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{{more | {{image|more=yes|All modes}} | ||
{{location infobox | {{location infobox | ||
|image= | |image= | ||
|greater_location= [[The Last Resort]] | |greater_location= [[The Last Resort]] | ||
|inhabitants=[[Goob]]s, [[Hammer (Luigi's Mansion 3)|Hammers]], [[Golden Goob]]s (Ghost Hunt Mode)<br>[[Goob]]s (Cannon Barrage Mode), [[Slinker]]s, [[Oozer (Luigi's Mansion 3)|Oozer]]s (Tricky Ghost Hunt Mode) | |inhabitants=[[Goob]]s, [[Hammer (Luigi's Mansion 3)|Hammers]], [[Golden Goob]]s (Ghost Hunt Mode)<br>[[Goob]]s (Cannon Barrage Mode), [[Slinker]]s, [[Oozer (Luigi's Mansion 3)|Oozer]]s (Tricky Ghost Hunt Mode) | ||
|first_appearance=''[[Luigi's Mansion 3]]'' | |first_appearance=''[[Luigi's Mansion 3]]'' | ||
}} | }} | ||
'''ScreamPark''' is a multiplayer mode in ''[[Luigi's Mansion 3]]'', where players can play various minigames provided in this mode. It is available from the start of the game and can be played before the player even begins Story Mode. ScreamPark can be accessed at any time from the title screen or in [[Professor Elvin Gadd|Professor E. Gadd]]'s [[Lab (Luigi's Mansion 3)|lab]]. Its name is a play on the term "theme park". It can be played locally or alone (as of version 1.3.0). | '''ScreamPark''' is a multiplayer mode in ''[[Luigi's Mansion 3]]'', where players can play various minigames provided in this mode. It is available from the start of the game and can be played before the player even begins Story Mode. ScreamPark can be accessed at any time from the title screen or in [[Professor Elvin Gadd|Professor E. Gadd]]'s [[Lab (Luigi's Mansion 3)|lab]]. Its name is a play on the term "theme park". It can be played locally or alone (as of version 1.3.0). | ||
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There are three modes in the base game: Coin Floating, Ghost Hunt and Cannon Barrage. Paid DLC added six new modes: Tricky Ghost Hunt, DodgeBrawl, River Bank, Floaty Frenzy, PuckStravaganza, and Desperate Measures. | There are three modes in the base game: Coin Floating, Ghost Hunt and Cannon Barrage. Paid DLC added six new modes: Tricky Ghost Hunt, DodgeBrawl, River Bank, Floaty Frenzy, PuckStravaganza, and Desperate Measures. | ||
==Gameplay== | ==Gameplay== | ||
===Coin Floating=== | ===Coin Floating=== | ||
[[File:ScreamPark2.jpeg|thumb|250px|In Coin Floating mode, players must collect coins in a pool while avoiding explosives.]] | [[File:ScreamPark2.jpeg|thumb|250px|In Coin Floating mode, players must collect coins in a pool while avoiding explosives.]] | ||
{{ | {{quote|The team that collects the most [[Coin|coins]] wins. Don’t pop your floaty on the [[mine]]s that fall from above or you’ll drop all of your coins!|In-game description|''Luigi's Mansion 3''}} | ||
In Coin Floating mode, players must collect falling coins in a hotel pool while avoiding falling mines, which come in dud and homing types. Each Luigi and Gooigi is in a floaty which is controlled with [[Poltergust G-00]] controls. If one of their floaties hits a mine, it pops and they are thrown out of the pool, dropping all their coins into the water. They must then blow up another one by pressing {{button|switch|A}} repeatedly to get back in. The Luigis' floaties look like swans, while the Gooigis' floaties look like dragons. The player or team with the most coins at the end wins. Each round lasts two minutes. | In Coin Floating mode, players must collect falling coins in a hotel pool while avoiding falling mines, which come in dud and homing types. Each Luigi and Gooigi is in a floaty which is controlled with [[Poltergust G-00]] controls. If one of their floaties hits a mine, it pops and they are thrown out of the pool, dropping all their coins into the water. They must then blow up another one by pressing {{button|switch|A}} repeatedly to get back in. The Luigis' floaties look like swans, while the Gooigis' floaties look like dragons. The player or team with the most coins at the end wins. Each round lasts two minutes. | ||
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===Ghost Hunt=== | ===Ghost Hunt=== | ||
[[File:ScreamPark1.jpg|thumb|250px|In Ghost Hunt mode, players must capture ghosts in a graveyard to earn points.]] | [[File:ScreamPark1.jpg|thumb|250px|In Ghost Hunt mode, players must capture ghosts in a graveyard to earn points.]] | ||
{{ | {{quote|Defeat [[Ghost (Luigi's Mansion series)|ghosts]] to earn points! The team with the most points wins. Some ghosts are worth more points than others, so pick your targets carefully! There may even be a [[Golden Goob|special ghost]] hiding in the gravestones!|In-game description|''Luigi's Mansion 3''}} | ||
