Catchy Tunes: Difference between revisions
(→Ending) Tag: Mobile edit |
No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 17: | Line 17: | ||
Two players are on the top side between one of the two xylophones, while the other two players are on the giant piano keys; those two players have to [[jump]] to get to the top side where the other two players are. | Two players are on the top side between one of the two xylophones, while the other two players are on the giant piano keys; those two players have to [[jump]] to get to the top side where the other two players are. | ||
The players attempt to gather five different musical symbols that come from the sky and fall down onto the ground within the time limit of 30 seconds. Each different musical symbol is required to win the minigame. The shadow of a falling musical symbol hints that there is a symbol that is going to hit the ground. If a musical symbol hits the ground, it disappears and cannot be collected. The players' dialog boxes on the screen indicate which certain musical symbols are collected and which ones are not collected. The players can stun others by simply jumping on them; if a player is stunned, they can barely move or jump for a brief moment. | The players attempt to gather five different musical symbols that come from the sky and fall down onto the ground within the time limit of 30 seconds. Each different musical symbol is required to win the minigame. The shadow of a falling musical symbol hints that there is a symbol that is going to hit the ground. If a musical symbol hits the ground, it disappears and cannot be collected. The players' dialog boxes on the screen indicate which certain musical symbols are collected and which ones are not collected. The players can stun others by simply jumping on them; if a player is stunned, they can barely move or jump for a brief moment. The first player to collect all five different symbols wins. If nobody does so within the time limit, the minigame ends in a tie. | ||
==Ending== | ==Ending== | ||
Line 57: | Line 57: | ||
==Trivia== | ==Trivia== | ||
[[File:Catchy Tunes multi-winners.jpg|thumb|200px|Two players winning Catchy Tunes]] | [[File:Catchy Tunes multi-winners.jpg|thumb|200px|Two players winning Catchy Tunes]] | ||
*It is possible for more than one player to win, though | *It is possible for more than one player to win, though the task is difficult since the players need to collect their last notes almost simultaneously. If that happens, the winning players stand in front of the losing player(s) (except if there are none) in the ending.<ref>hahaPhD (September 24, 2021). [https://youtu.be/maHUcj-TQPA Rare Double Catchy Tunes Win]. ''YouTube''. Retrieved August 22, 2024.</ref> | ||
==References== | ==References== |
Latest revision as of 00:44, September 5, 2024
- Not to be confused with Catch a Tune.
Catchy Tunes | |||
---|---|---|---|
Appears in | Mario Party 7 | ||
Type | 4-Player minigame | ||
Time limit | 30 seconds | ||
Music track | Lazy Day Lollygag | ||
|
Catchy Tunes is a 4-Player minigame that is found in Mario Party 7. The name is a pun on a phrase that refers to songs that are easily memorable.
Introduction[edit]
Musical symbols fall on one of the two xylophones, making musical sound notes after they hit the ground and disappear. The screen fades and then shows the whole playfield that has the players on it, then the minigame begins.
Gameplay[edit]
Two players are on the top side between one of the two xylophones, while the other two players are on the giant piano keys; those two players have to jump to get to the top side where the other two players are.
The players attempt to gather five different musical symbols that come from the sky and fall down onto the ground within the time limit of 30 seconds. Each different musical symbol is required to win the minigame. The shadow of a falling musical symbol hints that there is a symbol that is going to hit the ground. If a musical symbol hits the ground, it disappears and cannot be collected. The players' dialog boxes on the screen indicate which certain musical symbols are collected and which ones are not collected. The players can stun others by simply jumping on them; if a player is stunned, they can barely move or jump for a brief moment. The first player to collect all five different symbols wins. If nobody does so within the time limit, the minigame ends in a tie.
Ending[edit]
The losers stand behind the winner, with the former doing their losing animations while the latter does their secondary winning animation.
Controls[edit]
- – Move
- – Jump
In-game text[edit]
- Rules – "Run around and collect the falling musical symbols. You must collect one of each kind to win."
- Advice – "Watch the shadows to predict where the symbols will fall. You can also jump on other players to stun them!"
Gallery[edit]
Red eighth note
Two indigo beamed eighth notes
Green treble clef
Blue sharp symbol
Yellow bass clef
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | あつめておんぷ![?] Atsumete onpu! |
Collect Notes! | |
French | Saute-Notes[?] | Note Jump | |
German | Notenregen[?] | Note Rain | |
Italian | La musica nel sangue[?] | Music in one's veins (literally "in one's blood") | |
Spanish | Pilla la melodía[?] | Catch the Melody |
Trivia[edit]
- It is possible for more than one player to win, though the task is difficult since the players need to collect their last notes almost simultaneously. If that happens, the winning players stand in front of the losing player(s) (except if there are none) in the ending.[1]
References[edit]
- ^ hahaPhD (September 24, 2021). Rare Double Catchy Tunes Win. YouTube. Retrieved August 22, 2024.