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<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FAs will be put on this page. [[Category:Main page templates]]</noinclude>{{featured-image|Nintendo DS original.png|150px}}
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The '''Nintendo DS''' is a handheld game system released by [[Nintendo]] in 2004. The Nintendo DS is Nintendo's fifth handheld system; its predecessor is the [[Game Boy Advance]]. It features two 3-inch screens. "DS" stands for "Dual Screen" (though, at its conception, it was intended to stand for "Developer's System"). The system introduces many new features to the Nintendo handheld lineup, including a resistive touchscreen, visible operating system GUI (in the form of the main menu), stereo sound output/audio input via microphone, and wireless connection capabilities. It is also the first Nintendo handheld to support 3D polygonal graphics as opposed to only sprites. The DS also introduces a feature known as sleep mode, where one can close the console and preserve its battery life. As with previous major Nintendo handhelds, the DS (and by extension the [[#Nintendo DS Lite|DS Lite]]) provides backwards compatibility for Game Boy Advance games (though this does not work with the [[#Nintendo DSi and DSi XL|DSi]] models), although only limited to single-player experiences as the [[Game Boy Advance#Game Link Cable|link cable]] and [[Game Boy Advance#Wireless Adapter|wireless adapter]] support are missing. Similiar to the [[Game Boy Advance#Game Boy Micro|Game Boy Micro]], the DS and DS Lite cannot play games made for the [[Game Boy]] and [[Game Boy Color]]. The charger provided with the first generation DS is the same connection as the [[Game Boy Advance#Game Boy Advance SP|Game Boy Advance SP]]. The graphical capability of the Nintendo DS is said to be on par with the [[Nintendo 64]], albeit with enhanced 3D modeling, but more pixelated textures due to lack of texture filtering. {{more|Nintendo DS}}
'''''[[Super Mario World 2: Yoshi's Island]]''''' (frequently referred to simply as '''''Yoshi's Island''''') is a 2D [[Genre#Platform games|platform game]] for the [[Super Nintendo Entertainment System]], developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. The game is the prequel to ''[[Super Mario World]]'', and it stars [[Yoshi]] and the [[Yoshi (species)|Yoshi clan]] who, while carrying [[baby Mario]], travel across [[Yoshi's Island (location)|Yoshi's Island]] to rescue [[baby Luigi]] from [[baby Bowser]] and his [[Magikoopa]] minion/caretaker, [[Kamek]]. Instead of relying on [[jump]]ing and a power-up system for combat as in the traditional ''Super Mario'' platformers, Yoshis use their tongue and eggs to overcome obstacles, as well as the introduction of many other different mechanics. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game's time period. Rather than relying on powerful pre-rendered graphics just like its contemporary ''[[Donkey Kong Country]]'', ''Super Mario World 2: Yoshi's Island'' employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.

Latest revision as of 00:43, November 16, 2024

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North American box art of Super Mario World 2: Yoshi's Island

Super Mario World 2: Yoshi's Island (frequently referred to simply as Yoshi's Island) is a 2D platform game for the Super Nintendo Entertainment System, developed by Nintendo EAD. The game is the prequel to Super Mario World, and it stars Yoshi and the Yoshi clan who, while carrying baby Mario, travel across Yoshi's Island to rescue baby Luigi from baby Bowser and his Magikoopa minion/caretaker, Kamek. Instead of relying on jumping and a power-up system for combat as in the traditional Super Mario platformers, Yoshis use their tongue and eggs to overcome obstacles, as well as the introduction of many other different mechanics. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game's time period. Rather than relying on powerful pre-rendered graphics just like its contemporary Donkey Kong Country, Super Mario World 2: Yoshi's Island employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.