In Ghost Hunt mode, players must catch ghosts in a graveyard to earn points. [[Goob]]s, [[Hammer (Luigi's Mansion 3)|Hammers]], and [[Golden Goob]]s appear and can be captured. Goobs are worth one point each, Golden Goobs are worth three points, and Hammers are worth twelve points. Golden Goobs can be found in glowing gravestones. The player or team with the most points at the end wins. Each round lasts two minutes. | In Ghost Hunt mode, players must catch ghosts in a graveyard to earn points. [[Goob]]s, [[Hammer (Luigi's Mansion 3)|Hammers]], and [[Golden Goob]]s appear and can be captured. Goobs are worth one point each, Golden Goobs are worth three points, and Hammers are worth twelve points. Golden Goobs can be found in glowing gravestones. The player or team with the most points at the end wins. Each round lasts two minutes. | ||
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===Cannon Barrage=== | ===Cannon Barrage=== | ||
[[File:ScreamPark3.jpeg|thumb|250px|In Cannon Barrage mode, players fire cannonballs at targets to earn points.]] | [[File:ScreamPark3.jpeg|thumb|250px|In Cannon Barrage mode, players fire cannonballs at targets to earn points.]] | ||
{{ | {{quote|Earn points by using your cannon to break targets. The team with the most points wins. Work together with your teammates to collect cannonballs, load the cannon, and fire! Don’t forget that you can steal another player’s cannonball using the [[Suction Shot]]!|In-game description|''Luigi's Mansion 3''}} | ||
In Cannon Barrage mode, players fire cannonballs at targets to earn points. Regular targets are worth one point each, while golden targets are worth three points. The player or team with the most points at the end wins. Each round lasts three minutes. | In Cannon Barrage mode, players fire cannonballs at targets to earn points. Regular targets are worth one point each, while golden targets are worth three points. The player or team with the most points at the end wins. Each round lasts three minutes. | ||
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===Tricky Ghost Hunt=== | ===Tricky Ghost Hunt=== | ||
{{ | {{quote|Work with your team to earn points by defeating ghosts! The team with the most points wins! Watch out for the electric floor, though. Getting shocked costs you points. If a floor panel lights up, run!|In-game description|''Luigi's Mansion 3''}} | ||
In Tricky Ghost Hunt mode, players must catch ghosts in a casino style room to get points. [[Goob]]s, [[Hammer (Luigi's Mansion 3)|Hammers]], [[Oozer (Luigi's Mansion 3)|Oozer]]s, [[Slinker]]s, and [[Golden Goob]]s appear and can be captured. Goobs are worth one point each, Oozers are worth two points, Golden Goobs are worth three points, Slinkers are worth four points, and Hammers are worth twelve points. Golden Goobs can be found in glowing gravestones. The player or team with the most points at the end wins, and each round lasts three minutes. | In Tricky Ghost Hunt mode, players must catch ghosts in a casino style room to get points. [[Goob]]s, [[Hammer (Luigi's Mansion 3)|Hammers]], [[Oozer (Luigi's Mansion 3)|Oozer]]s, [[Slinker]]s, and [[Golden Goob]]s appear and can be captured. Goobs are worth one point each, Oozers are worth two points, Golden Goobs are worth three points, Slinkers are worth four points, and Hammers are worth twelve points. Golden Goobs can be found in glowing gravestones. The player or team with the most points at the end wins, and each round lasts three minutes. | ||
Unlike the normal Ghost Hunt mode however, this version adds in electric panels that shock the player if they're on them when they activate. These randomly pop up on the floor as the game goes on, and can be demonstrated in the game's intro cutscene. | Unlike the normal Ghost Hunt mode however, this version adds in electric panels that shock the player if they're on them when they activate. These randomly pop up on the floor as the game goes on, and can be demonstrated in the game's intro cutscene. | ||
Additionally, Polterpup also appears here. If Luigi flashes the Strobulb at him in game, he | Additionally, Polterpup also appears here. If Luigi flashes the Strobulb at him in game, he will drop a power up for Luigi, usually the Super Poltergust. This only lasts about 20 seconds here, and will need to reobtained via the same means after it runs out. | ||
