World 6-3 (Super Mario Bros.): Difference between revisions
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{{level infobox | {{level infobox | ||
|image=[[File:SMB NES World 6-3 Screenshot.png|256px]] | |image=[[File:SMB NES World 6-3 Screenshot.png|256px]] | ||
|code= | |code=6-3 | ||
|world=[[World 6 (Super Mario Bros.)|World 6]] | |world=[[World 6 (Super Mario Bros.)|World 6]] | ||
|game=''[[Super Mario Bros.]]'' | |game=''[[Super Mario Bros.]]'' | ||
|limit=300 seconds | |limit=300 seconds | ||
|before=[[World 6-2 (Super Mario Bros.)|<<]] | |before=[[World 6-2 (Super Mario Bros.)|<<]] | ||
|after=[[World 6-4 (Super Mario Bros.)|>>]] | |after=[[World 6-4 (Super Mario Bros.)|>>]] | ||
| | |track="[[Ground BGM (Super Mario Bros.)|Ground BGM]]" | ||
|sample=[[File:SMB Overworld Theme.oga]] | |||
}} | }} | ||
'''World 6-3''' is the third level of [[World 6 (Super Mario Bros.)|World 6]] in ''[[Super Mario Bros.]]'' and the twenty-third level overall in said game. In ''Super Mario Bros.'' and ''[[Super Mario Bros. Deluxe]]'', this level has a monochrome palette (being the palette usually used in castles), but its palette is similar to other grassland levels in ''[[Super Mario All-Stars]]''. The only enemies encountered in this level are [[Bullet Bill]]s that are fired at the player from off screen, and the level consists of several tree platforms and [[lift]]s. | '''World 6-3''' is the third level of [[World 6 (Super Mario Bros.)|World 6]] in ''[[Super Mario Bros.]]'' and the twenty-third level overall in said game. In ''Super Mario Bros.'' and ''[[Super Mario Bros. Deluxe]]'', this level has a monochrome palette (being the palette usually used in castles), but its palette is similar to other grassland levels in ''[[Super Mario All-Stars]]''. The only enemies encountered in this level are [[Bullet Bill]]s that are fired at the player from off screen, and the level consists of several tree platforms and [[lift]]s. | ||
==Layout== | ==Layout== | ||
The player starts on a stretch of land before the first platform. After the third platform is a vertically moving lift that can help the player over a tall platform, after which is a [[Trampoline|jumping board]] and three horizontally moving lifts, with a [[? Block]] containing a power-up over the final one. Next is a vertically moving lift before two sets of [[ | The player starts on a stretch of land before the first platform. After the third platform is a vertically moving lift that can help the player over a tall platform, after which is a [[Trampoline|jumping board]] and three horizontally moving lifts, with a [[? Block]] containing a power-up over the final one. Next is a vertically moving lift before two sets of [[Scale Lift|Balance Lift]]s. Here, Bullet Bills will begin to appear. After some more platforms is a jumping board the player can use to reach a horizontally moving lift and a scale. Finally, there are four [[Flimsy Lift]]s before the final platform and the [[Goal Pole|flagpole]]. | ||
===''Super Mario Bros. Deluxe'' challenges=== | ===''Super Mario Bros. Deluxe'' challenges=== | ||
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==Enemies== | ==Enemies== | ||
{|class=" | {|class=wikitable style="text-align:center;border-collapse:separate" | ||
!Image | |||
!Name | !Name | ||
!Count | !Count | ||
|- | |- | ||
|[[File:Bullet Bill Super Mario Bros.png]] | |[[File:Bullet Bill Super Mario Bros.png]] | ||
|[[Bullet Bill]] | |||
|(infinitely spawned off screen from the right in one set location) | |(infinitely spawned off screen from the right in one set location) | ||
|} | |} | ||
== | ==Items== | ||
{|class="wikitable" | {|class="wikitable sortable" style="text-align:center;border-collapse:separate" | ||
| | !class=unsortable|Image | ||
! | !Name | ||
!Count | !Count | ||
