MarioWiki:Proposals: Difference between revisions

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==Changes==
==Changes==
===Include general game details on pages about remakes, and split "changes from the original" sections if necessary===
An issue I've noticed with MarioWiki's coverage of remakes is that it doesn't explain much about the games themselves separate from the original games. This really concerns [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)]], as its "Changes from the original game" section is very, ''very'' long (over three-quarters the page, by my count), while not really detailing anything about the game itself. I do understand the "once and only once" policy means that they shouldn't have to be exact duplicates of the original game's pages, but it also leaves the pages about remakes feeling somewhat barebones; if someone wants to learn about the ''TTYD'' remake in a general sense, should they have to go back to the original game's page to learn about it first and ''then'' go to the remake's page to dig through all the tiny changes to find out what's new?
I imagine this policy stems from early in the wiki's history for games like ''[[Super Mario All-Stars]]'' or ''[[Super Mario Advance]]'', which makes sense, as those games are generally simple and don't need much explaining to get the gist of how they work (and the "changes" parts of those pages are generally much smaller). For games like the [[Super Mario RPG (Nintendo Switch)|''Super Mario RPG'']] or ''TTYD'' remakes, however, it's pretty difficult to understand what the games are like without referencing the original game's pages, and in turn that leaves coverage on the remakes feeling somewhat incomplete. I actually feel like the ''[[Mario Kart 8 Deluxe]]'' page is a good example of how to handle this. It still lists differences from the original ''[[Mario Kart 8]]'', but also explains the game's contents in a standalone manner well. (Maybe adding the rest of the new items and course elements would help, but it at least has the full cast, vehicle selection, and course roster.)
My proposal is essentially to have each remake page include general coverage of the game itself, rather than just a list of changes. From there, if each page is too long with general details and lists of changes included, then the list of changes can be split into a sub-page.
I don't think the remake pages need to be exact copies of what the pages for each original game say, but having them be a more general overview of how each game works (covering notable changes as well) before getting into the finer differences may be helpful. I represent WiKirby, and this is what we do for WiKirby's remake pages: for example, we have separate pages for ''[[wikirby:Kirby's Return to Dream Land|Kirby's Return to Dream Land]]'' and ''[[wikirby:Kirby's Return to Dream Land Deluxe|Kirby's Return to Dream Land Deluxe]]'' that both give a good idea of what the game is like without fully relying on each other to note differences between them. I think this is useful for not having to cross-reference both pages if you want to know the full picture of what the game is like.
This is my first proposal on this wiki, and in general I'm not good at proposals even on my "home" wiki, but I hope this explains what I mean. I think you can decide on a page-by-page basis whether "changes from the original" sections need to split into sub-pages (for instance, the very long ''TTYD'' section might, but something like ''Super Mario Advance'' could get by leaving it on), but I think having the remake's pages be more detailed and less reliant on the originals would only be beneficial to the quality of the wiki's coverage. This is admittedly just a suggestion, so if it's not ideal I'm fine if someone else wants to refine it into something more workable.
'''Proposer''': {{User|DryKirby64}}<br>
'''Deadline''': <s>June 17, 2024, 23:59 GMT</s> <s>Extended to June 24, 2024, 23:59 GMT</s> Extended to July 1, 2024, 23:59 GMT
====Support====
#{{User|DryKirby64}} As proposer.
#{{User|Big Super Mario Fan}} I agree with this proposal.
#{{User|Super Mario RPG}} This is a great idea.
====Oppose====
#{{User|Nintendo101}} I'm unsure what the best approach is to covering rereleases or remakes, but I do not think we should adopt WiKirby's model of repeating most of the same information as the original game.
#{{User|DrBaskerville}} Opposing this particular solution, but agreeing that a solution to inadequate remake pages should be found.
#{{user|MegaBowser64}} Per all.
#{{User|Scrooge200}} I don't think WiKirby is a good example -- of anything. I would be interested in something else to improve the remake pages though.
#{{User|Arend}} I get the concern of this proposal, but I'm not sure if repeating much of the same information over and over is the ideal solution.
#{{User|Jazama}} Per all
====Comments====
This is challenging. Whereas I agree with you that the TTYD remake page is basically just a list of changes (and that is something that should be addressed), I don't think that simply rewording most everything on the original TTYD page is the solution. When it comes to RPGs, its much more challenging to fully cover everything in the game because there's a long, detailed story and it would be senseless to reword what is on the original's page to include it on the remake's page. I presume that's what you mean by "general coverage of the game" anyway. This is a problem that should be addressed, but I don't know that either of these two options are the right solution. {{User:DrBaskerville/sig}} 18:51, June 10, 2024 (EDT)
:Mmhm, that makes sense. Like I said, I don't think it should be an exact duplicate of the original page or a paraphrase of it either... Maybe there's a place where I could discuss this with other users to get a better idea of what others think should be done? I went to proposals first since that's what I'm most familiar with, but maybe it would be helpful to iron out the exact issue a bit more to get a better idea of what to do. [[User:DryKirby64|DryKirby64]] ([[User talk:DryKirby64|talk]]) 19:21, June 10, 2024 (EDT)
::It couldn't hurt to ask for some guidance from staff on the Discord / forums or research previous proposals to see if something similar has been discussed. You're right to identify this as an issue; I just wish I knew a better solution. Maybe someone will come along with a helpful comment, so I'd at least recommend leaving this proposal up to bring attention to the issue. {{User:DrBaskerville/sig}} 19:28, June 10, 2024 (EDT)
:::Me personally, I'd repeat gameplay information because that's the thing that's actually changed, whereas story isn't touched at all afaik. {{User:Ray Trace/sig}} 12:52, June 16, 2024 (EDT)
I think the case-by-case way we do it is fine. For instance, the SMA games and DKC remakes have enough changes both major and minor it makes the most sense to just list everything out again, which in the latters' case we do (thanks to a project of mine). But listing everything in ''Super Mario 3D All-Stars'' would be over-the-top when that's just a fidelity increase for ''three'' games. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 17:34, June 13, 2024 (EDT)
In my eyes, the change list for ''[[Mario Kart 8 Deluxe]]'' is very massive, despite my occasional efforts to subcategorize its change list. I could continue to try to compress that page's list, but even I would not call that a gold standard for "Remake changes" lists. [[User:DandelionSprout|DandelionSprout]] ([[User talk:DandelionSprout|talk]]) 17:00, June 15, 2024 (EDT)
Just as someone who does go on other wikis to read up about remake information, I actually sometimes don't mind somewhat overlapping information than simply a list of changes (I don't like to hop back in between articles to read up information, especially if, say, the remake is the first time I'm ever experiencing the game). It's the reason I did sorta go all in in [[Mario Sports Superstars]] article (I wouldn't want to jump to two different pages to read mechanics about tennis and golf). I think a very brief summary of the gameplay for TTYD remake would do fine (basic battle system, hammers, jump, partners, that type of thing). {{User:Ray Trace/sig}} 12:50, June 16, 2024 (EDT)
Just for reference, the current size of the ''TTYD'' remake page is actually larger than the size of the original page (190,141 bytes vs. 185,302 bytes). {{User:Scrooge200/sig}} 23:45, June 20, 2024 (EDT)
===Split ''Wario Land: Shake It!'' bosses into boss levels===
This proposal is similar to [[MarioWiki:Proposals/Archive/41#Create separate articles for DKC series and DKL series boss levels|the one that passed]]. As you see, we have [[Motley Bossblob]] and [[Hisstocrat]] boss levels from ''[[Super Mario 3D World]]'', the boss levels from the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], even boss levels ''[[Yoshi's Crafted World]]'' where each boss guards a [[Dream Gem]]. Right now, you might be wondering how we can create separate articles for the ''[[Wario Land: Shake It!]]'' boss levels.
According to the "<boss> → <boss level>" diagram, the following pages will be affected by the split:
*[[Rollanratl]] → [[Rollanratl Battle]]
*[[Hot Roderick]] → [[Hot Roderick Race]]
*[[Chortlebot]] → [[Chortlebot Challenge]]
*[[Bloomsday]] → [[Bloomsday Blowout]]
*[[Large Fry]] → [[Large Fry Cook-Off]]
*[[Shake King]] → [[VS the Shake King]]
Once this proposal passes, then we will be able to create separate articles for the ''Wario Land: Shake It!'' boss levels.
'''Proposer''': {{User|GuntherBayBeee}} (banned)<br>
'''Deadline''': <s>June 25, 2024, 23:59 GMT</s> Extended to July 2, 2024, 23:59 GMT
====Support====
#{{User|Hewer}} I guess this makes sense for consistency with coverage of other games, so per proposal.
#{{User|Super Mario RPG}} I don't think this should even have to go through a proposal. All the other boss levels have their own pages.
#{{User|Scrooge200}} Per proposal; it makes navigation easier and lines up with how we already handle it for other games. (And for the record, short articles are fine: see [[Bowser's Sourpuss Bread]], which succinctly explains its role rather than being padded out for length concerns.)
#{{user|Arend}} I suppose that makes sense. Per all.
#{{User|Jazama}} Per all
<s>#{{User|GuntherBayBeee}} Per proposal</s>
====Oppose====
#{{User|DrBaskerville}} While there is precedence, I just don't see this as necessary given the information is currently detailed on the existing pages without overcrowding them.
====Comments====
Wouldn't this be creating a bunch of stub articles? Is there sufficient information for all of these characters outside of their battles to warrant separate pages from their battles? For some bosses, I think this makes sense and I also think its good for the wiki to be consistent, but are we solving one "problem" and then creating twelve more by making twelve stub articles? {{User:DrBaskerville/sig}} 22:16, June 19, 2024 (EDT)
:Looking at "[[Special:ShortPages|Short Pages]], when it isn't being filled with small disambiguation articles, articles with imminent deletions, or ''[[Mario Kart Arcade GP]]'' items, even the shortest Wario articles don't really come close to the articles featured here. The shortest Wario-related article we could find isn't even as short as the recently-split ''[[Speed Mario Bros.]]''. While we aren't personally voting (we'd like to see an example draft of what the split articles look like before voting conclusively), we don't feel like article length is a particularly strong reason to be afraid when [[Pesky Billboard]] is an article so small that you could fit its textual content in a floppy disk's boot sector. {{User:Camwoodstock/sig}} 23:46, June 19, 2024 (EDT)
:Also, "stub" doesn't mean "short page", it means "page with too little information". If there's not a lot to talk about, then it's perfectly fine for a page to be short and still be complete, so brevity doesn't automatically make it a stub. {{User:Hewer/sig}} 04:11, June 20, 2024 (EDT)
===Standardize sectioning for ''Super Mario'' series game articles===
I have been attempting to standardize the game articles for the ''[[Super Mario (series)|Super Mario]]'' series on and off for the past few years. I think presenting information in a shared, unified way is beneficial for readers and passively communicates that these games are part of a shared series, something I think is helpful for a franchise covering so many genres and series. Game articles in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' and ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series are similarly organized to one another. It is easy to jump from one article to another, information is where I'd expect it to be, and they look nice. Good stuff.
At present, some ''Super Mario'' game articles adopt different organizational structures than others even though they cover the same types of subjects. (As examples, compare ''[[Super Mario Land 2: 6 Golden Coins]]'' to ''[[New Super Mario Bros. U]]'' and ''[[Super Mario Bros. Wonder]]''.) This proposal aims to standardize how they are all sectioned. I think it would be beneficial for their contents.
The sectioning I employ, in the order as laid out, is:
'''Characters''': living/sapient/friendly/neutral subjects that do not cause harm
* '''Playable characters''': characters controlled
* '''Non-playable characters''': characters that aren’t controlled
'''Enemies and obstacles''': subjects that damage or inhibit the player character
* '''Enemies''': living, often multi-membered creatures that occupy the general environment
* '''Obstacles''': abiotic and environmental subjects that cause damage or inhibit movement
* '''Bosses''': subjects that often take multiple hits to defeat and are chiefly major barriers to progression
'''Items and objects''': beneficial and neutral environmental subjects, mostly abiotic
* '''Items''': subjects that are absorbable/collectible, holdable, or health-restoring
* '''Power-ups''': items that transform the player character’s appearance and grant unique abilities
* '''Objects''': interactable subjects in the environment that are not items
This sectioning arrangement has been integrated on the ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', ''[[Super Mario Land]]'', ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', and ''[[Super Mario Odyssey]]'' articles.
Because of the tactile nature of platformers, I like organizing subjects based on their mechanical relationship to the player character, so I keep bosses organized with enemies and obstacles because they all hurt the player. It is also thematically appropriate, because at least some bosses are usually rulers of an enemy species in the same section. I do not like using terms that have strong connotations outside of gaming like "cast" or "antagonist". (I particularly do not like using "antagonist" here because these platformers are not chiefly driven by narrative, so the fact that some bosses also serve antagonistic narrative roles is of lesser importance to their tactile roles as bosses.) "Characters" is more neutral, I think. I also do not separate "returning enemies" from "new ones". I'd rather delineate that information in one shared table, [[Super Mario Galaxy#Enemies|like so]]. It keeps related enemy species next to each other regardless of whether they're new.
I don't envision this sectioning being applied rigidly, and this is apparent in some of the articles I linked to above. There aren't really enough items in ''Super Mario Land'' for them to be severed from power-ups, so I lumped them together in one table there. Both ''Super Mario Sunshine'' and ''Super Mario Galaxy 2'' include a "rideable characters" section, and there is a "clothing" section between "Items" and "objects" in ''Super Mario Odyssey''. Rather, I would like this sectioning to be a jumping off point, from which users can manipulate and change things as needed. No two games are exactly the same, after all.
I offer four options.
#'''Support: I like this! Let's do it''' (if this passes, this sectioning arrangement will be integrated into the remaining ''Super Mario'' game articles)
#'''Support: I like some of this, but I would lay out things a little differently''' (if this one passes, a second proposal would be raised by the voters that outline their preferred organizational scheme)
#'''Oppose: The sectioning seems fine, but I would rather we not adopt this as strict policy''' (this option is basically the "do nothing" option)
#'''Oppose: I do not like this sectioning at all, and want to see the articles where it's used changed'''
'''Proposer''': {{User|Nintendo101}}<br>
'''Deadline''': July 3rd, 2024, 23:59 GMT
====Support: I like this! Let's do it====
#{{User|Nintendo101}} Per proposal.
#{{User|Super Mario RPG}} Consistency is never a bad thing.
#{{User|SolemnStormcloud}} Per proposal.
#{{User|Hewer}} I guess if this ought to be a proposal, then sure, per proposal.
#{{User|EvieMaybe}} per proposal
#{{User|Big Super Mario Fan}} Per proposal.
#{{User|DrBaskerville}} Per all. Consistency is good.
#{{User|RetroNintendo2008}} Per all.
#{{User|Jazama}} Per all
#{{User|Scrooge200}} Per all, makes it much easier when reading between game pages.
====Support: I like some of this, but I would lay out things a little differently====
====Oppose: The sectioning seems fine, but I would rather we not adopt this as strict policy====
#[[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) - I see page layouts as an organically changing thing, it's best to not create guidelines where they needn't exist. I'm fine with the pages being changed to follow this pattern, but it shouldn't require an additional proposal to change further.
#{{User|FanOfYoshi}} Per Doc von Schmeltwick.
====Oppose: I do not like this sectioning at all, and want to see the articles where it's used changed====
====Comments on standardize sectioning for ''Super Mario'' series game articles====
These sound like good ideas, but do they need a proposal? Proposal rule 15: "Unless there is major disagreement about whether certain content should be included, there should not be proposals about creating, expanding, rewriting or otherwise fixing up pages." {{User:Hewer/sig}} 19:39, June 26, 2024 (EDT)
:I originally did not plan on doing so, but {{User|EvieMaybe}} recommended I raise one. I supposed it was a good way to assess how other folks think game articles should be organized. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 19:45, June 26, 2024 (EDT)
===Allow colorful tables again===
===Allow colorful tables again===
Recently, there's been an update to follow [[Help:Table]] that standardizes all the colorful tables into boring, white-and-gray ones. I personally don't like this: not only is it removing a bit of charm from the site, the colored boxes are legitimately helpful at a glance and make it easier to distinguish individual sections in these large chunks of data.
Recently, there's been an update to follow [[Help:Table]] that standardizes all the colorful tables into boring, white-and-gray ones. I personally don't like this: not only is it removing a bit of charm from the site, the colored boxes are legitimately helpful at a glance and make it easier to distinguish individual sections in these large chunks of data.
Line 253: Line 120:


