Diddy Kong Pilot (2001): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "{{([Ss]erials|[Rr]elease)\|" to "{{flag list|")
 
(130 intermediate revisions by 11 users not shown)
Line 3: Line 3:
|image=[[File:DKP Title screen.png]]
|image=[[File:DKP Title screen.png]]
|developer=[[Rare Ltd.|Rareware]]
|developer=[[Rare Ltd.|Rareware]]
|publisher=N/A
|publisher=Unpublished
|platforms=[[Game Boy Advance]]
|platforms=[[Game Boy Advance]]
|release='''Japan:''' Canceled<br>(planned for February 2002<ref>[https://www.youtube.com/watch?v=uhIOGuHbAeA Space World 2001 trailer (YouTube)]</ref>)<br>'''USA:''' Canceled<br>(planned for March 4, 2002<ref name="nwr">[http://www.nintendoworldreport.com/news/6577/ Nintendo's New Release Dates - Nintendo World Report]</ref>)
|release=Canceled<br>{{flag list|Japan|(Planned for February 2002)<ref>{{cite|url=www.youtube.com/watch?v=uhIOGuHbAeA|title=Diddy Kong Pilot <nowiki>[</nowiki>GBA - Cancelled<nowiki>]</nowiki>|author=UnseenResurf|date=May 18, 2010|publisher=YouTube|language=en|accessdate=May 30, 2024}}</ref>|USA|(Planned for March 4, 2002)<ref name="nwr">{{cite|url=www.nintendoworldreport.com/news/6577/nintendos-new-release-dates|title=Nintendo's New Release Dates|publisher=Nintendo World Report|date=October 9, 2001|language=en|author=Metts, Jonathan|accessdate=May 30, 2024}}</ref>}}
|genre=[[Genre#Racing|Racing]]
|genre=[[Genre#Racing|Racing]]
|modes=Single-player, Multiplayer
|modes=Single-player, multiplayer (unimplemented)
|ratings=Unknown
|ratings=Unknown
|gallery=
|gallery=
}}
}}
'''''Diddy Kong Pilot''''' is a canceled follow-up title of ''[[Diddy Kong Racing]]'' for the [[Game Boy Advance]], which was developed by [[Rare Ltd.]]. [[Diddy Kong]] was the main and titular character of the game. The game involves ''[[Donkey Kong (series)|Donkey Kong]]'' characters racing in [[Plane]]s on {{wp|Mode 7}}-rendered courses. It was initially planned for early 2002, but around the same time, in 2002-2003, before the decision was made to design it into a ''Banjo-Kazooie'' title, ''Diddy Kong Pilot'' was being redeveloped into an entirely [[Diddy Kong Pilot (2003)|different game]]. In 2005, the game was finalized as a ''{{wp|Banjo-Kazooie (series)|Banjo-Kazooie}}'' title, ''{{wp|Banjo-Pilot}}'' due to {{wp|Microsoft Corporation|Microsoft}}'s acquisition of Rare in 2002.
'''''Diddy Kong Pilot''''' is a canceled follow-up title of ''[[Diddy Kong Racing]]'' for the [[Game Boy Advance]], which was developed by [[Rare Ltd.|Rareware]]. [[Diddy Kong]] was the main and titular character of the game. The game involves ''[[Donkey Kong (franchise)|Donkey Kong]]'' characters racing in [[plane]]s on {{wp|Mode 7}}-rendered courses. It was initially planned for early 2002, but on September 24, 2002, [[Nintendo]] sold their share of Rare Ltd. to {{wp|Microsoft Corporation|Microsoft}} and opted out of their publishing contract. Around the same time, in 2002-2003, ''Diddy Kong Pilot'' was being redeveloped into an entirely [[Diddy Kong Pilot (2003)|different game]]. In 2005, the game was finalized as a ''{{wp|Banjo-Kazooie (series)|Banjo-Kazooie}}'' game, ''{{wp|Banjo-Pilot}}''.


==History==
==History==
The game was first shown at {{wp|Electronic Entertainment Expo|E3 2001}}, and was also shown a few months later at {{wp|Nintendo Space World|Space World 2001}}.
The game was first shown at {{wp|Electronic Entertainment Expo|E3 2001}}, and was also shown a few months later at {{wp|Nintendo Space World|Space World 2001}}.


One of the characters, tentatively named Redneck Kong,<ref name="DK Vine"/>, or "Crappy Kong"<ref>http://nintendoeverything.com/diddy-kong-pilot-screenshots-videos-details-and-more/</ref> was "killed off" early in the game's development, according to the September 3, 2001 edition of Scribes from Rareware<ref>"''4. Oh, let's see... Since Diddy Kong Pilot is scheduled to come out by year's end, maybe the release is close enough to merit a response to this... who's the hillbilly Kong from the character select screen? Can we at least have a name? <br/>4) Don't worry about it - he's been killed off now anyway.''" <br/>[https://web.archive.org/web/20020805043822/http://rareware.com/the_site/talk_to_us/scribes/sep3_01/sep3_01.html September 3, 2001 edition of Scribes on Rareware]</ref> and Jens Christian Restemeier, one of the game's developers.<ref>[https://www.mobygames.com/developer/sheet/view/developerId,182799/ Jens Christian Restemeier - MobyGames profile]</ref> [[Candy Kong]] would subsequently appear in the background for character selection menus.<ref>[http://www.unseen64.net/2008/04/07/diddy-kong-pilot-banjo-pilot-beta Unseen64]</ref> The tilt pack idea was dropped during development.<ref name="DK Vine"/>
One of the characters, tentatively named Redneck Kong,<ref name="DK Vine"/> or "Crappy Kong",<ref>{{cite|url=nintendoeverything.com/diddy-kong-pilot-screenshots-videos-details-and-more|title=Diddy Kong Pilot – screenshots, videos, details, and more|author=Brian|publisher=Nintendo Everything|accessdate=May 30, 2024}}</ref> was "killed off" early in the game's development, according to the September 3, 2001 edition of Scribes from Rareware<ref>{{cite|quote=4. Oh, let's see... Since Diddy Kong Pilot is scheduled to come out by year's end, maybe the release is close enough to merit a response to this... who's the hillbilly Kong from the character select screen? Can we at least have a name? <br>4) Don't worry about it - he's been killed off now anyway.|deadlink=y|archive=web.archive.org/web/20020805043822/http://rareware.com/the_site/talk_to_us/scribes/sep3_01/sep3_01.html|title=Rare Scribes - September 3, 2001|publisher=Rarewhere|language=en-gb|accessdate=May 30, 2024}}</ref> and Jens Christian Restemeier, one of the game's developers.<ref>{{cite|url=www.mobygames.com/person/182799/jens-christian-restemeier|title=Jens Christian Restemeier|language=en|publisher=MobyGames|accessdate=May 30, 2024}}</ref> [[Candy Kong]] would subsequently appear in the background for character selection menus.<ref>{{cite|url=www.unseen64.net/2008/04/07/diddy-kong-pilot-banjo-pilot-beta|title=Diddy Kong Pilot <nowiki>[</nowiki>GBA – Beta / Cancelled<nowiki>]</nowiki>|publisher=Unseen64|accessdate=May 30, 2024|language=en-us|author=U64 Staff & Contributors|date=April 7, 2008}}</ref>


One of the builds, said to be presented at a Space World 2000, consisted of a cast featuring both ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' and ''[[Mario (franchise)|Mario]]'' characters, which would have been a first for a ''Donkey Kong'' spinoff. This version allowed players to select between six ''Donkey Kong'' characters ([[Diddy Kong]], [[Cranky Kong]], [[Donkey Kong]], [[King K. Rool]], [[Funky Kong]], and [[Dixie Kong]]) and six ''Mario'' characters ([[Princess Peach]], [[Mario]], [[Yoshi]] sitting atop a [[Lakitu's Cloud]], [[Wario]] piloting a red biplane similar to the [[Bulldog]], [[Bowser]], and [[Toad]]). Not much information is known regarding this build or its history.<ref>[http://www.youtube.com/watch?v=-DRAqj__5eA "Diddy Kong Pilot - Very Early Beta Spaceworld" on YouTube]</ref>
One of the builds, said to be presented at a Space World 2000, consisted of a cast featuring both ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' and ''[[Super Mario (franchise)|Super Mario]]'' characters, which would have been a first for a ''Donkey Kong'' spinoff. This version allowed players to select between six ''Donkey Kong'' characters ([[Diddy Kong]], [[Cranky Kong]], [[Donkey Kong]], [[King K. Rool]], [[Funky Kong]], and [[Dixie Kong]]) and six ''Super Mario'' characters ([[Princess Peach]], [[Mario]] using a plane similar to the [[Pipe Frame]], [[Yoshi]] sitting atop a [[Lakitu's Cloud]], [[Wario]] piloting a red biplane similar to the [[Bulldog]], [[Bowser]], and [[Toad]]). A tilt control idea that was present in the debug mode of a very early build<ref name="sw2000"/> was dropped in this build, but was retained in the Options mode. Not much information is known regarding this build or its history.<ref name="sw2000">{{cite|url=www.youtube.com/watch?v=-DRAqj__5eA|author=RareWareCentral|date=November 6, 2011|title=Diddy Kong Pilot - Very Early Beta Spaceworld|publisher=YouTube|language=en|accessdate=May 30, 2024}}</ref>


