World 3-1 (Super Mario Bros. 2): Difference between revisions
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{{italic title| | {{italic title|id=yes}} | ||
{{ | {{level infobox | ||
|image=[[File:Supmario2-40.png|256px]] | |image=[[File:Supmario2-40.png|256px]] | ||
|code= | |code=World 3-1 | ||
|world=[[World 3 (Super Mario Bros. 2)|World 3]] | |world=[[World 3 (Super Mario Bros. 2)|World 3]] | ||
|game=''[[Super Mario Bros. 2]]'' | |game=''[[Super Mario Bros. 2]]'' | ||
|boss=[[ | |boss=Red [[Birdo]] | ||
| | |before_alt= | ||
|before=[[World 2-3 (Super Mario Bros. 2)|<<]] | |before=[[World 2-3 (Super Mario Bros. 2)|<<]] | ||
|after=[[World 3-2 (Super Mario Bros. 2)|>>]] [[World 5-1 (Super Mario Bros. 2)|**]] | |after=[[World 3-2 (Super Mario Bros. 2)|>>]] [[World 5-1 (Super Mario Bros. 2)|**]] | ||
|secret= | |secret= | ||
}} | }} | ||
'''World 3-1''' ('''Chapter 3-1''' in ''[[Yume Kōjō: Doki Doki Panic]]''; titled '''Need a Lift?'''<ref>''Nintendo Power'' Volume 2 | '''World 3-1''' ('''Chapter 3-1''' in ''[[Yume Kōjō: Doki Doki Panic]]''; titled '''Need a Lift?'''<ref>{{cite|date=September/October 1988|title=''Nintendo Power'' Volume 2|page=44|publisher=Nintendo of America|language=en-us}}</ref> or '''Welcome to the Waterfall Above the Clouds'''<ref>{{cite|date=1989|publisher=Nintendo of America|language=en-us|title=''Super Mario Bros. 2 Inside Out'', Part I|page=20}}</ref>) is the first level of [[World 3 (Super Mario Bros. 2)|World 3]] in ''[[Super Mario Bros. 2]]''. | ||
In ''[[Nintendo World Championships: NES Edition]]'', completing the first section of this level as [[Princess Toadstool]] is the goal of the Master-difficulty challenge Cloudtop Climb. | |||
==Layout== | ==Layout== | ||
World 3-1 starts in a small area, where the only obstacle is a waterfall. Across the waterfall is the door to the next area, where the player has to jump on a vertical arrangement of clouds toward the top of a larger waterfall. Once at the top could, the player has to ride a [[Pidgit]]'s [[magic carpet|carpet]] into the sky while dodging [[Beezo]]s; they will soon come across the beanstalk to get to the next area. At the bottom of the waterfall is a door that leads to a cave. Here, the player can access a hidden [[Subspace|Subspace Warp]] to [[World 5 (Super Mario Bros. 2)|World 5]]. The door on the right side of the vase sends the player back up to the waterfall area at the door they first came in from the first area of the level, and this particular door behaves in an "exit-only" manner and cannot re-enter the cave via that door. | |||
World 3-1 starts in a small area, where the only obstacle is a waterfall. Across the waterfall is the door to the next area, where the player has to jump on a vertical arrangement of clouds toward the top of a larger waterfall. Once at the top could, the player has to ride a [[Pidgit]]'s [[magic carpet|carpet]] into the sky while dodging [[Beezo]]s; they will soon come across the beanstalk to get to the next area. At the bottom of the waterfall is a door that leads to a cave. Here, the player can access a hidden [[Subspace|Subspace Warp]] to [[World 5 (Super Mario Bros. 2)|World 5]]. | |||
The right side of the area has [[Shy Guy|Shyguy]]s and [[Panser]]s, with the door to the boss room and [[ | The right side of the area has [[Shy Guy|Shyguy]]s and [[Panser]]s, with the door to the boss room and Red [[Birdo]] at the end. The area to the left is a shortcut that can take the player directly to the boss room, and can only be reached by [[Crouching High Jump|Power Squat Jump]]ing across the gap. Depending on the character, this may require the use of a [[Mushroom Block]]; when thrown to the left from high enough, it will 'land' on one of the smaller clouds and provide a platform to make crossing somewhat easier. | ||
{{br|left}} | {{br|left}} | ||
==Enemies== | |||
{{number of enemies | |||
|image1=[[File:ShyguyPinkLeft.gif]] | |||
|name1=[[Shy Guy|Pink Shyguy]] | |||
|count1=5 | |||
|image2=[[File:Pidgit.gif]] | |||
|name2=[[Pidgit]] | |||
|count2=1 | |||
|image3=[[File:SMB2_Red_Beezo_Sprite.gif]] | |||
|name3=[[Beezo|Red Beezo]] | |||
|count3=3 | |||
|image4=[[File:Panser.gif]] | |||
|name4=[[Panser|Red Panser]] | |||
|count4=1 | |||
|image5=[[File:PanserGray.gif]] | |||
|name5=[[Panser|Gray Panser]] | |||
|count5=1 | |||
|image6=[[File:PanserPink.gif]] | |||
|name6=[[Panser|Pink Panser]] | |||
|count6=1 | |||
|image7=[[File:BirdoRedL.gif]] | |||
|name7=Red [[Birdo]] | |||
|count7=Boss | |||
}} | |||
==Items== | |||
{{Item locations | |||
|image1=[[File:Mushroom smb2.png]] | |||
|name1=[[Mushroom]] | |||
|count1=2 | |||
|notes1=Only appear in [[Subspace|Sub-space]]. | |||
*The first one is to the right of the three mushroom blocks on the cloud to the right after climbing the vine into the third section. | |||
*The second one is on the very left edge of the rocky cliff after the clouds in the third section. | |||
}} | |||
The following items can be collected in ''Super Mario Advance'' only: | |||
;[[Ace Coin]]s | |||
*The first coin is right above the point where the player comes out of the door on the hill. | *The first coin is right above the point where the player comes out of the door on the hill. | ||
*The second coin is midway down the waterfall to the Subspace Warp's cave, on the left side of the stage. | *The second coin is midway down the waterfall to the Subspace Warp's cave, on the left side of the stage. | ||
