Talk:Current: Difference between revisions
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==Split Jet Pipes from Currents== | ==Split Jet Pipes from Currents== | ||
{{TPP}} | {{settled TPP}} | ||
{{proposal outcome|passed|8-0-0|Split Jet Pipe}} | |||
I was going to do this unilaterally, but much of the information on this object is already covered here. Seems like a proposal is in order. | I was going to do this unilaterally, but much of the information on this object is already covered here. Seems like a proposal is in order. | ||
There is a type of pipe called a '''Jet Pipe''' that is recurring and has been in the franchise since 1988. I describe it a bit in the [ | There is a type of pipe called a '''Jet Pipe''' that is recurring and has been in the franchise since 1988. I describe it a bit in the [https://www.mariowiki.com/index.php?title=User:Nintendo101/flowerpot&oldid=4416016 draft I quickly whipped together]. Basically, it is an underwater pipe that expels currents of water that push the player. Currently, searching [[Jet Pipe]] redirects to [[Warp Pipe]], where it is wholly undescribed, and much of the material in this [[current]] article is describing this pipe. Why not just rename the article? Well, there are instances where currents appear independently of the Jet Pipes, namely in some of the 3D platformers, and in some of the 2D platformers where they ''pull'' the player character down into the abyss (the currents from Jet Pipes, by comparison, always push). | ||
For abiotic objects like pipes, etc., I think we generally have done more lumping with subjects that the games themselves and their accompanying paratext recognize as distinct, than we have for living subjects like enemies or characters. I would generally like to reduce the degree to which we have done this, especially for ones that have been in the franchise for decades. | For abiotic objects like pipes, etc., I think we generally have done more lumping with subjects that the games themselves and their accompanying paratext recognize as distinct, than we have for living subjects like enemies or characters. I would generally like to reduce the degree to which we have done this, especially for ones that have been in the franchise for decades. | ||
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#{{User|Nintendo101}}: Per proposal. Proposally. | #{{User|Nintendo101}}: Per proposal. Proposally. | ||
#{{User|Camwoodstock}} This makes sense to us. While the bubble jets pipes are a current, not all currents are jet pipes. | #{{User|Camwoodstock}} This makes sense to us. While the bubble jets pipes are a current, not all currents are jet pipes. | ||
#{{User|Hewer}} Different subjects that could use different articles. I do think the Current page post-split should still make a note of the fact they come out of Jet Pipes, but otherwise, per proposal. | |||
#{{User|LinkTheLefty}} I really could've sworn this was already an article. | |||
#{{User|Ahemtoday}} Per proposal. I also agree with Hewer on this. | |||
#{{User|EvieMaybe}} per proposal | |||
#{{User|Pseudo}} Per proposal. | |||
#{{User|ThePowerPlayer}} I'm surprised this wasn't its own article already. | |||
===Oppose: Change the "Jet Pipe" redirect to Current=== | ===Oppose: Change the "Jet Pipe" redirect to Current=== | ||
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===Comments for this Jet Pipe proposal=== | ===Comments for this Jet Pipe proposal=== | ||
{{@|LinkTheLefty}}, are you familiar with older literature that provide a discrete name for this object? Such as a guidebook for GBA remake of ''Super Mario Bros. 3''? The first guidebook made for the NES SMB3 simply notes that "strong currents come out of these pipes." - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 17:38, October 15, 2024 (EDT) | |||
:They appear in ''Super Mario Bros. 3'' Worlds 3-5, 4-4, and 6-9, right? Can confirm they're always generically referred to as pipes along those lines in ''Nintendo Power'' Volume 13, ''NES Game Atlas'', ''Super Mario All-Stars'' Player's Guide, and the ''Super Mario Advance 4'' Player's Guide and Prima guide (would look at ''Nintendo Power'' Volume 11, but you know...Internet Archive...though I'm pretty sure I would've noted it). If you know what World-e or ''New Super Mario Bros.''/''2'' levels they appear in, I can check there too. <small>FYI, I know it was probably accidental, but for the future, you probably shouldn't use the "@" feature to call someone who hasn't voted yet...could be viewed as proposal soliciting.</small> [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 20:36, October 15, 2024 (EDT) | |||
::I was just interested in information, but I will head your warning in the future. Thank you. | |||
::*In World-e, I think Jet Pipes appear only in [[An Aqueous Adventure]]. | |||
