User:Zaku/Sandbox: Difference between revisions

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==Sandbox details==
==Sandbox details==
My page for large edits or article creations, to ensure all parts are displayed as intended.
{|
<br>Text in {{color|blue|blue}} is simply colored, I will correctly change them to links in the final version.
|rowspan=2|[[File:Peter Blue Pumpkin (Dancing).svg|64px|Hi there!]]
|My page for large edits or article creations, to ensure all parts are displayed as intended.
|-
|Text in {{color|blue|blue}} is simply colored, I will correctly change them to links in the final version.
|}
__TOC__
__TOC__


===Current Projects===
===Current Projects===
* Complicated Entries: Fishing Storage and Weapon Manipulation (''[[List of Paper Mario: The Origami King glitches]]'')
* Complicated Entries: Fishing Storage and Weapon Manipulation (''[[List of Paper Mario: The Origami King glitches]]'')
* Create page cataloging pushable blocks and figure out any and all official names for them
* Expand on Paper Mario sections of the Trampoline page
* Expand on Paper Mario sections of the Trampoline page
* Expand on sections of the Party member page
* Expand on sections of the Party member page
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* Collect information for Glowing Spot article
* Collect information for Glowing Spot article
* Renovate sections of the Ladder page
* Renovate sections of the Ladder page
* Add to tables for [[Super Paper Mario]] objects and obstacles


===Glitch Category Names===
===Glitch Category Names===
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====Effects====
====Effects====
<gallery widths=180>
<gallery widths=180>
Nocoverart.png|Mario floating across the air.
No image.png|Mario floating across the air.
Nocoverart.png|Mario relocating a [[Toad (species)|Toad]].
No image.png|Mario relocating a [[Toad (species)|Toad]].
Nocoverart.png|Mario clipping through the door to [[Big Sho Theater]].
No image.png|Mario clipping through the door to [[Big Sho' Theater]].
Nocoverart.png|Mario moonwalking after ending fishing storage on a ladder.
No image.png|Mario moonwalking after ending fishing storage on a ladder.
Nocoverart.png|A [[List of Collectible Treasures in Paper Mario: The Origami King|Collectible Treasure]] suspended in midair.
No image.png|A [[List of Collectible Treasures in Paper Mario: The Origami King|Collectible Treasure]] suspended in midair.
Nocoverart.png|An interrupted loading sequence, revealing how the game manipulates different assets.
No image.png|An interrupted loading sequence, revealing how the game manipulates different assets.
Nocoverart.png|Mario walking inside a loading zone.
No image.png|Mario walking inside a loading zone.
Nocoverart.png|Mario initiating a battle while using a [[Magic Circle]].
No image.png|Mario initiating a battle while using a [[Magic Circle]].
</gallery>
</gallery>


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When trying to flee from the [[Li'l Cutout Soldier]] battle on the stairs of [[Bowser's Castle#Paper Mario: The Origami King|Bowser's Castle]] mess hall, the game can give the player 1 less
When trying to flee from the [[Li'l Cutout Soldier]] battle on the stairs of [[Bowser's Castle#Paper Mario: The Origami King|Bowser's Castle]] mess hall, the game can give the player 1 less
puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and {{color|'''0x'''| #32CD32}} moves. Finishing the layout will briefly show {{color|'''-1x'''|green}} moves.
puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and {{color| #32CD32|'''0x'''}} moves. Finishing the layout will briefly show {{color|green|'''-1x'''}} moves.


==[[Paper Mario: The Origami King bestiary]]==
==[[Paper Mario: The Origami King bestiary]]==
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{{br}}
{{br}}
===Objects===
<center style="transform: rotate(180deg);">[[File:SPM Door.png|128px]]</center>
'''NOTE''': Using some placeholder images
==Obstacles==
 
{|width=90% cellspacing=0 border=1 cellpadding=4 style="text-align:center; border-collapse:collapse; background:#f8f9fa; margin:0 auto; border:silver; align:center"
A list of interactive objects that Mario and company can encounter during their quest. For objects that primarily function as obstructions or hazards, see [[Super_Paper_Mario#Obstacles|here]].
 
