List of WarioWare: Move It! microgames: Difference between revisions

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{{rewrite-expand|Write in-game stage quotes}}
{{rewrite-expand|Add in-game stage quotes}}
{{italic title|List of ''WarioWare: Move It!'' microgames}}
{{italic title|List of ''WarioWare: Move It!'' microgames}}
{{about|a list of microgames organized by stage|a list of microgames organized by form|[[Form Stones]]}}
{{about|a list of microgames organized by stage|a list of microgames organized by form|[[Form Stones]]}}
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==Stone-Cold Welcome==
==Stone-Cold Welcome==
'''Stone-Cold Welcome''' is [[Wario]]'s set of microgames, and it is the only one available from the start. All games involve Wario in some way. The only used form is Choo Choo, which is revealed on a stone tablet before every microgame. The intermission stage consists of Wario being chased by the [[Woods Watchers]]. The [[Extra life|number of lives]] is depicted by [[garlic]]. If the player wins, the Form Stones glow and Wario runs ahead of the Woods Watchers, as two more jump in from the sides of the trail. If the player loses, the Woods Watchers gain on Wario and a garlic cracks. When the player loses all of their lives, the Woods Watchers catch up to Wario and trap him in a cage before displaying "[[Game Over]]." If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Wario breaks out of the cage and the chase resumes.
'''Stone-Cold Welcome''' is [[Wario]]'s set of microgames, and it is the only one available from the start. All games involve Wario in some way. The only used form is Choo Choo, which is revealed on a stone tablet before every microgame. The intermission stage consists of Wario being chased by the [[Woods Watchers]]. The [[Extra life|number of lives]] is depicted by heads of [[garlic]]. If the player wins, the Form Stones glow and Wario runs ahead of the Woods Watchers, as two more jump in from the sides of the trail. If the player loses, the Woods Watchers gain on Wario and a garlic cracks. When the player loses all of their lives, the Woods Watchers catch up to Wario and trap him in a cage before displaying "[[Game Over]]." If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Wario breaks out of the cage and the chase resumes.


{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
Line 17: Line 17:
!colspan="2" class="unsortable" style="background-color:#e3d855"|Form
!colspan="2" class="unsortable" style="background-color:#e3d855"|Form
!rowspan="2" class="unsortable" style="background-color:#e3d855"|Glyph (if applicable)
!rowspan="2" class="unsortable" style="background-color:#e3d855"|Glyph (if applicable)
!rowspan="2" style="background-color:#e3d855"|Available in Story Mode?
|-
|-
!class="unsortable" style="background-color:#e3d855"|1 player
!class="unsortable" style="background-color:#e3d855"|1 player
Line 28: Line 29:
|rowspan="13" colspan="2"|Choo Choo
|rowspan="13" colspan="2"|Choo Choo
|rowspan="13" style="background-color:#D6D6D6"|
|rowspan="13" style="background-color:#D6D6D6"|
|bgcolor=red|No
|-
|-
|'''[[Bell Chorus]]'''
|'''[[Bell Chorus]]'''
|[[File:WWMIBellChorusSingleplayer.jpg|150px]]
|[[File:WWMIBellChorusSingleplayer.jpg|150px]]
|colspan=2 align=left|"''Ring the bell along with the notes comin' at you! The trick to good sound is to shake with a snap.''"
|colspan=2 align=left|"''Ring the bell along with the notes comin' at you! The trick to good sound is to shake with a snap.''"
|bgcolor=green|Yes
|-
|-
|'''''[[Bucket Brigade]]'''''
|'''''[[Bucket Brigade]]'''''
Line 37: Line 40:
|align=left|"''Whoa! MY house is on fire! Grab a bucket and put it out already!''"
|align=left|"''Whoa! MY house is on fire! Grab a bucket and put it out already!''"
|align=left|"''Whoa! MY house is on fire! Grab your buckets and put it out already!''"
|align=left|"''Whoa! MY house is on fire! Grab your buckets and put it out already!''"
|bgcolor=green|Yes
|-
|-
|[[Cheers!]]
|[[Cheers!]]
|[[File:WWMICheers.jpg|150px]]
|[[File:WWMICheers.jpg|150px]]
|colspan=2 align=left|"''Clink your glasses and cheeeeeer! Whoa there, one at a time!''"
|colspan=2 align=left|"''Clink your glasses and cheeeeeer! Whoa there, one at a time!''"
|bgcolor=green|Yes
|-
|-
|[[Code Dependency]]
|[[Code Dependency]]
|[[File:WWMICodeDependency.jpg|150px]]
|[[File:WWMICodeDependency.jpg|150px]]
|colspan=2 align=left|"''Huh? There's a barcode on this thing somewhere. What am I supposed to do if the scanner won't reach? Turn it?! That's too much work!''"
|colspan=2 align=left|"''Huh? There's a barcode on this thing somewhere. What am I supposed to do if the scanner won't reach? Turn it?! That's too much work!''"
|bgcolor=red|No
|-
|-
|[[Cutting Board]]
|[[Cutting Board]]
|[[File:WWMICuttingBoard.jpg|150px]]
|[[File:WWMICuttingBoard.jpg|150px]]
|colspan=2 align=left|"''Even us big shots gotta cook sometimes! Just slap some food down and chop it up. What's the big deal?''
|colspan=2 align=left|"''Even us big shots gotta cook sometimes! Just slap some food down and chop it up. What's the big deal?''
|bgcolor=green|Yes
|-
|-
|[[Jailbreak]]
|[[Jailbreak]]
|[[File:WWMI prison microgame.jpg|150px]]
|[[File:WWMI prison microgame.jpg|150px]]
|colspan=2 align=left|"''Someone locked me up! Eh, bet I could bend these bars open in no time.''"
|colspan=2 align=left|"''Someone locked me up! Eh, bet I could bend these bars open in no time.''"
|bgcolor=green|Yes
|-
|-
|''[[Locomotion]]''
|''[[Locomotion]]''
|[[File:WWMI train microgame.jpg|150px]]
|[[File:WWMI train microgame.jpg|150px]]
|colspan=2 align=left|"''The Wario Express moves by jogging its arms. The faster they go, the faster it moves. But cut it out once you get to the station!''"
|colspan=2 align=left|"''The Wario Express moves by jogging its arms. The faster they go, the faster it moves. But cut it out once you get to the station!''"
|bgcolor=green|Yes
|-
|-
|[[Loose Drawers]]
|[[Loose Drawers]]
|[[File:WWMILooseDrawers.jpg|150px]]
|[[File:WWMILooseDrawers.jpg|150px]]
|colspan=2 align=left|"''What's wrong with this drawer? I pulled with both hands and really gave it some oomph, but-- Oh, it opened.''"
|colspan=2 align=left|"''What's wrong with this drawer? I pulled with both hands and really gave it some oomph, but-- Oh, it opened.''"
|bgcolor=green|Yes
|-
|-
|[[Speed Skate]]
|[[Speed Skate]]
|[[File:WWMISpeedSkate.jpg|150px]]
|[[File:WWMISpeedSkate.jpg|150px]]
|colspan=2 align=left|"''Beat the other guy for Team Wario! And hey--you go faster if you swing your arms wide. So swing already!''"
|colspan=2 align=left|"''Beat the other guy for Team Wario! And hey--you go faster if you swing your arms wide. So swing already!''"
|bgcolor=green|Yes
|-
|-
|'''''[[Stony Look]]'''''
|'''''[[Stony Look]]'''''
|[[File:WWMIStonyLook.png|150px]]
|[[File:WWMIStonyLook.png|150px]]
|colspan=2 align=left|"''Call me Wadusa! If I see anyone move, they'll be nothin' but rocks. Think you can make it to the car?''"
|colspan=2 align=left|"''Call me Wadusa! If I see anyone move, they'll be nothin' but rocks. Think you can make it to the car?''"
|bgcolor=green|Yes
|-
|-
|{{sort|Way I Like It, The|[[The Way I Like It]]}}
|{{sort|Way I Like It, The|[[The Way I Like It]]}}
|[[File:WWMITheWayILikeIt.png|150px]]
|[[File:WWMITheWayILikeIt.png|150px]]
|colspan=2 align=left|"''Make me a drink! The color should be just like the picture. Don't pour too much or too little! That's just gross!''"
|colspan=2 align=left|"''Make me a drink! The color should be just like the picture. Don't pour too much or too little! That's just gross!''"
|bgcolor=red|No
|-
|-
|{{sort|^|'''Boss:''' '''[[Octoblocker]]'''}}
|{{sort|^|'''Boss:''' '''[[Octoblocker]]'''}}
|[[File:Octoblocker.png|150px]]
|[[File:Octoblocker.png|150px]]
|colspan=2 align=left|"''Go easy on me, and you'll take a hit from one of my suckers! What? You brought hammers?! Then I'll throw in some electric eels for ya! Bwahahaha!''"
|colspan=2 align=left|"''Go easy on me, and you'll take a hit from one of my suckers! What? You brought hammers?! Then I'll throw in some electric eels for ya! Bwahahaha!''"
|bgcolor=green|Yes
|}
|}


===Order===
===Order===
{|class="wikitable" style="text-align:center"
The speed increases by one semitone at microgame #4 and further increases by another semitone at microgame #7.
|-
 
|-align=center
{| class="wikitable" style="text-align:center"
!Before "[[Speed Up!]]"<br><small>(3 in any order)</small>
!Before "[[Speed Up!]]"<br><small>(3 in any order)</small>
!After first "Speed Up!"<br><small>(3 in any order)</small>
!After first "Speed Up!"<br><small>(3 in any order)</small>
Line 135: Line 149:


==Mermaid Meet and Greet==
==Mermaid Meet and Greet==
'''Mermaid Meet and Greet''' is [[Mona]]'s set of microgames, unlocked when Stone-Cold Welcome has been beaten. It introduces two new forms: Sky Stretch and Knight. The intermission stage consists of Mona swimming through the ocean. The number of lives is depicted by oxygen tanks. Fish are formed to depict the score. A coral plant blows a bubble showing the form, as a school of fish appears in front of Mona to reveal a microgame. If the player wins, the school of fish dissipates to reveal a sea turtle, manatee, or manta ray. If the player loses, an octopus is revealed instead, which sprays Mona with ink, and an oxygen tank leaks and drops as she shakes her head to dissipate the ink; if a tag-in is triggered, she does not shake her head. When the player encounters the boss, Mona encounters a swarm of fish consisting of clownfish, regal tang fish, yellow tang fish, and Moorish idol fish. When the boss is defeated, the school dissipates to reveal a mermaid (a silhouette in Story Mode, and an actual mermaid afterwards). When the player loses all of their lives, the ink completely covers the screen, and "Game Over" is displayed. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Mona shakes off the ink and continues to swim.
'''Mermaid Meet and Greet''' is [[Mona]]'s set of microgames, unlocked when [[#Stone-Cold Welcome|Stone-Cold Welcome]] has been beaten. It introduces two new forms: Sky Stretch and Knight. The intermission stage consists of Mona swimming through the ocean. The number of lives is depicted by oxygen tanks. Fish are formed to depict the score. A coral plant blows a bubble showing the form, as a school of fish appears in front of Mona to reveal a microgame. If the player wins, the school of fish dissipates to reveal a sea turtle, manatee, or manta ray. If the player loses, an octopus is revealed instead, which sprays Mona with ink, and an oxygen tank leaks and drops as she shakes her head to dissipate the ink; if a tag-in is triggered, she does not shake her head. When the player encounters the boss, Mona encounters a swarm of fish consisting of clownfish, regal tang fish, yellow tang fish, and Moorish idol fish. When the boss is defeated, the school dissipates to reveal a mermaid (a silhouette in Story Mode, and an actual mermaid afterwards). When the player loses all of their lives, the ink completely covers the screen, and "Game Over" is displayed. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Mona shakes off the ink and continues to swim.


{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
Line 143: Line 157:
!colspan="2" style="background-color:#FDBB6F"|Form
!colspan="2" style="background-color:#FDBB6F"|Form
!rowspan="2" class="unsortable" style="background-color:#FDBB6F"|Glyph (if applicable)
!rowspan="2" class="unsortable" style="background-color:#FDBB6F"|Glyph (if applicable)
!rowspan="2" style="background-color:#FDBB6F"|Available in Story Mode?
|-
|-
!class="unsortable" style="background-color:#FDBB6F"|1 player
!class="unsortable" style="background-color:#FDBB6F"|1 player
Line 154: Line 169:
|colspan=2|Sky Stretch
|colspan=2|Sky Stretch
|rowspan="21" style="background-color:#D6D6D6"|
|rowspan="21" style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''''[[Batter Up (WarioWare: Move It!)|Batter Up]]'''''
|'''''[[Batter Up (WarioWare: Move It!)|Batter Up]]'''''
Line 161: Line 177:
|Knight
|Knight
|Choo Choo
|Choo Choo
|bgcolor=green|Yes
|-
|-
|'''''[[Biggest Fan (WarioWare: Move It!)|Biggest Fan]]'''''
|'''''[[Biggest Fan (WarioWare: Move It!)|Biggest Fan]]'''''
Line 167: Line 184:
|align=left|"''Wave the fan using big movements to blow all the fuzz off! The person getting fanned should turn around so the wind can reach the hair balls.''"
|align=left|"''Wave the fan using big movements to blow all the fuzz off! The person getting fanned should turn around so the wind can reach the hair balls.''"
|colspan=2|Sky Stretch
|colspan=2|Sky Stretch
|bgcolor=green|Yes
|-
|-
|[[De-Stocking]]
|[[De-Stocking]]
Line 172: Line 190:
|colspan=2 align=left|"''Nobody likes getting stuck in a stocking. Reel in the stocking with both hands to yank it off! (This game is a work of fiction. It's not cool or attractive to put a stocking over your head in real life.)''"
|colspan=2 align=left|"''Nobody likes getting stuck in a stocking. Reel in the stocking with both hands to yank it off! (This game is a work of fiction. It's not cool or attractive to put a stocking over your head in real life.)''"
|colspan=2|Knight
|colspan=2|Knight
|bgcolor=green|Yes
|-
|-
|[[Denied!]]
|[[Denied!]]
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|colspan=2 align=left|"''Time your jump to block the other team's spike. They might try to fake you out, so watch the ball closely.''"
|colspan=2 align=left|"''Time your jump to block the other team's spike. They might try to fake you out, so watch the ball closely.''"
|colspan=2|Sky Stretch
|colspan=2|Sky Stretch
|bgcolor=red|No
|-
|-
|'''[[Gold Digger]]'''
|'''[[Gold Digger]]'''
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|colspan=2 align=left|"''Adjust the angles of your hands, and plunge them into the giant nostrils! Watch the stripe designs in the background to help your aim. Why is this important? Uh... I'm not sure.''"
|colspan=2 align=left|"''Adjust the angles of your hands, and plunge them into the giant nostrils! Watch the stripe designs in the background to help your aim. Why is this important? Uh... I'm not sure.''"
|colspan=2|Sky Stretch
|colspan=2|Sky Stretch
|bgcolor=green|Yes
|-
|-
|''[[Helping Hands]]''
|''[[Helping Hands]]''
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|colspan=2 align=left|"''Grab our hands so we can pull you up! Hold on tight with both hands, and don't touch the other stuff!''"
|colspan=2 align=left|"''Grab our hands so we can pull you up! Hold on tight with both hands, and don't touch the other stuff!''"
|colspan=2|Sky Stretch
|colspan=2|Sky Stretch
|bgcolor=green|Yes
|-
|-
|''[[I Spyglass]]''
|''[[I Spyglass]]''
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|colspan=2 align=left|"''Did you just see a guy flying around somewhere? Get your telescope ready and find him! It's easy if you follow the contrail.''"
|colspan=2 align=left|"''Did you just see a guy flying around somewhere? Get your telescope ready and find him! It's easy if you follow the contrail.''"
|colspan=2|Knight
|colspan=2|Knight
|bgcolor=red|No
|-
|-
|[[Nunchaku Practice]]
|[[Nunchaku Practice]]
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|colspan=2 align=left|"''Hi-yah! Welcome to the dojo! Use the Form Stones you're holding to copy my moves. The trick is to make full, clear motions.''"
|colspan=2 align=left|"''Hi-yah! Welcome to the dojo! Use the Form Stones you're holding to copy my moves. The trick is to make full, clear motions.''"
|colspan=2|Knight
|colspan=2|Knight
|bgcolor=red|No
|-
|-
|'''[[Pepper Mill]]'''
|'''[[Pepper Mill]]'''
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|colspan=2 align=left|"''Twist the pepper mill with both hands to grind out pepper. I like enough to cover the whole dish! What? Too much?''"
|colspan=2 align=left|"''Twist the pepper mill with both hands to grind out pepper. I like enough to cover the whole dish! What? Too much?''"
|colspan=2|Knight
|colspan=2|Knight
|bgcolor=green|Yes
|-
|-
|''[[Rainy Day]]''
|''[[Rainy Day]]''
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|colspan=2 align=left|"''Block the rain with your umbrella so your fresh clothes don't get wet. Be careful of the cars splashing water too!''"
|colspan=2 align=left|"''Block the rain with your umbrella so your fresh clothes don't get wet. Be careful of the cars splashing water too!''"
|colspan=2|Knight
|colspan=2|Knight
|bgcolor=green|Yes
|-
|-
|[[Seaweedy]]
|[[Seaweedy]]
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|colspan=2 align=left|"''Look out! It's a shark! Pretend to be seaweed by waving your arms around. The shark won't notice a thing!''"
|colspan=2 align=left|"''Look out! It's a shark! Pretend to be seaweed by waving your arms around. The shark won't notice a thing!''"
|colspan=2|Sky Stretch
|colspan=2|Sky Stretch
|bgcolor=green|Yes
|-
|-
|[[Snowball Fight (microgame)|Snowball Fight]]
|[[Snowball Fight (microgame)|Snowball Fight]]
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|colspan=2 align=left|"''Make throwing motions to toss snowballs at the snowman. The big ones will need two hits to go down.''"
|colspan=2 align=left|"''Make throwing motions to toss snowballs at the snowman. The big ones will need two hits to go down.''"
|colspan=2|Sky Stretch
|colspan=2|Sky Stretch
|bgcolor=green|Yes
|-
|-
|[[Star Light, Star Bright]]
|[[Star Light, Star Bright]]
Line 222: Line 250:
|colspan=2 align=left|"''Keep flipping the stars in your hands until they shine. Each turn makes their glow a little brighter. Make them shine bright and light up the night!''"
|colspan=2 align=left|"''Keep flipping the stars in your hands until they shine. Each turn makes their glow a little brighter. Make them shine bright and light up the night!''"
|colspan=2|Sky Stretch
|colspan=2|Sky Stretch
|bgcolor=red|No
|-
|-
|'''[[Synchronized Swim]]'''
|'''[[Synchronized Swim]]'''
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|colspan=2 align=left|"''"What routine were we doing again? Ehhh, I'll just copy the others." Quickly match the pose of your fellow swimmers before you surface!''"
|colspan=2 align=left|"''"What routine were we doing again? Ehhh, I'll just copy the others." Quickly match the pose of your fellow swimmers before you surface!''"
|colspan=2|Sky Stretch
|colspan=2|Sky Stretch
|bgcolor=green|Yes
|-
|-
|[[Take the Plunger]]
|[[Take the Plunger]]
Line 232: Line 262:
|colspan=2 align=left|"''Oh no...the toilet's clogged. Nothing to do but push the plunger down, then pull it up with a POP! So this is what caused all the trouble...''"
|colspan=2 align=left|"''Oh no...the toilet's clogged. Nothing to do but push the plunger down, then pull it up with a POP! So this is what caused all the trouble...''"
|colspan=2|Knight
|colspan=2|Knight
|bgcolor=green|Yes
|-
|-
|[[Throw-In]]
|[[Throw-In]]
Line 237: Line 268:
|colspan=2 align=left|"''"Over here! Gimme the ball!" Face the open player and throw them the ball.''"
|colspan=2 align=left|"''"Over here! Gimme the ball!" Face the open player and throw them the ball.''"
|colspan=2|Sky Stretch
|colspan=2|Sky Stretch
|bgcolor=red|No
|-
|-
|[[Well-Done]]
|[[Well-Done]]
Line 242: Line 274:
|colspan=2 align=left|"''Cooking over an open flame is the best. Roast the ingredients until they're perfectly done. Just don't melt the ice!''"
|colspan=2 align=left|"''Cooking over an open flame is the best. Roast the ingredients until they're perfectly done. Just don't melt the ice!''"
|colspan=2|Knight
|colspan=2|Knight
|bgcolor=green|Yes
|-
|-
|'''[[Who Goes There!]]'''
|'''[[Who Goes There!]]'''
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|colspan=2 align=left|"''Some weirdos are after the treasure! Drive them off with a poke from your weapon.''"
|colspan=2 align=left|"''Some weirdos are after the treasure! Drive them off with a poke from your weapon.''"
|colspan=2|Knight
|colspan=2|Knight
|bgcolor=green|Yes
|-
|-
|[[Wiper Wave]]
|[[Wiper Wave]]
Line 252: Line 286:
|colspan=2 align=left|"''It's kinda hard to see through the windshield. Use the wipers to get rid of the fog and dirt. A couple of wipes should clear away even the toughest grime!''"
|colspan=2 align=left|"''It's kinda hard to see through the windshield. Use the wipers to get rid of the fog and dirt. A couple of wipes should clear away even the toughest grime!''"
|colspan=2|Sky Stretch
|colspan=2|Sky Stretch
|bgcolor=green|Yes
|-
|-
|{{sort|^|'''Boss:''' '''[[Candle Bear]]'''}}
|{{sort|^|'''Boss:''' '''[[Candle Bear]]'''}}
Line 258: Line 293:
|align=left|"''Our last line of defense between the cake and an army of ants is...Candle Bears! Use the flames to melt the ice, fire the cannon, and beat back the boss ant! Don't give up if one candle gets soaked--use the other one or your friend's bear to light it again, and keep fighting!''"
|align=left|"''Our last line of defense between the cake and an army of ants is...Candle Bears! Use the flames to melt the ice, fire the cannon, and beat back the boss ant! Don't give up if one candle gets soaked--use the other one or your friend's bear to light it again, and keep fighting!''"
|colspan=2|Sky Stretch
|colspan=2|Sky Stretch
|bgcolor=green|Yes
|}
|}


===Order===
===Order===
{|class="wikitable" style="text-align:center"
The speed increases by one semitone at microgame #6 and further increases by another semitone at microgame #10.
|-
 
|-align=center
{| class="wikitable" style="text-align:center"
!Before "Speed Up!"<br><small>(5 in any order)</small>
!Before "Speed Up!"<br><small>(5 in any order)</small>
!After first "Speed Up!"<br><small>(4 in any order)</small>
!After first "Speed Up!"<br><small>(4 in any order)</small>
Line 270: Line 306:
|-
|-
|''[[Badger Burrow]]''
|''[[Badger Burrow]]''
|'''''[[Batter Up (WarioWare: Move It!)|Batter Up]]'''''
|rowspan=2|'''''[[Batter Up (WarioWare: Move It!)|Batter Up]]'''''
|[[De-Stocking]]
|rowspan=4|[[De-Stocking]]
|rowspan=8|'''[[Candle Bear]]'''
|rowspan=8|'''[[Candle Bear]]'''
|-
|-
|'''''[[Biggest Fan (WarioWare: Move It!)|Biggest Fan]]'''''
|'''''[[Biggest Fan (WarioWare: Move It!)|Biggest Fan]]'''''
|[[Denied!]]
|'''[[Gold Digger]]'''
|-
|-
|''[[I Spyglass]]''
|''[[I Spyglass]]''
|''[[Helping Hands]]''
|[[Denied!]]
|[[Snowball Fight (microgame)|Snowball Fight]]
|-
|-
|'''[[Pepper Mill]]'''
|'''[[Pepper Mill]]'''
|[[Nunchaku Practice]]
|''[[Helping Hands]]''
|[[Throw-In]]
|-
|-
|''[[Rainy Day]]''
|''[[Rainy Day]]''
|[[Seaweedy]]
|[[Nunchaku Practice]]
|'''[[Who Goes There!]]'''
|'''[[Gold Digger]]'''
|-
|-
|[[Star Light, Star Bright]]
|[[Star Light, Star Bright]]
|'''[[Synchronized Swim]]'''
|[[Seaweedy]]
|rowspan=3 style="background-color:#D6D6D6"|N/A
|[[Snowball Fight (microgame)|Snowball Fight]]
|-
|-
|[[Take the Plunger]]
|[[Take the Plunger]]
|[[Well-Done]]
|'''[[Synchronized Swim]]'''
|[[Throw-In]]
|-
|-
|[[Wiper Wave]]
|[[Wiper Wave]]
|style="background-color:#D6D6D6"|N/A
|[[Well-Done]]
|'''[[Who Goes There!]]'''
|}
|}


Line 330: Line 364:


==A Curious Case of Cave Art==
==A Curious Case of Cave Art==
'''A Curious Case of Cave Art''' is [[Dr. Crygor]], [[Penny]], and [[Mike]]'s set of microgames, unlocked when Mermaid Meet and Greet has been beaten. It introduces two new forms: Massage and Big Cheese, as well as the Trust Tether Sign, if this level is played before [[Ashley]] or [[Orbulon]]'s levels. The intermission stage consists of Crygor, Penny, and Mike standing on a stage in front of the [[Caresawayan]], who is making requests to the three. The number of lives is depicted by pencils. One of the creatures from the intro opens its mouth to show the form, and the score is shown on a sign in the back, controlled by one of the dinosaurs. If the player wins, the Caresawayan scribbles a number of drawings on his stone tablet as Crygor, Penny, and Mike strike individual poses and both of the creatures bounce. If the player loses, Crygor, Penny, and Mike fall on the ground as the Caresawayan expresses frustration, and a pencil breaks and snaps. When the boss stage is won, the three link hands in a group pose, while the Caresawayan produces art in a frenzy. When the player loses all of their lives, the Caresawayan leaves, and "Game Over" is displayed. If the player is successful in doing the "Second Chance Stance" to continue on the first playthrough, the Caresawayan comes back.
'''A Curious Case of Cave Art''' is [[Dr. Crygor]], [[Penny]], and [[Mike]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces two new forms: Massage and Big Cheese, as well as the Trust Tether Sign, if this level is played before [[#Caveat Imptor|Caveat Imptor]] or [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]]. The intermission stage consists of Dr. Crygor, Penny, and Mike standing on a stage in front of the [[Caresawayan]], who is making requests to the three. The number of lives is depicted by pencils. One of the creatures from the intro opens its mouth to show the form, and the score is shown on a sign in the back, controlled by one of the dinosaurs. If the player wins, the Caresawayan scribbles a number of drawings on his stone tablet as Dr. Crygor, Penny, and Mike strike individual poses, both of the creatures bounce, and the dinosaurs smile. If the player loses, Dr. Crygor, Penny, and Mike fall on the ground, the Caresawayan gets angry, both of the creatures and the dinosaurs become disappointed, and a pencil breaks and snaps. When the boss stage is won, the three link hands in a group pose, while the Caresawayan produces art in a frenzy. When the player loses all of their lives, the Caresawayan leaves, and "Game Over" is displayed. If the player is successful in doing the "Second Chance Stance" to continue on the first playthrough, the Caresawayan comes back.


