World C-2: Difference between revisions

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{{image|more=yes|Base game}}
{{image|more=yes|Needs in-game screenshot from the original FDS version}}
{{level infobox
{{level infobox
|title=World C-2
|title=World C-2
|image=[[File:SMAS LL World C-2 Screenshot.png]]
|image=[[File:SMAS LL World C-2 Screenshot.png]]
|code=World C-2
|code=C-2
|world=[[World C]]
|world=[[World C]]
|game=''[[Super Mario Bros.: The Lost Levels]]''
|game=''[[Super Mario Bros.: The Lost Levels]]''
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|after=[[World C-3|>>]]
|after=[[World C-3|>>]]
|secret=
|secret=
|track=[[Ground Theme (Super Mario Bros.)|Ground Theme]]
|sample=[[File:SMB Overworld Theme.oga]]
}}
}}
'''World C-2''' is the second level of [[World C]] in ''[[Super Mario Bros.: The Lost Levels]]'' and the fourteenth secret level overall in said game.
'''World C-2''' is the second level of [[World C]] in ''[[Super Mario Bros.: The Lost Levels]]'' and the fourteenth secret level overall in said game.
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{{SMBTLL levels}}
{{SMBTLL levels}}
[[Category:Sky areas]]
[[Category:Sky areas]]
[[Category:Grasslands]]
[[Category:Super Mario Bros.: The Lost Levels levels]]
[[Category:Super Mario Bros.: The Lost Levels levels]]

Latest revision as of 08:59, October 31, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): Needs in-game screenshot from the original FDS version

Level
World C-2
World C-2
Level code C-2
World World C
Game Super Mario Bros.: The Lost Levels
Time limit 400 seconds
Music track Ground Theme
Music sample
<< Directory of levels >>

World C-2 is the second level of World C in Super Mario Bros.: The Lost Levels and the fourteenth secret level overall in said game.

Layout[edit]

In the first half of the level, the player has to dodge jumping Cheep Cheeps as they run and jump across platforms, avoiding the other Koopa Paratroopa, Blooper, and Koopa Troopa enemies. When the player gets to two floating blocks, the Cheep Cheeps will stop jumping. To cross the next gap afterward, the player has to time a jump off of a Koopa Paratroopa. After passing a Super Spring, Bullet Bills will begin firing from the right. Above a moving lift after the Super Spring is a ? Block containing a power-up. The next lift will fall under the player's weight and is followed by a scale lift that can help the player reach a higher platform, allowing them to score high points on the Goal Pole afterward.

Enemies[edit]

Image Name Count
SMB Red Koopa Paratroopa Sprite.gif Red Koopa Paratroopa 2
A sprite of a Cheep Cheep. Cheep Cheep (Red) (infinitely spawned offscreen from the bottom in first half of the level)
Blooper sprite. Sky Blooper 3
A Red Koopa Troopa from Super Mario Bros. Red Koopa Troopa 1
A Green Koopa Paratroopa Green Koopa Paratroopa 1
Bullet Bill Bullet Bill (infinitely spawned offscreen from the right after the Super Spring)

Items[edit]

Course icon
Image Name Count Note(s)

A Coin from Super Mario Bros. Coin 29 All the coins are in open air.
Super Mushroom sprite from Super Mario Bros.: The Lost Levels.Fire Flower Mushroom/Fire Flower 1

Level maps[edit]