'''Beneficial objects'''
{|width=90% cellspacing=0 border=1 cellpadding=4 style="text-align:center; border-collapse:collapse; background:linear-gradient(#fff4f3, ivory, #e6ffc7, aliceblue); margin:0 auto; border:silver; align:center"
|-style="background:black; color:white"
|-style="background:black; color:white"
!width=10%|Name
!width=10%|Name
!width=15%|Image
!width=15%|Image
!Effect
!Description
|-style="background:linear-gradient(90deg, maroon, olive, green, teal); color:white"
!width=10%|Locations
!colspan=3|Transportation objects
|-
|-
|Colored floor
|Energy blocks/Purple volt
|style="background:#f8f9fa"|[[File:SPM Colored Floor (blue).png|128px|Blue colored floor]][[File:SPM Colored Floor (red).png|128px|Red colored floor]]
|style="background:white"|[[File:SPM Ackpow 1.png|192px]]
|style="background:#f8f9fa" align=left|Blue and red floating platforms which appear and disappear based on the color of nearby floor switches in [[The Dotwood Tree]].
|align=left|
|-
|
|[[Door]]
|style="background:#f8f9fa"|[[File:Star Door Mario 64 sprite.png|64px|Star Door]]
|style="background:#f8f9fa" align=left|Usually featuring a large star in the center, doors lead between different areas or rooms. The Dimensional Doors allow access to various locations from the [[Flipside Tower|Flipside]] and [[Flopside Tower]]s.
|-
|[[Trampoline|Jump platform]]
|style="background:#f8f9fa"|[[File:PMTTYD Jump Pad render (blue).png|64px|Blue jump platform]][[File:PMTTYD Jump Pad render (red).png|64px|Red jump platform]]
|style="background:#f8f9fa" align=left|Landing on a jump platform will bounce the playable character up. Blue ones allow the player to retain control during the jump, whilst red ones launch the character towards a fixed location.
|-
|[[Jump-over cloud]]
|style="background:#f8f9fa"|[[File:SPM Jump-over cloud sprite.png|128px|Jump-over cloud]]
|style="background:#f8f9fa" align=left|Large flat clouds with eyes, which function identically to blue jump platforms. One cloud named [[Cyrrus]] can launch Mario and Co. much higher once given a [[Red Apple]].
|-
|[[Lift]]
|style="background:#f8f9fa"|[[File:SPM Lift.png|128px|Lift]]
|style="background:#f8f9fa" align=left|Floating platforms in a variety of sizes that help with navigating certain areas.
|-
|[[Minecart]]
|style="background:#f8f9fa"|[[File:SPM Minecart 2D.png|128px|Minecart]]
|style="background:#f8f9fa" align=left|A wheeled vehicle which can be ridden along the tracks in the [[Floro Caverns]].
|-
|[[Warp Pipe]]
|style="background:#f8f9fa"|[[File:WarpPipe.svg|64px|Warp Pipe]]
|style="background:#f8f9fa" align=left|Pipes used for traveling between certain areas. [[Welderberg]] can build blue pipes, which serve as shortcuts to the [[Flipside Pit of 100 Trials|Pit of 100 Trials]] entrances in both Flipside and Flopside, and between the Second Floor of both cities.
|-style="background:linear-gradient(90deg, maroon, olive, green, teal); color:white"
!colspan=3|Blocks and containers
|-
|[[? Block]]
|style="background:#f8f9fa"|[[File:Question Block SPM.png|? Block]]
|style="background:#f8f9fa" align=left|Its contents are released when struck by jumping beneath them, using various [[Pixl]] abilities, or via Bowser's [[Fire Breath]]. Some ? Blocks are [[Hidden Block|hidden]], or disguised as brick blocks.
|-
|[[Brick block]]
|style="background:#f8f9fa"|[[File:SPM Brick Block.png|Brick block]]
|style="background:#f8f9fa" align=left|Can be broken by jumping beneath them, using various Pixl abilities, or via Bowser's Fire Breath. Some are disguised as [[Hard Block]]s, with their true form visible in 3-D. Bricks found in the [[Flipside Pit of 100 Trials|Flipside]] and [[Flopside Pit of 100 Trials|Flopside Pits of 100 Trials]] are indestructible.
|-
|[[Cloud Block]]
|style="background:#f8f9fa"|[[File:SPM Cloud Block.png|64px|Cloud Block]]
|style="background:#f8f9fa" align=left|Cloud-shaped blocks that serve as platforms. They are only found in the skies of [[Mount Lineland]].
|-
|[[Coin Block]]
|style="background:#f8f9fa"|[[File:SPM Coin Block.png|Coin Block]]
|style="background:#f8f9fa" align=left|Rewards one coin per strike until a certain amount of time passes. They are disguised as brick blocks from the front, with their true form visible in 3-D.
|-
|[[Flip block]]
|style="background:#f8f9fa"|[[File:SPM Flip Block.png|Flip block]]
|style="background:#f8f9fa" align=left|Flat blocks that can flip from 2-D to 3-D or vice versa when hit from below, often used as platforms to reach higher areas.
|-
|[[Gravity Switch]]
|style="background:#f8f9fa"|[[File:SPM Gravity Switch (Flip).png|64px|Gravity Switch (Flip)]][[File:SPM Gravity Switch (Rotate).png|64px|Gravity Switch (Rotate)]]
|style="background:#f8f9fa" align=left|Flat black blocks with white outlines and symbols. When struck these alter the direction of [[gravity]] for the user; gravity either inverts vertically or shifts 90 degrees clockwise based on the arrow symbol.
|-
|[[Heart Pillar]]
|style="background:#f8f9fa"|[[File:HeartPillarSPM.png|64px|Heart Pillar]]
|style="background:#f8f9fa" align=left|Pillars scattered around [[Flipside]] and [[Flopside]], which house the [[Pure Hearts]] and must be visited to unlock each [[Dimensional Door]].
|-
|[[Star Block (Super Paper Mario)|Star Block]]
|style="background:#f8f9fa"|[[File:SPM Star Block render.png|64px|Star Block]]
|style="background:#f8f9fa" align=left|Larger blocks found at the end of most levels. Striking one from below begins the '''END OF CHAPTER''' cinematic, before advancing to the next level or returning to [[Flipside]] or [[Flopside]].
|-
|[[Save Block]]
|style="background:#f8f9fa"|[[File:PMTTYDSaveBlock.png|Save Block]]
|style="background:#f8f9fa" align=left|Colorful blocks which open a prompt to save game progress when struck.
|-
|[[Sign]]
|style="background:#f8f9fa"|[[File:SPM Sign.png|64px|Sign]]
|style="background:#f8f9fa" align=left|Provides helpful information pertaining to the area. Signs near both [[Merlon]] and [[Nolrem]]'s houses list in-game statistics.
|-
|[[Treasure Chest]]
|style="background:#f8f9fa"|[[File:PMTTYD Treasure Chest Art.png|64px|Treasure Chest]]
|style="background:#f8f9fa" align=left|Treasure chests contain Important Things, items, or keys. The bigger variants typically contain [[Pixls]] or items to strengthen the stats of Mario, Peach, Bowser, and Luigi.
|}
|}


'''Obstacles'''
==Pure Hearts==
{|width=90% cellspacing=0 border=1 cellpadding=4 style="text-align:center; border-collapse:collapse; background:#f8f9fa; margin:0 auto; border:silver; align:center"
The [[Pure Hearts]] are the principal collectibles in the game. Retrieving one marks the end of a chapter.
|-style="background:black; color:white"
 