By October 2001, the game was nearing 70% completion,<ref>Nintendo Space World 2001 Official Guidebook</ref> and was planned for release on March 4, 2002.<ref name="nwr"/>
At Space World 2001, the game was estimated to be at 65% completion,<ref>{{cite|title=''Nintendo Space World 2001 Official Guidebook''|publisher=Nintendo|language=ja}}</ref>{{page needed}} and by October 2001, planned for release on March 4, 2002.<ref name="nwr"/>


In 2002, [[Nintendo]] refused to publish ''Diddy Kong Pilot'', as they found the game "substandard". One of their criticisms was "There's no point in flying up and down on flat levels")<ref name="DK Vine">[http://www.dkvine.com/?p=1082 DK Vine]</ref> Some Rare employees believed the company was prejudiced since it occurred in a time period just before the Microsoft acquisition. None of the Rare games except ''[[lylatwiki:Star Fox Adventures|Star Fox Adventures]]'' were presented at E3 2002.
In early 2002, [[Nintendo]] refused to publish ''Diddy Kong Pilot'', with one of their criticisms being that there was "no point in flying up and down on flat levels." Some Rare employees believed the company was prejudiced since it occurred in a time period just before the Microsoft acquisition.<ref name="DK Vine">{{cite|url=www.dkvine.com/?p=1082|author=Mark|title=Diddy Kong Pilot's Hillbilly Kong name revealed!|date=July 26, 2010|language=en|publisher=DK Vine|accessdate=May 30, 2024}}</ref> Despite being featured in the DVD of the May 2002 issue of ''G-Force'' magazine,<ref>{{cite|author=Polly's Archive|date=December 19, 2022|url=youtu.be/7gyA6GD5Aqw|title=G-Force Magazine - DVD 1 - English - May 2002|publisher=YouTube|accessdate=January 14, 2023}}</ref> none of the Rare games except ''[[lylatwiki:Star Fox Adventures|Star Fox Adventures]]'' were showcased at E3 2002.


Rare's other two ''Donkey Kong'' titles from E3 2001, ''[[Donkey Kong Racing]]'' and ''[[Donkey Kong Coconut Crackers]]'', were canceled in August 2002,<ref>[https://www.nintendoworldreport.com/news/7645/changes-to-rares-website Changes to Rare's Website]</ref> one month before Microsoft's acquisition of Rare, while ''Diddy Kong Pilot'' received no official announcement of the cancelation.
Rare's other two ''Donkey Kong'' installments from E3 2001, ''[[Donkey Kong Racing]]'' and ''[[Donkey Kong Coconut Crackers]]'', were delisted from Rare website in August 2002,<ref>{{cite|url=www.nintendoworldreport.com/news/7645/changes-to-rares-website|title=Changes to Rare's Website|author=Metts, Jonathan|date=August 13, 2002|publisher=Nintendo World Report|language=en|accessdate=May 30, 2024}}</ref> while ''Diddy Kong Pilot'' received no official announcement of the cancelation, ''Donkey Kong Coconut Crackers'' was planned for release on December 7, 2001,<ref name="gbx">{{cite|url=archive.org/details/GBX-Magazine-Print-Collection/04%20GBX%20October%202001/page/10/mode/2up|publisher=GBX Magazine|language=en-gb|title=''Game Boy Xtreme'' issue 4|date=October 2001|page=10}}</ref> but ended up being unpublished.


On September 15, 2011, after ten years of no new information regarding the game, a former Rare employee, under the pseudonym of Transparentjinjo, posted gameplay footage of the game on YouTube.<ref>[https://www.nicovideo.jp/watch/sm18144367 Niconico reupload]</ref> According to the video's title, the build was dated "September 7, 2001".<ref>[https://www.neogaf.com/threads/new-diddy-kong-pilot-footage-appears.447203/ NeoGAF thread]</ref>
On September 15, 2011, after ten years of no new information regarding the game, a former Rare employee, under the pseudonym of Transparentjinjo, posted gameplay footage of the game on YouTube.<ref>{{cite|url=www.nicovideo.jp/watch/sm18144367|title=【未発売】ディディーコングパイロット映像2001年版【レア社】|publisher=ニコニコ動画 (Nicovideo), reuploaded from YouTube|language=ja|author=nk, transparentjinjo|accessdate=May 30, 2024}}</ref> According to the video's title, the build was dated "September 7, 2001",<ref>{{cite|url=www.neogaf.com/threads/new-diddy-kong-pilot-footage-appears.447203|title=New Diddy Kong Pilot Footage Appears|author=Shiggy|date=October 3, 2011|publisher=NeoGAF|accessdate=May 30, 2024|language=en}}</ref> but since Rare is from the UK and uses the day/month format, it may also be "July 9, 2001".


==Gameplay==
==Gameplay==
''Diddy Kong Pilot'' featured six modes: Racing, Stories, Dog Fights, Battle, Clock Race, and Options. The build is largely unfinished as most of the stages are nearly empty, some only having a backdrop and a few assets laid out on the stage. Many of the modes, such as Dog Fights, are non-functional. The gameplay essentially only consists of flying around on a course. Some features were never implemented such as plane customization,<ref>[http://web.archive.org/web/20010709053857/http://www.rareware.com:80/the_site/e3/dk_pilot.html Rareware.com (Wayback Machine)]</ref> or unlockable characters, stories, and stages.<ref name="np">[[Media:NP 06 2001 Rareware page.jpg|''Nintendo Power'' #145, page 15]]</ref>
''Diddy Kong Pilot'' featured six modes: Racing, Stories, Dog Fights, Battle, Clock Race, and Options. The build is largely unfinished as most of the stages are nearly empty, some only having a backdrop and a few assets laid out on the stage. Many of the modes, such as Dog Fights, are non-functional. The gameplay essentially only consists of flying around on a course. Some features were never implemented such as plane customization,<ref>{{cite|archive=web.archive.org/web/20010709053857/http://www.rareware.com:80/the_site/e3/dk_pilot.html|title=dk pilot introduction|publisher=Rareware|language=en-gb|accessdate=May 30, 2024|deadlink=y}}</ref> or unlockable characters, stories, and stages.<ref name="np">{{cite|title=''Nintendo Power'' #145|date=June 2001|publisher=Nintendo of America|language=en-us|page=[[Media:NP 06 2001 Rareware page.jpg|15]]}}</ref>


===Debug menu===
===Debug menu===
[[File:DKP debug menu.png|thumb|The debug menu]]
[[File:DKP debug menu.png|thumb|The debug menu]]
Upon starting up the game, the player is instantly led onto a debug menu, and it has three options: Level, Player, and Blend. The first option allows them to choose a course, and the second one allows them to select a character (Cranky). The "level" options include:
Upon starting up the game, the player is instantly led onto a debug menu, and it has three options: Level, Player, and Blend. The first option allows them to choose a course, and the second one allows them to select a character (Cranky). The "Level" options include:


{| class="dktable-brown" style="text-align:
{| class="wikitable dk" style="text-align:
|'''Beach 00'''
|bgcolor=#cc0|'''Beach 00'''
|Beach 01
|bgcolor=#cc0|Beach 01
|Beach 02
|bgcolor=#cc0|Beach 02
|Beach 03
|bgcolor=#cc0|Beach 03
|''Beach 04''
|''Beach 05''
|-
|-
|'''Lava 00'''
|bgcolor=#f44|'''Lava 00'''
|Lava 01
|bgcolor=#f44|Lava 01
|Lava 02
|bgcolor=#f44|Lava 02
|''Lava 03''
|''Lava 04''
|''Lava 05''
|-
|-
|'''Snow 00'''
|bgcolor=#ccf|'''Snow 00'''
|Snow 01
|bgcolor=#ccf|Snow 01
|Snow 02
|bgcolor=#ccf|Snow 02
|Snow 03
|bgcolor=#ccf|Snow 03
|''Snow 04''
|''Snow 05''
|-
|-
|Keep 00
|Keep 00
Line 54: Line 61:
|Keep 02
|Keep 02
|Keep 03
|Keep 03
|''Keep 04''
|''Keep 05''
|-
|-
|Lake 00
|bgcolor=#8f8|Lake 00
|Lake 01
|bgcolor=#8f8|Lake 01
|Lake 02
|bgcolor=#8f8|Lake 02
|Lake 03
|bgcolor=#8f8|Lake 03
|''Lake 04''
|''Lake 05''
|-
|-
|'''Farm 00'''
|bgcolor=#88f|'''Farm 00'''
|Farm 01
|bgcolor=#88f|Farm 01
|Farm 02
|bgcolor=#88f|Farm 02
|Farm 03
|bgcolor=#88f|Farm 03
|Farm 04
|bgcolor=#88f|Farm 04
|Farm 05{{footnote|main|1}}
|Farm 05{{footnote|main|1}}
|-
|-
|'''Haunted 00'''
|bgcolor=#c8f|'''Haunted 00'''
|'''Haunted 01'''
|bgcolor=#c8f|'''Haunted 01'''
|Haunted 02
|bgcolor=#c8f|Haunted 02
|Haunted 03
|bgcolor=#c8f|Haunted 03
|''Haunted 04''
|''Haunted 05''
|-
|-
|Jungle 00
|Jungle 00
Line 76: Line 89:
|Jungle 02
|Jungle 02
|Jungle 03
|Jungle 03
|''Jungle 04''
|''Jungle 05''
|-
|-
|Swamp 00
|Swamp 00
Line 81: Line 96:
|Swamp 02
|Swamp 02
|Swamp 03
|Swamp 03
|''Swamp 04''
|''Swamp 05''
|-
|-
|Desert 00
|Desert 00
Line 86: Line 103:
|Desert 02
|Desert 02
|Desert 03
|Desert 03
|''Desert 04''
|''Desert 05''
|}
|}
{{footnote|note|1|Inaccessible from debug}}
{{footnote|note|1|Inaccessible from debug}}


