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==SMB2==
==Bosses==
===Enemies===
===Enemies from NSMB===
Enemies are generally listed in the order they appear in the instruction booklet. The rightmost column denotes whether the enemy can be picked up and tossed.
The enemies listed in this table match those in the ''[[Super Mario Bros. Encyclopedia]]''.<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros." in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=114–15|isbn=4-091065-69-4}}</ref> The default order they are listed derives from the official guidebook<ref>{{cite|author=Shogakukan editors|title=「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』|date=2006|language=ja|location=Tokyo|publisher=[[Shogakukan]]|page=14–19|isbn=4-091063-07-1}}</ref> with adjustments that ensure enemies are listed next to their immediate relatives. Some listed enemies – namely Super Piranha Plant, Mega Cheep-Cheep, Mega Deep-Cheep, and Big Whomp – are not individually listed in the guidebook, but are recognized as distinct in the encyclopedia. The leaping Cheep-Cheep variant named トビプク (''Tobipuku'') in the guide is lumped with its underwater counterpart in the encyclopedia and this is followed suit here. The blue-shelled Koopa Troopa is not listed in either source.
{|class="wikitable sortable" style="width:100%;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
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!width=8% rowspan=2|Name
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Appearances
!class="unsortable" colspan=2|Levels
!rowspan=2|Theme
!rowspan=2|Pts.
!rowspan=2|Grab
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:SMB2 Red Shyguy Sprite.png]]
|[[Shy Guy|Shyguy]] - Red
|align=left|[[Wart]]'s masked foot soldiers that walk along the ground. Shyguys are the most common enemies and are weak to all attacks. The red-clad ones walk off of ledges.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Ground
|Yes
|-
|style="background:white"|[[File:SMB2 Sprite Shy Guy (Pink).png]]
|Shyguy - Pink
|align=left|Pink Shyguys turnaround when they reach the edge of platforms.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Ground
|Yes
|-
|style="background:white"|[[File:Tweeter.png]]
|[[Tweeter]]
|align=left|Masked birds that hop across the ground in short arches.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Ground
|Yes
|-
|style="background:white"|[[File:Snifit SMB2.png]]
|[[Snifit]] - Red
|align=left|Shyguys that spit bullets. The bullets travel horizontally and damage Mario on contact. There is only one red Snifit, which walks off of ledges like red Shyguys. Red Snifits otherwise appear on one of the slots in Bonus Chance.
|colspan=2|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|Ground
|Yes
|-
|style="background:white"|[[File:SMB2 Sprite Snifit (Gray).png]]
|Snifit - Gray
|align=left|Gray Snifits jump in place and spit bullets. In some levels, they appear green.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Ground
|Yes
|-
|style="background:white"|[[File:Snifit SMB2 Sprite.png]]
|Snifit - Pink
|align=left|Pink-clad Snifits turnaround when the reach the edge of platforms. They are the most common Snifits.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Ground
|Yes
|-
|style="background:white"|[[File:Ninji SMB2 Sprite.png]]
|[[Ninji]] - 1
|align=left|Cat-like ninjas. Ninjis are black but appear blue in underground caves. The first types of Ninjis leap vertically but otherwise remain still. Some Ninjis are stationary enemies that simply jump while others charge and jump into the player. They can be picked up and thrown.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Ground
|Yes
|-
|style="background:white"|[[File:SMB2 Sprite Ninji B.png]]
|Ninji - 2
|align=left|The second types of Ninjis chase Mario and hop in low arches.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|Ground
|Yes
|-
|style="background:white"|[[File:SMB2 Red Beezo Sprite.png]]
|[[Beezo]] - Red
|align=left|Winged Shyguys that carry {{wp|bident}}s. Red Beezos swoop down to strike Mario.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|Sky
|Yes
|-
|style="background:white"|[[File:SMB2 Sprite Beezo (Gray).png]]
|Beezo - Gray
|align=left|Gray Beezos fly forward in straight lines.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 6-2 (Super Mario Bros. 2)|World 6-2]]
|Sky
|Yes
|-
|style="background:white"|[[File:Hoopster SMB2 Sprite.png]]
|[[Hoopster]]
|align=left|{{wp|Lady beetle}}-like enemies that live on [[vine]]s. Hoopsters slowly crawl up and down, occasionally speeding up while descending. They harm Mario when they make contact with him from above or the side, but they can be safely stood on.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|Ground
|Yes
|-
|style="background:white"|[[File:Madmask.png]]
|[[Phanto]]
|align=left|Masks that guard keys. Phantos are normally inert, but one comes to life when Mario grabs a key. They doggedly fly after him as long as the key is in his hands. They are uninhibited by terrain and transitions to other areas, even appearing in Subspace. A Phanto is defeated only when touched by [[Invincible Mario]] with a [[Stop Watch]] in affect, but another one appears to take its place.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Underground
|No
|-
|style="background:white"|[[File:Trouter SMB2 Sprite.png]]
|[[Trouter]]
|align=left|Goldfish-like enemies that ascend waterfalls. Mario can use Trouters as platforms to jump across bodies of water, but they harm him when touched at the sides.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|Ground
|No
|-
|style="background:white"|[[File:Porcupo SMB2 Sprite.png]]
|[[Porcupo]]
|align=left|Hedgehog enemies protected by spines. Direct contact damages Mario. Porcupos are defeated only when an item is tossed at them.
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|Underground
|No
|-
|style="background:white"|[[File:Original Bomb.png]]
|[[Bob-omb|Bob-Omb]]
|align=left|Walking bombs that travel back and forth. THey self-destruct when Mario is near. They can be used like normal bombs when tossed.
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Ground
|Yes
|-
|style="background:white"|[[File:Albatoss SMB2 Sprite.png]]
|[[Albatoss]]
|align=left|Raptors that carry Bob-Ombs and fly horizontally. They drop them when Mario is below. Albatosses can be stood on and used to reach distant areas.
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|Sky
|No
|-
|style="background:white"|[[File:Pidgit SMB2 Sprite.png]]
|[[Pidgit]]
|align=left|Small crows that ride [[magic carpet]]s. Pidgits swoop down to strike Mario, but this also makes them more easier to defeat. Defeating a Pidgit leaves its magic carpet available for Mario to use himself.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|Sky
|Yes
|-
|style="background:white"|[[File:Cobrat SMB2 Sprite.png]]
|[[Cobrat]]
|align=left|Snakes that spit bullets. Cobrats slither across terrain or sit in tall [[jar]]s. When Mario draws near, they jump out and fire a single bullet. Cobrats were apparently {{wp|Snake charming|charmed}} into working for Wart.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|Desert
|Yes
|-
|style="background:white"|[[File:Panser SMB2 Sprite.png]]
|[[Panser]] - Red
|align=left|Flowers that release projectile fireballs. The red-petalled Pansers are stationary and shoot three at a time. They were created by Wart.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Ground
|No
|-
|style="background:white"|[[File:SMB2 Sprite Panser (Gray).png]]
|Panser - Gray
|align=left|Gray Pansers actively walk and turn around when they reach the edges of platforms. They fire fireballs straight up.
|[[World 3-1 (Super Mario Bros. 2)|World 3-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Ground
|No
|-
|style="background:white"|[[File:SMB2 Sprite Panser (Pink).png]]
|Panser - Pink
|align=left|The pink Pansers actively pursue Mario.
|[[World 3-1 (Super Mario Bros. 2)|World 3-1]]
|[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
|Ground
|No
|-
|style="background:white"|[[File:Ostro SMB2 Sprite.png]]
|[[Ostro]]
|align=left|Ostrich-like creatures ridden by red Shyguys. Ridden Ostros chase after Mario, but if the Shyguys are removed they run in straight line. Ostros do not bounce off other enemies when tossed.
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|Ground
|Yes
|-
|style="background:white"|[[File:Pokey SMB2 Sprite.png]]
|[[Pokey]]
|align=left|Segmented [[cactus]] enemies that slowly shuffle across terrain. Pokeys are of various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one.
|[[World 2-2 (Super Mario Bros. 2)|World 2-2]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|Desert
|No
|-
|style="background:white"|[[File:Autobomb SMB2 Sprite.png]]
|[[Autobomb]]
|align=left|Wheeled turrets, usually controlled by red Shyguys. Autobombs fire bullets, but if the Shyguys are removed, they simply move. Mario can ride on them. They are only destroyed with items.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 4-2 (Super Mario Bros. 2)|World 4-2]]
|Snow
|No
|-
|style="background:white"|[[File:Flurry SMB2 Sprite.png]]
|[[Flurry]]
|align=left|Snowman-like creatures that chase Mario across icy terrain. They move quickly but have poor traction.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|Snow
|Yes
|-
|style="background:white"|[[File:Spark SMB2 Sprite.png]]
|[[Spark]]
|align=left|Masked electric orbs that cause damage on contact. Sparks hover in the air or travel across terrain, including the sides and ceilings.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Underground
|No
|}
 
===Obstacles===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Appearances
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:SMB2 Sprite Quicksand.gif]]
|[[Quicksand]]
|align=left|Mario slowly sinks as he stands on top of quicksand. Jumping help keeps him above the surface.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
|-
|style="background:white"|[[File:SMB2 Jar sprite 3.png]]
|[[Jar|Small jar]]
|align=left|The small-sized jars indefinitely expel Shyguys or Bob-Ombs. Unlike the large ones, they cannot be [[Warp|entered]].
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
|style="background:white"|[[File:SMB2 Sprite Spike Trap.png]]
|[[Spike Trap|Spikes]]
|align=left|Spikes line the floor of fortresses. They damage Mario on contact, but Shyguys and other enemies can walk across them unharmed.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|}
 
===Bosses===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Appearances
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
!colspan=5 style="background:#FF7733;"|Mid-bosses
|-
|style="background:white"|[[File:SMB2BirdoSprite.png]]
|[[Birdo]]
|align=left|Birdo appears at the end of every first and second level in the worlds. Birdo comes in three varieties. The pink one shoots simply eggs, which can be picked up and thrown at it.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|-
|style="background:white"|[[File:Birdo Red SMB2 Sprite.png]]
|Birdo - Red
|align=left|The red one shoots randomly eggs or fireballs (which harms players if they touch them).
|[[World 2-2 (Super Mario Bros. 2)|World 2-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
|style="background:white"|[[File:Birdo Gray SMB2 Sprite.png]]
|Birdo - Gray
|align=left|The remaining type appears green or gray depending on location (but are assigned to the same palette) and shoots only fireballs; these ones must be defeated with mushroom blocks.
|[[World 5-1 (Super Mario Bros. 2)|World 5-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|-
|style="background:white"|[[File:SMB2 Mask Gate sprite 3.png]]
|[[Mask Gate]]
|align=left|Although most Mask Gates are harmless and allow completion to the level, the Mask Gate within the dream factory is aggressive, attacking the players by flying into them. Players must attack it with Mushroom Blocks to stun it for a short period. Once it is stunned, it allows entry into Wart's room.
|colspan=2|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
!colspan=5 style="background:#FF7733;"|Bosses
|-
|style="background:white"|[[File:SMB2 Gray Mouser Sprite.png]]
|[[Mouser]]
|align=left|Mouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. There are two variants of Mouser: one with pink ears and one with green ears. A [[:File:DDP Albino Mouser.png|white and red variant]] was replaced by Clawgrip when ''Yume Kōjō: Doki Doki Panic'' was remade into ''Super Mario Bros. 2''.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|-
|style="background:white"|[[File:Tryclyde SMB2 NES sprite.png]]
|[[Tryclyde]]
|align=left|Tryclyde shoots a series of fireballs that harms the player if the player touches them. Players must throw several Mushroom Blocks at Tryclyde to defeat him.
|[[World 2-3 (Super Mario Bros. 2)|World 2-3]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|-
|style="background:white"|[[File:Fryguy SMB2 Sprite.png]]
|[[Fryguy]]
|align=left|Fryguy shoots fireballs at players. Players must throw Mushroom Blocks at him to damage him. Once he takes enough damage, he bursts into [[Small Fry Guy]]s. These take one hit from a Mushroom Block to be defeated, and destroying these enemies clears the level.
|colspan=2|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|-
|style="background:white"|[[File:Clawgrip SMB2 Sprite.png]]
|[[Clawgrip]]
|align=left|Clawgrip throws rocks at players. These rocks can be picked up and tossed at Clawgrip, inflicting damage on him. Once he is hit five times, he is defeated.
|colspan=2|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|-
|style="background:white"|[[File:Wart SMB2 Sprite.png]]
|[[Wart]]
|align=left|Wart is the final boss of the game. He moves back and forth and shoots harmful bubbles at the player. A [[Dream Machine|machine]] nearby spawns vegetables. To defeat Wart, players must throw these vegetables at Wart when Wart's mouth is open. Wart takes six hits to defeat.
|colspan=2|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|}
 
===Items===
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=8%|Name
!width=37%|Description
!width=5%|Image
!width=8%|Name
!width=37%|Description
|-
|style="background:white"|[[File:CoinSMB2.png]]
|[[Coin]]s
|align=left|Coins are found only in [[Subspace|Sub-space]]. When Mario plucks vegetables, they receive coins. Coins are used in the Bonus Chance at the end of a level for extra lives.
|style="background:white"|[[File:SMB2 Sprout 1.png]]
|[[Vegetable|Unripened vegetables]]
|align=left|Vegetables are plucked from grass and can be thrown at enemies to defeat them. Vegetables bounce after they hit an enemy, which can lead to consecutive hits on enemies. If one vegetable defeats enough enemies, extra lives may be rewarded. The small unripened vegetables have no additional effects when tossed.
|-
|style="background:white"|[[File:SMB2 Veggie 1.png]]
|[[Vegetable]]s
|align=left|Consecutively pulling four large, fully ripened vegetables will ensure the next one is a stop watch.
|style="background:white"|[[File:Red Shell SMB2 Sprite.png]]
|[[Koopa Shell|Turtle shells]]
|align=left|Turtle shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If Mario attempts to land on the shell, they can ride on it.
|-
|style="background:white"|[[File:Bomb SMB2 Sprite.png]]
|[[Bomb]]s
|align=left|Bombs can be found above ground, from plucking grass, or from Mouser. They eventually explode, destroying brick walls as well as harming nearby enemies. They damage Mario if he is near.
|style="background:white"|[[File:MushroomBlock1.png]]
|[[Mushroom Block|Mushroom blocks]]
|align=left|Mushroom blocks are simple throwing items. They can be used as weapons or get stacked so Mario can reach higher places. Mushroom block designs vary from world to world.
|-
|style="background:white"|[[File:SMB2 1-Up Mushroom Sprite.png]]
|[[1-Up Mushroom|1 UP mushrooms]]
|align=left|When Mario collects this item, they receive an extra life.
|style="background:white"|[[File:Small Heart SMB2 Sprite.png]]
|[[Small heart]]s
|align=left|For every eight enemies defeated, a small heart appears. Small hearts restore any HP Mario has lost. If he is is in his [[Small Mario|Small form]], the heart restores him to his [[Super Mario|Super form]].
|-
|style="background:white"|[[File:POW Block SMB2 Sprite.png]]
|[[POW Block|POW blocks]]
|align=left|Power blocks can be thrown to create a powerful quake. This quake defeats most enemies in the screen.
|style="background:white"|[[File:Key SMB2 Sprite.png]]
|[[Key]]s
|align=left|Keys open locked doors, granting access to another part of the level. They are guarded by Phantos.
|-
|style="background:white"|[[File:Magic Potion SMB2 Sprite.png]]
|[[Magic Potion|Magic potions]]
|align=left|Found after being plucked, a magic potion creates a door depending where Mario tosses them. This door leads to Sub-space.
|style="background:white"|[[File:SMB2 Cherry Sprite.png]]
|[[Cherry|Cherries]]
|align=left|Found scattered throughout levels, cherries can be collected. If Mario collects five, a Starman appears.
|-
|style="background:white"|[[File:Stopwatch SMB2 Sprite.png]]
|[[Stopwatch|Stop watches]]
|align=left|Found by plucking four vegetables from the grass, then plucking what would otherwise be a fifth, the Stop Watch stops all enemy movements for a brief time.
|style="background:white"|[[File:Crystal Ball SMB2 Sprite.png]]
|[[Crystal Ball|Crystal balls]]
|align=left|Found at the end of the level or by defeating Birdo, crystal balls enable the Mask Gate to open so Mario can complete the level.
|}
 
