Groovy: Difference between revisions

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{{level infobox
{{level infobox
|title=Groovy
|image=[[File:Groovy Screenshot.png|200px]]<br>Screenshot from ''Super Mario World''
|image=[[File:Groovy Screenshot.png|256px]]<br>Mario and Yoshi looking at Pokeys
|code=9-5
|code=9-5
|world=[[Special Zone]]
|world=[[Special Zone]]
Line 10: Line 9:
}}
}}
'''Groovy''' is the fifth [[level]] of the [[Special Zone]] in ''[[Super Mario World]]''. Groovy is very similar in design to the early levels of the first world and is also featured in the demo shown after the title screen.
'''Groovy''' is the fifth [[level]] of the [[Special Zone]] in ''[[Super Mario World]]''. Groovy is very similar in design to the early levels of the first world and is also featured in the demo shown after the title screen.
==Overview==
==Layout==
Groovy consists of one horizontal screen, which the player has 300 seconds on the [[Time Limit|timer]] to complete. This level contains five [[Dragon Coin]]s, and only one exit. Groovy is relatively short compared to other levels in the Special Zone.
Groovy consists of one horizontal screen, which the player has 300 seconds on the [[Time Limit|timer]] to complete. This level contains five [[Dragon Coin]]s, and only one exit. Groovy is relatively short compared to other levels in the Special Zone. The player starts out next to a red [[Koopa Troopa]], whose shell can be used to hit the [[? Block]] close by, which contains a [[Yoshi (species)|Yoshi]]. After the first [[Volcano Lotus]], [[Mario]] or [[Luigi]] can get a [[Super Star]] from the [[Roulette Block]], which will help the player defeat numerous [[Pokey]]s, [[Jumping Piranha Plant]]s, and Volcano Lotuses. At the end, there are three [[Chargin' Chuck|Confused Chuck]]s guarding the [[Giant Gate]].


===Normal exit===
==Enemies==
The player starts out next to a red [[Koopa Troopa]], whose shell can be used to hit the [[? Block]] close by, which contains a [[Yoshi (species)|Yoshi]]. After the first [[Volcano Lotus]], [[Mario]] or [[Luigi]] can get a [[Super Star]] from the [[Roulette Block]], which will help the player defeat numerous [[Pokey]]s, [[Jumping Piranha Plant]]s, and Volcano Lotuses. At the end, there are three [[Chargin' Chuck|Confused Chuck]]s guarding the [[Giant Gate]].
{{number of enemies
{{br}}
|image1=[[File:SMW KoopaTroopa Green.png]]
|name1=[[Koopa Troopa]] (green)
|count1=1
|image2=[[File:SMW KoopaTroopa Red.png]]
|name2=Koopa Troopa (red)
|count2=2
|image3=[[File:SMW KoopaTroopa Blue.png]]
|name3=Koopa Troopa (blue)
|count3=1
|image4=[[File:SMW KoopaTroopa Yellow.png]]
|name4=Koopa Troopa (yellow)
|count4=1
|image5=[[File:SMW KoopaTroopaNoShell Green.png]]
|name5=[[Unshelled Koopa Troopa|Unshelled Koopa]] (green)
|count5=1 (if stomped)
|image6=[[File:SMW KoopaTroopaNoShell Red.png]]
|name6=Unshelled Koopa (red)
|count6=2 (if stomped)
|image7=[[File:SMW KoopaTroopaNoShell Blue.png]]
|name7=Unshelled Koopa (blue)
|count7=1 (regular)<br>1 (if stomped)
|image8=[[File:SMW KoopaTroopaNoShell Yellow.png]]
|name8=Unshelled Koopa (yellow)
|count8=1 (if stomped)
|image9=[[File:Rainbowshell.gif]]
|name9=[[Shell (flashing)|Flashing Shell]]
|count9=1 (nearby)
|image10=[[File:SMWJumpingPiranhaPlant.png]]
|name10=[[Jumping Piranha Plant]]
|count10=3
|image11=[[File:SMW-JumpingPiranhaFire.png]]
|name11=[[Jumping Fire Piranha Plant]]
|count11=1
|image12=[[File:Volcano Lotus SMW sprite.png]]
|name12=[[Volcano Lotus]]
|count12=5
|image13=[[File:SMW Pokey.png]]
|name13=[[Pokey]]
|count13=15
|image14=[[File:PitchingChuckL.gif]]
|name14=[[Chargin' Chuck|Confused Chuck]]
|count14=3
|image15=[[File:SMWCharginChuck.png]]
|name15=Lookout Chuck
|count15=3 (if stomped)
}}
 
==Map==
{{Wide image|Groovy.png|2560|The level map of Groovy}}
{{Wide image|Groovy.png|2560|The level map of Groovy}}
==Enemies==
*[[Koopa Troopa]]s: 5 (1 green, 2 red, 1 yellow, 1 blue)
*[[Beach Koopa|Koopa Without a Shell]]: 1 (blue)
*[[Shell (flashing)|Flashing shell]]
*[[Jumping Piranha Plant]]s: 3
*[[Jumping Fire Piranha Plant]]: 1
*[[Volcano Lotus]]: 5
*[[Pokey]]s: 15
*[[Chargin' Chuck|Confused Chuck]]s: 3