The second option, "Player" has six numerical values, labeled 0-5. Each of them represent a playable character:
The second option, "Player", has six numerical values, labeled 0-5. Each of them represent a playable character:


*0: Cranky Kong
*0: Cranky Kong
Line 96: Line 115:
*3: K. Rool
*3: K. Rool
*4: Dixie Kong
*4: Dixie Kong
*5: Donkey Kong (Select him causes Cranky Kong instead)
*5: Donkey Kong (selecting him results in playing as Cranky Kong instead)
*6: Diddy Kong instead Candy Kong (only selectable by using cheats;{{footnote|main|2}} same functional as selecting Dixie Kong in the select character)
*6: Diddy Kong instead of Candy Kong (only selectable by using cheats;{{footnote|main|2}} same function as when selecting Dixie in the character select)
{{footnote|note|2|Apply 020000DC:06 in code}}
*7-11: No data (only selectable by using cheats;{{footnote|main|2}} Krunch, K. Rool, Dixie, Cranky, and Diddy in order)
{{footnote|note|2|Apply 020000DC:0X in code; 0 to B (hexadecimal)}}


The final option, Blend, does not appear to have a function. It has four options: Off, Alpha, Up, and Down.
The last option, Blend, does not have any apparent function. It has four options: Off, Alpha, Up, and Down.


===Modes===
===Modes===
[[File:Bounty Beach DKP2001 screenshot.png|thumb|Diddy Kong racing in the first course, Bounty Beach]]
[[File:Bounty Beach DKP2001 screenshot.png|thumb|Diddy Kong racing in the first course, Bounty Beach]]
The player can exiting to the main menu by opening the pause menu. It has three options which are self-explanatory: Continue, Restart, and Quit. Few of the further developed courses also redirect the player to the main menu after they complete all three laps.
The player can exit to the main menu by opening the pause menu. It has three options which are self-explanatory: Continue, Restart, and Quit. Few of the further developed courses also redirect the player to the main menu after they complete all three laps.


The main menu has six modes: Racing, Stories, Dog Fights, Battle, Clock Race, and Options. It is also the only part of the game to have a music track.
The main menu has six modes: Racing, Stories, Dog Fights, Battle, Clock Race, and Options. It is also the only part of the game to have a music track. However, there exist six unused sound tracks in the ROM.


[[File:Character Select 2001 - Diddy Kong Pilot.png|thumb|left|The character selection screen]]
[[File:Character Select 2001 - Diddy Kong Pilot.png|thumb|left|The character selection screen]]
Before starting a mode, the player must select a character. The selection menu is very buggy, and choosing a character causes a different one to be playable, except for [[Cranky Kong]]. For instance, selecting [[Diddy Kong]] causes [[Krunch]] to be playable instead. The sound that each character makes when highlighted does not correspond to the correct character as well. When a character is highlighted, they are not aligned with their sepia shadow; additionally, the sepia backdrop has Candy Kong but highlighting her shows Redneck Kong instead, meaning the color character select screen had not been edited yet; Cranky Kong's pose is different as well. The following "Select World" menu shows the character that will actually be played as, with the exception of when Dixie is selected. In this case, a glitchy black rectangle taking up the entirety of the character sprites' parameters will be shown, and playing will result in Diddy appearing. As such, the rectangle is likely the remains of Redneck Kong's data.
Before starting a mode, the player must select a character. The selection menu is very buggy, and choosing a character causes a different one to be playable, except for [[Cranky Kong]]. For example, selecting [[Diddy Kong]] causes [[Krunch]] to be playable instead. The sound that each character makes when highlighted does not correspond to the correct character as well. When a character is highlighted, they are not aligned with their sepia shadow; additionally, the sepia backdrop has Candy Kong but highlighting her shows Redneck Kong instead, meaning the color character select screen had not been edited yet; Cranky Kong's pose is different as well. The following "Select World" menu shows the character that will actually be played as, with the exception of when Dixie is selected. In this case, a glitchy black rectangle taking up the entirety of the character sprites' parameters will be shown, and playing will result in Diddy appearing. As such, the rectangle is likely the remains of Redneck Kong's data.


The Racing mode allows the player to select a world, each with an associated level difficulty. Unlike its predecessor, ''Diddy Kong Pilot'' only features four characters racing on a course at a time; the main goal remains the same: racing three laps around a course and getting first place. Many of the core features are similar to ''Diddy Kong Racing'', for instance how the player can collect [[banana]]s and pick up an item from item balloons appearing around the course. [[Dash Panel|Zipper]]s also return in the courses, and they give racers a speed boost.
The Racing mode allows the player to select a world, each with an associated level difficulty. Unlike its predecessor, ''Diddy Kong Pilot'' only features four characters racing on a course at a time; the main goal remains the same: racing three laps around a course and getting first place. Many of the core features are similar to ''Diddy Kong Racing'', such as how the player can collect [[banana]]s and pick up an item from item balloons appearing around the course. [[Dash Panel|Zipper]]s also return in the courses, and they give racers a speed boost.


The Stories mode has three out of seven different stories: King of Kongs (Diddy Kong), Back to the Light (Dixie Kong), and K. Rool's Gold (K. Rool). This mode is almost entirely nonfunctional, but it was intended to have a unique story for a certain character and a final boss at the end.<ref>[http://www.nintendoworldreport.com/news/6322 New Tidbits on Various Rare Titles - Nintendo World Report]</ref><ref>[http://www.raregamer.co.uk/games/diddy-kong-pilot-nintendo-retrospective/ Diddy Kong Pilot Nintendo Retrospective]</ref>
The Stories mode has three different stories: King of Kongs (Diddy Kong), Back to the Light (Dixie Kong), and K. Rool's Gold (K. Rool). This mode is almost entirely non-functional, but it was intended to have a unique story for a certain character and a final boss at the end.<ref>{{cite|url=www.nintendoworldreport.com/news/6322/new-tidbits-on-various-rare-titles|title=New Tidbits on Various Rare Titles|author=Metts, Jonathan|date=August 13, 2001|publisher=Nintendo World Report|language=en|accessdate=May 30, 2024}}</ref><ref>{{cite|url=www.raregamer.co.uk/games/diddy-kong-pilot-nintendo-retrospective|title=''Diddy Kong Pilot'' Nintendo Retrospective|publisher=Rare Gamer|language=en|accessdate=May 30, 2024}}</ref> This build seemed to be in the process of removing Stories mode,<ref name="rwc">{{cite|deadlink=y|archive=web.archive.org/web/20120102053341/http://www.rarewarecentral.com/diddy-kong-pilot|title=''Diddy Kong Pilot''|author=Torrentstorm|date=October 30, 2011|publisher=Rareware Central|accessdate=May 30, 2024}}</ref> since K. Rool's Gold did not work in this build but did in the very early build.


The Dogfight mode features players fighting against each other. There are four options and none can be accessed: Classic Dogfight, a Dawn Duel, a Classic Variation, or a Focal Feud.
The Dogfight mode features players fighting against each other. There are four options and none can be accessed: Classic Dogfight, a Dawn Duel, a Classic Variation, or a Focal Feud.
[[File:Hatch Match DKP 2001 screenshot.png|thumb|Gameplay of Hatch Match, a game of Battle mode]]
[[File:Hatch Match DKP 2001 screenshot.png|thumb|Gameplay of Hatch Match, a game of Battle mode]]
The Battle mode was planned to be a multiplayer mode, and its icon shows a crate containing miscellaneous objects. Another version has a different icon showing four original Game Boy Advance units hooked to each other via a Link Cable.
The Battle mode was planned to be a multiplayer mode, and its icon shows a crate containing miscellaneous objects. Another version has a different icon showing four original Game Boy Advance units hooked to each other via a Link Cable.
Line 121: Line 142:
The Clock Race mode was presumably planned as the Time Trials mode. It has little to no difference from the Racing mode, but it allows the player to easily select a stage, similar to the debug menu. Unlike the debug menu, most of the stages crash in this option.
The Clock Race mode was presumably planned as the Time Trials mode. It has little to no difference from the Racing mode, but it allows the player to easily select a stage, similar to the debug menu. Unlike the debug menu, most of the stages crash in this option.


