Goal (Super Mario Land): Difference between revisions

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The '''goal'''<ref>{{cite|date=1989|title=''Super Mario Land'' instruction booklet|publisher=Nintendo of America|language=en|page=7}}</ref> is an object in ''[[Super Mario Land]]''. It is a tower found at the end of every [[level]] except boss levels. A goal has two entrances: one at the base that leads directly to the next level, and one at the top that allows the player to play a [[bonus game (Super Mario Land)|bonus game]] for a [[Superball Flower]] or [[extra life|extra lives]] first.
The '''goal'''<ref>{{cite|date=1989|title=''Super Mario Land'' instruction booklet|publisher=Nintendo of America|language=en|page=7}}</ref> is an object in ''[[Super Mario Land]]''. It is a tower found at the end of every [[level]] except boss levels. A goal has two entrances: one at the base that leads directly to the next level, and one at the top that allows the player to play a [[bonus game (Super Mario Land)|bonus game]] for a [[Superball Flower]] or [[extra life|extra lives]] first.


One of the goal's entrances must be entered or passed by to complete the level. The lower entrance can always be reached easily, being preceded by a screen-width of flat ground with no obstacles or enemies. The upper entrance, which allows entry to the bonus game, generally involves some degree of challenge by comparison. In the first instance, [[World 1-1 (Super Mario Land)|World 1-1]], this merely involves navigating two [[lift]]s, one vertical and one horizontal, but later levels involve series of non-regenerating one-block-wide [[dropping lift]]s that fall instantly when touched, giving only one chance to reach the upper entrance. [[World 3-2 (Super Mario Land)|World 3-2]] is particularly notable in this respect, as the string of single-chance [[jump]]s required extends beyond the goal screen itself.
One of the goal's entrances must be entered to complete the level. The lower entrance can always be reached easily, being preceded by a screen-width of flat ground with no obstacles or enemies. The upper entrance, which allows entry to the bonus game, generally involves some degree of challenge by comparison. In the first instance, [[World 1-1 (Super Mario Land)|World 1-1]], this merely involves navigating two [[lift]]s, one vertical and one horizontal, but later levels involve series of non-regenerating one-block-wide [[dropping lift]]s that fall instantly when touched, giving only one chance to reach the upper entrance. [[World 3-2 (Super Mario Land)|World 3-2]] is particularly notable in this respect, as the string of single-chance [[jump]]s required extends beyond the goal screen itself.


==Gallery==
==Gallery==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ゴール<ref>{{cite|date=1989|title=スーパーマリオランド (''Sūpā Mario Rando'') instruction booklet|publisher=Nintendo|language=ja|page=5}}</ref>
|Jpn=ゴール<ref>{{cite|date=1989|title=スーパーマリオランド (''Sūpā Mario Rando'') instruction booklet|publisher=Nintendo|language=ja|page=5}}</ref>
|JapR=Gōru
|JpnR=Gōru
|JapM=Goal
|JpnM=Goal
|Ita=Traguardo<ref>{{cite|title=''Super Mario Land'' manual|language=it|publisher=Nintendo|page=7}}</ref>
|Ita=Traguardo<ref>{{cite|title=''Super Mario Land'' manual|language=it|publisher=Nintendo|page=7}}</ref>
|Ita2=Mete<ref>{{cite|title=''Super Mario Land'' (3DS - [[Virtual Console]]) Italian e-manual|page=11}}</ref>
|Ita2=Mete<ref>{{cite|title=''Super Mario Land'' (3DS - [[Virtual Console]]) Italian e-manual|page=11}}</ref>

Latest revision as of 14:07, January 7, 2025

The Goal from World 1-2 of Super Mario Land
The goal at the end of World 1-2

The goal[1] is an object in Super Mario Land. It is a tower found at the end of every level except boss levels. A goal has two entrances: one at the base that leads directly to the next level, and one at the top that allows the player to play a bonus game for a Superball Flower or extra lives first.

One of the goal's entrances must be entered to complete the level. The lower entrance can always be reached easily, being preceded by a screen-width of flat ground with no obstacles or enemies. The upper entrance, which allows entry to the bonus game, generally involves some degree of challenge by comparison. In the first instance, World 1-1, this merely involves navigating two lifts, one vertical and one horizontal, but later levels involve series of non-regenerating one-block-wide dropping lifts that fall instantly when touched, giving only one chance to reach the upper entrance. World 3-2 is particularly notable in this respect, as the string of single-chance jumps required extends beyond the goal screen itself.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ゴール[2]
Gōru
Goal
Italian Traguardo[3] Goal
Mete[4] Goals

References[edit]

  1. ^ 1989. Super Mario Land instruction booklet. Nintendo of America (English). Page 7.
  2. ^ 1989. スーパーマリオランド (Sūpā Mario Rando) instruction booklet. Nintendo (Japanese). Page 5.
  3. ^ Super Mario Land manual. Nintendo (Italian). Page 7.
  4. ^ Super Mario Land (3DS - Virtual Console) Italian e-manual. Page 11.