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<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FAs will be put on this page. [[Category:Main page templates]]</noinclude>{{featured-image|Mario Tennis Ultra Smash box art.jpg|140px}}
<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FAs will be put on this page. [[Category:Main page templates]]</noinclude>{{featured-image|SMM-NSMBUSkewer.png|150px}}
'''''[[Mario Tennis: Ultra Smash]]''''' is a multiplayer sports [[List of games|game]] in the [[Mario Tennis (series)|''Mario Tennis'' series]], developed by [[Camelot Software Planning]], for the [[Wii U]]. It is the third home console installment in the series and the seventh overall. It was first released in November 20, 2015 in Europe and North America. Up to four players can locally play the game. The game, as an installment in the ''Mario Tennis'' series, features traditional tennis gameplay with various [[Super Mario (franchise)|''Super Mario'' franchise]] elements mixed in. It features nine stadium-themed courts with various different gimmicks and retains several gameplay elements from two predecessors, ''[[Mario Power Tennis]]'' and ''[[Mario Tennis Open]]'', while introducing Mega Battles, Jump Shots, and the titular Ultra Smash; Mega Battle is a mode where players can grow larger from picking up [[Mega Mushroom]]s to increase their offense and defensive capabilities, while Jump Shots enable players to leap into the air to perform faster and more powerful shots. The Ultra Smash is a special kind of shot that can only be performed when the opposing player loses form while returning a shot, and allows players to return the ball with an extremely fast and powerful smash shot, acting as a punishment mechanic. The [[Wii U#Wii U GamePad|Wii U GamePad]] is taken advantage of in two-player singles, allowing a second player to use a separate screen for the perspective of their character. The software required 888 MB to be installed from the [[Nintendo eShop#Wii U|Nintendo eShop]] before being removed after the service's discontinuation on March 27, 2023. The game also features [[amiibo]] support, allowing players to use compatible amiibo to train it and play with a CPU-controlled character.
'''[[Skewer]]s''' (also known as '''Spikes''' and '''Spike Pillars''') are gray, blue, black or green metallic pillars with spikes on them, serving as major, indestructible course obstacles. They primarily appear in castle and tower levels, usually later in the game, with some exceptions. First appearing in ''[[Super Mario World]]'', their attack patterns are moving in a single direction, either vertically or horizontally, and they can either power-down [[Mario]] if they touch him or crush him for an instant life loss. In ''[[Super Mario World: Super Mario Advance 2]]'' and later titles, however, the Skewers can only power-down Mario. Unlike some other obstacles of the same manner, Mario can run through them if he is invincible or is undergoing post-damage invincibility frames.

Latest revision as of 06:40, February 1, 2025

Please read: If you are going to replace the current information on the Featured template, please see here before doing that and look at which order our next FAs will be put on this page.

Super Mario Maker (New Super Mario Bros. U style) Skewer

Skewers (also known as Spikes and Spike Pillars) are gray, blue, black or green metallic pillars with spikes on them, serving as major, indestructible course obstacles. They primarily appear in castle and tower levels, usually later in the game, with some exceptions. First appearing in Super Mario World, their attack patterns are moving in a single direction, either vertically or horizontally, and they can either power-down Mario if they touch him or crush him for an instant life loss. In Super Mario World: Super Mario Advance 2 and later titles, however, the Skewers can only power-down Mario. Unlike some other obstacles of the same manner, Mario can run through them if he is invincible or is undergoing post-damage invincibility frames.