Some lists are also heavily dependent on color to distinguish areas with colors ''specifically used in-game'', such as [[List of ? Blocks in Paper Mario: The Origami King]] or [[List of ? Blocks in Paper Mario: Color Splash]]. Standardizing these would make them much less usable. I don't care if we need to make the colors specifically approved or consistent on a per-game basis, I just want them back. {{User:Scrooge200/sig}} 20:51, July 1, 2024 (EDT)
Some lists are also heavily dependent on color to distinguish areas with colors ''specifically used in-game'', such as [[List of ? Blocks in Paper Mario: The Origami King]] or [[List of ? Blocks in Paper Mario: Color Splash]]. Standardizing these would make them much less usable. I don't care if we need to make the colors specifically approved or consistent on a per-game basis, I just want them back. {{User:Scrooge200/sig}} 20:51, July 1, 2024 (EDT)
'''Proposer''': {{User|Scrooge200}}<br>
'''Proposer''': {{User|Scrooge200}}<br>
'''Deadline''': July 9, 2024, 23:59 GMT
'''Deadline''': July 9, 2024, 23:59 GMT
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#{{User|Ahemtoday}} Per proposal.
#{{User|Ahemtoday}} Per proposal.
#{{User|RetroNintendo2008}} Per all.
#{{User|RetroNintendo2008}} Per all.
#{{User|Arend}} TBH I always found it odd why only the ''Donkey Kong'' games get to have the colored tables... is it a remnant of the DK Wiki? In any case, it'd be nice to have some color (not sure if everything should have similar standardized colors or if it should be a case-by-case basis though)
#{{User|FanOfRosalina2007}} Per all. This makes the tables easier to read, and it's also easier to find specific sections. I do think we should standardize the colors, though. Order above all.
#{{User|LadySophie17}} Per all. I am not sure what caused this recent trend of table bleaching, but it drained all appeal from them. I don't think we need to standardize colors for specific purposes, either. Just give each game or topic a color that is fitting for that particular case. Not everything needs to be set to rigorous standards, live a little.
#{{User|Technetium}} Per all.
#{{User|Yook Bab-imba}} We should embrace colors in the Mario wiki. I think the DKC games are some of our best looking articles, the tables playing a huge part. I do think some consistency is needed, though (a light yellow row next to a dark purple row with white text for example is just garish).
#{{User|FanOfYoshi}} Per all.
#{{User|Super Mario RPG}} Actually, I can see some use for this, but I still feel they should be table classes each used under select circumstances.


====Oppose: Prioritize gray====
====Oppose: Prioritize gray====
#{{User|Super Mario RPG}} Colors are based on arbitrary choice and not by official merit. I think there can be a system where there are exceptions to allow for certain colored tables on a case by case basis, but allowing it in absolutely every single case is overdoing it.
<s>#{{User|Super Mario RPG}} Colors are based on arbitrary choice and not by official merit. I think there can be a system where there are exceptions to allow for certain colored tables on a case by case basis, but allowing it in absolutely every single case is overdoing it.</s>


