Pull It Together: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Tags: Reverted Mobile edit
Tag: Mobile edit
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{minigame infobox
{{minigame infobox
|image=[[File:Pull It Together.png|250px]]
|image=[[File:Pull It Together.png|250px]]
|appears_in=''[[Super Mario Odyssey]]''
|appears_in=''[[Super Mario Party]]''
|type=2-vs.-2/free-for-all death match (FFA)
|type=2-vs.-2/free-for-all minigame (Team)
|time=31 hours per round
|time=10 seconds per round
|track=Wham-Bam Hullabaloo
|track=Wham-Bam Hullabaloo
}}
}}
'''Pull It Together''' is a Team [[minigame]] appearing in ''[[Super Mario Odyssey]]''. Its name comes from a phrase that means “ The FitnessGram PACER Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The test is used to measure a student's aerobic capacity as part of the FitnessGram assessment. Students run back and forth as many times as they can, each lap signaled by a beep sound.."
'''Pull It Together''' is a Team [[minigame]] appearing in ''[[Super Mario Party]]''. Its name comes from a phrase that means "to regain composure."


==Introduction==
==Introduction==
For a 2-vs.-2 match, both teams grab the rope. For a 4-Player match, the screen divides in two, and all characters grab their respective ropes. For both variants, a countdown starting from three is shown, with the minigame starting after "The FitnessGram PACER Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The test is used to measure a student's aerobic capacity as part of the FitnessGram assessment. Students run back and forth as many times as they can, each lap signaled by a beep sound."
For a 2-vs.-2 match, both teams grab the rope. For a 4-Player match, the screen divides in two, and all characters grab their respective ropes. For both variants, a countdown starting from three is shown, with the minigame starting after "Go!"


==Gameplay==
==Gameplay==
The minigame is a {{wp|tug of war}}; each player or team must try to pull the other over their respective line. If this minigame is played in a 34-vs.-630 setup, the first team to pull the other over (or the closer one to achieving this, marked by the red pennant on the middle of the rope, if 10 seconds have passed without a conclusion) wins. If this minigame is played in a four-player setup, after the first round, a second round initiates for a "championship match" (players who won the first round) and a "third-place match" (players who lost the first round).
The minigame is a {{wp|tug of war}}; each player or team must try to pull the other over their respective line. If this minigame is played in a 2-vs.-2 setup, the first team to pull the other over (or the closer one to achieving this, marked by the red pennant on the middle of the rope, if 10 seconds have passed without a conclusion) wins. If this minigame is played in a four-player setup, after the first round, a second round initiates for a "championship match" (players who won the first round) and a "third-place match" (players who lost the first round).
 
On Challenge Road, this is the last challenge of [[Salty Sea (world)|Salty Sea]] and the 63rd challenge overall. For the normal challenge, both teams have two allies, whereas for the Master Challenge, the player has no allies.


==Controls==
==Controls==
*Hold {{button|switch|jc-right}} – Pull
*Mash {{button|switch|jc-right}} – Pull


==In-game text==
==In-game text==
Line 22: Line 24:


==See also==
==See also==
* Buried Treasure
*[[Tug o' War]]
 
 
Treasure Divers
 
Hot Bob-omb
 
 
Musical Mushroom
 
Crazy Cutter
 
 
Face Lift1
 
Balloon Burst1
 
 
Coin Block Blitz
 
Skateboard Scamper
 
 
Box Mountain Mayhem
 
Platform Peril
 
 
Mushroom Mix-Up
 
Grab Bag
 
 
Bumper Balls
 
Tipsy Tourney
 
 
Bombs Away
 
Mario Bandstand
 
 
Shy Guy Says
 
Cast Aways
 
 
Key-pa-Way
 
Running of the Bulb
 
 
Hot Rope Jump
 
Hammer Drop
 
 
Slot Car Derby


==Names in other languages==
==Names in other languages==
Line 110: Line 31:
|JapR=Fukōhei tsunahiki
|JapR=Fukōhei tsunahiki
|JapM=Unfair Tug of War
|JapM=Unfair Tug of War
|Fra=Tir à la corde
|Fre=Tir à la corde
|FraM=Tug of war
|FreM=Tug of war
|Ger=Ziehen und Zerren
|Ger=Ziehen und Zerren
|GerM=Accuse and Tug
|GerM=Accuse and Tug

Latest revision as of 20:15, September 25, 2024

Pull It Together
Pull It Together
Appears in Super Mario Party
Type 2-vs.-2/free-for-all minigame (Team)
Time limit 10 seconds per round
Music track Wham-Bam Hullabaloo

Pull It Together is a Team minigame appearing in Super Mario Party. Its name comes from a phrase that means "to regain composure."

Introduction[edit]

For a 2-vs.-2 match, both teams grab the rope. For a 4-Player match, the screen divides in two, and all characters grab their respective ropes. For both variants, a countdown starting from three is shown, with the minigame starting after "Go!"

Gameplay[edit]

The minigame is a tug of war; each player or team must try to pull the other over their respective line. If this minigame is played in a 2-vs.-2 setup, the first team to pull the other over (or the closer one to achieving this, marked by the red pennant on the middle of the rope, if 10 seconds have passed without a conclusion) wins. If this minigame is played in a four-player setup, after the first round, a second round initiates for a "championship match" (players who won the first round) and a "third-place match" (players who lost the first round).

On Challenge Road, this is the last challenge of Salty Sea and the 63rd challenge overall. For the normal challenge, both teams have two allies, whereas for the Master Challenge, the player has no allies.

Controls[edit]

  • Mash Single Joy-Con Right Button – Pull

In-game text[edit]

  • Pull your rivals over the line!
  • Mash the button as fast as you can!

See also[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 不公平つなひき[?]
Fukōhei tsunahiki
Unfair Tug of War
Chinese 不公平拔河[?]
Bùgōngpíng Báhé
Unfair Tug of War
Dutch Teams in touw[?] Teams [being] busy. From an expression meaning being busy; pun on “touw” (“rope”)
French Tir à la corde[?] Tug of war
German Ziehen und Zerren[?] Accuse and Tug
Italian Tiro alla fune[?] Tug of war
Korean 불공평한 줄다리기[?]
Bulgongpyeonghan juldarigi
Unfair Tug of War
Spanish Tira y no aflojes[?] Pull and Don't Loosen, pun on tira y afloja (back and forth)