{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
Line 338: Line 372:
!colspan="2" style="background-color:#6879F9"|Form
!colspan="2" style="background-color:#6879F9"|Form
!rowspan="2" style="background-color:#6879F9"|Glyph (if applicable)
!rowspan="2" style="background-color:#6879F9"|Glyph (if applicable)
!rowspan="2" style="background-color:#6879F9"|Available in Story Mode?
|-
|-
!class="unsortable" style="background-color:#6879F9"|1 player
!class="unsortable" style="background-color:#6879F9"|1 player
Line 349: Line 384:
|colspan=2|Big Cheese
|colspan=2|Big Cheese
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|''[[Deep Fryer]]''
|''[[Deep Fryer]]''
Line 355: Line 391:
|colspan=2|Massage
|colspan=2|Massage
|data-sort-value=Trust Teter Sign|[[File:WWMI Drop Sign.png|50px]]<br>Trust Tether Sign
|data-sort-value=Trust Teter Sign|[[File:WWMI Drop Sign.png|50px]]<br>Trust Tether Sign
|bgcolor=green|Yes
|-
|-
|'''[[Feeding Time]]'''
|'''[[Feeding Time]]'''
Line 361: Line 398:
|colspan=2|Massage
|colspan=2|Massage
|data-sort-value=Trust Teter Sign|[[File:WWMI Drop Sign.png|50px]]<br>Trust Tether Sign
|data-sort-value=Trust Teter Sign|[[File:WWMI Drop Sign.png|50px]]<br>Trust Tether Sign
|bgcolor=green|Yes
|-
|-
|'''[[Gacha Now]]'''
|'''[[Gacha Now]]'''
Line 367: Line 405:
|colspan=2|Massage
|colspan=2|Massage
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''''[[Get the Ball Rolling]]'''''
|'''''[[Get the Ball Rolling]]'''''
Line 374: Line 413:
|colspan=2|Big Cheese
|colspan=2|Big Cheese
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Going Swimmingly]]
|[[Going Swimmingly]]
Line 380: Line 420:
|colspan=2|Massage
|colspan=2|Massage
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''''[[Handcar Escape]]'''''
|'''''[[Handcar Escape]]'''''
Line 387: Line 428:
|colspan=2|Massage
|colspan=2|Massage
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Hunky-Dory]]
|[[Hunky-Dory]]
Line 393: Line 435:
|colspan=2|Massage
|colspan=2|Massage
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=red|No
|-
|-
|[[Light 'Em Up]]
|[[Light 'Em Up]]
Line 399: Line 442:
|colspan=2|Massage
|colspan=2|Massage
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=red|No
|-
|-
|'''[[Limbo!]]'''
|'''[[Limbo!]]'''
Line 405: Line 449:
|colspan=2|Big Cheese
|colspan=2|Big Cheese
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Monkeypult]]
|[[Monkeypult]]
Line 411: Line 456:
|colspan=2|Big Cheese
|colspan=2|Big Cheese
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''''[[Needy Needles]]'''''
|'''''[[Needy Needles]]'''''
Line 417: Line 463:
|colspan=2|Big Cheese
|colspan=2|Big Cheese
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Pancake Flip]]
|[[Pancake Flip]]
Line 423: Line 470:
|colspan=2|Massage
|colspan=2|Massage
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|''[[Pure Waddle]]''
|''[[Pure Waddle]]''
Line 429: Line 477:
|colspan=2|Big Cheese
|colspan=2|Big Cheese
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Security Risk]]
|[[Security Risk]]
Line 435: Line 484:
|colspan=2|Big Cheese
|colspan=2|Big Cheese
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Shake Out the Kinks]]
|[[Shake Out the Kinks]]
Line 441: Line 491:
|colspan=2|Massage
|colspan=2|Massage
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=red|No
|-
|-
|''[[Tools of the Trade]]''
|''[[Tools of the Trade]]''
Line 447: Line 498:
|colspan=2|Big Cheese
|colspan=2|Big Cheese
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|''[[True Fluff]]''
|''[[True Fluff]]''
Line 453: Line 505:
|colspan=2|Big Cheese
|colspan=2|Big Cheese
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=red|No
|-
|-
|[[Wrung Out]]
|[[Wrung Out]]
Line 459: Line 512:
|colspan=2|Massage
|colspan=2|Massage
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[You've Got Tissues]]
|[[You've Got Tissues]]
Line 465: Line 519:
|colspan=2|Massage
|colspan=2|Massage
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|{{sort|^|'''Boss:''' '''[[Poison Apple]]'''}}
|{{sort|^|'''Boss:''' '''[[Poison Apple]]'''}}
Line 471: Line 526:
|colspan=2|Big Cheese
|colspan=2|Big Cheese
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|}
|}


===Order===
===Order===
{|class="wikitable"style="text-align:center"
The speed increases by one semitone at microgame #6 and further increases by another two semitones at microgame #11.
|-
 
|-align=center
{| class="wikitable" style="text-align:center"
!Before "Speed Up!"<br><small>(5 in any order)</small>
!Before "Speed Up!"<br><small>(5 in any order)</small>
!After first "Speed Up!"<br><small>(5 in any order)</small>
!After first "Speed Up!"<br><small>(5 in any order)</small>
Line 483: Line 539:
|-
|-
|''[[Comedy of Manners]]''
|''[[Comedy of Manners]]''
|'''[[Feeding Time]]'''
|rowspan=2|'''[[Feeding Time]]'''
|[[Going Swimmingly]]
|rowspan=4|[[Going Swimmingly]]
|rowspan=8|'''[[Poison Apple]]'''
|rowspan=8|'''[[Poison Apple]]'''
|-
|-
|''[[Deep Fryer]]''
|''[[Deep Fryer]]''
|-
|'''[[Gacha Now]]'''
|'''''[[Get the Ball Rolling]]'''''
|'''''[[Get the Ball Rolling]]'''''
|'''''[[Handcar Escape]]'''''
|-
|-
|'''[[Gacha Now]]'''
|[[Hunky-Dory]]
|[[Pancake Flip]]
|[[Pancake Flip]]
|[[Light 'Em Up]]
|-
|-
|[[Hunky-Dory]]
|'''''[[Needy Needles]]'''''
|''[[Pure Waddle]]''
|''[[Pure Waddle]]''
|'''[[Limbo!]]'''
|'''''[[Handcar Escape]]'''''
|-
|-
|'''''[[Needy Needles]]'''''
|[[Security Risk]]
|[[Shake Out the Kinks]]
|[[Shake Out the Kinks]]
|[[Monkeypult]]
|[[Light 'Em Up]]
|-
|-
|[[Security Risk]]
|''[[True Fluff]]''
|''[[Tools of the Trade]]''
|''[[Tools of the Trade]]''
|rowspan=3 style="background-color:#D6D6D6"|
|'''[[Limbo!]]'''
|-
|-
|''[[True Fluff]]''
|[[You've Got Tissues]]
|[[Wrung Out]]
|[[Wrung Out]]
|-
|[[Monkeypult]]
|[[You've Got Tissues]]
|style="background-color:#D6D6D6"|
|}
|}


Line 543: Line 597:


==Caveat Imptor==
==Caveat Imptor==
'''Caveat Imptor''' is [[Ashley]] and [[Red (WarioWare series)|Red]]'s set of microgames, unlocked when Mermaid Meet and Greet has been beaten. It introduces two new forms: Tug-of-War and Scales, as well as the Trust Tether Sign, if this level is played before [[Orbulon]] or [[Dr. Crygor]]'s levels. The intermission stage consists of Ashley feeding a shrunken Red some red berries, and dancing unbloomed tulips. The score indicator is a worm on a leaf. The number of lives are represented by potion vials. A tulip spits out a seed revealing the form. If the player wins, Red eats the berry happily, and tulips bloom and dance. If the player loses, Red still eats it, but gets sick from the discolored berry and turns blue, and a potion vial pops open to heal him; if a tag-in is triggered, Red does not turn blue. During a Speed-Up, Ashley fills her basket with more red berries. When the player encounters the boss, Ashley feeds Red the rest of the berries in her basket at the same time. When the boss is defeated, Red becomes full, and tulips bloom and sway. When the player loses all their lives, Red faints with birds circling his head and a "Game Over" appears. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Red is revived.
'''Caveat Imptor''' is [[Ashley]] and [[Red (WarioWare series)|Red]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces two new forms: Tug-of-War and Scales, as well as the Trust Tether Sign, if this level is played before [[#A Curious Case of Cave Art|A Curious Case of Cave Art]] or [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]]. The intermission stage consists of Ashley feeding a shrunken Red some red berries, and dancing unbloomed tulips. The score indicator is a worm on a leaf. The number of lives are represented by potion vials. A tulip spits out a seed revealing the form. If the player wins, Red eats the berry happily, and tulips bloom and dance. If the player loses, Red still eats it, but gets sick from the discolored berry and turns blue, and a potion vial pops open to heal him; if a tag-in is triggered, Red does not turn blue. During a Speed-Up, Ashley fills her basket with more red berries. When the player encounters the boss, Ashley feeds Red the rest of the berries in her basket at the same time. When the boss is defeated, Red becomes full, and tulips bloom and sway. When the player loses all their lives, Red faints with birds circling his head and a "Game Over" appears. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Red is revived.
 
The name of the stage comes from a Latin phrase that means "May (the) buyer beware." (''Caveāt ēmptōr.'')


{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
Line 551: Line 607:
!colspan="2" style="background-color:#D34553"|Form
!colspan="2" style="background-color:#D34553"|Form
!rowspan="2" style="background-color:#D34553"|Glyph (if applicable)
!rowspan="2" style="background-color:#D34553"|Glyph (if applicable)
!rowspan="2" style="background-color:#D34553"|Available in Story Mode?
|-
|-
!class="unsortable" style="background-color:#D34553"|1 player
!class="unsortable" style="background-color:#D34553"|1 player
Line 562: Line 619:
|colspan=2|Tug-of-War
|colspan=2|Tug-of-War
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Caught in the Act]]
|[[Caught in the Act]]
Line 568: Line 626:
|colspan=2|Scales
|colspan=2|Scales
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=red|No
|-
|-
|[[Chop to It]]
|[[Chop to It]]
Line 574: Line 633:
|colspan=2|Tug-of-War
|colspan=2|Tug-of-War
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|''[[Crossing Guard (WarioWare: Move It!)|Crossing Guard]]''
|''[[Crossing Guard (WarioWare: Move It!)|Crossing Guard]]''
Line 580: Line 640:
|colspan=2|Scales
|colspan=2|Scales
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Dress for Success (microgame)|Dress for Success]]
|[[Dress for Success (microgame)|Dress for Success]]
Line 586: Line 647:
|colspan=2|Scales
|colspan=2|Scales
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Gas Guzzler]]
|[[Gas Guzzler]]
Line 592: Line 654:
|colspan=2|Tug-of-War
|colspan=2|Tug-of-War
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=red|No
|-
|-
|'''[[Harvest Man]]'''
|'''[[Harvest Man]]'''
Line 598: Line 661:
|colspan=2|Scales
|colspan=2|Scales
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Hour Hands]]
|[[Hour Hands]]
Line 604: Line 668:
|colspan=2|Scales
|colspan=2|Scales
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''[[Last Line of Defense]]'''
|'''[[Last Line of Defense]]'''
Line 610: Line 675:
|colspan=2|Tug-of-War
|colspan=2|Tug-of-War
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Lock Hands]]
|[[Lock Hands]]
Line 616: Line 682:
|colspan=2|Scales
|colspan=2|Scales
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Panel Expert]]
|[[Panel Expert]]
Line 622: Line 689:
|colspan=2|Scales
|colspan=2|Scales
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Party Foul]]
|[[Party Foul]]
Line 628: Line 696:
|colspan=2|Tug-of-War
|colspan=2|Tug-of-War
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''''[[Presents of Mine]]'''''
|'''''[[Presents of Mine]]'''''
Line 636: Line 705:
|Choo Choo
|Choo Choo
|data-sort-value=Trust Teter Sign|[[File:WWMI Drop Sign.png|50px]]<br>Trust Tether Sign
|data-sort-value=Trust Teter Sign|[[File:WWMI Drop Sign.png|50px]]<br>Trust Tether Sign
|bgcolor=red|No
|-
|-
|''[[Spear Me]]''
|''[[Spear Me]]''
Line 642: Line 712:
|colspan=2|Tug-of-War
|colspan=2|Tug-of-War
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=red|No
|-
|-
|'''''[[Squeaky-Clean]]'''''
|'''''[[Squeaky-Clean]]'''''
Line 649: Line 720:
|colspan=2|Tug-of-War
|colspan=2|Tug-of-War
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Take a Stab (microgame)|Take a Stab]]
|[[Take a Stab (microgame)|Take a Stab]]
Line 655: Line 727:
|colspan=2|Tug-of-War
|colspan=2|Tug-of-War
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''[[This Side Up]]'''
|'''[[This Side Up]]'''
Line 661: Line 734:
|colspan=2|Scales
|colspan=2|Scales
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''''[[Thorny Path]]'''''
|'''''[[Thorny Path]]'''''
Line 667: Line 741:
|colspan=2|Tug-of-War
|colspan=2|Tug-of-War
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Tilt the Scale]]
|[[Tilt the Scale]]
Line 673: Line 748:
|colspan=2|Scales
|colspan=2|Scales
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Watering Can-Do]]
|[[Watering Can-Do]]
Line 679: Line 755:
|colspan=2|Tug-of-War
|colspan=2|Tug-of-War
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|{{sort|^|'''Boss:''' '''[[Flight of Icarus]]'''}}
|{{sort|^|'''Boss:''' '''[[Flight of Icarus]]'''}}
Line 685: Line 762:
|colspan=2|Scales
|colspan=2|Scales
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|}
|}


===Order===
===Order===
{|class="wikitable"style="text-align:center"
The speed increases by one semitone at microgame #6 and further increases by another two semitones at microgame #11.
|-
 
|-align=center
{| class="wikitable" style="text-align:center"
!Before "Speed Up!"<br><small>(5 in any order)</small>
!Before "Speed Up!"<br><small>(5 in any order)</small>
!After first "Speed Up!"<br><small>(5 in any order)</small>
!After first "Speed Up!"<br><small>(5 in any order)</small>
Line 697: Line 775:
|-
|-
|[[Broom Ride]]
|[[Broom Ride]]
|''[[Crossing Guard (WarioWare: Move It!)|Crossing Guard]]''
|rowspan=3|''[[Crossing Guard (WarioWare: Move It!)|Crossing Guard]]''
|[[Caught in the Act]]
|rowspan=6|[[Caught in the Act]]
|rowspan=9|'''[[Flight of Icarus]]'''
|rowspan=9|'''[[Flight of Icarus]]'''
|-
|-
|[[Chop to It]]
|[[Chop to It]]
|[[Gas Guzzler]]
|[[Lock Hands]]
|-
|-
|[[Dress for Success (microgame)|Dress for Success]]
|[[Dress for Success (microgame)|Dress for Success]]
|[[Panel Expert]]
|'''''[[Squeaky-Clean]]'''''
|-
|-
|'''[[Harvest Man]]'''
|'''[[Harvest Man]]'''
|[[Party Foul]]
|[[Gas Guzzler]]
|[[Take a Stab (microgame)|Take a Stab]]
|-
|-
|[[Hour Hands]]
|[[Hour Hands]]
|'''[[This Side Up]]'''
|[[Panel Expert]]
|rowspan=5 style="background-color:#D6D6D6"|
|-
|-
|'''[[Last Line of Defense]]'''
|'''[[Last Line of Defense]]'''
|'''''[[Thorny Path]]'''''
|[[Party Foul]]
|-
|-
|'''''[[Presents of Mine]]'''''
|'''''[[Presents of Mine]]'''''
|[[Watering Can-Do]]
|'''[[This Side Up]]'''
|[[Lock Hands]]
|-
|-
|''[[Spear Me]]''
|''[[Spear Me]]''
|rowspan=2 style="background-color:#D6D6D6"|N/A
|'''''[[Thorny Path]]'''''
|'''''[[Squeaky-Clean]]'''''
|-
|-
|[[Tilt the Scale]]
|[[Tilt the Scale]]
|[[Watering Can-Do]]
|[[Take a Stab (microgame)|Take a Stab]]
|}
|}


Line 758: Line 834:


==Sweet Dreams, Sweeter Fruit==
==Sweet Dreams, Sweeter Fruit==
'''Sweet Dreams, Sweeter Fruit''' is  [[Orbulon]]'s set of microgames, unlocked when Mermaid Meet and Greet has been beaten. It introduces three new forms: Lifter, Gift Giver, and Ba-KAW, as well as the Trust Tether Sign, if this level is played before [[Ashley]] or [[Dr. Crygor]]'s levels. The intermission stage consists of tiny Orbulons mining into neurons within Orbulon's mindscape in order to recover memories. The background, when not covered in purple fog, features various elements of Orbulon's stages from past ''WarioWare'' games such as a rocket ship from ''[[WarioWare: D.I.Y.]]'' and a pyramid and golden moai from ''[[WarioWare: Get It Together!]]''. The number of lives is represented by pickaxes. The score indicator is on a smaller neuron in the corner. If the player wins, shiny liquid erupts the neuron as the Orbulons celebrate, and the fog in the background clears up before transitioning to the next neuron. If the player loses, smoke comes out instead, the Orbulons fight with each other, and a pickaxe detaches from its handle before transitioning; if a tag-in is triggered, there is no smoke or transition and the Orbulons pick back up their pickaxes. During a speed up, [[Alien Bunny|Alien Bunnies]] can be seen flying across. When the player encounters the boss, the Orbulons begin mining into a neuron with an orange nucleus. If the boss is defeated, the [[Oinker]] comes out of the neuron with the liquid (only in Story Mode). When the player loses all their lives, fog fully covers the screen. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the fog dissipates and the Orbulons continue to mine.
'''Sweet Dreams, Sweeter Fruit''' is  [[Orbulon]]'s set of microgames, unlocked when [[#Mermaid Meet and Greet|Mermaid Meet and Greet]] has been beaten. It introduces three new forms: Lifter, Gift Giver, and Ba-KAW, as well as the Trust Tether Sign, if this level is played before [[#A Curious Case of Cave Art|A Curious Case of Cave Art]] or [[#Caveat Imptor|Caveat Imptor]]. The intermission stage consists of tiny Orbulons mining into neurons within Orbulon's mindscape in order to recover memories. The background, when not covered in purple fog, features various elements of Orbulon's stages from past ''WarioWare'' games such as a rocket ship from ''[[WarioWare: D.I.Y.]]'' and a pyramid and golden moai from ''[[WarioWare: Get It Together!]]''. The number of lives is represented by pickaxes. The score indicator is on a smaller neuron in the corner. If the player wins, shiny liquid erupts the neuron as the Orbulons celebrate, and the fog in the background clears up before transitioning to the next neuron. If the player loses, smoke comes out instead, the Orbulons fight with each other, and a pickaxe detaches from its handle before transitioning; if a tag-in is triggered, there is no smoke or transition and the Orbulons pick back up their pickaxes. During a speed up, [[Alien Bunny|Alien Bunnies]] can be seen flying across. When the player encounters the boss, the Orbulons begin mining into a neuron with an orange nucleus. If the boss is defeated, the [[Oinker]] comes out of the neuron with the liquid (only in Story Mode). When the player loses all their lives, fog fully covers the screen. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the fog dissipates and the Orbulons continue to mine.


{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
Line 766: Line 842:
!colspan="2" style="background-color:#F483BE"|Form
!colspan="2" style="background-color:#F483BE"|Form
!rowspan="2" style="background-color:#F483BE"|Glyph (if applicable)
!rowspan="2" style="background-color:#F483BE"|Glyph (if applicable)
!rowspan="2" style="background-color:#F483BE"|Available in Story Mode?
|-
|-
!class="unsortable" style="background-color:#F483BE"|1 player
!class="unsortable" style="background-color:#F483BE"|1 player
Line 777: Line 854:
|colspan=2|Lifter
|colspan=2|Lifter
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Catch and Release]]
|[[Catch and Release]]
Line 783: Line 861:
|colspan=2|Lifter
|colspan=2|Lifter
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''''[[Cormorant Catch]]'''''
|'''''[[Cormorant Catch]]'''''
Line 791: Line 870:
|Knight
|Knight
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Fair-Weather Friend]]
|[[Fair-Weather Friend]]
Line 797: Line 877:
|colspan=2|Ba-KAW
|colspan=2|Ba-KAW
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''[[Feeling Peckish]]'''
|'''[[Feeling Peckish]]'''
Line 804: Line 885:
|colspan=2|Ba-KAW
|colspan=2|Ba-KAW
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''[[Handful of Sugar]]'''
|'''[[Handful of Sugar]]'''
Line 810: Line 892:
|colspan=2|Gift Giver
|colspan=2|Gift Giver
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Hold It Together]]
|[[Hold It Together]]
Line 816: Line 899:
|colspan=2|Ba-KAW
|colspan=2|Ba-KAW
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Hungry Boy]]
|[[Hungry Boy]]
Line 822: Line 906:
|colspan=2|Lifter
|colspan=2|Lifter
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Lowball Glass]]
|[[Lowball Glass]]
Line 828: Line 913:
|colspan=2|Gift Giver
|colspan=2|Gift Giver
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Mountain Man]]
|[[Mountain Man]]
Line 834: Line 920:
|colspan=2|Ba-KAW
|colspan=2|Ba-KAW
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Pull-Up]]
|[[Pull-Up]]
Line 840: Line 927:
|colspan=2|Lifter
|colspan=2|Lifter
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''[[Speed Bag]]'''
|'''[[Speed Bag]]'''
Line 846: Line 934:
|colspan=2|Lifter
|colspan=2|Lifter
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=red|No
|-
|-
|[[Shoo, Fly]]
|[[Shoo, Fly]]
Line 852: Line 941:
|colspan=2|Ba-KAW
|colspan=2|Ba-KAW
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=red|No
|-
|-
|[[Sleight of Hand (WarioWare: Move It!)|Sleight of Hand]]
|[[Sleight of Hand (WarioWare: Move It!)|Sleight of Hand]]
Line 858: Line 948:
|colspan=2|Ba-KAW
|colspan=2|Ba-KAW
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=red|No
|-
|-
|[[Teeter Trays]]
|[[Teeter Trays]]
Line 864: Line 955:
|colspan=2|Gift Giver
|colspan=2|Gift Giver
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|{{sort|Stalwart Shield, The|[[The Stalwart Shield]]}}
|{{sort|Stalwart Shield, The|[[The Stalwart Shield]]}}
Line 870: Line 962:
|colspan=2|Lifter
|colspan=2|Lifter
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|''[[Toy Handout]]''
|''[[Toy Handout]]''
Line 876: Line 969:
|colspan=2|Gift Giver
|colspan=2|Gift Giver
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=red|No
|-
|-
|[[Trick or Treat]]
|[[Trick or Treat]]
Line 882: Line 976:
|colspan=2|Gift Giver
|colspan=2|Gift Giver
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''[[Unchained]]'''
|'''[[Unchained]]'''
Line 888: Line 983:
|colspan=2|Lifter
|colspan=2|Lifter
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''[[Witch's Brew]]'''
|'''[[Witch's Brew]]'''
Line 894: Line 990:
|colspan=2|Gift Giver
|colspan=2|Gift Giver
|data-sort-value=Trust Teter Sign|[[File:WWMI Drop Sign.png|50px]]<br>Trust Tether Sign
|data-sort-value=Trust Teter Sign|[[File:WWMI Drop Sign.png|50px]]<br>Trust Tether Sign
|bgcolor=green|Yes
|-
|-
|{{sort|^|'''Boss:''' '''[[Muscle Road]]'''}}
|{{sort|^|'''Boss:''' '''[[Muscle Road]]'''}}
Line 901: Line 998:
|colspan=2|Lifter
|colspan=2|Lifter
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|}
|}


===Order===
===Order===
{|class="wikitable"style="text-align:center"
The speed increases by one semitone at microgame #6 and further increases by another two semitones at microgame #11.
|-align=center
 
{| class="wikitable" style="text-align:center"
!Before "Speed Up!"<br><small>(5 in any order)</small>
!Before "Speed Up!"<br><small>(5 in any order)</small>
!After first "Speed Up!"<br><small>(5 in any order)</small>
!After first "Speed Up!"<br><small>(5 in any order)</small>
Line 912: Line 1,011:
|-
|-
|[[Fair-Weather Friend]]
|[[Fair-Weather Friend]]
|[[Bangs for Nothing]]
|rowspan=2|[[Bangs for Nothing]]
|[[Catch and Release]]
|rowspan=4|[[Catch and Release]]
|rowspan=8|'''[[Muscle Road]]'''
|rowspan=8|'''[[Muscle Road]]'''
|-
|-
|[[Hold It Together]]
|[[Hold It Together]]
|'''[[Feeling Peckish]]'''
|'''''[[Cormorant Catch]]'''''
|-
|-
|[[Lowball Glass]]
|[[Lowball Glass]]
|'''[[Handful of Sugar]]'''
|'''[[Feeling Peckish]]'''
|[[Teeter Trays]]
|-
|-
|[[Pull-Up]]
|[[Pull-Up]]
|[[Hungry Boy]]
|'''[[Handful of Sugar]]'''
|''[[Toy Handout]]''
|-
|-
|'''[[Speed Bag]]'''
|'''[[Speed Bag]]'''
|[[Mountain Man]]
|[[Hungry Boy]]
|'''[[Unchained]]'''
|'''''[[Cormorant Catch]]'''''
|-
|-
|[[Sleight of Hand (WarioWare: Move It!)|Sleight of Hand]]
|[[Sleight of Hand (WarioWare: Move It!)|Sleight of Hand]]
|[[Shoo, Fly]]
|[[Mountain Man]]
|rowspan=3 style="background-color:#D6D6D6"|
|[[Teeter Trays]]
|-
|-
|[[The Stalwart Shield]]
|[[The Stalwart Shield]]
|[[Trick or Treat]]
|[[Shoo, Fly]]
|''[[Toy Handout]]''
|-
|-
|'''[[Witch's Brew]]'''
|'''[[Witch's Brew]]'''
|style="background-color:#D6D6D6"|
|[[Trick or Treat]]
|'''[[Unchained]]'''
|}
|}


Line 972: Line 1,069:


==Not-So-Relaxing Rapids==
==Not-So-Relaxing Rapids==
'''Not-So-Relaxing Rapids''' is the first remix stage, unlocked when "A Curious Case of Cave Art", "Caveat Imptor", and "Sweet Dreams, Sweeter Fruit" have been beaten. Every microgame from the first half except for the Intro games are mixed together starting on Level 2. The intermission stage consists of a tour bus carrying [[Mona]], [[Lulu]], [[Dr. Crygor]], [[Penny]], [[Mike]], [[Ashley]], [[Red (WarioWare series)|Red]], and [[Orbulon]] through an off-road trail. The score is displayed on a flag on the bus. The number of lives are represented by wheels. A rock falling out of a nearby cliff shows the form. The bus enters a tunnel revealing a microgame. If the player wins, birds fly across and the passengers celebrate. If the player loses, the bus passes through an area covered in warning signs and jagged rocks, popping one of the tires, as the passengers recoil; if a tag-in is triggered, the passengers do not react. During the Speed-Up, the bus drives across a river. When the player encounters the boss, the tunnel has vegetation above. When the player loses all their lives, the bus breaks down, and the area rains. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the area stops raining while the bus restarts and the exploration continues. The boss microgames are always on Level 3 and cycle between [[Muscle Road]], [[Poison Apple]], [[Flight of Icarus]], and [[Candle Bear]].
'''Not-So-Relaxing Rapids''' is the first remix stage, unlocked when [[#A Curious Case of Cave Art|A Curious Case of Cave Art]], [[#Caveat Imptor|Caveat Imptor]], and [[#Sweet Dreams, Sweeter Fruit|Sweet Dreams, Sweeter Fruit]] have been beaten. Every microgame from the first half except for the Intro games are mixed together starting on Level 2. The intermission stage consists of a tour bus carrying [[Mona]], [[Lulu]], [[Dr. Crygor]], [[Penny]], [[Mike]], [[Ashley]], [[Red (WarioWare series)|Red]], and [[Orbulon]] through an off-road trail. The score is displayed on a flag on the bus. The number of lives are represented by wheels. A rock falling out of a nearby cliff shows the form. The bus enters a tunnel revealing a microgame. If the player wins, birds fly across and the passengers celebrate. If the player loses, the bus passes through an area covered in warning signs and jagged rocks, popping one of the tires, as the passengers recoil; if a tag-in is triggered, the passengers do not react. During the Speed-Up, the bus drives across a river. When the player encounters the boss, the tunnel has vegetation above. When the player loses all their lives, the bus breaks down, and the area rains. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the area stops raining while the bus restarts and the exploration continues. The speed increases by one semitone at microgame #7 and further increases by another two semitones at microgame #12. The boss microgames are always on Level 3 and cycle between [[Muscle Road]], [[Poison Apple]], [[Flight of Icarus]], and [[Candle Bear]].