====Comments====
====Comments====
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I think I'd like a ''little'' standardization, just so we don't end up with complete chaos. Maybe standardize alternating-color cells of the same color as the header? And as for the colors themselves — outside of when they're used to separate levels, which is by necessity a case-by-case basis — maybe we could do something similar to or based on the [[MarioWiki:Navigation_templates#Chart|standardized navbox color schemes]]? {{unsigned|Ahemtoday}}
I think I'd like a ''little'' standardization, just so we don't end up with complete chaos. Maybe standardize alternating-color cells of the same color as the header? And as for the colors themselves — outside of when they're used to separate levels, which is by necessity a case-by-case basis — maybe we could do something similar to or based on the [[MarioWiki:Navigation_templates#Chart|standardized navbox color schemes]]? {{unsigned|Ahemtoday}}
:{{@|Ahemtoday}} Yeah, perhaps something like the navboxes could work. The problem with the proposal title is that it's misleading in a certain sense since there already has been one custom styling for the wikitables -- "dk" , which is for ''Donkey Kong'' content. I think what it's trying to get at is allowing more standardized wikitable options, and this way there would be less likelihood of conflict if, let's say, someone else were to overhaul an entire page and how it looks. I still think colors should be reserved in specialized circumstances. [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 16:34, July 2, 2024 (EDT)
:{{@|Ahemtoday}} Yeah, perhaps something like the navboxes could work. The problem with the proposal title is that it's misleading in a certain sense since there already has been one custom styling for the wikitables -- "dk" , which is for ''Donkey Kong'' content. I think what it's trying to get at is allowing more standardized wikitable options, and this way there would be less likelihood of conflict if, let's say, someone else were to overhaul an entire page and how it looks. I still think colors should be reserved in specialized circumstances. [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 16:34, July 2, 2024 (EDT)
===Move Super Princess Peach enemies to their full names===
Or, to be specific, move:
* [[G. R. P-Troopa]] to "Glad Red Paratroopa"
* [[G. Torpedo Ted]] to "Glad Torpedo Ted"
* [[Glad P. Plant]] to "Glad Piranha Plant"
* [[M. M-Spike Top]] to "Mad Mecha-Spike Top"
* [[M. Red P-Goomba]] to "Mad Red Paragoomba"
* [[Mad G. P-Troopa]] to "Mad Green Paratroopa"
* [[Sad N. Plant]] to "Sad Nipper Plant"
* [[C. A. F. H. Bro]] to "Calm Amazing Flyin' Hammer Brother"
* [[C. Chain Chomp]] to "Calm Chain Chomp"
* [[C. Fishing Boo]] to "Calm Fishing Boo"
* [[C. V. Plant]] to "Calm Volcano Plant"
* [[A. F. H. Bro]] to... nothing in particular, actually, they're already included on the same page as the [[Super Mario World|SMW]] one. More on that later.
We have a few reasons for wanting this, and a few justifications, but for the sake of putting everything out on the table, I'll start with our immediate emotional feelings.
In [[Super Princess Peach]], a lot of returning enemies with existing official names are given "emotional" variants. When English names are said in full, these are exclusively referred to as "Glad", "Mad", "Sad", or "Calm" versions of the original enemies. Additionally, to my understanding, the Japanese version of the game universally modifies names for emotional variants by appending 喜(Ki), 怒(Do), 哀(Ai), and 楽(Raku) respectively to preexisting official names for all enemies which have them. With this in mind, we feel it is, if nothing else, a bit silly to present these enemies as if we don't know what their names are supposed to be abbreviating.
That being said, of course, we're aware of the reasons why. Despite this feeling, we would have begrudgingly respected the former name of friend of the wiki [[Bombshell Bill Blaster]] had she not decided to change it, and we were certainly in support of keeping [[The Old Psychic Lady|The O. P. L. W. T. E. E. W. R. F. A. K. E. B. I. Happens]] faithful to the source material. There are many cases like this, where something awkward needs to be the name of a page because, well, that's just what it's called.
But this bothers us anyway, and I think that hinges on the contention that these names are definitive official names for unique enemies.
Super Princess Peach presents these names in exactly one context, which is the in-game glossary section. In Japanese, none of the names are abbreviated, and all names of returning enemies are shared with previous official names for those enemies, with the variants having the relevant emotion appended. Meanwhile, in English, a number of emotional variant enemy names (and A. F. H. Bro, but we'll get to him later) are abbreviated when the addition of the extra words would make them excessively long. While the names are able to scroll to display more, the display column for their names in-game is quite small, and none of the abbreviated names are longer than 15 characters. This implies that, regardless of how the localizers may have wanted to change these names, they had a hard character limit.
The [[MarioWiki:Naming|Naming policy]] actually has something that I think expresses our feelings here. It's for name changes, but given that these are all variants of preexisting enemies, I think it applies. Quote: ''"...the newer name will replace the older one with certain exceptions. Exceptions include naming errors, translation errors, and use of aliases/nicknames ... It is up to the users to find and determine what the naming errors, translation errors, and use of aliases/nicknames are. When mentioning subjects whose names have changed overtime, the newest name generally takes greater priority, except in the context of older media where they went by previous names, in which case those are used instead."''
So, if we're in a situation where an enemy is agreed to be a variant of a preexisting enemy (the pages of these enemies will generally confidently state this, because it's obviously the case), and that enemy uses a variant of the same name as that preexisting enemy in Japanese, but then is shortened in English in a manner that would have been impossible to not do... Isn't that just a forced translation error? Or at the very least, some kind of alias? Can we really consider these to be official English names for these enemies if it was physically impossible to translate them in accordance with the Japanese naming scheme? And furthermore, when we can see that literally every name in the game that wouldn't have been over 15 characters ''was'' translated that way?
Personally, I think this is a pretty compelling explanation of why we feel this should be an exception to the usual rules, so I wanted to raise it. With all this in mind, it feels sort of disingenuously literal to take an alias that the localizers had no choice but to use and which doesn't reflect the Japanese name at all as more official than a name which actually describes all of the properties of the enemy as depicted in the game. But it's up to you guys.
Though, I will say, if we're going to take the stance that the literal in-game name is all that matters... Why are A. F. H. Bros still using their old name from 1991? Super Princess Peach was their last in-game appearance, and therefore has the most modern official English name.
'''Proposer''': {{User|Exiled.Serenity}}<br>
'''Deadline''': July 10, 2024, 23:59 GMT
====Support====
#{{User|Exiled.Serenity}} Proposer.
#{{User|DrBaskerville}} Though Pseudo makes compelling points, I don't see how there could be anything else but the names the pages all already say are "presumably" their actual names. If necessary, we can add the conjuncture disclaimer at the top of the articles. The main reason I support this change is because the abbreviations do not make it immediately obvious to someone who is browsing all Paratroopa variants (something I was actually doing recently) what "G. R. P-Troopa" is. This is true for all of the enemies and their base species. Moving them to the full names makes it clear what they are without having to click on the page.
====Oppose====
#{{User|Pseudo}} These names are simply not these enemies' official names. We can certainly [[SMW:Good writing#Reading between the lines|read between the lines]] regarding their names and come to reasonable conclusions about what they stand for and why their names are abbreviated, and this is currently done on all of these articles by mentioning what each title is presumably short for. Despite that, the unabbreviated names aren’t actually used in the game itself nor in any other extant official material, so I’m not comfortable moving these pages unless a source can be found explicitly backing up the enemies' full names (and, for the record, I am not staunchly opposed to moving [[Amazing Flyin' Hammer Brother]] to {{fake link|A. F. H. Bro}} despite its strangeness, since it's the more common name in recent sources, though I'm not really certain I'd support it, either, but it's a conversation for another day and another proposal anyway).
#{{User|FanOfYoshi}} Per Pseudo.
#{{User|Hewer}} I'd rather we didn't move official names to unofficial ones because we don't like the official names. [[Talk:Conker#Rename to Conker|There]] [[Talk:Princess Daisy#Move to "Daisy"|is]] [[MarioWiki:Proposals/Archive/62#Change full names of crossover characters to the more often used shortened versions in article titles|plenty]] [[Talk:Professor E. Gadd#Rename (proposal edition)|of]] [[MarioWiki:Proposals/Archive/56#Move animal names from the Donkey Kong Country series to just their normal names|precedent]] [[Talk:Baby DK#Move to Baby DK|now]] for using shortened names if they're what official sources use, but in all of those cases, the long names were at least also official names - here, they're not.
#{{User|JanMisali}} Per all. Using the official in-game names takes priority over using "full names".
#{{User|Nintendo101}} Those are their names.
#{{User|TheUndescribableGhost}} Per all, especially given ongoing Daisy proposal.
#{{User|YoYo}} per all.
#{{User|Sdman213}} per all.
====Comments====
To clarify the end of my vote regarding [[Amazing Flyin' Hammer Brother]], it was brought up a while ago on [[Talk:Volcano Lotus]] that the English version of the Mario Portal’s [https://archive.ph/yutSZ ''Super Mario World'' page] surprisingly refers to this enemy as an A. F. H. Bro despite the original game using the full name in the end credits. While there has been understandable concern about citogenesis on the Mario Portal, this still can be taken to suggest that A. F. H. Bro became the main official name starting with ''[[Super Princess Peach]]'', especially since this enemy’s article wasn’t moved on this wiki at the time for the Mario Portal localizers to cross-reference. {{User:Pseudo/sig}} 01:15, July 3, 2024 (EDT)
Abstaining for now, but the very reason why we haven't moved these ''Super Princess Peach'' enemies to the full name is also the exact same reason why hadn't moved {{fake link|B. Bill Blaster}} to [[Bombshell Bill Blaster]] for so long ''until'' the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake of TTYD]]. There simply hasn't been an ''official'' record of these enemies' full names. This is due to character limitations, of course, but it should be noted that the original GCN version of TTYD still never even referred to the B. Bill Blaster by its full name in the Tattle, which should be exempt from character limitations, as can be seen with [[Hyper Spiky Goomba|H. S. Goomba]]; it was only until the Nintendo Switch remake when the full name of Bombshell Bill Blaster has ''finally'' been used, hence we finally moved that article then. But the full names for all these ''Super Princess Peach'' enemies have still never been in use before in an official sense (at least [[Amazing Flyin' Hammer Brother]]'s full name had been implemented in [[Super Mario World|its debut game's]] cast roll). {{User:Arend/sig}} 05:47, July 3, 2024 (EDT)
:Not just in TTYD, but also in the first ''Paper Mario'' they're also called B. Bill Blasters in the tattle. {{User:Nightwicked Bowser/sig}} 06:27, July 3, 2024 (EDT)
:The tattle log thing is the exact reason why I'm fine with B. Bill Blasters. They had ample opportunity to give a full name, and didn't. In TTYD, they even make something of a joke out of it. Plus, I think it isn't truly unbelievable that they could be, like, "Buff Bill Blasters" or whatever. Meanwhile, Super Princess Peach had nowhere to clarify this, and all of the abbreviated enemies save AFH Bro are variants of enemies that do have official names in the exact same menu. Therefore, I don't think it's reasonable to treat these aliases as official names in this one specific case. [[User:Exiled.Serenity|Exiled.Serenity]] ([[User talk:Exiled.Serenity|talk]]) 20:29, July 3, 2024 (EDT)
::Contextually speaking, "Buff Bill Blaster" should not make any sense. Given the Japanese names for this (スーパーキラーたいほう/スーパーキラー大砲 ''Super Killer Taihō'') matching with that of Bombshell Bill (スーパーキラー ''Super Killer''), one can easily determine that the "B." stands for "Bombshell". Yet, we did not rename this to Bombshell Bill Blaster until the TTYD remake, because the full name hadn't been recorded in an official game until now. And we should treat these Super Princess Peach enemies the same. {{User:Arend/sig}} 14:14, July 6, 2024 (EDT)
Wanted to add a couple comments since it's been a day:
* I think that DrBaskerville raised a significant point here that I overlooked. Insisting that these literal names are official is fine if you already know what they're supposed to be short for, as we all do, but if you're just a random person browsing variants of Goomba then "M. Red P-Goomba" tells you absolutely nothing. Frankly, it looks like it could just be some guy's real name.
* I think a lot of the opposition votes aren't contending with our central point here. To be clear: We don't think that the official names should be discounted. We simply think that these should not be considered official names, because they are obvious nicknames describing variants of enemies which themselves have official names in the exact same menu. I don't think there's any real reason to take these names as definitive or official, because they're mistranslations, aliases, and nicknames all at once and there's nothing in the game which goes against this.
[[User:Exiled.Serenity|Exiled.Serenity]] ([[User talk:Exiled.Serenity|talk]]) 20:59, July 3, 2024 (EDT)
:"We don't think that the official names should be discounted. We simply think that these should not be considered official names" ...What? That ''is'' discounting the official names. If no official sources back up a name, then it's simply not an official name, no matter how much you think it ought to be. And even if we did have a source for these full names, see the proposals I linked to in my vote - do you disagree with the recent [[Baby DK]] rename, for instance? If a shortened name is used significantly more often than a full name, the shortened one is what should take priority. In this case, we've got a usage of the shortened names vs. no usage of the longer names. {{User:Hewer/sig}} 04:48, July 4, 2024 (EDT)
::What we're saying is that, because these enemies are only referenced via a name that is a forced translation error, they effectively do not have official names. Comparatively, every letter in each acronym (save AFH Bro) has an official indication of what it's supposed to be short for in other official enemy names in the same menu. So, in lieu of an official name, we resort to a conjectural one based on an immense amount of official information. And as a bonus, it also more clearly describes at a glance what an enemy is. As for Baby DK et al, we agree with the change. The SPP enemies are pretty much the only case in which we would want to make an exception. Honestly, we've even pretty much turned around on AFH Bro at this point, though it's too late to edit the proposal now. [[User:Exiled.Serenity|Exiled.Serenity]] ([[User talk:Exiled.Serenity|talk]]) 12:15, July 6, 2024 (EDT)
:::They are officially referred to using names. Thus, whether you like them or not, they have official names. Conjectural names should be an absolute last resort when there is no official name at all, not just a way to get out of using official names we don't like - technically, even if they did have no official English name, [[MarioWiki:Proposals/Archive/66#Repeal the "derived names" having priority over official names in other languages|we'd first have to fall back on the Japanese names before making anything conjectural]]. It doesn't matter whether we know what the letters stand for, we know what the DK in Baby DK stands for too. {{User:Hewer/sig}} 13:21, July 6, 2024 (EDT)
:::These are official names, erroneous or not. The wiki still refers to [[Gooble]]s as Swoopin' Stus in regard of their ''Super Mario Sunshine'' appearance, even if them being given the name "Swoopin' Stu" in the Player's Guide is most likely in error as well <s>and might've been for [[Winged Strollin' Stu]] instead, as "Swoopin' Stu" fits that enemy much better than it does to Gooble</s>.<br>Besides, most of the names listed aren't even translation errors. Things like [[Spike Top|Mecha-Spike Top]], [[Volcano Lotus|Volcano Plant]] and [[Petey Piranha|Boss P. Plant]] certainly are, but [[G. R. P-Troopa]] is not given in error, but as I said before, due to ''character limitations''. Do you honestly think that officially given acronyms and shortenings because the full name could not fit in the given space, is an honest-to-god ''translation error''? {{User:Arend/sig}} 14:05, July 6, 2024 (EDT)


