Future Fun Land: Difference between revisions

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{{location infobox
{{location infobox
|image=Future Fun Land.png
|image=[[File:Future Fun Land.png|250px]]<br>In ''Diddy Kong Racing''
|width=250px
|greater_location=Outer space
|greater_location=Outer space
|ruler=[[Wizpig]]
|owner=[[Wizpig]]
|first_appearance=''[[Diddy Kong Racing]]''
|first_appearance=''[[Diddy Kong Racing]]'' ([[List of games by date#1997|1997]])
|latest_appearance=''[[Diddy Kong Racing DS]]''
|latest_appearance=''[[Diddy Kong Racing DS]]'' ([[List of games by date#2007|2007]])
}}
}}
'''Future Fun Land''' is a planet featured in ''[[Diddy Kong Racing]]'' and its remake ''[[Diddy Kong Racing DS]]''. It is the homeworld of [[Wizpig]], and takes place away from [[Timber's Island]]. The background music for some of the courses here varies depending on which version the player is in; Star City shares its music with Spacedust Alley in the original while the latter uses Spaceport Alpha's theme in the DS version, Spaceport Alpha itself getting a new theme in that version. Future Fun Land serves as the only world to not have its own Challenge Level.
'''Future Fun Land''' is a planet featured in ''[[Diddy Kong Racing]]'' and [[Diddy Kong Racing DS|its Nintendo DS version]]. It is the homeworld of [[Wizpig]], set in outer space, away from [[Timber's Island]]. It is the only world without its own Challenge Level. To access Future Fun Land, the player first has to win all four [[Trophy Race]]s while ranked first and complete the [[Wizpig's First Strike|first race against Wizpig]]. Afterward, they must head toward a billboard in the beach area of Timber's Island, where a cutscene is shown, revealing the lighthouse to be a disguised rocket of Wizpig's. The rocket launches into orbit, revealing a pad that transports the player to Future Fun Land.
 
The background music for some of the courses here varies depending on which version the player is in; Star City shares its music with Spacedust Alley in the original while the latter uses Spaceport Alpha's theme in the DS version, Spaceport Alpha itself getting a new theme in that version.


