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{{image}}
{{level infobox
{{level
|image=[[File:Vanilla Secret 2.png|256px]]<br>Screenshot from ''Super Mario World''
|title=Vanilla Secret 2
|code=3-B
|image=[[Image:Vanilla_Secret_2.JPG|Picture of Vanilla Secret 2 level]]
|code=None
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|difficulty=Easy
|world=[[Vanilla Dome]]
|notes=This level is jam-packed with Koopas and Spinies, and Mario must get to the Gate without being stomped on by one.
|limit=300 seconds
|before= [[Vanilla Secret 1|<<]]
|before=[[Vanilla Secret 1|<<]]
|after= [[Vanilla Secret 3|>>]]
|after=[[Vanilla Secret 3|>>]]
|track=[[Ground Theme (Super Mario World)|Ground Theme]]
|sample=[[File:Overworld Theme Super Mario World.oga]]
}}
}}
'''Vanilla Secret 2''' is a level in ''[[Super Mario World]]''. Although it takes place in the sky, it's more of a flat ground level. If the player takes the gray [[P-Switch]] near the pit of [[Spinies]] and takes it back to the beginning part with the [[Paratroopa]]s, he/she can get lots of 1-Ups.
'''Vanilla Secret 2''' is a [[level]] in ''[[Super Mario World]]''. The level is accessed by taking the secret path in the [[Vanilla Dome]] that leads to the mountaintop. Although it takes place in the sky, it is more of a flat ground level. If the player takes the [[Gray P Switch]] near the pit of [[Spiny|Spinies]] and takes it back to the beginning part with the [[Koopa Paratroopa]]s, they can get lots of extra lives. After this level is completed, Mario continues on to [[Vanilla Secret 3]].
==Layout==
The level begins with Mario and some jumping Koopas. Soon after, the player should find a block containing [[Yoshi]] inside. Mario can use Yoshi to get of all the Koopas by spitting shells at them. There is also a nearby Green [[! Block]] nearby, releasing a [[Cape Feather]] when hit. After more Koopas are some [[Jumping Piranha Plant]]s, then a few Spinies. When Mario reaches the [[Note Block|Jump Block]]s, he can hit the third one to gain a Cape Feather. Here, there are [[Parabomb|Para-bomb]]s, more Spinies, and a [[Lakitu]]. When the player reaches the area with many Spinies, they should hit the second [[Rotating Block]] to reveal a [[Gray P Switch]]. Pressing it will turn the Spinies into [[Gray Coin]]s. Later, Mario can enter a [[Warp Pipe]], taking him to an area where he can collect many [[coin]]s by pressing the [[P Switch|Switch Block]]. Soon after that, the player will reach the [[Giant Gate]].


== Overview ==
This level contains a cloud placed high up at the start of the level, accessible only by [[Cape Mario|Caped Mario]] when he runs at the start of the level and jumps. This cloud contains coins and a [[Dragon Coin]].
The level begins with Mario and some jumping Koopas. Soon after, the player should find a block containing [[Yoshi]] inside. Mario can use Yoshi to get of all the Koopas by spitting shells at them. There is also a nearby Green [[! Block]] nearby, releasing a [[Cape Feather]] when hit. After more Koopas are some Jumping [[Piranha Plants]], then a few [[Spiny|Spinies]]. When Mario reaches the [[Note Block]]s, he can hit the third one to gain a Cape Feather. Here, there are Parachuting [[Bob-Omb]]s, more Spinies, and a [[Lakitu]]. When the player reaches the area with many Spinies, they should hit the second Turning Block to reveal a Silver [[P-Switch]]. Pressing it will turn the Spinies into [[Silver Coin]]s. Later, Mario can enter a [[Warp Pipe]], taking him to an area where he can collect many coins by pressing the P-Switch. Soon after that, the player will reach the [[Giant Gate]].


