A Downhill Battle: Difference between revisions
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'''A Downhill Battle''' is the first course in the Story Mode of ''[[Super Mario Maker 2]]''. It is set in the ground theme for the main area and the underground theme for the sub-area, and it is also set in the ''[[New Super Mario Bros. U]]'' game style. It is posted by Goomba Lover, and has a difficulty rating of 1/4 stars. Completing this course in Story Mode awards Mario with 100 [[Coin]]s and the choice to begin work on the foundation of [[Peach's Castle]]. | '''A Downhill Battle''' is the first course in the Story Mode of ''[[Super Mario Maker 2]]''. It is set in the ground theme for the main area and the underground theme for the sub-area, and it is also set in the ''[[New Super Mario Bros. U]]'' game style. It is posted by Goomba Lover, and has a difficulty rating of 1/4 stars. Completing this course in Story Mode awards Mario with 100 [[Coin]]s and the choice to begin work on the foundation of [[Peach's Castle]]. | ||
==Layout== | ==Layout== | ||
The level begins with a [[Bill Blaster]] blasting out [[Super Mushroom]]s, along with a gentle slope with eight [[Goomba]]s climbing up it. Right afterwards, [[Mario]] will come across a set of three [[? Block]]s, including one that is [[Hidden Block|invisible]]. By jumping while on the top of them, he will be able to reveal another invisible block that contains a [[Beanstalk]] which will lead him upwards to his first [[10-Coin]]. After passing a [[Big Goomba]], Mario will reach some [[Warp Pipe]]s and a [[Goomba Tower]]. If Mario enters the Warp Pipe with a [[Piranha Plant]] inside of it, he will enter a small underground area with a few [[coin]]s; otherwise, Mario will pass a [[Goombrat]] and enter a section with [[Note Block]]s. Both paths lead to the [[Checkpoint Flag]], which, when touched, awards Mario with a [[Super Star]]. After traversing a few slopes, Mario has the option of either sliding down a slope full of Goombrat Towers or jumping across multiple Spike Traps if his Super Star is still active to reach a 10-Coin. Either path leads to another group of Note Blocks, where Mario can go down a yellow Warp Pipe that leads to another 10-Coin. After passing another Piranha Plant, Mario must cross another slope to get to the Goal Pole. | The level begins with a [[Bill Blaster]] blasting out [[Super Mushroom]]s, along with a gentle slope with eight [[Goomba]]s climbing up it. Right afterwards, [[Mario]] will come across a set of three [[? Block]]s, including one that is [[Hidden Block|invisible]]. By jumping while on the top of them, he will be able to reveal another invisible block that contains a [[Beanstalk]] which will lead him upwards to his first [[10-Coin]]. After passing a [[Big Goomba|Mega Goomba]], Mario will reach some [[Warp Pipe]]s and a [[Goomba Tower]]. If Mario enters the Warp Pipe with a [[Piranha Plant]] inside of it, he will enter a small underground area with a few [[coin]]s; otherwise, Mario will pass a [[Goombrat]] and enter a section with [[Note Block]]s. Both paths lead to the [[Checkpoint Flag]], which, when touched, awards Mario with a [[Super Star]]. After traversing a few slopes, Mario has the option of either sliding down a slope full of Goombrat Towers or jumping across multiple Spike Traps if his Super Star is still active to reach a 10-Coin. Either path leads to another group of Note Blocks, where Mario can go down a yellow Warp Pipe that leads to another 10-Coin. After passing another Piranha Plant, Mario must cross another slope to get to the Goal Pole. | ||
== | ==Profiles== | ||
{{multilang profile | |||
|type=game | |||
|Eng=I made a course full of {{color|#0080FF|Goombas}}! First one to the goal pole gets PAID. Here's a tip: {{color|#FF00FF|tilt {{button|switch|leftstick}}↓ on the downward slopes}} to wipe out the {{color|#0080FF|Goombas}}.}} | |||
==Enemies== | ==Enemies== | ||
{| | {{number of enemies | ||
|image1=[[File:SMM2 Goomba NSMBU icon.png|25px]] | |||
|name1=[[Goomba]] | |||
|count1=14 | |||
|image2=[[File:SMM2 Goomba NSMBU icon.png|50px]] | |||
|name2=[[Big Goomba|Mega Goomba]] | |||
|[[Goomba]] | |count2=2 | ||
|14 | |image3=[[File:SMM2 Goomba NSMBU icon.png|25px]] | ||
| | |name3=[[Goomba Tower]] | ||
|count3=1 | |||
|[[Big Goomba]] | |image4=[[File:SMM2 Piranha Plant NSMBU icon.png|25px]] | ||
|2 | |name4=[[Piranha Plant]] | ||
| | |count4=2 | ||
|image5=[[File:SMM2 Goombrat NSMBU icon.png|25px]] | |||
|[[Goomba Tower]] | |name5=[[Goombrat]] | ||
|1 | |count5=11 | ||
| | }} | ||
|[[Piranha Plant]] | |||
|2 | |||
| | |||
|[[Goombrat]] | |||
|11 | |||
==Names in other languages== | ==Names in other languages== | ||
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|ChiTM=Go over the Slope, Reach for the Goal! | |ChiTM=Go over the Slope, Reach for the Goal! | ||
}} | }} | ||
{{SMM2 levels}} | {{SMM2 levels}} | ||
[[Category:Grasslands]] | [[Category:Grasslands]] |
Latest revision as of 20:32, October 16, 2024
- Not to be confused with Uphill Battle.