To unlock this world, the player must first finish all four [[Trophy Race]]s while ranked first and complete the first race against Wizpig. Afterward, they must head toward a billboard in the beach area of Timber's Island. A cutscene then plays, revealing the lighthouse to be a disguised rocket of Wizpig's. The rocket is then launched into orbit, revealing a pad that transports the player to Future Fun Land.
{{br|toc=1}}
==Courses==
==Courses==
For courses where two or all three vehicles can be used, vehicles listed in '''bold print''' are the mandated vehicle during Adventure Mode and the Trophy Race, and other vehicles the player can only use if the Time Trial is enabled or after the player finishes the course.
For courses where two or all three vehicles can be used, vehicles listed in '''bold print''' are the mandated vehicle during Adventure Mode and the Trophy Race, and other vehicles the player can only use if the Time Trial is enabled or after the player finishes the course.
{|class="dktable-brown"width=100%
{|class="wikitable dk"
|-
|-
!Course
!Course
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|{{DKR balloons|39}} (race)<br>{{DKR balloons|43}} (Silver Coin/Balloon Pop Challenge)
|{{DKR balloons|39}} (race)<br>{{DKR balloons|43}} (Silver Coin/Balloon Pop Challenge)
|Car, Hovercraft, '''Plane'''
|Car, Hovercraft, '''Plane'''
|Spacedust Alley is a course that takes place in a brightly-colored valley, where players travel through tunnels. Obstacles include horizontal lasers, palm trees, and stalagmites and stalactites. The track features a spaceship in the shape of Wizpig's head, which attempts to shoot down racers during one segment of the track. In ''Diddy Kong Racing DS'', the background music that plays in the course is changed to [[Spaceport Alpha]]. The default vehicle for this course is the Plane.
|Spacedust Alley is a course that takes place in a brightly-colored valley, where players travel through tunnels. Obstacles include horizontal lasers, palm trees, and stalagmites and stalactites. The track features a spaceship in the shape of Wizpig's head, which attempts to shoot down racers during one segment of the track. In ''Diddy Kong Racing DS'', the background music that plays in the course is changed to [[Spaceport Alpha]]. The default vehicle for this course is the [[plane]].
|-
|-
|align=center|[[File:DKR-DarkmoonCaverns.png|200px]]<br>[[Darkmoon Caverns]]
|align=center|[[File:DKR-DarkmoonCaverns.png|200px]]<br>[[Darkmoon Caverns]]
|{{DKR balloons|40}} (race)<br>{{DKR balloons|44}} (Silver Coin/Balloon Pop Challenge)
|{{DKR balloons|40}} (race)<br>{{DKR balloons|44}} (Silver Coin/Balloon Pop Challenge)
|'''Car''', Hovercraft
|'''Car''', Hovercraft
|Darkmoon Caverns takes place in an enclosed area, featuring many tunnels and craters. In segments of the course, spaceships shoot beams at particular locations, serving as obstacles (although the beams were removed in ''Diddy Kong Racing DS''). The most prominent feature of the course are two large loops at the end of the course, which function similarly to the loop in [[Walrus Cove]]. In the credits sequence, for the first time players beat Wizpig, the music from this course is the one that plays. It is the only course where racers cannot fly in [[plane]]s.
|Darkmoon Caverns takes place in an enclosed area, featuring many tunnels and craters. In segments of the course, spaceships shoot beams at particular locations, serving as obstacles (although the beams were removed in ''Diddy Kong Racing DS''). The most prominent feature of the course are two large loops at the end of the course, which function similarly to the loop in [[Walrus Cove]]. In the credits sequence, for the first time players beat Wizpig, the music from this course is the one that plays. It is the only course where racers cannot fly in planes.
|-
|-
|align=center|[[File:DKR-SpaceportAlpha.png|200px]]<br>[[Spaceport Alpha]]
|align=center|[[File:DKR-SpaceportAlpha.png|200px]]<br>[[Spaceport Alpha]]
|{{DKR balloons|41}} (race)<br>{{DKR balloons|45}} (Silver Coin/Balloon Pop Challenge)
|{{DKR balloons|41}} (race)<br>{{DKR balloons|45}} (Silver Coin/Balloon Pop Challenge)
|Car, Hovercraft, '''Plane'''
|Car, Hovercraft, '''Plane'''
|Spaceport Alpha has the players drive across narrow corridors. A section of a track has sharp vertical curves that make it tricky for planes to fly in, while cars get propelled upward via a fan. Near the end of a track, a barrage of lasers from many different turrets are shot, making this section a hazard for planes to cross. In ''Diddy Kong Racing DS'', the lasers has been removed and this track's music has been replaced with an original tune, with the original game's tune being moved to Spacedust Alley.
|Spaceport Alpha has the players drive across narrow corridors. A section of a track has sharp vertical curves that make it tricky for planes to fly in, while [[car]]s get propelled upward via a fan. Near the end of a track, a barrage of lasers from many different turrets are shot, making this section a hazard for planes to cross. In ''Diddy Kong Racing DS'', the lasers has been removed and this track's music has been replaced with an original tune, with the original game's tune being moved to Spacedust Alley.
|-
|-
|align=center|[[File:DKR-StarCity.png|200px]]<br>[[Star City]]
|align=center|[[File:DKR-StarCity.png|200px]]<br>[[Star City]]
|{{DKR balloons|42}} (race)<br>{{DKR balloons|46}} (Silver Coin/Balloon Pop Challenge)
|{{DKR balloons|42}} (race)<br>{{DKR balloons|46}} (Silver Coin/Balloon Pop Challenge)
|'''Car''', Hovercraft, Plane
|'''Car''', Hovercraft, Plane
|Star City is a metropolis in space. This is the only course that does not have lasers nor any obstacles of any sort, aside from the lamps in the city. The city itself features skyscrapers and 90° turns, making it trickier for cars and hovercrafts to navigate.
|Star City is a metropolis in space. This is the only course that does not have lasers nor any obstacles of any sort, aside from the lamps in the city. The city itself features skyscrapers and 90° turns, making it trickier for cars and [[hovercraft]]s to navigate.
|-
|-
|align=center|[[File:Wizpig Strikes Back.png|200px]]<br>'''Boss race:'''<br>[[Wizpig Strikes Back]]
|align=center|[[File:Wizpig Strikes Back.png|200px]]<br>'''Boss race:'''<br>[[Wizpig Strikes Back]]
Line 63: Line 62:
|JapR=Fyūchā Zōn
|JapR=Fyūchā Zōn
|JapM=Future Zone
|JapM=Future Zone
|Fra=Parc du Futur (N64)<br>Parc Lunaire (DS)
|Fre=Parc du Futur (N64)
|FraM=Future Park<br>Lunar Park
|Fre2=Parc Lunaire (DS)
|FreM=Future Park
|Fre2M=Lunar Park
|Spa=Futurolandia
|Spa=Futurolandia
|SpaM=Futureland
|SpaM=Futureland
|Ger=Uebermorgenland (N64)<br>Übermorgenland (DS)
|Ger=Uebermorgenland (N64)
|GerM="day after tomorrow" land<br>Spelled with an Ue on N64 due to the character set missing the Ü
|Ger2=Übermorgenland (DS)
|GerM="day after tomorrow" land
|Ger2M=Spelled with an Ue on N64 due to the character set missing the Ü
|Ita=Futurolandia
|Ita=Futurolandia
|ItaM=Futureland
|ItaM=Futureland

Latest revision as of 08:37, May 11, 2024

Future Fun Land
Future Fun Land.png
In Diddy Kong Racing
First appearance Diddy Kong Racing (1997)
Latest appearance Diddy Kong Racing DS (2007)
Greater location Outer space
Owner Wizpig

Future Fun Land is a planet featured in Diddy Kong Racing and its Nintendo DS version. It is the homeworld of Wizpig, set in outer space, away from Timber's Island. It is the only world without its own Challenge Level. To access Future Fun Land, the player first has to win all four Trophy Races while ranked first and complete the first race against Wizpig. Afterward, they must head toward a billboard in the beach area of Timber's Island, where a cutscene is shown, revealing the lighthouse to be a disguised rocket of Wizpig's. The rocket launches into orbit, revealing a pad that transports the player to Future Fun Land.

