User:EvieMaybe/Sandbox: Difference between revisions

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haha, one!
haha, one!


==infobox testing corner==
{{Move infobox
|title=Jump
|image=[[File:SMBW Mario Jump.png|200px]]<br>Mario jumping
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|user=[[Mario]], [[Luigi]]
|effect=Jumps into the air for various purposes
|input={{button|A}}/{{button|B}} (most games)<br>{{button|wii|2}} (Horizontal [[Wii]] Remote)
|after=
|before=[[Double Jump (airborne)]]<br>[[Double Jump (consecutive)]]<br>[[Floating Jump]]<br>[[Flutter Jump]]<br>[[Ground Pound]]<br>[[Midair Spin]]<br>[[Scuttle]]<br>[[Piggyback Jump]]<br>[[Stomp]]<br>[[Tornado Jump (move)|Tornado Jump]]
|variant_of=
|variants=[[Backward Somersault]]<br>[[Cap Jump]]<br>[[Co-Star Super Jump]]<br>[[Crouching High Jump]]<br>[[Double Jump (airborne)]]<br>[[Double Jump (consecutive)]]<br>[[High Jump]]<br>[[High Jump (Mini Mario & Friends: amiibo Challenge)]]<br>[[Long Jump]]<br>[[Piggyback Jump]]<br>[[Side Somersault]]<br>[[Spin Jump]]<br>[[Spring Jump]]<br>[[Spring Jump (Paper Mario: The Thousand-Year Door)]]<br>[[Super Jump (Super Mario RPG)]]<br>[[Super jump (Super Paper Mario)]]<br>[[Super Whirl Jump]]<br>[[Triple Jump]]<br>[[Ultra Jump]]<br>[[Vaulting Jump]]<br>[[Wall Jump]]
|related=[[Hop (move)]]
|comparable=[[Burst]]<br>[[Vaulting]]
}}
{{br}}
==proposal draft corner==
==proposal draft corner==
===Consistently split major appearances of reocurring locations===
nuh uh
there are several reocurring locations in the Mario series that have a general article ([[Bowser's Castle]], [[Peach's Castle]], [[Yoshi's Island (location)|Yoshi's Island]], etcetera), and many of these have subpages that detail their appearances in specific games. however, i find the reasoning behind which appearances get their own pages and which don't to be quite inconsistent.


SMO's [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] gets its own page, as do a lot of peach and bowser's respective castles. however, SM64's Peach's Castle doesn't, and neither does PM64's Bowser's Castle. the most egregious example is [[Toad Town]], balancing several RPG appearances on top of one another and spreading the information about each across the whole article.
==''Annalynn'' (PC/Switch)==
*The game's climbing mechanics are borrowed directly from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', with Annalynn climbing faster upwards if she's holding two ropes and slower if she's holding just one, and vice versa for climbing down.
*Annalynn's "''Just what I needed!''" voice clip when collecting an item references the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series' use of the line.


i think we need to define a consistent criteria for what does and doesn't warrant a split. personally, i want to suggest that we split '''every appearance that is on equal terms with other locations in the same game'''. just like how SMO's Mushroom Kingdom is just one of many kingdoms in the game and gets treated equally to the others, and Mario Golf's [[Yoshi's Island (golf course)]] is just one golf course out of many, every location that ''would'' be covered independently if it wasn't a recurring location should be split into its own page. does that make sense?
==''Anton'' series==
===''Antonball'' / ''Antonball Classic'' (PC)===
[[File:References AntonballAlleyway.png|140px|thumb|right|Comparison of [[Mario]]'s sprite in ''[[Alleyway]]'' and Anton's sprite in ''Antonball Classic''.]]
*Anton's design is based on [[Wario]].
*Many of the game's elements are borrowed from ''[[Mario Bros. (game)|Mario Bros.]]'', such as [[Floor (Mario Bros.)|floors]], Anton's death animation, the game's logo, and many sound effects.
*The voice calling the game's name in the title screen references the ''Super Mario Advance'' series' own title screens.
*The "Yeah!" voice clip at the end of the game's victory jingle mimics Mario's voice.
*Anton's sprite is an edit of Mario's sprite from ''[[Alleyway]]''.


