Donkey Kong (tabletop arcade game): Difference between revisions
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{{italic title}} | {{italic title}} | ||
{{game infobox | {{game infobox | ||
|image=[[File:Coleco Donkey Kong tabletop.png| | |image=[[File:Coleco Donkey Kong tabletop.png|150px]] | ||
|developer=[[Coleco]] | |developer=[[Coleco]] | ||
|publisher= | |publisher=Coleco | ||
|release={{flag list|USA|August 1982<ref>{{cite|url=archive.org/details/arcade_express_v1n1/page/n3/mode/2up|title=Arcade Express Vol1, No1|page=4}}</ref>}} | |release={{flag list|USA|August 1982<ref>{{cite|url=archive.org/details/arcade_express_v1n1/page/n3/mode/2up|title=Arcade Express Vol1, No1|page=4}}</ref>}} | ||
|genre=[[Genre#Platform games|Platformer]] | |genre=[[Genre#Platform games|Platformer]] | ||
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}} | }} | ||
'''''Donkey Kong''''' is a {{wp|vacuum fluorescent display|VFD}} game based on the [[Donkey Kong (game)|arcade original]]. It was developed and released by [[Coleco]] in 1982 as part of | '''''Donkey Kong''''' is a {{wp|vacuum fluorescent display|VFD}} game based on the [[Donkey Kong (game)|arcade original]]. It was developed and released by [[Coleco]] in 1982 as part of the company's tabletop arcade games series.<ref name=1984catalog>{{cite|url=x.com/toys_retro/status/1597329985915813892|title=1984 Coleco CES catalog|publisher=X|language=en|accessdate=December 23, 2024}}</ref> | ||
==Controls== | ==Controls== | ||
Like the arcade game, the player moves [[Mario]] using a control stick and a [[jump]] button. | Like with the arcade game, the player moves [[Mario]] by using a control stick and a [[jump]] button. | ||
==Gameplay== | ==Gameplay== | ||
[[File:DK Coleco tabletop 25m.jpg|thumb|left|Ramps screen]] | [[File:DK Coleco tabletop 25m.jpg|thumb|left|Ramps screen]] | ||
The first stage, the [[25m|Ramps screen]],<ref name=1984catalog/> involves Mario climbing [[ladder]]s and dodging [[barrel]]s thrown by [[Donkey Kong]], who is on an electric fence, as he makes his way up to [[Pauline|his girlfriend]]. Mario can run under the fence but cannot jump through it. There is a [[hammer]] on the third floor, but it only awards [[point]]s. | |||
The second and last stage, the [[100m|Rivets screen]],<ref name=1984catalog/> involves Mario having to remove ten [[Bolt (object)|rivets]] by walking over them, all while avoiding {{id|fireball|DK}}s. Mario can jump over gaps left by removing rivets. He can collect the hammer and his girlfriend's [[Pauline's lost items|hat, purse, or umbrella]] for extra points. | |||
There is a [[Time Limit]], and the player begins with three lives. There are eight difficulty levels, and removing the final rivet restarts the game at a higher difficulty. At max difficulty, the game continues to repeat until [[Game Over|all lives are lost]]. The highest score is saved by the game. | |||
{{br|left}} | {{br|left}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
DK tabletop box.jpg|Box art | DK tabletop box.jpg|Box art | ||
DKCTTCMDonkeyKong.png|Commercial screenshot | DKCTTCMDonkeyKong.png|Commercial screenshot | ||
DK Coleco | DK Coleco tabletop 100m.jpg|Rivets screen | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
[[File:Coleco Donkey Kong Jr. canceled tabletop.jpg|thumb|Cancelled sequel]] | [[File:Coleco Donkey Kong Jr. canceled tabletop.jpg|thumb|Cancelled sequel]] | ||
*Coleco had planned to release a VFD adaptation for ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', but | *Coleco had planned to release a VFD adaptation for ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', but the company scrapped it in favor of distributing [[Nintendo]]'s [[Donkey Kong Jr. (Game & Watch)|Game & Watch Tabletop version]]. | ||
==References== | |||
<references/> | |||
==External links== | ==External links== | ||
*[https://www.youtube.com/watch?v=brZiqQlO-RA ''Donkey Kong '' tabletop commercial] | *[https://www.youtube.com/watch?v=brZiqQlO-RA ''Donkey Kong '' tabletop commercial] | ||
{{Donkey Kong games}} | {{Donkey Kong games}} | ||
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[[Category:Donkey Kong series]] | [[Category:Donkey Kong series]] | ||
[[Category:Platforming games]] | [[Category:Platforming games]] | ||
[[Category:Games unreleased in Japan]] | |||
[[Category:LCD and VFD games]] |
Latest revision as of 08:04, January 2, 2025
Donkey Kong | |
---|---|
Developer | Coleco |
Publisher | Coleco |
Platform(s) | Tabletop arcade game |
Release date | August 1982[1] |
Genre | Platformer |
Mode(s) | Single player |
Serial code(s) | 2391 |
Donkey Kong is a VFD game based on the arcade original. It was developed and released by Coleco in 1982 as part of the company's tabletop arcade games series.[2]
Controls[edit]
Like with the arcade game, the player moves Mario by using a control stick and a jump button.
Gameplay[edit]
The first stage, the Ramps screen,[2] involves Mario climbing ladders and dodging barrels thrown by Donkey Kong, who is on an electric fence, as he makes his way up to his girlfriend. Mario can run under the fence but cannot jump through it. There is a hammer on the third floor, but it only awards points.
The second and last stage, the Rivets screen,[2] involves Mario having to remove ten rivets by walking over them, all while avoiding fireballs. Mario can jump over gaps left by removing rivets. He can collect the hammer and his girlfriend's hat, purse, or umbrella for extra points.
There is a Time Limit, and the player begins with three lives. There are eight difficulty levels, and removing the final rivet restarts the game at a higher difficulty. At max difficulty, the game continues to repeat until all lives are lost. The highest score is saved by the game.
Gallery[edit]
Trivia[edit]
- Coleco had planned to release a VFD adaptation for Donkey Kong Jr., but the company scrapped it in favor of distributing Nintendo's Game & Watch Tabletop version.
References[edit]
- ^ Arcade Express Vol1, No1. Page 4.
- ^ a b c 1984 Coleco CES catalog. X (English). Retrieved December 23, 2024.