Level | |
---|---|
A Downhill Battle | |
Game | Super Mario Maker 2 |
Game style | |
Theme(s) | (Main area) (Sub area) |
Difficulty | ★☆☆☆ |
Time limit | 300 seconds |
<< Directory of levels >> |
A Downhill Battle is the first course in the Story Mode of Super Mario Maker 2. It is set in the ground theme for the main area and the underground theme for the sub-area, and it is also set in the New Super Mario Bros. U game style. It is posted by Goomba Lover, and has a difficulty rating of 1/4 stars. Completing this course in Story Mode awards Mario with 100 Coins and the choice to begin work on the foundation of Peach's Castle.
Layout[edit]
The level begins with a Bill Blaster blasting out Super Mushrooms, along with a gentle slope with eight Goombas climbing up it. Right afterwards, Mario will come across a set of three ? Blocks, including one that is invisible. By jumping while on the top of them, he will be able to reveal another invisible block that contains a Beanstalk which will lead him upwards to his first 10-Coin. After passing a Mega Goomba, Mario will reach some Warp Pipes and a Goomba Tower. If Mario enters the Warp Pipe with a Piranha Plant inside of it, he will enter a small underground area with a few coins; otherwise, Mario will pass a Goombrat and enter a section with Note Blocks. Both paths lead to the Checkpoint Flag, which, when touched, awards Mario with a Super Star. After traversing a few slopes, Mario has the option of either sliding down a slope full of Goombrat Towers or jumping across multiple Spike Traps if his Super Star is still active to reach a 10-Coin. Either path leads to another group of Note Blocks, where Mario can go down a yellow Warp Pipe that leads to another 10-Coin. After passing another Piranha Plant, Mario must cross another slope to get to the Goal Pole.
Profiles[edit]
- In-game description
- English:
I made a course full of Goombas! First one to the goal pole gets PAID. Here's a tip: tilt ↓ on the downward slopes to wipe out the Goombas.
- English:
Enemies[edit]
Image | Name | Count |
---|---|---|
Goomba | 14 | |
Mega Goomba | 2 | |
Goomba Tower | 1 | |
Piranha Plant | 2 | |
Goombrat | 11 |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 坂道こえてゴールを目指せ![?] Sakamichi Koete Gōru o Mezase! |
Pass Through the Slope and Aim for the Goal! | |
Chinese (simplified) | 翻过坡道冲向终点![?] Fān'guò Pōdào Chōngxiàng Zhōngdiǎn! |
Go over the Slope, Rush to the Goal! | |
Chinese (traditional) | 越過坡道邁向終點![?] Yuèguò Pōdào Màixiàng Zhōngdiǎn! |
Go over the Slope, Reach for the Goal! | |
Dutch | Bergafwaarts[?] | Downhill | |
French | Terrain en pente[?] | Sloped terrain | |
German | Es geht abwärts[?] | Going Downhill | |
Italian | Battaglia in discesa[?] | Downhill Battle | |
Korean | 비탈길을 지나 골을 향하여![?] Bitalgireul jina goreul hyanghayeo! |
Pass the Slope, Reach for the Goal! | |
Russian | Битва на склоне[?] Bitva na sklone |
Battle on a Slope | |
Spanish | Combate en las laderas[?] | Battle on the Slopes |