this proposal does not affect locations with a single major appearance and several minor ones, such as [[Isle Delfino]] or [[Comet Observatory]]. i do have another proposal in mind for those, but i will write it another time
===''Punchball Antonball'' (PC)===
*The game is heavily based on ''[[Punch Ball Mario Bros.]]''. The player uses a [[Punch Ball]] to stun enemies that come out of [[Warp Pipe|pipes]], and then kicks them to defeat them. When there's only one enemy remaining, it becomes faster.
*The game's level theme (named "Punch Bowl" in ''Antonball Deluxe'') is inspired by the Level 1 theme from the [[Game Boy Advance]] version of ''[[Mario Bros. (Game Boy Advance)|Mario Bros.]]''.


by my count, these pages would need to be created. it might seem like a big list, but most of it would just be copying over what is already in the base articles:
===''Antonball Deluxe'' (PC/Switch)===
* [[Bowser's Castle]]:
[[File:References AntonballTitlescreen.png|512px|thumb|right|Title screen of ''Antonball Deluxe'', showing Anton (bottom right) and Danton (top right)'s similarity to [[Wario]] and [[Luigi]]. Also note the logo font's similarity to that of ''[[Mario Bros. (game)|Mario Bros.]]''.]]
** {{Fake link|Bowser's Keep (Super Mario RPG)}}
Being an enhanced and expanded remake of both ''Antonball Classic'' and ''Punchball Antonball'', most references from those games are carried on to ''Antonball Deluxe''.
** {{Fake link|Bowser's Castle (Paper Mario)}}
** {{Fake link|Bowser's Castle (Paper Mario: The Origami King)}}
** {{Fake link|Bowser's Castle (Mario & Luigi: Superstar Saga)}}
** {{Fake link|Baby Bowser's Castle (Mario & Luigi: Partners in Time)}}
** {{Fake link|Bowser's Castle (Mario & Luigi: Bowser's Inside Story)}}
* [[Peach's Castle]]:
** {{Fake link|Peach's Castle (Super Mario RPG)}}
** {{Fake link|Mushroom Castle (Super Mario 64)}} (covering both the original and the remake)
** {{Fake link|Peach's Castle (Super Mario Odyssey)}} (in the same vein as other kingdom sub-locations like [[Wedding Hall]] and [[Peronza Plaza]])
** {{Fake link|Peach's Castle (Paper Mario)}}
** {{Fake link|Peach's Castle (Mario & Luigi: Partners in Time)}}
** {{Fake link|Peach's Castle (Mario & Luigi: Bowser's Inside Story)}}
** {{Fake link|Peach's Castle (Mario & Luigi: Paper Jam)}} (not familiar enough with the game to be 100% sure. input is welcome)
** {{Fake link|Peach's Castle (Mario + Rabbids Kingdom Battle)}} (same case as paper jam)
* [[Toad Town]]
** {{Fake link|Mushroom Kingdom (Super Mario RPG)}}
** {{Fake link|Toad Town (Paper Mario)}}
** {{Fake link|Toad Town (Paper Mario: The Origami King)}}
** {{Fake link|Toad Town (Mario & Luigi: Partners in Time)}}
** {{Fake link|Toad Town (Mario & Luigi: Bowser's Inside Story)}}
* [[Yoshi's Island (location)|Yoshi's Island]]
** {{Fake link|Yo'ster Isle (Super Mario RPG)}}
** {{Fake link|Yoshi's Island (Mario & Luigi: Partners in Time)}}


these are all the examples i could find, but i welcome suggestions for more.
*The game takes several more cues from ''Mario Bros.'', including many references to the Game Boy Advance version specifically:
**The game's sound design and compressed voice clips heavily resemble Game Boy Advance <i>Mario Bros</i>'s own.
**"Welcome to Antonball", the game's title theme, is a rearrangement of the title theme from ''Antonball Classic'', with an added initial fanfare and new instrumentation referencing the title theme from the Game Boy Advance version of ''Mario Bros.''.
**The game's round start theme, "On with the Show", is an arranged excerpt of "Spring" from {{wp|Antonio Vivaldi}}'s ''[https://en.wikipedia.org/wiki/The_Four_Seasons_(Vivaldi) The Four Seasons]'', much like how <i>Mario Bros.</i>'s [[Game Start A|own round start theme]] is an arranged excerpt of {{wp|Wolfgang Amadeus Mozart}}'s {{wp|Eine kleine Nachtmusik}}.
**The game's borders are stylized to resemble the promotional art of <i>Mario Bros.</i>'s arcade version.
**Anton's backflip move is similar to the [[Crouching High Jump]], being performed by jumping while crouching, although it does not need to be charged.
**Boiler Sewers, the game's first level, references <i>Mario Bros.</i>'s sewer setting.
**Snails behave similarly to [[Freezie]]s, making the floor slippery and being destroyed with one attack instead of being stunned.
**Thunder Daves function identically to [[Fireball (obstacle)|Fireball]]s.
**The "Vs. Antonball" mode features throwable [[Trash Can|trash can]]s.