===Power-ups===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=3|Power-up
!colspan=2|Form
!rowspan=3|Description
|-style="color:white;background:#FF2400"
!width=8%|Mario
!width=8%|Luigi
|-style="color:white;background:#FF2400"
!width=8%|Toad
!width=8%|Princess
|-
|rowspan=2 style="background:white"|N/A
|style="background:white"|[[File:SMB2 Small Mario Sprite.png]]<br><small>[[Small Mario|Regular Mario]]</small>
|style="background:white"|[[File:SMB2 Small Luigi.png]]<br><small>[[Small Mario|Regular Luigi]]</small>
|rowspan=2 align=left|Mario shrinks to this smaller size when he HP meter is reduced to one. He regains his stature when the health meter is restored. Unlike prior games, Mario returns to the level in his Super form after losing a life.
|-
|style="background:white"|[[File:SMB2 Small Toad Sprite.png]]<br><small>[[Small Mario|Regular Toad]]</small>
|style="background:white"|[[File:SMB2 Small Princess Toadstool sprite.png]]<br><small>[[Small Mario|Regular Princess]]</small>
|-
|rowspan=2 style="background:white"|[[File:Mushroom smb2.png]]<br>[[Mushroom]]
|style="background:white"|[[File:Mario SMB2 sprite.png]]<br><small>[[Super Mario]]</small>
|style="background:white"|[[File:Luigi SMB2 sprite.png]]<br><small>[[Super Mario|Super Luigi]]</small>
|rowspan=2 align=left|Found only in certain spots of Sub-space, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health. Small hearts function comparably.
|-
|style="background:white"|[[File:SMB2 Toad Sprite.png]]<br><small>[[Super Mario|Super Toad]]</small>
|style="background:white"|[[File:Princess Toadstool SMB2.png]]<br><small>[[Super Mario|Super Princess]]</small>
|-
|rowspan=2 style="background:white"|[[File:Starman SMB2 Sprite.png]]<br>[[Super Star|Starman]]
|style="background:white"|[[File:SMB2 Invincible Mario.gif]]<br><small>[[Invincible Mario]]</small>
|style="background:white"|[[File:SMB2 Sprite Invincible Luigi.gif]]<br><small>[[Invincible Mario|Invincible Luigi]]</small>
|rowspan=2 align=left|A Starman appears after players collect five cherries. Once players have collected a Starman, they become invincible for a short amount of time, enabling them to defeat most enemies that they touch.
|-
|style="background:white"|[[File:SMB2 Sprite Invincible Toad.gif]]<br><small>[[Invincible Mario|Invincible Toad]]</small>
|style="background:white"|[[File:SMB2 Sprite Invincible Peach.gif]]<br><small>[[Invincible Mario|Invincible Princess]]</small>
|}
 
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=8%|Name
!Description
|-
!colspan=3 style="background:#FF7733;"|Pluckable objects
|-
|style="background:white"|[[File:SMB2 Red Grass Tuft.png]]
|[[Grass]]
|align=left|Mario can pull tufts of grass to reveal objects, mainly vegetables.
|-
|style="background:white"|[[File:SMB2 Sprite Soft Sand.png]]
|[[Soft sand]]
|align=left|Soft sand fills the caverns in some desert levels. Pulling at it clears the sand, and gives Mario a way down.
|-
!colspan=3 style="background:#FF7733;"|Climbable objects
|-
|style="background:white"|[[File:Super Mario Bros 2 Chain.png]]
|[[Chain (object)|Chain]]
|align=left|Chains appear inside fortresses and are always fastened to above terrain. Mario can climb up and down on them. They are of various lengths.
|-
|style="background:white"|[[File:Super Mario Bros 2 Ladder.png]]
|[[Ladder]]
|align=left|Ladders function like chains, but are always resting on an accessible floor.
|-
|style="background:white"|[[File:Super Mario Bros 2 Beanstalk.png]]
|[[Vine]]
|align=left|Vines only appear in the overworld, sometimes floating in the sky and disconnected from any terrain. Hoopsters live on some of the vines.
|-
!colspan=3 style="background:#FF7733;"|Platforms
|-
|style="background:white"|[[File:SMB2 Sprite Bone.png]]
|Bone
|align=left|Ribcages occur in the desert. In some areas they appear as grounded platforms, while in others they are pulled down by quicksand.
|-
|style="background:white"|[[File:Brick wall SMB2 NES.png]]
|[[Brick wall]]
|align=left|Brick walls are breakable with bombs and [[Bob-omb|Bob-Ombs]]. They often block exits in underground areas.
|-
|style="background:white"|[[File:SMB2 Sprite Conveyor Belt.png]]
|[[Conveyor belt]]
|align=left|Thin platforms overhanging spikes in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] with moving surfaces. They can carry Mario and enemies on them. Some conveyor belts move left, while others move right.
|-
|style="background:white"|[[File:Magic Carpet SMB2 Sprite.png]]
|[[Magic carpet|Flying carpet]]
|align=left|After a Pidgit is defeated, Mario can ride and control its flying carpet for a short time to reach distant areas.
|-
|style="background:white"|[[File:SMB2 Ice Block.png]]
|[[Ice Block|Ice]]
|align=left|These cubes form long stretches of slippery terrain in ice levels. Mario's traction is worse on ice, making it difficult to avoid slipping off of the edge of platforms.
|-
|style="background:white"|[[File:Vase SMB2 Sprite.png]]
|[[Jar]]
|align=left|Columnar platforms. Crouching on some of the large jars brings Mario [[Warp|inside]] and transports him to an underground [[sub-area]]. Items can occasionally be found inside jars, and [[Cobrat]]s spring from some of them in the desert levels.
|-
|style="background:white"|[[File:SMB2 Sprite Log.png]]
|[[Rolling log|Log]]
|align=left|Logs are slowly carried down waterfalls, giving enabling Mario to travel between disconnected terrain. In some levels, long immobile logs form bridges between the land above waterfalls.
|-
|style="background:white"|[[File:Whale SMB2 Sprite.png|80x80px]]
|[[Whale]]
|align=left|Whales swim in cold-water seas. Their bodies and tails can be stood on. Their waterspouts can also carry Mario upward, but the waterspouts can harm him if touched from the side.
|-
!colspan=3 style="background:#FF7733;"|Doorway objects
|-
|style="background:white"|[[File:SMB2 Sprite Door.png]]
|[[Warp Door|Door]]
|align=left|A door appears on the ground where Mario tosses a magic potion. Entering it brings him to [[Subspace|Sub-space]] for a limited period of time.
|-
|style="background:white"|[[File:SMB2 Key Door.png]]
|[[Key Door|Locked door]]
|align=left|These doors are usually required for level progression and only open when Mario tries to enter with a key in hand. Doing so also makes any Phantos end their pursuit.
|-
|style="background:white"|[[File:SMB2 Mask Gate sprite.png]]
|[[Mask Gate]]
|align=left|A Mask Gate opens once the level's crystal ball has been picked up. They occur in every level. In most of them, entering one ends the level. In boss levels, entering a Mask Gate brings Mario to the boss room.
|-
!colspan=3 style="background:#FF7733;"|Other objects
|-
|style="background:white"|[[File:Dream Machine SMB2 sprite.png|80x80px]]
|[[Dream Machine]]
|align=left|A machine belonging to the Subcons, which produces the dreams that form the land of Subcon itself. In stealing it, Wart is able to force it into producing minions for his cause. During the battle with Wart, it creates Vegetables, Wart's weakness, for the player to use against him.
|-
|style="background:white"|[[File:Rocket SMB2 Sprite.png]]
|[[Mini Rocket|Rocket]]
|align=left|Rockets are pulled from grass. When one is found, it automatically transports Mario to the next part of the level.
|}
 