Options only gives the option to use either D-Pad or tilt control to steer the plane.
The Options mode is untouched from E3 2001, retaining the same background graphics as the E3 2001 character selection screen. It only gives the option to use either D-Pad or tilt control to steer the plane. This was completely scrapped in October 2001.<ref name="rwc"/>


==Controls==
==Controls==
Line 133: Line 154:


==Playable characters==
==Playable characters==
[[File:Dog Fights DKP 2001.png|thumb|right|"Dog Fights" icon]]
[[File:Dog Fights DKP 2001.png|thumb|"Dog Fights" icon]]
The character selection menu is highly incomplete, as highlighting a character would trigger a sound effect from an unrelated character. The game was planned to include more than seven characters.<ref>[https://www.ign.com/articles/2001/05/23/diddy-kong-pilot IGN]</ref> Selecting a character causes the game to choose an entirely different character instead. Redneck Kong was playable in earlier builds, such as E3 2001, and was a very short-lived idea from the designer of the project.<ref name="DK Vine"/> He was replaced by [[Candy Kong]] in a later build. Despite her appearing on the character selection screen, she was not implemented in the September 7, 2001 build. She also appeared on the main menu, in the "Dog Fights" animated icon and battle mode portrait.
The character selection menu is highly incomplete, as highlighting a character would trigger a sound effect from an unrelated character. The game was planned to include more than seven characters.<ref>{{cite|url=www.ign.com/articles/2001/05/23/diddy-kong-pilot|title=''Diddy Kong Pilot''|publisher=IGN|date=May 23, 2001|language=en|author=IGN Staff|accessdate=May 30, 2024}}</ref> Selecting a character causes the game to choose an entirely different character instead. Redneck Kong was playable in earlier builds, such as E3 2001, and was a very short-lived idea from the designer of the project.<ref name="DK Vine"/> He was replaced by [[Candy Kong]] in a later build. Despite her appearing on the character selection screen, she was not implemented in this build. She also appeared on the main menu, in the "Dog Fights" animated icon and battle mode portrait. However, the portrait during Hair Raising Rescue (Haunted 01) can be loaded via hacking.{{footnote|main|3}}


*[[Diddy Kong]]
{|class="wikitable dk"width=50%
*[[Dixie Kong]]
|-
*[[Cranky Kong]]
!colspan=4|Default characters
*[[Krunch]]
|-
*[[King K. Rool|Kamikaze K. Rool]]
|width=25% align="center"|[[File:Candy DKP 2001 icon.png]]<br>[[Candy Kong]]
*[[Donkey Kong]] (only by using cheats)<ref name="dkcatlas">[http://www.dkc-atlas.com/forum/viewtopic.php?f=10&t=1329#p32980 DKC Atlas thread]</ref>
|width=25% align="center"|[[File:Diddy DKP 2001 icon.png]]<br>[[Diddy Kong]]
*[[Candy Kong]] (not implemented, replacement of the removed Redneck Kong)
|width=25% align="center"|[[File:K Rool DKP 2001 icon.png]]<br>[[King K. Rool|Kamikaze K. Rool]]
*[[Funky Kong]] (none of his data except the Space World 2000 remains)<ref>[https://jul.rustedlogic.net/thread.php?id=18847 Jul - The Cutting Room Floor - Diddy Kong Pilot]</ref>
|-
*Purple [[Klampon]] (unlockable in the 2002 build)<ref>[http://www.dkc-atlas.com/forum/viewtopic.php?f=26&t=1418]</ref>
|align="center" style="background:white"|[[File:Candy Model - Diddy Kong Pilot 2001.png|80px]]
|align="center" style="background:white"|[[File:Diddy Model - Diddy Kong Pilot 2001.png]]
|align="center" style="background:white"|[[File:Rool Model - Diddy Kong Pilot 2001.png]]
|-
|Unimplemented; replacement of the removed Redneck Kong
|
|
|-
|align="center"|[[File:Cranky DKP 2001 icon.png]]<br>[[Cranky Kong]]
|align="center"|[[File:Donkey DKP 2001 icon.png]]<br>[[Donkey Kong]]
|align="center"|[[File:Krunch DKP 2001 icon.png]]<br>[[Krunch]]
|align="center"|[[File:Dixie DKP 2001 icon.png]]<br>[[Dixie Kong]]
|-
|align="center" style="background:white"|[[File:Cranky Model - Diddy Kong Pilot 2001.png]]
|align="center" style="background:white"|[[File:Donkey Model - Diddy Kong Pilot 2001.png]]
|align="center" style="background:white"|[[File:Krunch Model - Diddy Kong Pilot 2001.png]]
|align="center" style="background:white"|[[File:Dixie Model - Diddy Kong Pilot 2001.png]]
|-
|
|Only by using cheats<ref name="dkcatlas">{{cite|url=www.dkc-atlas.com/forum/viewtopic.php?f=10&t=1329#p32980|title=Diddy Kong Pilot: 2001 Alpha has been Released!!!|author=Mattrizzle|date=January 16, 2013|publisher=DKC Atlas|language=en|accessdate=May 30, 2024}}</ref>
|
|
|-
!colspan=4|Unlockable characters
|-
|colspan=4 align="center"|''Unimplemented''
|}


{|class="dktable-brown"
{|class="wikitable dk"
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!Character selected !! Character played as
!Character selected<br>''Highlighted''
!Voice played as
!Character played as<br>''Selected''
|-
|-
|Cranky Kong (0)<br>''Leftmost''
|Cranky Kong (0)<br>''Leftmost''
|Cranky Kong
|Cranky Kong (0)
|Cranky Kong (0)
|-
|-
|Candy Kong (6)
|<s>Redneck Kong (6)</s>
|Diddy Kong
|Diddy Kong (1)
|Diddy Kong (1)
|-
|-
|Diddy Kong (1)
|Diddy Kong (1)
|Donkey Kong
|Krunch (2)
|Krunch (2)
|-
|-
|Donkey Kong (5)
|Donkey Kong (5)
|Krunch
|K. Rool (3)
|K. Rool (3)
|-
|-
|Krunch (2)
|Krash (2)
|K. Rool
|Dixie Kong (4)
|Dixie Kong (4)
|-
|-
|K. Rool (3)
|K. Rool (3)
|Dixie Kong
|Donkey Kong (5) → Cranky Kong (0)
|Donkey Kong (5) → Cranky Kong (0)
|-
|-
|Dixie Kong (4)<br>''Rightmost''
|Dixie Kong (4)<br>''Rightmost''
|Corrupted (6) → Diddy Kong (1)
|Diddy Kong (when highlighted) → Cranky Kong cursor
|''Corrupted'' (6) → Diddy Kong (1)
|-
|Unimplemented (7)
|Diddy Kong cursor
|''Corrupted'' (7) → Krunch (2)
|-
|Unimplemented (8)
|Donkey Kong cursor → Krunch cursor
|''Corrupted'' (8) → K. Rool (3)
|-
|Unimplemented (9)
|Krunch cursor → K. Rool cursor
|''Corrupted'' (9) → Dixie Kong (4)
|-
|Unimplemented (10)
|K. Rool cursor → Dixie Kong cursor
|''Corrupted'' (10) → Cranky Kong (0)
|-
|Unimplemented (11)
|Dixie Kong cursor → Donkey Kong cursor
|''Corrupted'' (11) → Diddy Kong (1)
|}
|}


==Story characters==
;Status unknown
===K.Rool's Gold===
*[[Funky Kong]] (none of his data except the Space World 2000 remains)<ref>{{cite|url=jul.rustedlogic.net/thread.php?id=18847|title=''Diddy Kong Pilot''|publisher=Jul - The Cutting Room Floor|author=Alley|date=July 5, 2019|accessdate=May 30, 2024}}</ref>
*Unnamed Genie
 
*Nikiki (red)
{{footnote|note|3|Apply 0200B0E6:2D 0200B0EA:53 in code}}
*Nakaka (green)
*Nukuku (blue)
*Nokoko (yellow)


==Items==
==Items==
Most of the items reappeared from ''Diddy Kong Racing'' except for peanuts, watermelons, and eggs. The player can carry up to a few items at a time. Most of the items can be obtained from sky blue-colored item balloons with a yellow question mark on them. Item balloons also have a green and DK variant, and both have unfinished functionality. Both provide an item, either with an icon of Cranky or Diddy, and neither are functional.
Most of the items reappeared from ''Diddy Kong Racing'' except for peanuts, watermelons, and eggs. The player can carry up to a few items at a time. Most of the items can be obtained from sky blue-colored item balloons with a yellow question mark on them. Item balloons also have a green and DK variant, and both have unfinished functionality. Both provide an item, either with an icon of Cranky or Diddy, and neither are functional.


{|class="dktable-brown"
There is also a chained barrel item in screenshots from Space World 2001, but it goes unimplemented in this build.<ref>{{file link|DKP12.jpg|A screenshot of Krunch racing in Frosty Lake}}</ref> There are also an unimplemented {{file link|DKDKP.jpg|yellow single rocket boost item}} and {{file link|DKPBalloon.jpg|unnumbered peanut item}}.
 
{|class="wikitable dk"
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!Image !! Name !! Description
!colspan="3"|Image
!rowspan="2"|Name
!rowspan="2"|Description
|-
|-
|Yellow [[File:Rocket DKP 2001 green.png]][[File:Rocket DKP 2001 red.png]]
!style="background:burlywood;width:6%""|1
!style="background:burlywood;width:6%""|2
!style="background:burlywood;width:6%""|3
|-
|rowspan="4"|''Unimplemented''
|[[File:Rocket DKP 2001 green.png]]
|[[File:Rocket DKP 2001 red.png]]
|Rockets
|Rockets
|These items can lock on to a nearby opponent and temporarily slow them down.
|These items can lock on to a nearby opponent and temporarily slow them down.
|-
|-
|{{media link|DKDKP.jpg|Yellow}} [[File:Rocket boost DKP 2001 green.png]][[File:Rocket boost DKP 2001 red.png]]
|[[File:Rocket boost DKP 2001 green.png]]
|[[File:Rocket boost DKP 2001 red.png]]
|Rocket boost
|Rocket boost
|Like zippers, these give a speed boost to the racers. The high-level rocket boost provides a higher speed boost.
|Like zippers, these give a speed boost to the racers. The high-level rocket boost provides a higher speed boost.
|-
|-
|Yellow [[File:Magnet DKP 2001 green.png]][[File:Magnet DKP 2001 red.png]]
|[[File:Magnet DKP 2001 green.png]]
|[[File:Magnet DKP 2001 red.png]]
|Magnet
|Magnet
|When used, the player is magnetized to another nearby racer. The high-level magnets are stronger.  
|When used, the player is magnetized to another nearby racer. The high-level magnets are stronger.  
|-
|-
|[[File:Peanuts DKP 2001 five.png]][[File:Peanuts DKP 2001 ten.png]]
|[[File:Peanuts DKP 2001 five.png]]
|[[File:Peanuts DKP 2001 ten.png]]
|Peanuts
|Peanuts
|Peanuts can be fired at other opponents; based on the count, the player can either shoot out five or ten at a time. Unlike rockets, these items do not have lock-on capabilites.
|Peanuts can be fired at other opponents; based on the count, the player can either shoot out one/five/ten at a time. Unlike rockets, these items do not have lock-on capabilites.
|-
|-
|{{media link|DKP12.jpg|Chained Barrel}}
|colspan="3"|[[File:Watermelon DKP 2001.png]]
|Barrel
|
|-
|[[File:Watermelon DKP 2001.png]]
|Watermelon
|Watermelon
|This item drops behind a watermelon. When a racer crashes into the item, it splatters and temporarily slows them down.
|This item drops behind a watermelon. When a racer crashes into the item, it splatters and temporarily slows them down.
|-
|-
|[[File:Egg DKP 2001.png]]
|colspan="3"|[[File:Egg DKP 2001.png]]
|Egg
|Egg
|The egg functions similarly to the watermelon except that it also moves around in a circular pattern.
|The egg functions similarly to the watermelon except that it also moves around in a circular pattern.
Line 217: Line 299:


==Race tracks==
==Race tracks==
The game was planned to features 24 tracks. The last world is likely unlockable. There are only 5 playable tracks instead of 24 in this build, it marked as a bold.
The game was planned to feature 24 tracks, with four in each of the six worlds. Only five of the courses can be selected from the Clock Race menu, and they are marked in '''bold'''.
{|align=center class="dktable-brown"style="text-align:center;margin:0 auto 1em auto"
 
{|align=center class="wikitable dk"style="text-align:center;margin:0 auto 1em auto"
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!colspan="12"style="font-size:125%;text-align:center|<font color=white>Sleepy Shores</font>
!colspan="12"style="font-size:125%;text-align:center|<font color=white>Sleepy Shores</font>
Line 225: Line 308:
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]{{br}}Farm Attract{{br}}Farm 05
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]{{br}}Farm Attract{{br}}Farm 05
|colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]]{{br}}Jet Set Jungle{{br}}Jungle 02
|colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]]{{br}}Jet Set Jungle{{br}}Jungle 02
|colspan="3"style="background:#FFF8DC"|[[File:Crystal Coast DKP 2001 preview.png]]{{br}}Crystal Coast{{footnote|main|3}}{{br}}Beach 01
|colspan="3"style="background:#FFF8DC"|[[File:Beach Race DKP 2001 preview.png]]{{br}}''Beach Race''{{br}}Beach 01
|-
|-
!colspan="12"style="font-size:125%;text-align:center;background:#bb8855"|<font color=white>Kongo Kingdom</font>
!colspan="12"style="font-size:125%;text-align:center;background:#bb8855"|<font color=white>Kongo Kingdom</font>
|-
|-
|colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]]{{br}}Swoop Swamp{{br}}Swamp 02
|colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]]{{br}}Swoop Swamp{{br}}Swamp 02
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]{{br}}''Jungle Race''{{br}}Jungle 01
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]{{br}}''Jungle Race''{{br}}Jungle 03
|colspan="3"style="background:wheat"|[[File:Magma Mainland DKP 2001 preview.png]]{{br}}'''Magma Mainland{{br}}Lava 00'''
|colspan="3"style="background:wheat"|[[File:Magma Mainland DKP 2001 preview.png]]{{br}}'''Magma Mainland{{br}}Lava 00'''
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]{{br}}''Haunted Race''{{br}}Haunted 03
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]{{br}}''Haunted Race''{{br}}Haunted 03
Line 255: Line 338:
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]{{br}}''Snow Race''{{br}}Snow 03
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]{{br}}''Snow Race''{{br}}Snow 03
|-
|-
!colspan="12"style="font-size:125%;text-align:center;background:#bb8855"|{{color|World 6</font>
!colspan="12"style="font-size:125%;text-align:center;background:#bb8855"|<font color=white>World 6</font>
|-
|-
|colspan="3"style="background:wheat"|[[File:Whisper Woods DKP 2001 preview.png]]{{br}}'''Whisper Woods{{br}}Haunted 00'''
|colspan="3"style="background:wheat"|[[File:Whisper Woods DKP 2001 preview.png]]{{br}}'''Whisper Woods{{br}}Haunted 00'''
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]{{br}}''Keep Race''{{br}}''Unimplemented''
|colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]]
|colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]]{{br}}Crystal Coast{{br}}''Unimplemented''
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]{{br}}''Jungle Race''{{br}}''Unimplemented''
|}
|}
{{footnote|note|3|Crystal Coast is tentatively named "Beach Race".}}


==Stories==
==Stories==
The game was planned to features 36 dogfight and battle levels, likely include stories. Only "Hair Raising Rescue" is playable in this build, where the player has to catch ghosts and move them to a pond.
The game was planned to feature 36 dogfight and battle levels. Only "Hair Raising Rescue" is playable in this build, where the player has to catch ghosts and move them to a pond. There are 41 coffins on that map.
{|align=center class="dktable-brown"style="text-align:center;margin:0 auto 1em auto"
{|align=center class="wikitable dk"style="text-align:center;margin:0 auto 1em auto"
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!colspan="12"style="font-size:125%;text-align:center|<font color=white>King of Kongs</font> ([[Diddy Kong]])
!colspan="12"style="font-size:125%;text-align:center|<font color=white>King of Kongs</font> ([[Diddy Kong]])
Line 289: Line 370:
|colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]]{{br}}Snowball Snapshot{{br}}Snow 02
|colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]]{{br}}Snowball Snapshot{{br}}Snow 02
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]{{br}}Flawed Genie'us{{br}}Beach 03
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]{{br}}Flawed Genie'us{{br}}Beach 03
|}
{|class="wikitable dk"
|-style="background:#bb8855;"
!Story !! Dogfight/battle
|-
|-
!colspan="12"style="font-size:125%;text-align:center|<font color=white>[[Candy Kong|Candy]]'s Story</font>
|Beach Barricade (Diddy Kong)
|-
|Wasteland Wipe Out (Battle)
|colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]]
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]
|colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]]
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]
|-
!colspan="12"style="font-size:125%;text-align:center|<font color=white>[[Krunch]]'s Story</font>
|-
|colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]]
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]
|colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]]
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]
|-
!colspan="12"style="font-size:125%;text-align:center|<font color=white>[[Donkey Kong|Donkey]]'s Story</font>
|-
|colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]]
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]
|colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]]
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]
|-
|-
!colspan="12"style="font-size:125%;text-align:center|<font color=white>[[Cranky Kong|Cranky]]'s Story</font>
|Hair Raising Rescue (Diddy Kong)
|Ghost Grasp (Battle)
|-
|-
|colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]]
|Classic Dogfight (K. Rool)
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]
|Classic Dogfight (Dogfight)
|colspan="3"style="background:wheat"|[[File:Question Mark DKP 2001 preview.png]]
|colspan="3"style="background:#FFF8DC"|[[File:Question Mark DKP 2001 preview.png]]
|}
|}


Line 327: Line 394:
|colspan="3"style="text-align:center;background:#FFF8DC"|[[File:Wasteland Wipe Out DKP 2001 preview.png]]{{br}}Wasteland Wipe Out
|colspan="3"style="text-align:center;background:#FFF8DC"|[[File:Wasteland Wipe Out DKP 2001 preview.png]]{{br}}Wasteland Wipe Out
|}
|}
==Media==
===Music===
{{media table
|file1=DKP2001 three beach tune 001.oga
|title1=''Diddy Kong Pilot''
|description1=Beach race course theme (unused)
|file2=DKP2001 three snow tune 002.oga
|title2=''Diddy Kong Pilot''
|description2=Snow race course theme (unused)
|file3=DKP2001 three lava tune 003.oga
|title3=''Diddy Kong Pilot''
|description3=Lava race course theme (unused)
|file4=DKP2001 three bayou tune 005.oga
|title4=''Diddy Kong Pilot''
|description4=Bayou race course theme (unused)
|file5=DKP2001 three haunted tune 006.oga
|title5=''Diddy Kong Pilot''
|description5=Haunted race course theme (unused)
|file6=DKP2001 three castle tune 008.oga
|title6=''Diddy Kong Pilot''
|description6=Castle race course theme (unused)
}}
===Sound effects===
{{media table
|file1=DKP ghost laugh.oga
|title1=Ghost laugh
|description1=Used in "Hair Raising Rescue"
}}