==Miscellaneous==
==Miscellaneous==
''None at the moment.''
===Decide how to handle identifiers for non-Mario characters===
Some subjects that pertain to the Mario series share names with characters from outside franchises that have articles here. The wiki's had a bit of an inconsistency in how these characters are identified in article titles, [[Talk:Steve (NES Open Tournament Golf)#Identifier|signalled as far back as when Steve Minecraft was added to Smash Ultimate]]: on the one hand, the character [[Big (character)|Big]] from the ''Sonic'' series uses the "character" identifier, whereas the obstacle from ''Wario Land'' named "[[Big]]" lacks any identifier whatsoever, reason being that the latter pertains to the Mario series (specifically, the Wario branch) and should consequently be prioritized on a wiki titled after Mario; on the other hand, you have the case of [[Steve (NES Open Tournament Golf)|Steve]] from ''[[NES Open Tournament Golf]]'' (a game billed as part of the Mario franchise) using an identifier to separate himself from [[Steve (Minecraft)|Steve]] the Minecraft avatar, who punches Mario in ''Super Smash Bros. Ultimate''. Let's make up our mind on one universal course for all such instances.
 
This proposal concerns two parties:
*one subject that is considered a part of Super Mario or any other franchise that receives full coverage according to the [[MarioWiki:Coverage]] policy; hereafter called "Mario-adjacent";
*any subjects considered a part of franchises outside of the wiki's scope, who share the same name as the aforementioned Mario-adjacent subject and, for one reason or another, have an article or redirect on this wiki.
 
I chose to consider only one subject on the Mario side because, given two or more Mario-adjacent subjects of the same name, these would already require identifiers as dictated by current policy and thus shouldn't be affected by this proposal's outcome.
 
With these parties so delineated, I propose three options:
*'''Option 1''': Both parties, including the Mario-adjacent party, use an identifier.
**Example: Steve (NES Open Tournament Golf) and Steve (Minecraft) retain this naming scheme.
*'''Option 2''': Identifiers are added or omitted depending on how prominent a subject is deemed to be. Use identifier(s) only for the less culturally-prominent subject(s), prioritize the most prominent one.{{footnote|main|*}}
**Example: [[Knuckles (Saturday Supercade)]] is an obscure character from one episode in a very early Donkey Kong show that is currently in large part considered what kids today call "lost media". Contrarily, [[Knuckles (Sonic the Hedgehog)]] is a significant character from one of the biggest video game franchises on the planet for the past 3 decades. It doesn't matter who is Mario-adjacent or not; the Sonic character is more prominent and would be prioritized by dropping his identifier, while the Saturday Supercade character retains his. The Sonic character will contain an {{tem|about}} tag linking to the Mario-adjacent Knuckles, and if an additional four or more non-prominent things named "Knuckles" surface on the wiki, that "about" tag is superseded by a "Knuckles (disambiguation)" page.{{footnote|main|**}}
*'''Option 3''': Do not use an identifier for the Mario-adjacent party, but use identifier(s) for the outside parties, without respect to how prominent one is over the other.
**Example: [[Ike (The Super Mario Bros. Super Show!)]] drops the identifier and takes over the current [[Ike]] disambiguation page because the character comes from a Mario cartoon, while [[Ike (Fire Emblem)]] retains his identifier due to pertaining to the ''Fire Emblem'' games. The Mario-adjacent Ike will contain an "about" tag linking to the Fire Emblem character, and if an additional four or more non-Mario things named "Ike" surface on the wiki, that "about" tag is superseded by an "Ike (disambiguation)" page.{{footnote|main|**}}
 
In any case, the nature of the identifier(s) and the disambiguations that may result from these changes are subject to current [[MarioWiki:Naming#Shared titles|naming policy]].
 
{{footnote|note|*|Whether one subject is more prominent over another may be up to editors to decide on case-by-case basis, though the majority of the cases I've seen are pretty cut and dry, like the one related to the two Knuckles. Use common sense.}}
{{footnote|note|**|Per MarioWiki:Naming: "If there are five or more pages sharing the same name, a disambiguation page must be used, although it may be given a "(disambiguation)" qualifier if one of the articles has the plain title."}}
 
'''Proposer''': {{User|Koopa con Carne}}<br>
'''Deadline''': July 14, 2024, 23:59 GMT
 
====Option 1: Both Mario-adjacent and crossover subjects use identifiers====
 
====Option 2: Use identifier(s) only for the less culturally-prominent subject(s), prioritize the most prominent one====
#{{User|Hewer}} Per naming policy, "if there is one subject that is clearly more popular than the others, the popular subject will keep the original title while the others use identifiers". I don't see much of a reason to make an exception for crossover characters. Sure, they're not from Mario originally, but they are related to Mario, otherwise they wouldn't be covered here. People who search "Knuckles" are extraordinarily more likely to be looking for the echidna, and they have every reason to be since we give full coverage to the Mario & Sonic series of six games (more if you count the paired releases individually) where he is a fully playable character in every installment, compared to a one-off supporting character in an ancient and highly obscure show that we only cover the DK and DK Jr. segments of. I don't really see why being a non-Mario character by origin is a reason to be excluded from the usual identifier rules, since it doesn't really correlate to the likelihood of them being searched for (which is what identifier rules are based on).
#{{User|SolemnStormcloud}} Per Hewer.
#{{User|JanMisali}} Per Hewer. If we were to make a ruling for which subject with a shared title has priority as the primary subject, prioritizing subjects based on how often they appear in ''Super Mario''-related media makes more sense than prioritizing subjects based on how closely connected to the greater ''Super Mario'' franchise their origins are.
#{{User|Pseudo}} Per Hewer and JanMisali.
#{{User|Camwoodstock}} Per all.
#{{User|FanOfRosalina2007}} Per Hewer and JanMisali.
 
====Option 3: Use identifiers only for the crossover subjects, prioritize the Mario-adjacent subject====
#{{User|Koopa con Carne}} Per [[Talk:Knuckles (Sonic the Hedgehog)#Identifier|what I said here]].
#{{User|LinkTheLefty}} I'm with Koopa con Carne. It makes sense to give priority to core-franchise characters over off-franchise ones, and I don't see this as anything that well-placed "about" templates can't solve.
 