!width=10%|Name
<center>
!width=15%|Image
{|border=1 width=90% cellpadding=4 style="text-align:center; border-collapse:collapse;background:white; margin:0 auto; border:silver"
!Description
|-style="background:black;color:white"
!width=10%|Locations
!width=11%|Pure Hearts
!width=15%|Location
!width=20%|Guarded by
!width=11%|Opens
!width=43%|Description
|-
|-
|[[! Switch]]
!style="background-color:mistyrose"|[[Pure Heart|{{color|red|Red}}]]
|style="background:white"|[[File:PM Exclaimation Switch Render.png|! Switch]]
----
|align=left|Switches trigger various events when hit or jumped on and are often involved in puzzles.
[[File:Red Pure Heart.PNG|40px]]
|<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show locations"data-collapsetext="Hide locations">[[Mount Lineland]]<br>[[Yold Desert]]<br>[[Yold Ruins]]<br>[[Gloam Valley]]<br>[[Merlee's Mansion]]<br>[[Dotwood Tree]]<br>[[Fort Francis]]<br>[[Gap of Crag]]<br>[[Floro Caverns]]<br>[[Overthere Stair]]<br>[[The Overthere]]<br>[[Castle Bleck Foyer]]<br>[[Castle Bleck Interior]]</div>
||[[Flipside]]
|[[Merlon]]
|
|align=left|
|-
|-
|Cracks
!style="background-color:#faebd7"|[[Pure Heart|{{color|orange|Orange}}]]
|style="background:white"|[[File:PM Cracked Rock Render.png|Cracks]]
----
|align=left|Walls or other objects with visible cracks in them can be blown up using [[Boomer]]'s ability.
[[File:Orange Pure Heart.PNG]]
|[[Yold Ruins]]
|[[Merlumina]]<br>[[Fracktail]] (boss)
|
|
|align=left|
|-
|-
|[[Ground_Pound#Paper_Mario_series|Floor barricade]]
!style="background-color:ivory"|[[Pure Heart|{{color|gold|Yellow}}]]
|style="background:white"|[[File:PM Floor Barricade Render.png|128px|Floor barricade]]
----
|align=left|These can be broken with [[Boomer]] or [[Thudley]].
[[File:Yellow Pure Heart.PNG]]
|[[Merlee's Basement]]
|[[Merlee]]<br>[[Mimi]] (boss)
|
|
|align=left|
|-
|-
|[[Lever Switch|Lever]]
!style="background-color:#e6ffc7"|[[Pure Heart|{{color|limegreen|Green}}]]
|style="background:white"|[[File:SMG Lever Switch on.png|64px|Lever]]
----
|align=left|Levers which control the water level in the tunnels beneath the [[River Twygz]].
[[File:Green Pure Heart.PNG]]
|[[The Underwhere]]
|[[Fort Francis]]
|[[Tippi]]<br>[[Francis]] (boss)
|
|align=left|
|-
|-
|[[Key Door|Lock]]
!style="background-color:azure"|[[Pure Heart|{{color|deepskyblue|Blue}}]]
|style="background:white"|[[File:SPM Lock render.png|64px|Lock]]
----
|align=left|These can be found on certain doors, requiring the appropriate key to be unlocked.
[[File:Blue Pure Heart.PNG]]
|[[Flipside]]<br>[[Flopside]]<br>[[Yold Ruins]]<br>[[Fort Francis]]<br>[[Woah Zone]]<br>[[Floro Caverns]]<br>[[The Underwhere]]<br>[[The Overthere]]<br>[[Castle Bleck]]
|[[Whoa Zone]]
|[[Squirps]]<br>[[Mr. L]] (boss)
|
|align=left|
|-
|-
|[[Stump|Post]]
!style="background-color:aliceblue"|[[Pure Heart|{{color|blue|Indigo}}]]
|style="background:white"|[[File:SM64 Asset Model Stump.png|64px|Post]]
----
|align=left|Using [[Thudley]] on these posts can pound them into the ground or in some cases pull them out.
[[File:Indigo Pure Heart.PNG]]
|[[Flipside]]<br>[[Flopside]]<br>[[The Tile Pool]]<br>[[Dotwood Tree]]
|[[Floro Caverns]]
|[[King Croacus]]
|
|align=left|
|-
|-
|Stone block
!style="background-color:lavenderblush"|[[Pure Heart|{{color|purple|Violet}}]]
|style="background:white"|[[File:SPM Push Block.png|64px|Stone block]]
----
|align=left|Large pushable blocks found in the tunnels beneath the [[River Twygz]]. They can be used to reach higher areas while the water is drained.
[[File:Violet Pure Heart.PNG]]
|[[The Underwhere]]
|[[Sammer's Kingdom]]
|[[King Sammer]]<br>[[Mr. L]] (boss)
|
|align=left|
|-
|-
|[[Yellow block]]
!style="background-color:white"|[[Pure Heart|{{color|grey|White}}]]
|style="background:white"|[[File:PMTTYD yellow block.png|64px|Yellow block]]
----
|align=left|Blocks which require [[Cudge]] to break, often barring access to doors or other objects. Some are disguised from the front, with their true form visible in 3-D.
[[File:White Pure Heart.PNG]]
|[[Gap of Crag]]<br>[[Floro Caverns]]<br>[[Flopside]]
|[[The Overthere]]
|[[Luvbi]]<br>[[Bonechill]] (boss)
|
|align=left|
|}
|}
</center>
=Movable Blocks=
{{about|movable blocks from various ''Super Mario'' games|the obstacles from ''Super Mario Odyssey''|[[Push-Block]]}}
[[File:Secrets of Shova Mansion Thumbnail.png|thumb|right|A block being pushed by a [[Shova]] in ''[[Super Mario Bros. Wonder]].]]
Movable blocks appear in multiple games across the ''Super Mario'' franchise as platforms which can be moved to various locations for the purpose of reaching areas that are too high, blocking or unblocking certain areas, and other puzzle-related situations. Typically, these blocks are pushed from the side to be nudged along the ground or given momentum when struck. This contrasts with the vast majority of blocks, which either cannot be repositioned directly by a given character or require influence from a [[switch]] to be moved. [[Crate]]s sometimes fill this role.
{{br}}
==History==
===''Mario Kart'' series===
====''Super Mario Kart''====
{{Multiple image
|align=right
|image1=SMK Ghost Valley Block.png
|width1=50
|image2=SMK Ghost Valley Block.gif
|width2=50
}}
''[[Super Mario Kart]]'' features three courses with guardrail tiles that can fall off when bumped into by racers, those being: [[Ghost Valley 1]], [[Ghost Valley 2]], and [[Ghost Valley 3]]. Once fallen these tiles do not respawn, however leaving and returning to the track will restore the blocks.
====''Mario Kart: Super Circuit''====
{{multiframe|align=right|1=[[File:MKSC Ghost Valley Block.png|50px]]}}
''[[Mario Kart: Super Circuit]]'' features two new tracks with falling blocks alongside the returning three Ghost Valley tracks, those being [[Boo Lake]] and [[Broken Pier]]. Here the wooden tiles disappear upon contact with a racer.