==Gallery==
==Gallery==
Line 334: Line 430:
Diddypilot.jpg|Artwork
Diddypilot.jpg|Artwork
Diddy Kong Pilot logo.jpg|Logo
Diddy Kong Pilot logo.jpg|Logo
DKP13.jpg|Diddy racing against K. Rool and Krunch in Crystal Coast
DKP13.jpg|Diddy racing against K. Rool and Krunch in a beach course
Diddy Model - Diddy Kong Pilot 2001.png|Diddy Kong sprite
Diddy Model - Diddy Kong Pilot 2001.png|Diddy Kong sprite
Bounty Beach DKP 2001 preview.png|Bounty Beach preview image
Bounty Beach DKP 2001 preview.png|Bounty Beach preview image
</gallery>
</gallery>
==Differences between builds==
===Very early build===
====Characters====
''Super Mario'' characters would have originally made an appearance. While the idea had already been scrapped at E3 2001 in development, the graphics still remain in the ROM. The playable characters included:
*[[Bowser]]
*[[Cranky Kong]]
*[[Diddy Kong]]
*[[Dixie Kong]]
*[[Funky Kong]]
*[[Donkey Kong]]
*[[K. Rool]]
*[[Mario]]
*[[Princess Peach]]
*[[Toad]]
*[[Wario]]
*[[Yoshi]]
====K. Rool's Gold====
K. Rool's Gold was a functional story in the build. It is inaccessible in the July 2001 build, although its graphics and story remain inside of the ROM:
*Genie
*Nikiki (red)
*Nakaka (green)
*Nukuku (blue)
*Nokoko (yellow)
====Menu====
*The title logo is smaller and has a slightly different font, and its wings are slightly more pointed.
*Diddy's plane is pointed directly towards the screen.
*A tilt option was present in the Debug menu.
*Dog Fights had a different menu.
===E3 2001 build===
====General====
*Redneck Kong was a playable character.
*The "Racing" mode was called "Tournament".<ref name="np"/>
====Characters and background====
*The background had less colors and was brighter. In a leaked build, it was instead used for the Options menu.{{ref needed}}
*The sepia background graphic of the characters was different:
**Cranky Kong's pose is slightly different.
**Redneck Kong is shown instead of Candy Kong.
**Dixie Kong does not have two curly hairs on the left side.
**Krunch's toenails are smaller.
**K. Rool's goggle outfit is smaller.
*A highlighted character on the menu aligns with their sepia background, as this was before it was in the process of being redesigned.
====Menu====
*The text has a black outline.
*The item box had a different shape and contents, being rectangular-shaped instead of square.
====Map====
*The flame is yellow instead of orange in the lava course.
*The boundary is orange instead of blue.
===Space World 2001 build===
====General====
*The current lap number is shown in between the course icon.


==Names in other languages==
==Names in other languages==
Line 355: Line 510:
==External links==
==External links==
*[http://web.archive.org/web/20010523044647/e3.nintendo.com/gallery/dkpilot/index.html Nintendo of America E3 2001 page] (Wayback Machine)
*[http://web.archive.org/web/20010523044647/e3.nintendo.com/gallery/dkpilot/index.html Nintendo of America E3 2001 page] (Wayback Machine)
*[https://web.archive.org/web/20150203034323/http://www.nintendo.co.jp/event/sw2001/softlist/gba/diddy/index.html Nintendo of Japan Space World 2001 page] (Wayback Machine)
*[http://web.archive.org/web/20150203034323/http://www.nintendo.co.jp/event/sw2001/softlist/gba/diddy/index.html Nintendo of Japan Space World 2001 page] (Wayback Machine)
*[[tcrf:Proto:Banjo-Pilot/Diddy Kong Pilot 2001|TCRF article]]
*[[tcrf:Proto:Banjo-Pilot/Diddy Kong Pilot 2001|TCRF article]]
*[http://web.archive.org/web/20010801153652/http://www.famitsu.com/game/news/2001/07/27/n06a.html Famitsu news (July 27, 2001)] (Wayback Machine)


{{Donkey Kong games}}
{{Donkey Kong games}}

Latest revision as of 19:15, September 27, 2024

Diddy Kong Pilot
DKP Title screen.png
Developer Rareware
Publisher Unpublished
Platform(s) Game Boy Advance
Release date Canceled
Japan (Planned for February 2002)[1]
USA (Planned for March 4, 2002)[2]
Genre Racing
Rating(s) Unknown
Mode(s) Single-player, multiplayer (unimplemented)

Diddy Kong Pilot is a canceled follow-up title of Diddy Kong Racing for the Game Boy Advance, which was developed by Rareware. Diddy Kong was the main and titular character of the game. The game involves Donkey Kong characters racing in planes on Mode 7-rendered courses. It was initially planned for early 2002, but on September 24, 2002, Nintendo sold their share of Rare Ltd. to Microsoft and opted out of their publishing contract. Around the same time, in 2002-2003, Diddy Kong Pilot was being redeveloped into an entirely different game. In 2005, the game was finalized as a Banjo-Kazooie game, Banjo-Pilot.

History[edit]

The game was first shown at E3 2001, and was also shown a few months later at Space World 2001.

One of the characters, tentatively named Redneck Kong,[3] or "Crappy Kong",[4] was "killed off" early in the game's development, according to the September 3, 2001 edition of Scribes from Rareware[5] and Jens Christian Restemeier, one of the game's developers.[6] Candy Kong would subsequently appear in the background for character selection menus.[7]

One of the builds, said to be presented at a Space World 2000, consisted of a cast featuring both Donkey Kong Country and Super Mario characters, which would have been a first for a Donkey Kong spinoff. This version allowed players to select between six Donkey Kong characters (Diddy Kong, Cranky Kong, Donkey Kong, King K. Rool, Funky Kong, and Dixie Kong) and six Super Mario characters (Princess Peach, Mario using a plane similar to the Pipe Frame, Yoshi sitting atop a Lakitu's Cloud, Wario piloting a red biplane similar to the Bulldog, Bowser, and Toad). A tilt control idea that was present in the debug mode of a very early build[8] was dropped in this build, but was retained in the Options mode. Not much information is known regarding this build or its history.[8]

At Space World 2001, the game was estimated to be at 65% completion,[9][page number needed] and by October 2001, planned for release on March 4, 2002.[2]

In early 2002, Nintendo refused to publish Diddy Kong Pilot, with one of their criticisms being that there was "no point in flying up and down on flat levels." Some Rare employees believed the company was prejudiced since it occurred in a time period just before the Microsoft acquisition.[3] Despite being featured in the DVD of the May 2002 issue of G-Force magazine,[10] none of the Rare games except Star Fox Adventures were showcased at E3 2002.

Rare's other two Donkey Kong installments from E3 2001, Donkey Kong Racing and Donkey Kong Coconut Crackers, were delisted from Rare website in August 2002,[11] while Diddy Kong Pilot received no official announcement of the cancelation, Donkey Kong Coconut Crackers was planned for release on December 7, 2001,[12] but ended up being unpublished.

On September 15, 2011, after ten years of no new information regarding the game, a former Rare employee, under the pseudonym of Transparentjinjo, posted gameplay footage of the game on YouTube.[13] According to the video's title, the build was dated "September 7, 2001",[14] but since Rare is from the UK and uses the day/month format, it may also be "July 9, 2001".

Gameplay[edit]

Diddy Kong Pilot featured six modes: Racing, Stories, Dog Fights, Battle, Clock Race, and Options. The build is largely unfinished as most of the stages are nearly empty, some only having a backdrop and a few assets laid out on the stage. Many of the modes, such as Dog Fights, are non-functional. The gameplay essentially only consists of flying around on a course. Some features were never implemented such as plane customization,[15] or unlockable characters, stories, and stages.[16]

Debug menu[edit]

The debug menu upon starting up Diddy Kong Pilot 2001
The debug menu

Upon starting up the game, the player is instantly led onto a debug menu, and it has three options: Level, Player, and Blend. The first option allows them to choose a course, and the second one allows them to select a character (Cranky). The "Level" options include:

Beach 00 Beach 01 Beach 02 Beach 03 Beach 04 Beach 05
Lava 00 Lava 01 Lava 02 Lava 03 Lava 04 Lava 05
Snow 00 Snow 01 Snow 02 Snow 03 Snow 04 Snow 05
Keep 00 Keep 01 Keep 02 Keep 03 Keep 04 Keep 05
Lake 00 Lake 01 Lake 02 Lake 03 Lake 04 Lake 05
Farm 00 Farm 01 Farm 02 Farm 03 Farm 04 Farm 051
Haunted 00 Haunted 01 Haunted 02 Haunted 03 Haunted 04 Haunted 05
Jungle 00 Jungle 01 Jungle 02 Jungle 03 Jungle 04 Jungle 05
Swamp 00 Swamp 01 Swamp 02 Swamp 03 Swamp 04 Swamp 05
Desert 00 Desert 01 Desert 02 Desert 03 Desert 04 Desert 05

1 - Inaccessible from debug

The second option, "Player", has six numerical values, labeled 0-5. Each of them represent a playable character:

  • 0: Cranky Kong
  • 1: Diddy Kong
  • 2: Krunch
  • 3: K. Rool
  • 4: Dixie Kong
  • 5: Donkey Kong (selecting him results in playing as Cranky Kong instead)
  • 6: Diddy Kong instead of Candy Kong (only selectable by using cheats;2 same function as when selecting Dixie in the character select)
  • 7-11: No data (only selectable by using cheats;2 Krunch, K. Rool, Dixie, Cranky, and Diddy in order)

2 - Apply 020000DC:0X in code; 0 to B (hexadecimal)

The last option, Blend, does not have any apparent function. It has four options: Off, Alpha, Up, and Down.

Modes[edit]

Diddy Kong racing in the Bounty Beach course from Diddy Kong Pilot 2001
Diddy Kong racing in the first course, Bounty Beach

The player can exit to the main menu by opening the pause menu. It has three options which are self-explanatory: Continue, Restart, and Quit. Few of the further developed courses also redirect the player to the main menu after they complete all three laps.

The main menu has six modes: Racing, Stories, Dog Fights, Battle, Clock Race, and Options. It is also the only part of the game to have a music track. However, there exist six unused sound tracks in the ROM.