There is also an event where all the panels flip over at once, which summons multiple Golden Goobs for the players to battle. This event usually happens near the end of the game, when only 10-20 seconds are left on the clock. | There is also an event where all the panels flip over at once, which summons multiple Golden Goobs for the players to battle. This event usually happens near the end of the game, when only 10-20 seconds are left on the clock. | ||
===DodgeBrawl=== | ===DodgeBrawl=== | ||
{{ | {{quote|Knock out all the members of the opposing team to come out on top! If you're hit three times and fall to the floor, a teammate will need to help you up. Use Burst to avoid incoming attacks!|In-game description|''Luigi's Mansion 3''}} | ||
In DodgeBrawl, players must shoot dodgeballs (which look like fruits) at members of the other team to win, with the goal being to knock out all of the rival team members by hitting them three times. However, because they are unable to leave their side of the arena, and dodgeballs fall apart after bouncing too many times, good aim is | In DodgeBrawl, players must shoot dodgeballs (which look like fruits) at members of the other team to win, with the goal being to knock out all of the rival team members by hitting them three times. However, because they are unable to leave their side of the arena, and dodgeballs fall apart after bouncing too many times, good aim is crucial here. Players also need to be aware of any falling bombs that appear too, since they explode after a short time and damage any players nearby. | ||
Any players that get hit three times fall unconscious | Any players that get hit three times fall unconscious but can be revived by a teammate in the same way as in ScareScraper. Each round lasts a maximum of 3 minutes but can end sooner if everyone on one team is defeated. | ||
If this minigame is being played alone, the player will be pitted against a team of four Gooigis. However, these Gooigis do not move, nor do they do anything to dodge their attacks or fight back. The player can still lose by getting hit by the bombs, making it one of two minigames where the rival "team" can technically win in single player. | If this minigame is being played alone, the player will be pitted against a team of four Gooigis. However, these Gooigis do not move, nor do they do anything to dodge their attacks or fight back. The player can still lose by getting hit by the bombs, making it one of two minigames where the rival "team" can technically win in single player. | ||
===River Bank=== | ===River Bank=== | ||
{{ | {{quote|Collect as many coins as you can! The team with the most coins at the end wins! Don't get caught up by the logs floating down the river, though... If you go over the falls, you'll lose your coins!|In-game description|''Luigi's Mansion 3''}} | ||
In River Bank, the players must collect falling coins on a river, while avoiding the falling logs and bombs in the process. If they get hit by said bombs, hit the spikes on the left or right of the river or fall over the waterfall, their floatie will pop and all coins will be lost, forcing them to inflate it and try again. The team with the most points at the end wins, and each round lasts 3 minutes. | In River Bank, the players must collect falling coins on a river, while avoiding the falling logs and bombs in the process. If they get hit by said bombs, hit the spikes on the left or right of the river or fall over the waterfall, their floatie will pop and all coins will be lost, forcing them to inflate it and try again. The team with the most points at the end wins, and each round lasts 3 minutes. | ||
===PuckStravaganza=== | ===PuckStravaganza=== | ||
{{ | {{quote|Score points by getting pucks into the other team's goal. Score the most points to win! Don't forget the Poltergust G-00's Burst ability when moving the pucks around. The large puck is worth a lot of points... Use it to secure your victory!|In-game description|''Luigi's Mansion 3''}} | ||
In PuckStravaganza mode, players must push pucks (such as by [[Burst]]) in a hockey stadium into the opposing team to earn points. Each puck is represented being worth one, three, five, and twenty points, and each of them being harder to push respectively. The player or team with the most points at the end wins, and each round lasts 3 minutes. | In PuckStravaganza mode, players must push pucks (such as by [[Burst]]) in a hockey stadium into the opposing team to earn points. Each puck is represented being worth one, three, five, and twenty points, and each of them being harder to push respectively. The player or team with the most points at the end wins, and each round lasts 3 minutes. | ||