====''Mario Kart Wii''====
[[File:Ghost Valley 2 MKWii.png|thumb|right|The ''[[Mario Kart Wii]]'' rendition of [[Ghost Valley 2]].]]
[[Ghost Valley 2]] makes a return in ''[[Mario Kart Wii]]'', where the tiles have been changed to full wooden blocks which tip over the sides of the road and fall instead of disappearing. They also now tip over when struck by shells, but during [[Mario Kart (series)#Modes of play|Time Trial]]s they only fall naturally over the course of the race regardless of collisions.
====''Mario Kart Tour''====
While Ghost Valley 1 and Ghost Valley 2 both reappear in ''[[Mario Kart Tour]]'', the falling wooden blocks have lost their functionality, now being smaller wooden blocks that can be safely driven into and can even support drivers who land on top. The same holds true for the wooden guard rails in [[RMX Ghost Valley 1]].
===''Yoshi's Island'' series===
====''Super Mario World 2: Yoshi's Island''====
{{multiframe|align=right|1=[[File:SMW2 Squishy block 2.png|x100px|Metal crate (Super Mario 64)]] [[File:SMW2 Squishy Block.png|x100px|Metal crate (Super Mario 64 DS)]]|2=A pair of [[Squishy block]]s}}
In ''[[Super Mario World 2: Yoshi's Island]]'', the [[Yoshi (species)|Yoshis]] have the ability to push various objects along the ground, including [[Chomp Rock]]s, [[vase]]s, and [[crate]]s. There are also translucent platforms known as [[squishy block]]s, which can be pushed left or right by Yoshi. Unlike other movable blocks, these compress when pushed against a wall, essentially raising the height of the platform. Conversely, [[Ground Pound|ground pounding]] one results in the block flattening down and expanding outwards.
====''Yoshi's Story''====
[[File:Yoshi15.jpg|thumb|right|[[Yoshi (species)|Yellow Yoshi]] pushing a crate.]]
''[[Yoshi's Story]]'' features [[Mystery Crate]]s, which can be pushed or opened to reveal a hidden item. In some levels this serves a purpose in puzzles, for example: [[Jungle Puddle]] has a set of 3 Mystery Crates, and getting a [[melon]] from each requires ground pounding the crate in the middle, then pushing the remaining two crates together. Crates containing [[Air Bag]]s cannot be pushed. [[Torrential Maze]] also hides many melons in Mystery Crates that must be pushed either into each other or into water.
====''Yoshi's Island DS''====
Yoshi retains his ability to push against objects. Additionally ''[[Yoshi's Island DS]]'' features [[Magnet Block]]s, which are typically moved by facing away so they are pulled towards [[Baby Wario]]'s magnet. However, it is also possible to simply push against them as Yoshi.
===''Super Mario'' series===
====''Super Mario 64'' / ''Super Mario 64 DS''====
{{multiframe|align=left|1=[[File:SM64 Asset Model Metal Crate.png|x100px|Metal crate (Super Mario 64)]] [[File:SM64DS Metal Crate.png|x100px|Metal crate (Super Mario 64 DS)]]|2=Metal crates in ''[[Super Mario 64]]'' (left)<br>and its [[Super Mario 64 DS|DS remake]] (right)}}
In ''[[Super Mario 64]]'' and the [[Super Mario 64 DS|DS remake]], '''metal crates'''<ref>The Official Nintendo Magazine UK, Issue 54, Super Mario 64 The Essential Player's Guide, page 20</ref> are large unbreakable blocks which can be pushed either to serve as platforms for reaching high-up objects, or to access [[secret]]s. A total of four appear throughout the levels: Three in [[Wet-Dry World]] and one at the beginning of [[Bowser in the Sky]]. A group of three metal crates are also found in an object [[List of Super Mario 64 DS pre-release and unused content|test map]] of ''[[Super Mario 64 DS]]'', where it is possible to break them using a [[Super Mushroom#Super Mario 64 DS|Mushroom]] power-up.
{{br}}
===''Super Mario Odyssey''===
In ''[[Super Mario Odyssey]]'', Mario is able to [[capture]] many enemies, characters, and otherwise inanimate objects with the help of [[Cappy]]. This includes [[Ty-foo]]s, which are capable of moving wooden blocks found along icy tracks in [[Snow Kingdom]] by blowing strong gusts of wind towards them. Mario can also capture [[Puzzle Part]]s to move them around a grid, as they are otherwise too large for him to push.
===''Super Mario Bros. Wonder''===
{{multiframe|align=left|1=[[File:Rolly Block.jpg|x100px|Roller block (green)]] [[File:Rolly Block 2.jpg|x100px|Roller block (red)]]|2=Roller blocks in ''[[Super Mario Bros. Wonder]]''}}
[[File:UnknownPillarSMBW.png|thumb|x100px]]
Within the ''[[Super Mario Bros Wonder]]'' level, [[Secrets of Shova Mansion]], there are various large blocks with wheels positioned at the bottom corners. These can be slowly pushed left or right by the player or by [[Shova]]s. The rolling blocks can be used as platforms, or moved to unblock passages or reveal obscured elements. Later in the course during the [[Wonder Flower]] segment, such blocks and even large stone walls can be pushed across the ground, despite the lack of wheels. The size of the blocks pushed and any objects on top of them do not impact the speed at which they are pushed, however attempting to oppose a Shova's push or push multiple stone columns at once will slow down the player. Holding {{button|Switch|Y}} or using an [[Elephant Fruit]] will increase the speed at which the blocks are pushed.
{{br}}
Other objects including some pipes can also be pushed. A later level, [[Where the Rrrumbas Rule]], features tall [[Topple Rock]]s which when pushed cause a domino reaction. These shatter shortly after landing on the ground, breaking [[Brick Block]]s on the way down. Although [[Rrrumba]]s can tip these stones over, the Rrrumba wonder form insteads destroys the Topple Rocks on contact.
===''Paper Mario'' series===
====''Paper Mario''====
[[File:PM Star Piece KoopaVillageBrick.png|thumb|A movable block in [[Koopa Village]].]]