===Names in other languages===
===Names in other languages===
Line 1,003: Line 1,100:


==The Grand Parfait Adventure==
==The Grand Parfait Adventure==
'''The Grand Parfait Adventure''' is  [[Kat & Ana|Kat and Ana]]'s set of microgames, unlocked when Not-so-Relaxing Rapids has been beaten. It introduces three new forms: At Attention, Fashionista, and Hand Model. The intermission stage consists of Kat and Ana hopping on leaves to reach a carnivorous plant. The score is displayed on a shuriken and the digits are made of origami. The number of lives is represented by katanas. A scroll is unrolled to reveal a form and the duo reaches the head to reveal a microgame. If the player wins, Kat and Ana slay the plant. If the player loses, the plant eats Kat and Ana before spitting them towards the next plant, and a katana drops; if a tag-in is triggered, the plant drops them back down to its own leaves. During a speed-up, Kat and Ana each throw a shuriken at each of the plant's tentacles. When the player encounters the boss, Kat and Ana encounter [[Cractus]]. When the player loses all their lives, Kat and Ana become dizzy and a "Game Over" appears. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Kat and Ana regain consciousness and the battle continues.
'''The Grand Parfait Adventure''' is  [[Kat & Ana|Kat and Ana]]'s set of microgames, unlocked when [[#Not-So-Relaxing Rapids|Not-So-Relaxing Rapids]] has been beaten. It introduces three new forms: At Attention, Fashionista, and Hand Model. The intermission stage consists of Kat and Ana hopping on leaves to reach a carnivorous plant. The score is displayed on a shuriken and the digits are made of origami. The number of lives is represented by katanas. A scroll is unrolled to reveal a form and the duo reaches the head to reveal a microgame. If the player wins, Kat and Ana slay the plant. If the player loses, the plant eats Kat and Ana before spitting them towards the next plant, and a katana drops; if a tag-in is triggered, the plant drops them back down to its own leaves. During a speed-up, Kat and Ana each throw a shuriken at each of the plant's tentacles. When the player encounters the boss, Kat and Ana encounter [[Cractus]]. When the player loses all their lives, Kat and Ana become dizzy and a "Game Over" appears. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Kat and Ana regain consciousness and the battle continues.


{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
Line 1,011: Line 1,108:
!colspan="2" style="background-color:#61F50D"|Form
!colspan="2" style="background-color:#61F50D"|Form
!rowspan="2" style="background-color:#61F50D"|Glyph (if applicable)
!rowspan="2" style="background-color:#61F50D"|Glyph (if applicable)
!rowspan="2" style="background-color:#61F50D"|Available in Story Mode?
|-
|-
!class="unsortable" style="background-color:#61F50D"|1 player
!class="unsortable" style="background-color:#61F50D"|1 player
Line 1,022: Line 1,120:
|colspan=2|Hand Model
|colspan=2|Hand Model
|data-sort-value=Trust Teter Sign|[[File:WWMI Drop Sign.png|50px]]<br>Trust Tether Sign
|data-sort-value=Trust Teter Sign|[[File:WWMI Drop Sign.png|50px]]<br>Trust Tether Sign
|bgcolor=green|Yes
|-
|-
|'''[[Bomb Disposal]]'''
|'''[[Bomb Disposal]]'''
Line 1,028: Line 1,127:
|colspan=2|At Attention
|colspan=2|At Attention
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''''[[Cake Flower]]'''''
|'''''[[Cake Flower]]'''''
Line 1,036: Line 1,136:
|Sky Stretch
|Sky Stretch
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Cowboy Up]]
|[[Cowboy Up]]
Line 1,042: Line 1,143:
|colspan=2|Fashionista
|colspan=2|Fashionista
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Curling Champ]]
|[[Curling Champ]]
Line 1,048: Line 1,150:
|colspan=2|At Attention
|colspan=2|At Attention
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=red|No
|-
|-
|[[Deep Focus (microgame)|Deep Focus]]
|[[Deep Focus (microgame)|Deep Focus]]
Line 1,054: Line 1,157:
|colspan=2|Hand Model
|colspan=2|Hand Model
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=red|No
|-
|-
|[[Feeling Crumby]]
|[[Feeling Crumby]]
Line 1,060: Line 1,164:
|colspan=2|At Attention
|colspan=2|At Attention
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Glove Bite]]
|[[Glove Bite]]
Line 1,066: Line 1,171:
|colspan=2|Hand Model
|colspan=2|Hand Model
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''''[[Great Cleave]]'''''
|'''''[[Great Cleave]]'''''
Line 1,072: Line 1,178:
|colspan=2|Fashionista
|colspan=2|Fashionista
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|''[[Magical Form, Go!]]''
|''[[Magical Form, Go!]]''
Line 1,078: Line 1,185:
|colspan=2|Fashionista
|colspan=2|Fashionista
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=red|No
|-
|-
|[[Obedience School]]
|[[Obedience School]]
Line 1,084: Line 1,192:
|colspan=2|At Attention
|colspan=2|At Attention
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Put a Lid on It]]
|[[Put a Lid on It]]
Line 1,090: Line 1,199:
|colspan=2|Hand Model
|colspan=2|Hand Model
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|''[[Rocky Road (WarioWare: Move It!)|Rocky Road]]''
|''[[Rocky Road (WarioWare: Move It!)|Rocky Road]]''
Line 1,096: Line 1,206:
|colspan=2|At Attention
|colspan=2|At Attention
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|''[[Safe Snacker]]''
|''[[Safe Snacker]]''
Line 1,102: Line 1,213:
|colspan=2|Hand Model
|colspan=2|Hand Model
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''[[Screwed Tight]]'''
|'''[[Screwed Tight]]'''
Line 1,108: Line 1,220:
|colspan=2|Hand Model
|colspan=2|Hand Model
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Shell Shine]]
|[[Shell Shine]]
Line 1,114: Line 1,227:
|colspan=2|Fashionista
|colspan=2|Fashionista
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''[[Snake Smack]]'''
|'''[[Snake Smack]]'''
Line 1,120: Line 1,234:
|colspan=2|Fashionista
|colspan=2|Fashionista
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Taxi! Taxi!]]
|[[Taxi! Taxi!]]
Line 1,126: Line 1,241:
|colspan=2|At Attention
|colspan=2|At Attention
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|{{sort|Cat's Meow, The|[[The Cat's Meow]]}}
|{{sort|Cat's Meow, The|[[The Cat's Meow]]}}
Line 1,132: Line 1,248:
|colspan=2|Fashionista
|colspan=2|Fashionista
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''[[Wriggle Out]]'''
|'''[[Wriggle Out]]'''
Line 1,138: Line 1,255:
|colspan=2|At Attention
|colspan=2|At Attention
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|{{sort|^|'''Boss:''' '''[[Uniform Distribution]]'''}}
|{{sort|^|'''Boss:''' '''[[Uniform Distribution]]'''}}
Line 1,144: Line 1,262:
|colspan=2|At Attention
|colspan=2|At Attention
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|}
|}


===Order===
===Order===
{|class="wikitable"style="text-align:center"
The speed increases by two semitones at microgame #6 and further increases by another semitone at microgame #10.
|-
 
|-align=center
{| class="wikitable" style="text-align:center"
!Before "Speed Up!"<br><small>(5 in any order)</small>
!Before "Speed Up!"<br><small>(5 in any order)</small>
!After first "Speed Up!"<br><small>(4 in any order)</small>
!After first "Speed Up!"<br><small>(4 in any order)</small>
Line 1,156: Line 1,275:
|-
|-
|[[A Swing at Love]]
|[[A Swing at Love]]
|'''[[Bomb Disposal]]'''
|rowspan=2|'''[[Bomb Disposal]]'''
|'''''[[Cake Flower]]'''''
|'''''[[Cake Flower]]'''''
|rowspan=7|'''[[Uniform Distribution]]'''
|rowspan=7|'''[[Uniform Distribution]]'''
|-
|-
|[[Deep Focus (microgame)|Deep Focus]]
|[[Deep Focus (microgame)|Deep Focus]]
|[[Cowboy Up]]
|[[Curling Champ]]
|[[Curling Champ]]
|-
|-
|''[[Rocky Road (WarioWare: Move It!)|Rocky Road]]''
|''[[Rocky Road (WarioWare: Move It!)|Rocky Road]]''
|[[Glove Bite]]
|[[Cowboy Up]]
|[[Feeling Crumby]]
|[[Feeling Crumby]]
|-
|-
|''[[Safe Snacker]]''
|''[[Safe Snacker]]''
|''[[Magical Form, Go!]]''
|[[Glove Bite]]
|'''''[[Great Cleave]]'''''
|'''''[[Great Cleave]]'''''
|-
|-
|[[Shell Shine]]
|[[Shell Shine]]
|[[Obedience School]]
|''[[Magical Form, Go!]]''
|[[Put a Lid on It]]
|[[Put a Lid on It]]
|-
|-
|'''[[Snake Smack]]'''
|'''[[Snake Smack]]'''
|'''[[Screwed Tight]]'''
|[[Obedience School]]
|[[Taxi! Taxi!]]
|[[Taxi! Taxi!]]
|-
|-
|'''[[Wriggle Out]]'''
|'''[[Wriggle Out]]'''
|style="background-color:#D6D6D6"|
|'''[[Screwed Tight]]'''
|[[The Cat's Meow]]
|[[The Cat's Meow]]
|}
|}
Line 1,214: Line 1,332:


==Battle on Flashfreeze Cape!==
==Battle on Flashfreeze Cape!==
'''Battle on Flashfreeze Cape!''' is  [[Young Cricket]] and [[Master Mantis]]' set of microgames, unlocked when Not-so-Relaxing Rapids has been beaten. It introduces two new forms: Crocodile and Squat. The intermission stage consists of Young Cricket fighting off penguin warriors on a snowy Flashfreeze Cape with the stage itself resembling a fighting game and Master Mantis watching from behind. The number of lives is represented by a health bar. Master Mantis holds up a sign showing the form. The score is determined by a round number appearing on screen before displaying itself on the top-right corner. A warrior appears to reveal a microgame. If the player wins, Young Cricket knocks the warrior off the cliff. If the player loses, the warrior pushes Young Cricket before jumping away, and one unit of health is depleted; if a tag-in is triggered, the warrior stays put. During the Speed-Up, penguins fly across the screen. When the player encounters the boss, the head warrior appears and both it and Cricket erupt in flames. When the boss is defeated, the warrior kneels down in Story Mode, and gets kicked off the cliff afterwards. When the player loses all their lives, the warrior knocks Young Cricket off the cliff. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Cricket jumps back onto the cliff. This is the only intermission stage that uses one chain during a Tag-In Challenge for a life icon as opposed to two chains forming an "X".
'''Battle on Flashfreeze Cape!''' is  [[Young Cricket]] and [[Master Mantis]]' set of microgames, unlocked when [[#Not-So-Relaxing Rapids|Not-So-Relaxing Rapids]] has been beaten. It introduces two new forms: Crocodile and Squat. The intermission stage consists of Young Cricket fighting off warrior penguin warriors on a snowy Flashfreeze Cape with the stage itself resembling a fighting game and Master Mantis watching from behind. The number of lives is represented by a health bar. Master Mantis holds up a sign showing the form. The score is determined by a round number appearing on screen before displaying itself on the top-right corner. A penguin warrior appears to reveal a microgame. If the player wins, Young Cricket knocks the penguin warrior off the cliff. If the player loses, the penguin warrior pushes Young Cricket before jumping away, and one unit of health is depleted; if a tag-in is triggered, the penguin warrior stays put. During the Speed-Up, penguins fly across the screen. When the player encounters the boss, the head warrior appears and both it and Young Cricket erupt in flames. When the boss is defeated, the head warrior kneels down in Story Mode, and gets kicked off the cliff afterwards. When the player loses all their lives, the penguin warrior knocks Young Cricket off the cliff. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Young Cricket jumps back onto the cliff. This is the only intermission stage that uses one chain during a Tag-In Challenge for a life icon as opposed to two chains forming an "X".


{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
Line 1,222: Line 1,340:
!colspan="2" style="background-color:#7930C5"|Form
!colspan="2" style="background-color:#7930C5"|Form
!rowspan="2" class="unsortable" style="background-color:#7930C5"|Glyph (if applicable)
!rowspan="2" class="unsortable" style="background-color:#7930C5"|Glyph (if applicable)
!rowspan="2" style="background-color:#7930C5"|Available in Story Mode?
|-
|-
!class="unsortable" style="background-color:#7930C5"|1 player
!class="unsortable" style="background-color:#7930C5"|1 player
Line 1,233: Line 1,352:
|colspan=2|Squat
|colspan=2|Squat
|rowspan="21" style="background-color:#D6D6D6"|
|rowspan="21" style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Catching Hands]]
|[[Catching Hands]]
Line 1,238: Line 1,358:
|colspan=2 align=left|"''Here comes the pitch! Raise your glove for high balls, and lower it for grounders.''"
|colspan=2 align=left|"''Here comes the pitch! Raise your glove for high balls, and lower it for grounders.''"
|colspan=2|Squat
|colspan=2|Squat
|bgcolor=green|Yes
|-
|-
|[[Dinner Is Served]]
|[[Dinner Is Served]]
Line 1,243: Line 1,364:
|colspan=2 align=left|"''Order up! Face the customer who ordered the meal you hold, and lift the lid. Simple, right?''"
|colspan=2 align=left|"''Order up! Face the customer who ordered the meal you hold, and lift the lid. Simple, right?''"
|colspan=2|Crocodile
|colspan=2|Crocodile
|bgcolor=green|Yes
|-
|-
|''[[Having a Ball]]''
|''[[Having a Ball]]''
Line 1,248: Line 1,370:
|colspan=2 align=left|"''What's in the ball? Listen to the sound it makes when you shake it, and see if you can guess!''"
|colspan=2 align=left|"''What's in the ball? Listen to the sound it makes when you shake it, and see if you can guess!''"
|colspan=2|Crocodile
|colspan=2|Crocodile
|bgcolor=red|No
|-
|-
|[[Hop for Home]]
|[[Hop for Home]]
Line 1,253: Line 1,376:
|colspan=2 align=left|"''Hop, hop! This frog wants to hop on home. Send him bouncing safely back to his flower.''"
|colspan=2 align=left|"''Hop, hop! This frog wants to hop on home. Send him bouncing safely back to his flower.''"
|colspan=2|Squat
|colspan=2|Squat
|bgcolor=green|Yes
|-
|-
|[[Lather Round]]
|[[Lather Round]]
Line 1,258: Line 1,382:
|colspan=2 align=left|"''Rub your hands together and lather up! But don't leave any suds behind when you rinse off. To be really thorough, check the backs of your hands!''"
|colspan=2 align=left|"''Rub your hands together and lather up! But don't leave any suds behind when you rinse off. To be really thorough, check the backs of your hands!''"
|colspan=2|Crocodile
|colspan=2|Crocodile
|bgcolor=green|Yes
|-
|-
|[[More or Less]]
|[[More or Less]]
Line 1,263: Line 1,388:
|colspan=2 align=left|"''Pop quiz: Are the two numbers the same? Or is one of them larger? Use your arms--and your judgment--to mimic the correct sign.''"
|colspan=2 align=left|"''Pop quiz: Are the two numbers the same? Or is one of them larger? Use your arms--and your judgment--to mimic the correct sign.''"
|colspan=2|Crocodile
|colspan=2|Crocodile
|bgcolor=green|Yes
|-
|-
|'''''[[Open Wide]]'''''
|'''''[[Open Wide]]'''''
Line 1,270: Line 1,396:
|Crocodile
|Crocodile
|Tug-of-War
|Tug-of-War
|bgcolor=green|Yes
|-
|-
|'''[[Power Struggle]]'''
|'''[[Power Struggle]]'''
Line 1,275: Line 1,402:
|colspan=2 align=left|"''Battle of the beams! Direct the beam coming from your hands, and put a stop to this evildoer's attack!''"
|colspan=2 align=left|"''Battle of the beams! Direct the beam coming from your hands, and put a stop to this evildoer's attack!''"
|colspan=2|Crocodile
|colspan=2|Crocodile
|bgcolor=green|Yes
|-
|-
|[[Press the Advantage]]
|[[Press the Advantage]]
Line 1,280: Line 1,408:
|colspan=2 align=left|"''Catch the falling blossoms between the pages of your book, and you'll get some nice pressed flowers.''"
|colspan=2 align=left|"''Catch the falling blossoms between the pages of your book, and you'll get some nice pressed flowers.''"
|colspan=2|Crocodile
|colspan=2|Crocodile
|bgcolor=green|Yes
|-
|-
|[[Scroll with It]]
|[[Scroll with It]]
Line 1,285: Line 1,414:
|colspan=2 align=left|"''Hey, what's this scroll about? Pull it open so that I can see the whole thing.''"
|colspan=2 align=left|"''Hey, what's this scroll about? Pull it open so that I can see the whole thing.''"
|colspan=2|Crocodile
|colspan=2|Crocodile
|bgcolor=green|Yes
|-
|-
|'''''[[Shear Madness]]'''''
|'''''[[Shear Madness]]'''''
Line 1,290: Line 1,420:
|colspan=2 align=left|"''Feel the phantom clippers in your hands as you trim the garden trees. To face the other way, turn the "clippers" over.''"
|colspan=2 align=left|"''Feel the phantom clippers in your hands as you trim the garden trees. To face the other way, turn the "clippers" over.''"
|colspan=2|Crocodile
|colspan=2|Crocodile
|bgcolor=green|Yes
|-
|-
|''[[Shock Jockey]]''
|''[[Shock Jockey]]''
Line 1,295: Line 1,426:
|colspan=2 align=left|"''This test is simple but...well, not deadly. Just painful. Move your hands so you don't touch the electrified walls, making careful motions with outstretched arms. Panic will lead to disaster.''"
|colspan=2 align=left|"''This test is simple but...well, not deadly. Just painful. Move your hands so you don't touch the electrified walls, making careful motions with outstretched arms. Panic will lead to disaster.''"
|colspan=2|Crocodile
|colspan=2|Crocodile
|bgcolor=green|Yes
|-
|-
|'''[[Stamp Rally]]'''
|'''[[Stamp Rally]]'''
Line 1,300: Line 1,432:
|colspan=2 align=left|"''When I stomp, the whole earth feels it. Use the quakes to topple the block tower!''"
|colspan=2 align=left|"''When I stomp, the whole earth feels it. Use the quakes to topple the block tower!''"
|colspan=2|Squat
|colspan=2|Squat
|bgcolor=green|Yes
|-
|-
|[[Suit Up]]
|[[Suit Up]]
Line 1,305: Line 1,438:
|colspan=2 align=left|"''Clothes make the...whatever. When putting on a mascot suit, raise your arms last to get it over your head.''"
|colspan=2 align=left|"''Clothes make the...whatever. When putting on a mascot suit, raise your arms last to get it over your head.''"
|colspan=2|Squat
|colspan=2|Squat
|bgcolor=green|Yes
|-
|-
|'''''[[Sumo Says]]'''''
|'''''[[Sumo Says]]'''''
Line 1,311: Line 1,445:
|align=left|"''Today, we're learning a basic sumo stomp. Watch how the veteran moves his legs, and match what he does. But don't get ahead of him--that's just rude.''"
|align=left|"''Today, we're learning a basic sumo stomp. Watch how the veteran moves his legs, and match what he does. But don't get ahead of him--that's just rude.''"
|colspan=2|Squat
|colspan=2|Squat
|bgcolor=green|Yes
|-
|-
|''[[Tap Routine]]''
|''[[Tap Routine]]''
Line 1,316: Line 1,451:
|colspan=2 align=left|"''Feel like some tandem tap dancing? Use your right and left feet to tap out the same rhythm as me. Strike the floor with your heel just right to get that nice clicking sound.''"
|colspan=2 align=left|"''Feel like some tandem tap dancing? Use your right and left feet to tap out the same rhythm as me. Strike the floor with your heel just right to get that nice clicking sound.''"
|colspan=2|Squat
|colspan=2|Squat
|bgcolor=red|No
|-
|-
|''[[The Big Moment]]''
|''[[The Big Moment]]''
Line 1,321: Line 1,457:
|colspan=2 align=left|"''Open the box with the ring in front of your girlfriend, and propose! But these three boxes all look alike... Which one has the ring?!''"
|colspan=2 align=left|"''Open the box with the ring in front of your girlfriend, and propose! But these three boxes all look alike... Which one has the ring?!''"
|colspan=2|Crocodile
|colspan=2|Crocodile
|bgcolor=red|No
|-
|-
|'''[[Thigh Fishing]]'''
|'''[[Thigh Fishing]]'''
Line 1,327: Line 1,464:
|align=left|"''Go thigh fishing! When the fish jumps between your legs, close them together to catch it. For best results, think about turning your toes inward when you close your legs. But if the two of you don't time your movements together, the fish will slip through!''"
|align=left|"''Go thigh fishing! When the fish jumps between your legs, close them together to catch it. For best results, think about turning your toes inward when you close your legs. But if the two of you don't time your movements together, the fish will slip through!''"
|colspan=2|Squat
|colspan=2|Squat
|bgcolor=green|Yes
|-
|-
|''[[Water Hazards]]''
|''[[Water Hazards]]''
Line 1,332: Line 1,470:
|colspan=2 align=left|"''Isn't waterskiing fun? Wait...something's in the water! Raise your legs to avoid the hazards, and if that doesn't work, jump!''"
|colspan=2 align=left|"''Isn't waterskiing fun? Wait...something's in the water! Raise your legs to avoid the hazards, and if that doesn't work, jump!''"
|colspan=2|Squat
|colspan=2|Squat
|bgcolor=green|Yes
|-
|-
|{{sort|^|'''Boss:''' '''[[Cut of the Profit]]'''}}
|{{sort|^|'''Boss:''' '''[[Cut of the Profit]]'''}}
Line 1,337: Line 1,476:
|colspan=2 align=left|"''Ever piloted a gold-mining drone? You're about to! Use the robot's cutting arms to dig out all the gold. But don't touch the red zones, or you'll get zapped! You only have a limited amount of time before the gas down there causes the drone to explode, so don't waste a second.''"
|colspan=2 align=left|"''Ever piloted a gold-mining drone? You're about to! Use the robot's cutting arms to dig out all the gold. But don't touch the red zones, or you'll get zapped! You only have a limited amount of time before the gas down there causes the drone to explode, so don't waste a second.''"
|colspan=2|Crocodile
|colspan=2|Crocodile
|bgcolor=green|Yes
|}
|}


===Order===
===Order===
{|class="wikitable"style="text-align:center"
The speed increases by two semitones at microgame #6 and further increases by another semitone at microgame #10.
|-
 
|-align=center
{| class="wikitable" style="text-align:center"
!Before "Speed Up!"<br><small>(5 in any order)</small>
!Before "Speed Up!"<br><small>(5 in any order)</small>
!After first "Speed Up!"<br><small>(4 in any order)</small>
!After first "Speed Up!"<br><small>(4 in any order)</small>
Line 1,349: Line 1,489:
|-
|-
|[[Buttograph]]
|[[Buttograph]]
|[[Catching Hands]]
|rowspan=2|[[Catching Hands]]
|''[[Having a Ball]]''
|''[[Having a Ball]]''
|rowspan=7|'''[[Cut of the Profit]]'''
|rowspan=7|'''[[Cut of the Profit]]'''
|-
|-
|[[Hop for Home]]
|[[Hop for Home]]
|[[Dinner Is Served]]
|[[More or Less]]
|[[More or Less]]
|-
|-
|[[Lather Round]]
|[[Lather Round]]
|'''[[Power Struggle]]'''
|[[Dinner Is Served]]
|[[Press the Advantage]]
|[[Press the Advantage]]
|-
|-
|'''''[[Open Wide]]'''''
|'''''[[Open Wide]]'''''
|''[[Shock Jockey]]''
|'''[[Power Struggle]]'''
|'''''[[Shear Madness]]'''''
|'''''[[Shear Madness]]'''''
|-
|-
|[[Scroll with It]]
|[[Scroll with It]]
|''[[Tap Routine]]''
|''[[Shock Jockey]]''
|'''[[Stamp Rally]]'''
|'''[[Stamp Rally]]'''
|-
|-
|'''''[[Sumo Says]]'''''
|'''''[[Sumo Says]]'''''
|'''[[Thigh Fishing]]'''
|''[[Tap Routine]]''
|[[Suit Up]]
|[[Suit Up]]
|-
|-
|''[[The Big Moment]]''
|''[[The Big Moment]]''
|style="background-color:#D6D6D6"|
|'''[[Thigh Fishing]]'''
|''[[Water Hazards]]''
|''[[Water Hazards]]''
|}
|}
Line 1,409: Line 1,548:


==Surfin' Surprise==
==Surfin' Surprise==
'''Surfin' Surprise''' is  [[Jimmy T]]'s set of microgames, unlocked when Not-so-Relaxing Rapids has been beaten. It introduces three new forms: Archer, Lovestruck, and Pounce. The intermission stage consists of Jimmy T surfing on a shark. The number of lives is represented by surfboards. A dolphin carries a sign showing the form. As Jimmy encounters a wave, a microgame is revealed. If the player wins, Jimmy and the shark jump over the wave. If the player loses, the wave overtakes Jimmy as he slips off, and a surfboard breaks and snaps; if a tag-in is triggered, Jimmy does not slip off. During a Speed-Up, dolphins and clownfish are seen swimming along. When the player encounters the boss, Jimmy encounters a larger wave containing clownfish and starfish. When the player loses all their lives, Jimmy lets go of the shark. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the shark returns and Jimmy continues to surf on its back.
'''Surfin' Surprise''' is  [[Jimmy T]]'s set of microgames, unlocked when [[#Not-So-Relaxing Rapids|Not-So-Relaxing Rapids]] has been beaten. It introduces three new forms: Archer, Lovestruck, and Pounce. The intermission stage consists of Jimmy T surfing on a shark. The number of lives is represented by surfboards. A dolphin carries a sign showing the form. As Jimmy encounters a wave, a microgame is revealed. If the player wins, Jimmy and the shark jump over the wave. If the player loses, the wave overtakes Jimmy as he slips off, and a surfboard breaks and snaps; if a tag-in is triggered, Jimmy does not slip off. During a Speed-Up, dolphins and clownfish are seen swimming along. When the player encounters the boss, Jimmy encounters a larger wave containing clownfish and starfish. When the player loses all their lives, Jimmy lets go of the shark. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the shark returns and Jimmy continues to surf on its back.