'''Proposer''': {{User|EvieMaybe}}<br>
*Besides ''Mario Bros.'', ''Antonball Deluxe'' also features a few references to the ''[[Wario (franchise)|Wario]]'' franchise:  
'''Deadline''':
**Anton's design becomes even closer to Wario's. His sprite while clutching resembles Wario's [[Dash Attack]].
**Anton's laughter is created by consecutively pitching down individual "ha" soundbites, just like Wario's laugh in ''[[Wario Land 4]]''.
**The game's unlockable vinyls reference <i>Wario Land 4</i>'s [[CD]]s.
**The Lottery feature references the [[Capsule Machine (WarioWare series)|Capsule Machine]] from the ''[[WarioWare (series)|WarioWare]]'' series.
**Wario and [[Jimmy T]] appear as "Special Thanks" in the game's credits.


====Support: I like the idea of standardizing our split criteria AND I agree with your split criteria====
*Danton's appearance in this game resembles both [[Luigi]] and [[Waluigi]].
#{{User|EvieMaybe}} per.
*<i>Antonball</i> mode's bonus stages featuring various characters' faces resembles <i>Alleyway</i>'s bonus stages featuring sprites from ''[[Super Mario Bros.]]''.
*DLC character "Fixed Gold Evil Baby Paul (Shiny)" references the ''[[Mario Kart (series)|Mario Kart]]'' series' character variants, particularly [[Baby Mario]] and [[Pink Gold Peach]].
*"Jam Jungle Jammin'"'s bongo and drum-only intro references "[[DK Island Swing]]".
*One of the "Funny" images features the McDonald's Happy Meal [[Happy Meal#Take the Mario Challenge (September 2006)|Take the Mario Challenge]] "Mario Throw and Catch" toy, digitally altered to have Anton's beard and color scheme.
*The "Super Gangston!" vinyl's cover references [https://www.deviantart.com/ddbug007/art/gangster-mario-48633233 an edit] of [[:File:SMS Clean Mario FLUDD Pose Artwork.png|a specific render]] of [[Mario]] and [[F.L.U.D.D.]] from ''[[Super Mario Sunshine]]'', heavily compressed and recolored to match Anton's color scheme.


====Support: I like the idea of standardizing our split criteria BUT I do not agree with your split criteria====
===''ANTONBLAST'' (PC/Switch)===
 
*The game takes greater inspiration from the ''[[Wario Land (series)|Wario Land]]'' series than it's predecessor, particularly ''Wario Land 4'' (listed as an inspiration on the [https://www.kickstarter.com/projects/summitsphere/antonblast official Kickstarter page]) and ''[[Virtual Boy Wario Land]]''.
====Oppose: I do not like the idea of standardizing our split criteria====
**Game mechanics:
 
***Anton's clutch attack from ''Antonball Deluxe'' is reworked to function closer to the [[Dash Attack]].
====Comments====
***Crouching on steep slopes makes Anton [[roll]].
 
***The game features several transformations akin to Wario's reactions, triggered by the enviroment.
===Suffix all disambiguation articles with "(disambiguation)" and convert all the non-suffixed articles into redirects===
****The game's Angel transformation functions similarly to [[Puffy Wario]], while the petrified state resembles [[Frozen Wario]].
as it stands, the way disambiguation articles are handled in mariowiki is quite inconsistent. some of them are suffixed with "(disambiguation)", and some aren't. what is the [[MarioWiki:Naming#Shared_titles|official wiki policy]] for them?
***The game's level structure is taken from ''Wario Land 4'', requiring the player to find a [[Switch (Wario Land 4)|Switch]]-like detonator and return to the level's entrance within a time limit, while Brulo Blocks (functioning similarly to [[Kaeru Block]]s) appear and disappear to alter the return path.
 