Blue, '''movable blocks''' can be found throughout various areas of ''[[Paper Mario]]''. They align on square grids and are typically involved with puzzles, i.e. to cover water spouts in [[Jade Jungle]] or access high-up objects and ledges. There are also [[Albino Dino]] statues at the end of the [[Crystal Palace]], which can only be pushed in the direction that the figures are facing. This can be influenced by spinning the respective Albino Dinos on the other side of the room, which mirror the position and orientation of the statues. Finally, there are grandfather clocks and large stone slabs in [[Tubba Blubba's Castle]] and [[Bowser's Castle#Paper Mario|Bowser's Castle]] respectively, which can be pushed to slide them across the ground and access openings in the walls behind them.
====''Super Paper Mario''====
[[File:SPM Push Block.png|frame|left]]
In ''[[Super Paper Mario]]'', two large '''stone blocks''' appear along the passage beneath the [[River Twygz]]. These function similarly to metal crates in ''Super Mario 64'', sliding across the ground when pushed, however they are able to be pushed off ledges. These stones can be dropped to positions that help with navigating the area after using levers to control the water level. If the area is returned to after leaving, the positions of both blocks will be retained.
{{br|left}}
===''Super Princess Peach''===
[[File:SPP Push Block.png|left|frame]]
Levels 6-4 and 6-5 of [[Gleam Glacier]] within ''[[Super Princess Peach]]'' feature pink blocks which at first don't appear to react when struck. However, using the [[Gloom]] [[Vibe]] nearby causes Princess Peach's tears to solidify across the floor due to the frigid temperature. Doing so will cause the block to shimmer with white circles fading in and out of the side, which will now slide across ice when hit and shatter icy blocks in its path.
{{br}}
===''Wario: Master of Disguise''===
[[A Flower That's Drunk Up Power!]]. Wario can push crates, [[Blue block (Wario: Master of Disguise)|Blue]] and [[Red block (Wario: Master of Disguise)|Red blocks]].
===''Wario Land: Shake It!''===
[[File:WLSI Ice Cube.png|right|frame]]
During the events of ''[[Wario Land: Shake It!]]'' Wario visits [[Slipshod Slopes]]. Here, '''[[Ice Block|ice cubes]]''' will slide across the ground when struck by Wario's [[Dash Attack]], transferring their momentum when colliding with other ice cubes. These icy blocks are used again in [[Freezing Fields]], being involved in puzzles and navigating the area.
===''Mario Sports Mix''===
[[File:MSM Mini-4.png|right|thumb|Mario and co. skating around a block of ice in [[Sherbet Sea]].]]
In the [[Smash Skate]] gamemode of ''[[Mario Sports Mix]]'', players accumulate points by knocking one another off. One of the locations that can be played on is called [[Sherbet Sea]], where the main platform is a large ice sheet, with '''blocks of ice''' raining down onto the field. These ice blocks can be moved slowly when skated into, or smacked in any cardinal direction which will knock away players in the path. Additionally, the icy platform will tilt at certain points, which cause the ice blocks to slide off.
===''Mario & Luigi'' series===
====''Mario & Luigi: Dream Team''====
Mario can push frozen blocks. Also can push crates affected by the [[Luiginoid]] Tornado. The [[Luiginary Propeller]] can aide Mario in pushing larger boxes and blocks.
====''Mario & Luigi: Paper Jam''====
[[File:MysteryofMountBrrr.png|right|thumb]]
[[Trio Drill]] puzzle in [[Mystery of Mount Brrr]].
{{br}}
===''Mario + Rabbids'' series===
[[File:The Riddle of the Engineer's Guild.png|thumb|[[Rabbid Luigi]] pushing a block inside the [[Everbloom Tree]].]]
In ''[[Mario + Rabbids Kingdom Battle]]'', the controllable ally [[Beep-0]] learns the Move ability after completing the [[Ancient Gardens]]. This ability allows him to press {{button|Switch|A}} next to certain blocks to shove them aside to fill in gaps, open a path, or keep buttons pressed down. Players regain the ability to push blocks in ''[[Mario + Rabbids Sparks of Hope]]'', instead holding {{button|Switch|A}} to push or pull blocks with more control via the rope handles on their sides. This is essential in multiple [[Quest]]s.
Beep-0 can also perform the [[Wave Power]] with the help of [[Decibel]]. This ability sends out sonar waves by tapping {{button|Switch|ZR}}, which can knock over or move large stone slabs featuring [[Cursya]]'s symbol, though this is a triggered reaction rather than directly pushing objects.
{{br}}
==See also==
*[[Accordion wall]]
==Names in other languages==
{{foreign names
|Jap=石ブロック
|JapR=Ishi Burokku
|JapM=Stone Block
|Jap2=石のブロック <small>(''Super Paper Mario'')</small>
|Jap2R=Ishi No Burokku
|Jap2M=Stone Block
|Jap3=コンテナ<ref>スーパーマリオ64 完全クリアガイド page 83</ref>
|Jap3R=Kontena
|Jap3M=Container
|Chi=
|ChiR=
|ChiM=
|Dut=
|DutM=
|Fin=
|FinM=
|Fre=
|Fre2=
|Fre3=
|FreM=
|Fre2M=
|Fre3M=
|Ger=
|GerM=
|Ita=
|Ita2=
|Ita3=
|ItaM=
|Ita2M=
|Ita3M=
|Kor=
|KorR=
|Kor2=
|Kor2R=
|KorM=
|Kor2M=
|Por=
|PorM=
|Spa=
|Spa2=
|Spa3=
|SpaM=
|Spa2M=
|Spa3M=
}}
=Keys=
==Paper Mario series==
[[:Category:Keys]]
====''Paper Mario: The Thousand-Year Door''====
[[File:Grotto Key TTYD.png|frame|The [[Grotto Key]] in ''[[Paper Mario: The Thousand-Year Door]]''.]]
Keys in ''[[Paper Mario: The Thousand-Year Door]]'' appear in two varieties: the four [[Castle Key (Paper Mario: The Thousand-Year Door)|Castle Key]]s, which open the doors in [[Hooktail Castle]], and a [[Grotto Key]], which opens the door to the south area in the [[Pirate's Grotto]].
====''Super Paper Mario''====
Keys in ''[[Super Paper Mario]]'' appear more prominently than in the previous installments. They are used in many levels to unlock doors.
===''Paper Mario: Sticker Star''===
===''Paper Mario: Color Splash''===
===''Paper Mario: The Origami King''===

