End of Level Target: Difference between revisions
m (→Gallery) Tag: Mobile edit |
m (Text replacement - "(\| *publisher *= *Nintendo[^\n}]*)(\| *author *= *Nintendo)([\|}])" to "$1$3") |
||
(14 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
[[File:End of Level Target DKC2 artwork.jpg| | {{item infobox | ||
An '''End of Level Target''',<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet | |image=[[File:End of Level Target DKC2 artwork.jpg]]<br>Artwork of an End of Level Target | ||
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[list of games by date#1995|1995]]) | |||
|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[list of games by date#2004|2004]]) | |||
}} | |||
An '''End of Level Target''',<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page={{file link|DKC2 Manual 16-17.jpg|17}}}}</ref><ref>{{cite|title=''Donkey Kong Land 2'' instruction booklet|page=14|date=1996|publisher=Nintendo of America|language=en-us}}</ref> also known as an '''exit target''',<ref>{{cite|author=Miller, Kent and Paul Shinoda|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=19|publisher=Nintendo of America|language=en-us|date=1995}}</ref> is an object found at the end of every [[level]] (excluding boss fights) in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. An End of Level Target functions very similarly to a {{wp|High striker|strength tester}}: If [[Diddy Kong]] and [[Dixie Kong]] land on an End of Level Target from a high enough position, the attached lever causes the [[barrel]] to rise to the top of the pole, rewarding one of several roulette-style scrolling prizes, including a [[Red Balloon]], [[KONG Letters|the letter ''G'']], a [[Banana Coin]], a [[Banana Bunch]], a [[banana]], or sometimes even a [[DK Coin|Cranky's Video Game Hero Coin]]. The Video Game Hero Coin of [[Web Woods (Donkey Kong Country 2)|Web Woods]], in particular, flashes by faster than the other prizes. If Diddy collects a prize, he briefly brings out a boombox and starts rapping, whereas with Dixie, she briefly performs on an electric guitar. If no prize is won, a brief fanfare plays instead. Diddy's rap, Dixie's guitar, and the brief fanfare all vary based on the level's music, though not in the [[Game Boy Advance]] version. | |||
In ''[[Donkey Kong Land 2]]'', the End of Level Target is a trampoline-like object, also called the '''Goal Target''',<ref>''Donkey Kong Land 2'' Nintendo 3DS [[Virtual Console]] electronic manual. Tab 9: "Progressing Through Stages".</ref> which does not yield a prize. When Diddy or Dixie jumps onto a Goal Target, it bounces them out of the level. | |||
The End of Level Targets were replaced with [[Level Flag]]s in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''. | |||
==Gallery== | ==Gallery== | ||
Line 17: | Line 19: | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ゴールターゲット<ref>''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet | |Jap=ゴールターゲット<ref>{{cite|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=21|language=ja|publisher=Nintendo|date=1995}}</ref> | ||
|JapR=Gōru Tāgetto | |JapR=Gōru Tāgetto | ||
|JapM=Goal Target | |JapM=Goal Target | ||
|Ita=Bersaglio di fine livello<ref>''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual | |Ita=Bersaglio di fine del Livello<ref>''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', GIG's Italian manual{{page needed}}</ref> | ||
|Ita2=Bersaglio di fine livello<ref>{{cite|title=''[[Donkey Kong Land 2]]'' Italian manual|page=16}}</ref><ref>{{cite|date=2004|language=it|publisher=Nintendo of Europe|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=113}}</ref> | |||
|ItaM=End of level target | |ItaM=End of level target | ||
|Ita2M=End of level target | |||
}} | }} | ||
Latest revision as of 17:29, August 5, 2024
End of Level Target | |
---|---|
Artwork of an End of Level Target | |
First appearance | Donkey Kong Country 2: Diddy's Kong Quest (1995) |
Latest appearance | Donkey Kong Country 2 (Game Boy Advance) (2004) |
An End of Level Target,[1][2] also known as an exit target,[3] is an object found at the end of every level (excluding boss fights) in Donkey Kong Country 2: Diddy's Kong Quest. An End of Level Target functions very similarly to a strength tester: If Diddy Kong and Dixie Kong land on an End of Level Target from a high enough position, the attached lever causes the barrel to rise to the top of the pole, rewarding one of several roulette-style scrolling prizes, including a Red Balloon, the letter G, a Banana Coin, a Banana Bunch, a banana, or sometimes even a Cranky's Video Game Hero Coin. The Video Game Hero Coin of Web Woods, in particular, flashes by faster than the other prizes. If Diddy collects a prize, he briefly brings out a boombox and starts rapping, whereas with Dixie, she briefly performs on an electric guitar. If no prize is won, a brief fanfare plays instead. Diddy's rap, Dixie's guitar, and the brief fanfare all vary based on the level's music, though not in the Game Boy Advance version.
In Donkey Kong Land 2, the End of Level Target is a trampoline-like object, also called the Goal Target,[4] which does not yield a prize. When Diddy or Dixie jumps onto a Goal Target, it bounces them out of the level.
The End of Level Targets were replaced with Level Flags in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III.
Gallery[edit]
Dixie approaches the End of Level Target of Pirate Panic in Donkey Kong Land 2.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ゴールターゲット[5] Gōru Tāgetto |
Goal Target | |
Italian | Bersaglio di fine del Livello[6] | End of level target | |
Bersaglio di fine livello[7][8] |
References[edit]
- ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 17 .
- ^ 1996. Donkey Kong Land 2 instruction booklet. Nintendo of America (American English). Page 14.
- ^ Miller, Kent and Paul Shinoda (1995). Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. Nintendo of America (American English). Page 19.
- ^ Donkey Kong Land 2 Nintendo 3DS Virtual Console electronic manual. Tab 9: "Progressing Through Stages".
- ^ 1995. Super Donkey Kong 2: Dixie & Diddy instruction booklet. Nintendo (Japanese). Page 21.
- ^ Donkey Kong Country 2: Diddy's Kong Quest, GIG's Italian manual[page number needed]
- ^ Donkey Kong Land 2 Italian manual. Page 16.
- ^ 2004. Donkey Kong Country 2 European manual. Nintendo of Europe (Italian). Page 113.