Steward (Luigi's Mansion 3): Difference between revisions
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{{ | {{quote|Welcome guests, to [[The Last Resort]]! Are you ready to check in?|Steward|[[Luigi's Mansion 3]]}} | ||
The '''Steward''' is the first boss encountered in ''[[Luigi's Mansion 3]]''. | The '''Steward''' is the first boss encountered in ''[[Luigi's Mansion 3]]''. At the beginning of the game, he is first seen at the [[Grand Lobby]] in a disguise and is subsequently fought in the [[Garage (Luigi's Mansion 3)|Garage]] in the [[Basement (Luigi's Mansion 3)|Basement]] in his true form after [[Luigi]] frees [[Professor Elvin Gadd|Professor E. Gadd]]. Defeating the Steward rewards Luigi with the [[elevator button]]s that grant access to the [[Grand Lobby]] and [[RIP Suites]], making him the only boss ghost in the game to possess two elevator buttons rather than just one, and allows E. Gadd to set up his lab. | ||
==Appearance== | ==Appearance== | ||
The Steward is a tall and skinny blue ghost with a standard maroon-colored bellhop style uniform and hat | The Steward is a tall and skinny blue ghost slightly resembling a [[Goob]] with a standard maroon-colored bellhop style uniform and hat. | ||
==History== | ==History== | ||
When initially seen at the Grand Lobby's reception desk, the Steward | When initially seen at the Grand Lobby's reception desk, the Steward is disguised in a blue humanoid mask and an oversized coat. If spoken to, he will ask Luigi if he and his company are ready to check in. Obliging to the request prompts [[Hellen Gravely]] to lead the group to the RIP Suites. | ||
The Steward is encountered again in the Garage, trying to wheel a cart containing his disguise. When he spots Luigi, he becomes visibly shocked and pushes the cart away. He then begins picking up suitcases to throw at Luigi. | The Steward is encountered again in the Garage, trying to wheel a cart containing his disguise. When he spots Luigi, he becomes visibly shocked and pushes the cart away. He then begins picking up suitcases to throw at Luigi. | ||
==Battle== | ==Battle== | ||
[[File:LM3StewardBattle.jpg|left|thumb|250px|Luigi battling Steward.]] | [[File:LM3StewardBattle.jpg|left|thumb|250px|Luigi battling the Steward.]] | ||
The battle with the Steward is similar to the one with the [[Poltergeist]]s in ''[[Luigi's Mansion: Dark Moon]]''. The Steward's only attack involves lugging suitcases to throw at Luigi. He becomes vulnerable after throwing a suitcase | The battle with the Steward is similar to the one with the [[Poltergeist]]s in ''[[Luigi's Mansion: Dark Moon]]''. The Steward's only attack involves lugging suitcases to throw at Luigi. He becomes vulnerable after throwing a suitcase and can be attacked after stunning him with the [[Strobulb]]. His attack can be interrupted by using Burst, neutralizing it if the suitcase hits a ceiling light. | ||
Once the Steward loses all of his HP, he begins struggling to break free from the [[Poltergust G-00]], only for him to be sucked in and his hat to comically fly off, of which he then pulls in. | Once the Steward loses all of his HP, he begins struggling to break free from the [[Poltergust G-00]], only for him to be sucked in and his hat to comically fly off, of which he then pulls in. | ||
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<gallery> | <gallery> | ||
LM3NewGhost3.jpg|Artwork from ''Luigi's Mansion 3'' | LM3NewGhost3.jpg|Artwork from ''Luigi's Mansion 3'' | ||
Stewardhuman.png|Steward's human disguise | Stewardhuman.png|The Steward's human disguise at the beginning of the game | ||
Steward concept art LM3.png|Concept art | Steward concept art LM3.png|Concept art | ||
</gallery> | </gallery> | ||