<br clear=all>
==Enemies==
{{SMW Levels}}
{{number of enemies
[[Category:Levels]]
|image1=[[File:SMW KoopaParatroopa Green.png]]
[[Category:Dinosaur Land]]
|name1=[[Koopa Paratroopa]] (green)
[[Category:Subterranean Areas]]
|count1=25
|image2=[[File:SMW KoopaParatroopa Red.png]]
|name2=Koopa Paratroopa (red)
|count2=4
|image3=[[File:SMW KoopaTroopa Green.png]]
|name3=[[Koopa Troopa]] (green)
|count3=(if stomped)
|image4=[[File:SMW KoopaTroopaNoShell Green.png]]
|name4=[[Unshelled Koopa Troopa|Unshelled Koopa]] (green)
|count4=(if stomped)
|image5=[[File:SMWJumpingPiranhaPlant.png]]
|name5=[[Jumping Piranha Plant]]
|count5=2
|image6=[[File:SMW Spiny.png]]
|name6=[[Spiny]]
|count6=11
|image7=[[File:SMW Para-bomb.png]]
|name7=[[Parabomb|Para-bomb]]
|count7=infinite
|image8=[[File:SMWBobomb.png]]
|name8=[[Bob-omb]]
|count8=(if Parabombs land)
|image9=[[File:PipeLakitu.png]]
|name9=[[Lakitu|Lakitu in a Pipe]]
|count9=2
|image10=[[File:Mario charginChuck.gif]]
|name10=[[Chargin' Chuck|Splittin' Chuck]]
|count10=1
}}
 
==Names in other languages==
{{foreign names
|Jap=バニラだいち ひみつのコース2
|JapR=Banira Daichi Himitsu no Kōsu 2
|JapM=Vanilla Tableland Secret Course 2
|Spa=Secreto Vainilla 2
|SpaM=Vanilla Secret 2
|Fre=Secret Vanille 2
|FreM=Vanilla Secret 2
|Ger=Vanille-Rätsel 2
|GerM=Vanilla Secret 2
|Ita=Cupola Vaniglia segreto 2
|ItaM=Vanilla Dome secret 2
}}
{{SMW levels}}
[[Category:Sky areas]]
[[Category:Mountains]]
[[Category:Super Mario World levels]]

Latest revision as of 13:27, October 29, 2024

Level
Vanilla Secret 2
Vanilla Secret 2 from Super Mario World.
Screenshot from Super Mario World
Level code 3-B
World Vanilla Dome
Game Super Mario World
Time limit 300 seconds
Music track Ground Theme
Music sample
<< Directory of levels >>

Vanilla Secret 2 is a level in Super Mario World. The level is accessed by taking the secret path in the Vanilla Dome that leads to the mountaintop. Although it takes place in the sky, it is more of a flat ground level. If the player takes the Gray P Switch near the pit of Spinies and takes it back to the beginning part with the Koopa Paratroopas, they can get lots of extra lives. After this level is completed, Mario continues on to Vanilla Secret 3.

Layout[edit]

The level begins with Mario and some jumping Koopas. Soon after, the player should find a block containing Yoshi inside. Mario can use Yoshi to get of all the Koopas by spitting shells at them. There is also a nearby Green ! Block nearby, releasing a Cape Feather when hit. After more Koopas are some Jumping Piranha Plants, then a few Spinies. When Mario reaches the Jump Blocks, he can hit the third one to gain a Cape Feather. Here, there are Para-bombs, more Spinies, and a Lakitu. When the player reaches the area with many Spinies, they should hit the second Rotating Block to reveal a Gray P Switch. Pressing it will turn the Spinies into Gray Coins. Later, Mario can enter a Warp Pipe, taking him to an area where he can collect many coins by pressing the Switch Block. Soon after that, the player will reach the Giant Gate.

This level contains a cloud placed high up at the start of the level, accessible only by Caped Mario when he runs at the start of the level and jumps. This cloud contains coins and a Dragon Coin.

Enemies[edit]

Image Name Count
Sprite of a Green Koopa Paratroopa from Super Mario World Koopa Paratroopa (green) 25
Sprite of a Red Koopa Paratroopa from Super Mario World Koopa Paratroopa (red) 4
Sprite of a Green Koopa Troopa from Super Mario World Koopa Troopa (green) (if stomped)
Sprite of a green unshelled Koopa from Super Mario World Unshelled Koopa (green) (if stomped)
Jumping Piranha Plant from Super Mario World Jumping Piranha Plant 2
Sprite of a Spiny from Super Mario World Spiny 11
Sprite of a Para-bomb from Super Mario World Para-bomb infinite
Bob-omb from Super Mario World Bob-omb (if Parabombs land)
PipeLakitu.png Lakitu in a Pipe 2
A Chargin' Chuck Splittin' Chuck 1

Names in other languages[edit]

Language Name Meaning Notes
Japanese バニラだいち ひみつのコース2[?]
Banira Daichi Himitsu no Kōsu 2
Vanilla Tableland Secret Course 2
French Secret Vanille 2[?] Vanilla Secret 2
German Vanille-Rätsel 2[?] Vanilla Secret 2
Italian Cupola Vaniglia segreto 2[?] Vanilla Dome secret 2
Spanish Secreto Vainilla 2[?] Vanilla Secret 2