==SMB3==
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!class="unsortable" rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Appearances
!rowspan=2|Theme
!rowspan=2|New
!rowspan=2|New
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
Line 521: Line 14:
!width=8%|Last
!width=8%|Last
|-
|-
|style="background:white"|[[File:SMB3 Sprite Goomba.png]]
|style="background:white"|[[File:Goomba NSMB sprite.png]]
|[[Goomba]]
|[[Goomba]]
|align=left|Goombas wander in whatever direction they happen to be going, mindlessly falling off platforms as they go.
|align=left|Simplest enemy. Brown mushroom-like creature with feet. Can be defeated with anything.
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 7-9 (Super Mario Bros. 3)|World 7-9]]
|[[World 8-6 (New Super Mario Bros.)|World 8-6]]
|Ground
|200
|—
|—
|-
|-
|style="background:white"|[[File:SMB3 Sprite Paragoomba.png]]
|style="background:white"|[[File:NSMB Paragoomba.png]]
|[[Paragoomba|Para-Goomba]]
|[[Paragoomba]]
|align=left|TBW
|align=left|This Goomba has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball.
|[[World 1-2 (Super Mario Bros. 3)|World 1-2]]
|colspan=2|[[World 2-4 (New Super Mario Bros.)|World 2-4]]
|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|200
|Ground
|
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Sprite Paragoomba (Red).png]]
|style="background:white"|[[File:Micro-GoombaNSMB.png]]
|Red Para-Goomba
|[[Mini Goomba]]
|align=left|Para-Goombas are winged Goombas. They become regular Goombas after just one stomp. Brown Para-Goombas fly around, dropping Mugger Micro-Goombas onto Mario. Red Para-Goombas hop while chasing Mario.
|align=left|This small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy [[Mini Mario (form)|Mini Mario]] can defeat them with one stomp. Other versions of Mario can defeat them by just touching them.
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 3-A (New Super Mario Bros.)|World 3-A]]
|[[World 7-9 (Super Mario Bros. 3)|World 7-9]]
|[[World 8-4 (New Super Mario Bros.)|World 8-4]]
|Ground
|200
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:SMB3 Micro-Goomba.png]]
|style="background:white"|[[File:NSMBDS Green Koopa Troopa Sprite.png]]
|[[Mini Goomba|Micro-Goomba]]
|[[Koopa Troopa]] (Green)
|align=left|Micro-Goombas are small Goombas. They are dropped by brown Para-Goombas. They drag Mario down if touched. Mashing {{button|nes|a}} will get rid of them.
|align=left|A basic form of Koopa. The green-shelled Koopa Troopas walk into bottomless pits. By stomping on it, it retreats into its shell. The shell can slide when kicked, and can also be used to defeat enemies or destroy bricks.
|[[World 1-2 (Super Mario Bros. 3)|World 1-2]]
|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|Ground
|200
|{{chart icon|new}}
|
|-
|style="background:white"|[[File:SMB3 Sprite Pile Driver Micro-Goomba.png]]
|[[Pile Driver Micro-Goomba]]
|align=left|Pile Driver Micro-Goombas are Micro-Goombas inside dull [[Brick Block|brick]]s. They like to hide near other brick, jumping when Mario gets close.
|[[World 2-1 (Super Mario Bros. 3)|World 2-1]]
|[[World 5-7 (Super Mario Bros. 3)|World 5-7]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Big Goomba.png]]
|[[Big Goomba|Grand Goomba]]
|align=left|Grand Goombas are twice-as-large Goombas found in Giant Land. Other than their large size, they are identical to regular Goombas, and can be removed with one stomp.
|[[World 4-1 (Super Mario Bros. 3)|World 4-1]]
|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Shoe Goomba.png]]
|[[Shoe Goomba|Kuribo's Goomba]]
|align=left|Kuribo's Goomba is a Goomba wearing a special shoe; they try to stomp Mario with it. If Mario can bump the Goomba from under a block, then he can use the displaced shoe. Any other attack, however, will destroy the shoe as well.
|colspan=2|[[World 5-3 (Super Mario Bros. 3)|World 5-3]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Sprite Koopa Troopa (Green).png]]
|style="background:white"|[[File:RedKoopaTroopaNSMB.png]]
|[[Koopa Troopa|Green Koopa Troopa]]
|Koopa Troopa (Red)
|align=left|Koopa Troopas are found throughout the Mushroom World. One stomp will send it hiding in its shell. The shell can be used to defeat enemies, break empty bricks and hit blocks with items. Other attacks, however, will defeat it completely. Green shelled Koopa Troopas walk in one direction and fall over any edge they encounter. Red shelled Koopa Troopas will turn about if they come to a gap.
|align=left|The red-shelled Koopa Troopa turns around when its reaches the edge of a platform.
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 1-1 (New Super Mario Bros.)|World 1-1]]
|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|Ground
|200
|—
|—
|-
|-
|style="background:white"|[[File:SMB3 Sprite Koopa Troopa (Red).png]]
|style="background:white"|[[File:BlueKoopaTroopaNSMB.png]]
|Red Koopa Troopa
|Koopa Troopa (Blue)
|align=left|TBW
|align=left|Ground pounding a Blue Koopa makes Mario gain his Shell power.
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|data-sort-value=X colspan=2|Ice
|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|200
|Ground
|—
|—
|-
|-
|style="background:white"|[[File:SMB3 Sprite Koopa Paratroopa (Green).png]]
|style="background:white"|[[File:KoopaParatroopaNSMB.png]]
|[[Koopa Paratroopa|Green Koopa Paratroopa]]
|[[Koopa Paratroopa]] (Green)
|align=left|Koopa Paratroopas are winged Koopa Troopas. A stomp removes their wings and turns them into normal Koopa Troopas. However, if Mario hits the block under a Paratroopa, it will tuck into its shell. Other attacks will defeat it completely. Like their wingless cousins, there are two versions of Koopa Paratroopa: green and red shelled Koopas. The green kind tend fly back and forth or hop forwards, while the red ones fly up and down.
|align=left|This Koopa Troopa has wings. It either flies back and forth or bounces all around. One stomp makes it lose its wings, and turns it into a Koopa Troopa. It can also be defeated by a fireball.
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 1-4 (New Super Mario Bros.)|World 1-4]]
|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|Sky
|200
|—
|—
|-
|-
|style="background:white"|[[File:SMB3 Red Koopa Paratroopa.png]]
|style="background:white"|[[File:RedKoopaParatroopaNSMB.png]]
|Red Koopa Paratroopa
|Koopa Paratroopa (Red)
|align=left|Koopa Paratroopas are winged Koopa Troopas. A stomp removes their wings and turns them into normal Koopa Troopas. However, if Mario hits the block under a Paratroopa, it will tuck into its shell. Other attacks will defeat it completely. Like their wingless cousins, there are two versions of Koopa Paratroopa: green and red shelled Koopas. The green kind tend fly back and forth or hop forwards, while the red ones fly up and down.
|align=left|TBW
|[[World 1-4 (Super Mario Bros. 3)|World 1-4]]
|[[World 2-A (New Super Mario Bros.)|World 2-A]]
|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|Sky
|200
|—
|—
|-
|-
|style="background:white"|[[File:SMB3 Sprite Big Koopa Troopa (Green).png]]
|style="background:white"|[[File:NSMB Asset Sprite Climbing Koopa (Green).png]]
|[[Big Koopa Troopa|Green Gargantua Koopa Troopa]]
|[[Climbing Koopa]] (Green)
|align=left|Just like the Giant Land variety of Goomba, Koopa Troopas also come in tremendous sizes and come in Green Gargantua Koopa Troopa and Red Giant Koopa Troopa varieties. They have the same vulnerabilities of normal Koopa Troopas, but their larger size makes them a more dangerous opponent to deal with. They each act the same as their smaller counterparts.
|[[World 4-1 (Super Mario Bros. 3)|World 4-1]]
|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Red Giant Koopa Troopa.png]]
|Red Giant Koopa Troopa
|align=left|TBW
|align=left|TBW
|[[World 4-1 (Super Mario Bros. 3)|World 4-1]]
|colspan=2|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|200
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Colossal Koopa Paratroopa.png]]
|[[Big Koopa Paratroopa|Colossal Koopa Paratroopa]]
|align=left|Colossal Koopa Paratroopas are winged Green Gargantua Koopa Troopas. They only follow the hopping behavior. One stomp will make them lose their wings, reverting them to Green Gargantua Koopa Troopas.
|[[World 4-1 (Super Mario Bros. 3)|World 4-1]]
|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Piranha Plant.png]]
|[[Piranha Plant]]
|align=left|Piranha Plants are carnivorous plants that live in pipes or quicksand. However, Piranha Plants will not emerge from their pipe if Mario is touching or standing directly on top of it, unless the pipe is sideways or upside down. Red Piranha Plants have two segments of leaves, while green ones have only one, though the sideways ones are red with one segment.
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|Ground
|—
|—
|-
|-
|style="background:white"|[[File:SMB3 Venus Fire Trap Red.png]]
|style="background:white"|[[File:NSMB Asset Sprite Climbing Koopa (Red).png]]
|[[Fire Piranha Plant|Venus Fire Trap]]
|Climbing Koopa (Red)
|align=left|Venus Fire Traps are Piranha Plants that spit one or two fireballs at Mario. Like normal Piranha Plants, they reside in pipes or quicksand, and they will not appear if Mario is near or on their pipe unless the pipe is upside down, and appear in two colored varieties depending on their height.
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Red Big Piranha Plant.png]]
|[[Big Piranha Plant|Piranhacus Giganticus]]
|align=left|Giant Piranha Plants only reside in Giant Land. They will rise in and out of pipes, regardless of whether Mario is standing next to them or not. Like regular Piranha Plants, they appear in two colors, although this makes no difference in their behavior.
|[[World 4-1 (Super Mario Bros. 3)|World 4-1]]
|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Green Big Piranha Plant.png]]
|Green Piranhacus Giganticus
|align=left|TBW
|align=left|TBW
|colspan=2|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|colspan=2|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|Ground
|200
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:SMB3 Sprite Ptooie.png]]
|style="background:white"|[[File:NSMB Lakitu.png]]
|[[Ptooie]]
|[[Lakitu]]
|align=left|Ptooies are Piranha Plants that blow [[Spike Ball|spiked ball]]s and usually have legs. Occasionally, Ptooies will blow the spiked ball high into the air, allowing Mario to jump past them.
|align=left|Throws Spiny Eggs and has his own cloud. One stomp and it is defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while.
|[[World 6-1 (Super Mario Bros. 3)|World 6-1]]
|[[World 2-2 (New Super Mario Bros.)|World 2-2]]
|[[World 7-8 (Super Mario Bros. 3)|World 7-8]]
|[[World 6-A (New Super Mario Bros.)|World 6-A]]
|Ground
|1000
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:Hammer Bro SMB3 NES sprite.png]]
|style="background:white"|[[File:NSMB Spiny Egg.png]]
|[[Hammer Bro]]ther
|[[Spiny Egg]]
|align=left|Hammer Brothers are the Koopa Troops's elite forces that attack Mario by throwing hammers in an upward arc. While not very common in traditional stages, they wander around the maps of Worlds 1, 3, 5, and 6. They tend to appear in pairs, which can make it difficult to find an opening to attack.
|align=left|Spike balls thrown by Lakitus, turning into Spinies upon landing. When a Spiny touches water, its turns back into a Spiny Egg, only returning to normal once the water recedes. [[Lakithunder]]'s Spiny Eggs instead bounce around the arena.
|World 1-[[File:HammerBro-Map-SMAS SMB3.png|link=Hammer Bro]]
|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|{{world-link|8|hand|World 8-Hand Traps}}
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|Ground
|200
|—
|—
|-
|-
|style="background:white"|[[File:BoomerangBroSMB3.png]]
|style="background:white"|[[File:NSMB Spiny.png]]
|[[Boomerang Bro]]ther
|[[Spiny]]
|align=left|Boomerang Brothers are like Hammer Brothers, except that their weapon of choice is the Boomerang. When they attack, the boomerangs they throw will double back for a second attack from the opposite direction. They appear as map enemies in World 2.
|align=left|These hatch from Spiny Eggs. Any stomp, even the Ground Pound, harms Mario. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out. If a Spiny falls upside down from a ceiling, they behave similarly to Koopa Troopas and Buzzy Beetles. Fireballs and the Super Star can defeat them.
|[[World 1-3 (Super Mario Bros. 3)|World 1-3]]
|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|{{world-link|8|hand|World 8-Hand Traps}}
|[[World 8-6 (New Super Mario Bros.)|World 8-6]]
|Ground
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Fire Bro.png]]
|[[Fire Bro]]ther
|align=left|Fire Brothers are the least common type of the Hammer Brother family. Only a few Fire Brothers appear in the entire game; two are found in a secret part of World 2, and another one appears in the first Hand Trap level of World 8. They have red skin and they spit fireballs at Mario.
|World 2-[[File:FireBro-Map-SMB3.png|link=Fire Bro]]
|{{world-link|8|hand|World 8-Hand Traps}}
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3-SledgeBro sprite.png]]
|[[Sledge Bro]]ther
|align=left|Sledge Brothers are larger Hammer Brothers. These tubby turtles have green skin and they throw hammers, albeit slower than Hammer Brothers. Sledge Brothers make big jumps, and if Mario is standing when a Sledge Brother lands, he will be stunned. They appear mostly in Giant Land, where they are mostly map enemies.  
|[[World 4-3 (Super Mario Bros. 3)|World 4-3]]
|{{world-link|8|hand|World 8-Hand Traps}}
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Lava Bubble.gif]]
|[[Lava Bubble|Podoboo]]
|align=left|Podoboos are large fireballs that leap from lava.
|{{World-link|1|fort|World 1-Fortress}}
|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|Fortress
|—
|—
|-
|-
|style="background:white"|[[File:SMB3 Sprite Dry Bones.png]]
|style="background:white"|[[File:NSMB Buzzy Beetle.png]]
|[[Dry Bones]]
|align=left|Dry Bones is the animated skeleton of a Koopa Troopa, usually found in fortresses. If they are stomped, they collapse into a pile of bones. Moments later, however, the bones will rise back up off the ground and come back to life.
|{{World-link|1|fort|World 1-Fortress}}
|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:Buzzy Beetle SMB3.png]]
|[[Buzzy Beetle]]
|[[Buzzy Beetle]]
|align=left|Buzzy Beetles are turtles with fire-resistant shells. Otherwise, they act like green Koopa Troopas when on the ground. Buzzy Beetles can also walk on the ceilings of caves, and will fall from them while spinning in their shells when Mario approaches.
|align=left|Just like Koopa Troopas, it retreats into its shell once stomped on. One difference is that it is not affected by [[fireball]]s.
|[[World 1-5 (Super Mario Bros. 3)|World 1-5]]
|[[World 5-C]]
|[[World 4-3 (Super Mario Bros. 3)|World 4-3]]
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}
|Underground
|200
|—
|—
|-
|-
|style="background:white"|[[File:SMB3 Sprite Buster Beetle.png]]
|style="background:white"|[[File:NSMB Spike Top.png]]
|[[Buster Beetle]]
|[[Spike Top]]
|align=left|Buster Beetles are Buzzy Beetles that can pick up [[White Block]]s and throw them at Mario. However, they can be beaten by any attack, even by fireballs.
|align=left|Buzzy Beetles with spikes on their shells which walk on walls. Hitting the block they are on defeats them.
|[[World 5-1 (Super Mario Bros. 3)|World 5-1]]
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|[[World 6-10]]
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}}
|Underground
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Para-Beetle.png]]
|[[Para-Beetle]]
|align=left|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes.
|colspan=2|[[World 5-6 (Super Mario Bros. 3)|World 5-6]]
|Sky
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 CannonBall.png]]