{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
Line 1,417: Line 1,556:
!colspan="2" style="background-color:#9078FD"|Form
!colspan="2" style="background-color:#9078FD"|Form
!rowspan="2" class="unsortable" style="background-color:#9078FD"|Glyph (if applicable)
!rowspan="2" class="unsortable" style="background-color:#9078FD"|Glyph (if applicable)
!rowspan="2" style="background-color:#9078FD"|Available in Story Mode?
|-
|-
!class="unsortable" style="background-color:#9078FD"|1 player
!class="unsortable" style="background-color:#9078FD"|1 player
Line 1,428: Line 1,568:
|colspan=2|Archer
|colspan=2|Archer
|rowspan="21" style="background-color:#D6D6D6"|
|rowspan="21" style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Bed or Breakfast]]
|[[Bed or Breakfast]]
Line 1,433: Line 1,574:
|colspan=2 align=left|"''Tilt your Form Stones appropriately to roll the people into their beds and the vegetables onto the plate. You wouldn't want vegetables in beds or people on plates, would you?!''"
|colspan=2 align=left|"''Tilt your Form Stones appropriately to roll the people into their beds and the vegetables onto the plate. You wouldn't want vegetables in beds or people on plates, would you?!''"
|colspan=2|Pounce
|colspan=2|Pounce
|bgcolor=green|Yes
|-
|-
|'''[[Blowing Kisses]]'''
|'''[[Blowing Kisses]]'''
Line 1,438: Line 1,580:
|colspan=2 align=left|"''Blow a kiss to the frog to turn it into a prince! You have unlimited kisses, but try not to hit a rat. You really don't want to kiss a rat.''"
|colspan=2 align=left|"''Blow a kiss to the frog to turn it into a prince! You have unlimited kisses, but try not to hit a rat. You really don't want to kiss a rat.''"
|colspan=2|Lovestruck
|colspan=2|Lovestruck
|bgcolor=green|Yes
|-
|-
|[[Chow Down]]
|[[Chow Down]]
Line 1,443: Line 1,586:
|colspan=2 align=left|"''Use the Form Stones to work your jaw and munch up all the delicious food.''"
|colspan=2 align=left|"''Use the Form Stones to work your jaw and munch up all the delicious food.''"
|colspan=2|Lovestruck
|colspan=2|Lovestruck
|bgcolor=green|Yes
|-
|-
|'''[[Cutout Cutups]]'''
|'''[[Cutout Cutups]]'''
Line 1,448: Line 1,592:
|colspan=2 align=left|"''Time for a photo op! Look for the cutout that matches the shape of your head, and line it up.''"
|colspan=2 align=left|"''Time for a photo op! Look for the cutout that matches the shape of your head, and line it up.''"
|colspan=2|Lovestruck
|colspan=2|Lovestruck
|bgcolor=green|Yes
|-
|-
|'''''[[Don't Get Spotted]]'''''
|'''''[[Don't Get Spotted]]'''''
Line 1,453: Line 1,598:
|colspan=2 align=left|"''Help the ladybugs blend in and hide against the pattern! Rotate them to match dots, and flip them over if necessary.''"
|colspan=2 align=left|"''Help the ladybugs blend in and hide against the pattern! Rotate them to match dots, and flip them over if necessary.''"
|colspan=2|Pounce
|colspan=2|Pounce
|bgcolor=red|No
|-
|-
|'''[[Easy Breezy]]'''
|'''[[Easy Breezy]]'''
Line 1,458: Line 1,604:
|colspan=2 align=left|"''You're a big fan of cooling people off. Aim for the ones who are overheating!''"
|colspan=2 align=left|"''You're a big fan of cooling people off. Aim for the ones who are overheating!''"
|colspan=2|Lovestruck
|colspan=2|Lovestruck
|bgcolor=green|Yes
|-
|-
|[[Escape Artist (WarioWare: Move It!)|Escape Artist]]
|[[Escape Artist (WarioWare: Move It!)|Escape Artist]]
Line 1,463: Line 1,610:
|colspan=2 align=left|"''Can you save the mouse? When the cat isn't looking, lift the left or right Form Stone to release it! If the cat keeps staring, maybe there's another item that can get its attention...''"
|colspan=2 align=left|"''Can you save the mouse? When the cat isn't looking, lift the left or right Form Stone to release it! If the cat keeps staring, maybe there's another item that can get its attention...''"
|colspan=2|Pounce
|colspan=2|Pounce
|bgcolor=green|Yes
|-
|-
|[[Falconer]]
|[[Falconer]]
Line 1,468: Line 1,616:
|colspan=2 align=left|"''Catch the bird on your hand! Try to predict where it will perch...and watch out for bird poop!''"
|colspan=2 align=left|"''Catch the bird on your hand! Try to predict where it will perch...and watch out for bird poop!''"
|colspan=2|Archer
|colspan=2|Archer
|bgcolor=green|Yes
|-
|-
|'''[[Finishing Blow]]'''
|'''[[Finishing Blow]]'''
Line 1,473: Line 1,622:
|colspan=2 align=left|"''As a cat, you have one paw punch to defeat your enemy. Watch closely, and then deliver full feline force at just the right moment!''"
|colspan=2 align=left|"''As a cat, you have one paw punch to defeat your enemy. Watch closely, and then deliver full feline force at just the right moment!''"
|colspan=2|Archer
|colspan=2|Archer
|bgcolor=green|Yes
|-
|-
|'''''[[Memory Match (microgame)|Memory Match]]'''''
|'''''[[Memory Match (microgame)|Memory Match]]'''''
Line 1,478: Line 1,628:
|colspan=2 align=left|"''Remember which card is which, and then flip the one that matches. Forgot the order? You could try peeking...''"
|colspan=2 align=left|"''Remember which card is which, and then flip the one that matches. Forgot the order? You could try peeking...''"
|colspan=2|Pounce
|colspan=2|Pounce
|bgcolor=green|Yes
|-
|-
|''[[Oscilloscope]]''
|''[[Oscilloscope]]''
Line 1,483: Line 1,634:
|colspan=2 align=left|"''Use the oscilloscope to match the wave frequency! It sounds complicated, but you can just turn the left dial to change the height of the wave and the right to change the width.''"
|colspan=2 align=left|"''Use the oscilloscope to match the wave frequency! It sounds complicated, but you can just turn the left dial to change the height of the wave and the right to change the width.''"
|colspan=2|Pounce
|colspan=2|Pounce
|bgcolor=green|Yes
|-
|-
|[[Reel It In]]
|[[Reel It In]]
Line 1,488: Line 1,640:
|colspan=2 align=left|"''Reel the line in with one hand until you hook something, and then yank back with the other hand to haul in your catch. Hope it's a fish!''"
|colspan=2 align=left|"''Reel the line in with one hand until you hook something, and then yank back with the other hand to haul in your catch. Hope it's a fish!''"
|colspan=2|Archer
|colspan=2|Archer
|bgcolor=green|Yes
|-
|-
|[[Selfie Slick]]
|[[Selfie Slick]]
Line 1,493: Line 1,646:
|colspan=2 align=left|"''Adjust the angle of your selfie stick to fit everyone in the picture. Even if they're giving you bunny ears.''"
|colspan=2 align=left|"''Adjust the angle of your selfie stick to fit everyone in the picture. Even if they're giving you bunny ears.''"
|colspan=2|Archer
|colspan=2|Archer
|bgcolor=red|No
|-
|-
|[[Service with a Smile]]
|[[Service with a Smile]]
Line 1,498: Line 1,652:
|colspan=2 align=left|"''Toss the ball with one hand and use your other to perform a powerful tennis serve. Hit it where your opponent isn't to win!''"
|colspan=2 align=left|"''Toss the ball with one hand and use your other to perform a powerful tennis serve. Hit it where your opponent isn't to win!''"
|colspan=2|Archer
|colspan=2|Archer
|bgcolor=green|Yes
|-
|-
|[[Sink the Shot]]
|[[Sink the Shot]]
Line 1,503: Line 1,658:
|colspan=2 align=left|"''Line up your aim, and then punch forward to take a shot! Sink any ball you want... except the white one.''"
|colspan=2 align=left|"''Line up your aim, and then punch forward to take a shot! Sink any ball you want... except the white one.''"
|colspan=2|Archer
|colspan=2|Archer
|bgcolor=green|Yes
|-
|-
|''[[Sound Decision]]''
|''[[Sound Decision]]''
Line 1,508: Line 1,664:
|colspan=2 align=left|"''This place sure is noisy. Cover the ear that's exposed to the din, but open up for pleasant greetings!''"
|colspan=2 align=left|"''This place sure is noisy. Cover the ear that's exposed to the din, but open up for pleasant greetings!''"
|colspan=2|Lovestruck
|colspan=2|Lovestruck
|bgcolor=red|No
|-
|-
|[[Spirit Sense]]
|[[Spirit Sense]]
Line 1,513: Line 1,670:
|colspan=2 align=left|"''Is there a friendly ghost in the bathroom with you? Look around and find it! Some ghosts move, so listen carefully for their voices...''"
|colspan=2 align=left|"''Is there a friendly ghost in the bathroom with you? Look around and find it! Some ghosts move, so listen carefully for their voices...''"
|colspan=2|Lovestruck
|colspan=2|Lovestruck
|bgcolor=green|Yes
|-
|-
|[[When Our Eyes Meet]]
|[[When Our Eyes Meet]]
Line 1,518: Line 1,676:
|colspan=2 align=left|"''Tilt your head from left to right to maintain eye contact with your crush. Hopefully the feeling is mutual!''"
|colspan=2 align=left|"''Tilt your head from left to right to maintain eye contact with your crush. Hopefully the feeling is mutual!''"
|colspan=2|Lovestruck
|colspan=2|Lovestruck
|bgcolor=green|Yes
|-
|-
|''[[You Dropped This?]]''
|''[[You Dropped This?]]''
Line 1,523: Line 1,682:
|colspan=2 align=left|"''You dropped something in the water, but you've got one chance to rescue it. Lift the left or right Form Stone to grab the correct item!''"
|colspan=2 align=left|"''You dropped something in the water, but you've got one chance to rescue it. Lift the left or right Form Stone to grab the correct item!''"
|colspan=2|Pounce
|colspan=2|Pounce
|bgcolor=green|Yes
|-
|-
|{{sort|^|'''Boss:''' '''[[Griddlebot]]'''}}
|{{sort|^|'''Boss:''' '''[[Griddlebot]]'''}}
Line 1,528: Line 1,688:
|colspan=2 align=left|"''Operate the fancy robotic arm to cook the food! You can pick up ingredients and flip them over, but be mindful of the arm's energy. You'll need to recharge it every so often. The customers are hungry, so get to cooking!''"
|colspan=2 align=left|"''Operate the fancy robotic arm to cook the food! You can pick up ingredients and flip them over, but be mindful of the arm's energy. You'll need to recharge it every so often. The customers are hungry, so get to cooking!''"
|colspan=2|Pounce
|colspan=2|Pounce
|bgcolor=green|Yes
|}
|}


===Order===
===Order===
{|class="wikitable"style="text-align:center"
The speed increases by two semitones at microgame #6 and further increases by another semitone at microgame #10.
|-
 
|-align=center
{| class="wikitable" style="text-align:center"
!Before "Speed Up!"<br><small>(5 in any order)</small>
!Before "Speed Up!"<br><small>(5 in any order)</small>
!After first "Speed Up!"<br><small>(4 in any order)</small>
!After first "Speed Up!"<br><small>(4 in any order)</small>
Line 1,540: Line 1,701:
|-
|-
|'''''[[Don't Get Spotted]]'''''
|'''''[[Don't Get Spotted]]'''''
|'''''[[Ballroom Dancing]]'''''
|rowspan=2|'''''[[Ballroom Dancing]]'''''
|'''[[Blowing Kisses]]'''
|'''[[Blowing Kisses]]'''
|rowspan=7|'''[[Griddlebot]]'''
|rowspan=7|'''[[Griddlebot]]'''
|-
|-
|'''[[Easy Breezy]]'''
|'''[[Easy Breezy]]'''
|[[Bed or Breakfast]]
|[[Chow Down]]
|[[Chow Down]]
|-
|-
|'''''[[Memory Match (microgame)|Memory Match]]'''''
|'''''[[Memory Match (microgame)|Memory Match]]'''''
|'''[[Cutout Cutups]]'''
|[[Bed or Breakfast]]
|[[Escape Artist (WarioWare: Move It!)|Escape Artist]]
|[[Escape Artist (WarioWare: Move It!)|Escape Artist]]
|-
|-
|[[Service with a Smile]]
|[[Service with a Smile]]
|[[Falconer]]
|'''[[Cutout Cutups]]'''
|'''[[Finishing Blow]]'''
|'''[[Finishing Blow]]'''
|-
|-
|[[Sink the Shot]]
|[[Sink the Shot]]
|''[[Sound Decision]]''
|[[Falconer]]
|''[[Oscilloscope]]''
|''[[Oscilloscope]]''
|-
|-
|[[When Our Eyes Meet]]
|[[When Our Eyes Meet]]
|[[Spirit Sense]]
|''[[Sound Decision]]''
|[[Reel It In]]
|[[Reel It In]]
|-
|-
|''[[You Dropped This?]]''
|''[[You Dropped This?]]''
|style="background-color:#D6D6D6"|
|[[Spirit Sense]]
|[[Selfie Slick]]
|[[Selfie Slick]]
|}
|}
Line 1,584: Line 1,744:
|FreM=Suprise board
|FreM=Suprise board
|Ger=Surfen mit Hai-Speed!
|Ger=Surfen mit Hai-Speed!
|GerM=Surfing with shark-speed!; pun on "Hai" (shark) and "high-speed"
|GerM=Surfing with shark-speed!; portmanteau of "Hai" (shark) and "high-speed"
|Ita=Surfpresa
|Ita=Surfpresa
|ItaM=Portmanteau of "surf" and "sorpresa" (surprise)
|ItaM=Portmanteau of "surf" and "sorpresa" (surprise)
Line 1,597: Line 1,757:


==Makin' Waves==
==Makin' Waves==
'''Makin' Waves''' is  [[Dribble & Spitz|Dribble and Spitz]]'s set of microgames, unlocked when "The Grand Parfait Adventure", "Battle on Flashfreeze Cape!", and "Surfin' Surprise" have been beaten. The Forms used in this stage are Choo Choo, Knight, Massage, Scales, Gift Giver, Ba-KAW, Archer, and Pounce. This stage introduces the Button Sign, and as such, every microgame utilizes button-pressing in some capacity. The intermission stage consists of Dribble and Spitz racing between two other racers. The score is displayed on a life preserver being carried by two seagulls. The number of lives is represented by gears. A checkered flag reveals the form. If the player wins, Dribble and Spitz speed through the racers. If the player loses, the racers ram into Dribble and Spitz and disrupt them, and a gear drops; if a tag-in is triggered, Dribble is not disrupted. When the player reaches the boss, the racers are both sporting purple outfits with devil horns and driving modified speedboats. When the player defeats the boss, Dribble and Spitz pass all the other racers. When the player loses all their lives, Dribble and Spitz's taxi breaks down. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the taxi restarts and the race continues.
'''Makin' Waves''' is  [[Dribble & Spitz|Dribble and Spitz]]'s set of microgames, unlocked when [[#The Grand Parfait Adventure|The Grand Parfait Adventure]], [[#Battle on Flashfreeze Cape!|Battle on Flashfreeze Cape!]], and [[#Surfin' Surprise|Surfin' Surprise]] have been beaten. The Forms used in this stage are Choo Choo, Knight, Massage, Scales, Gift Giver, Ba-KAW, Archer, and Pounce. This stage introduces the Button Sign, and as such, every microgame utilizes button-pressing in some capacity. The intermission stage consists of Dribble and Spitz racing between two other racers. The score is displayed on a life preserver being carried by two seagulls. The number of lives is represented by gears. A checkered flag reveals the form. If the player wins, Dribble and Spitz speed through the racers. If the player loses, the racers ram into Dribble and Spitz and disrupt them, and a gear drops; if a tag-in is triggered, Dribble and Spitz aren't disrupted. When the player reaches the boss, the racers are both sporting purple outfits with devil horns and driving modified speedboats. When the player defeats the boss, Dribble and Spitz pass all the other racers. When the player loses all their lives, Dribble and Spitz's taxi breaks down. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the taxi restarts and the race continues.


{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
Line 1,605: Line 1,765:
!colspan="2" style="background-color:#AD664B"|Form
!colspan="2" style="background-color:#AD664B"|Form
!rowspan="2" class="unsortable" style="background-color:#AD664B"|Glyph (if applicable)
!rowspan="2" class="unsortable" style="background-color:#AD664B"|Glyph (if applicable)
!rowspan="2" style="background-color:#AD664B"|Available in Story Mode?
|-
|-
!class="unsortable" style="background-color:#AD664B"|1 player
!class="unsortable" style="background-color:#AD664B"|1 player
Line 1,616: Line 1,777:
|colspan=2|Archer
|colspan=2|Archer
|rowspan="21"|[[File:WWMI Button Sign.png|50px]]<br>Button Sign
|rowspan="21"|[[File:WWMI Button Sign.png|50px]]<br>Button Sign
|bgcolor=green|Yes
|-
|-
|[[Apple Blaster]]
|[[Apple Blaster]]
Line 1,621: Line 1,783:
|colspan=2 align=left|"''The apple beam is magical. Fire it into an apple, and it brightens everyone's day! But hit anything else with it, and things are just rotten. Get the apple in your sights, and fire!''"
|colspan=2 align=left|"''The apple beam is magical. Fire it into an apple, and it brightens everyone's day! But hit anything else with it, and things are just rotten. Get the apple in your sights, and fire!''"
|colspan=2|Archer
|colspan=2|Archer
|bgcolor=green|Yes
|-
|-
|''[[Blow It Up]]''
|''[[Blow It Up]]''
Line 1,626: Line 1,789:
|colspan=2 align=left|"''Everything is ready. All that's left is to press the button connected to the bomb. But whatever you do, DON'T press any of the other buttons.''"
|colspan=2 align=left|"''Everything is ready. All that's left is to press the button connected to the bomb. But whatever you do, DON'T press any of the other buttons.''"
|colspan=2|Gift Giver
|colspan=2|Gift Giver
|bgcolor=green|Yes
|-
|-
|[[Call of the Wild]]
|[[Call of the Wild]]
Line 1,631: Line 1,795:
|colspan=2 align=left|"''Play the castanet in either hand to call the rabbit to the carrot! The rabbit will hop toward wherever the sound comes from.''"
|colspan=2 align=left|"''Play the castanet in either hand to call the rabbit to the carrot! The rabbit will hop toward wherever the sound comes from.''"
|colspan=2|Gift Giver
|colspan=2|Gift Giver
|bgcolor=red|No
|-
|-
|''[[Cavity Grinder]]''
|''[[Cavity Grinder]]''
Line 1,636: Line 1,801:
|colspan=2 align=left|"''Those cavities are pretty nasty looking. Let's grind them down! Touch the tip of the drill to the cavity, and hold the button until the blackened area is gone. You can't grind down anything that isn't a cavity.''"
|colspan=2 align=left|"''Those cavities are pretty nasty looking. Let's grind them down! Touch the tip of the drill to the cavity, and hold the button until the blackened area is gone. You can't grind down anything that isn't a cavity.''"
|colspan=2|Ba-KAW
|colspan=2|Ba-KAW
|bgcolor=green|Yes
|-
|-
|'''''[[Crane Catcher]]'''''
|'''''[[Crane Catcher]]'''''
Line 1,642: Line 1,808:
|align=left|"''Work together to grab everything! Tilt the "joystick" to move the crane, then press the button to drop the claw. The best way to aim is by using the shadows. Good communication will help you figure out who gets what.''"
|align=left|"''Work together to grab everything! Tilt the "joystick" to move the crane, then press the button to drop the claw. The best way to aim is by using the shadows. Good communication will help you figure out who gets what.''"
|colspan=2|Knight
|colspan=2|Knight
|bgcolor=green|Yes
|-
|-
|[[Gotcha!]]
|[[Gotcha!]]
Line 1,647: Line 1,814:
|colspan=2 align=left|"''You've got two bottles and two thumbs. You know what to do. Once a bug goes into a bottle, quickly plug it up with your thumb.''"
|colspan=2 align=left|"''You've got two bottles and two thumbs. You know what to do. Once a bug goes into a bottle, quickly plug it up with your thumb.''"
|colspan=2|Choo Choo
|colspan=2|Choo Choo
|bgcolor=green|Yes
|-
|-
|[[Hit the Brake]]
|[[Hit the Brake]]
Line 1,652: Line 1,820:
|colspan=2 align=left|"''Ride a bicycle down a hill, stopping juuust inside the green zone! Brake too slowly, and you'll tumble into the river. Avoid any obstacles on the hill by turning left or right.''"
|colspan=2 align=left|"''Ride a bicycle down a hill, stopping juuust inside the green zone! Brake too slowly, and you'll tumble into the river. Avoid any obstacles on the hill by turning left or right.''"
|colspan=2|Massage
|colspan=2|Massage
|bgcolor=green|Yes
|-
|-
|''[[Insecticide]]''
|''[[Insecticide]]''
Line 1,657: Line 1,826:
|colspan=2 align=left|"''AAAH! Get these bugs out of here! Use the spray to weaken them first, or just smack them with the flyswatter, but get rid of them right this instant!''"
|colspan=2 align=left|"''AAAH! Get these bugs out of here! Use the spray to weaken them first, or just smack them with the flyswatter, but get rid of them right this instant!''"
|colspan=2|Choo Choo
|colspan=2|Choo Choo
|bgcolor=red|No
|-
|-
|'''''[[Just My Type]]'''''
|'''''[[Just My Type]]'''''
Line 1,663: Line 1,833:
|align=left|"''Work together and press the buttons on the Form Stones to type the words. With this many buttons, it can get pretty confusing, but good communication will make it a snap.''"
|align=left|"''Work together and press the buttons on the Form Stones to type the words. With this many buttons, it can get pretty confusing, but good communication will make it a snap.''"
|colspan=2|Massage
|colspan=2|Massage
|bgcolor=green|Yes
|-
|-
|'''''[[Keeping Count]]'''''
|'''''[[Keeping Count]]'''''
Line 1,668: Line 1,839:
|colspan=2 align=left|"''We're doing a survey of underwater life. Use the ZL and ZR buttons to count each type of creature. Be sure you know what you're counting by checking the silhouettes and colors.''"
|colspan=2 align=left|"''We're doing a survey of underwater life. Use the ZL and ZR buttons to count each type of creature. Be sure you know what you're counting by checking the silhouettes and colors.''"
|colspan=2|Choo Choo
|colspan=2|Choo Choo
|bgcolor=green|Yes
|-
|-
|[[Phone for You]]
|[[Phone for You]]
Line 1,673: Line 1,845:
|colspan=2 align=left|"''What's better than one smartphone? Two of them! Oh, I've got a call... Which button picks up again? Uh-oh, now I'm getting two calls at once!''"
|colspan=2 align=left|"''What's better than one smartphone? Two of them! Oh, I've got a call... Which button picks up again? Uh-oh, now I'm getting two calls at once!''"
|colspan=2|Gift Giver
|colspan=2|Gift Giver
|bgcolor=green|Yes
|-
|-
|'''''[[Pincer Attack]]'''''
|'''''[[Pincer Attack]]'''''
Line 1,679: Line 1,852:
|align=left|"''Work together with your partner to sort the creatures into the left and right boxes. The hand will keep its grip on a creature as long as you hold the button. Move the creatures you're holding, and then release the button to put them down.''"
|align=left|"''Work together with your partner to sort the creatures into the left and right boxes. The hand will keep its grip on a creature as long as you hold the button. Move the creatures you're holding, and then release the button to put them down.''"
|colspan=2|Choo Choo
|colspan=2|Choo Choo
|bgcolor=green|Yes
|-
|-
|'''''[[Plugging the Leaks]]'''''
|'''''[[Plugging the Leaks]]'''''
Line 1,684: Line 1,858:
|colspan=2 align=left|"''Water is gushing from the Form Stones. Try to plug up the leaks with your fingers!''"
|colspan=2 align=left|"''Water is gushing from the Form Stones. Try to plug up the leaks with your fingers!''"
|colspan=2|Pounce
|colspan=2|Pounce
|bgcolor=green|Yes
|-
|-
|'''[[Shower Defense]]'''
|'''[[Shower Defense]]'''
Line 1,689: Line 1,864:
|colspan=2 align=left|"''It's the invasion of the sludge shamblers! Use water blasters to wash the grime off and return the muddy marauders to normal. When aiming, keep your arms straight and adjust the angle.''"
|colspan=2 align=left|"''It's the invasion of the sludge shamblers! Use water blasters to wash the grime off and return the muddy marauders to normal. When aiming, keep your arms straight and adjust the angle.''"
|colspan=2|Scales
|colspan=2|Scales
|bgcolor=green|Yes
|-
|-
|[[Slime Science]]
|[[Slime Science]]
Line 1,694: Line 1,870:
|colspan=2 align=left|"''Let's do an experiment! Use the pipette to suck up the slime at the bottom of the flask. While holding the button, bring the tip of the pipette to the slime, and then release the button to suck it up. If the pipette won't reach, try tilting the flask to move the slime.''"
|colspan=2 align=left|"''Let's do an experiment! Use the pipette to suck up the slime at the bottom of the flask. While holding the button, bring the tip of the pipette to the slime, and then release the button to suck it up. If the pipette won't reach, try tilting the flask to move the slime.''"
|colspan=2|Knight
|colspan=2|Knight
|bgcolor=green|Yes
|-
|-
|[[Squeeze Play]]
|[[Squeeze Play]]
Line 1,699: Line 1,876:
|colspan=2 align=left|"''Squeeze to get all of the fresh cream out. It'll come out easier if you squeeze the top first, then the bottom. If there's too much cream built up, try loosening your grip for a moment.''"
|colspan=2 align=left|"''Squeeze to get all of the fresh cream out. It'll come out easier if you squeeze the top first, then the bottom. If there's too much cream built up, try loosening your grip for a moment.''"
|colspan=2|Knight
|colspan=2|Knight
|bgcolor=red|No
|-
|-
|''[[Take My Hand]]''
|''[[Take My Hand]]''
Line 1,704: Line 1,882:
|colspan=2 align=left|"''"Now where has my kid gotten to?!" When your child reaches out their hand, be sure to grab on tight.''"
|colspan=2 align=left|"''"Now where has my kid gotten to?!" When your child reaches out their hand, be sure to grab on tight.''"
|colspan=2|Gift Giver
|colspan=2|Gift Giver
|bgcolor=green|Yes
|-
|-
|{{sort|Write Way, The|[[The Write Way]]}}
|{{sort|Write Way, The|[[The Write Way]]}}
Line 1,709: Line 1,888:
|colspan=2 align=left|"''My party trick is drawing with both hands at once! The mechanical pencil's lead won't come out unless you click it a few times, but the pen point goes in and out every time you click it. Since I use both, sometimes it makes my head spin.''"
|colspan=2 align=left|"''My party trick is drawing with both hands at once! The mechanical pencil's lead won't come out unless you click it a few times, but the pen point goes in and out every time you click it. Since I use both, sometimes it makes my head spin.''"
|colspan=2|Choo Choo
|colspan=2|Choo Choo
|bgcolor=green|Yes
|-
|-
|''[[Window Washer]]''
|''[[Window Washer]]''
Line 1,714: Line 1,894:
|colspan=2 align=left|"''There's some dirty spots on this window. Spray them with the cleaner, and scrub them with the brush. Hey, look at that--good as new!''"
|colspan=2 align=left|"''There's some dirty spots on this window. Spray them with the cleaner, and scrub them with the brush. Hey, look at that--good as new!''"
|colspan=2|Choo Choo
|colspan=2|Choo Choo
|bgcolor=green|Yes
|-
|-
|{{sort|^|'''Boss:''' '''[[Rocket Punch]]'''}}
|{{sort|^|'''Boss:''' '''[[Rocket Punch]]'''}}
Line 1,719: Line 1,900:
|colspan=2 align=left|"''KOM-MODE MK. II is go! Get the enemies in your sights! Press buttons to send rocket punches flying! Go, KOM-MODE! The galaxy is counting on you!''"
|colspan=2 align=left|"''KOM-MODE MK. II is go! Get the enemies in your sights! Press buttons to send rocket punches flying! Go, KOM-MODE! The galaxy is counting on you!''"
|colspan=2|Massage
|colspan=2|Massage
|bgcolor=green|Yes
|}
|}


===Order===
===Order===
{|class="wikitable"style="text-align:center"
The speed increases by two semitones at microgame #5 and further increases by another semitone at microgame #10.
|-align=center
 
{| class="wikitable" style="text-align:center"
!Before "Speed Up!"<br><small>(4 in any order)</small>
!Before "Speed Up!"<br><small>(4 in any order)</small>
!After first "Speed Up!"<br><small>(5 in any order)</small>
!After first "Speed Up!"<br><small>(5 in any order)</small>
Line 1,729: Line 1,912:
!Boss microgame
!Boss microgame
|-
|-
|''[[Cavity Grinder]]''
|rowspan=2|''[[Cavity Grinder]]''
|''[[Air Guitarist]]''
|''[[Air Guitarist]]''
|[[Apple Blaster]]
|[[Apple Blaster]]
|rowspan=7|'''[[Rocket Punch]]'''
|rowspan=7|'''[[Rocket Punch]]'''
|-
|-
|[[Gotcha!]]
|''[[Blow It Up]]''
|''[[Blow It Up]]''
|[[Hit the Brake]]
|[[Hit the Brake]]
|-
|-
|'''''[[Keeping Count]]'''''
|[[Gotcha!]]
|[[Call of the Wild]]
|[[Call of the Wild]]
|''[[Insecticide]]''
|''[[Insecticide]]''
|-
|-
|[[Phone for You]]
|'''''[[Keeping Count]]'''''
|'''''[[Crane Catcher]]'''''
|'''''[[Crane Catcher]]'''''
|'''''[[Just My Type]]'''''
|'''''[[Just My Type]]'''''
|-
|-
|'''''[[Plugging the Leaks]]'''''
|[[Phone for You]]
|'''[[Shower Defense]]'''
|'''[[Shower Defense]]'''
|'''''[[Pincer Attack]]'''''
|'''''[[Pincer Attack]]'''''
|-
|-
|[[Squeeze Play]]
|'''''[[Plugging the Leaks]]'''''
|[[The Write Way]]
|[[The Write Way]]
|[[Slime Science]]
|[[Slime Science]]
|-
|-
|style="background-color:#D6D6D6"|
|[[Squeeze Play]]
|''[[Window Washer]]''
|''[[Window Washer]]''
|''[[Take My Hand]]''
|''[[Take My Hand]]''
Line 1,788: Line 1,970:


==Quest in the Dark==
==Quest in the Dark==
'''Quest in the Dark''' is [[9-Volt]]'s set of microgames, unlocked when Makin' Waves has been beaten. This stage uses every form except Big Cheese, At Attention, and Squat, and also uses the Button Sign. The stage focuses on microgames based on [[Nintendo]] games and products. The intermission stage consists of 9-Volt walking through [[Shopkeeper Polario]]'s shop. The score is displayed as a video game font on a spider web. The number of lives is represented by hearts. A spider shows a spider web depicting the form. Microgame appearances alternate between a shadow figure through the window and a shelf jiggling. If the player wins, a cat (similar to the one in [[Gamer]] from ''[[Game & Wario]]'') jumps through the window or a mouse jumps out of the shelf. If the player loses, hands break through the window, or a demonic teddy bear jumps out of the shelf, and a heart splits as 9-Volt freaks out, running forwards and waving his arms around; if a tag-in is triggered, 9-Volt freaks out less, only turning away for a moment. When the player encounters the boss, 9-Volt arrives at a door to the shop's backroom (on subsequent playthroughs, the door opens up to reveal another corridor). When the player defeats the boss, the door slowly opens. When the player loses all their lives, 9-Volt encounters a swarm of bats. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the swarm of bats fly off and 9-Volt continues exploring. If the player loses the boss microgame, 9-Volt encounters a group of evil spirits. In a similar case to the swarm of bats, if the player is successful in doing the "Second Chance Stance" to continue on the first playthrough, the evil spirits disperse.
'''Quest in the Dark''' is [[9-Volt]]'s set of microgames, unlocked when [[#Makin' Waves|Makin' Waves]] has been beaten. This stage uses every form except Big Cheese, At Attention, and Squat, and also uses the Button Sign. The stage focuses on microgames based on [[Nintendo]] games and products. The intermission stage consists of 9-Volt walking through [[Shopkeeper Polario]]'s shop. The score is displayed as a video game font on a spider web. The number of lives is represented by hearts. A spider shows a spider web depicting the form. Microgame appearances alternate between a shadow figure through the window and a shelf jiggling. If the player wins, a cat (similar to the one in [[Gamer]] from ''[[Game & Wario]]'') jumps through the window or a mouse jumps out of the shelf. If the player loses, hands break through the window, or a demonic teddy bear jumps out of the shelf, and a heart splits as 9-Volt freaks out, running forwards and waving his arms around; if a tag-in is triggered, 9-Volt freaks out less, only turning away for a moment. When the player encounters the boss, 9-Volt arrives at a door to the shop's backroom (on subsequent playthroughs, the door opens up to reveal another corridor). When the player defeats the boss, the door slowly opens. When the player loses all their lives, 9-Volt encounters a swarm of bats. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the swarm of bats fly off and 9-Volt continues exploring. If the player loses the boss microgame, 9-Volt encounters a group of evil spirits. In a similar case to the swarm of bats, if the player is successful in doing the "Second Chance Stance" to continue on the first playthrough, the evil spirits disperse.


