World 8-3 (Super Mario Bros.: The Lost Levels): Difference between revisions
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{{italic title| | {{italic title|id=yes}} | ||
{{ | {{image|more=yes|Needs in-game screenshot from the original FDS version}} | ||
| | {{level infobox | ||
|image=[[File:SMAS LL World 8-3 Screenshot.png]] | |image=[[File:SMAS LL World 8-3 Screenshot.png]] | ||
|code=World 8-3 | |code=World 8-3 | ||
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|game=''[[Super Mario Bros.: The Lost Levels]]'' | |game=''[[Super Mario Bros.: The Lost Levels]]'' | ||
|limit=400 seconds | |limit=400 seconds | ||
| | |before_alt= | ||
|before=[[World 8-2 (Super Mario Bros.: The Lost Levels)|<<]] | |before=[[World 8-2 (Super Mario Bros.: The Lost Levels)|<<]] | ||
|after=[[World 8-4 (Super Mario Bros.: The Lost Levels)|>>]] | |after=[[World 8-4 (Super Mario Bros.: The Lost Levels)|>>]] | ||
|secret= | |secret= | ||
}} | }} | ||
'''World 8-3''' is the third level of [[World 8 (Super Mario Bros.: The Lost Levels)|World 8]] in ''[[Super Mario Bros.: The Lost Levels]]''. The fortress walls in the background appear in the original and ''[[Super Mario Bros. Deluxe]]'' versions of the game with items being found in [[Brick Block]]s, but the walls are absent in the ''[[Super Mario All-Stars]]'' version, with items being found in [[Hidden Block]]s. Additionally, this is the only level in the game that takes place entirely in the sky. | '''World 8-3''' is the third level of [[World 8 (Super Mario Bros.: The Lost Levels)|World 8]] in ''[[Super Mario Bros.: The Lost Levels]]'' and the thirty-first level overall in said game. The fortress walls in the background appear in the original and ''[[Super Mario Bros. Deluxe]]'' versions of the game with items being found in [[Brick Block]]s, but the walls are absent in the ''[[Super Mario All-Stars]]'' version, with items being found in [[Hidden Block]]s. Additionally, this is the only level in the game that takes place entirely in the sky. | ||
==Layout== | ==Layout== | ||
The player starts before a platform that will fall once the player jumps onto it, followed shortly by a [[Lakitu]]. Jumping onto the higher platform, the player then needs to jump down onto a [[Springboard]] below to cross the next gap, landing on another falling platform. On the next stretch of clouds, the player will encounter [[Koopa Troopa]]s, [[Hammer Bro]]s., and blocks containing [[Poison Mushroom]]s. Above the second Hammer Bro. is a block containing a power-up and another block to the right containing a [[Beanstalk]] leading to [[Coin Heaven]], which will drop the player at the end to just after a pipe with a [[Piranha Plant]] shortly after the second Hammer Bro. After the pipe is a block containing a [[Super Star]], and the player must use the Springboard afterward to cross the next gap, which has [[Koopa Paratroopa]]s flying above it. The player will then encounter two Hammer Bros. before reaching a [[scale]] lift, which the player needs to use a block and a running jump to reach. Afterward is a small platform followed by a Koopa Paratroopa and the [[Goal Pole]]. | The player starts before a platform that will fall once the player jumps onto it, followed shortly by a [[Lakitu]]. Jumping onto the higher platform, the player then needs to jump down onto a [[Springboard]] below to cross the next gap, landing on another falling platform. On the next stretch of clouds, the player will encounter [[Koopa Troopa]]s, [[Hammer Bro]]s., and blocks containing [[Poison Mushroom]]s. Above the second Hammer Bro. is a block containing a power-up and another block to the right containing a [[Beanstalk]] leading to [[Coin Heaven]], which will drop the player at the end to just after a pipe with a [[Piranha Plant]] shortly after the second Hammer Bro. After the pipe is a block containing a [[Super Star]], and the player must use the Springboard afterward to cross the next gap, which has [[Koopa Paratroopa]]s flying above it. The player will then encounter two Hammer Bros. before reaching a [[scale]] lift, which the player needs to use a block and a running jump to reach. Afterward is a small platform followed by a Koopa Paratroopa and the [[Goal Pole]]. | ||
===Glitch=== | |||
In at least the ''Super Mario All-Stars'' version, if Mario or Luigi spawns another powerup item/Poison Mushroom after revealing the Beanstalk, the Beanstalk will turn invisible, but remain tangible. | |||
==Enemies== | ==Enemies== | ||
{| | {{Number of enemies | ||
|image1=[[File:SMB Lakitu Throwing Spiny Sprites.gif]] | |||
|name1=[[Lakitu]] | |||
|count1=(infinitely respawn one at a time after death from 2 set locations) | |||
|image2=[[File:SMB Spiny Sprite.gif]] | |||
|name2=[[Spiny]] | |||
|(infinitely respawn one at a time after death from 2 set locations) | |count2=(infinitely spawned from Lakitus) | ||
| | |image3=[[File:SMB Green Koopa Paratroopa Sprite.gif]] | ||