The character selection screen in the 2001 Diddy Kong Pilot.
The character selection screen

Before starting a mode, the player must select a character. The selection menu is very buggy, and choosing a character causes a different one to be playable, except for Cranky Kong. For example, selecting Diddy Kong causes Krunch to be playable instead. The sound that each character makes when highlighted does not correspond to the correct character as well. When a character is highlighted, they are not aligned with their sepia shadow; additionally, the sepia backdrop has Candy Kong but highlighting her shows Redneck Kong instead, meaning the color character select screen had not been edited yet; Cranky Kong's pose is different as well. The following "Select World" menu shows the character that will actually be played as, with the exception of when Dixie is selected. In this case, a glitchy black rectangle taking up the entirety of the character sprites' parameters will be shown, and playing will result in Diddy appearing. As such, the rectangle is likely the remains of Redneck Kong's data.

The Racing mode allows the player to select a world, each with an associated level difficulty. Unlike its predecessor, Diddy Kong Pilot only features four characters racing on a course at a time; the main goal remains the same: racing three laps around a course and getting first place. Many of the core features are similar to Diddy Kong Racing, such as how the player can collect bananas and pick up an item from item balloons appearing around the course. Zippers also return in the courses, and they give racers a speed boost.

The Stories mode has three different stories: King of Kongs (Diddy Kong), Back to the Light (Dixie Kong), and K. Rool's Gold (K. Rool). This mode is almost entirely non-functional, but it was intended to have a unique story for a certain character and a final boss at the end.[17][18] This build seemed to be in the process of removing Stories mode,[19] since K. Rool's Gold did not work in this build but did in the very early build.

The Dogfight mode features players fighting against each other. There are four options and none can be accessed: Classic Dogfight, a Dawn Duel, a Classic Variation, or a Focal Feud.

Cranky Kong in the "Hatch Match" battle from Diddy Kong Pilot 2001
Gameplay of Hatch Match, a game of Battle mode

The Battle mode was planned to be a multiplayer mode, and its icon shows a crate containing miscellaneous objects. Another version has a different icon showing four original Game Boy Advance units hooked to each other via a Link Cable.

The Clock Race mode was presumably planned as the Time Trials mode. It has little to no difference from the Racing mode, but it allows the player to easily select a stage, similar to the debug menu. Unlike the debug menu, most of the stages crash in this option.

The Options mode is untouched from E3 2001, retaining the same background graphics as the E3 2001 character selection screen. It only gives the option to use either D-Pad or tilt control to steer the plane. This was completely scrapped in October 2001.[19]

Controls[edit]

  • +Control Pad or Tilt motion control: Move in the desired direction.
  • A Button: Acceleration
  • B Button: Use weapon
  • L Button or R Button: Tilt at a sharper angle
  • L Button or R Button (twice): aerial roll
  • R Button and +Control Pad Down (twice while accelerating): U-turn
  • Start Button: Pause the game

Playable characters[edit]

Dog Fights from Diddy Kong Pilot 2001.
"Dog Fights" icon

The character selection menu is highly incomplete, as highlighting a character would trigger a sound effect from an unrelated character. The game was planned to include more than seven characters.[20] Selecting a character causes the game to choose an entirely different character instead. Redneck Kong was playable in earlier builds, such as E3 2001, and was a very short-lived idea from the designer of the project.[3] He was replaced by Candy Kong in a later build. Despite her appearing on the character selection screen, she was not implemented in this build. She also appeared on the main menu, in the "Dog Fights" animated icon and battle mode portrait. However, the portrait during Hair Raising Rescue (Haunted 01) can be loaded via hacking.3

Default characters
Icon of Candy Kong from the 2001 Diddy Kong Pilot
Candy Kong
Icon of Diddy Kong from the 2001 Diddy Kong Pilot
Diddy Kong
Icon of K. Rool from the 2001 Diddy Kong Pilot
Kamikaze K. Rool
Candy Kong in Dogfight icon from the 2001 Diddy Kong Pilot Model of Diddy Kong from the 2001 Diddy Kong Pilot Model of K. Rool from the 2001 Diddy Kong Pilot
Unimplemented; replacement of the removed Redneck Kong
Icon of Cranky Kong from the 2001 Diddy Kong Pilot
Cranky Kong
Icon of Donkey Kong from the 2001 Diddy Kong Pilot
Donkey Kong
Icon of Krunch from the 2001 Diddy Kong Pilot
Krunch
Icon of Dixie Kong from the 2001 Diddy Kong Pilot
Dixie Kong
Model of Cranky Kong from the 2001 Diddy Kong Pilot Model of Donkey Kong from the 2001 Diddy Kong Pilot Model of Krunch from the 2001 Diddy Kong Pilot Model of Dixie Kong from the 2001 Diddy Kong Pilot
Only by using cheats[21]
Unlockable characters
Unimplemented
Character selected
Highlighted
Voice played as Character played as
Selected
Cranky Kong (0)
Leftmost
Cranky Kong Cranky Kong (0)
Redneck Kong (6) Diddy Kong Diddy Kong (1)
Diddy Kong (1) Donkey Kong Krunch (2)
Donkey Kong (5) Krunch K. Rool (3)
Krash (2) K. Rool Dixie Kong (4)
K. Rool (3) Dixie Kong Donkey Kong (5) → Cranky Kong (0)
Dixie Kong (4)
Rightmost
Diddy Kong (when highlighted) → Cranky Kong cursor Corrupted (6) → Diddy Kong (1)
Unimplemented (7) Diddy Kong cursor Corrupted (7) → Krunch (2)
Unimplemented (8) Donkey Kong cursor → Krunch cursor Corrupted (8) → K. Rool (3)
Unimplemented (9) Krunch cursor → K. Rool cursor Corrupted (9) → Dixie Kong (4)
Unimplemented (10) K. Rool cursor → Dixie Kong cursor Corrupted (10) → Cranky Kong (0)
Unimplemented (11) Dixie Kong cursor → Donkey Kong cursor Corrupted (11) → Diddy Kong (1)
Status unknown

3 - Apply 0200B0E6:2D 0200B0EA:53 in code

Items[edit]

Most of the items reappeared from Diddy Kong Racing except for peanuts, watermelons, and eggs. The player can carry up to a few items at a time. Most of the items can be obtained from sky blue-colored item balloons with a yellow question mark on them. Item balloons also have a green and DK variant, and both have unfinished functionality. Both provide an item, either with an icon of Cranky or Diddy, and neither are functional.

There is also a chained barrel item in screenshots from Space World 2001, but it goes unimplemented in this build.[23] There are also an unimplemented yellow single rocket boost itemMedia:DKDKP.jpg and unnumbered peanut itemMedia:DKPBalloon.jpg.

Image Name Description
1 2 3
Unimplemented The icon for a green rocket item from Diddy Kong Pilot 2001 The icon for a red rocket item from Diddy Kong Pilot 2001 Rockets These items can lock on to a nearby opponent and temporarily slow them down.
The icon for a green rocket boost from Diddy Kong Pilot 2001 The icon for a red rocket boost from Diddy Kong Pilot 2001 Rocket boost Like zippers, these give a speed boost to the racers. The high-level rocket boost provides a higher speed boost.
The icon for a green magnet from Diddy Kong Pilot 2001 The icon for a red magnet from Diddy Kong Pilot 2001 Magnet When used, the player is magnetized to another nearby racer. The high-level magnets are stronger.
The icon for a five-count peanut item from Diddy Kong Pilot 2001 The icon for a ten-count peanut item from Diddy Kong Pilot 2001 Peanuts Peanuts can be fired at other opponents; based on the count, the player can either shoot out one/five/ten at a time. Unlike rockets, these items do not have lock-on capabilites.
The icon for a watermelon item from Diddy Kong Pilot 2001 Watermelon This item drops behind a watermelon. When a racer crashes into the item, it splatters and temporarily slows them down.
The icon for a egg item from Diddy Kong Pilot 2001 Egg The egg functions similarly to the watermelon except that it also moves around in a circular pattern.

Race tracks[edit]

The game was planned to feature 24 tracks, with four in each of the six worlds. Only five of the courses can be selected from the Clock Race menu, and they are marked in bold.

Sleepy Shores
The Clock Race mode's preview image for Bounty Beach, the first course in the 2001 Diddy Kong Pilot.
Bounty Beach
Beach 00
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Farm Attract
Farm 05
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Jet Set Jungle
Jungle 02
The preview image for "Beach Race", as shown from Clock Race's course selection menu in the 2001 Diddy Kong Pilot.
Beach Race
Beach 01
Kongo Kingdom
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Swoop Swamp
Swamp 02
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Jungle Race
Jungle 03
The Clock Race mode's preview image of Magma Mainland, a course from the 2001 Diddy Kong Pilot.
Magma Mainland
Lava 00
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Haunted Race
Haunted 03
Western Wastes
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Lake Race
Lake 02
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Lava Race
Lava 02
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Swamp Race
Swamp 03
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Crackpot Keep
Keep 02
Island of Eggs
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Vulture Valley
Desert 02
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Keep Race
Keep 03
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Lake Race
Lake 03
The Clock Race mode's preview image of Chicken Chase, a course from the 2001 Diddy Kong Pilot.
Chicken Chase
Farm 00
Polar Plateau
The Clock Race mode's preview image of Frosty Lake, a course from the 2001 Diddy Kong Pilot.
Frosty Lake
Snow 00
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Farm Race
Farm 04
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Desert Race
Desert 03
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Snow Race
Snow 03
World 6
The unused preview image for Whisper Woods, a course from the 2001 Diddy Kong Pilot.
Whisper Woods
Haunted 00
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Keep Race
Unimplemented
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Crystal Coast
Unimplemented
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Jungle Race
Unimplemented

Stories[edit]

The game was planned to feature 36 dogfight and battle levels. Only "Hair Raising Rescue" is playable in this build, where the player has to catch ghosts and move them to a pond. There are 41 coffins on that map.