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===Floaty Frenzy=== | ===Floaty Frenzy=== | ||
{{ | {{quote|Race around the course in a floaty, scoring points for your team in order to win! Points are awarded based on the order that the players reach the goal. Do your best to avoid the mines floating around the course!|In-game description|''Luigi's Mansion 3''}} | ||
In Floaty Frenzy mode, players must race through three laps in floaties across three nautical-themed racetracks, avoiding mines and bumpers while doing so. If the player is hit by the mines, they have to wait until they restart in the same place where they got hit. Points are gathered from highest to lowest based on the order of players who finished one of the races. When the player finishes the race first, other players will have 10 seconds left to finish. If the timer expires before at least one player can finish, they disappear and do not receive any points. The player or team with the most points at the end wins. | In Floaty Frenzy mode, players must race through three laps in floaties across three nautical-themed racetracks, avoiding mines and bumpers while doing so. If the player is hit by the mines, they have to wait until they restart in the same place where they got hit. Points are gathered from highest to lowest based on the order of players who finished one of the races. When the player finishes the race first, other players will have 10 seconds left to finish. If the timer expires before at least one player can finish, they disappear and do not receive any points. The player or team with the most points at the end wins. | ||
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===Desperate Measures=== | ===Desperate Measures=== | ||
{{ | {{quote|Earn points by pilling up weights and sand on the scales, trying to match the designated weight. The team with the most points at the end wins! If you're feeling really competitive, you can launch bombs at the other team too!|In-game description|''Luigi's Mansion 3''}} | ||
In Desperate Measures mode, players on both sides must match the designated weight by putting sand, weights, and even team members on the weight scale to earn points. Points are distributed depending on how close the weight match is: 6 to 4 scale numbers close to the designated weight are worth two points, 3 to 2 scale numbers are worth five points, and 1 to even scale numbers are worth ten points. The player or team with the most points at the end wins, and each round lasts 3 minutes. | In Desperate Measures mode, players on both sides must match the designated weight by putting sand, weights, and even team members on the weight scale to earn points. Points are distributed depending on how close the weight match is: 6 to 4 scale numbers close to the designated weight are worth two points, 3 to 2 scale numbers are worth five points, and 1 to even scale numbers are worth ten points. The player or team with the most points at the end wins, and each round lasts 3 minutes. | ||
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|FreM=Strange games | |FreM=Strange games | ||
}} | }} | ||
{{LM3}} | {{LM3}} | ||
[[Category:Luigi's Mansion 3]] | [[Category:Luigi's Mansion 3]] |
Latest revision as of 15:10, July 30, 2024
It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): All modes
ScreamPark | |
---|---|
First appearance | Luigi's Mansion 3 |
Greater location | The Last Resort |
Inhabitants | Goobs, Hammers, Golden Goobs (Ghost Hunt Mode) Goobs (Cannon Barrage Mode), Slinkers, Oozers (Tricky Ghost Hunt Mode) |
ScreamPark is a multiplayer mode in Luigi's Mansion 3, where players can play various minigames provided in this mode. It is available from the start of the game and can be played before the player even begins Story Mode. ScreamPark can be accessed at any time from the title screen or in Professor E. Gadd's lab. Its name is a play on the term "theme park". It can be played locally or alone (as of version 1.3.0).
Like ScareScraper, ScreamPark can be played with up to eight players, divided into two teams: a team of Luigis and a team of Gooigis. Up to four players can be on each team. The colors for the different Luigis and Gooigis are green, blue, orange, and pink.
There are three modes in the base game: Coin Floating, Ghost Hunt and Cannon Barrage. Paid DLC added six new modes: Tricky Ghost Hunt, DodgeBrawl, River Bank, Floaty Frenzy, PuckStravaganza, and Desperate Measures.
Gameplay[edit]
Coin Floating[edit]
- “The team that collects the most coins wins. Don’t pop your floaty on the mines that fall from above or you’ll drop all of your coins!”