|[[Cannonball]]
|align=left|Cannonballs are heavy metal spheres that are launched from cannons.
|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}
|{{world-link|8|tank3|World 8-Super Tank}}
|Airship
|{{chart icon|new}}
|-
|style="background:white"|[[File:BulletBill-SMB3.png]]
|[[Bullet Bill]]
|align=left|Bullet Bills are large black bullets launched by Turtle Cannons.
|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}
|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|Sky
|—
|—
|-
|-
|style="background:white"|[[File:SMB3 Missile Bill.png]]
|style="background:white"|[[File:DryBonesNSMB.png]]
|[[Bull's-Eye Bill|Missile Bill]]
|[[Dry Bones]]
|align=left|Missile Bills are flashing red Bullet Bills that turn around once if it misses Mario.
|align=left|One stomp, and it falls apart. It can reassemble, however. Invincible to fireballs.
|colspan=2|[[World 4-5 (Super Mario Bros. 3)|World 4-5]]
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|Sky
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|{{chart icon|new}}
|200
|-
|style="background:white"|[[File:Fire snake.png]]
|[[Fire Snake|Firesnake]]
|align=left|The Firesnake is a flame with four fireballs behind it. Firesnakes chase Mario in an effort to hurt him. They hop towards Mario.
|[[World 2-1 (Super Mario Bros. 3)|World 2-1]]
|[[World 2-3 (Super Mario Bros. 3)|World 2-3]]
|Desert
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3Boo.png]]
| data-sort-value=Boo|[[Boo|"Boo" Diddly]]
|align=left|"Boo" Diddlies are small white ghosts. They are shy, stopping when Mario looks at them. Once Mario looks away, they will resume their chase.  
|{{world-link|2|fort|World 2-Fortress}}
|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Stretch.png]]
|[[Stretch]]
|align=left|Stretches are Boos attached to platforms. They are found exclusively in fortresses and are more of an obstacle than a true enemy. As Mario attempts to pass, a Boo will rise from the top and/or bottom of the platform and move along the surface. Stretches are usually found in groups.
|{{world-link|3|fort|World 3-Fortress 2}}
|{{world-link|6|fort|World 6-Fortress 3}}
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Thwomp sprite.png]]
|[[Thwomp]]
|align=left|Thwomps are living rectangular rocks. They try to squash Mario under their weight whenever he gets near or under them.
|{{world-link|2|fort|World 2-Fortress}}
|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Angry Sun.png]]
|[[Angry Sun]]
|align=left|The Angry Sun is a small Sun with an angry face. It only appears in two levels. To attack Mario, the Angry Sun swoops down in an attempt to hit him before returning to the sky.
|{{world-link|2|desert|World 2-Desert}}
|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|Desert
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Chain Chomp.png]]
|[[Chain Chomp]]
|align=left|Chain Chomps are dog-like ball and chain creatures. They generally lunge towards Mario. They are usually attached to a block, but if 160 seconds go by, they will break free.
|[[World 2-5 (Super Mario Bros. 3)|World 2-5]]
|[[World 5-1 (Super Mario Bros. 3)|World 5-1]]
|Desert
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Fire Chomp.png]]
|[[Flame Chomp|Fire Chomp]]
|align=left|Fire Chomps are floating creatures resembling Chain Chomps with four fireballs for a chain. They fly freely and spit fireballs at Mario. When they run out of fireballs, they chase Mario before they explode.
|[[World 5-5 (Super Mario Bros. 3)|World 5-5]]
|[[World 6-7 (Super Mario Bros. 3)|World 6-7]]
|Sky
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Rocky Wrench.png]]
|[[Rocky Wrench]]
|align=left|Rocky Wrenches are mole-like turtles. Upon sighting Mario, a Rocky Wrench will pop out of its hole in an airship or vehicle, and chuck wrenches at him before descending back into its hole.
|{{world-link|2|airship3|World 2-Airship (Super Mario Bros. 3)}}
|{{world-link|8|tank3|World 8-Super Tank}}
|Airship
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Blooper.png]]
|[[Blooper|Bloober]]
|align=left|Bloobers are common underwater foes. They swim diagonally and follow Mario.
|[[World 3-1 (Super Mario Bros. 3)|World 3-1]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|—
|—
|-
|-
|style="background:white"|[[File:SMB3 Sprite Blooper Nanny.png]]
|style="background:white"|[[File:SuperDryBonesNSMB.png]]
|[[Blooper Nanny|Bloober with kids]]
|[[Big Dry Bones|Super Dry Bones]]
|align=left|These Bloobers have four children following them. The Scattering Bloober type has an additional move: when she begins to glow, her kids will form a circle around her and radiate outward. More babies appear to replace the ones she lost a few seconds later.
|align=left|A big Dry Bones. Requires a Ground Pound to cause it to fall apart.
|[[World 3-1 (Super Mario Bros. 3)|World 3-1]]
|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}
|Underwater
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 BlooperBaby.png]]
|[[Blooper Baby|Bloober baby]]
|align=left|Four mini-Bloobers that follow their parents, and are sent in the player's direction by Scattering Bloobers.
|[[World 3-1 (Super Mario Bros. 3)|World 3-1]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|{{chart icon|new}}
|-
|style="background:#EAEAEA"|[[File:SMB3 Sprite Lava Lotus.png]]
|[[Lava Lotus]]
|align=left|Lava Lotuses are large artificial flowers that live underwater. They are capable of generating up to five fireballs (which can go through platforms) and releasing them.
|[[World 3-1 (Super Mario Bros. 3)|World 3-1]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:CheepCheepSMB3.png]]
|style="background:white"|[[File:NSMBHammerBro.png]]
|[[Cheep Cheep|Cheep-Cheep]]
|[[Hammer Bro]]
|align=left|Cheep-Cheeps are fish foes that patrol shallow water. They come in red and green. The red variety jumps from the water in various ways and can swim quite fast while doing so, while the green kind slowly swims back and forth.
|align=left|Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball or hitting a block from below.
|[[World 3-2 (Super Mario Bros. 3)|World 3-2]]
|[[World 2-4 (New Super Mario Bros.)|World 2-4]]
|{{world-link|8|hand|World 8-Hand Traps}}
|[[World 8 (New Super Mario Bros.)|World 8]]
|Underwater
|1000
|—
|—
|-
|-
|style="background:white"|[[File:SMB3 Cheep Cheep green.png]]
|style="background:white"|[[File:NSMBDS Fire Bro Sprite.png]]
|Green Cheep-Cheep
|[[Fire Bro]]
|align=left|TBW
|align=left|A variation of the Hammer Bro that throws fireballs. A fireball or stomp or hitting a block from below defeats it.
|[[World 2-2 (Super Mario Bros. 3)|World 2-2]]
|colspan=2|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|[[World 6-9 (Super Mario Bros. 3)|World 6-9]]
|1000
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Big Bertha.png]]
|[[Big Cheep Cheep|Boss Bass]]
|align=left|Boss Basses are giant Cheep-Cheeps that swim on the surface of the water. When Mario gets too close, they lunge out of the water to eat him. Boss Bass can defeat Mario in one gulp, even if he transforms into Statue Mario. In the levels that they appear in, the tide rises and falls, making Mario an easy target.
|[[World 3-3 (Super Mario Bros. 3)|World 3-3]]
|[[World 3-8 (Super Mario Bros. 3)|World 3-8]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Big Bertha.png]]
|[[Big Cheep Cheep|Big Bertha]]
|align=left|Big Berthas are giant Cheep-Cheeps who carry babies in their mouths. Occasionally, they stop to open their mouths and let their babies briefly swim out before resuming their movement.
|[[World 3-5 (Super Mario Bros. 3)|World 3-5]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Baby Cheep.png]]
|[[Baby Cheep]]
|align=left|Baby Cheeps are usually found with Big Bertha.
|[[World 3-5 (Super Mario Bros. 3)|World 3-5]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Spiny Cheep Cheep.png]]
|[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]
|align=left|Spiny Cheep-Cheeps swim even faster than red Cheep-Cheeps and can appear from both sides of the screen. They only appear in [[World 7-4 (Super Mario Bros. 3)|World 7-4]].
|colspan=2|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3LakituSprite.png]]
|[[Lakitu]]
|align=left|Lakitus are cloud-riding Koopas. They hover back and forth in the air above Mario, tossing a never-ending supply Spiny's Eggs to the ground.
|[[World 3-4 (Super Mario Bros. 3)|World 3-4]]
|[[World 7-3 (Super Mario Bros. 3)|World 7-3]]
|Sky
|—
|—
|-
|-
|style="background:white"|[[File:SMB3 Sprite Spiny Egg (Green).png]]
|style="background:white"|[[File:NSMBDS Boomerang Bro Sprite.png]]
|[[Spiny Egg|Green Spiny Egg]]
|[[Boomerang Bro]]
|align=left|Eggs tossed by Lakitu that bounce off of walls and hatch into Spinies upon hitting the ground. The Green variety rolls along the ground after Mario.
|align=left|A variation of the Hammer Bro that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it.
|colspan=2|[[World 3-4 (Super Mario Bros. 3)|World 3-4]]
|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|Sky
|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|{{chart icon|new}}
|1000
|-
|style="background:white"|[[File:SMB3 Spiny Egg.png]]
|Spiny Egg
|align=left|TBW
|[[World 4-4 (Super Mario Bros. 3)|World 4-4]]
|[[World 4-4 (Super Mario Bros. 3)|World 7-3]]
|Sky
|—
|—
|-
|-
|style="background:white"|[[File:SMB3 Sprite Spiny.png]]
|style="background:white"|[[File:NSMBSumoBro.png]]
|[[Spiny]]
|[[Sledge Bro]]
|align=left|Spinies are small turtles with spikes all over their shells; they cannot be stomped. However, if Mario bumps a block under a Spiny, or attacks it with a raccoon tail, it will tuck into its shell, letting Mario pick them up. They can also drop from the ceiling. Spinies also appear in the Battle Mode but with a different sprite and behavior.
|align=left|A large Hammer Bro that carries sledgehammers. When Mario does not jump, he can stun him. It can be defeated with a stomp, a fireball or a block from below.
|[[World 4-3 (Super Mario Bros. 3)|World 4-3]]
|colspan=2|[[World 8-7 (New Super Mario Bros.)|World 8-7]]
|[[World 7-5 (Super Mario Bros. 3)|World 7-5]]
|1000
|Ground
|—
|—
|-
|-
|style="background:#EAEAEA"|[[File:Jelectro.gif]]
|style="background:white"|[[File:PokeyNSMB.png]]
|[[Jelectro]]
|[[Pokey]]
|align=left|Jelectros are glowing electric jellyfish that remain stationary in the water. They are invincible, their touch is lethal, and they tend to hang out in groups.
|align=left|A cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head.
|[[World 3-5 (Super Mario Bros. 3)|World 3-5]]
|colspan=2|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|{{hover|200|per segment}}
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Spike.png]]
|[[Spike]]
|align=left|Spikes are small green turtles which pull spiked balls out of their mouths before throwing them at Mario.
|[[World 3-7 (Super Mario Bros. 3)|World 3-7]]
|[[World 6-8 (Super Mario Bros. 3)|World 6-8]]
|Underground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Bob-omb.png]]
|[[Bob-omb]]
|align=left|Bob-ombs are living bombs. They typically appear walking on the ground. If Mario stomps on one, it will become stationary and capable of being picked up and used as a weapon. However, it will explode in a few seconds, even if Mario is still holding it. Keyless Bob-ombs are launched from certain cannons, and explode on their own after a few seconds.
|[[World 3-9 (Super Mario Bros. 3)|World 3-9]]
|{{world-link|8|tank3|World 8-Super Tank}}
|Ground
|—
|—
|-
|-
|style="background:white"|[[File:SMB3 Sprite Hot Foot.png]]
|style="background:white"|[[File:PiranhaPlantNSMB.png]]
|[[Hot Foot]]
|[[Piranha Plant]]
|align=left|Hot Foots are animated candle flames. Their behavior is similar to Boos. If Mario faces one, it will stand still. Once Mario looks away, it will resume walking towards him.
|align=left|This plant comes out of pipes, but is also found on the ground trying to bite Mario. Throw fireballs or avoid it.
|{{world-link|4|fort|World 4-Fortress 1}}
|[[World 1-2 (New Super Mario Bros.)|World 1-2]]
|{{world|8|bowser3}}
|[[World 7-A]]
|Fortress
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Nipper Plant.png]]
|[[Nipper Plant|Walking Piranha]]
|align=left|Nipper Plant are little, white Piranha Plants. They sit still or patrol an area and leap up at Mario when he tries to pass them.
|[[World 5-1 (Super Mario Bros. 3)|World 5-1]]
|[[World 7-8 (Super Mario Bros. 3)|World 7-8]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:Fire Nipper Plant.png]]
|[[Fire Nipper Plant|Fiery Walking Piranha]]
|align=left|This special Walking Piranha can spit multiple fireballs. Only one is found in the game, in [[World 7-8 (Super Mario Bros. 3)|World 7-8]].
|colspan=2|[[World 7-8 (Super Mario Bros. 3)|World 7-8]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 Sprite Muncher.png]]
|[[Muncher]]
|align=left|Munchers are invincible, black Walking Piranha-like flowers. They tend to grow in large clusters. The only way to defeat a Muncher is turn it into a coin with a [[P Switch|Switch Block]] and collect it. Invincible Mario can walk on Munchers. Some of them are frozen in Ice Blocks.
|[[World 5-3 (Super Mario Bros. 3)|World 5-3]]
|[[World 7-8 (Super Mario Bros. 3)|World 7-8]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMB3 GrayBowserStatue.png]]
|[[Bowser Statue]]
|align=left|Bowser Statues are sculptures of King Bowser himself found in his castle. They are more than just egotistical decoration; many of them are capable of firing lasers downward in a 45 degree angle.
|colspan=2|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|Fortress
|{{chart icon|new}}
|-
|style="background:#EAEAEA"|[[File:SMB3 Sidestepper.png]] [[File:SMB3 Sidestepper blue angry.png]]
|[[Sidestepper|Crab]]
|align=left|Crabs require two hits in order to flip them upside-down. The first hit only makes them angry and speeds them up. Crabs only appear in Battle Mode.
|colspan=2 data-sort-value=X|Battle Mode
|Underground
|—
|—
|-
|-
|style="background:#EAEAEA"|[[File:SMB3FighterFly.png]] [[File:SMB3FighterFly blue.png]]
|style="background:white"|[[File:Super Piranha Plant.png]]
|[[Fighter Fly]]
|[[Big Piranha Plant|Super Piranha Plant]]
|align=left|Fighter Flies constantly hop their way across the screen, only briefly vulnerable. Fighter Flies only appear in Battle Mode.
|align=left|A big Piranha Plant. It requires three fireballs to defeat, and gives up eight [[coin]]s if killed with fireballs.
|colspan=2 data-sort-value=X|Battle Mode
|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|Underground
|[[World 6-B (New Super Mario Bros.)|World 6-B]]
|200
|—
|—
|-
|-
|style="background:#EAEAEA"|[[File:SMB3 FireballEnemy.png]]
|style="background:white"|[[File:VenusFireTrapNSMB.png]]
|[[Fireball (obstacle)|Fireball]]
|[[Fire Piranha Plant|Venus Fire Trap]]
|align=left|Fireballs only appear in Battle Mode. There are three types: the first travels horizontally in a wavy pattern, the second bounces around diagonally, and the last is shot out of a pipe in a bonus stage. The former two emerges from the sides when enough time has passed. All share the same red sprite.
|align=left|A Piranha Plant that spits fireballs. Defeated with fireballs.
|colspan=2 data-sort-value=X|Battle Mode
|[[World 2-6 (New Super Mario Bros.)|World 2-6]]
|Underground
|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
|200
|—
|—
|}
==SMW==
Defeatable enemies yield different [[point]]s depending on the means of attack. Striking an enemy with the [[Cape Mario|cape]] or knocking into one while it is standing on a [[block]] yields 100 points. [[Stomp]]ing or striking one with a [[Koopa Shell|shell]] yields 200.
Enemies are generally listed in the order they appear in the [[Shogakukan]] guidebook, which clusters them together based on level theme they predominantly appear in.<ref>{{cite|author=Kagawa, Ryo, 100 Percent, Shigeo Tanabe, Naomaru Asao, and Ryuji Osawa, editors|date=1991|title=『スーパーマリオワールド 任天堂公式ガイドブック』|format=Vol. 1|language=ja|location=Tokyo|publisher=[[Shogakukan]]|isbn=4-09-104117-5|page=27–31}}</ref> Enemies are otherwise clustered near their most immediate relatives.