====It doesn't matter====
 
====Comments====
For the record, if the "most prominent subject" option passes I'd be interested in generalizing that into a formal policy, replacing the "clearly more popular" clause in [[MarioWiki:NAME]]. "Popularity" is difficult to define and cases where it's "clear" which subject is more popular are somewhat rare, but ''prominence'' is a somewhat more straightforward concept. Neither [[Red (Super Paper Mario)|the ''Super Paper Mario'' character named Red]] nor [[Red (WarioWare series)|the ''WarioWare'' character named Red]] are "clearly more popular" than Red from ''Pokémon'' (who doesn't have a dedicated article, and when he ''did'' it wasn't at "[[Red]]"), but the ''WarioWare'' character ''is'' clearly the most "prominent" in ''Super Mario''-related media of the subjects named "Red" that have dedicated articles. {{User:JanMisali/sig}} 12:12, July 7, 2024 (EDT)
:Seems sensible to me. {{User:Pseudo/sig}} 12:19, July 7, 2024 (EDT)
:The proposal mentions the concept of prominence in a cultural sense, less so in reference to gameplay or story. Let's say Pokemon Trainer is renamed "Red" in future Smash Bros games and the wiki uses that name on [[List of fighters debuting in Super Smash Bros. Brawl]]; under option 2 of this proposal, the page [[Red]] (no identifier) would redirect to that character, because he is decidedly so much more culturally significant than anything else on the current disambig for Red (he was the playable avatar in the games that kicked off the biggest media franchise on the planet). {{User:Koopa con Carne/Sig}} 12:22, July 7, 2024 (EDT)
::To be clear, I do think relevance and significance to the Mario franchise should be considered, I just don't think that's as simple as everything that wasn't originally Mario automatically being less significant. Despite Supercade Knuckles being originally Mario, he's ended up less prominent in the franchise than the echidna. {{User:Hewer/sig}} 12:31, July 7, 2024 (EDT)
::Yeah, I suppose that isn't ''exactly'' what I would want, but I do think that's preferable to the alternatives given here at least. Prioritizing ''Super Mario''-ness could run into a different hypothetical future where a ''Mario'' RPG has some key item called a "link" (as in part of a chain), which would mean moving [[Link]] to "Link (character)". Or, in a contrived more extreme example, if a new character named "Wart" is introduced in a ''Mario''-branded game, that would take priority over [[Wart]], a character from ''[[Yume Kōjō: Doki Doki Panic|Doki Doki Panic]]'' (which the wiki covers but does not give complete coverage, as the proposal suggests). {{User:JanMisali/sig}} 12:36, July 7, 2024 (EDT)
:I've been interpreting "most prominent" here to be used with the same meaning as "most popular" in the naming policy. Regardless of what the literal definitions of the words may be, the point is that the subject without the identifier should be the one people who search the name are most likely to be looking for, hence the policy advises considering which page is more "likely to be linked to or searched for". {{User:Hewer/sig}} 12:25, July 7, 2024 (EDT)
 
@Everyone: Would you consider it relevant if I split option 2 into an option that includes redirects (e.g. [[Ike (Fire Emblem)]]) and one that excludes them? I personally think this action would be more thorough, but I'd like to know your opinions first. {{User:Koopa con Carne/Sig}} 12:39, July 7, 2024 (EDT)
:I don't think we need to vote on making redirects, they feel like they should generally be a given. {{User:Hewer/sig}} 13:01, July 7, 2024 (EDT)
::I guess my question was poorly formulated. Should redirects to a non-Mario subject be prioritized if the corresponding subject is the most prominent, or not? For instance, the page "Ike", currently a disambig page, would be repurposed to redirect to the Fire Emblem fighter. {{User:Koopa con Carne/Sig}} 13:05, July 7, 2024 (EDT)
:::Generally a subject not even significant enough to have its own page is unlikely to be the one without the identifier, but sure, I say we should continue handling that case-by-case in the same way as with articles. {{User:Hewer/sig}} 13:15, July 7, 2024 (EDT)

Latest revision as of 14:32, July 7, 2024

Image used as a banner for the Proposals page

Current time:
Sunday, July 7th, 19:23 GMT

Proposals can be new features (such as an extension), the removal of previously-added features that have tired out, or new policies that must be approved via consensus before any action is taken.
  • "Vote" periods last for one week.
  • Any user can support or oppose, but must have a strong reason for doing so (not, e.g., "I like this idea!").
  • All proposals must be approved by a majority of voters, including proposals with more than two options.
  • For past proposals, see the proposal archive and the talk page proposal archive.

A proposal section works like a discussion page: comments are brought up and replied to using indents (colons, such as : or ::::) and all edits are signed using the code {{User|User name}}.

How to

Rules

  1. If users have an idea about improving the wiki or managing its community, but feel that they need community approval before acting upon that idea, they may make a proposal about it. They must have a strong argument supporting their idea and be willing to discuss it in detail with the other users, who will then vote about whether or not they think the idea should be used. Proposals should include links to all relevant pages and writing guidelines. Proposals must include a link to the draft page. Any pages that would be largely affected by the proposal should be marked with {{proposal notice}}.
  2. Only registered, autoconfirmed users can create, comment in, or vote on proposals and talk page proposals. Users may vote for more than one option, but they may not vote for every option available.
  3. Proposals end at the end of the day (23:59) one week after voting starts, except for writing guidelines and talk page proposals, which run for two weeks (all times GMT).
    • For example, if a proposal is added at any time on Monday, August 1, 2011, the voting starts immediately and the deadline is one week later on Monday, August 8, at 23:59 GMT.
  4. Every vote should have a strong, sensible reason accompanying it. Agreeing with a previously mentioned reason given by another user is accepted (including "per" votes), but tangential comments, heavy sarcasm, and other misleading or irrelevant quips are just as invalid as providing no reason at all.
  5. Users who feel that certain votes were cast in bad faith or which truly have no merit can address the votes in the comments section. Users can ask a voter to clarify their position, point out mistakes or flaws in their arguments, or call for the outright removal of the vote if it lacks sufficient reasoning. Users may not remove or alter the content of anyone else's votes. Voters can remove or rewrite their own vote at any time, but the final decision to remove another user's vote lies solely with the administrators.
    • Users can also use the comments section to bring up any concerns or mistakes in regards to the proposal itself. In such cases, it's important the proposer addresses any concerns raised as soon as possible. Even if the supporting side might be winning by a wide margin, that should be no reason for such questions to be left unanswered. They may point out any missing details that might have been overlooked by the proposer, so it's a good idea as the proposer to check them frequently to achieve the most accurate outcome possible.
  6. If a user makes a vote and is subsequently blocked for any amount of time, their vote is removed. However, if the block ends before the proposal ends, then the user in question holds the right to re-cast their vote. If a proposer is blocked, their vote is removed and "(banned)" is added next to their name in the "Proposer:" line of the proposal, which runs until its deadline as normal. If the proposal passes, it falls to the supporters of the idea to enact any changes in a timely manner.
  7. No proposal can overturn the decision of a previous proposal that is less than 4 weeks (28 days) old.
  8. Any proposal where none of the options have at least four votes will be extended for another week. If after three extensions, no options have at least four votes, the proposal will be listed as "NO QUORUM." The original proposer then has the option to relist said proposal to generate more discussion.
  9. All proposals that end up in a tie will be extended for another week. Proposals with more than two options must also be extended another week if any single option does not have a majority support: i.e. more than half of the total number of voters must appear in a single voting option, rather than one option simply having more votes than the other options.
  10. If a proposal with only two voting options has more than ten votes, it can only pass or fail with a margin of at least three votes, otherwise the deadline will be extended for another week as if no majority was reached at all.
  11. Proposals can only be extended up to three times. If a consensus has not been reached by the fourth deadline, the proposal fails and can only be re-proposed after four weeks, at the earliest.
  12. All proposals are archived. The original proposer must take action accordingly if the outcome of the proposal dictates it. If it requires the help of an administrator, the proposer can ask for that help.
  13. If the administrators deem a proposal unnecessary or potentially detrimental to the upkeep of the Super Mario Wiki, they have the right to remove it at any time.
  14. Proposals can only be rewritten or deleted by their proposer within the first three days of their creation (six days for talk page proposals). However, proposers can request that their proposal be deleted by an administrator at any time, provided they have a valid reason for it. Please note that canceled proposals must also be archived.
  15. Unless there is major disagreement about whether certain content should be included, there should not be proposals about creating, expanding, rewriting or otherwise fixing up pages. To organize efforts about improving articles on neglected or completely missing subjects, try setting up a collaboration thread on the forums.
  16. Proposals cannot be made about promotions and demotions. Users can only be promoted and demoted by the will of the administration.
  17. No joke proposals. Proposals are serious wiki matters and should be handled professionally. Joke proposals will be deleted on sight.
  18. Proposals must have a status quo option (e.g. Oppose, Do nothing) unless the status quo itself violates policy.

Basic proposal and support/oppose format

This is an example of what your proposal must look like, if you want it to be acknowledged. If you are inexperienced or unsure how to set up this format, simply copy the following and paste it into the fitting section. Then replace the [subject] - variables with information to customize your proposal, so it says what you wish. If you insert the information, be sure to replace the whole variable including the squared brackets, so "[insert info here]" becomes "This is the inserted information", not "[This is the inserted information]". Proposals presenting multiple alternative courses of action can have more than two voting options, but what each voting section is supporting must be clearly defined. Such options should also be kept to a minimum, and if something comes up in the comments, the proposal can be amended as necessary.


===[insert a title for your proposal here]===
[describe what issue this proposal is about and what changes you think should be made to improve how the wiki handles that issue]

'''Proposer''': {{User|[enter your username here]}}<br>
'''Deadline''': [insert a deadline here, 7 days after the proposal was created (14 for writing guidelines and talk page proposals), at 23:59 GMT, in the format: "July 7, 2024, 23:59 GMT"]

====Support====
#{{User|[enter your username here]}} [make a statement indicating that you support your proposal]

====Oppose====

====Comments====


Users will now be able to vote on your proposal, until the set deadline is reached. Remember, you are a user as well, so you can vote on your own proposal just like the others.

To support, or oppose, just insert "#{{User|[add your username here]}}" at the bottom of the section of your choice. Just don't forget to add a valid reason for your vote behind that tag if you are voting on another user's proposal. If you are voting on your own proposal, you can just say "Per my proposal".

Talk page proposals

All proposals dealing with a single article or a specific group of articles are held on the talk page of one of the articles in question. Proposals dealing with massive amounts of splits, merges or deletions across the wiki should still be held on this page.