Latest revision as of 12:14, November 11, 2024

Sandbox details

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Current Projects

  • Complicated Entries: Fishing Storage and Weapon Manipulation (List of Paper Mario: The Origami King glitches)
  • Create page cataloging pushable blocks and figure out any and all official names for them
  • Expand on Paper Mario sections of the Trampoline page
  • Expand on sections of the Party member page
  • Add relevant information to the Magic brush page
  • Collect information for Glowing Spot article
  • Renovate sections of the Ladder page
  • Add to tables for Super Paper Mario objects and obstacles

Glitch Category Names

  • Graphics
  • Camera
  • Audio
  • Physics
  • Out of bounds and clips
  • Scripting
  • Softlocks/Crashes/Freezes
  • Battles
  • Patched Glitches
  • Sequence breaks
  • Oversights

List of Paper Mario: The Origami King Glitches

Fishing storage

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
File:PMTOK Fishing Storage Glitch.png

Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: Overlook Mountain, Shogun Studios, and Full Moon Island, as those areas have fishing spots. Despite this limitation, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing B Button at any time, regardless of what actions are taking place.

Methods

There are multiple methods of initiating fishing storage, all of which involve teetering at a ledge and performing one of the following actions at the same time:

Up Button Digging with Professor Toad (see Partner duplication)

L Button Reading the Sea Chart

Y Button Opening the Item Menu

X Button Talking with Olivia

Effects

Weapon slot manipulation

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.

For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a Mushroom, without consuming the item.

NOTE: This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.

Wrong turn number

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

When fighting a particular Goomba near the Sensor Lab in Picnic Road, if the player uses less than the given amount of ring moves and lets the timer run out while preparing the last move, this action carries over to Mario's next turn. Pressing B Button will undo this action, giving one extra ring movement for that turn than intended. It is also possible for this action to solve the puzzle, however the game and Olivia will not recognize this until the player makes a move, and paying the audience will unsolve the puzzle.

When trying to flee from the Li'l Cutout Soldier battle on the stairs of Bowser's Castle mess hall, the game can give the player 1 less puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and 0x moves. Finishing the layout will briefly show -1x moves.

Paper Mario: The Origami King bestiary

Item Drops

In Paper Mario: The Origami King, item drops are determined by an enemies assigned item drop set, a group of items that chosen at random to be dropped. There are 5* sets used in the game:

Set Name Items
LV1 / LV2 / LV3 Coin 10-Coin Mushroom
An icon from Paper Mario: The Origami King.
Paper / Paper M / Paper L Coin 10-Coin Confetti (in increasingly high amounts)
An icon from Paper Mario: The Origami King.
Gold Coin 10-Coin 100-Coin
An icon from Paper Mario: The Origami King.
BOOTS KURIBOO Flashy Boots Flashy Iron Boots Legendary Boots Legendary Iron Boots
An icon from Paper Mario: The Origami King.
MEKAKOOPA Coin bag
An icon from Paper Mario: The Origami King.
BTL_ZAKO_ITEM_L

UNUSED ?
Coin 10-Coin Lamination Suit
An icon from Paper Mario: The Origami King.
BTL_ZAKO_LV1: Cheep Cheep, Scaredy Rat, Swoop, Spiny, Shy Guy, Black Shy Guy, Fly Guy, Goomba, Galoomba, Koopa Troopa, Red and Blue Sidestepper
BTL_ZAKO_LV2: Stingby, Blooper, Pokey, Ninji, Boo, Spike, Buzzy Beetle, Snifit, Bone Goomba, Rocky Wrench, Scuttlebug, Crowber
BTL_ZAKO_LV3: Fire/Ice/Boomerang/Hammer/Sledge Bro, Chargin' Chuck, Snow Spike, Grass Ninji, Piranha Plant, Spike Top, Stone Spike, Sumo Bro
BTL_ZAKO_PAPER: Paragoomba
BTL_ZAKO_PAPER_M: Paratroopa, Jumping Piranha Plant, Nipper Plant, Li'l Cutout Soldier
BTL_ZAKO_PAPER_L: Ptooie, Big Cutout Soldier
BTL_ZAKO_BOOTS_KURIBOO: Shoe Goomba
BTL_ZAKO_MEKAKOOPA: Mechakoopa

Dry Bones do not drop anything


No. 07 | Paragoomba
An origami Paragoomba from Paper Mario: The Origami King. HP 15 Moves Location(s)
Type Flying Flyin' Headbonk (4), Group Headbonk (4 per Paragoomba), Foe Throw (9) Overlook Mountain, Overlook Tower, Autumn Mountain, Club Island
Role
Item drops Small Bag of Confetti
Paragoombas transformed into origami. They’re pretty smug about those wings, but one stomp and they fall right off.