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!class="unsortable" rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Appearances
!rowspan=2|Theme
!rowspan=2|New
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:SMW Goomba Sprite.png]]
|style="background:white"|[[File:BlockHopperNSMB.png]]
|[[Galoomba|Goomba]]
|[[Blockhopper]]
|align=left|A round, chestnut-like creature. After stomping a Goomba, Mario or Luigi can carry it for a short distance and throw it. Some Goombas come floating in [[bubble]]s.
|align=left|Imitates 1-3 [[Brick Block|brick]]s and a [[? Block]], stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? does not turn. Mario can defeat it by ground pounding all the blocks down to the ? Block.
|[[Donut Plains 4]]
|colspan=2|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|[[Funky (level)|Funky]]
|200
|Ground
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW Para-Goomba.png]]
|style="background:white"|[[File:NSMBDS Cheep Cheep Sprite.png]]
|[[Parachute Galoomba|Para-Goomba]]
|[[Cheep Cheep|Cheep-Cheep]]
|align=left|A parachuting Goomba.
|align=left|A swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball.
|[[Donut Plains 4]]
|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|[[Chocolate Island 5]]
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|Sky
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMWFlyingGoomba.png]]
|[[Paragaloomba|Flying Goomba]]
|align=left|A hopping winged Goomba.
|[[Donut Plains 4]]
|[[Funky (level)|Funky]]
|Sky
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW Spiny.png]]
|[[Spiny]]
|align=left|A spiked turtle that cannot be jumped on. Spinies are born from Spiny Eggs, which are thrown by Lakitus.
|[[Vanilla Secret 2]]
|[[Gnarly]]
|Ground
|—
|-
|style="background:white"|[[File:Spiny egg.png]]
|[[Spiny Egg]]
|align=left|A Lakitu throws this. When it hits the ground, it hatches into a Spiny.
|[[Vanilla Secret 2]]
|[[Gnarly]]
|Ground
|—
|—
|-
|-
|style="background:white"|[[File:SMWBobomb.png]]
|style="background:white"|[[File:NSMB MegaCheep-Cheep.png]]
|[[Bob-omb]]
|[[Big Cheep Cheep|Mega Cheep-Cheep]]
|align=left|A walking bomb with a short fuse. Bob-ombs are portable once Mario or Luigi stomps them. They also appear in bubbles.
|align=left|A bigger Cheep-Cheep that acts the same as the small form,  Defeated with [[Fire Mario]]'s fireballs.
|[[Vanilla Secret 2]]
|colspan=2|[[World 3-1 (New Super Mario Bros.)|World 3-1]]
|[[Chocolate Island 5]]
|200
|Ground
|—
|—
|-
|-
|style="background:white"|[[File:SMW Para-bomb.png]]
|style="background:white"|[[File:NSMB Mega Deep-Cheep.png]]
|[[Parabomb|Para-bomb]]
|[[Deep Cheep|Deep-Cheep]]
|align=left|A parachuting Bob-omb.
|align=left|A green Cheep-Cheep that follows Mario when it sees him. Use a fireball to defeat it.
|[[Vanilla Secret 2]]
|colspan=2|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|[[Chocolate Island 5]]
|200
|Sky
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:FuzziesSMW.png]]
|style="background:white"|[[File:NSMB Deep-Cheep.png]]
|[[Fuzzy]]
|[[Big Deep Cheep|Mega Deep-Cheep]]
|align=left|A black furball that follows a set path. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|align=left|A bigger Deep-Cheep that acts the same as the small form. Defeated with [[Fire Mario]]'s fireballs.
|[[Donut Plains 3]]
|colspan=2|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|[[Way Cool]]
|200
|Ground
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW Wiggler.png]]
|style="background:white"|[[File:CheepChompNSMB.png]]
|[[Wiggler]]
|[[Cheep Chomp|Cheep-Chomp]]
|align=left|A yellow caterpillar. When Mario or Luigi jumps on its head, it turns red and moves faster. It is impervious to fireballs.
|align=left|A big, purple Cheep-Cheep. Approaches Mario to attempt to chomp him down.
|[[Forest of Illusion 1]]
|colspan=2|[[World 3-1 (New Super Mario Bros.)|World 3-1]]
|[[Outrageous]]
|200
|Ground
|
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMWJumpingPiranhaPlant.png]] [[File:JumpPumpkinPlant SMW.png]]
|style="background:white"|[[File:SpikeBassNSMB.png]]
|[[Jumping Piranha Plant]]
|[[Spike Bass]]
|align=left|A carnivorous plant that jumps out of a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. In [[Fall]], all Piranha Plant variants wear [[Jack-o'-lantern]]s on their heads. These ones are called Jumping Pumpkin Plants.
|align=left|A brown giant fish, with spikes all over. It jumps for some time, similar to [[Big Cheep Cheep|Boss Bass]]. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds.
|[[Yoshi's Island 1]]
|[[World 2-A (New Super Mario Bros.)|World 2-A]]
|[[Groovy]]
|[[World 3-C]]
|Ground
|200
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW-JumpingPiranhaFire.png]] [[File:SMW JumpingFirePiranha Fall.png]]
|style="background:white"|[[File:NSMB Skeeter.png]]
|[[Jumping Fire Piranha Plant]]
|[[Skeeter (New Super Mario Bros.)|Skeeter]]
|align=left|This rare Jumping Piranha Plant spits fireballs.
|align=left|This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs.
|[[Cookie Mountain]]
|[[World 3-A (New Super Mario Bros.)|World 3-A]]
|[[Funky (level)|Funky]]
|[[World 8-2 (New Super Mario Bros.)|World 8-2]]
|Ground
|200
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW PiranhaPlant.png]] [[File:SMW Pumpkin Plant.png]]
|style="background:white"|[[File:SushiNSMB.png]]
|[[Piranha Plant]]
|[[Sushi]]
|align=left|A carnivorous plant that lives in a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. It can be defeated with fireballs, capes, or Yoshi.
|align=left|Long sharks that are defeated by fireballs. They only appear in 1-A.
|colspan="2"align=center|[[Vanilla Dome 3]]
|colspan=2|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|Ground
|200
|—
|—
|-
|-
|style="background:white"|[[File:Volcano Lotus SMW sprite.png]]
|style="background:white"|[[File:NSMB Blooper Sprite.png]]
|[[Volcano Lotus]]
|[[Blooper]]
|align=left|A fire-spitting lotus plant. It cannot be jumped on, though fireballs, capes, or Yoshi can defeat it.
|align=left|Swims in an irregular manner. Can be defeated by fireballs or invincibility.
|[[Donut Plains 1]]
|colspan=2|[[World 3-3 (New Super Mario Bros.)|World 3-3]]
|[[Groovy]]
|200
|Ground
|
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMWCharginChuck.png]]
|style="background:white"|[[File:NSMB Blooper Nanny.png]]
|[[Chargin' Chuck]]
|[[Blooper Nanny]]
|align=left|
|align=left|Swims in an irregular manner, as [[Blooper Baby|Blooper Babies]] swim after it. Can be beat with a fireball or invincibility.
A turtle dressed in football gear who charges at Mario or Luigi. Most Chargin' Chucks are Lookout Chucks that charge directly at Mario or Luigi once they appear onscreen, and can jump up vertical walls. Others have unique means of attack, but revert to Lookout Chucks when stomped. The uniquely-behaving Chucks are: Clappin' Chucks that jump straight up and clap when approached; Splittin' Chucks that split into three; Passin' Chucks that have endless supplies of gridiron footballs to kick; Confused Chucks that throw baseballs; Diggin' Chucks that dig up rocks with a shovel to throw at Mario or Luigi; ones that jump high into the air; and ones that whistle to summon other enemies like Rip Van Fish and Super Koopas.
|colspan=2|[[World 3-3 (New Super Mario Bros.)|World 3-3]]
|[[Yoshi's Island 1]]
|200
|[[Front Door|Bowser's Castle]]
|
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:Sumo brother.png]]
|[[Sumo Bro|Sumo Brother]]
|align=left|A big Koopa that stomps the ground and sets fire to everything below him.
|[[Cookie Mountain]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW Pokey.png]]
|style="background:white"|[[File:Unagi.png]]
|[[Pokey]]
|[[Maw-Ray|Unagi]]
|align=left|A mobile cactus with a spiked head. If Mario or Luigi is riding Yoshi, a Pokey will have five sections instead of three. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|align=left|An eel that lives in gaps, and tries to bite Mario. Occasionally, they can be found swimming back and forth. They can be defeated with a [[Mega Mushroom]] or [[Super Star|Starman]].
|[[Yoshi's Island 4]]
|[[World 4-3 (New Super Mario Bros.)|World 4-3]]
|[[Groovy]]
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|Ground
|200
|—
|—
|-
|-
|style="background:white"|[[File:SMW Monty mole.png]]
|style="background:white"|[[File:NSMB Mega Unagi.png]]
|[[Monty Mole]]
|[[Mega Unagi]]
|align=left|A mole that pops out of mountains and the ground and gives chase.
|align=left|A bigger Unagi. Cannot be defeated, but can be swam through with a [[Mega Mushroom]] or [[Super Star|Starman]] (except through the face, in which case Mario gets knocked back instead). In World 8-3, one chases Mario at the second half of the level.
|[[Yoshi's Island 2]]
|[[World 4-3 (New Super Mario Bros.)|World 4-3]]
|[[Cookie Mountain]]
|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|Ground
|data-sort-value=2000|{{chart icon|cross}}
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Mega Mole SMW sprite.png]]
|style="background:white"|[[File:Whomp.PNG]]
|[[Mega Mole]]
|[[Whomp]]
|align=left|A giant Monty Mole that lives underground. It can be ridden on.
|align=left|Attempts to crush Mario when he gets close. Before it gets up, players should execute a Ground Pound on it, causing it to drop four coins.
|[[Chocolate Island 4]]
|colspan=2|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|[[Valley of Bowser 2]]
|200
|Ground
|—
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW Rex.png]]
|style="background:white"|[[File:NSMBDS Big Whomp.png]]
|[[Rex]]
|[[Big Whomp]]
|align=left|A blue dinosaur that takes two stomps to defeat. After the first stomp, the Rex is squished to half its size and becomes faster. A second stomp flattens it completely and defeats it.
|align=left|Larger versions of normal Whomps that walk around instead of standing in the background. When they fall on the ground, the player can ground pound them to defeat them.
|[[Yoshi's Island 1]]
|colspan=2|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|[[Awesome]]
|200
|Ground
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:DinoRhino SMW.png]]
|style="background:white"|[[File:ThwompNSMB.png]]
|[[Dino Rhino|Dino-Rhino]]
|[[Thwomp]]
|align=left|A slow-moving ceratopsian dinosaur. When jumped on, it turns into a Dino-Torch.
|align=left|Tries to crush Mario when he gets close. It is defeated with a Blue Shell, Starman or a Mega Mushroom.
|[[Chocolate Island 1]]
|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|[[Chocolate Island 2]]
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|Ground
|200
|{{chart icon|new}}
|—
|-
|-
|style="background:white"|[[File:Dino-Torch SMW fire-breathing sprite.png]]
|style="background:white"|[[File:SuperThwompNSMB.png]]
|[[Dino-Torch]]
|[[Big Thwomp|Super Thwomp]]
|align=left|A tiny Dino-Rhino that breathes fire.
|align=left|A big Thwomp. The only other difference is that Super Thwomp can crush through bricks and used blocks and stair blocks.
|[[Chocolate Island 1]]
|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|[[Chocolate Island 2]]
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|Ground
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW KoopaTroopa Red.png]] [[File:SMW MaskKoopa Red.png]]
|[[Koopa Troopa|Koopa]] (Red)
|align=left|A turtle that paces steadily back and forth on a platform. When it reaches an edge, it turns around. In [[Fall]], all Koopas wear Mario-themed masks and are referred to as Mask Koopas.
|[[Yoshi's Island 2]]
|[[Funky (level)|Funky]]
|Ground
|—
|—
|-
|-
|style="background:white"|[[File:SMW KoopaTroopa Green.png]] [[File:SMW MaskKoopa Green.png]]
|style="background:white"|[[File:FireChompNSMB.png]]
|Koopa (Green)
|[[Flame Chomp]]
|align=left|A turtle that walks off edges.
|align=left|Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario. Can be defeated with a stomp or a fireball.
|[[Yoshi's Island 3]]
|colspan=2|[[World 7-1 (New Super Mario Bros.)|World 7-1]]
|[[Funky (level)|Funky]]
|200
|Ground
|—
|—
|-
|-
|style="background:white"|[[File:SMW KoopaTroopa Blue.png]] [[File:SMW MaskKoopa Blue.png]]
|style="background:white"|[[File:PodobooNSMB.png]]
|Koopa (Blue)
|[[Lava Bubble|Podoboo]]
|align=left|This turtle is faster than other Koopa Troopas. It walks back and forth on its platform.
|align=left|Lava balls that jump out of lava.
|[[Donut Plains 3]]
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|[[Funky (level)|Funky]]
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|Ground
|data-sort-value=2000|{{chart icon|cross}}
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW KoopaTroopa Yellow.png]] [[File:SMW MaskKoopa Yellow.png]]
|Koopa (Yellow)
|align=left|This turtle walks towards Mario or Luigi and drops a [[coin]] if stomped.
|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW KoopaTroopaNoShell Red.png]]
|[[Unshelled Koopa Troopa|Unshelled Koopa]] (Red)
|align=left|A shell-less Koopa Troopa that avoids edges. It becomes a red Koopa Troopa after entering a shell.
|[[Yoshi's Island 2]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW KoopaTroopaNoShell Green.png]]
|Unshelled Koopa (Green)
|align=left|A shell-less turtle that walks off edges. It becomes a green Koopa Troopa after entering a shell.
|[[Yoshi's Island 2]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW KoopaTroopaNoShell Blue.png]]
|Unshelled Koopa (Blue)
|align=left|This is the slowest shell-less turtle. Unlike the other three shell-less Koopas, blue Koopas without Shells do not enter a shell. They slide on slopes and will kick a shell if they come in contact with one.
|[[Yoshi's Island 1]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW KoopaTroopaNoShell Yellow.png]]
|Unshelled Koopa (Yellow)
|align=left|Once it jumps into a [[Yellow Shell]], it becomes a [[Shell (flashing)|flashing Shell]].
|[[Donut Plains 4]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW SuperKoopa Red.png]]
|[[Super Koopa (enemy)|Super Koopa]] (Red)
|align=left|A flying shell-less Koopa Troopa. It swoops down when Mario or Luigi approaches, then rises back up.
|[[Donut Plains 1]]
|[[Butter Bridge 2]]
|Sky
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW SuperKoopa Green.png]]
|Super Koopa (Green)
|align=left|It swoops down when Mario or Luigi approaches, then rises back up. Green Super Koopas can be generated by whistling Chargin' Chucks.
|[[Butter Bridge 2]]
|[[Funky (level)|Funky]]
|Sky
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW SuperKoopa Blue.png]]
|Super Koopa (Blue)
|align=left|It starts on the ground and takes off, flying forward. Some blue Super Koopas have flashing capes and drop a [[Cape Feather]] when stomped.
|[[Donut Plains 1]]
|[[Butter Bridge 2]]
|Sky
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW KoopaParatroopa Green.png]] [[File:SMW KoopaParatroopaMask Green.png]]
|[[Koopa Paratroopa]] (Green)
|align=left|A green Koopa Troopa with wings. It jumps around aimlessly.
|[[Yoshi's Island 3]]
|[[Funky (level)|Funky]]
|Sky
|—
|—
|-
|-
|style="background:white"|[[File:SMW KoopaParatroopa Red.png]] [[File:SMW KoopaParatroopaMask Red.png]]
|style="background:white"|[[File:FireSnake NSMB.png]]
|Koopa Paratroopa (Red)
|[[Fire Snake]]
|align=left|A red Koopa Troopa with wings. It flies around in a set area.
|align=left|An eyed flame with a tail of smaller flames. It can hop on blocks and follow Mario.
|[[Donut Secret 2]]
|colspan=2|[[World 2-5 (New Super Mario Bros.)|World 2-5]]
|[[Awesome]]
|200
|Sky
|—
|—
|-
|-
|style="background:white"|[[File:SMW KoopaParatroopa Yellow.png]] [[File:SMW KoopaParatroopaMask Yellow.png]]
|style="background:white"|[[File:NSMBDS Boo Sprite.gif]]
|Koopa Paratroopa (Yellow)
|[[Boo]]
