Donkey Kong (tabletop arcade game): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
Tag: Mobile edit
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{italic title}}
{{italic title}}
{{game infobox
{{game infobox
|image=[[File:Coleco Donkey Kong tabletop.png|250px]]
|image=[[File:Coleco Donkey Kong tabletop.png|150px]]
|developer=[[Coleco]]
|developer=[[Coleco]]
|publisher=Coleco
|publisher=Coleco
|release={{flag list|USA|August 1982<ref>{{cite|url=archive.org/details/arcade_express_v1n1/page/n3/mode/2up|title=Arcade Express Vol1, No1|page=4}}</ref>}}
|release={{flag list|USA|August 1982<ref>{{cite|url=archive.org/details/arcade_express_v1n1/page/n3/mode/1up|title=Arcade Express Vol1, No1|page=4}}</ref>|Europe|1983<ref>{{cite|url=archive.org/details/Tilt007/page/n86/mode/1up|title=Tilt Vol 7|page=87}}</ref>}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|ratings=
|ratings=

Latest revision as of 19:40, January 12, 2025

Donkey Kong
Coleco's 1982 tabletop version of Donkey Kong
Developer Coleco
Publisher Coleco
Platform(s) Tabletop arcade game
Release date USA August 1982[1]
Europe 1983[2]
Genre Platformer
Mode(s) Single player
Serial code(s) 2391

Donkey Kong is a VFD game based on the arcade original. It was developed and released by Coleco in 1982 as part of the company's tabletop arcade games series.[3]

Controls[edit]

Like with the arcade game, the player moves Mario by using a control stick and a jump button.

Gameplay[edit]

Coleco tabletop version of Donkey Kong
Ramps screen

The first stage, the Ramps screen,[3] involves Mario climbing ladders and dodging barrels thrown by Donkey Kong, who is on an electric fence, as he makes his way up to his girlfriend. Mario can run under the fence but cannot jump through it. There is a hammer on the third floor, but it only awards points.

The second and last stage, the Rivets screen,[3] involves Mario having to remove ten rivets by walking over them, all while avoiding fireballs. Mario can jump over gaps left by removing rivets. He can collect the hammer and his girlfriend's hat, purse, or umbrella for extra points.

There is a Time Limit, and the player begins with three lives. There are eight difficulty levels, and removing the final rivet restarts the game at a higher difficulty. At max difficulty, the game continues to repeat until all lives are lost. The highest score is saved by the game.

Gallery[edit]

Trivia[edit]

Ad for a Coleco VFD tabletop version of Donkey Kong Junior. It was canceled in favor of distributing the Game & Watch version.
Cancelled sequel

References[edit]

  1. ^ Arcade Express Vol1, No1. Page 4.
  2. ^ Tilt Vol 7. Page 87.
  3. ^ a b c 1984 Coleco CES catalog. X (English). Retrieved December 23, 2024.

External links[edit]