{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
Line 1,796: Line 1,978:
!colspan="2" style="background-color:#66C690"|Form
!colspan="2" style="background-color:#66C690"|Form
!rowspan="2" style="background-color:#66C690"|Glyph (if applicable)
!rowspan="2" style="background-color:#66C690"|Glyph (if applicable)
!rowspan="2" style="background-color:#66C690"|Available in Story Mode?
|-
|-
!class="unsortable" style="background-color:#66C690"|1 player
!class="unsortable" style="background-color:#66C690"|1 player
Line 1,807: Line 1,990:
|colspan=2 data-sort-value=Tug-of-War|Tug-of-War (levels 1 & 2)<br>Knight (level 3)
|colspan=2 data-sort-value=Tug-of-War|Tug-of-War (levels 1 & 2)<br>Knight (level 3)
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Donkey Kong Jr. (WarioWare: Move It!)|Donkey Kong Jr.]]
|[[Donkey Kong Jr. (WarioWare: Move It!)|Donkey Kong Jr.]]
Line 1,813: Line 1,997:
|colspan=2 data-sort-value=Scales|Scales (level 1)<br>Knight (levels 2 & 3)
|colspan=2 data-sort-value=Scales|Scales (level 1)<br>Knight (levels 2 & 3)
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=red|No
|-
|-
|''[[Dr. Mario (WarioWare: Move It!)|Dr. Mario]]''
|''[[Dr. Mario (WarioWare: Move It!)|Dr. Mario]]''
Line 1,819: Line 2,004:
|colspan=2|Fashionista
|colspan=2|Fashionista
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Fire Emblem Engage]]
|[[Fire Emblem Engage]]
Line 1,825: Line 2,011:
|colspan=2|Hand Model
|colspan=2|Hand Model
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''[[Hogan's Alley (WarioWare: Move It!)|Hogan's Alley]]'''
|'''[[Hogan's Alley (WarioWare: Move It!)|Hogan's Alley]]'''
Line 1,831: Line 2,018:
|colspan=2|Pounce
|colspan=2|Pounce
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''[[Mario Bros. (WarioWare: Move It!)|Mario Bros.]]'''
|'''[[Mario Bros. (WarioWare: Move It!)|Mario Bros.]]'''
Line 1,837: Line 2,025:
|colspan=2|Fashionista
|colspan=2|Fashionista
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|''[[Mario Pinball Land (microgame)|Mario Pinball Land]]''
|''[[Mario Pinball Land (microgame)|Mario Pinball Land]]''
Line 1,843: Line 2,032:
|colspan=2|Massage
|colspan=2|Massage
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|''[[Metroid Dread]]''
|''[[Metroid Dread]]''
Line 1,849: Line 2,039:
|colspan=2|Archer
|colspan=2|Archer
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[nintendogs + cats]]
|[[nintendogs + cats]]
Line 1,855: Line 2,046:
|colspan=2|Massage
|colspan=2|Massage
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Paper Mario: The Origami King (microgame)|Paper Mario: The Origami King]]
|[[Paper Mario: The Origami King (microgame)|Paper Mario: The Origami King]]
Line 1,861: Line 2,053:
|colspan=2 data-sort-value=Sky Stretch|Sky Stretch (levels 1 & 2)/Choo Choo (level 3)
|colspan=2 data-sort-value=Sky Stretch|Sky Stretch (levels 1 & 2)/Choo Choo (level 3)
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''[[Pikmin 2 (WarioWare: Move It!)|Pikmin 2]]'''
|'''[[Pikmin 2 (WarioWare: Move It!)|Pikmin 2]]'''
Line 1,868: Line 2,061:
|colspan=2|Knight
|colspan=2|Knight
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|''[[Pilotwings]]''
|''[[Pilotwings]]''
Line 1,874: Line 2,068:
|colspan=2|Choo Choo
|colspan=2|Choo Choo
|data-sort-value=Button Sign|[[File:WWMI Button Sign.png|50px]]<br>Button Sign
|data-sort-value=Button Sign|[[File:WWMI Button Sign.png|50px]]<br>Button Sign
|bgcolor=green|Yes
|-
|-
|[[Punch-Out!! (WarioWare: Move It!)|Punch-Out!!]]
|[[Punch-Out!! (WarioWare: Move It!)|Punch-Out!!]]
Line 1,880: Line 2,075:
|colspan=2|Lifter
|colspan=2|Lifter
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=red|No
|-
|-
|''[[Ring Fit Adventure]]''
|''[[Ring Fit Adventure]]''
Line 1,886: Line 2,082:
|colspan=2|Fashionista
|colspan=2|Fashionista
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Super Mario Bros. 3 (WarioWare: Move It!)|Super Mario Bros. 3]]
|[[Super Mario Bros. 3 (WarioWare: Move It!)|Super Mario Bros. 3]]
Line 1,892: Line 2,089:
|colspan=2|Ba-KAW
|colspan=2|Ba-KAW
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''[[Super Mario World 2: Yoshi's Island (microgame)|Super Mario World 2: Yoshi's Island]]'''
|'''[[Super Mario World 2: Yoshi's Island (microgame)|Super Mario World 2: Yoshi's Island]]'''
Line 1,898: Line 2,096:
|colspan=2|Choo Choo
|colspan=2|Choo Choo
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|''[[The Legend of Zelda: Ocarina of Time 3D]]''
|{{sort|Legend of Zelda: Ocarina of Time 3D, The|''[[The Legend of Zelda: Ocarina of Time 3D]]''}}
|[[File:WWMI Ocarina of Time 3D.png|150px]]
|[[File:WWMI Ocarina of Time 3D.png|150px]]
|colspan=2 align=left|"''Cluck, cluck! You're a Cucco, and you must run from Link as he chases after you. {{color|green|2011: Nintendo 3DS}}''"
|colspan=2 align=left|"''Cluck, cluck! You're a Cucco, and you must run from Link as he chases after you. {{color|green|2011: Nintendo 3DS}}''"
|colspan=2|Ba-KAW
|colspan=2|Ba-KAW
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|''[[Ultra Scope]]''
|''[[Ultra Scope]]''
Line 1,910: Line 2,110:
|colspan=2|Lovestruck
|colspan=2|Lovestruck
|data-sort-value=Button Sign|[[File:WWMI Button Sign.png|50px]]<br>Button Sign
|data-sort-value=Button Sign|[[File:WWMI Button Sign.png|50px]]<br>Button Sign
|bgcolor=red|No
|-
|-
|'''[[WarioWare Series (microgame)|WarioWare Series]]'''
|'''[[WarioWare Series (microgame)|WarioWare Series]]'''
Line 1,916: Line 2,117:
|colspan=2|Gift Giver
|colspan=2|Gift Giver
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''''[[Wii Play: Motion Pose Mii Plus]]'''''
|'''''[[Wii Play: Motion Pose Mii Plus]]'''''
Line 1,922: Line 2,124:
|colspan=2 data-sort-value=Ba-KAW|Ba-KAW (level 1)<br>Scales (level 2)<br>Crocodile (level 3)
|colspan=2 data-sort-value=Ba-KAW|Ba-KAW (level 1)<br>Scales (level 2)<br>Crocodile (level 3)
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|{{sort|^|'''Boss:''' '''[[Super Mario 64 DS (microgame)|Super Mario 64 DS]]'''}}
|{{sort|^|'''Boss:''' '''[[Super Mario 64 DS (microgame)|Super Mario 64 DS]]'''}}
Line 1,928: Line 2,131:
|colspan=2|Scales
|colspan=2|Scales
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|}
|}


===Order===
===Order===
{|class="wikitable"style="text-align:center"
The speed increases by two semitones at microgame #6 and further increases by another two semitones at microgame #10.
|-align=center
 
{| class="wikitable" style="text-align:center"
!Before "Speed Up!"<br><small>(4 in any order)</small>
!Before "Speed Up!"<br><small>(4 in any order)</small>
!After first "Speed Up!"<br><small>(5 in any order)</small>
!After first "Speed Up!"<br><small>(5 in any order)</small>
Line 1,938: Line 2,143:
!Boss microgame
!Boss microgame
|-
|-
|[[Animal Crossing: New Horizons]]
|rowspan=2|[[Animal Crossing: New Horizons]]
|[[Donkey Kong Jr. (WarioWare: Move It!)|Donkey Kong Jr.]]
|[[Donkey Kong Jr. (WarioWare: Move It!)|Donkey Kong Jr.]]
|''[[Dr. Mario (WarioWare: Move It!)|Dr. Mario]]''
|''[[Dr. Mario (WarioWare: Move It!)|Dr. Mario]]''
|rowspan=7|'''[[Super Mario 64 DS (microgame)|Super Mario 64 DS]]'''
|rowspan=7|'''[[Super Mario 64 DS (microgame)|Super Mario 64 DS]]'''
|-
|-
|'''[[Mario Bros. (WarioWare: Move It!)|Mario Bros.]]'''
|[[Fire Emblem Engage]]
|[[Fire Emblem Engage]]
|''[[Metroid Dread]]''
|''[[Metroid Dread]]''
|-
|-
|[[nintendogs + cats]]
|'''[[Mario Bros. (WarioWare: Move It!)|Mario Bros.]]'''
|'''[[Hogan's Alley (WarioWare: Move It!)|Hogan's Alley]]'''
|'''[[Hogan's Alley (WarioWare: Move It!)|Hogan's Alley]]'''
|[[Paper Mario: The Origami King (microgame)|Paper Mario: The Origami King]]
|[[Paper Mario: The Origami King (microgame)|Paper Mario: The Origami King]]
|-
|-
|''[[Pilotwings]]''
|[[nintendogs + cats]]
|''[[Mario Pinball Land (microgame)|Mario Pinball Land]]''
|''[[Mario Pinball Land (microgame)|Mario Pinball Land]]''
|'''[[Pikmin 2 (WarioWare: Move It!)|Pikmin 2]]'''
|'''[[Pikmin 2 (WarioWare: Move It!)|Pikmin 2]]'''
|-
|-
|''[[The Legend of Zelda: Ocarina of Time 3D]]''
|''[[Pilotwings]]''
|''[[Ring Fit Adventure]]''
|''[[Ring Fit Adventure]]''
|[[Punch-Out!! (WarioWare: Move It!)|Punch-Out!!]]
|[[Punch-Out!! (WarioWare: Move It!)|Punch-Out!!]]
|-
|-
|''[[Ultra Scope]]''
|''[[The Legend of Zelda: Ocarina of Time 3D]]''
|'''[[Super Mario World 2: Yoshi's Island (microgame)|Super Mario World 2: Yoshi's Island]]'''
|'''[[Super Mario World 2: Yoshi's Island (microgame)|Super Mario World 2: Yoshi's Island]]'''
|[[Super Mario Bros. 3 (WarioWare: Move It!)|Super Mario Bros. 3]]
|[[Super Mario Bros. 3 (WarioWare: Move It!)|Super Mario Bros. 3]]
|-
|-
|style="background-color:#D6D6D6"|
|''[[Ultra Scope]]''
|'''[[WarioWare Series (microgame)|WarioWare Series]]'''
|'''[[WarioWare Series (microgame)|WarioWare Series]]'''
|'''''[[Wii Play: Motion Pose Mii Plus]]'''''
|'''''[[Wii Play: Motion Pose Mii Plus]]'''''
Line 1,997: Line 2,201:


==Pool-Party Panic==
==Pool-Party Panic==
'''Pool-Party Panic''' is the second remix stage, unlocked when Quest in the Dark has been beaten. Every microgame from the second half are mixed together starting on Level 2. The intermission stage consists of a tour bus carrying [[Kat & Ana|Kat, Ana]], [[Young Cricket]], [[Master Mantis]], [[Jimmy T]], [[Dribble & Spitz|Dribble, Spitz]], [[9-Volt]], [[5-Volt]], [[18-Volt]], and [[13-Amp]] through a city. The score is displayed as a constellation of stars. The number of lives is represented by wheels. The form comes out from one of the buildings. The bus enters a tunnel revealing a microgame. If the player wins, fireworks light up the sky as the passengers celebrate. If the player loses, two garbage trucks pass by the bus leaving odor to the passengers who recoil; if a tag-in is triggered, the passengers do not react. Each microgame host reacts to each win and loss. During a Speed-Up, spotlights appear in the background. When the player encounters the boss, carnival rides appear, and the tunnel has decorative neon signs. When the player loses all their lives, the bus breaks down and the odor from the garbage trucks covers the entire area. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the odor wears off while the bus restarts and the exploration continues. The boss microgames are always on Level 3 and cycle between [[Uniform Distribution]], [[Rocket Punch]], [[Cut of the Profit]], [[Super Mario 64 DS (microgame)|Super Mario 64 DS]], and [[Griddlebot]].
'''Pool-Party Panic''' is the second remix stage, unlocked when [[#Quest in the Dark|Quest in the Dark]] has been beaten. Every microgame from the second half are mixed together starting on Level 2. The intermission stage consists of a tour bus carrying [[Kat & Ana|Kat, Ana]], [[Young Cricket]], [[Master Mantis]], [[Jimmy T]], [[Dribble & Spitz|Dribble, Spitz]], [[9-Volt]], [[5-Volt]], [[18-Volt]], and [[13-Amp]] through a city. The score is displayed as a constellation of stars. The number of lives is represented by wheels. The form comes out from one of the buildings. The bus enters a tunnel revealing a microgame. If the player wins, fireworks light up the sky as the passengers celebrate. If the player loses, two dump trucks pass by the bus leaving odor to the passengers who recoil, and popping one of the tires; if a tag-in is triggered, the passengers do not react. Each microgame host reacts to each win and loss. During a Speed-Up, spotlights appear in the background. When the player encounters the boss, carnival rides appear, and the tunnel has decorative neon signs. When the player loses all their lives, the bus breaks down and the odor from the dump trucks covers the entire area. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the odor wears off while the bus restarts and the exploration continues. The speed increases by two semitones at microgame #7 and further increases by another two semitones at microgame #13. The boss microgames are always on Level 3 and cycle between [[Uniform Distribution]], [[Rocket Punch]], [[Cut of the Profit]], [[Super Mario 64 DS (microgame)|Super Mario 64 DS]], and [[Griddlebot]].


===Names in other languages===
===Names in other languages===
Line 2,026: Line 2,230:


==Lava at First Sight==
==Lava at First Sight==
'''Lava at First Sight''' is [[Volcano Wario]]'s set of microgames, unlocked when Pool-Party Panic has been beaten. This stage features microgames depicting [[Wario]] in some way and uses every form except for Sky Stretch, Tug-of-War, and Pounce as well as every non-boss Intro game, all of which start on Level 2. The intermission stage consists of Volcano Wario with silhouettes of [[WarioWare, Inc.]] employees looking at it. The number of lives is represented by god statues. A [[Woods Watchers|Woods Watcher]] shows a sign depicting the form. If the player wins, Volcano Wario calms for a moment as the crowd dances, and more guests appear with some of them being elephants and later giants. If the player loses, Volcano Wario becomes agitated and emits smoke as some of the crowd leaves while others faint, and a god statue collapses; if a tag-in is triggered, Volcano Wario does not emit smoke, and no one leaves. When the player encounters the boss, giants can be seen in the back and Volcano Wario's eyes and mouth turn red. When the player defeats the boss, Volcano Wario becomes flattened. When the player loses all of their lives, Volcano Wario erupts, causing the screen to fade to white before clearing to show lava rocks raining down. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, a crowd of guests reappear while Volcano Wario stops erupting lava rocks.
'''Lava at First Sight''' is [[Volcano Wario]]'s set of microgames, unlocked when [[#Pool-Party Panic|Pool-Party Panic]] has been beaten. This stage features microgames depicting [[Wario]] in some way and uses every form except for Sky Stretch, Tug-of-War, and Pounce as well as every non-boss Intro game, all of which start on Level 2. The intermission stage consists of Volcano Wario with silhouettes of [[WarioWare, Inc.]] employees looking at it. The number of lives is represented by god statues. A [[Woods Watchers|Woods Watcher]] shows a sign depicting the form. If the player wins, Volcano Wario calms for a moment as the crowd dances, and more guests appear with some of them being elephants and later giants. If the player loses, Volcano Wario becomes agitated and emits smoke as some of the crowd leaves while others faint, and a god statue collapses; if a tag-in is triggered, Volcano Wario does not emit smoke, and no one leaves. When the player encounters the boss, giants can be seen in the back and Volcano Wario's eyes and mouth turn red. When the player defeats the boss, Volcano Wario becomes flattened. When the player loses all of their lives, Volcano Wario erupts, causing the screen to fade to white before clearing to show lava rocks raining down. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, a crowd of guests reappear while Volcano Wario stops erupting lava rocks.


{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
Line 2,034: Line 2,238:
!colspan="2" style="background-color:#46C0FD"|Form
!colspan="2" style="background-color:#46C0FD"|Form
!rowspan="2" style="background-color:#46C0FD"|Glyph (if applicable)
!rowspan="2" style="background-color:#46C0FD"|Glyph (if applicable)
!rowspan="2" style="background-color:#46C0FD"|Available in Story Mode?
|-
|-
!class="unsortable" style="background-color:#46C0FD"|1 player
!class="unsortable" style="background-color:#46C0FD"|1 player
Line 2,045: Line 2,250:
|colspan=2|Squat
|colspan=2|Squat
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Camera Ready]]
|[[Camera Ready]]
Line 2,051: Line 2,257:
|colspan=2|Fashionista
|colspan=2|Fashionista
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Chopsticks Champ]]
|[[Chopsticks Champ]]
Line 2,057: Line 2,264:
|colspan=2|Choo Choo
|colspan=2|Choo Choo
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=red|No
|-
|-
|[[Dial-a-Flex]]
|[[Dial-a-Flex]]
Line 2,063: Line 2,271:
|colspan=2|At Attention
|colspan=2|At Attention
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|''[[Fishin' Hole]]''
|''[[Fishin' Hole]]''
Line 2,069: Line 2,278:
|colspan=2|Archer
|colspan=2|Archer
|data-sort-value=Trust Teter Sign|[[File:WWMI Drop Sign.png|50px]]<br>Trust Tether Sign
|data-sort-value=Trust Teter Sign|[[File:WWMI Drop Sign.png|50px]]<br>Trust Tether Sign
|bgcolor=green|Yes
|-
|-
|[[Fresh Squeezed (WarioWare: Move It!)|Fresh Squeezed]]
|[[Fresh Squeezed (WarioWare: Move It!)|Fresh Squeezed]]
Line 2,075: Line 2,285:
|colspan=2|Lifter
|colspan=2|Lifter
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Garlic Grab]]
|[[Garlic Grab]]
Line 2,081: Line 2,292:
|colspan=2|Squat
|colspan=2|Squat
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=red|No
|-
|-
|'''''[[Giant Swing (microgame)|Giant Swing]]'''''
|'''''[[Giant Swing (microgame)|Giant Swing]]'''''
Line 2,088: Line 2,300:
|colspan=2|Big Cheese
|colspan=2|Big Cheese
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''''[[Junction Jumble]]'''''
|'''''[[Junction Jumble]]'''''
Line 2,094: Line 2,307:
|colspan=2|Massage
|colspan=2|Massage
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Laser Gazer]]
|[[Laser Gazer]]
Line 2,100: Line 2,314:
|colspan=2|Lovestruck
|colspan=2|Lovestruck
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''[[Match Cut]]'''
|'''[[Match Cut]]'''
Line 2,108: Line 2,323:
|Crocodile
|Crocodile
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|''[[Pair Pointer]]''
|''[[Pair Pointer]]''
Line 2,114: Line 2,330:
|colspan=2|Scales
|colspan=2|Scales
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Party of ?]]
|[[Party of ?]]
|[[File:WWMI Party of -.png|150px]]
|[[File:WWMI Party of -.png|150px]]
|colspan=2 align=left|"''Welcome, sir. How many in your party?" Uhhh, good question... Let's start with the most important person here--ME!''"
|colspan=2 align=left|"''"Welcome, sir. How many in your party?" Uhhh, good question... Let's start with the most important person here--ME!''"
|colspan=2|Hand Model
|colspan=2|Hand Model
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=red|No
|-
|-
|'''''[[Pin Drop]]'''''
|'''''[[Pin Drop]]'''''
|[[File:WWMI Pin Drop.png|150px]]
|[[File:WWMI Pin Drop.png|150px]]
|align=left|"''I like parachuting. But not in the dark! Tilt left and right to land me without jabbing me with those thorns, OK?''" (1 player)
|align=left|"''I like parachuting. But not in the dark! Tilt left and right to land me without jabbing me with those thorns, OK?''"
|align=left|"''I like parachuting. But not in the dark! Oh, good, you got a light. Shine it over here so I can see! That way I can tilt left and right to land without getting jabbed by these thorns.''" (2 players)
|align=left|"''I like parachuting. But not in the dark! Oh, good, you got a light. Shine it over here so I can see! That way I can tilt left and right to land without getting jabbed by these thorns.''"
|Scales
|Scales
|Ba-KAW
|Ba-KAW
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|''[[Plain Dealer]]''
|''[[Plain Dealer]]''
Line 2,134: Line 2,353:
|colspan=2|Crocodile
|colspan=2|Crocodile
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Puppet Patter]]
|[[Puppet Patter]]
Line 2,140: Line 2,360:
|colspan=2|Hand Model
|colspan=2|Hand Model
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Rock Paper Scissors (WarioWare: Move It!)|Rock Paper Scissors]]
|[[Rock Paper Scissors (WarioWare: Move It!)|Rock Paper Scissors]]
Line 2,146: Line 2,367:
|colspan=2|Hand Model
|colspan=2|Hand Model
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|'''''[[Rubber Stamp]]'''''
|'''''[[Rubber Stamp]]'''''
Line 2,154: Line 2,376:
|Gift Giver
|Gift Giver
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Throw Down]]
|[[Throw Down]]
Line 2,160: Line 2,383:
|colspan=2|Massage
|colspan=2|Massage
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|[[Waste Disposal]]
|[[Waste Disposal]]
Line 2,166: Line 2,390:
|colspan=2 data-sort-value=Squat|Squat (levels 1 & 2)/Ba-KAW (level 3)
|colspan=2 data-sort-value=Squat|Squat (levels 1 & 2)/Ba-KAW (level 3)
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|-
|-
|{{sort|^|'''Boss:''' '''[[Super Wario Dance Company]]'''}}
|{{sort|^|'''Boss:''' '''[[Super Wario Dance Company]]'''}}
Line 2,172: Line 2,397:
|colspan=2|At Attention
|colspan=2|At Attention
|style="background-color:#D6D6D6"|
|style="background-color:#D6D6D6"|
|bgcolor=green|Yes
|}
|}


Line 2,180: Line 2,406:


===Order===
===Order===
{|class="wikitable"style="text-align:center"
The speed increases by two semitones at microgame #7 and further increases by another two semitones at microgame #14.
|-
 
|-align=center
{| class="wikitable" style="text-align:center"
!Before "Speed Up!"<br><small>(6 in any order + 1 interruption)</small>
!Before "Speed Up!"<br><small>(6 in any order + 1 interruption)</small>
!After first "Speed Up!"<br><small>(7 in any order + 1 interruption)</small>
!After first "Speed Up!"<br><small>(7 in any order + 1 interruption)</small>
Line 2,188: Line 2,414:
!Boss microgame
!Boss microgame
|-
|-
|[[About-Face]]
|rowspan=2|[[About-Face]]
|'''''[[Bucket Brigade]]'''''
|'''''[[Bucket Brigade]]'''''
|'''''[[Balloon Buster]]'''''
|'''''[[Balloon Buster]]'''''
|rowspan=11|'''[[Super Wario Dance Company]]'''
|rowspan=11|'''[[Super Wario Dance Company]]'''
|-
|-
|'''[[Bell Chorus]]'''
|[[Cheers!]]
|[[Cheers!]]
|[[Camera Ready]]
|[[Camera Ready]]
|-
|-
|[[Garlic Grab]]
|'''[[Bell Chorus]]'''
|[[Chopsticks Champ]]
|[[Chopsticks Champ]]
|[[Cutting Board]]
|[[Cutting Board]]
|-
|-
|[[Jailbreak]]
|[[Garlic Grab]]
|[[Code Dependency]]
|[[Code Dependency]]
|[[Dial-a-Flex]]
|[[Dial-a-Flex]]
|-
|-
|'''''[[Junction Jumble]]'''''
|[[Jailbreak]]
|'''''[[Giant Swing (microgame)|Giant Swing]]'''''
|'''''[[Giant Swing (microgame)|Giant Swing]]'''''
|''[[Fishin' Hole]]''
|''[[Fishin' Hole]]''
|-
|-
|[[Laser Gazer]]
|'''''[[Junction Jumble]]'''''
|''[[Locomotion]]''
|''[[Locomotion]]''
|[[Fresh Squeezed (WarioWare: Move It!)|Fresh Squeezed]]
|[[Fresh Squeezed (WarioWare: Move It!)|Fresh Squeezed]]
|-
|-
|''[[Pair Pointer]]''
|[[Laser Gazer]]
|'''''[[Pin Drop]]'''''
|'''''[[Pin Drop]]'''''
|[[Loose Drawers]]
|[[Loose Drawers]]
|-
|-
|[[Puppet Patter]]
|''[[Pair Pointer]]''
|''[[Plain Dealer]]''
|''[[Plain Dealer]]''
|'''[[Match Cut]]'''
|'''[[Match Cut]]'''
|-
|-
|'''[[Rubber Stamp]]'''
|[[Puppet Patter]]
|[[Rock Paper Scissors (WarioWare: Move It!)|Rock Paper Scissors]]
|[[Rock Paper Scissors (WarioWare: Move It!)|Rock Paper Scissors]]
|[[Party of ?]]
|[[Party of ?]]
|-
|-
|[[Speed Skate]]
|'''[[Rubber Stamp]]'''
|[[Throw Down]]
|[[Throw Down]]
|'''''[[Stony Look]]'''''
|'''''[[Stony Look]]'''''
|-
|-
|style="background-color:#D6D6D6"|
|[[Speed Skate]]
|[[Waste Disposal]]
|[[Waste Disposal]]
|[[The Way I Like It]]
|[[The Way I Like It]]
Line 2,250: Line 2,475:
|FreM=The volcano's wrath
|FreM=The volcano's wrath
|Ger=Wer Magma tanzen?
|Ger=Wer Magma tanzen?
|GerM=Pun on "Wer mag tanzen?" (Who likes to dance?) and "Magma"
|GerM=Portmanteau of "Wer mag tanzen?" (Who likes to dance?) and "Magma"
|Ita=Magma mia!
|Ita=Magma mia!
|ItaM=Pun on "magma" and "Mamma mia!"
|ItaM=Portmanteau of "magma" and "Mamma mia!"
|Kor=추억은 마그마처럼...
|Kor=추억은 마그마처럼...
|KorR=Chueog-eun Mageuma Cheoleom...
|KorR=Chueog-eun Mageuma Cheoleom...

