Donkey Kong (tabletop arcade game): Difference between revisions

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{{italic title}}
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{{game infobox
{{game infobox
|image=[[File:Coleco Donkey Kong tabletop.png|250px]]
|image=[[File:Coleco Donkey Kong tabletop.png|150px]]
|developer=[[Coleco]]
|developer=[[Coleco]]
|publisher=Coleco
|publisher=Coleco
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}}
}}


'''''Donkey Kong''''' is a {{wp|vacuum fluorescent display|VFD}} game based on the [[Donkey Kong (game)|arcade original]]. It was developed and released by [[Coleco]] in 1982 as part of the company's tabletop arcade games series.<ref name=1984catalog>[https://x.com/toys_retro/status/1597329985915813892 1984 Coleco CES catalog]. ''X''. Retrieved December 23, 2024.</ref>
'''''Donkey Kong''''' is a {{wp|vacuum fluorescent display|VFD}} game based on the [[Donkey Kong (game)|arcade original]]. It was developed and released by [[Coleco]] in 1982 as part of the company's tabletop arcade games series.<ref name=1984catalog>{{cite|url=x.com/toys_retro/status/1597329985915813892|title=1984 Coleco CES catalog|publisher=X|language=en|accessdate=December 23, 2024}}</ref>


==Controls==
==Controls==
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==Gameplay==
==Gameplay==
[[File:DK Coleco tabletop 25m.jpg|thumb|left|Ramps screen]]
[[File:DK Coleco tabletop 25m.jpg|thumb|left|Ramps screen]]
There are eight difficulty levels, each containing the [[25m|Ramps screen]] and [[100m|Rivets screen]],<ref name=1984catalog/> which must be completed before the [[Time Limit]]. The player starts off with three lives.
The first stage, the [[25m|Ramps screen]],<ref name=1984catalog/> involves Mario climbing [[ladder]]s and dodging [[barrel]]s thrown by [[Donkey Kong]], who is on an electric fence, as he makes his way up to [[Pauline|his girlfriend]]. Mario can run under the fence but cannot jump through it. There is a [[hammer]] on the third floor, but it only awards [[point]]s.


In the Ramps screen, Mario must reach the top of the screen to [[Pauline|his girlfriend]] by using [[ladder]]s while dodging the [[barrel]]s thrown at him by [[Donkey Kong]]. There is a [[hammer]] on the third floor, but it only awards [[point]]s. Donkey Kong is standing on an electric fence. Mario can run under it but not jump through it.
The second and last stage, the [[100m|Rivets screen]],<ref name=1984catalog/> involves Mario having to remove ten [[Bolt (object)|rivets]] by walking over them, all while avoiding {{id|fireball|DK}}s. Mario can jump over gaps left by removing rivets. He can collect the hammer and his girlfriend's [[Pauline's lost items|hat, purse, or umbrella]] for extra points.


In the Rivets screen, Mario has to remove ten [[Bolt (object)|rivets]] while avoiding [[Fireball (Donkey Kong)|fireballs]]. He simply needs to walk over a rivet to remove it, but this leaves a gap that he has to jump over if he needs to reverse direction. He can collect his girlfriend's [[Pauline's lost items|hat, purse, or umbrella]] for extra points. After the last rivet has been removed, the game starts over at a higher difficulty. The game repeats itself at max difficulty until [[Game Over|all lives are lost]]. The game saves the highest score.
There is a [[Time Limit]], and the player begins with three lives. There are eight difficulty levels, and removing the final rivet restarts the game at a higher difficulty. At max difficulty, the game continues to repeat until [[Game Over|all lives are lost]]. The highest score is saved by the game.
{{br|left}}
{{br|left}}
==Gallery==
==Gallery==
<gallery>
<gallery>
DK tabletop box.jpg|Box art
DK tabletop box.jpg|Box art
DKCTTCMDonkeyKong.png|Commercial screenshot
DKCTTCMDonkeyKong.png|Commercial screenshot
DK Coleco tabletop 100m.jpg|Rivets screen
</gallery>
</gallery>


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[[Category:Donkey Kong series]]
[[Category:Donkey Kong series]]
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Games unreleased in Japan]]
[[Category:LCD and VFD games]]

Latest revision as of 08:04, January 2, 2025

Donkey Kong
Coleco's 1982 tabletop version of Donkey Kong
Developer Coleco
Publisher Coleco
Platform(s) Tabletop arcade game
Release date USA August 1982[1]
Genre Platformer
Mode(s) Single player
Serial code(s) 2391

Donkey Kong is a VFD game based on the arcade original. It was developed and released by Coleco in 1982 as part of the company's tabletop arcade games series.[2]

Controls[edit]

Like with the arcade game, the player moves Mario by using a control stick and a jump button.

Gameplay[edit]

Coleco tabletop version of Donkey Kong
Ramps screen

The first stage, the Ramps screen,[2] involves Mario climbing ladders and dodging barrels thrown by Donkey Kong, who is on an electric fence, as he makes his way up to his girlfriend. Mario can run under the fence but cannot jump through it. There is a hammer on the third floor, but it only awards points.

The second and last stage, the Rivets screen,[2] involves Mario having to remove ten rivets by walking over them, all while avoiding fireballs. Mario can jump over gaps left by removing rivets. He can collect the hammer and his girlfriend's hat, purse, or umbrella for extra points.

There is a Time Limit, and the player begins with three lives. There are eight difficulty levels, and removing the final rivet restarts the game at a higher difficulty. At max difficulty, the game continues to repeat until all lives are lost. The highest score is saved by the game.

Gallery[edit]

Trivia[edit]

Ad for a Coleco VFD tabletop version of Donkey Kong Junior. It was canceled in favor of distributing the Game & Watch version.
Cancelled sequel

References[edit]

  1. ^ Arcade Express Vol1, No1. Page 4.
  2. ^ a b c 1984 Coleco CES catalog. X (English). Retrieved December 23, 2024.

External links[edit]