::*In ''New Super Mario Bros.'', they appear in 3-1, 3-3, 4-3, and 8-3 | |||
::*In ''New Super Mario Bros. 2'', they appear in World 1-5, 3-2, 3-A, and 4-5. | |||
::I appreciate that you're willing to look into these for me, thank you. I would also be interested if "Jet Pipe" as is sees any English use prior to ''New Super Mario Bros. U''. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 21:59, October 15, 2024 (EDT) | |||
:::Since An Aqueous Adventure's card was Japan-only, it doesn't get mentioned in the Prima guide. In ''New Super Mario Bros.'' Player's Guide, it's generally referred to as "air bubbles from the pipes" or something to that effect, and there's no specific name in the ''Nintendo DS'' Pocket Guide or ''New Super Mario Bros. 2'''s Prima guide except the "air bubbles" go by "currents" now. I also checked some manuals for references by Frog Mario or Switch Block for good measure. Still nothing. The closest mention is page 222 of the ''Mario Kart 8'' Prima guide, detailing 3DS Piranha Plant Slide hazards:<br>'''''Water Currents:''' As you descend into the underground sections of this course, the water flowing through the sewer can grant you some extra speed. It can also put you in some sticky situations because of how fast you’ll be moving. The water flows at the start of the course also take Item Boxes with them, so bear that in mind.''<br>'''''Water Jets:''' Near the end of the lap, you’ll be racing underwater. Jets of water turn on and off throughout this section of the course, which can put you out of position while you navigate other hazards set down by your opponents.''<br>In page 70 of the ''Mario Kart 7'' Prima guide, it seems these two had the same entry?<br>'''''CURRENTS:''' These currents won’t do much harm, but the water flowing from them is another matter. Weave through the downpour to maintain your glide.''<br>Maybe the ''Mario Kart Tour'' loading tip screens mention it? Mister Wu may know more about that since the more recent ''Mario Kart'' games seem to be up his alley. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 08:32, October 16, 2024 (EDT) |
Latest revision as of 21:00, October 30, 2024
Split Jet Pipes from Currents[edit]
This talk page proposal has already been settled. Please do not edit any of the sections in the proposal. If you wish to discuss the article, do so in a new header below the proposal. |
Split Jet Pipe 8-0-0
I was going to do this unilaterally, but much of the information on this object is already covered here. Seems like a proposal is in order.
There is a type of pipe called a Jet Pipe that is recurring and has been in the franchise since 1988. I describe it a bit in the draft I quickly whipped together. Basically, it is an underwater pipe that expels currents of water that push the player. Currently, searching Jet Pipe redirects to Warp Pipe, where it is wholly undescribed, and much of the material in this current article is describing this pipe. Why not just rename the article? Well, there are instances where currents appear independently of the Jet Pipes, namely in some of the 3D platformers, and in some of the 2D platformers where they pull the player character down into the abyss (the currents from Jet Pipes, by comparison, always push).
For abiotic objects like pipes, etc., I think we generally have done more lumping with subjects that the games themselves and their accompanying paratext recognize as distinct, than we have for living subjects like enemies or characters. I would generally like to reduce the degree to which we have done this, especially for ones that have been in the franchise for decades.
So I propose three options:
- Support: Split Jet Pipes from Current: the Jet Pipe redirect would become a proper, independent article (similar to my draft), and the current article will be reduced to instances of underwater currents appearing outside of the pipes, like in Super Mario Bros., Super Mario Galaxy 2, the downward currents in New Super Mario Bros. 2 and U, Donkey Kong Jungle Beat, and Princess Peach: Showtime!
- Oppose: Make searching "Jet Pipe" redirect to Current instead of the Warp Pipe article, but don't make a separate article for it: at the very least. I would personally prefer not doing this, as there are games that recognize currents (a hazard) and Jet Pipes (a neutral object) independently from one another, like in New Super Mario Bros. 2 and New Super Mario Bros. U, so they are recognized by the games themselves as discrete subjects. But this option is there for those who want it.
- Oppose: Change nothing.
Proposer: Nintendo101 (talk)
Deadline: October 29th, 2024, 23:59 GMT
Support: Split Jet Pipes from Current[edit]
- Nintendo101 (talk): Per proposal. Proposally.
- Camwoodstock (talk) This makes sense to us. While the bubble jets pipes are a current, not all currents are jet pipes.