For a list of all settled talk page proposals, see MarioWiki:Proposals/TPP archive and Category:Settled talk page proposals.

Rules

  1. All active talk page proposals must be listed below in chronological order (new proposals go at the bottom) using {{TPP discuss}}. Include a brief description of the proposal while also mentioning any pages affected by it, a link to the talk page housing the discussion, and the deadline. If the proposal involves a page that is not yet made, use {{fake link}} to communicate its title in the description. Linking to pages not directly involved in the talk page proposal is not recommended, as it clutters the list with unnecessary links. Place {{TPP}} under the section's header, and once the proposal is over, replace the template with {{settled TPP}}.
  2. All rules for talk page proposals are the same as mainspace proposals (see the "How to" section above), with the exceptions made by Rules 3 and 4 as follows:
  3. Voting in talk page proposals will be open for two weeks, not one (all times GMT).
    • For example, if a proposal is added at any time on Monday, August 1, 2011, it ends two weeks later on Monday, August 15, 2011, at 23:59 GMT.
  4. The talk page proposal must pertain to the article it is posted on.
  5. When a talk page proposal passes, it should be removed from this list and included in the list under the "Unimplemented proposals" section until the proposed changes have been enacted.

List of ongoing talk page proposals

Unimplemented proposals

Proposals

Split Mario Kart Tour character variants into list articles, Tails777 (ended May 4, 2022)
Establish a standard for long course listings in articles for characters/enemies/items/etc., Koopa con Carne (ended June 8, 2023)
Remove profiles and certain other content related to the Super Mario Bros. Encyclopedia from the wiki, Koopa con Carne (ended April 30, 2024)
Break alphabetical order in enemy lists to list enemy variants below their base form, EvieMaybe (ended May 21, 2024)
Split Wario Land: Shake It! boss levels, GuntherBayBeee (ended July 2, 2024)
Standardize sectioning for Super Mario series game articles, Nintendo101 (ended July 3, 2024)
^ NOTE: Not yet integrated for the New Super Mario Bros. games, the Super Mario Maker games, Super Mario Run, or Super Mario Bros. Wonder

Talk page proposals

Split all the clothing, Doc von Schmeltwick (ended September 12, 2021)
^ NOTE: Currently the subject of an active proposal.
Split machine parts, Robo-Rabbit, and flag from Super Duel Mode, Doc von Schmeltwick (ended September 30, 2022)
Make bestiary list pages for the Minion Quest and Bowser Jr.'s Journey modes, Doc von Schmeltwick (ended January 11, 2024)
Split the Paper Mario: The Thousand-Year Door bestiary into a separate article for the Nintendo Switch remake, ThePowerPlayer (ended July 4, 2024)

Writing guidelines

None at the moment.

New features

None at the moment.

Removals

None at the moment.

Changes

Allow colorful tables again

Recently, there's been an update to follow Help:Table that standardizes all the colorful tables into boring, white-and-gray ones. I personally don't like this: not only is it removing a bit of charm from the site, the colored boxes are legitimately helpful at a glance and make it easier to distinguish individual sections in these large chunks of data.

Take Rock-Candy Mines, a world from New Super Mario Bros. U and New Super Luigi U. Here are two versions of the level lists:


Level Number Level Name Description
Rock-Candy Mines-1 Fuzzy Clifftop This is a clifftop level that features Yoshi, Fruits and Fuzzies.
Rock-Candy Mines-2 Porcupuffer Falls Another cliff level over the water, where Porcupuffers attack. Many Urchins can be found, too.
Rock-Candy Mines-Tower Grinding-Stone Tower The sixth and final tower where Boom Boom is the boss, the final instance he is fought. The main enemies in this tower are Grrrols.
Rock-Candy Mines-3 Waddlewing's Nest This level features Chain Chomps, Waddlewings and tilting stands.
Level Number Level Name Description
Rock-Candy Mines-1 Mount Fuzzy An overworld level with some Fuzzies.
Rock-Candy Mines-2 Porcupuffer Cavern An underground level with low water level and a Porcupuffer.
Rock-Candy Mines-Tower Smashing-Stone Tower A tower full of blocks destroyable only by Grrrols.
Rock-Candy Mines-3 Spike's Seesaws A level with tilting platforms attacked by Spikes.

Level number Level name Description
Rock-Candy Mines-1 Fuzzy Clifftop This is a clifftop level that features Yoshi, Fruits and Fuzzies.
Rock-Candy Mines-2 Porcupuffer Falls Another cliff level over the water, where Porcupuffers attack. Many Urchins can be found, too.
Rock-Candy Mines-Tower Grinding-Stone Tower The sixth and final tower where Boom Boom is the boss, the final instance he is fought. The main enemies in this tower are Grrrols.
Rock-Candy Mines-3 Waddlewing's Nest This level features Chain Chomps, Waddlewings and tilting stands.
Level Number Level Name Description
Rock-Candy Mines-1 Mount Fuzzy An overworld level with some Fuzzies.
Rock-Candy Mines-2 Porcupuffer Cavern An underground level with low water level and a Porcupuffer.
Rock-Candy Mines-Tower Smashing-Stone Tower A tower full of blocks destroyable only by Grrrols.
Rock-Candy Mines-3 Spike's Seesaws A level with tilting platforms attacked by Spikes.

The only concern I can see is that black-on-blue text might be a bit hard to read, but we can change the text color to white, like some articles already do. It's a lot easier to tell with the colored header. If someone is just scrolling through the article to find the levels, the blue and green will catch their eye and they can easily know which game is which. The specific blue and green are distinctly featured on the games' logos and boxes:

The standardization of the templates also really harms articles like Super Mario World 2: Yoshi's Island: compare the colored navbox revision to the current, and it looks more inconsistent because the levels section is still using a unique format and color. Also compare Pi'illo, an item list: colored revision vs. standardized revision. I don't mind that the colors aren't official wiki standard because they're not arbitrary: they clearly correspond to the area, and lists for this game use the same colors for the same areas. Even so, it's still useful to have different colors because you can scroll through the article and easily know when one list ends and another begins.

Some lists are also heavily dependent on color to distinguish areas with colors specifically used in-game, such as List of ? Blocks in Paper Mario: The Origami King or List of ? Blocks in Paper Mario: Color Splash. Standardizing these would make them much less usable. I don't care if we need to make the colors specifically approved or consistent on a per-game basis, I just want them back. Scrooge200 (talk) PMCS Mustard Cafe Sign.png 20:51, July 1, 2024 (EDT)

Proposer: Scrooge200 (talk)
Deadline: July 9, 2024, 23:59 GMT

Support: Allow colors

  1. Scrooge200 (talk) Per proposal.
  2. DrBaskerville (talk) Per proposal. Not only is it more aesthetically pleasing, but it is also easier to read. I do, however, agree we should look into somehow standardizing colors, like what we do with MarioWiki:Proposals/Archive.
  3. Camwoodstock (talk) Per proposal. Just because they weren't standardized heavily isn't a very good reason to default to "plain ol' gray". In addition, while this is admittedly an "us" issue, we do find it annoying how similar the two grays actually are when we're scrolling quickly--the higher contrast provided by the colors helps to quell that issue.
  4. Pseudo (talk) Per proposal, and per all.
  5. Tails777 (talk) I am a very simple man; I enjoy colorful things. But in all seriousness, I feel it helps make sections stand out and could make them easier to identify when reading. Per proposal.
  6. Meester Tweester (talk) Per proposal.
  7. Nintendo101 (talk) Fun and look nice. It's also nice to give users some breathing room with what they want to try integrating into the articles they work on.
  8. Ahemtoday (talk) Per proposal.
  9. RetroNintendo2008 (talk) Per all.
  10. Arend (talk) TBH I always found it odd why only the Donkey Kong games get to have the colored tables... is it a remnant of the DK Wiki? In any case, it'd be nice to have some color (not sure if everything should have similar standardized colors or if it should be a case-by-case basis though)
  11. FanOfRosalina2007 (talk) Per all. This makes the tables easier to read, and it's also easier to find specific sections. I do think we should standardize the colors, though. Order above all.
  12. LadySophie17 (talk) Per all. I am not sure what caused this recent trend of table bleaching, but it drained all appeal from them. I don't think we need to standardize colors for specific purposes, either. Just give each game or topic a color that is fitting for that particular case. Not everything needs to be set to rigorous standards, live a little.
  13. Technetium (talk) Per all.
  14. Yook Bab-imba (talk) We should embrace colors in the Mario wiki. I think the DKC games are some of our best looking articles, the tables playing a huge part. I do think some consistency is needed, though (a light yellow row next to a dark purple row with white text for example is just garish).
  15. FanOfYoshi (talk) Per all.
  16. Super Mario RPG (talk) Actually, I can see some use for this, but I still feel they should be table classes each used under select circumstances.

Oppose: Prioritize gray

#Super Mario RPG (talk) Colors are based on arbitrary choice and not by official merit. I think there can be a system where there are exceptions to allow for certain colored tables on a case by case basis, but allowing it in absolutely every single case is overdoing it.

Comments

@Super Mario RPG: Chestnut Valley, List_of_hidden_Toads_in_Paper_Mario:_The_Origami_King#Blue_streamer, Not-Bottomless_Hole#Blue_Streamer, List_of_Collectible_Treasures_in_Paper_Mario:_The_Origami_King#Blue_streamer, List_of_?_Blocks_in_Paper_Mario:_The_Origami_King#Blue_streamer all use the exact same colors. And it's because this is a blue streamer area in game, so it makes logical sense; I will usually color pick directly from sprites to get the right color codes. I don't really see where the "arbitrary" part is coming from. Scrooge200 (talk) PMCS Mustard Cafe Sign.png 21:14, July 1, 2024 (EDT)

To be fair, even the older revisions didn't acknowledge the color styling of the former table format, so that part wasn't erased to begin with. It's just the design, and colors work with the wikitable class as well (see here, for example). Super Mario RPG (talk) 21:50, July 1, 2024 (EDT)

I think I'd like a little standardization, just so we don't end up with complete chaos. Maybe standardize alternating-color cells of the same color as the header? And as for the colors themselves — outside of when they're used to separate levels, which is by necessity a case-by-case basis — maybe we could do something similar to or based on the standardized navbox color schemes?
The preceding unsigned comment was added by Ahemtoday (talk).