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*The last coin is located inside the door after the player makes use of the shortcut. | *The last coin is located inside the door after the player makes use of the shortcut. | ||
;[[Yoshi's Egg|Yoshi Eggs]] | |||
*The first egg is next to the [[jar]] that leads the player to World 5. | *The first egg is next to the [[jar]] that leads the player to World 5. | ||
*The second egg is on the cloud above the hill in the sky. | *The second egg is on the cloud above the hill in the sky. | ||
==Level map== | |||
{{wide image|SMB2 World 3-1 Map.png|1000}} | |||
==Gallery== | ==Gallery== | ||
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==Trivia== | ==Trivia== | ||
*This level may be the reason for the increase of waterfall animation frames from two to seven between the original ''[[Yume Kojo: Doki Doki Panic]]'' and ''Super Mario Bros. 2'', as the rapidly-changing tiles taking up most of the screen in the original could potentially lead to | *This level may be the reason for the increase of waterfall animation frames from two to seven between the original ''[[Yume Kojo: Doki Doki Panic]]'' and ''Super Mario Bros. 2'', as the rapidly-changing tiles taking up most of the screen in the original could potentially lead to seizures. | ||
==Names in other languages== | |||
{{foreign names | |||
|Ita=Zona 7<ref>{{cite|title=''[[Super Mario Bros. 2]]'' Italian manual|page=6}}</ref> | |||
|Ita2=Mondo 3-1<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=69}}</ref> | |||
|ItaM=Zone 7 | |||
|Ita2M=World 3-1 | |||
}} | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{SMB2 | {{SMB2 levels}} | ||
[[Category:Sky areas]] | |||
[[Category:Super Mario Bros. 2 | [[Category:Super Mario Bros. 2 levels]] | ||
[[Category:Amiibo tap: Nintendo's Greatest Bits]] | [[Category:Amiibo tap: Nintendo's Greatest Bits]] | ||
[[it:Mondo 3-1 (Super Mario Bros. 2)]] |
Latest revision as of 05:18, July 31, 2024
Level | |
---|---|
World 3-1 | |
Level code | World 3-1 |
World | World 3 |
Game | Super Mario Bros. 2 |
Boss | Red Birdo |
<< Directory of levels >> ** |
World 3-1 (Chapter 3-1 in Yume Kōjō: Doki Doki Panic; titled Need a Lift?[1] or Welcome to the Waterfall Above the Clouds[2]) is the first level of World 3 in Super Mario Bros. 2.
In Nintendo World Championships: NES Edition, completing the first section of this level as Princess Toadstool is the goal of the Master-difficulty challenge Cloudtop Climb.
Layout[edit]
World 3-1 starts in a small area, where the only obstacle is a waterfall. Across the waterfall is the door to the next area, where the player has to jump on a vertical arrangement of clouds toward the top of a larger waterfall. Once at the top could, the player has to ride a Pidgit's carpet into the sky while dodging Beezos; they will soon come across the beanstalk to get to the next area. At the bottom of the waterfall is a door that leads to a cave. Here, the player can access a hidden Subspace Warp to World 5. The door on the right side of the vase sends the player back up to the waterfall area at the door they first came in from the first area of the level, and this particular door behaves in an "exit-only" manner and cannot re-enter the cave via that door.
The right side of the area has Shyguys and Pansers, with the door to the boss room and Red Birdo at the end. The area to the left is a shortcut that can take the player directly to the boss room, and can only be reached by Power Squat Jumping across the gap. Depending on the character, this may require the use of a Mushroom Block; when thrown to the left from high enough, it will 'land' on one of the smaller clouds and provide a platform to make crossing somewhat easier.
Enemies[edit]
Image | Name | Count |
---|---|---|
Pink Shyguy | 5 | |
Pidgit | 1 | |
Red Beezo | 3 | |
Red Panser | 1 | |
Gray Panser | 1 | |
Pink Panser | 1 | |
Red Birdo | Boss |
Items[edit]
Image | Name | Count | Note(s)
|
---|---|---|---|
Mushroom | 2 | Only appear in Sub-space.
|
The following items can be collected in Super Mario Advance only:
- The first coin is right above the point where the player comes out of the door on the hill.
- The second coin is midway down the waterfall to the Subspace Warp's cave, on the left side of the stage.
- The third coin is around where the player first obtains the flying carpet, on the right side of the stage.
- The fourth coin is on the left side of the stage above this area, close to the vine.
- The last coin is located inside the door after the player makes use of the shortcut.
- The first egg is next to the jar that leads the player to World 5.
- The second egg is on the cloud above the hill in the sky.
Level map[edit]
Gallery[edit]
Super Mario All-Stars version
Trivia[edit]
- This level may be the reason for the increase of waterfall animation frames from two to seven between the original Yume Kojo: Doki Doki Panic and Super Mario Bros. 2, as the rapidly-changing tiles taking up most of the screen in the original could potentially lead to seizures.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Zona 7[3] | Zone 7 | |
Mondo 3-1[4] | World 3-1 |
References[edit]
- ^ September/October 1988. Nintendo Power Volume 2. Nintendo of America (American English). Page 44.
- ^ 1989. Super Mario Bros. 2 Inside Out, Part I. Nintendo of America (American English). Page 20.
- ^ Super Mario Bros. 2 Italian manual. Page 6.
- ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 69.