|align=left|A yellow Koopa Troopa with wings. It never flies, but it hops over shells that are kicked at it.
|align=left|Facing it stops it. Looking away from it causes it to pursue Mario. It is vulnerable to [[Super Star|Starmen]] and [[Blue Shell]]s.
|[[Awesome]]
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}
|[[Funky (level)|Funky]]
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|Sky
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMWClimbingKoopaGreen.png]]
|[[Climbing Koopa]] (Green)
|align=left|The green variety moves slowly, while the red variety is as fast as Mario and Luigi.
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMWClimbingKoopaRed.png]]
|Climbing Koopa (Red)
|align=left|The green variety moves slowly, while the red variety is as fast as Mario and Luigi.
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW Muncher.png]]
|[[Muncher]]
|align=left|An invincible black plant.
|[[Donut Secret 2]]
|[[Mondo]]
|Ground
|—
|—
|-
|-
|style="background:white"|[[File:Fire Snake (SMW).png]]
|style="background:white"|[[File:NSMBDS Balloon Boo Sprite.png|100x100px]]
|[[Fire Snake (Super Mario World)|Fire Snake]]
|[[Balloon Boo]]
|align=left|A jumping ball of fire that leaves fire behind as it jumps. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|align=left|Approaches Mario if his back is turned. When looked at, it stops to inhale air to grow. Shrinks to the normal size of a Boo when it attacks. A [[Super Star|Starman]], [[Blue Shell]] or [[Mega Mushroom]] can defeat Balloon Boos.
|colspan="2"align=center|[[Outrageous]]
|colspan=2|{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}}
|Ground
|200
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Fishin' Lakitu.png]]
|style="background:white"|[[File:Broozer Punch.png]]
|[[Fishin' Lakitu]]
|[[Broozer]]
|align=left|A Lakitu fishing with a [[1-Up Mushroom]]. If Mario or Luigi takes the bait, the enemy turns into a normal Lakitu.
|align=left|Boxing ghoul-like monster. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting it with a fireball.
|colspan="2"align=center|[[Forest of Illusion 4]]
|{{world-link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}}
|Sky
|[[World 5-C]]
|200
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:LakituSMW.png]]
|style="background:white"|[[File:Splunkin NSMB.png]]
|[[Lakitu]]
|[[Splunkin]]
|align=left|A turtle that rides in a [[Lakitu's Cloud|cloud]] and throws Spiny Eggs down at Mario or Luigi. If Mario or Luigi hits him with a throwable object or spinning cape, he can ride in his cloud for a limited time. However, if a Lakitu is stomped on, the cloud disappears. In some courses, Lakitus occur in [[Warp Pipe|pipes]].
|align=left|Walking [[Jack-o'-lantern]] enemies. One stomp causes it to become angry and speed up; a second stomp destroys it. A fireball also defeats it.
|[[Vanilla Secret 2]]
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}
|[[Gnarly]]
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|Sky
|200
|—
|-
|style="background:white"|[[File:SMWAmazingFlyinHammerBro.png]]
|[[Amazing Flyin' Hammer Brother]]
|align=left|This enemy tosses hammers from its swooping platform, attempting to attack Mario or Luigi. It can be defeated by hitting the bottom of the platform it sits on.
|[[Donut Plains 4]]
|[[Outrageous]]
|Sky
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:BulletBill-SMW.png]] [[File:Pidgit Bill SMW.png]]
|style="background:white"|[[File:SwooperNSMB.png]]
|[[Bullet Bill]]
|[[Swoop]]
|align=left|A slow-moving bullet. It is impervious to fireballs. In Fall, they are replaced with [[Pidgit|Pidgit Bills]].
|align=left|This bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp defeats it.
|[[Vanilla Dome 4]]
|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|[[Outrageous]]
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|Sky
|200
|—
|—
|-
|-
|style="background:white"|[[File:Banzai Bill SMW.png]]
|style="background:white"|[[File:NSMB Moneybag.png]]
|[[Banzai Bill]]
|[[Moneybag (enemy)|Moneybags]]
|align=left|A giant slow-moving bullet. The cannons Banzai Bills are fired from are not seen anywhere in the game.
|align=left|A hopping pest that at first looks like a coin. Stomp on it or hit it with a [[Fire Ball]] to get coins, and if it is jumped on or hit enough times, Mario gets a [[1-Up Mushroom]].
|[[Yoshi's Island 1]]
|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|[[Awesome]]
|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
|Sky
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW Spike Top.png]]
|[[Spike Top]]
|align=left|A single-spiked red turtle that climbs around walls and platforms. Just like Buzzy Beetles, Spike Tops are immune to fireballs. They cannot be stomped on, but they can be bounced off with a Spin Jump.
|[[Donut Plains 2]]
|[[Valley of Bowser 4]]
|Underground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMWBuzzyBeetle.png]]
|[[Buzzy Beetle]]
|align=left|A small turtle that behaves just like a green Koopa Troopa, except fireballs have no effect on it and it never leaves its shell.
|[[Donut Plains 2]]
|[[Chocolate Secret]]
|Underground
|—
|—
|-
|-
|style="background:white"|[[File:Swooper SMW sprite.png]]
|style="background:white"|[[File:CrowberNSMB.png]]
|[[Swoop|Swooper]]
|[[Crowber]]
|align=left|A green bat that lives in a cave and swoops downwards.
|align=left|Swoops at high speeds at Mario. It is defeated with any attack.
|[[Donut Plains 2]]
|colspan=2|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|[[Valley of Bowser 2]]
|200
|Underground
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:BlarggSMW.png]]
|style="background:white"|[[File:Bob-ombNSMB.png]]
|[[Blargg]]
|[[Bob-omb]]
|align=left|A lava dinosaur. Only its eyes are visible before it dips back into the lava and lunges at Mario or Luigi. It cannot be stomped on.
|align=left|Legged bombs with eyes. Stomping/shooting on a Bob-omb makes it explode after a certain time.
|[[Vanilla Dome 1]]
|[[World 4-5 (New Super Mario Bros.)|World 4-5]]
|[[Chocolate Secret]]
|[[World 7-5 (New Super Mario Bros.)|World 7-5]]
|Underground
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMWCheepCheep.png]]
|[[Cheep Cheep]]
|align=left|A small fish that slowly swims back and forth. Cheep Cheeps also are found in bubbles; once popped from them, they flop across the level.
|[[Yoshi's Island 4]]
|[[Mondo]]
|Underwater
|—
|—
|-
|-
|style="background:white"|[[File:SMW Blurp.png]]
|style="background:white"|[[File:NormalKab-Omb.png]]
|[[Blurp]]
|[[Kab-omb]]
|align=left|A fish wearing goggles. It swims in only one direction.
|align=left|A Bob-omb that lights and explodes when touched by [[volcanic debris]] or one of Fire Mario's fireballs. It can be defeated by stomping it.
|[[Donut Secret 1]]
|colspan=2|[[World 8-8 (New Super Mario Bros.)|World 8-8]]
|[[Star World 2]]
|200
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW Porcu-Puffer.png]]
|[[Porcupuffer|Porcu-Puffer]]
|align=left|A fat spiny fish that swims in the water. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Vanilla Secret 3]]
|[[Chocolate Island 1]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:Urchin SMW.png]]
|[[Urchin]]
|align=left|A spiked creature that follows a set path underwater.
|colspan="2"align=center|[[Forest of Illusion 2]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW RipVanFish.png]]
|[[Rip Van Fish]]
|align=left|A sleeping fish that will chase after Mario or Luigi if it is awakened.
|[[Donut Secret 1]]
|[[Star World 2]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW Torpedo Ted.png]]
|[[Torpedo Ted]]
|align=left|A slow-moving torpedo.
|colspan="2"align=center|[[Soda Lake]]
|Underwater
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMWBooBuddy.png]]
|style="background:white"|[[File:ScuttleBug.PNG]]
|[[Boo|Boo Buddy]]
|[[Scuttlebug]]
|align=left|A shy ghost that stops moving when Mario or Luigi looks at it. It is impervious to fireballs and capes. It cannot be stomped on, but it can be bounced off with a Spin Jump. Some Boo Buddies appear as an invincible [[Boo Buddy Snake|snake-like chain]] that bounce around the room. Others appear in [[Boo Crew|large groups]] with members phasing transitioning from translucent and harmless, to opaque and damaging. Boo Buddies with a [[Disappearing Boo Buddy|similar behavior]] appear in the Sunken Ghost Ship. [[Boo|Boo Buddies]] flying in a circle formation. They are impervious to nearly all attacks.
|align=left|This spider appears from upwards via its web. One stomp or fireball drops it off its string and defeats it. Also, some can detach from their strings and walk along the ground in World 8-4.
|[[Donut Ghost House]]
|[[World 4-1 (New Super Mario Bros.)|World 4-1]]
|[[Valley Ghost House]]
|[[World 8-4 (New Super Mario Bros.)|World 8-4]]
|Ghost House
|200
|—
|—
|-
|-
|style="background:white"|[[File:Bbblock.gif]]
|style="background:white"|[[File:Squiggler.png]]
|[[Block Boo|Boo Buddy Block]]
|[[Squiggler]]
|align=left|A shy ghost that turns into a block when Mario or Luigi looks at it. While in Boo form, it cannot be stomped on.
|align=left|A tiny Wiggler that comes out of pipes and crawls on walls. A stomp on the head defeats it, but only a ground pound gives up points.
|colspan="2"align=center|[[Choco-Ghost House]]
|colspan=2|[[World 7-A]]
|Ghost House
|200
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:BigBoo SMW.png]]
|style="background:white"|[[File:WigglerNSMB.png]]
|[[Big Boo]]
|[[Wiggler]]
|align=left|A giant Boo Buddy. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|align=left|Normally just walks slowly, but becomes angry and red when stomped on. Can only be defeated with a shell, Starman or Mega Mushroom.
|[[Donut Secret House]]
|[[World 4-4 (New Super Mario Bros.)|World 4-4]]
|[[Forest Ghost House]]
|[[World 7-3 (New Super Mario Bros.)|World 7-3]]
|Ghost House
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Fishing Boo SMW sprite.png]]
|[[Fishing Boo|Fishin' Boo]]
|align=left|A Lakitu-like ghost in a cloud, fishing with a blue flame.
|colspan="2"align=center|[[Choco-Ghost House]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:Eerie.png]]
|[[Eerie]]
|align=left|A dinosaur-like ghost that floats in zigzag patterns. Eeries are impervious to most attacks.
|[[Vanilla Ghost House]]
|[[Valley Ghost House]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW Lava Blubbe.png]] [[File:SMW ZigzagLavaBubble.png]]
|[[Lava Bubble]]
|align=left|An invincible ball of lava found in castles. It cannot be stomped on, but it can be bounced off with a Spin Jump. The diagonal type is always in the air, bouncing off any walls it runs into in an attempt to hurt Mario or Luigi.
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|—
|—
|-
|-
|style="background:white"|[[File:SMW Ninji sprite.png]]
|style="background:white"|[[File:AmpNSMB.png]]
|[[Ninji]]
|[[Amp]]
|align=left|A cat-like ninja enemy that jumps up and down.
|align=left|An electric enemy. Can be destroyed with a Mega Mushroom or Starman.
|colspan="2"align=center|[[Front Door|Bowser's Castle]]
|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}}
|Fortress
|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|200
|—
|—
|-
|-
|style="background:white"|[[File:SMWDB.png]]
|style="background:white"|[[File:ChainChompNSMB.png]]
|[[Dry Bones]]
|[[Chain Chomp]]
|align=left|A Koopa Troopa skeleton. It falls apart when Mario or Luigi stomps on it, and after a short time, it reforms its body. It can also throw bones at Mario or Luigi. It is impervious to fireballs.
|align=left|It attacks Mario by moving its head and lunging. Mario must ground pound the post it is tied to three times to free it.
|[[2 Morton's Castle|#2 Morton's Castle]]
|colspan=2|[[World 6-6 (New Super Mario Bros.)|World 6-6]]
|[[Front Door|Bowser's Castle]]
|200
|Fortress
|—
|—
|-
|-
|style="background:white"|[[File:Bony Beetle SMW.png]]
|style="background:white"|[[File:NSMBDS Bullet Bill Sprite.png]]
|[[Bony Beetle]]
|[[Bullet Bill]]
|align=left|An undead Buzzy Beetle that periodically ducks and bears spikes.
|align=left|It is launched by [[Bill Blaster]]s and [[Bill Blaster Turret]]s. Mario must stomp on it to defeat it.
|[[Vanilla Fortress]]
|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|[[Valley Fortress]]
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|Fortress
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Fish Bone SMW sprite.png]]
|[[Fish Bone|Fishbone]]
|align=left|A darting fish skeleton. It is impervious to fireballs.
|[[Vanilla Fortress]]
|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:Li'lSparky SMW.png]]
|[[Lil Sparky]]
|align=left|A little spark that circles a platform.
|[[6 Wendy's Castle|#6 Wendy's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:Hothead SMW.png]]
|[[Hothead]]
|align=left|A giant spark that slowly circles a platform. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[6 Wendy's Castle|#6 Wendy's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:ThwompAngry.png]]
|[[Thwomp]]
|align=left|A large stone that drops as Mario or Luigi approaches. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[2 Morton's Castle|#2 Morton's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|—
|—
|-
|-
|style="background:white"|[[File:Thwimp.png]]
|style="background:white"|[[File:NSMBDS Banzai Bill Sprite.png]]
|[[Thwimp]]
|[[Banzai Bill]]
|align=left|A tiny stone that hops around. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|align=left|An enormous Bullet Bill. Mario can jump on a Banzai Bill to defeat it, just like Bullet Bills.
|[[2 Morton's Castle|#2 Morton's Castle]]
|[[World 7-5 (New Super Mario Bros.)|World 7-5]]
|[[7 Larry's Castle|#7 Larry's Castle]]
|[[World 8-1 (New Super Mario Bros.)|World 8-1]]
|Fortress
|200
|{{chart icon|new}}
|-
|style="background:white"|[[File:Grinder SMW sprite.png]]
|[[Grinder]]
|align=left|A spinning saw blade. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Forest Fortress]]
|[[6 Wendy's Castle|#6 Wendy's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:Ball N Chain.png]]
|[[Spinner|Ball 'N' Chain]]
|align=left|A large spiked ball on a chain that cannot be defeated. The chain is harmless; it swings behind Mario or Luigi. A Ball 'N' Chain cannot be [[stomp]]ed on, but it can be bounced off with a [[Spin Jump]].
|[[2 Morton's Castle|#2 Morton's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMW Magikoopa.png]]
|[[Magikoopa]]
|align=left|A Koopa sorcerer in a blue robe. It changes Rotating Blocks into various enemies and items and teleports.
|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
|[[7 Larry's Castle|#7 Larry's Castle]]
|Fortress
|{{chart icon|new}}
|-
|style="background:white"|[[File:Grey Bowser Statue.png]]
|[[Bowser Statue]] (Gray)
|align=left|A small statue of Bowser. The gray Bowser Statues spit fire.
|[[5 Roy's Castle|#5 Roy's Castle]]
|[[Front Door|Bowser's Castle]]
|Fortress
|—
|—
|-
|-
|style="background:white"|[[File:Gold Bowser Statue.png]]
|style="background:white"|[[File:NSMB Snailicorn.png]]
|Bowser Statue (Gold)
|[[Snailicorn]]
|align=left|A small statue of Bowser. The gold ones hop around.
|align=left|Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs.
|[[5 Roy's Castle|#5 Roy's Castle]]
|[[World 5-3 (New Super Mario Bros.)|World 5-3]]
|[[Front Door|Bowser's Castle]]
|[[World 5-B (New Super Mario Bros.)|World 5-B]]
|Fortress
|200
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Mechakoopa.png]]
|style="background:white"|[[File:Snow Spike.png]]
|[[Mechakoopa]]
|[[Snow Spike]]
|align=left|A mechanical version of Bowser. After stomping it, Mario or Luigi can pick it up and use it as a weapon.
|align=left|The normal [[Spike]] does not appear, but this one does. Instead of Spiked Balls, it throws Snowballs. It can be defeated by a stomp or fireballs.
|colspan="2"align=center|[[Front Door|Bowser's Castle]]
|colspan=2|[[World 5-1 (New Super Mario Bros.)|World 5-1]]
|Fortress
|200
|{{chart icon|new}}
|{{chart icon|new}}
|}
|}