Latest revision as of 23:39, November 19, 2024

It has been requested that this article be rewritten and expanded to include more information. Reason: Add in-game stage quotes

This article is about a list of microgames organized by stage. For a list of microgames organized by form, see Form Stones.

The following is a list of all the microgames featured in WarioWare: Move It! Individual microgames can be played in the Museum. Each microgame uses a certain form, which tells the player how they should hold the Joy-Con (referred to as the Form Stones in Move It!) during the game. Most stages introduce new forms. Stone-Cold Welcome consists of 13 microgames, and the rest of the levels consist of 21 each, making up a total of 223 microgames.

A microgame with a bold font means that it has a two-player version, while one with an italic font means that it lasts twice as long.

75 of the microgames have a two-player version. 23 of them have a different description than solo.

Stone-Cold Welcome[edit]

Stone-Cold Welcome is Wario's set of microgames, and it is the only one available from the start. All games involve Wario in some way. The only used form is Choo Choo, which is revealed on a stone tablet before every microgame. The intermission stage consists of Wario being chased by the Woods Watchers. The number of lives is depicted by heads of garlic. If the player wins, the Form Stones glow and Wario runs ahead of the Woods Watchers, as two more jump in from the sides of the trail. If the player loses, the Woods Watchers gain on Wario and a garlic cracks. When the player loses all of their lives, the Woods Watchers catch up to Wario and trap him in a cage before displaying "Game Over." If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Wario breaks out of the cage and the chase resumes.

Name Image Description Form Glyph (if applicable) Available in Story Mode?
1 player 2 players[note 1] Player 1 Player 2[note 1]
About-Face About-Face microgame "What time is it again? What?! You're not wearing a watch?! Bah, just look at mine. Sometimes I'm too nice for my own good..." Choo Choo No
Bell Chorus Bell Chorus microgame, 1-player variant "Ring the bell along with the notes comin' at you! The trick to good sound is to shake with a snap." Yes
Bucket Brigade Bucket Brigade microgame, 1-player variant "Whoa! MY house is on fire! Grab a bucket and put it out already!" "Whoa! MY house is on fire! Grab your buckets and put it out already!" Yes
Cheers! Cheers! microgame "Clink your glasses and cheeeeeer! Whoa there, one at a time!" Yes
Code Dependency Code Dependency (WarioWare: Move It!) microgame "Huh? There's a barcode on this thing somewhere. What am I supposed to do if the scanner won't reach? Turn it?! That's too much work!" No
Cutting Board Cutting Board microgame "Even us big shots gotta cook sometimes! Just slap some food down and chop it up. What's the big deal? Yes
Jailbreak Jailbreak from WarioWare: Move It! "Someone locked me up! Eh, bet I could bend these bars open in no time." Yes
Locomotion The train microgame from WarioWare: Move It! "The Wario Express moves by jogging its arms. The faster they go, the faster it moves. But cut it out once you get to the station!" Yes
Loose Drawers Loose Drawers microgame "What's wrong with this drawer? I pulled with both hands and really gave it some oomph, but-- Oh, it opened." Yes
Speed Skate Speed Skate microgame "Beat the other guy for Team Wario! And hey--you go faster if you swing your arms wide. So swing already!" Yes
Stony Look Stony Look "Call me Wadusa! If I see anyone move, they'll be nothin' but rocks. Think you can make it to the car?" Yes
The Way I Like It The Way I Like It "Make me a drink! The color should be just like the picture. Don't pour too much or too little! That's just gross!" No
Boss: Octoblocker Wario's Boss Microgame, "Octoblocker" in WarioWare: Move It! "Go easy on me, and you'll take a hit from one of my suckers! What? You brought hammers?! Then I'll throw in some electric eels for ya! Bwahahaha!" Yes

Order[edit]

The speed increases by one semitone at microgame #4 and further increases by another semitone at microgame #7.

Before "Speed Up!"
(3 in any order)
After first "Speed Up!"
(3 in any order)
After second "Speed Up!"
(3 in any order)
Boss microgame
About-Face Bucket Brigade Cutting Board Octoblocker
Bell Chorus Cheers! Loose Drawers
Jailbreak Code Dependency Stony Look
Speed Skate Locomotion The Way I Like It

Names in other languages[edit]

Language Name Meaning Notes
Japanese カマエいしとの であい[?]
Kamae-ishi to no deai
Encounter with the Form Stones
Chinese (simplified) 与架势石的邂逅[?]
Yǔ Jiàshì Shí De Xièhòu
Encounter with the Form Stones
Chinese (traditional) 與架勢石的邂逅[?]
Yǔ Jiàshì Shí De Xièhòu
Encounter with the Form Stones
Dutch Een steengoed onthaal[?] An awesome (literally "rock-good") welcome
French Les mystérieuses posolithes[?] The mysterious Form Stones
German Der Stein trügt[?] Appearances are deceptive (literally "The stone deceives")
Italian A pietra donata...[?] A gift stone... (reference to the proverb "Don't look a gift horse in the mouth")
Korean 자세의 돌과의 만남[?]
Jase-ui Dolgwaui Mannam
Encounter with the Form Stones
Spanish (NOA) Las poserocas[?] The Form Stones
Spanish (NOE) Los posilitos[?] The Form Stones

Mermaid Meet and Greet[edit]

Mermaid Meet and Greet is Mona's set of microgames, unlocked when Stone-Cold Welcome has been beaten. It introduces two new forms: Sky Stretch and Knight. The intermission stage consists of Mona swimming through the ocean. The number of lives is depicted by oxygen tanks. Fish are formed to depict the score. A coral plant blows a bubble showing the form, as a school of fish appears in front of Mona to reveal a microgame. If the player wins, the school of fish dissipates to reveal a sea turtle, manatee, or manta ray. If the player loses, an octopus is revealed instead, which sprays Mona with ink, and an oxygen tank leaks and drops as she shakes her head to dissipate the ink; if a tag-in is triggered, she does not shake her head. When the player encounters the boss, Mona encounters a swarm of fish consisting of clownfish, regal tang fish, yellow tang fish, and Moorish idol fish. When the boss is defeated, the school dissipates to reveal a mermaid (a silhouette in Story Mode, and an actual mermaid afterwards). When the player loses all of their lives, the ink completely covers the screen, and "Game Over" is displayed. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Mona shakes off the ink and continues to swim.

Name Image Description Form Glyph (if applicable) Available in Story Mode?
1 player 2 players[note 1] Player 1 Player 2[note 1]
Badger Burrow Badger Burrow "Tilt your upper body, and squeeze through a tight passage. This badger doesn't seem too good at digging holes..." Sky Stretch Yes
Batter Up Batter Up "Time for batting practice! Keep an eye on the ball, and swing at the right moment." "Play ball together! The pitcher should act as if they're throwing underhand. The hitter should keep an eye on the ball and swing at the right moment. Match your timing to knock it out of the park!" Knight Choo Choo Yes
Biggest Fan Biggest Fan "How'd all these gross hair balls get stuck? Wave the fan in big movements to blow all the fuzz off!" "Wave the fan using big movements to blow all the fuzz off! The person getting fanned should turn around so the wind can reach the hair balls." Sky Stretch Yes
De-Stocking De-Stocking from WarioWare: Move It! "Nobody likes getting stuck in a stocking. Reel in the stocking with both hands to yank it off! (This game is a work of fiction. It's not cool or attractive to put a stocking over your head in real life.)" Knight Yes
Denied! Denied! "Time your jump to block the other team's spike. They might try to fake you out, so watch the ball closely." Sky Stretch No
Gold Digger The nose picking microgame from WarioWare: Move It! "Adjust the angles of your hands, and plunge them into the giant nostrils! Watch the stripe designs in the background to help your aim. Why is this important? Uh... I'm not sure." Sky Stretch Yes
Helping Hands Helping Hands "Grab our hands so we can pull you up! Hold on tight with both hands, and don't touch the other stuff!" Sky Stretch Yes
I Spyglass I Spyglass "Did you just see a guy flying around somewhere? Get your telescope ready and find him! It's easy if you follow the contrail." Knight No
Nunchaku Practice Nunchaku Practice "Hi-yah! Welcome to the dojo! Use the Form Stones you're holding to copy my moves. The trick is to make full, clear motions." Knight No
Pepper Mill Pepper Mill from WarioWare: Move It! "Twist the pepper mill with both hands to grind out pepper. I like enough to cover the whole dish! What? Too much?" Knight Yes
Rainy Day Rainy Day "Block the rain with your umbrella so your fresh clothes don't get wet. Be careful of the cars splashing water too!" Knight Yes
Seaweedy The diver microgame from WarioWare: Move It! "Look out! It's a shark! Pretend to be seaweed by waving your arms around. The shark won't notice a thing!" Sky Stretch Yes
Snowball Fight Snowball Fight (microgame) "Make throwing motions to toss snowballs at the snowman. The big ones will need two hits to go down." Sky Stretch Yes
Star Light, Star Bright Star Light, Star Bright "Keep flipping the stars in your hands until they shine. Each turn makes their glow a little brighter. Make them shine bright and light up the night!" Sky Stretch No
Synchronized Swim Synchronized Swim ""What routine were we doing again? Ehhh, I'll just copy the others." Quickly match the pose of your fellow swimmers before you surface!" Sky Stretch Yes
Take the Plunger Take the Plunger from WarioWare: Move It! "Oh no...the toilet's clogged. Nothing to do but push the plunger down, then pull it up with a POP! So this is what caused all the trouble..." Knight Yes
Throw-In Throw-In ""Over here! Gimme the ball!" Face the open player and throw them the ball." Sky Stretch No
Well-Done Well-Done "Cooking over an open flame is the best. Roast the ingredients until they're perfectly done. Just don't melt the ice!" Knight Yes
Who Goes There! Who Goes There! "Some weirdos are after the treasure! Drive them off with a poke from your weapon." Knight Yes
Wiper Wave Wiper Wave "It's kinda hard to see through the windshield. Use the wipers to get rid of the fog and dirt. A couple of wipes should clear away even the toughest grime!" Sky Stretch Yes
Boss: Candle Bear Mona's boss microgame, "Candle Bear" in WarioWare: Move It! "Our last line of defense between the cake and an army of ants is...Candle Bear! Use the flames to melt the ice, fire the cannon, and beat back the boss ant! Don't give up if one candle gets soaked--use the other to light it again, and keep fighting!" "Our last line of defense between the cake and an army of ants is...Candle Bears! Use the flames to melt the ice, fire the cannon, and beat back the boss ant! Don't give up if one candle gets soaked--use the other one or your friend's bear to light it again, and keep fighting!" Sky Stretch Yes

Order[edit]

The speed increases by one semitone at microgame #6 and further increases by another semitone at microgame #10.

Before "Speed Up!"
(5 in any order)
After first "Speed Up!"
(4 in any order)
After second "Speed Up!"
(3 in any order)
Boss microgame
Badger Burrow Batter Up De-Stocking Candle Bear
Biggest Fan
I Spyglass Denied!
Pepper Mill Helping Hands
Rainy Day Nunchaku Practice Gold Digger
Star Light, Star Bright Seaweedy Snowball Fight
Take the Plunger Synchronized Swim Throw-In
Wiper Wave Well-Done Who Goes There!

Names in other languages[edit]

Language Name Meaning Notes
Japanese 人魚にんぎょいたーい![?]
Ningyo ni aitāi!
I want to meet a mermaid!
Chinese (simplified) 好想看看人鱼[?]
Hǎo Xiǎng Kànkàn Rényú
I would love to see a mermaid
Chinese (traditional) 好想看看人魚[?]
Hǎo Xiǎng Kànkàn Rényú
I would love to see a mermaid
Dutch Zwemmen met zeemeerminnen[?] Swimming with mermaids
French À la rencontre des sirènes[?] Meeting mermaids
German Meer als nur Tauchspaß[?] From "Mehr als nur Tauchspaß" (More than just diving fun), but with "mehr" (more) replaced with "Meer" (sea)
Italian Voglia di sirenità[?] Craving for "sirenità", portmanteau of "sirena" (mermaid) and "serenità" (senerity)
Korean 인어를 보고 싶어~![?]
In-eoleul Bogo Sip-eo~!
I want to see a mermaid!
Spanish (NOA) Buscando sirenas[?] Looking for mermaids
Spanish (NOE) En busca de las sirenas[?] In search of mermaids

A Curious Case of Cave Art[edit]

A Curious Case of Cave Art is Dr. Crygor, Penny, and Mike's set of microgames, unlocked when Mermaid Meet and Greet has been beaten. It introduces two new forms: Massage and Big Cheese, as well as the Trust Tether Sign, if this level is played before Caveat Imptor or Sweet Dreams, Sweeter Fruit. The intermission stage consists of Dr. Crygor, Penny, and Mike standing on a stage in front of the Caresawayan, who is making requests to the three. The number of lives is depicted by pencils. One of the creatures from the intro opens its mouth to show the form, and the score is shown on a sign in the back, controlled by one of the dinosaurs. If the player wins, the Caresawayan scribbles a number of drawings on his stone tablet as Dr. Crygor, Penny, and Mike strike individual poses, both of the creatures bounce, and the dinosaurs smile. If the player loses, Dr. Crygor, Penny, and Mike fall on the ground, the Caresawayan gets angry, both of the creatures and the dinosaurs become disappointed, and a pencil breaks and snaps. When the boss stage is won, the three link hands in a group pose, while the Caresawayan produces art in a frenzy. When the player loses all of their lives, the Caresawayan leaves, and "Game Over" is displayed. If the player is successful in doing the "Second Chance Stance" to continue on the first playthrough, the Caresawayan comes back.

Name Image Description Form Glyph (if applicable) Available in Story Mode?
1 player 2 players[note 1] Player 1 Player 2[note 1]
Comedy of Manners Comedy of Manners from WarioWare: Move It! "Lift the hem of your dress when your counterpart does for a proper greeting. A proper lady must also tilt her head forward slightly." Big Cheese Yes
Deep Fryer Deep Fryer "What could be an easier job than frying things in oil? Simply drop the ingredients into the fryer and wait. Once the color matches the guide, pull it back up so it's ready to serve." Massage Trust Tether Sign in WWMI
Trust Tether Sign
Yes
Feeding Time Feeding Time "Shower some food upon the flying birds. Wait patiently until a bird darts under your hand, and then release the Form Stone." Massage Trust Tether Sign in WWMI
Trust Tether Sign
Yes
Gacha Now Gacha Now "Capsule toy machines--and they're free to play! What kind of prizes do you think are in there?" Massage Yes
Get the Ball Rolling Get the Ball Rolling "Put some power into your posterior, and push the packed snow! It works best if you lean back a bit at the start for more oomph. I'm eager to see this snowman of yours." "Put some power into your posterior, and push the packed snow! It works best if you lean back a bit at the start for more oomph. Whoever achieves the larger snowball will see it become the next layer for the snowman. Will that snowball be yours?" Big Cheese Yes
Going Swimmingly Going Swimmingly "Do you know the crawl stroke? You alternate moving your left and right arms to propel yourself forward. Break the waves, scatter your rivals, and reach the goal!" Massage Yes
Handcar Escape Handcar Escape "Quick, use this handcar to escape the boulder! It's easy: work the lever in tandem with your partner. Stay on rhythm and don't get squished!" "Quick, use this handcar to escape the boulder! It's easy: work the lever in tandem with your partner. Work out a way to stay on rhythm so you don't get squished!" Massage Yes
Hunky-Dory Hunky-Dory "Test your brawn by lifting barbells! Bend your elbows to bring your wrists back. Once the barbell is at your chest, raise it straight above your head. Even if you stop midway, don't give up! Reach down deep and take another shot!" Massage No
Light 'Em Up Light 'Em Up "Are you the newest crew member? Here, take that mirror and tilt it so that the light hits the monster's face. Excellent. Now hold it there, and we might have ourselves a film!" Massage No
Limbo! Limbo! "Beware of low-flying crafts! Bend your body to get out of the way. When the crown drops, stand up so it lands on your head." Big Cheese Yes
Monkeypult Monkeypult "Drop one of the rocks under your arms to trigger a catapult! Have you figured out which rock will send the monkey toward the banana?" Big Cheese Yes
Needy Needles Needy Needles "Tilt the cactus this way and that as if it were your own body, piercing everything that comes near you!" Big Cheese Yes
Pancake Flip Pancake Flip "Turn the spatulas to flip the pancake. If you don't turn both at once, it'll fall apart. If your pancakes are pan-breaks, try going slowly and carefully." Massage Yes
Pure Waddle Pure Waddle "Watch the penguins slowly rocking left to right as they waddle along. Match their pace so as not to bump into them. When the seal rushes you from the front, jump!" Big Cheese Yes
Security Risk Security Risk "You're not hiding anything in that bulky coat, hmm? You can't bring it through security, so jump in place until it all shakes out." Big Cheese Yes
Shake Out the Kinks Shake Out the Kinks "This laundry is wrinkled. You should shake those wrinkles out before hanging it up. If you hear a snap, you'll know you're doing it right. Ahhh, life's little domesticities..." Massage No
Tools of the Trade Tools of the Trade "Pass out the right tool for the job! The witch wants a broom, the cook needs a skillet, the artist requires a brush, and the fencer must have their sword." Big Cheese Yes
True Fluff True Fluff from WarioWare: Move It! "Some of these alpacas could use a little more hair. Raise your pom-poms to warm them up!" Big Cheese No
Wrung Out Wrung Out from WarioWare: Move It! "Wring out a soaked rag. If you can't get it all out in one go, simply take another shot at it. Hmm. On closer inspection, this doesn't appear to be a rag." Massage Yes
You've Got Tissues The tissue microgame from WarioWare: Move It! "Pull every tissue from the box. Hmm. On closer inspection, these don't appear to be tissues." Massage Yes
Boss: Poison Apple Dr. Crygor, Penny and Mike's boss microgame, "Poison Apple" in WarioWare: Move It! "Bad news! This princess has eaten a poison apple. Tilt your body right and left to get the apple out as soon as possible!" Big Cheese Yes

Order[edit]

The speed increases by one semitone at microgame #6 and further increases by another two semitones at microgame #11.

Before "Speed Up!"
(5 in any order)
After first "Speed Up!"
(5 in any order)
After second "Speed Up!"
(3 in any order)
Boss microgame
Comedy of Manners Feeding Time Going Swimmingly Poison Apple
Deep Fryer
Gacha Now Get the Ball Rolling
Hunky-Dory Pancake Flip
Needy Needles Pure Waddle Handcar Escape
Security Risk Shake Out the Kinks Light 'Em Up
True Fluff Tools of the Trade Limbo!
You've Got Tissues Wrung Out Monkeypult

Names in other languages[edit]

Language Name Meaning Notes
Japanese 壁画へきがのナゾをつきとめろ![?]
Hekiga no Nazo o Tsukitomero!
Solve the fresco mystery!
Chinese (simplified) 查明壁画之谜[?]
Chámíng Bìhuà Zhīmí
Solving the fresco mystery
Chinese (traditional) 查明壁畫之謎[?]
Chámíng Bìhuà Zhīmí
Solving the fresco mystery
Dutch Tijdloze grotschilderingen[?] Timeless cave paintings
French Anachronie rupestre[?] Cave anachronism
German Die Uhrzeit? Uhrzeit![?] The time? Time!
Italian Arte rupestre del futuro[?] Cave art of the future
Korean 벽화의 비밀을 밝혀라![?]
Byeoghwaui Bimil-eul Balghyeola!
Solve the fresco mystery!
Spanish (NOA) Arte rupestre[?] Cave art
Spanish (NOE) Viaje al pasado[?] Journey to the past

Caveat Imptor[edit]

Caveat Imptor is Ashley and Red's set of microgames, unlocked when Mermaid Meet and Greet has been beaten. It introduces two new forms: Tug-of-War and Scales, as well as the Trust Tether Sign, if this level is played before A Curious Case of Cave Art or Sweet Dreams, Sweeter Fruit. The intermission stage consists of Ashley feeding a shrunken Red some red berries, and dancing unbloomed tulips. The score indicator is a worm on a leaf. The number of lives are represented by potion vials. A tulip spits out a seed revealing the form. If the player wins, Red eats the berry happily, and tulips bloom and dance. If the player loses, Red still eats it, but gets sick from the discolored berry and turns blue, and a potion vial pops open to heal him; if a tag-in is triggered, Red does not turn blue. During a Speed-Up, Ashley fills her basket with more red berries. When the player encounters the boss, Ashley feeds Red the rest of the berries in her basket at the same time. When the boss is defeated, Red becomes full, and tulips bloom and sway. When the player loses all their lives, Red faints with birds circling his head and a "Game Over" appears. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Red is revived.

The name of the stage comes from a Latin phrase that means "May (the) buyer beware." (Caveāt ēmptōr.)

Name Image Description Form Glyph (if applicable) Available in Story Mode?
1 player 2 players[note 1] Player 1 Player 2[note 1]
Broom Ride Broom Ride "We're flying on broomsticks tonight. Steer the broom so you don't crash." Tug-of-War Yes
Caught in the Act Caught in the Act "Can you catch a falling egg gently? Or will you get egg on your face?" Scales No
Chop to It Chop to It "You know how to swing an axe, right? Chop away, steady and level. Watch out for weird angles--the blade can get stuck." Tug-of-War Yes
Crossing Guard Crossing Guard "Only humans allowed beyond this point! Use your arms to block any animals from entering. Humans that look like animals are allowed." Scales Yes
Dress for Success Dress for Success "You ever have a hard time choosing an outfit? Let the weather outside be your guide!" Scales Yes
Gas Guzzler Gas Guzzler from WarioWare: Move It! "Fill 'er up, but try to pull the nozzle before the tank overflows. Fuel isn't cheap!" Tug-of-War No
Harvest Man Harvest Man from WarioWare Move It "Hug the item with both arms, and RIP it out of the ground!" Scales Yes
Hour Hands Hour Hands "Make like a clock and... I guess that's it. Make like a clock. And match the other clock. If you can't rotate your arms that far, try using your elbows." Scales Yes
Last Line of Defense Last Line of Defense "Catch the meteors before they destroy the city!" Tug-of-War Yes
Lock Hands Lock Hands "There's the bell! Watch your opponent closely, and match your hand positions to theirs for a good wrestling grapple. And the crowd goes wild!" Scales Yes
Panel Expert Panel Expert "Looks like you're low on juice. Tilt the solar panels on the satellite to soak up as much light as possible!" Scales Yes
Party Foul Party Foul "Point the party popper at the birthday star, and pull the string. Wait--whose birthday is it again?" Tug-of-War Yes
Presents of Mine Presents of Mine "Oh, it's that holiday when someone drops gifts down your chimney! That's your job now. Drop the Form Stones to deliver the gifts to the right house." "Oh, it's that holiday when someone drops gifts down your chimney! That's your job now. Drop the Form Stones to deliver the gifts to the right house. Let your copilot steer the reindeer to control the sled." Scales Choo Choo Trust Tether Sign in WWMI
Trust Tether Sign
No
Spear Me Spear Me "There's no time to explain, but you're a cyborg who needs to poke some robotic monsters with a stick. Aim for the green parts...and good luck." Tug-of-War No
Squeaky-Clean Squeaky-Clean "Ugh, that dirty floor is disgusting. Use some elbow grease and scrub it up!" "Ugh, that dirty floor is disgusting. Use some elbow grease and scrub it up! Maybe some water too." Tug-of-War Yes
Take a Stab Take a Stab "It's time to put on a show! Match the angle and thrust forward. It's not like it's magic." Tug-of-War Yes
This Side Up This Side Up "Just rotate the picture frame until it looks right. Pay attention to the design on the wall!" Scales Yes
Thorny Path Thorny Path "Rotate your Form Stones to rotate the bridge...so the barefoot pedestrian can cross safely!" Tug-of-War Yes
Tilt the Scale Tilt the Scale "Can you tell which side is heavier? Let gravity do its job, and lower the heavier side down." Scales Yes
Watering Can-Do Watering Can-Do "Won't somebody water the wilted flowers? Oh, it's you! You're somebody. Tilt the can down to water." Tug-of-War Yes
Boss: Flight of Icarus Flight of Icarus "Flap your wings to fly through the course to victory! Try different movements to soar, swoop, and flap past obstacles and enemies on your way." Scales Yes

Order[edit]

The speed increases by one semitone at microgame #6 and further increases by another two semitones at microgame #11.