The background music for some of the courses here varies depending on which version the player is in; Star City shares its music with Spacedust Alley in the original while the latter uses Spaceport Alpha's theme in the DS version, Spaceport Alpha itself getting a new theme in that version.

Courses[edit]

For courses where two or all three vehicles can be used, vehicles listed in bold print are the mandated vehicle during Adventure Mode and the Trophy Race, and other vehicles the player can only use if the Time Trial is enabled or after the player finishes the course.

Course Unlock requirement Vehicles Description
Spacedust Alley, from Diddy Kong Racing.
Spacedust Alley
Golden Balloon: × 39 (race)
Golden Balloon: × 43 (Silver Coin/Balloon Pop Challenge)
Car, Hovercraft, Plane Spacedust Alley is a course that takes place in a brightly-colored valley, where players travel through tunnels. Obstacles include horizontal lasers, palm trees, and stalagmites and stalactites. The track features a spaceship in the shape of Wizpig's head, which attempts to shoot down racers during one segment of the track. In Diddy Kong Racing DS, the background music that plays in the course is changed to Spaceport Alpha. The default vehicle for this course is the plane.
Darkmoon Caverns, from Diddy Kong Racing.
Darkmoon Caverns
Golden Balloon: × 40 (race)
Golden Balloon: × 44 (Silver Coin/Balloon Pop Challenge)
Car, Hovercraft Darkmoon Caverns takes place in an enclosed area, featuring many tunnels and craters. In segments of the course, spaceships shoot beams at particular locations, serving as obstacles (although the beams were removed in Diddy Kong Racing DS). The most prominent feature of the course are two large loops at the end of the course, which function similarly to the loop in Walrus Cove. In the credits sequence, for the first time players beat Wizpig, the music from this course is the one that plays. It is the only course where racers cannot fly in planes.
Spaceport Alpha, from Diddy Kong Racing.
Spaceport Alpha
Golden Balloon: × 41 (race)
Golden Balloon: × 45 (Silver Coin/Balloon Pop Challenge)
Car, Hovercraft, Plane Spaceport Alpha has the players drive across narrow corridors. A section of a track has sharp vertical curves that make it tricky for planes to fly in, while cars get propelled upward via a fan. Near the end of a track, a barrage of lasers from many different turrets are shot, making this section a hazard for planes to cross. In Diddy Kong Racing DS, the lasers has been removed and this track's music has been replaced with an original tune, with the original game's tune being moved to Spacedust Alley.
Star City, from Diddy Kong Racing.
Star City
Golden Balloon: × 42 (race)
Golden Balloon: × 46 (Silver Coin/Balloon Pop Challenge)
Car, Hovercraft, Plane Star City is a metropolis in space. This is the only course that does not have lasers nor any obstacles of any sort, aside from the lamps in the city. The city itself features skyscrapers and 90° turns, making it trickier for cars and hovercrafts to navigate.
Wizpig Strikes Back.png
Boss race:
Wizpig Strikes Back
Golden Balloon: × 47 and all four T.T. amulet pieces Plane The boss of Future Fun Land is Wizpig, making it the second time that players race against him. The player can only race him if they have all four pieces of the T.T. amulet. This time, Wizpig rides on a missile rather than challenging racers on foot, so racers use their plane to face-off against him. Wizpig's course features asteroids, robots, laser blasts, and electric fences as their stage hazards. Once players beat Wizpig, they unlock the Adventure 2 mode.

Profiles[edit]

Diddy Kong Racing[edit]

Player's Guide:

  • "Just when you thought it was safe for you and your friends to celebrate Wizpig's defeat, ol' bacon-breath had to crash your party. He may have rocketed back to his home planet, but that doesn't mean your racing days are over. He invaded your world; now it's your turn to invade his. Race through his futuristic sci-fi planet to settle the score."

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese フューチャーゾーン[?]
Fyūchā Zōn
Future Zone
French Parc du Futur (N64)[?] Future Park
Parc Lunaire (DS)[?] Lunar Park
German Uebermorgenland (N64)[?] "day after tomorrow" land
Übermorgenland (DS)[?] Spelled with an Ue on N64 due to the character set missing the Ü
Italian Futurolandia[?] Futureland
Spanish Futurolandia[?] Futureland