- —In-game description, Luigi's Mansion 3
In Coin Floating mode, players must collect falling coins in a hotel pool while avoiding falling mines, which come in dud and homing types. Each Luigi and Gooigi is in a floaty which is controlled with Poltergust G-00 controls. If one of their floaties hits a mine, it pops and they are thrown out of the pool, dropping all their coins into the water. They must then blow up another one by pressing repeatedly to get back in. The Luigis' floaties look like swans, while the Gooigis' floaties look like dragons. The player or team with the most coins at the end wins. Each round lasts two minutes.
Occasionally, a Super Star appears and bounces around in the pool. If a Luigi or Gooigi grabs it, they become temporarily invincible and are safe from explosives. While invincible, players can also ram into players on the other team to pop their floaties to send them out of the pool.
Ghost Hunt[edit]
- “Defeat ghosts to earn points! The team with the most points wins. Some ghosts are worth more points than others, so pick your targets carefully! There may even be a special ghost hiding in the gravestones!”
- —In-game description, Luigi's Mansion 3
In Ghost Hunt mode, players must catch ghosts in a graveyard to earn points. Goobs, Hammers, and Golden Goobs appear and can be captured. Goobs are worth one point each, Golden Goobs are worth three points, and Hammers are worth twelve points. Golden Goobs can be found in glowing gravestones. The player or team with the most points at the end wins. Each round lasts two minutes.
Usually, the gates are locked, but they will unlock automatically after a while or if someone finds the hidden key in one of the gravestones. When the gates are unlocked, more ghosts start appearing, including Hammers.
Cannon Barrage[edit]
- “Earn points by using your cannon to break targets. The team with the most points wins. Work together with your teammates to collect cannonballs, load the cannon, and fire! Don’t forget that you can steal another player’s cannonball using the Suction Shot!”
- —In-game description, Luigi's Mansion 3
In Cannon Barrage mode, players fire cannonballs at targets to earn points. Regular targets are worth one point each, while golden targets are worth three points. The player or team with the most points at the end wins. Each round lasts three minutes.
Players must load cannonballs onto their team's cannon by vacuuming them up, placing them into the cannon, then pressing near the cannon to fire the cannonball at a target in time. Rare golden targets sometimes appear and move behind regular targets, making them harder to hit. Sometimes Goobs will appear holding cannonballs. Players can also steal cannonballs from other players by using a Suction Shot.
Tricky Ghost Hunt[edit]
- “Work with your team to earn points by defeating ghosts! The team with the most points wins! Watch out for the electric floor, though. Getting shocked costs you points. If a floor panel lights up, run!”
- —In-game description, Luigi's Mansion 3
In Tricky Ghost Hunt mode, players must catch ghosts in a casino style room to get points. Goobs, Hammers, Oozers, Slinkers, and Golden Goobs appear and can be captured. Goobs are worth one point each, Oozers are worth two points, Golden Goobs are worth three points, Slinkers are worth four points, and Hammers are worth twelve points. Golden Goobs can be found in glowing gravestones. The player or team with the most points at the end wins, and each round lasts three minutes.
Unlike the normal Ghost Hunt mode however, this version adds in electric panels that shock the player if they're on them when they activate. These randomly pop up on the floor as the game goes on, and can be demonstrated in the game's intro cutscene.
Additionally, Polterpup also appears here. If Luigi flashes the Strobulb at him in game, he will drop a power up for Luigi, usually the Super Poltergust. This only lasts about 20 seconds here, and will need to reobtained via the same means after it runs out.
There is also an event where all the panels flip over at once, which summons multiple Golden Goobs for the players to battle. This event usually happens near the end of the game, when only 10-20 seconds are left on the clock.
DodgeBrawl[edit]
- “Knock out all the members of the opposing team to come out on top! If you're hit three times and fall to the floor, a teammate will need to help you up. Use Burst to avoid incoming attacks!”
- —In-game description, Luigi's Mansion 3
In DodgeBrawl, players must shoot dodgeballs (which look like fruits) at members of the other team to win, with the goal being to knock out all of the rival team members by hitting them three times. However, because they are unable to leave their side of the arena, and dodgeballs fall apart after bouncing too many times, good aim is crucial here. Players also need to be aware of any falling bombs that appear too, since they explode after a short time and damage any players nearby.
