Maths of Glory: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Tag: Undo
(Added double-pun translation for Dutch.)
 
(23 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{minigame-infobox
{{minigame infobox
|image=[[File:MathsofGlory SuperMarioParty.png|260px]]
|image=[[File:MathsofGlory SuperMarioParty.png|260px]]
|appeared_in=''[[Super Mario Party]]''
|appears_in=''[[Super Mario Party]]''
|type=2-vs.-2 Minigame
|type=2-vs.-2 minigame
|time=
|time=10 seconds per turn
|song=Proceed with Caution
|track=Proceed with Caution
}}
}}
'''Maths of Glory''' is a 2-vs.-2 [[minigame]] in ''[[Super Mario Party]]''. Its name is a reference to the 1957 American film, ''{{wp|Paths of Glory}}''.
'''Maths of Glory''' is a 2-vs.-2 [[minigame]] in ''[[Super Mario Party]]''. Its name is a reference to the 1957 American film ''{{wp|Paths of Glory}}''.
 
==Introduction==
The camera pans left and right to show both teams, who are eager to battle against each other. The minigame then begins.


==Gameplay==
==Gameplay==
The minigame takes place near a river and place consisting solely of jigsaw pieces. Using multiplication, the two teams must combine their numbers to destroy the opposing castle within 5 rounds. Both castles have 50 jigsaw pieces each.
The minigame takes place near a river and place consisting solely of jigsaw pieces. Using multiplication, each team must combine its numbers to destroy the opposing castle within five rounds. Both castles have 50 jigsaw pieces each. To destroy the castles, players hit slots with numbers ranging from one to six (one to five being colored blue and six being colored red), with 36 being the highest number a team can get. The numbers on the slots are then multiplied for the [[cannon]]s to fire the specified number of [[cannonball]]s at the castle. For human players, the number they hit always matches the number shown in the slot right before they hit it, but computer players instead hit a random number that does not necessarily match the number they stop on. The team to demolish the opposing team's castle entirely, or the team with more jigsaw pieces after five rounds, wins. If both teams' castles are completely destroyed in the same round, the minigame ends in a tie.
 
To destroy the castles, players hit slots with numbers ranging from 1 to 6, with 36 being the highest amount a team can get. The numbers on the slots are then multiplied for the cannons to fire the specified number of cannonballs at the castle. For human players the number they hit will always match with the number shown in the slot right before they hit, but computer players will instead hit a random number and does not necessarily match with the number they stop on.
 
To win, the team must either have more jigsaw pieces after five rounds, or demolish the opposing team's castle entirely. If both team's castles are completely destroyed in the same round, the game ends in a tie.


On the Challenge Road, this is the fifth challenge of [[Mushroom Beach]] and the 26th challenge overall. The player team must destroy their rivals' castle within 3 rounds for the normal challenge, or 2 rounds for the Master Challenge. The computer player chosen to pair with the (human) player will always hit a 5 or 6, and may not necessary match with the number shown in the square right before they hit.
On Challenge Road, this is the fifth challenge of [[Mushroom Beach]] and the 26th challenge overall. The player team must destroy its rivals' castle within three rounds for the normal challenge and two rounds for the Master Challenge. The computer player chosen to pair with the (human) player always hits a 5 or 6, which may not necessarily match the number shown in the square right before they hit it.


==Controls==
==Controls==
*{{button|ns|jc-right}} – Stop the Slot
*{{button|switch|jc-right}} – Stop the slot


==In-game description==
==In-game text==
*''"Defeat your rivals with superior numbers!"''
*''"Defeat your rivals with superior numbers!"''
*''"Aim for the 6!"''
*''"Aim for the 6!"''
*''"Tip: If you keep aiming for 6 and are getting a 1, aim for 5 instead!"''
*Tip: ''"If you keep aiming for 6 and are getting a 1, aim for 5 instead!"''


==See also==
==See also==
Line 40: Line 39:
|GerM=Ammunition Maths
|GerM=Ammunition Maths
|Spa=Munición calculada
|Spa=Munición calculada
|SpaM=Calculated ammunition
|SpaM=Calculated Ammunition
|Dut=Slotsom
|Dut=Slotsom
|DutM=Slot Sum
|DutM=Conclusion. Pun on “slot” (“slot” and “castle”)
|Kor=곱셈 슬롯
|Kor=곱셈 슬롯
|KorR=Gopsem seulot
|KorR=Gopsem seulot
Line 51: Line 50:
}}
}}


{{SMP Minigames}}
{{SMP minigames}}
[[Category:2-vs-2 Minigames]]
[[Category:2-vs-2 minigames]]
[[Category:Super Mario Party Minigames]]
[[Category:Super Mario Party minigames]]
[[it:Moltiplicannonate]]
[[it:Moltiplicannonate]]

Latest revision as of 08:41, July 30, 2024

Maths of Glory
MathsofGlory SuperMarioParty.png
Appears in Super Mario Party
Type 2-vs.-2 minigame
Time limit 10 seconds per turn
Music track Proceed with Caution

Maths of Glory is a 2-vs.-2 minigame in Super Mario Party. Its name is a reference to the 1957 American film Paths of Glory.

Introduction[edit]

The camera pans left and right to show both teams, who are eager to battle against each other. The minigame then begins.

Gameplay[edit]

The minigame takes place near a river and place consisting solely of jigsaw pieces. Using multiplication, each team must combine its numbers to destroy the opposing castle within five rounds. Both castles have 50 jigsaw pieces each. To destroy the castles, players hit slots with numbers ranging from one to six (one to five being colored blue and six being colored red), with 36 being the highest number a team can get. The numbers on the slots are then multiplied for the cannons to fire the specified number of cannonballs at the castle. For human players, the number they hit always matches the number shown in the slot right before they hit it, but computer players instead hit a random number that does not necessarily match the number they stop on. The team to demolish the opposing team's castle entirely, or the team with more jigsaw pieces after five rounds, wins. If both teams' castles are completely destroyed in the same round, the minigame ends in a tie.

On Challenge Road, this is the fifth challenge of Mushroom Beach and the 26th challenge overall. The player team must destroy its rivals' castle within three rounds for the normal challenge and two rounds for the Master Challenge. The computer player chosen to pair with the (human) player always hits a 5 or 6, which may not necessarily match the number shown in the square right before they hit it.

Controls[edit]

  • Single Joy-Con Right Button – Stop the slot

In-game text[edit]

  • "Defeat your rivals with superior numbers!"
  • "Aim for the 6!"
  • Tip: "If you keep aiming for 6 and are getting a 1, aim for 5 instead!"

See also[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese かけ算スロット[?]
Kakezan surotto
Multiplication Slots
Chinese 乘法转轮 (Simplified)
乘法轉輪 (Traditional)
[?]

Chéngfǎ Zhuànlún
Multiplication Wheel
Dutch Slotsom[?] Conclusion. Pun on “slot” (“slot” and “castle”)
French Mathémattaque[?] Mathemattack
German Munitionsmathe[?] Ammunition Maths
Italian Moltiplicannonate[?] Multiplicannonades
Korean 곱셈 슬롯[?]
Gopsem seulot
Multiplication Slots
Spanish Munición calculada[?] Calculated Ammunition