==SML2==
===Obstacles from NSMB===
Enemies are generally listed in the order they appear in the [[Shogakukan]] guidebook for the game, which generally correlates to the order they are encountered.<ref>{{cite|author=BE-PAL 編集部, editors|date=1992|title=『スーパーマリオランド2: 6つの金貨 任天堂公式ガイドブック』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|isbn=4-09-102413-0|page=10–16}}</ref>
 


{|class="wikitable sortable" style="width:100%;text-align:center"
===Bosses from NSMB===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
!class="unsortable" rowspan=2|Image
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!rowspan=2|Description
!class="unsortable" colspan=2|Appearances
!colspan=2|Levels
!rowspan=2|Theme
!rowspan=2|New
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|First
!width=8%|Last
!width=8%|Last
|-
|-
|style="background:white"|[[File:Goomba-SML2.gif]]
|style="background:white"|[[File:NSMBDS Bowser Jr Bandanna.png]]
|[[Goomba]]
|[[Bowser Jr.]]
|align=left|Walks forward aimlessly, can be defeated with one stomp.
|align=left|Bowser Jr. is fought in all [[tower]]s and in {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}. Mario needs to jump on him three times. When he has his bandanna on his face, he hides in his shell when he gets close to Mario, so he needs to jump on the [[Green Shell]]s he throws and throw them back at him, then jump on him, three times. A ground pound counts as two hits, or Mario can defeat him with nine fireballs, which do not stun him like jumping on him does.
|[[Mushroom Zone]]
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|[[Cheep Cheep Course]]
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|Ground
|
|-
|-
|style="background:white"|[[File:SML2Paragoomba.png]]
|style="background:white"|[[File:BowserNSMB.png]]
|[[Paragoomba|Para-Goomba]]
|[[Bowser]]
|align=left|Hops around in a small area, having their wings removed with one stomp.
|align=left|Mario needs to jump on the [[skull switch]] to send him falling down beneath the bridge into the lava.
|[[Mushroom Zone]]
|{{world-link|1|castlen|World 1-Tower (New Super Mario Bros.)}}
|[[Whale Course]]
|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|Ground
|
|-
|-
|style="background:white"|[[File:SML2AquaGoomba.png]]
|style="background:white"|[[File:MummipokeyNSMB.png]]
|[[Aqua Goomba]]
|[[Mummipokey]]
|align=left|Moves like a Goomba and propels Mario high into the air when stomped.
|align=left|Mario needs to jump on this [[Pokey]] three times to go to World 3 or ground pound him three times with [[Mini Mario (form)|Mini Mario]] to go to [[World 4 (New Super Mario Bros.)|World 4]].
|colspan=2|[[Whale Course]]
|colspan=2|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}
|Underwater
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2 Koopa Troopa.png]]
|style="background:white"|[[File:NSMB-cheep.png]]
|[[Koopa Troopa]]
|[[Cheepskipper]]
|align=left|Can be knocked into its shell, which can be kicked to hurt other enemies.
|align=left|Mario needs to jump on him three times when he jumps out of the water, while dodging his [[Cheep Cheep|Cheep-Cheep]]s.
|[[Mushroom Zone]]
|colspan=2|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}}
|[[Secret Course 6]]
|Ground
|
|-
|-
|style="background:white"|[[File:PiranhaPlant-SML2.png]]
|style="background:white"|[[File:MegaGoomba.png]]
|[[Piranha Plant]]
|[[Mega Goomba (boss)|Mega Goomba]]
|align=left|Periodically emerges from pipes to bite Mario.
|align=left|Mario should hit the switch in hole in the middle, and ride up the platforms so he can ground pound the Mega Goomba three times.
|[[Mushroom Zone]]
|colspan=2|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}
|[[Secret Course 6]]
|Ground
|
|-
|-
|style="background:white"|[[File:VenusFireTrap-SML2.png]]
|style="background:white"|[[File:NSMB-petey.png]]
|[[Fire Piranha Plant|Venus Fire Trap]]
|[[Petey Piranha]]
|align=left|Periodically emerges from pipes, and shoots a fireball.
|align=left|Mario should run around so that Petey tries to squish Mario. If he moves out of the way in time, Petey should slip and land on his back. Mario should then jump on Petey three times to go to World 6 or ground pound him three times with [[Mini Mario (form)|Mini Mario]] to get to [[World 7 (New Super Mario Bros.)|World 7]].
|[[The Exit]]
|colspan=2|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}
|[[Pumpkin Zone Level 3]]
|Ground
|—
|-
|style="background:white"|[[File:Ragumo.png]]
|[[Ragumo]]
|align=left|Burrows underground to pop up and damage Mario.
|colspan=2|[[Invincibility!]]
|Forest
|{{chart icon|new}}
|-
|style="background:white"|[[File:Bopping Toady.png]]
|[[Bopping Toady]]
|align=left|Hops a small distance before lashing out its tongue for a short-ranged attack.
|colspan=2|[[Invincibility!]]
|Forest
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Spikey.png]]
|[[Spikey (Super Mario Land 2: 6 Golden Coins)|Spikey]]
|align=left|A hedgehog that curls up into a ball and dashes at Mario.
|colspan=2|[[Invincibility!]]
|Forest
|{{chart icon|new}}
|-
|style="background:white"|[[File:Kyotonbo.png]]
|[[Kyotonbo]]
|align=left|Flies in quick, darting motions to home in on Mario.
|colspan=2|[[Invincibility!]]
|Forest
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Mogyo.png]]
|[[Moofish]]
|align=left|Swims in sap, and charges at Mario horizontally if he gets close.
|colspan=2|[[In the Trees]]
|Forest
|{{chart icon|new}}
|-
|style="background:white"|[[File:NokoBombette-SML2.png]]
|[[Noko Bombette]]
|align=left|Patrols an area, and explodes after being stomped.
|colspan=2|[[In the Trees]]
|Forest
|{{chart icon|new}}
|-
|style="background:white"|[[File:Ant SML2.png]]
|[[Ant]]
|align=left|Marches back and forth in a small area, damaging Mario if touched.
|[[The Exit]]
|[[In the Syrup Sea]]
|Underground
|{{chart icon|new}}
|-
|style="background:white"|[[File:SpikedAnt_SML2.png]]
|[[Chikunto]]
|align=left|Has retractable spikes that can damage Mario if he tries to jump on it.
|colspan=2|[[The Ant Monsters]]
|Underground
|{{chart icon|new}}
|-
|style="background:white"|[[File:BazookaAnt-SML2.png]]
|[[Dokanto]]
|align=left|An ant with cannons on their heads that periodically fire pellets.
|colspan=2|[[The Ant Monsters]]
|Underground
|{{chart icon|new}}
|-
|style="background:white"|[[File:MinerAnt-SML2.png]]
|[[Goronto]]
|align=left|Digs up rocks and rolls them towards Mario.
|colspan=2|[[The Ant Monsters]]
|Underground
|{{chart icon|new}}
|-
|style="background:white"|[[File:Battlebeetle.png]]
|[[Battle Beetle]]
|align=left|Jumps into the air, and flies downwards at an angle.
|[[The Exit]]
|[[In the Syrup Sea]]
|Forest
|{{chart icon|new}}
|-
|style="background:white"|[[File:Fly-SML2.png]]
|[[Bee Fly]]
|align=left|Flies away when Mario gets close.
|[[The Exit]]
|[[Fiery Mario–Special Agent]]
|Forest
|{{chart icon|new}}
|-
|style="background:white"|[[File:Tamara.png]]
|[[Tamara]]
|align=left|Egg-like enemies that emerge from small, plant-like pods and move upwards.
|colspan=2|[[Honeybees (level)|Honeybees]]
|Beehive
|{{chart icon|new}}
|-
|style="background:white"|[[File:Unera.png]]
|[[Unera]]
|align=left|Crawls slowly while patrolling an area.
|colspan=2|[[Honeybees (level)|Honeybees]]
|Beehive
|{{chart icon|new}}
|-
|style="background:white"|[[File:Beelarvaspiked.png]]
|[[Grubby]]
|align=left|A spiky Unera that cannot be jumped on.
|colspan=2|[[Honeybees (level)|Honeybees]]
|Beehive
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Bee.png]]
|[[Beebee]]
|align=left|Emerges from honeycombs, trying to home in on Mario to sting him.
|colspan=2|[[Honeybees (level)|Honeybees]]
|Beehive
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2SkeletonBee.png]]
|[[Skeleton Bee]]
|align=left|A variant of Beebee that can come back to life when stomped.
|colspan=2|[[Honeybees (level)|Honeybees]]
|Beehive
|{{chart icon|new}}
|-
|style="background:white"|[[File:Buichi.png]]
|[[Bigbee]]
|align=left|Drops down to crush Mario, then flies back to its position.
|colspan=2|[[Honeybees (level)|Honeybees]]
|Beehive
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Dondon.png]]
|[[Dondon]]
|align=left|Flies forwards in a straight line.
|[[Hippo (level)|Hippo]]
|[[Final Boss: The Big Bird]]
|Sky
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Toriuo.png]]
|[[Birdfish]]
|align=left|Hops out of the water, and glides on the air for a brief period of time.
|colspan=2|[[Hippo (level)|Hippo]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Blurp.png]]
|[[Blurp]]
|align=left|Swims aimlessly in one direction, while occasionally pausing.
|[[Hippo (level)|Hippo]]
|[[Cheep Cheep Course]]
|Underwater
|—
|-
|style="background:white"|[[File:CannonPig-SML2.png]]
|[[Bomubomu]]
|align=left|Patrols an area, occasionally shooting cannonballs horizontally or diagonally.
|[[Moon stage]]
|[[Final Bosses: Three Mean Pigs!]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:Miniship.png]]
|[[Poro]]
|align=left|Orbits blocks or areas of empty space.
|[[Moon stage]]
|[[Secret Course 2]]
|Space
|{{chart icon|new}}
|-
|style="background:white"|[[File:Alien SML2.png]]
|[[No. 48]]
|align=left|Jumps around, and fires arcing, exploding stars.
|colspan=2|[[Moon stage]]
|Space
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2Stars.png]]
|[[Star (enemy)|Star]]
|align=left|Floats in space, and cannot be defeated by any means.
|[[Star stage]]
|[[Secret Course 2]]
|Space
|{{chart icon|new}}
|-
|style="background:white"|[[File:Unibo.png]]
|[[Unibo]]
|align=left|Indestructible enemies found in air and water.
|[[Hippo (level)|Hippo]]
|[[Turtle Zone (level)|Turtle Zone]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:Tosenbo.png]]
|[[Tosenbo]]
|align=left|Inflates briefly to block Mario's path.
|colspan=2|[[Star stage]]
|Space
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2CheepCheep.png]]
|[[Cheep Cheep|Cheep-Cheep]]
|align=left|Swims back and forth in the water.
|[[In the Syrup Sea]]
|[[Cheep Cheep Course]]
|Underwater
|—
|-
|style="background:white"|[[File:SpinyCheepCheep-puff.png]]
|[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]
|align=left|Occasionally puffs up to float upwards underwater.
|colspan=2|[[Cheep Cheep Course]]
|Underwater
|—
|-
|style="background:white"|[[File:SML2-Fishbone.png]]
|[[Honebon]]
|align=left|Swims underwater in an upside-down V-shape.
|[[Fiery Mario–Special Agent]]
|[[Whale Course]]
|Underwater
|{{chart icon|new}}
|-
|style="background:white"|[[File:Keipu SML2.png]]
|[[Collector]]
|align=left|Runs away carrying a [[1 UP Heart|1-Up Heart]].
|colspan=2|[[Final Boss: One Mighty Mouse!]]
|Ground
|{{chart icon|new}}
|-
|style="background:white"|[[File:Maskie.png]]
|[[Masked Ghoul]]
|align=left|Walks forward aimlessly like a Goomba, but propels Mario upwards when stomped.
|[[Bat Course]]
|[[Witch's Mansion Course]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2Tosanboru.png]]
|[[Spiked ball (Super Mario Land 2: 6 Golden Coins)|Spiked ball]]
|align=left|Moves along a vertical, chained path to damage Mario, pausing briefly before changing directions.
|[[Bat Course]]
|[[Witch's Mansion Course]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:Falling Spike SML2 sprite.png]]
|[[Falling spike]]
|align=left|Falls from the ceiling to hit Mario.
|colspan=2|[[Bat Course]]
|Ghost House
|—
|-
|style="background:white"|[[File:SML2 Boo.png]]
|[[Boo|Boo Buddy]]
|align=left|Chases Mario whenever he is not facing it, but hides when he is.
|[[Bat Course]]
|[[Witch's Mansion Course]]
|Ghost House
|—
|-
|style="background:white"|[[File:SML2Kurokyura.png]]
|[[Kurokyura]]
|align=left|Stays in place, sending small bats called Minikyura after Mario.
|colspan=2|[[Bat Course]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2Minikyura.png]]
|[[Minikyura]]
|align=left|Small bats fired at Mario by Kurokyura.
|colspan=2|[[Bat Course]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:Bero.png]]
|[[Bero]]
|align=left|Stays still, damaging Mario with its tongue. Can be used as a platform.
|colspan=2|[[Pumpkin Zone Level 2]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Karakara.png]]
|[[Karakara]]
|align=left|Hops into the air, before opening up and floating down, while moving side-to-side.
|colspan=2|[[Pumpkin Zone Level 2]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2Fboi.png]]
|[[Fireball Boy]]
|align=left|Hovers around in a figure-eight area.
|colspan=2|[[Pumpkin Zone Level 2]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Kyororo.png]]
|[[Kyororo]]
|align=left|Waits for Mario to appear before charging at him.
|colspan=2|[[Pumpkin Zone Level 2]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Terekuribo.png]]
|[[Ghost Goomba]]
|align=left|Moves like a Goomba, but cannot be defeated with a stomp.
|colspan=2|[[Pumpkin Zone Level 3]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:Pick-SML2.png]]
|[[Pikku]]
|align=left|Hops back and forth in a small area.
|colspan=2|[[Witch's Mansion Course]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Rerere.png]]
|[[Rerere]]
|align=left|Bounces back and forth as it sweeps the ground.
|colspan=2|[[Witch's Mansion Course]]
|Ghost House
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2Yashichi.png]]
|[[Yashichi]]
|align=left|Spinning blades that move along tracks.
|colspan=2|[[Fiery Blocks]]
|Toybox
|{{chart icon|new}}
|-
|style="background:white"|[[File:Tatenoko SML2.png]]
|[[Tatenoko]]
|align=left|Sawblades that move horizontally on a set path.
|colspan=2|[[Fiery Blocks]]
|Toybox
|{{chart icon|new}}
|-
|style="background:white"|[[File:Screwer-SML2.png]]
|[[Screw]]
|align=left|Emerges from the ground, and bounces towards Mario.
|colspan=2|[[Fiery Blocks]]
|Toybox
|{{chart icon|new}}
|-
|style="background:white"|[[File:Bear SML2 sprite.png]]
|[[Bear (enemy)|Bear]]
|align=left|Rolls on top of a [[Beach Ball]], which can be used to traverse spiky and dangerous floors.
|colspan=2|[[Mario the Circus Star!]]
|Toybox
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Kiddokatto.png]]
|[[Kiddokatto]]
|align=left|Charges at Mario at high speeds, usually in groups.
|colspan=2|[[Beware: Jagged Spikes]]
|Toybox
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2 Jack-in-the-Box.png]]
|[[Jack-in-the-Box (enemy)|Jack-in-the-Box]]
|align=left|Emerges from [[? Block]]s, then hops around wildly.
|colspan=2|[[Beware: Jagged Spikes]]
|Toybox
|{{chart icon|new}}
|-
|style="background:white"|[[File:BulletBill-SML2.png]]
|[[Bullet Bill]]
|align=left|A bullet that is periodically fired out of [[Bill Blaster|Turtle Cannon]]s.
|[[Beware: Jagged Spikes]]
|[[Turtle Zone (level)|Turtle Zone]]
|Sky
|—
|-
|style="background:white"|[[File:SML2Satellite.png]]
|[[Satellite]]
|align=left|Spins around a point slowly to damage Mario if touched.
|colspan=2|[[Final Bosses: Three Mean Pigs!]]
|Toybox
|{{chart icon|new}}
|-
|style="background:white"|[[File:Wakiri.png]]
|[[Wakiri]]
|align=left|Sawblades in the ground that move back and forth.
|colspan=2|[[Final Bosses: Three Mean Pigs!]]
|Toybox
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2 Shark.png]]
|style="background:white"|[[File:MontyTank.png]]
|[[Shark]]
|[[Monty Tank]]
|align=left|Swims slowly in the water, but charges when Mario gets close.
|align=left|Mario should crouch in the corner, then jump on the [[Monty Mole]]'s head when he stops firing [[Bullet Bill]]s. Each time he is hit, his tank gets higher.
|[[Cheep Cheep Course]]
|colspan=2|{{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}}
|[[Turtle Zone (level)|Turtle Zone]]
|Underwater
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2-SpikedBallsprite.png]]
|style="background:white"|[[File:LakithunderNSMB.png]]
|[[Furizo]]
|[[Lakithunder]]
|align=left|Moves back and forth in a pendulum-like swing to damage Mario. Larger than Furiko.
|align=left|Mario should jump on him three times when he swoops down.
|colspan=2|[[Mario's castle]]
|colspan=2|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}
|Castle
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2Furiko.png]]
|style="background:white"|[[File:NSMB-Dry.png]]
|Furiko
|[[Dry Bowser]]
|align=left|Moves back and forth in a pendulum-like swing to damage Mario. Smaller than Furizo.
|align=left|Mario needs to jump on the skull switch to send him falling down beneath the bridge.
|colspan=2|[[Mario's castle]]
|colspan=2|{{world-link|8|castlen|World 8-Castle}}
|Castle
|{{chart icon|new}}
|-
|style="background:white"|[[File:SML2Genkottsu.png]]
|[[Mechanical fist]]
|align=left|A replica of Wario's fist that crashes down at great speed.
|colspan=2|[[Mario's castle]]
|Castle
|{{chart icon|new}}
|-
|style="background:white"|[[File:Karamenbo.png]]
|[[Karamenbo]]
|align=left|Four spinning pillars that come crashing down from the sky before rising back up.
|colspan=2|[[Mario's castle]]
|Castle
|{{chart icon|new}}
|-
|style="background:white"|[[File:Don Gabamen SML2.png]]
|[[Floating Face]]
|align=left|Bounces around diagonally in small rooms.
|colspan=2|[[Mario's castle]]
|Castle
|{{chart icon|new}}
|}
|}
==References==
<references/>