Before "Speed Up!"
(5 in any order)
After first "Speed Up!"
(5 in any order)
After second "Speed Up!"
(3 in any order)
Boss microgame
Broom Ride Crossing Guard Caught in the Act Flight of Icarus
Chop to It
Dress for Success
Harvest Man Gas Guzzler
Hour Hands Panel Expert
Last Line of Defense Party Foul
Presents of Mine This Side Up Lock Hands
Spear Me Thorny Path Squeaky-Clean
Tilt the Scale Watering Can-Do Take a Stab

Names in other languages[edit]

Language Name Meaning Notes
Japanese アヤシイ果実かじつにご用心ようじん[?]
Ayashii Kajitsu ni Goyōjin
Beware of suspicious berries
Chinese (simplified) 小心可疑的果实[?]
Xiǎoxīn Kěyí De Guǒshí
Beware of suspicious fruits
Chinese (traditional) 小心可疑的果實[?]
Xiǎoxīn Kěyí De Guǒshí
Beware of suspicious fruits
Dutch Een hapje kleiner[?] One bite smaller
French Attention aux baies[?] Beware of the berries
German Ein Häppchen in Beeren[?] A small bite in berries
Italian Perbacca![?] Portmanteau of "perbacco!" (gosh!) and "bacca" (berry)
Korean 수상한 과일을 조심해[?]
Susanghan Gwail-eul Josimhae
Beware of suspicious fruits
Spanish (NOA) Frutas sospechosas[?] Suspicious fruits
Spanish (NOE) Frutas peligrosas[?] Dangerous fruits

Sweet Dreams, Sweeter Fruit[edit]

Sweet Dreams, Sweeter Fruit is Orbulon's set of microgames, unlocked when Mermaid Meet and Greet has been beaten. It introduces three new forms: Lifter, Gift Giver, and Ba-KAW, as well as the Trust Tether Sign, if this level is played before A Curious Case of Cave Art or Caveat Imptor. The intermission stage consists of tiny Orbulons mining into neurons within Orbulon's mindscape in order to recover memories. The background, when not covered in purple fog, features various elements of Orbulon's stages from past WarioWare games such as a rocket ship from WarioWare: D.I.Y. and a pyramid and golden moai from WarioWare: Get It Together!. The number of lives is represented by pickaxes. The score indicator is on a smaller neuron in the corner. If the player wins, shiny liquid erupts the neuron as the Orbulons celebrate, and the fog in the background clears up before transitioning to the next neuron. If the player loses, smoke comes out instead, the Orbulons fight with each other, and a pickaxe detaches from its handle before transitioning; if a tag-in is triggered, there is no smoke or transition and the Orbulons pick back up their pickaxes. During a speed up, Alien Bunnies can be seen flying across. When the player encounters the boss, the Orbulons begin mining into a neuron with an orange nucleus. If the boss is defeated, the Oinker comes out of the neuron with the liquid (only in Story Mode). When the player loses all their lives, fog fully covers the screen. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the fog dissipates and the Orbulons continue to mine.

Name Image Description Form Glyph (if applicable) Available in Story Mode?
1 player 2 players[note 1] Player 1 Player 2[note 1]
Bangs for Nothing Bangs for Nothing "Your hair is a mess. Slick those bangs back and make yourself presentable!" Lifter Yes
Catch and Release Catch and Release from WarioWare: Move It! "How'd those people get stuck in your armpits? Let them go already! Just don't drop them into worse trouble." Lifter Yes
Cormorant Catch Cormorant Catch "Harpoon the fish in the water with your beak! Wait for the boat to get in position, and dive at the right moment." "Harpoon the fish in the water with your beak! Whoever's paddling the boat should get into position right above your prey." Ba-KAW Knight Yes
Fair-Weather Friend Fair-Weather Friend "A good weather vane knows which way the wind's blowing. Guess the direction of the wind, and turn towards it!" Ba-KAW Yes
Feeling Peckish Feeling Peckish "It's the devouring hour! Lance bugs with your beak to snap them up. Don't forget about the ones crawling below the surface!" "Lance bugs with your beak for a hearty meal. Work with your partner across from you so that no squiggling morsel escapes. Don't forget about the onces squirming under the surface!" Ba-KAW Yes
Handful of Sugar Handful of Sugar "How much sugar do we have? Let's find out. Tilt your hand just enough to put the needle into the yellow zone. Too much sugar spoils the recipe!" Gift Giver Yes
Hold It Together Hold It Together "Never let them see you cry. Face upward so not a single tear escapes, and then give 'em a big, dry-eyed smile! If the hat becomes a problem, lean back and forth to keep it in place." Ba-KAW Yes
Hungry Boy Hungry Boy "Use your arms as gates so that food can pass. Don't let anything through that isn't food!" Lifter Yes
Lowball Glass Lowball Glass "It's a classy feeling to swirl a glass and watch the ice melt inside. Though however you serve it, ice water is ice water..." Gift Giver Yes
Mountain Man Mountain Man "Today I'm an old mountain man. The kind of guy who swings his arms wide back and forth, stomping a path step by step." Ba-KAW Yes
Pull-Up Pull-Up "Ready for some pull-ups? First, reach up to the bar, then just pull your whole body toward it. Easy, right?" Lifter Yes
Speed Bag Speed Bag "Whale on that speed bag! Predict the bag's movements before you strike." Lifter No
Shoo, Fly Shoo, Fly from WarioWare: Move It! ""Udderly awful! These flies on my rear won't get mooving!" Shake your tail to swat the flies! Swing the Form Stone as if a tail is growing from the tip." Ba-KAW No
Sleight of Hand Sleight of Hand from WarioWare: Move It! ""Step right up and feast your eyes! Witness as I take this mere weed and turn it into a lovely bouquet!" While nobody's watching, swap the position of your hands to amaze the crowd!" Ba-KAW No
Teeter Trays Teeter Trays "These plates are piled a bit TOO high! Tilt your palms right and left to keep the stacks level." Gift Giver Yes
The Stalwart Shield The Stalwart Shield "Move your universal deflector to knock back the enemy fire! When an attack comes from above, raise your arms to meet it." Lifter Yes
Toy Handout Toy Handout "Take parts from the conveyor belt, and pass them to the kids in need. If something seems useless, let it pass on by." Gift Giver No
Trick or Treat Trick or Treat "Trick or treat! No garbage, please. Only candy." Gift Giver Yes
Unchained Unchained "The bad guys have got you in chains! But never fear. Just stretch your arms to the sides, and your heroic spirit will burst those fetters!" Lifter Yes
Witch's Brew Witch's Brew from WarioWare: Move It! "Potions take precise brewing. Drop the ingredient the witch shows you into the cauldron. (Was there no better way than this?)" Gift Giver Trust Tether Sign in WWMI
Trust Tether Sign
Yes
Boss: Muscle Road Muscle Road "You get two cards, and only one of them is right. Figure out which it is through rigorously honed observation and decision-making skills." "You get four cards, and only one of them is right. Figure out which it is through rigorously honed observation and decision-making skills." Lifter Yes

Order[edit]

The speed increases by one semitone at microgame #6 and further increases by another two semitones at microgame #11.

Before "Speed Up!"
(5 in any order)
After first "Speed Up!"
(5 in any order)
After second "Speed Up!"
(3 in any order)
Boss microgame
Fair-Weather Friend Bangs for Nothing Catch and Release Muscle Road
Hold It Together
Lowball Glass Feeling Peckish
Pull-Up Handful of Sugar
Speed Bag Hungry Boy Cormorant Catch
Sleight of Hand Mountain Man Teeter Trays
The Stalwart Shield Shoo, Fly Toy Handout
Witch's Brew Trick or Treat Unchained

Names in other languages[edit]

Language Name Meaning Notes
Japanese 記憶きおく彼方かなた[?]
Kioku no Kanata e
Beyond the memory
Chinese (simplified) 前彺记忆的彼端[?]
Qián Wáng Jìyì De Bǐ Duān
The other side of former memories
Chinese (traditional) 前彺記憶的彼端[?]
Qián Wáng Jìyì De Bǐ Duān
The other side of former memories
Dutch Fruit eten en vergeten[?] Eating fruit and forgetting
French Les fruits de l'oubli[?] The fruits of oblivion
German Amnesie mit Vorzügen[?] Amnesia with benefits
Italian Dolci frutti dell'oblio[?] Sweet fruits of oblivion
Korean 기억의 저편으로[?]
Gieog-ui Jeopyeon-eulo
Beyond the memory
Spanish (NOA) Dulce fruta, dulce recuerdo[?] Sweet fruit, sweet memory
Spanish (NOE) Dulce fruta, dulces sueños[?] Sweet fruit, sweet dreams

Not-So-Relaxing Rapids[edit]

Not-So-Relaxing Rapids is the first remix stage, unlocked when A Curious Case of Cave Art, Caveat Imptor, and Sweet Dreams, Sweeter Fruit have been beaten. Every microgame from the first half except for the Intro games are mixed together starting on Level 2. The intermission stage consists of a tour bus carrying Mona, Lulu, Dr. Crygor, Penny, Mike, Ashley, Red, and Orbulon through an off-road trail. The score is displayed on a flag on the bus. The number of lives are represented by wheels. A rock falling out of a nearby cliff shows the form. The bus enters a tunnel revealing a microgame. If the player wins, birds fly across and the passengers celebrate. If the player loses, the bus passes through an area covered in warning signs and jagged rocks, popping one of the tires, as the passengers recoil; if a tag-in is triggered, the passengers do not react. During the Speed-Up, the bus drives across a river. When the player encounters the boss, the tunnel has vegetation above. When the player loses all their lives, the bus breaks down, and the area rains. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the area stops raining while the bus restarts and the exploration continues. The speed increases by one semitone at microgame #7 and further increases by another two semitones at microgame #12. The boss microgames are always on Level 3 and cycle between Muscle Road, Poison Apple, Flight of Icarus, and Candle Bear.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ドキドキ急流きゅうりゅうすべり[?]
Dokidoki Kyūryū Suberi
Heart-pounding rapids sliding
Chinese (simplified) 紧张刺激的急流之旅[?]
Jǐnzhāng Cìjī De Jíliú Zhī Lǚ
Thrilling trip down rapids
Chinese (traditional) 緊張刺激的急流之旅[?]
Jǐnzhāng Cìjī De Jíliú Zhī Lǚ
Thrilling trip down rapids
Dutch Wildwaterbungalow[?] Whitewater bungalow
French Excursion express[?] Express excursion
German Hausbootfahrt mal anders[?] A different kind of houseboat ride
Italian Turismo precipitoso[?] Precipitous tourism
Korean 두근두근 급류 슬라이딩[?]
Dugeundugeun Geublyu Seullaiding
Heart-pounding rapids sliding
Spanish (NOA) Rápidos antirrelajantes[?] Anti-relaxing rapids
Spanish (NOE) Rápidos moviditos[?] Turbulent rapids

The Grand Parfait Adventure[edit]

The Grand Parfait Adventure is Kat and Ana's set of microgames, unlocked when Not-So-Relaxing Rapids has been beaten. It introduces three new forms: At Attention, Fashionista, and Hand Model. The intermission stage consists of Kat and Ana hopping on leaves to reach a carnivorous plant. The score is displayed on a shuriken and the digits are made of origami. The number of lives is represented by katanas. A scroll is unrolled to reveal a form and the duo reaches the head to reveal a microgame. If the player wins, Kat and Ana slay the plant. If the player loses, the plant eats Kat and Ana before spitting them towards the next plant, and a katana drops; if a tag-in is triggered, the plant drops them back down to its own leaves. During a speed-up, Kat and Ana each throw a shuriken at each of the plant's tentacles. When the player encounters the boss, Kat and Ana encounter Cractus. When the player loses all their lives, Kat and Ana become dizzy and a "Game Over" appears. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Kat and Ana regain consciousness and the battle continues.

Name Image Description Form Glyph (if applicable) Available in Story Mode?
1 player 2 players[note 1] Player 1 Player 2[note 1]
A Swing at Love The swinging microgame from WarioWare: Move It! ""Today I see my beloved for the first time in five years...but I'm afraid to take the plunge. Ohhh, what to do?" Release the Form Stone to help reunite the couple!" Hand Model Trust Tether Sign in WWMI
Trust Tether Sign
Yes
Bomb Disposal Bomb Disposal "It's gonna blow! Hurry and pass the explosive to the bomb-disposal expert. Take the bomb and pass it through your legs, just like everyone else is doing." At Attention Yes
Cake Flower Cake Flower "Observe the spinning cake closely. How well do you remember what you saw? Answer the questions by holding up the right number of fingers!" "The player using Sky Stretch needs to rotate so the player using Hand Model can observe everything about the cake. How well do you remember what you saw? Answer the questions by holding up the right number of fingers!" Hand Model Sky Stretch Yes
Cowboy Up Cowboy Up "Lasso those varmints! Once you've got a steady circular motion going, quickly swing your arm down to let the lasso fly." Fashionista Yes
Curling Champ Curling Champ "Swing your arm before you reach the yellow line to slide the stone. The stone will go in the direction you swing your arm. If you go over the line without doing anything, you're out." At Attention No
Deep Focus Deep Focus "What's this in your palm? Take a closer look with a magnifying glass. Move your hand closer to the Gesture Window of the Form Stone to fine-tune your focus." Hand Model No
Feeling Crumby Feeling Crumby "As a shrimp, your job is to get cooked. Roll yourself in bread crumbs so you can be properly fried. Pay attention to which way to roll for maximum crumbage." At Attention Yes
Glove Bite Glove Bite "Use your free hand to catch what your friend throws! Close your hand once the pitch reaches the glove." Hand Model Yes
Great Cleave Great Cleave "Stand back, Princess--your knight is here! Use your broadsword to slice the monsters ambushing you from the trees. It's a heavy sword, so you might not get a second chance if you miss the first swing." Fashionista Yes
Magical Form, Go! Magical Form, Go! from WarioWare: Move It! "Swing the wands in your hands to transform! Uhhh, was this how the pose went? The more exaggerated your motions, the smoother your transformation will go." Fashionista No
Obedience School Obedience School "Show off your paw trick! Raise your paw to match whichever hand is offered. If you're told to "swap," then quickly switch paws. Try not to raise your paw before your master though. He mustn't catch on." At Attention Yes
Put a Lid on It Put a Lid on It "If someone doesn't do something, they'll all fall out! Use your palm as a stopper to trap exactly the right number." Hand Model Yes
Rocky Road Rocky Road "Your task at the excavation site is to carry the fragile artifacts carefully without dropping them. The potholes and stones in the road might make that difficult." At Attention Yes
Safe Snacker Safe Snacker from WarioWare: Move It "The key to this safe is your free hand. Stick up your fingers to match what's on the memo, and presto! It's open!" Hand Model Yes
Screwed Tight Screwed Tight "Use your left hand to twist the screwdriver so you can tighten--or loosen--the screws. (Sorry, righties, you'll need to use your left hand here either way.)" Hand Model Yes
Shell Shine Shell Shine "The shell on your back isn't looking so good. But it should polish up nice if you rub it a bit with a towel." Fashionista Yes
Snake Smack Snake Smack "Looks like this door opens if you hit the snakes, although you don't want to touch those scorpions. This could be tricky..." Fashionista Yes
Taxi! Taxi! Taxi! Taxi! "When you see a passing taxi, raise your hand to flag it down. The taxi is a yellow sedan, by the way. I know it can get a little confusing." At Attention Yes
The Cat's Meow The Cat's Meow "Now where did that cat go? Prick up your ears, and home in on its meowing! Just ignore the dog though." Fashionista Yes
Wriggle Out Wriggle Out "Uh-oh! The bad guys have tied you up, and you're not in hero form. You'll just have to wriggle left and right until the ropes loosen!" At Attention Yes
Boss: Uniform Distribution Uniform Distribution "The team is psyched for the big game! But where's the rest of their uniforms? Better fix this before the opening whistle! Give your team the missing gear they need to hit the field." At Attention Yes

Order[edit]

The speed increases by two semitones at microgame #6 and further increases by another semitone at microgame #10.

Before "Speed Up!"
(5 in any order)
After first "Speed Up!"
(4 in any order)
After second "Speed Up!"
(5 in any order)
Boss microgame
A Swing at Love Bomb Disposal Cake Flower Uniform Distribution
Deep Focus Curling Champ
Rocky Road Cowboy Up Feeling Crumby
Safe Snacker Glove Bite Great Cleave
Shell Shine Magical Form, Go! Put a Lid on It
Snake Smack Obedience School Taxi! Taxi!
Wriggle Out Screwed Tight The Cat's Meow

Names in other languages[edit]

Language Name Meaning Notes
Japanese 名物めいぶつパフェの冒険ぼうけん[?]
Meibutsu Pafe no Bōken
The local specialty parfait adventure
Chinese (simplified) 名产芭菲大冒险[?]
Míngchǎn Bāfēi Dà Màoxiǎn
The big local specialty parfait adventure
Chinese (traditional) 名產芭菲大冒險[?]
Míngchǎn Bāfēi Dà Màoxiǎn
The big local specialty parfait adventure
Dutch Het grote ijscoupe-avontuur[?] The big ice cream coupe adventure
French La coupe légendaire[?] The legendary ice cream coupe
German Kommando Kartenklau[?] Map theft commando
Italian La coppa legendaria[?] The legendary ice cream coupe
Korean 명물 파르페를 찾아서[?]
Myeongmul Paleupeleul Chaj-aseo
Searching for the local specialty parfait
Spanish (NOA) La copa legendaria[?] The legendary ice cream coupe
Spanish (NOE) Y de postre, una aventura[?] And for dessert, an adventure

Battle on Flashfreeze Cape![edit]

Battle on Flashfreeze Cape! is Young Cricket and Master Mantis' set of microgames, unlocked when Not-So-Relaxing Rapids has been beaten. It introduces two new forms: Crocodile and Squat. The intermission stage consists of Young Cricket fighting off warrior penguin warriors on a snowy Flashfreeze Cape with the stage itself resembling a fighting game and Master Mantis watching from behind. The number of lives is represented by a health bar. Master Mantis holds up a sign showing the form. The score is determined by a round number appearing on screen before displaying itself on the top-right corner. A penguin warrior appears to reveal a microgame. If the player wins, Young Cricket knocks the penguin warrior off the cliff. If the player loses, the penguin warrior pushes Young Cricket before jumping away, and one unit of health is depleted; if a tag-in is triggered, the penguin warrior stays put. During the Speed-Up, penguins fly across the screen. When the player encounters the boss, the head warrior appears and both it and Young Cricket erupt in flames. When the boss is defeated, the head warrior kneels down in Story Mode, and gets kicked off the cliff afterwards. When the player loses all their lives, the penguin warrior knocks Young Cricket off the cliff. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, Young Cricket jumps back onto the cliff. This is the only intermission stage that uses one chain during a Tag-In Challenge for a life icon as opposed to two chains forming an "X".

Name Image Description Form Glyph (if applicable) Available in Story Mode?
1 player 2 players[note 1] Player 1 Player 2[note 1]
Buttograph Buttograph "Use your rear to draw a mark in the air! If you're having trouble, try exaggerating the movements to an absurd degree. See? Even the sun is in awe of your callipgyraphy!" Squat Yes
Catching Hands Catching Hands "Here comes the pitch! Raise your glove for high balls, and lower it for grounders." Squat Yes
Dinner Is Served Dinner Is Served "Order up! Face the customer who ordered the meal you hold, and lift the lid. Simple, right?" Crocodile Yes
Having a Ball Having a Ball "What's in the ball? Listen to the sound it makes when you shake it, and see if you can guess!" Crocodile No
Hop for Home Hop for Home "Hop, hop! This frog wants to hop on home. Send him bouncing safely back to his flower." Squat Yes
Lather Round Lather Round "Rub your hands together and lather up! But don't leave any suds behind when you rinse off. To be really thorough, check the backs of your hands!" Crocodile Yes
More or Less More or Less "Pop quiz: Are the two numbers the same? Or is one of them larger? Use your arms--and your judgment--to mimic the correct sign." Crocodile Yes
Open Wide Open Wide "Put yourselves in the shoes of a ravenous hippo. When the food enters your mouth, catch it in your jaws and swallow. The sweetest fruits are reserved for the widest yawns." "Put yourselves in the shoes of a ravenous hippo. When the food enters your mouth, catch it in your jaws and swallow. The sweetest fruits are reserved for the widest yawns. If you're the attendant, wait until the hippo's mouth is open before tossing food in." Crocodile Tug-of-War Yes
Power Struggle Power Struggle "Battle of the beams! Direct the beam coming from your hands, and put a stop to this evildoer's attack!" Crocodile Yes
Press the Advantage Press the Advantage from WarioWare: Move It! "Catch the falling blossoms between the pages of your book, and you'll get some nice pressed flowers." Crocodile Yes
Scroll with It Scroll with It "Hey, what's this scroll about? Pull it open so that I can see the whole thing." Crocodile Yes
Shear Madness Shear Madness "Feel the phantom clippers in your hands as you trim the garden trees. To face the other way, turn the "clippers" over." Crocodile Yes
Shock Jockey Shock Jockey "This test is simple but...well, not deadly. Just painful. Move your hands so you don't touch the electrified walls, making careful motions with outstretched arms. Panic will lead to disaster." Crocodile Yes
Stamp Rally Stamp Rally "When I stomp, the whole earth feels it. Use the quakes to topple the block tower!" Squat Yes
Suit Up Suit Up "Clothes make the...whatever. When putting on a mascot suit, raise your arms last to get it over your head." Squat Yes
Sumo Says Sumo Says "Today, we're learning a basic sumo stomp. Watch how the veterans move their legs, and match what they do. But don't get ahead of them--that's just rude." "Today, we're learning a basic sumo stomp. Watch how the veteran moves his legs, and match what he does. But don't get ahead of him--that's just rude." Squat Yes
Tap Routine Tap Routine "Feel like some tandem tap dancing? Use your right and left feet to tap out the same rhythm as me. Strike the floor with your heel just right to get that nice clicking sound." Squat No
The Big Moment The Big Moment from WarioWare: Move It! "Open the box with the ring in front of your girlfriend, and propose! But these three boxes all look alike... Which one has the ring?!" Crocodile No
Thigh Fishing Thigh Fishing "Go thigh fishing! When the fish jumps between your legs, close them together to catch it. For best results, think about turning your toes inward when you close your legs." "Go thigh fishing! When the fish jumps between your legs, close them together to catch it. For best results, think about turning your toes inward when you close your legs. But if the two of you don't time your movements together, the fish will slip through!" Squat Yes
Water Hazards Water Hazards "Isn't waterskiing fun? Wait...something's in the water! Raise your legs to avoid the hazards, and if that doesn't work, jump!" Squat Yes
Boss: Cut of the Profit Cut of the Profit "Ever piloted a gold-mining drone? You're about to! Use the robot's cutting arms to dig out all the gold. But don't touch the red zones, or you'll get zapped! You only have a limited amount of time before the gas down there causes the drone to explode, so don't waste a second." Crocodile Yes

Order[edit]

The speed increases by two semitones at microgame #6 and further increases by another semitone at microgame #10.

Before "Speed Up!"
(5 in any order)
After first "Speed Up!"
(4 in any order)
After second "Speed Up!"
(5 in any order)
Boss microgame
Buttograph Catching Hands Having a Ball Cut of the Profit
Hop for Home More or Less
Lather Round Dinner Is Served Press the Advantage
Open Wide Power Struggle Shear Madness
Scroll with It Shock Jockey Stamp Rally
Sumo Says Tap Routine Suit Up
The Big Moment Thigh Fishing Water Hazards

Names in other languages[edit]

Language Name Meaning Notes
Japanese 対決たいけつ! サムナルみさき[?]
Taiketsu! Samunaru misaki
Showdown! Flashfreeze Cape
Chinese (simplified) 对决! 次古海角[?]
Duìjué! Cì Gǔhǎi Jiǎo
Showdown! Flashfreeze Cape
Chinese (traditional) 對決! 次古海角[?]
Duìjué! Cì Gǔhǎi Jiǎo
Showdown! Flashfreeze Cape
Dutch Knokken op Kaap Kleum[?] Fight in Flashfreeze Cape
French (NOA) Combat au cap Savakayé![?] Fight in Flashfreeze Cape!
French (NOE) Combat au cap Savakayé ![?] Fight in Flashfreeze Cape!
German Eiskalter Einstand![?] Ice-cold debut!
Italian Duello a Capo Machefredd[?] Duel in Flashfreeze Cape
Korean 대결! 바들바들곶[?]
Daegyeol! BadeulBadeul Goj
Showdown! Flashfreeze Cape
Spanish (NOA) La batalla de Cabo Frío Repentino[?] The battle of Flashfreeze Cape
Spanish (NOE) La batalla de Cabo Carrasperal[?] The battle of Flashfreeze Cape

Surfin' Surprise[edit]

Surfin' Surprise is Jimmy T's set of microgames, unlocked when Not-So-Relaxing Rapids has been beaten. It introduces three new forms: Archer, Lovestruck, and Pounce. The intermission stage consists of Jimmy T surfing on a shark. The number of lives is represented by surfboards. A dolphin carries a sign showing the form. As Jimmy encounters a wave, a microgame is revealed. If the player wins, Jimmy and the shark jump over the wave. If the player loses, the wave overtakes Jimmy as he slips off, and a surfboard breaks and snaps; if a tag-in is triggered, Jimmy does not slip off. During a Speed-Up, dolphins and clownfish are seen swimming along. When the player encounters the boss, Jimmy encounters a larger wave containing clownfish and starfish. When the player loses all their lives, Jimmy lets go of the shark. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the shark returns and Jimmy continues to surf on its back.

Name Image Description Form Glyph (if applicable) Available in Story Mode?
1 player 2 players[note 1] Player 1 Player 2[note 1]
Ballroom Dancing Ballroom Dancing "Raise your arms, watch your posture, and...lower your arms! Now pivot left! Now back! Dip! Watch the dance instructor, and match their moves and the music to win." Archer Yes
Bed or Breakfast Bed or Breakfast "Tilt your Form Stones appropriately to roll the people into their beds and the vegetables onto the plate. You wouldn't want vegetables in beds or people on plates, would you?!" Pounce Yes
Blowing Kisses Blowing Kisses "Blow a kiss to the frog to turn it into a prince! You have unlimited kisses, but try not to hit a rat. You really don't want to kiss a rat." Lovestruck Yes
Chow Down The sushi-eating microgame from WarioWare: Move It! "Use the Form Stones to work your jaw and munch up all the delicious food." Lovestruck Yes
Cutout Cutups Cutout Cutups "Time for a photo op! Look for the cutout that matches the shape of your head, and line it up." Lovestruck Yes
Don't Get Spotted Don't Get Spotted "Help the ladybugs blend in and hide against the pattern! Rotate them to match dots, and flip them over if necessary." Pounce No
Easy Breezy Easy Breezy from WarioWare: Move It! "You're a big fan of cooling people off. Aim for the ones who are overheating!" Lovestruck Yes
Escape Artist The Escape Artist microgame in WarioWare: Move It! "Can you save the mouse? When the cat isn't looking, lift the left or right Form Stone to release it! If the cat keeps staring, maybe there's another item that can get its attention..." Pounce Yes
Falconer Falconer "Catch the bird on your hand! Try to predict where it will perch...and watch out for bird poop!" Archer Yes
Finishing Blow Finishing Blow "As a cat, you have one paw punch to defeat your enemy. Watch closely, and then deliver full feline force at just the right moment!" Archer Yes
Memory Match Memory Match "Remember which card is which, and then flip the one that matches. Forgot the order? You could try peeking..." Pounce Yes
Oscilloscope Oscilloscope "Use the oscilloscope to match the wave frequency! It sounds complicated, but you can just turn the left dial to change the height of the wave and the right to change the width." Pounce Yes
Reel It In The fishing microgame from WarioWare: Move It! "Reel the line in with one hand until you hook something, and then yank back with the other hand to haul in your catch. Hope it's a fish!" Archer Yes
Selfie Slick Selfie Slick "Adjust the angle of your selfie stick to fit everyone in the picture. Even if they're giving you bunny ears." Archer No
Service with a Smile Service with a Smile "Toss the ball with one hand and use your other to perform a powerful tennis serve. Hit it where your opponent isn't to win!" Archer Yes
Sink the Shot Sink the Shot "Line up your aim, and then punch forward to take a shot! Sink any ball you want... except the white one." Archer Yes
Sound Decision Sound Decision "This place sure is noisy. Cover the ear that's exposed to the din, but open up for pleasant greetings!" Lovestruck No
Spirit Sense Spirit Sense "Is there a friendly ghost in the bathroom with you? Look around and find it! Some ghosts move, so listen carefully for their voices..." Lovestruck Yes
When Our Eyes Meet When Our Eyes Meet "Tilt your head from left to right to maintain eye contact with your crush. Hopefully the feeling is mutual!" Lovestruck Yes
You Dropped This? You Dropped This? from WarioWare: Move It! "You dropped something in the water, but you've got one chance to rescue it. Lift the left or right Form Stone to grab the correct item!" Pounce Yes
Boss: Griddlebot Griddlebot "Operate the fancy robotic arm to cook the food! You can pick up ingredients and flip them over, but be mindful of the arm's energy. You'll need to recharge it every so often. The customers are hungry, so get to cooking!" Pounce Yes

Order[edit]

The speed increases by two semitones at microgame #6 and further increases by another semitone at microgame #10.