***The four card suit detonators take the place of [[jewel piece]] chests, the Spirit in each level functions like [[Keyzer]], and the cassette tapes work like [[CD]]s.
"If there are five or more pages sharing the same name, then a disambiguation page must be used, although it may be given a "(disambiguation)" qualifier if one of the articles has the plain title. For example, the article Bowser's Castle is about Bowser's home, whereas Bowser's Castle (disambiguation) also links to other uses of the name, such as the game board and baseball stadium. Game series articles always get a series identifier regardless of whether or not the title is shared, such as Mario Kart (series). When disambiguation pages are used, the articles should only link to them in {{about}} when necessary, but if a disambiguation page is not used, the articles can merely link to the other same-named page."
***The game's collectible poker chips come in red and blue, with red ones being worth more points, and giant poker chips being even more valuable. This is a similar system to <i>Wario Land 4</i>’s [[Coin (Wario Land 4)|gems]] and [[diamond]]s.
 
***Much like ''Virtual Boy Wario Land'', levels are built on two parallel planes that can be traversed utilizing [[Jump Transporter]]-like springs.
what are the problems with this?
***Several levels feature optional rooms with a monochromatic red palette and a unique chiptune track, referencing the [[Virtual Boy]].
*it's needlessly complicated. why five exactly?
**Enemies and bosses:
*it requires more active maintenance than it should. keeping track of if there's more than four pages with the same name
***Pippos are the game's simplest enemy, are unable to deal damage to Anton, and change color from their default yellow to blue when Anton performs the [[Ground Pound]]-like "Antomic Blast" near them. If defeated while blue, they yield better score. This behavior is similar to that of [[Marumen]].
 
***Ballbusters, returning from the previous games, are reimagined into a second basic enemy with a pointed weapon, much like [[Pirate Goom]], [[Mask-Guy]], [[Spearhead (enemy)|Spearhead]], [[Spear-Mask]] and [[Pitchfork]].
here's my proposed changes:
***Beelzeballs behave identically to <i>Virtual Boy Wario Land</i>’s swinging spike balls.
 
***The reaching hands in Pinball Mire resemble [[Mizu no te]] and [[Suna kara te]] from ''[[Wario Land 3]]''.
*move every disambiguation page to a version of it suffixed with (disambiguation) (ie, moving [[Chuck]]'s contents to {{Fake link|Chuck (disambiguation)}})
***A later, larger variant of Ballbuster holds a large pitchfork in front of it, resembling the [[giant spear man]].
*convert all the non-suffixed links into a redirect to the suffixed article (ie, turning [[Chuck]] into a redirect to {{Fake link|Chuck (disambiguation)}})
***Tallbuster is a long-bodied boss that pops out of gaps in the ground to attack, similar to [[Sand Fish]].
 
***Satan's first phase resembles the [[Shake King]]'s pattern. Both bosses charge into the wall and get stuck, leaving their rears vulnerable to attacks.  
'''Proposer''': {{User|EvieMaybe}}<br>
**Levels:
'''Deadline''':
***The moving lava walls in Bomb Candy Mines' escape sequence reference [[Course No.20]] from ''[[Wario Land: Super Mario Land 3]]''.
 
***One of the variations of Concrete Jungle's themes utilizes the same vocal sample as [[Crescent Moon Village]]'s theme, both taken from the Spectrasonics Vocal Planet series of sample CDs.
====Support====
***Pinball Mire features rooms named "[[Pinball Zone]]" and "[[The Big Board]]".
#{{User|EvieMaybe}} per.
***The first theme for The Mad Mall greatly resembles Pinball Zone's theme.
 
***Hell Manor, the game's final level, serves as an equivalent to the [[Golden Passage]], featuring its detonator at the very beginning of the stage.
====Oppose====
*The game's earlier demos feature [[grass]] that can be pulled to obtain healing beetroots, much like <i>[[Super Mario Bros. 2]]</i>'s [[vegetable]]s.
 