Image Map Test

POW BlockFire Flower SetIce Flower SetMushroom 3-PackMushroom 6-PackShiny Tail1-Up MushroomShiny HurlhammerFire FlowerShiny Fire FlowerIce FlowerShiny Ice FlowerMushroomShiny MushroomFlashy MushroomShiny BootsFlashy BootsIron BootsShiny Iron BootsFlashy Iron BootsShiny HammerFlashy HammerHurlhammerThe full display of weapons and battle-related items available for purchase at the Weapon and Item Shop in Toad Town.

Textbox Test

I've never been so happy to see
Lord Bowser's devilish spawn come
flying recklessly out of nowhere in
his clown car.

Hey, look, Mario!
See that building over there?


A typical door from Super Paper Mario.

Obstacles

Name Image Description Locations
Energy blocks/Purple volt The Ackpow in the normal generator room in Chapter 2-3 of Super Paper Mario

Pure Hearts

The Pure Hearts are the principal collectibles in the game. Retrieving one marks the end of a chapter.

Pure Hearts Location Guarded by Opens Description
Red

The Red Pure Heart

Flipside Merlon
Orange

The orange Pure Heart

Yold Ruins Merlumina
Fracktail (boss)
Yellow

The yellow Pure Heart

Merlee's Basement Merlee
Mimi (boss)
Green

The green Pure Heart

Fort Francis Tippi
Francis (boss)
Blue

The blue Pure Heart

Whoa Zone Squirps
Mr. L (boss)
Indigo

The indigo Pure Heart

Floro Caverns King Croacus
Violet

The violet Pure Heart

Sammer's Kingdom King Sammer
Mr. L (boss)
White

The white Pure Heart

The Overthere Luvbi
Bonechill (boss)

Movable Blocks

This page is about movable blocks from various Super Mario games. For the obstacles from Super Mario Odyssey, see Push-Block.
Secrets of Shova Mansion level thumbnail
A block being pushed by a Shova in Super Mario Bros. Wonder.

Movable blocks appear in multiple games across the Super Mario franchise as platforms which can be moved to various locations for the purpose of reaching areas that are too high, blocking or unblocking certain areas, and other puzzle-related situations. Typically, these blocks are pushed from the side to be nudged along the ground or given momentum when struck. This contrasts with the vast majority of blocks, which either cannot be repositioned directly by a given character or require influence from a switch to be moved. Crates sometimes fill this role.

History

Mario Kart series

Super Mario Kart

A wooden block that falls when driven into, from Super Mario Kart.
A falling wooden block from Super Mario Kart.

Super Mario Kart features three courses with guardrail tiles that can fall off when bumped into by racers, those being: Ghost Valley 1, Ghost Valley 2, and Ghost Valley 3. Once fallen these tiles do not respawn, however leaving and returning to the track will restore the blocks.

Mario Kart: Super Circuit

A wooden block that falls when driven into, from Mario Kart: Super Circuit.

Mario Kart: Super Circuit features two new tracks with falling blocks alongside the returning three Ghost Valley tracks, those being Boo Lake and Broken Pier. Here the wooden tiles disappear upon contact with a racer.

Mario Kart Wii

View of Ghost Valley 2 in Mario Kart Wii
The Mario Kart Wii rendition of Ghost Valley 2.

Ghost Valley 2 makes a return in Mario Kart Wii, where the tiles have been changed to full wooden blocks which tip over the sides of the road and fall instead of disappearing. They also now tip over when struck by shells, but during Time Trials they only fall naturally over the course of the race regardless of collisions.

Mario Kart Tour

While Ghost Valley 1 and Ghost Valley 2 both reappear in Mario Kart Tour, the falling wooden blocks have lost their functionality, now being smaller wooden blocks that can be safely driven into and can even support drivers who land on top. The same holds true for the wooden guard rails in RMX Ghost Valley 1.

Yoshi's Island series

Super Mario World 2: Yoshi's Island

Metal crate (Super Mario 64) Metal crate (Super Mario 64 DS)
A pair of Squishy blocks

In Super Mario World 2: Yoshi's Island, the Yoshis have the ability to push various objects along the ground, including Chomp Rocks, vases, and crates. There are also translucent platforms known as squishy blocks, which can be pushed left or right by Yoshi. Unlike other movable blocks, these compress when pushed against a wall, essentially raising the height of the platform. Conversely, ground pounding one results in the block flattening down and expanding outwards.

Yoshi's Story

Yellow Yoshi pushing a crate.
Yellow Yoshi pushing a crate.

Yoshi's Story features Mystery Crates, which can be pushed or opened to reveal a hidden item. In some levels this serves a purpose in puzzles, for example: Jungle Puddle has a set of 3 Mystery Crates, and getting a melon from each requires ground pounding the crate in the middle, then pushing the remaining two crates together. Crates containing Air Bags cannot be pushed. Torrential Maze also hides many melons in Mystery Crates that must be pushed either into each other or into water.

Yoshi's Island DS

Yoshi retains his ability to push against objects. Additionally Yoshi's Island DS features Magnet Blocks, which are typically moved by facing away so they are pulled towards Baby Wario's magnet. However, it is also possible to simply push against them as Yoshi.

Super Mario series

Super Mario 64 / Super Mario 64 DS

Metal crate (Super Mario 64) Metal crate (Super Mario 64 DS)
Metal crates in Super Mario 64 (left)
and its DS remake (right)

In Super Mario 64 and the DS remake, metal crates[1] are large unbreakable blocks which can be pushed either to serve as platforms for reaching high-up objects, or to access secrets. A total of four appear throughout the levels: Three in Wet-Dry World and one at the beginning of Bowser in the Sky. A group of three metal crates are also found in an object test map of Super Mario 64 DS, where it is possible to break them using a Mushroom power-up.

Super Mario Odyssey

In Super Mario Odyssey, Mario is able to capture many enemies, characters, and otherwise inanimate objects with the help of Cappy. This includes Ty-foos, which are capable of moving wooden blocks found along icy tracks in Snow Kingdom by blowing strong gusts of wind towards them. Mario can also capture Puzzle Parts to move them around a grid, as they are otherwise too large for him to push.