Before "Speed Up!"
(5 in any order)
After first "Speed Up!"
(4 in any order)
After second "Speed Up!"
(5 in any order)
Boss microgame
Don't Get Spotted Ballroom Dancing Blowing Kisses Griddlebot
Easy Breezy Chow Down
Memory Match Bed or Breakfast Escape Artist
Service with a Smile Cutout Cutups Finishing Blow
Sink the Shot Falconer Oscilloscope
When Our Eyes Meet Sound Decision Reel It In
You Dropped This? Spirit Sense Selfie Slick

Names in other languages[edit]

Language Name Meaning Notes
Japanese デンジャラス★サーフィン[?]
Denjarasu ★ Sāfin
Dangerous ★ Surfing
Chinese (simplified) 危险★冲浪[?]
Wéixiǎn ★ Chōnglàng
Dangerous ★ Surfing
Chinese (traditional) 危險★衝浪[?]
Wéixiǎn ★ Chōnglàng
Dangerous ★ Surfing
Dutch Disco-surfer[?] -
French Planche surprise[?] Suprise board
German Surfen mit Hai-Speed![?] Surfing with shark-speed!; portmanteau of "Hai" (shark) and "high-speed"
Italian Surfpresa[?] Portmanteau of "surf" and "sorpresa" (surprise)
Korean 데인저러스★서핑[?]
Deinjeoleoseu ★ Seoping
Dangerous ★ Surfing
Spanish (NOA) Surf extremo[?] Extreme surfing
Spanish (NOE) Sorpresa surfera[?] Surfing surprise

Makin' Waves[edit]

Makin' Waves is Dribble and Spitz's set of microgames, unlocked when The Grand Parfait Adventure, Battle on Flashfreeze Cape!, and Surfin' Surprise have been beaten. The Forms used in this stage are Choo Choo, Knight, Massage, Scales, Gift Giver, Ba-KAW, Archer, and Pounce. This stage introduces the Button Sign, and as such, every microgame utilizes button-pressing in some capacity. The intermission stage consists of Dribble and Spitz racing between two other racers. The score is displayed on a life preserver being carried by two seagulls. The number of lives is represented by gears. A checkered flag reveals the form. If the player wins, Dribble and Spitz speed through the racers. If the player loses, the racers ram into Dribble and Spitz and disrupt them, and a gear drops; if a tag-in is triggered, Dribble and Spitz aren't disrupted. When the player reaches the boss, the racers are both sporting purple outfits with devil horns and driving modified speedboats. When the player defeats the boss, Dribble and Spitz pass all the other racers. When the player loses all their lives, Dribble and Spitz's taxi breaks down. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the taxi restarts and the race continues.

Name Image Description Form Glyph (if applicable) Available in Story Mode?
1 player 2 players[note 1] Player 1 Player 2[note 1]
Air Guitarist Air Guitarist "Who's ready to ROCK? Just play back the same phrases as me. Trust me, there's nothing to it. Holding the button makes one sound as you strum, while releasing the button makes another one." Archer Button Sign in WWMI
Button Sign
Yes
Apple Blaster Apple Blaster "The apple beam is magical. Fire it into an apple, and it brightens everyone's day! But hit anything else with it, and things are just rotten. Get the apple in your sights, and fire!" Archer Yes
Blow It Up Blow It Up "Everything is ready. All that's left is to press the button connected to the bomb. But whatever you do, DON'T press any of the other buttons." Gift Giver Yes
Call of the Wild Call of the Wild "Play the castanet in either hand to call the rabbit to the carrot! The rabbit will hop toward wherever the sound comes from." Gift Giver No
Cavity Grinder Cavity Grinder "Those cavities are pretty nasty looking. Let's grind them down! Touch the tip of the drill to the cavity, and hold the button until the blackened area is gone. You can't grind down anything that isn't a cavity." Ba-KAW Yes
Crane Catcher Crane Catcher "When you've got a crane, everything needs to be grabbed. Tilt the "joystick" to move the crane, then press the button to drop the claw. The best way to aim is by using the shadows. You can lower the crane as many times as you want, so don't give up!" "Work together to grab everything! Tilt the "joystick" to move the crane, then press the button to drop the claw. The best way to aim is by using the shadows. Good communication will help you figure out who gets what." Knight Yes
Gotcha! Gotcha! "You've got two bottles and two thumbs. You know what to do. Once a bug goes into a bottle, quickly plug it up with your thumb." Choo Choo Yes
Hit the Brake Hit the Brake "Ride a bicycle down a hill, stopping juuust inside the green zone! Brake too slowly, and you'll tumble into the river. Avoid any obstacles on the hill by turning left or right." Massage Yes
Insecticide Insecticide "AAAH! Get these bugs out of here! Use the spray to weaken them first, or just smack them with the flyswatter, but get rid of them right this instant!" Choo Choo No
Just My Type Just My Type "Press the buttons on the Form Stones to type the words. There are six buttons in total between the left and right sides, but if you take your time and press them one by one, you'll do fine." "Work together and press the buttons on the Form Stones to type the words. With this many buttons, it can get pretty confusing, but good communication will make it a snap." Massage Yes
Keeping Count Keeping Count from WarioWare: Move it! "We're doing a survey of underwater life. Use the ZL and ZR buttons to count each type of creature. Be sure you know what you're counting by checking the silhouettes and colors." Choo Choo Yes
Phone for You Image of the Phone for you Microgame in WWMI "What's better than one smartphone? Two of them! Oh, I've got a call... Which button picks up again? Uh-oh, now I'm getting two calls at once!" Gift Giver Yes
Pincer Attack Pincer Attack "Use the claws to sort the creatures into the boxes on the left and right. The hand will keep its grip on a creature as long as you hold the button. Move the creatures you're holding, and then release the button to put them down." "Work together with your partner to sort the creatures into the left and right boxes. The hand will keep its grip on a creature as long as you hold the button. Move the creatures you're holding, and then release the button to put them down." Choo Choo Yes
Plugging the Leaks Plugging the Leaks "Water is gushing from the Form Stones. Try to plug up the leaks with your fingers!" Pounce Yes
Shower Defense Shower Defense "It's the invasion of the sludge shamblers! Use water blasters to wash the grime off and return the muddy marauders to normal. When aiming, keep your arms straight and adjust the angle." Scales Yes
Slime Science Slime Science "Let's do an experiment! Use the pipette to suck up the slime at the bottom of the flask. While holding the button, bring the tip of the pipette to the slime, and then release the button to suck it up. If the pipette won't reach, try tilting the flask to move the slime." Knight Yes
Squeeze Play Squeeze Play "Squeeze to get all of the fresh cream out. It'll come out easier if you squeeze the top first, then the bottom. If there's too much cream built up, try loosening your grip for a moment." Knight No
Take My Hand Take My Hand ""Now where has my kid gotten to?!" When your child reaches out their hand, be sure to grab on tight." Gift Giver Yes
The Write Way The Write Way from WarioWare: Move It! "My party trick is drawing with both hands at once! The mechanical pencil's lead won't come out unless you click it a few times, but the pen point goes in and out every time you click it. Since I use both, sometimes it makes my head spin." Choo Choo Yes
Window Washer Window Washer from WarioWare: Move It! "There's some dirty spots on this window. Spray them with the cleaner, and scrub them with the brush. Hey, look at that--good as new!" Choo Choo Yes
Boss: Rocket Punch Rocket Punch "KOM-MODE MK. II is go! Get the enemies in your sights! Press buttons to send rocket punches flying! Go, KOM-MODE! The galaxy is counting on you!" Massage Yes

Order[edit]

The speed increases by two semitones at microgame #5 and further increases by another semitone at microgame #10.

Before "Speed Up!"
(4 in any order)
After first "Speed Up!"
(5 in any order)
After second "Speed Up!"
(5 in any order)
Boss microgame
Cavity Grinder Air Guitarist Apple Blaster Rocket Punch
Blow It Up Hit the Brake
Gotcha! Call of the Wild Insecticide
Keeping Count Crane Catcher Just My Type
Phone for You Shower Defense Pincer Attack
Plugging the Leaks The Write Way Slime Science
Squeeze Play Window Washer Take My Hand

Names in other languages[edit]

Language Name Meaning Notes
Japanese うみうえをかっとばせ![?]
Umi no Ue o Kattobase!
Wallop it on the sea!
Chinese (simplified) 海上飞驰![?]
Hǎishàng Fēichí!
Speeding on the sea!
Chinese (traditional) 海上飛馳![?]
Hǎishàng Fēichí!
Speeding on the sea!
Dutch De onverwachte waterrace[?] The unexpected sea race
French Bercés par les vagues[?] Lulled by the waves
German Wellen wider Willen[?] Waves unwillingly
Italian Cullati dalle onde[?] Lulled by the waves
Korean 바다 위를 달려라![?]
Bada Wileul Dallyeola!
Rush on the sea!
Spanish (NOA) Maratón marino[?] Marine marathon
Spanish (NOE) Maratón marina[?] Marine marathon

Quest in the Dark[edit]

Quest in the Dark is 9-Volt's set of microgames, unlocked when Makin' Waves has been beaten. This stage uses every form except Big Cheese, At Attention, and Squat, and also uses the Button Sign. The stage focuses on microgames based on Nintendo games and products. The intermission stage consists of 9-Volt walking through Shopkeeper Polario's shop. The score is displayed as a video game font on a spider web. The number of lives is represented by hearts. A spider shows a spider web depicting the form. Microgame appearances alternate between a shadow figure through the window and a shelf jiggling. If the player wins, a cat (similar to the one in Gamer from Game & Wario) jumps through the window or a mouse jumps out of the shelf. If the player loses, hands break through the window, or a demonic teddy bear jumps out of the shelf, and a heart splits as 9-Volt freaks out, running forwards and waving his arms around; if a tag-in is triggered, 9-Volt freaks out less, only turning away for a moment. When the player encounters the boss, 9-Volt arrives at a door to the shop's backroom (on subsequent playthroughs, the door opens up to reveal another corridor). When the player defeats the boss, the door slowly opens. When the player loses all their lives, 9-Volt encounters a swarm of bats. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the swarm of bats fly off and 9-Volt continues exploring. If the player loses the boss microgame, 9-Volt encounters a group of evil spirits. In a similar case to the swarm of bats, if the player is successful in doing the "Second Chance Stance" to continue on the first playthrough, the evil spirits disperse.

Name Image Description Form Glyph (if applicable) Available in Story Mode?
1 player 2 players[note 1] Player 1 Player 2[note 1]
Animal Crossing: New Horizons Animal Crossing: New Horizons "Life on a deserted island is great. You can dig for fossils, hit rocks for ore, catch butterflies with a net... There's so much to do! 2020: Nintendo Switch" Tug-of-War (levels 1 & 2)
Knight (level 3)
Yes
Donkey Kong Jr. Donkey Kong Jr. "A bold new perspective on a vintage Nintendo game! Become Donkey Kong Jr. and climb the vines. 1986: Nintendo Entertainment System" Scales (level 1)
Knight (levels 2 & 3)
No
Dr. Mario Dr. Mario "Send out the capsules at hand to zap the viruses. Lining up four of the same color will eliminate the viruses. 1990: Nintendo Entertainment System" Fashionista Yes
Fire Emblem Engage Fire Emblem Engage "Get the falling ring onto the finger! Move your free hand toward or away from the Form Stone to move the silhouette. Don't be fooled by the falling coins! 2023: Nintendo Switch" Hand Model Yes
Hogan's Alley Hogan's Alley "You can recognize the gangsters because they're the ones holding guns. Flip the gangsters, quick, but leave the civilians and police alone! 1985: Nintendo Entertainment System" Pounce Yes
Mario Bros. Mario Bros. "Hit the ground below the Shellcreepers and Sidesteppers to flip them over! You can dodge the fireballs by jumping. 1986: Nintendo Entertainment System" Fashionista Yes
Mario Pinball Land The Mario Pinball Land microgame in WarioWare: Move It! "Use the flippers to launch the Mario ball and Yoshi's Eggs at the enemies. Hit them three times to take them down! 2004: Game Boy Advance" Massage Yes
Metroid Dread The Metroid Dread microgame in WarioWare: Move It! "Crouch after building enough momentum from sprinting to activate a Shinespark! Can you get the energy tank? 2021: Nintendo Switch" Archer Yes
nintendogs + cats nintendogs + cats "Pet the puppy and kitten gently until they're satisfied. 2011: Nintendo 3DS" Massage Yes
Paper Mario: The Origami King Paper Mario: The Origami King "Mario's looong arms are called the 1,000-Fold Arms. Use them to solve the puzzles before you! 2020: Nintendo Switch" Sky Stretch (levels 1 & 2)/Choo Choo (level 3) Yes
Pikmin 2 Pikmin 2 "As Captain Olimar, pluck your Pikmin from the ground. Purple Pikmin might take two tugs to pluck. 2004: Nintendo GameCube" "P1 controls Olimar and P2 controls Louie as they pluck Pikmin from the ground. Purple Pikmin might take two tugs to pluck. 2004: Nintendo GameCube" Knight Yes
Pilotwings Pilotwings "Use the rocket belt to fly to the target! Press the ZL and ZR Buttons to fire the rockets, and tilt your wrists to change direction. To move forward, hold the buttons with your wrists tilted forward. 1991: Super Nintendo Entertainment System" Choo Choo Button Sign in WWMI
Button Sign
Yes
Punch-Out!! Punch-Out!! (WarioWare: Move It!) microgame "Raise your first to fire off an uppercut. Wait until your opponent drops their guard for the perfect chance! 1987: Nintendo Entertainment System" Lifter No
Ring Fit Adventure Ring Fit Adventure "As Tipp, help celebrate a new record! Scatter the confetti until the whole message is revealed. 2019: Nintendo Switch" Fashionista Yes
Super Mario Bros. 3 The Super Mario Bros. 3-based microgame from WarioWare: Move It! "Raccoon Mario can float in the air by flapping his tail. Put that skill to good use to make it through. 1990: Super Mario Bros. 3" Ba-KAW Yes
Super Mario World 2: Yoshi's Island The two-player version of the Super Mario World 2: Yoshi's Island microgame in WarioWare: Move It! "Swing your arms to make Yoshi dash. Escape from the Chomp Shark, but don't build up so much speed that you fall into a pit. 1995: Super Nintendo Entertainment System" Choo Choo Yes
The Legend of Zelda: Ocarina of Time 3D The Legend of Zelda: Ocarina of Time 3D "Cluck, cluck! You're a Cucco, and you must run from Link as he chases after you. 2011: Nintendo 3DS" Ba-KAW Yes
Ultra Scope Ultra Scope "Use the Ultra Scope to find the ? Block on the shelf. Press the ZL and ZR buttons to raise and lower the mirror. There are all sorts of classic Nintendo products inside the ? Blocks! 1971: A toy that let users see around them with an extending mirror." Lovestruck Button Sign in WWMI
Button Sign
No
WarioWare Series WarioWare Series "You've got so many WarioWare cartridges and disks! They'll come crashing down if you lose your balance, so stay still and don't move. Oh, don't do this with real games, or collectors will see red. 2003: Game Boy Advance: WarioWare, Inc.: Mega Microgame$! / 2004: Nintendo DS: WarioWare: Touched! / 2003: Nintendo GameCube: WarioWare, Inc.: Mega Party Game$!" Gift Giver Yes
Wii Play: Motion Pose Mii Plus Wii Play: Motion Pose Mii Plus "Pose to match the shape of the hole in the wall! It's so satisfying when your Mii passes through perfectly. 2011: Wii" Ba-KAW (level 1)
Scales (level 2)
Crocodile (level 3)
Yes
Boss: Super Mario 64 DS The Super Mario 64 DS Microgame from WarioWare: Move It! "Tilt your upper body left and right, and slide to the goal! If you fall off the track, it's over. Let the coins guide you in the right direction, and keep an eye out for an old friend near the goal. 2004: Nintendo DS" Scales Yes

Order[edit]

The speed increases by two semitones at microgame #6 and further increases by another two semitones at microgame #10.

Before "Speed Up!"
(4 in any order)
After first "Speed Up!"
(5 in any order)
After second "Speed Up!"
(5 in any order)
Boss microgame
Animal Crossing: New Horizons Donkey Kong Jr. Dr. Mario Super Mario 64 DS
Fire Emblem Engage Metroid Dread
Mario Bros. Hogan's Alley Paper Mario: The Origami King
nintendogs + cats Mario Pinball Land Pikmin 2
Pilotwings Ring Fit Adventure Punch-Out!!
The Legend of Zelda: Ocarina of Time 3D Super Mario World 2: Yoshi's Island Super Mario Bros. 3
Ultra Scope WarioWare Series Wii Play: Motion Pose Mii Plus

Names in other languages[edit]

Language Name Meaning Notes
Japanese ひとりぼっち暗闇くらやみクエスト[?]
Hitori Botchi Kurayami Kuesuto
Quest alone in the dark
Chinese (simplified) 孤身一人的漆黑任务[?]
Gūshēn Yīrén De Qīhēi Rènwù
A mission alone in the dark
Chinese (traditional) 孤身一人的漆黑任務[?]
Gūshēn Yīrén De Qīhēi Rènwù
A mission alone in the dark
Dutch De duistere winkel[?] The gloomy shop
French Quête dans le noir[?] Quest in the dark
German Ein Wichtlein im Dunkel[?] A small dwarf in the dark
Italian Missione al buio[?] Mission in the dark
Korean 나 홀로 어둠 속의 퀘스트[?]
Na Hollo Eodum Sog-ui Kweseuteu
My quest alone in the dark
Spanish (NOA) Una oscura misión[?] An obscure mission
Spanish (NOE) La llamada de las tinieblas[?] The call of darkness

Pool-Party Panic[edit]

Pool-Party Panic is the second remix stage, unlocked when Quest in the Dark has been beaten. Every microgame from the second half are mixed together starting on Level 2. The intermission stage consists of a tour bus carrying Kat, Ana, Young Cricket, Master Mantis, Jimmy T, Dribble, Spitz, 9-Volt, 5-Volt, 18-Volt, and 13-Amp through a city. The score is displayed as a constellation of stars. The number of lives is represented by wheels. The form comes out from one of the buildings. The bus enters a tunnel revealing a microgame. If the player wins, fireworks light up the sky as the passengers celebrate. If the player loses, two dump trucks pass by the bus leaving odor to the passengers who recoil, and popping one of the tires; if a tag-in is triggered, the passengers do not react. Each microgame host reacts to each win and loss. During a Speed-Up, spotlights appear in the background. When the player encounters the boss, carnival rides appear, and the tunnel has decorative neon signs. When the player loses all their lives, the bus breaks down and the odor from the dump trucks covers the entire area. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the odor wears off while the bus restarts and the exploration continues. The speed increases by two semitones at microgame #7 and further increases by another two semitones at microgame #13. The boss microgames are always on Level 3 and cycle between Uniform Distribution, Rocket Punch, Cut of the Profit, Super Mario 64 DS, and Griddlebot.

Names in other languages[edit]

Language Name Meaning Notes
Japanese わくわくナイトプール[?]
Wakuwaku Naito Pūru
Exciting nighttime pool
Chinese (simplified) 兴奋激动的夜间泳池[?]
Xīngfèn Jīdòng De Yèjiān Yǒngchí
Exciting nighttime pool
Chinese (traditional) 興奮激動的夜間泳池[?]
Xīngfèn Jīdòng De Yèjiān Yǒngchí
Exciting nighttime pool
Dutch Een wild zwembadfeest[?] A wild pool party
French Panique à la piscine[?] Panic at the pool
German Oktopower-Party![?] Octo(pus)-power party!
Italian Festa polporicolosa[?] Octopus-dangerous party; "polporicolosa" is a portmanteau of "polpo" (octopus) and "pericolosa" (dangerous)
Korean 콩닥콩닥 야간 수영장[?]
Kongdagkongdag Yagan Suyeongjang
Heart-pounding nighttime pool
Spanish Fiesta piscinera[?] Pool party

Lava at First Sight[edit]

Lava at First Sight is Volcano Wario's set of microgames, unlocked when Pool-Party Panic has been beaten. This stage features microgames depicting Wario in some way and uses every form except for Sky Stretch, Tug-of-War, and Pounce as well as every non-boss Intro game, all of which start on Level 2. The intermission stage consists of Volcano Wario with silhouettes of WarioWare, Inc. employees looking at it. The number of lives is represented by god statues. A Woods Watcher shows a sign depicting the form. If the player wins, Volcano Wario calms for a moment as the crowd dances, and more guests appear with some of them being elephants and later giants. If the player loses, Volcano Wario becomes agitated and emits smoke as some of the crowd leaves while others faint, and a god statue collapses; if a tag-in is triggered, Volcano Wario does not emit smoke, and no one leaves. When the player encounters the boss, giants can be seen in the back and Volcano Wario's eyes and mouth turn red. When the player defeats the boss, Volcano Wario becomes flattened. When the player loses all of their lives, Volcano Wario erupts, causing the screen to fade to white before clearing to show lava rocks raining down. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, a crowd of guests reappear while Volcano Wario stops erupting lava rocks.

Name Image Description Form Glyph (if applicable) Available in Story Mode?
1 player 2 players[note 1] Player 1 Player 2[note 1]
Balloon Buster Balloon Buster "I'm the factory boss! The only machine you need to bust those balloons is your butt. Bend your knees and drop your hips! Don't bust anything else up though. And don't let those Form Stones leave your thighs!" Squat Yes
Camera Ready Camera Ready ""Excuse me! Cameraman over here!" When you see someone taking pictures, turn toward that guy. Don't move until he gets the shot. You know what they say--"All publicity is good publicity!"" Fashionista Yes
Chopsticks Champ Chopsticks Champ "These cheapo chopsticks are tough to break without making a mess. Gotta pull both sides just as hard, huh? The thin ones are even more annoying. How come I'm the one breaking this chump's chopsticks, anyway?! I better be getting paid for this." Choo Choo No
Dial-a-Flex Dial-a-Flex "Pose just like the picture! Now STAY LIKE THAT! Then you get to see how cool and ripped you look." At Attention Yes
Fishin' Hole Fishin' Hole "Hole fishing, huh? I'll show you how it's done! First, dangle the Form Stone into the hole, then wait for a bite. When you feel a tug, give the line a good YANK! Sucker!" Archer Trust Tether Sign in WWMI
Trust Tether Sign
Yes
Fresh Squeezed Fresh Squeezed "Grrr! Is this egg coming out or not?! Maybe if I shake my arms a bunch I can squeeze it through." Lifter Yes
Garlic Grab Garlic Grab "Huh! I dunno who left this yummy garlic here, but it's mine now! Just gotta frog jump up to it..." Squat No
Giant Swing Giant Swing "Shake your hips to make the gymnast do flips. Move the same way the gymnast is swaying to give 'em some momentum!" "Shake your hips to make the gymnast do flips. Move the same way the gymnast is swaying to give 'em some momentum! But you gotta both do it at once, or it's no go." Big Cheese Yes
Junction Jumble Junction Jumble "Throw the lever forward and back to switch the tracks, or whatever. Trains are expensive! Don't let 'em crash!" Massage Yes
Laser Gazer Laser Gazer "Mecha Wario, GO! Look left! Look right! DESTROY!" Lovestruck Yes
Match Cut Match Cut "Welcome to Cuts by Wario! Ehhh? You want the left and right sides to look the same? Then tilt your head so I cut it that way! Moving my hand is too much work." "Welcome to Cuts by Wario! Ehhh? You want the left and right sides to look the same? Then tilt your head so I cut it that way! Get ready, 'cause I'm about to make like scissors with my arms!" Lovestruck Crocodile Yes
Pair Pointer Pair Pointer from WarioWare: Move It! "Gimme a cool pair of shoes! Huh?! The left and right shoes come in separate boxes? How do I know which one goes with which?!" Scales Yes
Party of ? Party of ? ""Welcome, sir. How many in your party?" Uhhh, good question... Let's start with the most important person here--ME!" Hand Model No
Pin Drop Pin Drop "I like parachuting. But not in the dark! Tilt left and right to land me without jabbing me with those thorns, OK?" "I like parachuting. But not in the dark! Oh, good, you got a light. Shine it over here so I can see! That way I can tilt left and right to land without getting jabbed by these thorns." Scales Ba-KAW Yes
Plain Dealer Plain Dealer "Deal the cards so everyone has the same number. Face the player you're dealin' to, and let 'er rip!" Crocodile Yes
Puppet Patter Puppet Patter from WarioWare: Move It! "Line up for the Wario Theater Puppet Show! Use your right hand to work my mouth! You weren't really expecting me to learn my lines, were ya?" Hand Model Yes
Rock Paper Scissors The rock-paper-scissors microgame from WarioWare: Move It! "Let's have a Rock Paper Scissors-off! What should I go with? Maybe rock... Nah, scissors all the way... What's this about a mirror behind me?" Hand Model Yes
Rubber Stamp Rubber Stamp "Stamp these postcards! Don't go too fast and stamp the desk. And don't get ink on my bacon!" "Stamp these postcards! Don't go too fast and stamp the desk. Hey, you! Keep those postcards comin'! And if you see bacon, put it over there. That's my special bacon tray." Knight Gift Giver Yes
Throw Down Throw Down from WarioWare: Move It! "Nothing beats my shoulder-throw move! As soon as I get my hands on someone, one pull and it's over! But I gotta stay quick. Some of these guys got moves of their own." Massage Yes
Waste Disposal Waste Disposal "Hey! Get that empty can into the garbage! What if it's on the floor? Then kick it in! And someone throws it at you, use your head! Do I hafta explain everything?!" Squat (levels 1 & 2)/Ba-KAW (level 3) Yes
Boss: Super Wario Dance Company Super Wario Dance Company "The Wario Dance Troupe is back! But if you're gonna dance with us, dance like you mean it! Move when you gotta move, and stop when we stop. And don't mess up!" At Attention Yes

Interruption[edit]

The deflection phase in Volcano Wario's stage
The deflection phase
“Dance to deflect!”
Announcer

Occasionally, Volcano Wario will attack between microgames by erupting and dropping a ball of magma onto the crowd. The player must copy the dancer on-screen to create a shield that pushes the magma away from the ground. If the magma is kept in the air for long enough, it is deflected away from the island. If the magma hits the ground, the player loses a life.

Order[edit]

The speed increases by two semitones at microgame #7 and further increases by another two semitones at microgame #14.

Before "Speed Up!"
(6 in any order + 1 interruption)
After first "Speed Up!"
(7 in any order + 1 interruption)
After second "Speed Up!"
(7 in any order)
Boss microgame
About-Face Bucket Brigade Balloon Buster Super Wario Dance Company
Cheers! Camera Ready
Bell Chorus Chopsticks Champ Cutting Board
Garlic Grab Code Dependency Dial-a-Flex
Jailbreak Giant Swing Fishin' Hole
Junction Jumble Locomotion Fresh Squeezed
Laser Gazer Pin Drop Loose Drawers
Pair Pointer Plain Dealer Match Cut
Puppet Patter Rock Paper Scissors Party of ?
Rubber Stamp Throw Down Stony Look
Speed Skate Waste Disposal The Way I Like It

Names in other languages[edit]

Language Name Meaning Notes
Japanese おもはマグマのように...[?]
Omoide wa maguma no yō ni...
Memories, like magma...
Chinese (simplified) 回忆如岩浆......[?]
Huíyì Rú Yánjiāng......
Memories, like magma...
Chinese (traditional) 回憶如岩漿......[?]
Huíyì Rú Yánjiāng......
Memories, like magma...
Dutch Gaan met die vulkaan![?] Cope with that volcan!
French La colère du volcan[?] The volcano's wrath
German Wer Magma tanzen?[?] Portmanteau of "Wer mag tanzen?" (Who likes to dance?) and "Magma"
Italian Magma mia![?] Portmanteau of "magma" and "Mamma mia!"
Korean 추억은 마그마처럼...[?]
Chueog-eun Mageuma Cheoleom...
Memories, like magma...
Spanish (NOA) Maldición volcánica[?] Volcanic curse
Spanish (NOE) Culto volcánico[?] Volcanic cult

Footnotes[edit]

  1. ^ a b c d e f g h i j k l m n o p q r s t u v Unless explicitly specified otherwise.