*[[Barrel Cannon]]-like cement mixers appear in most levels.
====Comments====
*A piece of graffiti in Slowroast Sewers references [[Small Mario]]'s sprite in ''Super Mario Bros.'', recolored to match Anton's color scheme.
*Totem enemies that behave identically to [[Screaming Pillar]]s appear in Cinnamon Springs.
*Devilled Gardens features rooms named "Satan's [[Gusty Garden Galaxy|Gusty Gardens]]" and "[[Lethal Lava Land|Lethal Lava Lagoon]]".
*The theme for Satan's first phase is inspired the theme that plays in [[Stage 9-8]] of ''[[Donkey Kong]]'' for the Game Boy. .<ref>https://x.com/graysonZ80/status/1865435910906503552</ref>
*Various unlockable Spray Can palettes reference the ''Mario'' franchise.
**Anton's "Warrior Land" palette references Wario's sprite in ''[[Wario Land 3]]'', while Annie's equivalent "SS Syrup" palette references [[Captain Syrup]]'s sprite in <i>[[Wario Land II]]</i>'s [[Game Boy Color]] version.
**Anton's "So Retro" palette references Mario's sprite in ''[[Super Mario Bros.]]''. Annie's version references Luigi's sprite.
**Anton's "Mom's Dress" palette references Wario's sprite in ''Wario Land 4''. Annie's version references [[Princess Shokora]]'s artwork palette.
**Anton's "Country Monkey" palette references [[Donkey Kong]], with its description referencing <i>[[Donkey Kong 64]]</i>'s "''Oh, banana''" voice clip. Annie's version's description instead references [[Funky Kong]].
**Both descriptions for the "Game Ball Light" palette (based on the [[Game Boy]] Light) quotes the cutscene before [[Larry's Chillton Hotel]] in ''[[Hotel Mario]]''.

Latest revision as of 11:45, January 22, 2025

haha, one!

infobox testing corner

Jump
Mario jumping
Mario jumping
First appearance Donkey Kong (1981)
Latest appearance Super Mario Party Jamboree (2024)
Used by Mario, Luigi
Effect Jumps into the air for various purposes
Input method A Button/B Button (most games)
Two Button (Horizontal Wii Remote)
Performed before Double Jump (airborne)
Double Jump (consecutive)
Floating Jump
Flutter Jump
Ground Pound
Midair Spin
Scuttle
Piggyback Jump
Stomp
Tornado Jump
Variants
Related
Comparable

proposal draft corner

nuh uh

Annalynn (PC/Switch)

  • The game's climbing mechanics are borrowed directly from Donkey Kong Jr., with Annalynn climbing faster upwards if she's holding two ropes and slower if she's holding just one, and vice versa for climbing down.
  • Annalynn's "Just what I needed!" voice clip when collecting an item references the Super Mario Advance series' use of the line.

Anton series

Antonball / Antonball Classic (PC)

Comparison of Anton's sprite in Antonball Classic and Mario's sprite in Alleyway.
Comparison of Mario's sprite in Alleyway and Anton's sprite in Antonball Classic.
  • Anton's design is based on Wario.
  • Many of the game's elements are borrowed from Mario Bros., such as floors, Anton's death animation, the game's logo, and many sound effects.
  • The voice calling the game's name in the title screen references the Super Mario Advance series' own title screens.
  • The "Yeah!" voice clip at the end of the game's victory jingle mimics Mario's voice.
  • Anton's sprite is an edit of Mario's sprite from Alleyway.

Punchball Antonball (PC)

  • The game is heavily based on Punch Ball Mario Bros.. The player uses a Punch Ball to stun enemies that come out of pipes, and then kicks them to defeat them. When there's only one enemy remaining, it becomes faster.
  • The game's level theme (named "Punch Bowl" in Antonball Deluxe) is inspired by the Level 1 theme from the Game Boy Advance version of Mario Bros..

Antonball Deluxe (PC/Switch)

Title screen of Antonball Deluxe, displaying Anton's similarity to Wario, as well as the logo
Title screen of Antonball Deluxe, showing Anton (bottom right) and Danton (top right)'s similarity to Wario and Luigi. Also note the logo font's similarity to that of Mario Bros..

Being an enhanced and expanded remake of both Antonball Classic and Punchball Antonball, most references from those games are carried on to Antonball Deluxe.

  • The game takes several more cues from Mario Bros., including many references to the Game Boy Advance version specifically:
    • The game's sound design and compressed voice clips heavily resemble Game Boy Advance Mario Bros's own.
    • "Welcome to Antonball", the game's title theme, is a rearrangement of the title theme from Antonball Classic, with an added initial fanfare and new instrumentation referencing the title theme from the Game Boy Advance version of Mario Bros..
    • The game's round start theme, "On with the Show", is an arranged excerpt of "Spring" from Antonio Vivaldi's The Four Seasons, much like how Mario Bros.'s own round start theme is an arranged excerpt of Wolfgang Amadeus Mozart's Eine kleine Nachtmusik.
    • The game's borders are stylized to resemble the promotional art of Mario Bros.'s arcade version.
    • Anton's backflip move is similar to the Crouching High Jump, being performed by jumping while crouching, although it does not need to be charged.
    • Boiler Sewers, the game's first level, references Mario Bros.'s sewer setting.
    • Snails behave similarly to Freezies, making the floor slippery and being destroyed with one attack instead of being stunned.
    • Thunder Daves function identically to Fireballs.
    • The "Vs. Antonball" mode features throwable trash cans.
  • Besides Mario Bros., Antonball Deluxe also features a few references to the Wario franchise:
    • Anton's design becomes even closer to Wario's. His sprite while clutching resembles Wario's Dash Attack.
    • Anton's laughter is created by consecutively pitching down individual "ha" soundbites, just like Wario's laugh in Wario Land 4.
    • The game's unlockable vinyls reference Wario Land 4's CDs.
    • The Lottery feature references the Capsule Machine from the WarioWare series.
    • Wario and Jimmy T appear as "Special Thanks" in the game's credits.