Latest revision as of 18:18, July 16, 2024

Bosses

Enemies from NSMB

The enemies listed in this table match those in the Super Mario Bros. Encyclopedia.[1] The default order they are listed derives from the official guidebook[2] with adjustments that ensure enemies are listed next to their immediate relatives. Some listed enemies – namely Super Piranha Plant, Mega Cheep-Cheep, Mega Deep-Cheep, and Big Whomp – are not individually listed in the guidebook, but are recognized as distinct in the encyclopedia. The leaping Cheep-Cheep variant named トビプク (Tobipuku) in the guide is lumped with its underwater counterpart in the encyclopedia and this is followed suit here. The blue-shelled Koopa Troopa is not listed in either source.

Image Name Description Levels Pts. New
First Last
Goomba NSMB sprite.png Goomba Simplest enemy. Brown mushroom-like creature with feet. Can be defeated with anything. World 1-1 World 8-6 200
Paragoomba in NSMB Paragoomba This Goomba has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball. World 2-4 200
Mini Goomba Mini Goomba This small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy Mini Mario can defeat them with one stomp. Other versions of Mario can defeat them by just touching them. World 3-A World 8-4 200
NSMBDS Green Koopa Troopa Sprite.png Koopa Troopa (Green) A basic form of Koopa. The green-shelled Koopa Troopas walk into bottomless pits. By stomping on it, it retreats into its shell. The shell can slide when kicked, and can also be used to defeat enemies or destroy bricks. World 1-1 World 8-7 200
RedKoopaTroopaNSMB.png Koopa Troopa (Red) The red-shelled Koopa Troopa turns around when its reaches the edge of a platform. World 1-1 World 8-7 200
BlueKoopaTroopaNSMB.png Koopa Troopa (Blue) Ground pounding a Blue Koopa makes Mario gain his Shell power. Ice 200
KoopaParatroopaNSMB.png Koopa Paratroopa (Green) This Koopa Troopa has wings. It either flies back and forth or bounces all around. One stomp makes it lose its wings, and turns it into a Koopa Troopa. It can also be defeated by a fireball. World 1-4 World 8-7 200
RedKoopaParatroopaNSMB.png Koopa Paratroopa (Red) TBW World 2-A World 8-7 200
Sprite of a green Climbing Koopa from New Super Mario Bros. Climbing Koopa (Green) TBW World 3-Tower 200
Sprite of a red Climbing Koopa from New Super Mario Bros. Climbing Koopa (Red) TBW World 3-Tower 200
NSMB Lakitu.png Lakitu Throws Spiny Eggs and has his own cloud. One stomp and it is defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while. World 2-2 World 6-A 1000
Spiny Egg Spiny Egg Spike balls thrown by Lakitus, turning into Spinies upon landing. When a Spiny touches water, its turns back into a Spiny Egg, only returning to normal once the water recedes. Lakithunder's Spiny Eggs instead bounce around the arena. World 2-1 World 7-Castle 200
Spiny in NSMB Spiny These hatch from Spiny Eggs. Any stomp, even the Ground Pound, harms Mario. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out. If a Spiny falls upside down from a ceiling, they behave similarly to Koopa Troopas and Buzzy Beetles. Fireballs and the Super Star can defeat them. World 2-1 World 8-6 200
NSMB Buzzy Beetle.png Buzzy Beetle Just like Koopa Troopas, it retreats into its shell once stomped on. One difference is that it is not affected by fireballs. World 5-C World 6-Tower 200
Spike Top in NSMB Spike Top Buzzy Beetles with spikes on their shells which walk on walls. Hitting the block they are on defeats them. World 5-2 World 8-Tower 200
Dry Bones Dry Bones One stomp, and it falls apart. It can reassemble, however. Invincible to fireballs. World 1-Tower World 8-Bowser's Castle 200
Super Dry Bones Super Dry Bones A big Dry Bones. Requires a Ground Pound to cause it to fall apart. World 5-Castle World 6-Tower 200 New to the franchise
NSMBHammerBro.png Hammer Bro Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball or hitting a block from below. World 2-4 World 8 1000
NSMBDS Fire Bro Sprite.png Fire Bro A variation of the Hammer Bro that throws fireballs. A fireball or stomp or hitting a block from below defeats it. World 8-7 1000
NSMBDS Boomerang Bro Sprite.png Boomerang Bro A variation of the Hammer Bro that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it. World 2-5 World 8-7 1000
A Screenshot of Sledge Bro. from New Super Mario Bros. Sledge Bro A large Hammer Bro that carries sledgehammers. When Mario does not jump, he can stun him. It can be defeated with a stomp, a fireball or a block from below. World 8-7 1000
A sprite of Pokey from New Super Mario Bros. Pokey A cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head. World 2-1 200
PiranhaPlantNSMB.png Piranha Plant This plant comes out of pipes, but is also found on the ground trying to bite Mario. Throw fireballs or avoid it. World 1-2 World 7-A 200
Super Piranha Plant Super Piranha Plant A big Piranha Plant. It requires three fireballs to defeat, and gives up eight coins if killed with fireballs. World 2-3 World 6-B 200
Venus Fire Trap Venus Fire Trap A Piranha Plant that spits fireballs. Defeated with fireballs. World 2-6 World 6-3 200
A Blockhopper from New Super Mario Bros. Blockhopper Imitates 1-3 bricks and a ? Block, stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? does not turn. Mario can defeat it by ground pounding all the blocks down to the ? Block. World 2-5 200 New to the franchise
Cheep-Cheep Cheep-Cheep A swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball. World 1-A World 8-3 200
Mega Cheep-Cheep Mega Cheep-Cheep A bigger Cheep-Cheep that acts the same as the small form, Defeated with Fire Mario's fireballs. World 3-1 200
Mega Deep Cheep in NSMB Deep-Cheep A green Cheep-Cheep that follows Mario when it sees him. Use a fireball to defeat it. World 6-5 200 New to the franchise
Mega Deep-Cheep Mega Deep-Cheep A bigger Deep-Cheep that acts the same as the small form. Defeated with Fire Mario's fireballs. World 6-5 200 New to the franchise
Cheep-Chomp Cheep-Chomp A big, purple Cheep-Cheep. Approaches Mario to attempt to chomp him down. World 3-1 200
A Spike Bass from New Super Mario Bros.. Spike Bass A brown giant fish, with spikes all over. It jumps for some time, similar to Boss Bass. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds. World 2-A World 3-C 200 New to the franchise
Skeeter from New Super Mario Bros. Skeeter This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs. World 3-A World 8-2 200 New to the franchise
A Sushi from New Super Mario Bros. Sushi Long sharks that are defeated by fireballs. They only appear in 1-A. World 1-A 200
Blooper as it appeared in New Super Mario Bros. Blooper Swims in an irregular manner. Can be defeated by fireballs or invincibility. World 3-3 200
Blooper Nanny with Baby Blooper Blooper Nanny Swims in an irregular manner, as Blooper Babies swim after it. Can be beat with a fireball or invincibility. World 3-3 200
Unagi.png Unagi An eel that lives in gaps, and tries to bite Mario. Occasionally, they can be found swimming back and forth. They can be defeated with a Mega Mushroom or Starman. World 4-3 World 8-3 200
Cropped, DS-resolution render of a Mega Unagi in New Super Mario Bros. Mega Unagi A bigger Unagi. Cannot be defeated, but can be swam through with a Mega Mushroom or Starman (except through the face, in which case Mario gets knocked back instead). In World 8-3, one chases Mario at the second half of the level. World 4-3 World 8-3 X mark.svg New to the franchise
Whomp.PNG Whomp Attempts to crush Mario when he gets close. Before it gets up, players should execute a Ground Pound on it, causing it to drop four coins. World 3-Castle 200
A Big Whomp from New Super Mario Bros. Big Whomp Larger versions of normal Whomps that walk around instead of standing in the background. When they fall on the ground, the player can ground pound them to defeat them. World 3-Castle 200 New to the franchise
Thwomp Thwomp Tries to crush Mario when he gets close. It is defeated with a Blue Shell, Starman or a Mega Mushroom. World 4-Castle World 8-Bowser's Castle 200
Super Thwomp Super Thwomp A big Thwomp. The only other difference is that Super Thwomp can crush through bricks and used blocks and stair blocks. World 4-Castle World 8-Bowser's Castle 200
A Flame Chomp Flame Chomp Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario. Can be defeated with a stomp or a fireball. World 7-1 200
Podoboo Podoboo Lava balls that jump out of lava. World 1-Castle World 8-Bowser's Castle X mark.svg
FireSnake NSMB.png Fire Snake An eyed flame with a tail of smaller flames. It can hop on blocks and follow Mario. World 2-5 200
A Boo from New Super Mario Bros. Boo Facing it stops it. Looking away from it causes it to pursue Mario. It is vulnerable to Starmen and Blue Shells. World 3-Ghost House World 8-1 200
NSMBDS Balloon Boo Sprite.png Balloon Boo Approaches Mario if his back is turned. When looked at, it stops to inhale air to grow. Shrinks to the normal size of a Boo when it attacks. A Starman, Blue Shell or Mega Mushroom can defeat Balloon Boos. World 4-Ghost House 200 New to the franchise
Broozer Punch.png Broozer Boxing ghoul-like monster. Can break bricks and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting it with a fireball. World 5-Ghost House World 5-C 200 New to the franchise
Splunkin sprite from New Super Mario Bros. Splunkin Walking Jack-o'-lantern enemies. One stomp causes it to become angry and speed up; a second stomp destroys it. A fireball also defeats it. World 3-Ghost House World 8-1 200 New to the franchise
SwooperNSMB.png Swoop This bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp defeats it. World 2-3 World 5-2 200
Moneybags Moneybags A hopping pest that at first looks like a coin. Stomp on it or hit it with a Fire Ball to get coins, and if it is jumped on or hit enough times, Mario gets a 1-Up Mushroom. World 5-2 World 6-3 200
A Crowber from New Super Mario Bros. Crowber Swoops at high speeds at Mario. It is defeated with any attack. World 8-1 200 New to the franchise
Bob-ombNSMB.png Bob-omb Legged bombs with eyes. Stomping/shooting on a Bob-omb makes it explode after a certain time. World 4-5 World 7-5 200
A normal Kab-omb in the game New Super Mario Bros. Kab-omb A Bob-omb that lights and explodes when touched by volcanic debris or one of Fire Mario's fireballs. It can be defeated by stomping it. World 8-8 200 New to the franchise
ScuttleBug.PNG Scuttlebug This spider appears from upwards via its web. One stomp or fireball drops it off its string and defeats it. Also, some can detach from their strings and walk along the ground in World 8-4. World 4-1 World 8-4 200
Squiggler.png Squiggler A tiny Wiggler that comes out of pipes and crawls on walls. A stomp on the head defeats it, but only a ground pound gives up points. World 7-A 200 New to the franchise
WigglerNSMB.png Wiggler Normally just walks slowly, but becomes angry and red when stomped on. Can only be defeated with a shell, Starman or Mega Mushroom. World 4-4 World 7-3 200
AmpNSMB.png Amp An electric enemy. Can be destroyed with a Mega Mushroom or Starman. World 3-Tower World 7-Castle 200
ChainChompNSMB.png Chain Chomp It attacks Mario by moving its head and lunging. Mario must ground pound the post it is tied to three times to free it. World 6-6 200
NSMBDS Bullet Bill Sprite.png Bullet Bill It is launched by Bill Blasters and Bill Blaster Turrets. Mario must stomp on it to defeat it. World 2-Castle World 8-1 200
Banzai Bill Banzai Bill An enormous Bullet Bill. Mario can jump on a Banzai Bill to defeat it, just like Bullet Bills. World 7-5 World 8-1 200
Snailicorn from NSMB Snailicorn Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs. World 5-3 World 5-B 200 New to the franchise
Snow Spike.png Snow Spike The normal Spike does not appear, but this one does. Instead of Spiked Balls, it throws Snowballs. It can be defeated by a stomp or fireballs. World 5-1 200 New to the franchise

Obstacles from NSMB

Bosses from NSMB

Image Name Description Levels
First Last
Bowser Jr. wearing his bandanna in New Super Mario Bros. Bowser Jr. Bowser Jr. is fought in all towers and in World 8-Bowser's Castle. Mario needs to jump on him three times. When he has his bandanna on his face, he hides in his shell when he gets close to Mario, so he needs to jump on the Green Shells he throws and throw them back at him, then jump on him, three times. A ground pound counts as two hits, or Mario can defeat him with nine fireballs, which do not stun him like jumping on him does. World 1-Tower World 8-Bowser's Castle
BowserNSMB.png Bowser Mario needs to jump on the skull switch to send him falling down beneath the bridge into the lava. World 1-Castle World 8-Bowser's Castle
Sprite of Mummipokey from New Super Mario Bros. Mummipokey Mario needs to jump on this Pokey three times to go to World 3 or ground pound him three times with Mini Mario to go to World 4. World 2-Castle
Third boss of NSMB Cheepskipper Mario needs to jump on him three times when he jumps out of the water, while dodging his Cheep-Cheeps. World 3-Castle
Mega Goomba from NSMB Mega Goomba Mario should hit the switch in hole in the middle, and ride up the platforms so he can ground pound the Mega Goomba three times. World 4-Castle
Petey Piranha as rendered in the game. Petey Piranha Mario should run around so that Petey tries to squish Mario. If he moves out of the way in time, Petey should slip and land on his back. Mario should then jump on Petey three times to go to World 6 or ground pound him three times with Mini Mario to get to World 7. World 5-Castle
Monty Tank of NSMB Monty Tank Mario should crouch in the corner, then jump on the Monty Mole's head when he stops firing Bullet Bills. Each time he is hit, his tank gets higher. World 6-Castle
LakithunderNSMB.png Lakithunder Mario should jump on him three times when he swoops down. World 7-Castle
Dry bowser battle in New Super Mario Bros. Dry Bowser Mario needs to jump on the skull switch to send him falling down beneath the bridge. World 8-Castle
  1. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros." in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091065-69-4. Page 114–15.
  2. ^ Shogakukan editors (2006). 「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091063-07-1. Page 14–19.