwimp]]s, and two [[Thwomp]]s. There is a short fall that leads to more Thwomps, as well as more power-ups. The player must then continue heading to the right, where they find more Thwimps and Thwomps. A few of them can be avoided by activating the Red and Blue Switches. At the end of the second room, there is a boss door and a green [[! Block]]. The player must enter the boss door to fight the four [[Reznor]]s.
 
==Enemies and obstacles==
{{number of enemies
|image1=[[File:SMWDB.png]]
|name1=[[Dry Bones]]
|count1=3
|image2=[[File:Thwimp.png]]
|name2=[[Thwimp]]
|count2=8
|image3=[[File:Pointy Pillars.png]]
|name3=[[Spike (Super Mario World)|Spike]]
|count3=19
|image4=[[File:ThwompAngry.png]]
|name4=[[Thwomp]]
|count4=12
|image5=[[File:Reznor SMW sprite.png]]
|name5=[[Reznor]]
|count5=4 (boss)
}}
 
==Map==
{{wide image|Chocolate-fortress.png|1200}}
 
==Names in other languages==
{{foreign names
|Jap=チョコレーとうのとりで
|JapR=Chokorē-tō no Toride
|JapM=Chocolate Island's Fort
|Fre=Forteresse Chocolat
|FreM=Chocolate Fortress
|Ger=Schoko-Festung
|GerM=Choco Fortress
|Ita=Fortezza della Cioccoisola
|ItaM=Chocolate Island Fortress
|Spa=Fuerte Chocolate
|SpaM=Chocolate Fort
}}
 
==Trivia==
[[File:BossDoorBrown-SMW.png|frame]]
*The lava and boss door in this fortress are recolored to match the "chocolate" theme of the world. However, the boss door is still colored red in the [[Game Boy Advance]] version.
*This is the only [[Reznor]] fight that is required to beat the game (if it is played linearly).
 
{{SMW levels}}
[[Category:Fortresses]]
[[Category:Super Mario World levels]]

Latest revision as of 13:55, July 5, 2024

Level
Chocolate Fortress
The Chocolate Fortress from Super Mario World.
Screenshot from Super Mario World
Level code 6-Fortress
World Chocolate Island
Game Super Mario World
Time limit 300 seconds
Boss Reznor
<< Directory of levels >>

Chocolate Fortress is a level of Chocolate Island in Super Mario World. In this level, the player faces enemies such as Dry Bones, Thwimps, and Thwomps. At the end of level, the player fights the Reznors. It can be accessed through the completion of the level Chocolate Island 3. By completing this level, the player gains access to Chocolate Island 4.

Layout[edit]

In the beginning, the player starts off with encountering the wooden Spikes and one Dry Bones that throws a bone at Mario. After that, the player finds more pencil pillars that go up and down, as well as Bowser Statue flames. There is also a ? Block with a Cape Feather. The player must avoid hitting the edge of the pencil pillars, as well as the Bowser Statue flames. At the end of the first room, there is a midpoint section as well as a door that leads to the next. This is the only fortress in the original version to have a midway gate.

The next door leads to a place with four Thwimps, and two Thwomps. There is a short fall that leads to more Thwomps, as well as more power-ups. The player must then continue heading to the right, where they find more Thwimps and Thwomps. A few of them can be avoided by activating the Red and Blue Switches. At the end of the second room, there is a boss door and a green ! Block. The player must enter the boss door to fight the four Reznors.

Enemies and obstacles[edit]

Image Name Count
SMWDB.png Dry Bones 3
Thwimp.png Thwimp 8
The Spike from Super Mario World. Spike 19
Angry Thwomp Thwomp 12
Reznor Reznor 4 (boss)

Map[edit]

Chocolate-fortress.png

Names in other languages[edit]

Language Name Meaning Notes
Japanese チョコレーとうのとりで[?]
Chokorē-tō no Toride
Chocolate Island's Fort
French Forteresse Chocolat[?] Chocolate Fortress
German Schoko-Festung[?] Choco Fortress
Italian Fortezza della Cioccoisola[?] Chocolate Island Fortress
Spanish Fuerte Chocolate[?] Chocolate Fort

Trivia[edit]

A brown boss door, which appears at the Chocolate Fortress.
  • The lava and boss door in this fortress are recolored to match the "chocolate" theme of the world. However, the boss door is still colored red in the Game Boy Advance version.
  • This is the only Reznor fight that is required to beat the game (if it is played linearly).