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スペシャリストのためのコース <small>(SNES)</small>
|Jap=スペシャリストのためのコース
|JapN=SNES
|JapR=Supesharisuto no Tame no Kōsu
|JapR=Supesharisuto no Tame no Kōsu
|JapM=Specialists Only Course
|JapM=Specialists Only Course
|Jap2=スペシャリストのためのコース1 <small>(GBA)</small>
|Jap2=スペシャリストのためのコース1
|Jap2N=GBA
|Jap2R=Supesharisuto no Tame no Kōsu 1
|Jap2R=Supesharisuto no Tame no Kōsu 1
|Jap2M=Specialists Only Course 1
|Jap2M=Specialists Only Course 1
|Fre=Groovy
|FreM=From the English name
|Ger=Exzellent
|Ger=Exzellent
|GerM=Excellent
|GerM=Excellent
|Fra=Groovy
|Ita=Ingarbugliato<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=59}}</ref>
|FraM=From the English name
|ItaM=Tangled
|Spa=Enrevesado
|Spa=Enrevesado
|SpaM=Confusing
|SpaM=Confusing
|Ita=Ingarbugliato<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''; pag. 59</ref>
|ItaM=Tangled
}}
}}
==Trivia==
*The background of this stage is used for the ground theme of the ''Super Mario World'' game style in ''[[Super Mario Maker 2]]''.


==References==
==References==
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{{SMW levels}}
{{SMW levels}}
[[Category:Dinosaur Land]]
[[Category:Secret levels]]
[[Category:Secret levels]]
[[Category:Grasslands]]
[[Category:Grasslands]]
[[Category:Super Mario World levels]]
[[Category:Super Mario World levels]]

Latest revision as of 08:34, August 28, 2024

Level
Groovy
Groovy
Screenshot from Super Mario World
Level code 9-5
World Special Zone
Game Super Mario World
Time limit 300 seconds
<< Directory of levels >>

Groovy is the fifth level of the Special Zone in Super Mario World. Groovy is very similar in design to the early levels of the first world and is also featured in the demo shown after the title screen.

Layout[edit]

Groovy consists of one horizontal screen, which the player has 300 seconds on the timer to complete. This level contains five Dragon Coins, and only one exit. Groovy is relatively short compared to other levels in the Special Zone. The player starts out next to a red Koopa Troopa, whose shell can be used to hit the ? Block close by, which contains a Yoshi. After the first Volcano Lotus, Mario or Luigi can get a Super Star from the Roulette Block, which will help the player defeat numerous Pokeys, Jumping Piranha Plants, and Volcano Lotuses. At the end, there are three Confused Chucks guarding the Giant Gate.

Enemies[edit]

Image Name Count
Sprite of a Green Koopa Troopa from Super Mario World Koopa Troopa (green) 1
Sprite of a Red Koopa Troopa from Super Mario World Koopa Troopa (red) 2
Sprite of a Blue Koopa Troopa from Super Mario World Koopa Troopa (blue) 1
Sprite of a Yellow Koopa Troopa from Super Mario World Koopa Troopa (yellow) 1
Sprite of a green unshelled Koopa from Super Mario World Unshelled Koopa (green) 1 (if stomped)
Sprite of a green unshelled Koopa from Super Mario World Unshelled Koopa (red) 2 (if stomped)
Sprite of a blue unshelled Koopa from Super Mario World Unshelled Koopa (blue) 1 (regular)
1 (if stomped)
Sprite of a yellow unshelled Koopa from Super Mario World Unshelled Koopa (yellow) 1 (if stomped)
Flashing Shell Flashing Shell 1 (nearby)
Jumping Piranha Plant from Super Mario World Jumping Piranha Plant 3
A Jumping Fire Piranha Plant from Super Mario World. Jumping Fire Piranha Plant 1
A Volcano Lotus in Super Mario World. Volcano Lotus 5
Sprite of a Pokey from Super Mario World Pokey 15
Confused Chuck Confused Chuck 3
Chargin' Chuck from Super Mario World Lookout Chuck 3 (if stomped)

Map[edit]

The level map of Groovy
The level map of Groovy

Names in other languages[edit]

Language Name Meaning Notes
Japanese スペシャリストのためのコース[?]
Supesharisuto no Tame no Kōsu
Specialists Only Course SNES
スペシャリストのためのコース1[?]
Supesharisuto no Tame no Kōsu 1
Specialists Only Course 1 GBA
French Groovy[?] From the English name
German Exzellent[?] Excellent
Italian Ingarbugliato[1] Tangled
Spanish Enrevesado[?] Confusing

Trivia[edit]

  • The background of this stage is used for the ground theme of the Super Mario World game style in Super Mario Maker 2.

References[edit]

  1. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 59.