@Ahemtoday Yeah, perhaps something like the navboxes could work. The problem with the proposal title is that it's misleading in a certain sense since there already has been one custom styling for the wikitables -- "dk" , which is for Donkey Kong content. I think what it's trying to get at is allowing more standardized wikitable options, and this way there would be less likelihood of conflict if, let's say, someone else were to overhaul an entire page and how it looks. I still think colors should be reserved in specialized circumstances. Super Mario RPG (talk) 16:34, July 2, 2024 (EDT)

Move Super Princess Peach enemies to their full names

Or, to be specific, move:

We have a few reasons for wanting this, and a few justifications, but for the sake of putting everything out on the table, I'll start with our immediate emotional feelings.

In Super Princess Peach, a lot of returning enemies with existing official names are given "emotional" variants. When English names are said in full, these are exclusively referred to as "Glad", "Mad", "Sad", or "Calm" versions of the original enemies. Additionally, to my understanding, the Japanese version of the game universally modifies names for emotional variants by appending 喜(Ki), 怒(Do), 哀(Ai), and 楽(Raku) respectively to preexisting official names for all enemies which have them. With this in mind, we feel it is, if nothing else, a bit silly to present these enemies as if we don't know what their names are supposed to be abbreviating.

That being said, of course, we're aware of the reasons why. Despite this feeling, we would have begrudgingly respected the former name of friend of the wiki Bombshell Bill Blaster had she not decided to change it, and we were certainly in support of keeping The O. P. L. W. T. E. E. W. R. F. A. K. E. B. I. Happens faithful to the source material. There are many cases like this, where something awkward needs to be the name of a page because, well, that's just what it's called.

But this bothers us anyway, and I think that hinges on the contention that these names are definitive official names for unique enemies.

Super Princess Peach presents these names in exactly one context, which is the in-game glossary section. In Japanese, none of the names are abbreviated, and all names of returning enemies are shared with previous official names for those enemies, with the variants having the relevant emotion appended. Meanwhile, in English, a number of emotional variant enemy names (and A. F. H. Bro, but we'll get to him later) are abbreviated when the addition of the extra words would make them excessively long. While the names are able to scroll to display more, the display column for their names in-game is quite small, and none of the abbreviated names are longer than 15 characters. This implies that, regardless of how the localizers may have wanted to change these names, they had a hard character limit.

The Naming policy actually has something that I think expresses our feelings here. It's for name changes, but given that these are all variants of preexisting enemies, I think it applies. Quote: "...the newer name will replace the older one with certain exceptions. Exceptions include naming errors, translation errors, and use of aliases/nicknames ... It is up to the users to find and determine what the naming errors, translation errors, and use of aliases/nicknames are. When mentioning subjects whose names have changed overtime, the newest name generally takes greater priority, except in the context of older media where they went by previous names, in which case those are used instead."

So, if we're in a situation where an enemy is agreed to be a variant of a preexisting enemy (the pages of these enemies will generally confidently state this, because it's obviously the case), and that enemy uses a variant of the same name as that preexisting enemy in Japanese, but then is shortened in English in a manner that would have been impossible to not do... Isn't that just a forced translation error? Or at the very least, some kind of alias? Can we really consider these to be official English names for these enemies if it was physically impossible to translate them in accordance with the Japanese naming scheme? And furthermore, when we can see that literally every name in the game that wouldn't have been over 15 characters was translated that way?

Personally, I think this is a pretty compelling explanation of why we feel this should be an exception to the usual rules, so I wanted to raise it. With all this in mind, it feels sort of disingenuously literal to take an alias that the localizers had no choice but to use and which doesn't reflect the Japanese name at all as more official than a name which actually describes all of the properties of the enemy as depicted in the game. But it's up to you guys.

Though, I will say, if we're going to take the stance that the literal in-game name is all that matters... Why are A. F. H. Bros still using their old name from 1991? Super Princess Peach was their last in-game appearance, and therefore has the most modern official English name.

Proposer: Exiled.Serenity (talk)
Deadline: July 10, 2024, 23:59 GMT

Support

  1. Exiled.Serenity (talk) Proposer.
  2. DrBaskerville (talk) Though Pseudo makes compelling points, I don't see how there could be anything else but the names the pages all already say are "presumably" their actual names. If necessary, we can add the conjuncture disclaimer at the top of the articles. The main reason I support this change is because the abbreviations do not make it immediately obvious to someone who is browsing all Paratroopa variants (something I was actually doing recently) what "G. R. P-Troopa" is. This is true for all of the enemies and their base species. Moving them to the full names makes it clear what they are without having to click on the page.

Oppose

  1. Pseudo (talk) These names are simply not these enemies' official names. We can certainly read between the lines regarding their names and come to reasonable conclusions about what they stand for and why their names are abbreviated, and this is currently done on all of these articles by mentioning what each title is presumably short for. Despite that, the unabbreviated names aren’t actually used in the game itself nor in any other extant official material, so I’m not comfortable moving these pages unless a source can be found explicitly backing up the enemies' full names (and, for the record, I am not staunchly opposed to moving Amazing Flyin' Hammer Brother to A. F. H. Bro despite its strangeness, since it's the more common name in recent sources, though I'm not really certain I'd support it, either, but it's a conversation for another day and another proposal anyway).
  2. FanOfYoshi (talk) Per Pseudo.
  3. Hewer (talk) I'd rather we didn't move official names to unofficial ones because we don't like the official names. There is plenty of precedent now for using shortened names if they're what official sources use, but in all of those cases, the long names were at least also official names - here, they're not.
  4. JanMisali (talk) Per all. Using the official in-game names takes priority over using "full names".
  5. Nintendo101 (talk) Those are their names.
  6. TheUndescribableGhost (talk) Per all, especially given ongoing Daisy proposal.
  7. YoYo (talk) per all.
  8. Sdman213 (talk) per all.

Comments

To clarify the end of my vote regarding Amazing Flyin' Hammer Brother, it was brought up a while ago on Talk:Volcano Lotus that the English version of the Mario Portal’s Super Mario World page surprisingly refers to this enemy as an A. F. H. Bro despite the original game using the full name in the end credits. While there has been understandable concern about citogenesis on the Mario Portal, this still can be taken to suggest that A. F. H. Bro became the main official name starting with Super Princess Peach, especially since this enemy’s article wasn’t moved on this wiki at the time for the Mario Portal localizers to cross-reference. Pseudo (talk) (contributions) User:Pseudo 01:15, July 3, 2024 (EDT)

Abstaining for now, but the very reason why we haven't moved these Super Princess Peach enemies to the full name is also the exact same reason why hadn't moved B. Bill Blaster to Bombshell Bill Blaster for so long until the Nintendo Switch remake of TTYD. There simply hasn't been an official record of these enemies' full names. This is due to character limitations, of course, but it should be noted that the original GCN version of TTYD still never even referred to the B. Bill Blaster by its full name in the Tattle, which should be exempt from character limitations, as can be seen with H. S. Goomba; it was only until the Nintendo Switch remake when the full name of Bombshell Bill Blaster has finally been used, hence we finally moved that article then. But the full names for all these Super Princess Peach enemies have still never been in use before in an official sense (at least Amazing Flyin' Hammer Brother's full name had been implemented in its debut game's cast roll). ArendLogoTransparent.pngrend (talk) (edits) 05:47, July 3, 2024 (EDT)

Not just in TTYD, but also in the first Paper Mario they're also called B. Bill Blasters in the tattle. Bowser Nightwicked Bowser Bowser emblem from Mario Kart 8 06:27, July 3, 2024 (EDT)
The tattle log thing is the exact reason why I'm fine with B. Bill Blasters. They had ample opportunity to give a full name, and didn't. In TTYD, they even make something of a joke out of it. Plus, I think it isn't truly unbelievable that they could be, like, "Buff Bill Blasters" or whatever. Meanwhile, Super Princess Peach had nowhere to clarify this, and all of the abbreviated enemies save AFH Bro are variants of enemies that do have official names in the exact same menu. Therefore, I don't think it's reasonable to treat these aliases as official names in this one specific case. Exiled.Serenity (talk) 20:29, July 3, 2024 (EDT)
Contextually speaking, "Buff Bill Blaster" should not make any sense. Given the Japanese names for this (スーパーキラーたいほう/スーパーキラー大砲 Super Killer Taihō) matching with that of Bombshell Bill (スーパーキラー Super Killer), one can easily determine that the "B." stands for "Bombshell". Yet, we did not rename this to Bombshell Bill Blaster until the TTYD remake, because the full name hadn't been recorded in an official game until now. And we should treat these Super Princess Peach enemies the same. ArendLogoTransparent.pngrend (talk) (edits) 14:14, July 6, 2024 (EDT)

Wanted to add a couple comments since it's been a day:

  • I think that DrBaskerville raised a significant point here that I overlooked. Insisting that these literal names are official is fine if you already know what they're supposed to be short for, as we all do, but if you're just a random person browsing variants of Goomba then "M. Red P-Goomba" tells you absolutely nothing. Frankly, it looks like it could just be some guy's real name.
  • I think a lot of the opposition votes aren't contending with our central point here. To be clear: We don't think that the official names should be discounted. We simply think that these should not be considered official names, because they are obvious nicknames describing variants of enemies which themselves have official names in the exact same menu. I don't think there's any real reason to take these names as definitive or official, because they're mistranslations, aliases, and nicknames all at once and there's nothing in the game which goes against this.

