Back Door: Difference between revisions
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{{level infobox | {{level infobox | ||
|image=[[File:SMW BackDoor.png|256px]]<br>Mario facing a Ninji and a Mechakoopa | |image=[[File:SMW BackDoor.png|256px]]<br>Mario facing a Ninji and a Mechakoopa | ||
|world=[[Valley of Bowser]] | |world=[[Valley of Bowser]] | ||
|game=''[[Super Mario World]]'' | |game=''[[Super Mario World]]'' | ||
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|before=[[Valley Fortress|<<]] | |before=[[Valley Fortress|<<]] | ||
|after=>> | |after=>> | ||
|track=[[Castle (theme)|Castle]] | |||
|sample=[[File:Sub Castle Theme Super Mario World.oga]] | |||
}} | }} | ||
[[File:Back_door.png|frame|left|The Front Door on the left and the Back Door on the right]] | [[File:Back_door.png|frame|left|The Front Door on the left and the Back Door on the right]] | ||
The '''Back Door''' is a [[level]] in the [[Valley of Bowser]] in ''[[Super Mario World]]''. It is similar to the [[Front Door]] of [[Bowser's Castle]] but skips over the majority of the level, starting | The '''Back Door''' is a [[level]] in the [[Valley of Bowser]] in ''[[Super Mario World]]'' that is accessed by completing [[Valley Fortress]]. It is similar to the [[Front Door]] of [[Bowser’s Castle#Super_Mario_World|Bowser's Castle]] but skips over the majority of the level, starting in the [[dark]] room. The only difference in this room from the Front Door path is the inclusion of a [[Midway Gate]] just before the fight to [[Bowser]]. The battle with Bowser is unchanged, as are the credits and ending scenes. Because the game cannot be saved after completing the level (in the [[Super Nintendo Entertainment System|SNES]] version), it does not count toward 100% [[Completion#Super_Mario_World|completion]]. | ||
{{br|left}} | {{br|left}} | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jpn=クッパのしろうらぐち | ||
| | |JpnR=Kuppa no Shiro Uraguchi | ||
| | |JpnM=Bowser's Castle Back Door | ||
|Fre=Porte de derrière | |Fre=Porte de derrière | ||
|FreM=Back Door | |FreM=Back Door | ||
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}} | }} | ||
== | ==Notes== | ||
*The game's bright palette in the remake makes it so that the red ? block light is not required for the last part of the level, especially on devices with a bright backlit screen. | *The game's bright palette in the remake makes it so that the red ? block light is not required for the last part of the level, especially on devices with a bright backlit screen. | ||
*In ''Super Mario World: Super Mario Advance 2'', even after the player defeats Bowser, it is impossible to leave the Back Door without quitting the game or losing a life. | *In ''Super Mario World: Super Mario Advance 2'', even after the player defeats Bowser, it is impossible to leave the Back Door without quitting the game or losing a life. |
Latest revision as of 13:19, March 29, 2025
Level | |||
---|---|---|---|
Back Door | |||
![]() Mario facing a Ninji and a Mechakoopa | |||
World | Valley of Bowser | ||
Game | Super Mario World | ||
Time limit | 400 seconds (SFC/SNES) 600 seconds (GBA) | ||
Boss | Bowser | ||
Music track | Castle | ||
| |||
<< Directory of levels >> |
The Back Door is a level in the Valley of Bowser in Super Mario World that is accessed by completing Valley Fortress. It is similar to the Front Door of Bowser's Castle but skips over the majority of the level, starting in the dark room. The only difference in this room from the Front Door path is the inclusion of a Midway Gate just before the fight to Bowser. The battle with Bowser is unchanged, as are the credits and ending scenes. Because the game cannot be saved after completing the level (in the SNES version), it does not count toward 100% completion.
Enemies
- Ninjis: 6
- Mechakoopas: 2
- Bowser (boss)
- Big Steelies
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | クッパのしろうらぐち[?] Kuppa no Shiro Uraguchi |
Bowser's Castle Back Door | |
French | Porte de derrière[?] | Back Door | |
German | Seitentor[?] | Side Gate | |
Italian | Porta sul retro[?] | Back Door | |
Spanish | Puerta de Atrás[?] | Back Door |
Notes
- The game's bright palette in the remake makes it so that the red ? block light is not required for the last part of the level, especially on devices with a bright backlit screen.
- In Super Mario World: Super Mario Advance 2, even after the player defeats Bowser, it is impossible to leave the Back Door without quitting the game or losing a life.
- A reference to this level was made in New Super Mario Bros. Wii. By taking a secret exit from the World 7 tower and finishing the secret level, it is possible to go through a secret entry to the World 7 castle, skipping almost the whole level, except for the final Sledge Bro and the door to Ludwig von Koopa.
- A similar reference is made in New Super Mario Bros. U (and New Super Luigi U), where the player can take a shortcut (and the final Star Coin) in Roy's Conveyor Castle/Roy's Ironclad Castle by using red switch blocks to get behind the castle.