Super Mario Bros. Wonder

Roller block (green) Roller block (red)
Roller blocks in Super Mario Bros. Wonder
Domino Stone in Super Mario Bros. Wonder

Within the Super Mario Bros Wonder level, Secrets of Shova Mansion, there are various large blocks with wheels positioned at the bottom corners. These can be slowly pushed left or right by the player or by Shovas. The rolling blocks can be used as platforms, or moved to unblock passages or reveal obscured elements. Later in the course during the Wonder Flower segment, such blocks and even large stone walls can be pushed across the ground, despite the lack of wheels. The size of the blocks pushed and any objects on top of them do not impact the speed at which they are pushed, however attempting to oppose a Shova's push or push multiple stone columns at once will slow down the player. Holding Y Button or using an Elephant Fruit will increase the speed at which the blocks are pushed.

Other objects including some pipes can also be pushed. A later level, Where the Rrrumbas Rule, features tall Topple Rocks which when pushed cause a domino reaction. These shatter shortly after landing on the ground, breaking Brick Blocks on the way down. Although Rrrumbas can tip these stones over, the Rrrumba wonder form insteads destroys the Topple Rocks on contact.

Paper Mario series

Paper Mario

Mario finding a Star Piece on the brick block in Koopa Village in Paper Mario
A movable block in Koopa Village.

Blue, movable blocks can be found throughout various areas of Paper Mario. They align on square grids and are typically involved with puzzles, i.e. to cover water spouts in Jade Jungle or access high-up objects and ledges. There are also Albino Dino statues at the end of the Crystal Palace, which can only be pushed in the direction that the figures are facing. This can be influenced by spinning the respective Albino Dinos on the other side of the room, which mirror the position and orientation of the statues. Finally, there are grandfather clocks and large stone slabs in Tubba Blubba's Castle and Bowser's Castle respectively, which can be pushed to slide them across the ground and access openings in the walls behind them.

Super Paper Mario

A pushable block from The Underwhere in Super Paper Mario

In Super Paper Mario, two large stone blocks appear along the passage beneath the River Twygz. These function similarly to metal crates in Super Mario 64, sliding across the ground when pushed, however they are able to be pushed off ledges. These stones can be dropped to positions that help with navigating the area after using levers to control the water level. If the area is returned to after leaving, the positions of both blocks will be retained.

Super Princess Peach

A pushable block from Gleam Glacier in Super Princess Peach.

Levels 6-4 and 6-5 of Gleam Glacier within Super Princess Peach feature pink blocks which at first don't appear to react when struck. However, using the Gloom Vibe nearby causes Princess Peach's tears to solidify across the floor due to the frigid temperature. Doing so will cause the block to shimmer with white circles fading in and out of the side, which will now slide across ice when hit and shatter icy blocks in its path.

Wario: Master of Disguise

A Flower That's Drunk Up Power!. Wario can push crates, Blue and Red blocks.

Wario Land: Shake It!

An Ice Cube from Wario Land: Shake It!

During the events of Wario Land: Shake It! Wario visits Slipshod Slopes. Here, ice cubes will slide across the ground when struck by Wario's Dash Attack, transferring their momentum when colliding with other ice cubes. These icy blocks are used again in Freezing Fields, being involved in puzzles and navigating the area.

Mario Sports Mix

Mario and co. skating around a block of ice in Sherbet Sea.

In the Smash Skate gamemode of Mario Sports Mix, players accumulate points by knocking one another off. One of the locations that can be played on is called Sherbet Sea, where the main platform is a large ice sheet, with blocks of ice raining down onto the field. These ice blocks can be moved slowly when skated into, or smacked in any cardinal direction which will knock away players in the path. Additionally, the icy platform will tilt at certain points, which cause the ice blocks to slide off.

Mario & Luigi series

Mario & Luigi: Dream Team

Mario can push frozen blocks. Also can push crates affected by the Luiginoid Tornado. The Luiginary Propeller can aide Mario in pushing larger boxes and blocks.

Mario & Luigi: Paper Jam

MysteryofMountBrrr.png

Trio Drill puzzle in Mystery of Mount Brrr.

Mario + Rabbids series

The The Riddle of the Engineer's Guild Side Quest in Mario + Rabbids Sparks of Hope
Rabbid Luigi pushing a block inside the Everbloom Tree.

In Mario + Rabbids Kingdom Battle, the controllable ally Beep-0 learns the Move ability after completing the Ancient Gardens. This ability allows him to press A Button next to certain blocks to shove them aside to fill in gaps, open a path, or keep buttons pressed down. Players regain the ability to push blocks in Mario + Rabbids Sparks of Hope, instead holding A Button to push or pull blocks with more control via the rope handles on their sides. This is essential in multiple Quests.

Beep-0 can also perform the Wave Power with the help of Decibel. This ability sends out sonar waves by tapping ZR Button, which can knock over or move large stone slabs featuring Cursya's symbol, though this is a triggered reaction rather than directly pushing objects.

See also

Names in other languages

Language Name Meaning Notes
Japanese 石ブロック
Ishi Burokku
Stone Block
石のブロック (Super Paper Mario)
Ishi No Burokku
コンテナ[2]
Kontena
Container

Keys

Paper Mario series

Category:Keys

Paper Mario: The Thousand-Year Door

Keys in Paper Mario: The Thousand-Year Door appear in two varieties: the four Castle Keys, which open the doors in Hooktail Castle, and a Grotto Key, which opens the door to the south area in the Pirate's Grotto.

Super Paper Mario

Keys in Super Paper Mario appear more prominently than in the previous installments. They are used in many levels to unlock doors.

Paper Mario: Sticker Star

Paper Mario: Color Splash

Paper Mario: The Origami King

  1. ^ The Official Nintendo Magazine UK, Issue 54, Super Mario 64 The Essential Player's Guide, page 20
  2. ^ スーパーマリオ64 完全クリアガイド page 83