- Hewer (talk) Different subjects that could use different articles. I do think the Current page post-split should still make a note of the fact they come out of Jet Pipes, but otherwise, per proposal.
- LinkTheLefty (talk) I really could've sworn this was already an article.
- Ahemtoday (talk) Per proposal. I also agree with Hewer on this.
- EvieMaybe (talk) per proposal
- Pseudo (talk) Per proposal.
- ThePowerPlayer (talk) I'm surprised this wasn't its own article already.
Oppose: Change the "Jet Pipe" redirect to Current[edit]
Oppose: Change nothing[edit]
Comments for this Jet Pipe proposal[edit]
@LinkTheLefty, are you familiar with older literature that provide a discrete name for this object? Such as a guidebook for GBA remake of Super Mario Bros. 3? The first guidebook made for the NES SMB3 simply notes that "strong currents come out of these pipes." - Nintendo101 (talk) 17:38, October 15, 2024 (EDT)
- They appear in Super Mario Bros. 3 Worlds 3-5, 4-4, and 6-9, right? Can confirm they're always generically referred to as pipes along those lines in Nintendo Power Volume 13, NES Game Atlas, Super Mario All-Stars Player's Guide, and the Super Mario Advance 4 Player's Guide and Prima guide (would look at Nintendo Power Volume 11, but you know...Internet Archive...though I'm pretty sure I would've noted it). If you know what World-e or New Super Mario Bros./2 levels they appear in, I can check there too. FYI, I know it was probably accidental, but for the future, you probably shouldn't use the "@" feature to call someone who hasn't voted yet...could be viewed as proposal soliciting. LinkTheLefty (talk) 20:36, October 15, 2024 (EDT)
- I was just interested in information, but I will head your warning in the future. Thank you.
- In World-e, I think Jet Pipes appear only in An Aqueous Adventure.
- In New Super Mario Bros., they appear in 3-1, 3-3, 4-3, and 8-3
- In New Super Mario Bros. 2, they appear in World 1-5, 3-2, 3-A, and 4-5.
- I appreciate that you're willing to look into these for me, thank you. I would also be interested if "Jet Pipe" as is sees any English use prior to New Super Mario Bros. U. - Nintendo101 (talk) 21:59, October 15, 2024 (EDT)
- Since An Aqueous Adventure's card was Japan-only, it doesn't get mentioned in the Prima guide. In New Super Mario Bros. Player's Guide, it's generally referred to as "air bubbles from the pipes" or something to that effect, and there's no specific name in the Nintendo DS Pocket Guide or New Super Mario Bros. 2's Prima guide except the "air bubbles" go by "currents" now. I also checked some manuals for references by Frog Mario or Switch Block for good measure. Still nothing. The closest mention is page 222 of the Mario Kart 8 Prima guide, detailing 3DS Piranha Plant Slide hazards:
Water Currents: As you descend into the underground sections of this course, the water flowing through the sewer can grant you some extra speed. It can also put you in some sticky situations because of how fast you’ll be moving. The water flows at the start of the course also take Item Boxes with them, so bear that in mind.
Water Jets: Near the end of the lap, you’ll be racing underwater. Jets of water turn on and off throughout this section of the course, which can put you out of position while you navigate other hazards set down by your opponents.
In page 70 of the Mario Kart 7 Prima guide, it seems these two had the same entry?
CURRENTS: These currents won’t do much harm, but the water flowing from them is another matter. Weave through the downpour to maintain your glide.
Maybe the Mario Kart Tour loading tip screens mention it? Mister Wu may know more about that since the more recent Mario Kart games seem to be up his alley. LinkTheLefty (talk) 08:32, October 16, 2024 (EDT)
- Since An Aqueous Adventure's card was Japan-only, it doesn't get mentioned in the Prima guide. In New Super Mario Bros. Player's Guide, it's generally referred to as "air bubbles from the pipes" or something to that effect, and there's no specific name in the Nintendo DS Pocket Guide or New Super Mario Bros. 2's Prima guide except the "air bubbles" go by "currents" now. I also checked some manuals for references by Frog Mario or Switch Block for good measure. Still nothing. The closest mention is page 222 of the Mario Kart 8 Prima guide, detailing 3DS Piranha Plant Slide hazards:
- I was just interested in information, but I will head your warning in the future. Thank you.