!Notes | !class=unsortable|Notes | ||
|- | |- | ||
|[[File:SMBCoin.gif]] | |[[File:SMBCoin.gif]] | ||
|[[Coin]] | |||
|24 | |24 | ||
|All the coins are found in open air. The player needs to collect all the coins in order to enable the hidden 1-Up in 7-1. | |All the coins are found in open air. The player needs to collect all the coins in order to enable the hidden 1-Up in 7-1. | ||
|- | |- | ||
|[[File:SMB Supermushroom.png]] | |[[File:SMB Supermushroom.png]] | ||
|[[Super Mushroom|Magic Mushroom]] | |||
|1 | |1 | ||
|Replaced by Fire Flowers if Mario is already [[Super Mario (form)|Super Mario]]. | |Replaced by Fire Flowers if Mario is already [[Super Mario (form)|Super Mario]]. | ||
|- | |- | ||
|[[File:Fire Flower SMB.gif]] | |[[File:Fire Flower SMB.gif]] | ||
|[[Fire Flower]] | |||
|1 | |1 | ||
|Replaces Magic Mushrooms if Mario is Super Mario. | |Replaces Magic Mushrooms if Mario is Super Mario. | ||
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{{Wide image|SMB NES World 6-3 Map.png|2864|Map of World 6-3}} | {{Wide image|SMB NES World 6-3 Map.png|2864|Map of World 6-3}} | ||
{{SMB | {{SMB levels}} | ||
[[Category:Sky areas]] | |||
[[Category:Grasslands]] | |||
[[Category:Super Mario Bros. levels]] | [[Category:Super Mario Bros. levels]] | ||
[[it:Mondo 6-3 (Super Mario Bros.)]] | [[it:Mondo 6-3 (Super Mario Bros.)]] |
Latest revision as of 16:01, March 1, 2025
Level | |||
---|---|---|---|
World 6-3 | |||
![]() | |||
Level code | 6-3 | ||
World | World 6 | ||
Game | Super Mario Bros. | ||
Time limit | 300 seconds | ||
Music track | "Ground BGM" | ||
| |||
<< Directory of levels >> |
World 6-3 is the third level of World 6 in Super Mario Bros. and the twenty-third level overall in said game. In Super Mario Bros. and Super Mario Bros. Deluxe, this level has a monochrome palette (being the palette usually used in castles), but its palette is similar to other grassland levels in Super Mario All-Stars. The only enemies encountered in this level are Bullet Bills that are fired at the player from off screen, and the level consists of several tree platforms and lifts.
Layout[edit]
The player starts on a stretch of land before the first platform. After the third platform is a vertically moving lift that can help the player over a tall platform, after which is a jumping board and three horizontally moving lifts, with a ? Block containing a power-up over the final one. Next is a vertically moving lift before two sets of Balance Lifts. Here, Bullet Bills will begin to appear. After some more platforms is a jumping board the player can use to reach a horizontally moving lift and a scale. Finally, there are four Flimsy Lifts before the final platform and the flagpole.
Super Mario Bros. Deluxe challenges[edit]
In Super Mario Bros. Deluxe, the player can collect five Red Coins, find a hidden Yoshi Egg, and get a medal based on their score. The Yoshi Egg is found in a Hidden Block to the left of the platform below the third scale lift, and the score to beat is 21000. The Red Coin locations are:
- On the platform after the first jumping board, below the lifts
- Beneath the vertically moving lift after the ? Block
- On the tall platform after the second scale lift
- On the platform after the second jumping board, below the lift
- Underneath the final platform
Enemies[edit]
Image | Name | Count |
---|---|---|
![]() |
Bullet Bill | (infinitely spawned off screen from the right in one set location) |
Items[edit]
Image | Name | Count | Notes |
---|---|---|---|
![]() |
Coin | 24 | All the coins are found in open air. The player needs to collect all the coins in order to enable the hidden 1-Up in 7-1. |
![]() |
Magic Mushroom | 1 | Replaced by Fire Flowers if Mario is already Super Mario. |
![]() |
Fire Flower | 1 | Replaces Magic Mushrooms if Mario is Super Mario. |