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|ItaM= "Welcome", referencing his duty as the reception steward; it's also an uncommon name | |ItaM= "Welcome", referencing his duty as the reception steward; it's also an uncommon name | ||
|Ger=Will Komann | |Ger=Will Komann | ||
|GerM= | |GerM=Pun on "willkommen" (welcome), the given name "Will", and common surname suffix "-mann" | ||
|Dut=Gaston Wellekom | |Dut=Gaston Wellekom | ||
|DutM=" | |DutM=Compound of "gaston" (waiter) and "welkom" (welcome); his first and last name combined sound like "gasten welkom" (guests are welcome) | ||
|Fre= Peter le porteur | |Fre=Peter le porteur | ||
|FreM= Peter the porter | |FreM=Peter the porter | ||
|SpaE=Sirvano | |SpaE=Sirvano | ||
|SpaEM= Pun on | |SpaEM=Pun on "sirviente" (servant) and Italian male given name "Silvano" | ||
|SpaA=Timbret | |SpaA=Timbret | ||
|SpaAM=From | |SpaAM=From "timbre" (doorbell) | ||
|ChiS=加特莱 | |ChiS=加特莱 | ||
|ChiSR=Jiātèlái | |ChiSR=Jiātèlái |
Latest revision as of 15:00, May 18, 2024
Steward | |
---|---|
Floor | Basement |
HP | 250 |
- “Welcome guests, to The Last Resort! Are you ready to check in?”
- —Steward, Luigi's Mansion 3
The Steward is the first boss encountered in Luigi's Mansion 3. At the beginning of the game, he is first seen at the Grand Lobby in a disguise and is subsequently fought in the Garage in the Basement in his true form after Luigi frees Professor E. Gadd. Defeating the Steward rewards Luigi with the elevator buttons that grant access to the Grand Lobby and RIP Suites, making him the only boss ghost in the game to possess two elevator buttons rather than just one, and allows E. Gadd to set up his lab.
Appearance[edit]
The Steward is a tall and skinny blue ghost slightly resembling a Goob with a standard maroon-colored bellhop style uniform and hat.
History[edit]
When initially seen at the Grand Lobby's reception desk, the Steward is disguised in a blue humanoid mask and an oversized coat. If spoken to, he will ask Luigi if he and his company are ready to check in. Obliging to the request prompts Hellen Gravely to lead the group to the RIP Suites.
The Steward is encountered again in the Garage, trying to wheel a cart containing his disguise. When he spots Luigi, he becomes visibly shocked and pushes the cart away. He then begins picking up suitcases to throw at Luigi.
Battle[edit]
The battle with the Steward is similar to the one with the Poltergeists in Luigi's Mansion: Dark Moon. The Steward's only attack involves lugging suitcases to throw at Luigi. He becomes vulnerable after throwing a suitcase and can be attacked after stunning him with the Strobulb. His attack can be interrupted by using Burst, neutralizing it if the suitcase hits a ceiling light.
Once the Steward loses all of his HP, he begins struggling to break free from the Poltergust G-00, only for him to be sucked in and his hat to comically fly off, of which he then pulls in.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ガトレー[?] Gatorē |
Gatley | |
Chinese (simplified) | 加特莱[?] Jiātèlái |
Transliterated from the Japanese name | |
Chinese (traditional) | 加特萊[?] Jiātèlái |
Transliterated from the Japanese name | |
Dutch | Gaston Wellekom[?] | Compound of "gaston" (waiter) and "welkom" (welcome); his first and last name combined sound like "gasten welkom" (guests are welcome) | |
French | Peter le porteur[?] | Peter the porter | |
German | Will Komann[?] | Pun on "willkommen" (welcome), the given name "Will", and common surname suffix "-mann" | |
Italian | Benvenuto[?] | "Welcome", referencing his duty as the reception steward; it's also an uncommon name | |
Korean | 벨보이[?] Belboi |
Bellboy | |
Spanish (NOA) | Timbret[?] | From "timbre" (doorbell) | |
Spanish (NOE) | Sirvano[?] | Pun on "sirviente" (servant) and Italian male given name "Silvano" |