ANTONBLAST (PC/Switch)

  • The game takes greater inspiration from the Wario Land series than it's predecessor, particularly Wario Land 4 (listed as an inspiration on the official Kickstarter page) and Virtual Boy Wario Land.
    • Game mechanics:
      • Anton's clutch attack from Antonball Deluxe is reworked to function closer to the Dash Attack.
      • Crouching on steep slopes makes Anton roll.
      • The game features several transformations akin to Wario's reactions, triggered by the enviroment.
        • The game's Angel transformation functions similarly to Puffy Wario, while the petrified state resembles Frozen Wario.
      • The game's level structure is taken from Wario Land 4, requiring the player to find a Switch-like detonator and return to the level's entrance within a time limit, while Brulo Blocks (functioning similarly to Kaeru Blocks) appear and disappear to alter the return path.
      • The four card suit detonators take the place of jewel piece chests, the Spirit in each level functions like Keyzer, and the cassette tapes work like CDs.
      • The game's collectible poker chips come in red and blue, with red ones being worth more points, and giant poker chips being even more valuable. This is a similar system to Wario Land 4’s gems and diamonds.
      • Much like Virtual Boy Wario Land, levels are built on two parallel planes that can be traversed utilizing Jump Transporter-like springs.
      • Several levels feature optional rooms with a monochromatic red palette and a unique chiptune track, referencing the Virtual Boy.
    • Enemies and bosses:
      • Pippos are the game's simplest enemy, are unable to deal damage to Anton, and change color from their default yellow to blue when Anton performs the Ground Pound-like "Antomic Blast" near them. If defeated while blue, they yield better score. This behavior is similar to that of Marumen.
      • Ballbusters, returning from the previous games, are reimagined into a second basic enemy with a pointed weapon, much like Pirate Goom, Mask-Guy, Spearhead, Spear-Mask and Pitchfork.
      • Beelzeballs behave identically to Virtual Boy Wario Land’s swinging spike balls.
      • The reaching hands in Pinball Mire resemble Mizu no te and Suna kara te from Wario Land 3.
      • A later, larger variant of Ballbuster holds a large pitchfork in front of it, resembling the giant spear man.
      • Tallbuster is a long-bodied boss that pops out of gaps in the ground to attack, similar to Sand Fish.
      • Satan's first phase resembles the Shake King's pattern. Both bosses charge into the wall and get stuck, leaving their rears vulnerable to attacks.
    • Levels:
      • The moving lava walls in Bomb Candy Mines' escape sequence reference Course No.20 from Wario Land: Super Mario Land 3.
      • One of the variations of Concrete Jungle's themes utilizes the same vocal sample as Crescent Moon Village's theme, both taken from the Spectrasonics Vocal Planet series of sample CDs.
      • Pinball Mire features rooms named "Pinball Zone" and "The Big Board".
      • The first theme for The Mad Mall greatly resembles Pinball Zone's theme.
      • Hell Manor, the game's final level, serves as an equivalent to the Golden Passage, featuring its detonator at the very beginning of the stage.
  • The game's earlier demos feature grass that can be pulled to obtain healing beetroots, much like Super Mario Bros. 2's vegetables.
  • Barrel Cannon-like cement mixers appear in most levels.
  • A piece of graffiti in Slowroast Sewers references Small Mario's sprite in Super Mario Bros., recolored to match Anton's color scheme.
  • Totem enemies that behave identically to Screaming Pillars appear in Cinnamon Springs.
  • Devilled Gardens features rooms named "Satan's Gusty Gardens" and "Lethal Lava Lagoon".
  • The theme for Satan's first phase is inspired the theme that plays in Stage 9-8 of Donkey Kong for the Game Boy. .[1]
  • Various unlockable Spray Can palettes reference the Mario franchise.