|name3=[[Koopa Paratroopa|Green Koopa Paratroopa]] | |||
|(infinitely spawned from | |count3=1 | ||
| | |image4=[[File:SMB Red Koopa Paratroopa Sprite.gif]] | ||
|name4=Red Koopa Paratroopa | |||
|1 | |count4=4 | ||
| | |image5=[[File:SMB Red Koopa Troopa.gif]] | ||
|name5=[[Koopa Troopa|Red Koopa Troopa]] | |||
|4 | |count5=2 | ||
| | |image6=[[File:SMB Hammer Bro Throwing Hammer Sprite.gif]] | ||
|name6=[[Hammer Bro]] | |||
|2 | |count6=4 | ||
| | |image7=[[File:SMBLL Red Piranha Plant.png]] | ||
|name7=[[Piranha Plant|Red Piranha Plant]] | |||
|4 | |count7=1 | ||
| | }} | ||
|1 | ==Items== | ||
|} | {{Item locations | ||
|image1=[[File:SMBCoin.gif]] | |||
|name1=[[Coin]] | |||
|count1=87 (78 in ''All-Stars''){{footnote|main|*}} | |||
|notes1=Up to 10 from one [[Coin Block]], and 77 in open air in the Coin Heaven. | |||
|image2=[[File:SMBLL Super Mushroom Sprite.png]][[File:Fire Flower SMB.gif]] | |||
|name2=[[Super Mushroom|Mushroom]]/[[Fire Flower]] | |||
|count2=1 | |||
|notes2= | |||
|image3=[[File:Starman.gif]] | |||
|name3=[[Super Star|Star]] | |||
|count3=1 | |||
|notes3=Hidden in a [[Brick Block]]. | |||
|image4=[[File:SMBLL Poison Mushroom Sprite.png]] | |||
|name4=[[Poison Mushroom|Poisonous Mushroom]] | |||
|count4=3 | |||
|notes4=All three are hidden in Brick Blocks. | |||
}} | |||
{{footnote|note|*|In the original version, there are brick walls in the level's background that are used to intentionally obscure the [[Coin Block]]. As these brick walls are not present in ''Super Mario All-Stars'', the Coin Block was replaced with a [[Hidden Block]] to preserve the effect, reducing the level's coin total by 9 in the process.}} | |||
==Level | ==Level map== | ||
{{Wide image|NES LL World 8-3 Map.png|5472|Map of World 8-3}} | |||
{{SMBTLL | {{SMBTLL levels}} | ||
[[Category:Sky areas]] | |||
[[Category:Sky | [[Category:Super Mario Bros.: The Lost Levels levels]] | ||
[[Category:Super Mario Bros.: The Lost Levels |
Latest revision as of 16:56, July 17, 2024
It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): Needs in-game screenshot from the original FDS version
Level | |
---|---|
World 8-3 | |
Level code | World 8-3 |
World | World 8 |
Game | Super Mario Bros.: The Lost Levels |
Time limit | 400 seconds |
<< Directory of levels >> |
World 8-3 is the third level of World 8 in Super Mario Bros.: The Lost Levels and the thirty-first level overall in said game. The fortress walls in the background appear in the original and Super Mario Bros. Deluxe versions of the game with items being found in Brick Blocks, but the walls are absent in the Super Mario All-Stars version, with items being found in Hidden Blocks. Additionally, this is the only level in the game that takes place entirely in the sky.
Layout[edit]
The player starts before a platform that will fall once the player jumps onto it, followed shortly by a Lakitu. Jumping onto the higher platform, the player then needs to jump down onto a Springboard below to cross the next gap, landing on another falling platform. On the next stretch of clouds, the player will encounter Koopa Troopas, Hammer Bros., and blocks containing Poison Mushrooms. Above the second Hammer Bro. is a block containing a power-up and another block to the right containing a Beanstalk leading to Coin Heaven, which will drop the player at the end to just after a pipe with a Piranha Plant shortly after the second Hammer Bro. After the pipe is a block containing a Super Star, and the player must use the Springboard afterward to cross the next gap, which has Koopa Paratroopas flying above it. The player will then encounter two Hammer Bros. before reaching a scale lift, which the player needs to use a block and a running jump to reach. Afterward is a small platform followed by a Koopa Paratroopa and the Goal Pole.
Glitch[edit]
In at least the Super Mario All-Stars version, if Mario or Luigi spawns another powerup item/Poison Mushroom after revealing the Beanstalk, the Beanstalk will turn invisible, but remain tangible.
Enemies[edit]
Image | Name | Count |
---|---|---|
Lakitu | (infinitely respawn one at a time after death from 2 set locations) | |
Spiny | (infinitely spawned from Lakitus) | |
Green Koopa Paratroopa | 1 | |
Red Koopa Paratroopa | 4 | |
Red Koopa Troopa | 2 | |
Hammer Bro | 4 | |
Red Piranha Plant | 1 |
Items[edit]
Image | Name | Count | Note(s)
|
---|---|---|---|
Coin | 87 (78 in All-Stars)* | Up to 10 from one Coin Block, and 77 in open air in the Coin Heaven. | |
Mushroom/Fire Flower | 1 | ||
Star | 1 | Hidden in a Brick Block. | |
Poisonous Mushroom | 3 | All three are hidden in Brick Blocks. |
* - In the original version, there are brick walls in the level's background that are used to intentionally obscure the Coin Block. As these brick walls are not present in Super Mario All-Stars, the Coin Block was replaced with a Hidden Block to preserve the effect, reducing the level's coin total by 9 in the process.