Exiled.Serenity (talk) 20:59, July 3, 2024 (EDT)

"We don't think that the official names should be discounted. We simply think that these should not be considered official names" ...What? That is discounting the official names. If no official sources back up a name, then it's simply not an official name, no matter how much you think it ought to be. And even if we did have a source for these full names, see the proposals I linked to in my vote - do you disagree with the recent Baby DK rename, for instance? If a shortened name is used significantly more often than a full name, the shortened one is what should take priority. In this case, we've got a usage of the shortened names vs. no usage of the longer names. Hewer (talk · contributions · edit count) 04:48, July 4, 2024 (EDT)
What we're saying is that, because these enemies are only referenced via a name that is a forced translation error, they effectively do not have official names. Comparatively, every letter in each acronym (save AFH Bro) has an official indication of what it's supposed to be short for in other official enemy names in the same menu. So, in lieu of an official name, we resort to a conjectural one based on an immense amount of official information. And as a bonus, it also more clearly describes at a glance what an enemy is. As for Baby DK et al, we agree with the change. The SPP enemies are pretty much the only case in which we would want to make an exception. Honestly, we've even pretty much turned around on AFH Bro at this point, though it's too late to edit the proposal now. Exiled.Serenity (talk) 12:15, July 6, 2024 (EDT)
They are officially referred to using names. Thus, whether you like them or not, they have official names. Conjectural names should be an absolute last resort when there is no official name at all, not just a way to get out of using official names we don't like - technically, even if they did have no official English name, we'd first have to fall back on the Japanese names before making anything conjectural. It doesn't matter whether we know what the letters stand for, we know what the DK in Baby DK stands for too. Hewer (talk · contributions · edit count) 13:21, July 6, 2024 (EDT)
These are official names, erroneous or not. The wiki still refers to Goobles as Swoopin' Stus in regard of their Super Mario Sunshine appearance, even if them being given the name "Swoopin' Stu" in the Player's Guide is most likely in error as well and might've been for Winged Strollin' Stu instead, as "Swoopin' Stu" fits that enemy much better than it does to Gooble.
Besides, most of the names listed aren't even translation errors. Things like Mecha-Spike Top, Volcano Plant and Boss P. Plant certainly are, but G. R. P-Troopa is not given in error, but as I said before, due to character limitations. Do you honestly think that officially given acronyms and shortenings because the full name could not fit in the given space, is an honest-to-god translation error? ArendLogoTransparent.pngrend (talk) (edits) 14:05, July 6, 2024 (EDT)

Miscellaneous

Decide how to handle identifiers for non-Mario characters

Some subjects that pertain to the Mario series share names with characters from outside franchises that have articles here. The wiki's had a bit of an inconsistency in how these characters are identified in article titles, signalled as far back as when Steve Minecraft was added to Smash Ultimate: on the one hand, the character Big from the Sonic series uses the "character" identifier, whereas the obstacle from Wario Land named "Big" lacks any identifier whatsoever, reason being that the latter pertains to the Mario series (specifically, the Wario branch) and should consequently be prioritized on a wiki titled after Mario; on the other hand, you have the case of Steve from NES Open Tournament Golf (a game billed as part of the Mario franchise) using an identifier to separate himself from Steve the Minecraft avatar, who punches Mario in Super Smash Bros. Ultimate. Let's make up our mind on one universal course for all such instances.

This proposal concerns two parties:

  • one subject that is considered a part of Super Mario or any other franchise that receives full coverage according to the MarioWiki:Coverage policy; hereafter called "Mario-adjacent";
  • any subjects considered a part of franchises outside of the wiki's scope, who share the same name as the aforementioned Mario-adjacent subject and, for one reason or another, have an article or redirect on this wiki.

I chose to consider only one subject on the Mario side because, given two or more Mario-adjacent subjects of the same name, these would already require identifiers as dictated by current policy and thus shouldn't be affected by this proposal's outcome.

With these parties so delineated, I propose three options:

  • Option 1: Both parties, including the Mario-adjacent party, use an identifier.
    • Example: Steve (NES Open Tournament Golf) and Steve (Minecraft) retain this naming scheme.
  • Option 2: Identifiers are added or omitted depending on how prominent a subject is deemed to be. Use identifier(s) only for the less culturally-prominent subject(s), prioritize the most prominent one.*
    • Example: Knuckles (Saturday Supercade) is an obscure character from one episode in a very early Donkey Kong show that is currently in large part considered what kids today call "lost media". Contrarily, Knuckles (Sonic the Hedgehog) is a significant character from one of the biggest video game franchises on the planet for the past 3 decades. It doesn't matter who is Mario-adjacent or not; the Sonic character is more prominent and would be prioritized by dropping his identifier, while the Saturday Supercade character retains his. The Sonic character will contain an {{about}} tag linking to the Mario-adjacent Knuckles, and if an additional four or more non-prominent things named "Knuckles" surface on the wiki, that "about" tag is superseded by a "Knuckles (disambiguation)" page.**
  • Option 3: Do not use an identifier for the Mario-adjacent party, but use identifier(s) for the outside parties, without respect to how prominent one is over the other.
    • Example: Ike (The Super Mario Bros. Super Show!) drops the identifier and takes over the current Ike disambiguation page because the character comes from a Mario cartoon, while Ike (Fire Emblem) retains his identifier due to pertaining to the Fire Emblem games. The Mario-adjacent Ike will contain an "about" tag linking to the Fire Emblem character, and if an additional four or more non-Mario things named "Ike" surface on the wiki, that "about" tag is superseded by an "Ike (disambiguation)" page.**

In any case, the nature of the identifier(s) and the disambiguations that may result from these changes are subject to current naming policy.

* - Whether one subject is more prominent over another may be up to editors to decide on case-by-case basis, though the majority of the cases I've seen are pretty cut and dry, like the one related to the two Knuckles. Use common sense.
** - Per MarioWiki:Naming: "If there are five or more pages sharing the same name, a disambiguation page must be used, although it may be given a "(disambiguation)" qualifier if one of the articles has the plain title."

Proposer: Koopa con Carne (talk)
Deadline: July 14, 2024, 23:59 GMT

Option 1: Both Mario-adjacent and crossover subjects use identifiers

Option 2: Use identifier(s) only for the less culturally-prominent subject(s), prioritize the most prominent one

  1. Hewer (talk) Per naming policy, "if there is one subject that is clearly more popular than the others, the popular subject will keep the original title while the others use identifiers". I don't see much of a reason to make an exception for crossover characters. Sure, they're not from Mario originally, but they are related to Mario, otherwise they wouldn't be covered here. People who search "Knuckles" are extraordinarily more likely to be looking for the echidna, and they have every reason to be since we give full coverage to the Mario & Sonic series of six games (more if you count the paired releases individually) where he is a fully playable character in every installment, compared to a one-off supporting character in an ancient and highly obscure show that we only cover the DK and DK Jr. segments of. I don't really see why being a non-Mario character by origin is a reason to be excluded from the usual identifier rules, since it doesn't really correlate to the likelihood of them being searched for (which is what identifier rules are based on).
  2. SolemnStormcloud (talk) Per Hewer.
  3. JanMisali (talk) Per Hewer. If we were to make a ruling for which subject with a shared title has priority as the primary subject, prioritizing subjects based on how often they appear in Super Mario-related media makes more sense than prioritizing subjects based on how closely connected to the greater Super Mario franchise their origins are.
  4. Pseudo (talk) Per Hewer and JanMisali.
  5. Camwoodstock (talk) Per all.
  6. FanOfRosalina2007 (talk) Per Hewer and JanMisali.

Option 3: Use identifiers only for the crossover subjects, prioritize the Mario-adjacent subject

  1. Koopa con Carne (talk) Per what I said here.
  2. LinkTheLefty (talk) I'm with Koopa con Carne. It makes sense to give priority to core-franchise characters over off-franchise ones, and I don't see this as anything that well-placed "about" templates can't solve.

It doesn't matter

Comments

For the record, if the "most prominent subject" option passes I'd be interested in generalizing that into a formal policy, replacing the "clearly more popular" clause in MarioWiki:NAME. "Popularity" is difficult to define and cases where it's "clear" which subject is more popular are somewhat rare, but prominence is a somewhat more straightforward concept. Neither the Super Paper Mario character named Red nor the WarioWare character named Red are "clearly more popular" than Red from Pokémon (who doesn't have a dedicated article, and when he did it wasn't at "Red"), but the WarioWare character is clearly the most "prominent" in Super Mario-related media of the subjects named "Red" that have dedicated articles. jan Misali (talk · contributions) 12:12, July 7, 2024 (EDT)

Seems sensible to me. Pseudo (talk) (contributions) User:Pseudo 12:19, July 7, 2024 (EDT)
The proposal mentions the concept of prominence in a cultural sense, less so in reference to gameplay or story. Let's say Pokemon Trainer is renamed "Red" in future Smash Bros games and the wiki uses that name on List of fighters debuting in Super Smash Bros. Brawl; under option 2 of this proposal, the page Red (no identifier) would redirect to that character, because he is decidedly so much more culturally significant than anything else on the current disambig for Red (he was the playable avatar in the games that kicked off the biggest media franchise on the planet). -- KOOPA CON CARNE 12:22, July 7, 2024 (EDT)
To be clear, I do think relevance and significance to the Mario franchise should be considered, I just don't think that's as simple as everything that wasn't originally Mario automatically being less significant. Despite Supercade Knuckles being originally Mario, he's ended up less prominent in the franchise than the echidna. Hewer (talk · contributions · edit count) 12:31, July 7, 2024 (EDT)
Yeah, I suppose that isn't exactly what I would want, but I do think that's preferable to the alternatives given here at least. Prioritizing Super Mario-ness could run into a different hypothetical future where a Mario RPG has some key item called a "link" (as in part of a chain), which would mean moving Link to "Link (character)". Or, in a contrived more extreme example, if a new character named "Wart" is introduced in a Mario-branded game, that would take priority over Wart, a character from Doki Doki Panic (which the wiki covers but does not give complete coverage, as the proposal suggests). jan Misali (talk · contributions) 12:36, July 7, 2024 (EDT)
I've been interpreting "most prominent" here to be used with the same meaning as "most popular" in the naming policy. Regardless of what the literal definitions of the words may be, the point is that the subject without the identifier should be the one people who search the name are most likely to be looking for, hence the policy advises considering which page is more "likely to be linked to or searched for". Hewer (talk · contributions · edit count) 12:25, July 7, 2024 (EDT)

@Everyone: Would you consider it relevant if I split option 2 into an option that includes redirects (e.g. Ike (Fire Emblem)) and one that excludes them? I personally think this action would be more thorough, but I'd like to know your opinions first. -- KOOPA CON CARNE 12:39, July 7, 2024 (EDT)

I don't think we need to vote on making redirects, they feel like they should generally be a given. Hewer (talk · contributions · edit count) 13:01, July 7, 2024 (EDT)
I guess my question was poorly formulated. Should redirects to a non-Mario subject be prioritized if the corresponding subject is the most prominent, or not? For instance, the page "Ike", currently a disambig page, would be repurposed to redirect to the Fire Emblem fighter. -- KOOPA CON CARNE 13:05, July 7, 2024 (EDT)
Generally a subject not even significant enough to have its own page is unlikely to be the one without the identifier, but sure, I say we should continue handling that case-by-case in the same way as with articles. Hewer (talk · contributions · edit count) 13:15, July 7, 2024 (EDT)