Any players that get hit three times fall unconscious but can be revived by a teammate in the same way as in ScareScraper. Each round lasts a maximum of 3 minutes but can end sooner if everyone on one team is defeated.
If this minigame is being played alone, the player will be pitted against a team of four Gooigis. However, these Gooigis do not move, nor do they do anything to dodge their attacks or fight back. The player can still lose by getting hit by the bombs, making it one of two minigames where the rival "team" can technically win in single player.
River Bank[edit]
- “Collect as many coins as you can! The team with the most coins at the end wins! Don't get caught up by the logs floating down the river, though... If you go over the falls, you'll lose your coins!”
- —In-game description, Luigi's Mansion 3
In River Bank, the players must collect falling coins on a river, while avoiding the falling logs and bombs in the process. If they get hit by said bombs, hit the spikes on the left or right of the river or fall over the waterfall, their floatie will pop and all coins will be lost, forcing them to inflate it and try again. The team with the most points at the end wins, and each round lasts 3 minutes.
PuckStravaganza[edit]
- “Score points by getting pucks into the other team's goal. Score the most points to win! Don't forget the Poltergust G-00's Burst ability when moving the pucks around. The large puck is worth a lot of points... Use it to secure your victory!”
- —In-game description, Luigi's Mansion 3
In PuckStravaganza mode, players must push pucks (such as by Burst) in a hockey stadium into the opposing team to earn points. Each puck is represented being worth one, three, five, and twenty points, and each of them being harder to push respectively. The player or team with the most points at the end wins, and each round lasts 3 minutes.
A Super Poltergust appears a few times during each round. If the player collects one, their moveset will be similar to the Super Suction ability, allowing them to push pucks further. The item will last for about 15 seconds upon being collected.
A glowing pole also appears a few times during each round. If the player either on Luigi or Gooigi's team collects one, the pole will appear in middle of their team's goalpost, protecting it from nearby pucks. The item will last for about 15 seconds upon being collected.
Players can score pucks into their own goal, making this game one of two where the rival "team" can technically win in single-player.
Floaty Frenzy[edit]
- “Race around the course in a floaty, scoring points for your team in order to win! Points are awarded based on the order that the players reach the goal. Do your best to avoid the mines floating around the course!”
- —In-game description, Luigi's Mansion 3
In Floaty Frenzy mode, players must race through three laps in floaties across three nautical-themed racetracks, avoiding mines and bumpers while doing so. If the player is hit by the mines, they have to wait until they restart in the same place where they got hit. Points are gathered from highest to lowest based on the order of players who finished one of the races. When the player finishes the race first, other players will have 10 seconds left to finish. If the timer expires before at least one player can finish, they disappear and do not receive any points. The player or team with the most points at the end wins.
Players can cross a rainbow line in the races to either grant them a Super Star to become invincible for a short time, or drop a mine in the track for a short time.
Desperate Measures[edit]
- “Earn points by pilling up weights and sand on the scales, trying to match the designated weight. The team with the most points at the end wins! If you're feeling really competitive, you can launch bombs at the other team too!”
- —In-game description, Luigi's Mansion 3
In Desperate Measures mode, players on both sides must match the designated weight by putting sand, weights, and even team members on the weight scale to earn points. Points are distributed depending on how close the weight match is: 6 to 4 scale numbers close to the designated weight are worth two points, 3 to 2 scale numbers are worth five points, and 1 to even scale numbers are worth ten points. The player or team with the most points at the end wins, and each round lasts 3 minutes.
Weights can be used to double the points gathered from a successful match, but they can explode over time if a match was failed. This effect can be recovered by making back a successful match.
Bombs are occasionally dropped on each side, exploding nearby players and sand back. Players can use this to advantage by throwing bombs into the other team. Goobs and Hammers also sometimes appear on each side.
Additionally, a POW Block can be used to create a shockwave, which sends sand outside of the weight scale for both teams.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | プレイランド[?] Pureirando |
Playland | |
French | Jeux de l'étrange[?] | Strange games | |
Spanish | Luigi contra Luigi[?] | Luigi versus Luigi |