King of Kongs (Diddy Kong)
The Clock Race preview image of Beach Barricade from the 2001 Diddy Kong Pilot
Beach Barricade
Beach 02
The Clock Race preview image of Hair Raising Rescue from the 2001 Diddy Kong Pilot
Hair Raising Rescue
Haunted 01
The Clock Race preview image of Peaceful Passage from the 2001 Diddy Kong Pilot
Peaceful Passage
Lake 00
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Cranky Panky
Farm 02
Back to the Light (Dixie Kong)
The Clock Race preview image of Grub Grab from the 2001 Diddy Kong Pilot
Grub Grab
Jungle 00
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Farm Feud
Farm 03
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Swamp Swoop
Swamp 00
The Clock Race preview image of Dark Tower from the 2001 Diddy Kong Pilot
Dark Tower
Keep 00
K.Rool's Gold (K. Rool)
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Classic Dogfight
Lava 01
The Clock Race mode's preview image for Fly Like the Wind, the second stage of K. Rool's Gold in the 2001 Diddy Kong Pilot.
Fly Like The Wind
Desert 00
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Snowball Snapshot
Snow 02
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Flawed Genie'us
Beach 03
Story Dogfight/battle
Beach Barricade (Diddy Kong) Wasteland Wipe Out (Battle)
Hair Raising Rescue (Diddy Kong) Ghost Grasp (Battle)
Classic Dogfight (K. Rool) Classic Dogfight (Dogfight)

Battle stages[edit]

The preview image for Hatch Race, a battle stage from the 2001 Diddy Kong Pilot.
Hatch Match
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Ghost Grasp
The placeholder question mark icon used as a preview image for most of the selected stage options from the original Diddy Kong Pilot.
Swamp Showdown
The preview image for Wasteland Wipe Out, a battle stage from the 2001 Diddy Kong Pilot.
Wasteland Wipe Out

Media[edit]

Music[edit]

Audio.svg Diddy Kong Pilot - Beach race course theme (unused)
File infoMedia:DKP2001 three beach tune 001.oga
Audio.svg Diddy Kong Pilot - Snow race course theme (unused)
File infoMedia:DKP2001 three snow tune 002.oga
Audio.svg Diddy Kong Pilot - Lava race course theme (unused)
File infoMedia:DKP2001 three lava tune 003.oga
Audio.svg Diddy Kong Pilot - Bayou race course theme (unused)
File infoMedia:DKP2001 three bayou tune 005.oga
Audio.svg Diddy Kong Pilot - Haunted race course theme (unused)
File infoMedia:DKP2001 three haunted tune 006.oga
Audio.svg Diddy Kong Pilot - Castle race course theme (unused)
File infoMedia:DKP2001 three castle tune 008.oga
Help:MediaHaving trouble playing?

Sound effects[edit]

Audio.svg Ghost laugh - Used in "Hair Raising Rescue"
File infoMedia:DKP ghost laugh.oga
Help:MediaHaving trouble playing?

Gallery[edit]

For this subject's image gallery, see Gallery:Diddy Kong Pilot (2001).

Differences between builds[edit]

Very early build[edit]

Characters[edit]

Super Mario characters would have originally made an appearance. While the idea had already been scrapped at E3 2001 in development, the graphics still remain in the ROM. The playable characters included:

K. Rool's Gold[edit]

K. Rool's Gold was a functional story in the build. It is inaccessible in the July 2001 build, although its graphics and story remain inside of the ROM:

  • Genie
  • Nikiki (red)
  • Nakaka (green)
  • Nukuku (blue)
  • Nokoko (yellow)

Menu[edit]

  • The title logo is smaller and has a slightly different font, and its wings are slightly more pointed.
  • Diddy's plane is pointed directly towards the screen.
  • A tilt option was present in the Debug menu.
  • Dog Fights had a different menu.

E3 2001 build[edit]

General[edit]

  • Redneck Kong was a playable character.
  • The "Racing" mode was called "Tournament".[16]

Characters and background[edit]

  • The background had less colors and was brighter. In a leaked build, it was instead used for the Options menu.[citation needed]
  • The sepia background graphic of the characters was different:
    • Cranky Kong's pose is slightly different.
    • Redneck Kong is shown instead of Candy Kong.
    • Dixie Kong does not have two curly hairs on the left side.
    • Krunch's toenails are smaller.
    • K. Rool's goggle outfit is smaller.
  • A highlighted character on the menu aligns with their sepia background, as this was before it was in the process of being redesigned.

Menu[edit]

  • The text has a black outline.
  • The item box had a different shape and contents, being rectangular-shaped instead of square.

Map[edit]

  • The flame is yellow instead of orange in the lava course.
  • The boundary is orange instead of blue.

Space World 2001 build[edit]

General[edit]

  • The current lap number is shown in between the course icon.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ディディーコングパイロット(仮称)[?]
Didī Kongu Pairotto (KASHŌ)
Diddy Kong Pilot (tentative)

Trivia[edit]

  • The background of the Stories menu has two photographs resembling official artwork from Diddy Kong Racing.
  • The map of Magma Mainland would be reused in Banjo-Pilot as the lower background layer of the dogfight against Bottles in the Feather Cup, but the track itself cannot be raced on. Differences include: a darker layer consisting of both the lava and the track; a big hole in the center; the removal of the finish line and boosts; and the removal of the cracks in the center island.

References[edit]

  1. ^ UnseenResurf (May 18, 2010). Diddy Kong Pilot [GBA - Cancelled]. YouTube (English). Retrieved May 30, 2024.
  2. ^ a b Metts, Jonathan (October 9, 2001). Nintendo's New Release Dates. Nintendo World Report (English). Retrieved May 30, 2024.
  3. ^ a b c Mark (July 26, 2010). Diddy Kong Pilot's Hillbilly Kong name revealed!. DK Vine (English). Retrieved May 30, 2024.
  4. ^ Brian. Diddy Kong Pilot – screenshots, videos, details, and more. Nintendo Everything. Retrieved May 30, 2024.
  5. ^ "4. Oh, let's see... Since Diddy Kong Pilot is scheduled to come out by year's end, maybe the release is close enough to merit a response to this... who's the hillbilly Kong from the character select screen? Can we at least have a name?
    4) Don't worry about it - he's been killed off now anyway.
    " – Rare Scribes - September 3, 2001. Rarewhere (British English). Archived August 5, 2002, 04:38:22 UTC from the original via Wayback Machine. Retrieved May 30, 2024.
  6. ^ Jens Christian Restemeier. MobyGames (English). Retrieved May 30, 2024.
  7. ^ U64 Staff & Contributors (April 7, 2008). Diddy Kong Pilot [GBA – Beta / Cancelled]. Unseen64 (American English). Retrieved May 30, 2024.
  8. ^ a b RareWareCentral (November 6, 2011). Diddy Kong Pilot - Very Early Beta Spaceworld. YouTube (English). Retrieved May 30, 2024.
  9. ^ Nintendo Space World 2001 Official Guidebook. Nintendo (Japanese).
  10. ^ Polly's Archive (December 19, 2022). G-Force Magazine - DVD 1 - English - May 2002. YouTube. Retrieved January 14, 2023.
  11. ^ Metts, Jonathan (August 13, 2002). Changes to Rare's Website. Nintendo World Report (English). Retrieved May 30, 2024.
  12. ^ October 2001. Game Boy Xtreme issue 4. GBX Magazine (British English). Page 10.
  13. ^ nk, transparentjinjo. 【未発売】ディディーコングパイロット映像2001年版【レア社】. ニコニコ動画 (Nicovideo), reuploaded from YouTube (Japanese). Retrieved May 30, 2024.
  14. ^ Shiggy (October 3, 2011). New Diddy Kong Pilot Footage Appears. NeoGAF (English). Retrieved May 30, 2024.
  15. ^ dk pilot introduction. Rareware (British English). Archived July 9, 2001, 05:38:57 UTC from the original via Wayback Machine. Retrieved May 30, 2024.
  16. ^ a b June 2001. Nintendo Power #145. Nintendo of America (American English). Page 15.
  17. ^ Metts, Jonathan (August 13, 2001). New Tidbits on Various Rare Titles. Nintendo World Report (English). Retrieved May 30, 2024.
  18. ^ Diddy Kong Pilot Nintendo Retrospective. Rare Gamer (English). Retrieved May 30, 2024.
  19. ^ a b Torrentstorm (October 30, 2011). Diddy Kong Pilot. Rareware Central. Archived January 2, 2012, 05:33:41 UTC from the original via Wayback Machine. Retrieved May 30, 2024.
  20. ^ IGN Staff (May 23, 2001). Diddy Kong Pilot. IGN (English). Retrieved May 30, 2024.
  21. ^ Mattrizzle (January 16, 2013). Diddy Kong Pilot: 2001 Alpha has been Released!!!. DKC Atlas (English). Retrieved May 30, 2024.
  22. ^ Alley (July 5, 2019). Diddy Kong Pilot. Jul - The Cutting Room Floor. Retrieved May 30, 2024.
  23. ^ A screenshot of Krunch racing in Frosty LakeMedia:DKP12.jpg

External links[edit]