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{{italic title}}
{{italic title}}
{{infobox
{{game infobox
|image=[[File:DKKoS cover art.jpg|250px]]
|image=[[File:DKKoS cover art.jpg|250px]]
|developer=[[Paon]]<br>[[Nintendo SPD Group No.4]]
|developer=[[Paon DP|Paon]]<br>[[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]  
|publisher=[[Nintendo]]  
|released='''Game Boy Advance:'''<br>{{released|Europe|February 4, 2005|Australia|March 17, 2005|Japan|May 19, 2005|USA|September 19, 2005<ref>[http://themushroomkingdom.net/games/dkkos TMK: Release date info], retrieved 9-20-2008</ref>}} '''Virtual Console (Wii U):'''<br>{{released|Japan|November 19, 2014|USA|November 20, 2014|Europe|January 22, 2015|Australia|January 23, 2015}}
|release='''Game Boy Advance:'''<br>{{flag list|Europe|February 4, 2005<ref>{{cite|title=''Nintendo Official Magazine'' Issue 150 (UK)|date=March 2005|page=2|publisher=EMAP}}</ref>|Australia|March 17, 2005|Japan|May 19, 2005|USA|September 19, 2005<ref>{{cite|deadlink=y|archive=web.archive.org/web/20070608210936/http://www.nintendo.com/gamemini?gameid=54ec20d9-d3fe-471e-a1e6-f9ad0123af86|title=Nintendo.com Games : DK: King of Swing|publisher=Nintendo.com|accessdate=May 12, 2024|language=en-us}}</ref>}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|November 19, 2014|USA|November 20, 2014|Europe|January 22, 2015|Australia|January 23, 2015}}
|genre=Puzzle
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|modes=Single player, multiplayer
|genre=[[Genre#Puzzle|Puzzle]]
|ratings={{ratings|esrb=E|usk=0|pegi=3|cero=A}}
|modes=Single-player, multiplayer
|ratings={{ratings|esrb=E|usk=0|pegi=3|cero=A|acb=G}}
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Wii U]])
|media={{media|gba=1|wiiudl=1}}
|format={{format|gba=1|wiiudl=1}}
|input={{input|gba=1|wiiusideways=1|wiiuclassic=1|wiiupro=1}}
|input={{input|gba=1|wiiusideways=1|wiiuclassic=1|wiiupro=1}}
|serials={{flag list|Europe|AGB-BBKP-EUR|Japan|AGB-BBKJ-JPN|USA|AGB-BBKE-USA|China|AGB-BBKC-CHN}}
}}
}}
'''''DK: King of Swing''''' is a puzzle game starring [[Donkey Kong]] for the [[Game Boy Advance]]. It is the first installment of the [[DK (series)|''DK'' series]]. Its gameplay is similar to the [[Nintendo Entertainment System|NES]] game ''{{wp|Clu Clu Land}}'', but it has been re-formatted in aspects to provide more of an adventure game feel. In the game, [[Donkey Kong]] must quest across five worlds to recover the Jungle Jam [[Medal (DK: King of Swing)|medal]]s that [[King K. Rool]] has stolen and scattered across the levels. ''DK: King of Swing'' is the first [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] game to be developed by [[Paon]].
'''''DK: King of Swing''''' is a [[Genre#Puzzle|puzzle]] game starring [[Donkey Kong]] for the [[Game Boy Advance]]. It is the first installment of the [[DK (series)|''DK'' series]]. Its gameplay is similar to ''{{iw|nwiki|Clu Clu Land}}'', but has been re-formatted in certain aspects to have similarities to an adventure game. ''DK: King of Swing'' involves [[Donkey Kong]] having to go through five [[world]]s to retrieve the [[Jungle Jam]] [[Medal (DK: King of Swing)|medals]] stolen by [[King K. Rool]]. The game was developed by [[Paon DP|Paon]], followed by ''[[DK: Jungle Climber]]'' and ''[[Donkey Kong Barrel Blast]]''. ''DK: King of Swing'' was re-released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan and North America in November 2014 and in Europe and Australia in January 2015.


A sequel, titled ''[[DK: Jungle Climber]]'', was released for the [[Nintendo DS]] in 2007.
A release of the game in mainland China was planned by [[iQue]], though it had been canceled due to the huge scene of piracy in China at that time.{{ref needed}} A prototype of the game still received an {{wp|ISBN}}, so it reached a point of being approved for distribution.
 
''DK: King of Swing'' was rereleased for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan and North America in November 2014 and in Europe and Australia in January 2015.


==Story==
==Story==
[[File:K.RoolKingofSwing.png|thumb|left|A screenshot from the intro, where K. Rool steals all the medals]]
[[File:K.RoolKingofSwing.png|thumb|left|A screenshot from the intro, where K. Rool steals all the medals]]
The game takes place during the [[Jungle Jam Tournament]], where a huge festival held occurs. During the tournament, [[Medal (DK: King of Swing)|medal]]s are given out as prizes to participants in contests like breaking barrels and jumping pegs, with the winner being crowned the hero of the jungle. [[King K. Rool]] appears and steals all the medals before the tournament commences, proclaiming himself the jungle hero. [[Donkey Kong]] goes on an adventure after King K. Rool to recover the medals. After traveling through four different world, gaining the stolen medals dropped by K. Rool, Donkey Kong enters the final world, [[K. Kruizer III]]. At the end of the last world, Donkey Kong is confronted by K. Rool, who challenges him to both a climbing race and battle for the last medal. After defeating K. Rool, Donkey Kong leaves the location using a small, green aircraft while the King Kruizer III explodes and falls from of the sky.
The game takes place during the [[Jungle Jam]], where a huge festival is held. During the tournament, [[Medal (DK: King of Swing)|medals]] are handed out as prizes to participants in contests like breaking barrels and jumping pegs, with the winner being crowned the hero of the jungle. [[King K. Rool]], however, steals all the medals before the tournament commences, proclaiming himself the jungle hero. [[Donkey Kong]] pursues [[King K. Rool]] to get the medals back and restore peace to Donkey Kong Island. After traveling through four different regions, gaining the stolen medals dropped by K. Rool, Donkey Kong arrives on the King Kruizer III. Confronting K. Rool, Donkey Kong wins both a climbing race and battle against him and claims the last medal. He leaves with all the medals on K. Rool's hovercraft while the flying fortress falls out of the sky.
{{br|left}}
{{br|left}}
==Gameplay==
==Gameplay==
[[File:Banana Bungalow Flitter DKKoS.png|thumb|left|240px|Donkey Kong climbing across some Peg Boards in the first level, Banana Bungalow]]
[[File:Banana Bungalow Flitter DKKoS.png|thumb|left|Donkey Kong climbing across some Peg Boards in the first level, Banana Bungalow]]
Like ''Clu Clu Land'', the gameplay consists of Donkey Kong swinging and climbing across many pegs. Donkey Kong's goal is to climb, swing, and even blast his way to the top of the level. Donkey Kong cannot battle the world boss without completing every level prior. When Donkey Kong defeats the boss, he can continue to the next world.
The player character is [[Donkey Kong]], who swings and climbs across many [[peg]]s for most of the game, similarly to [[Bubbles (Clu Clu Land)|Bubbles]] of ''Clu Clu Land''. The stages appear in [[world]]s, and like the platforming games, Donkey Kong has to complete every stage first before he can challenge the world boss. After the boss is defeated, Donkey Kong can continue to the next world.


There is either a bronze or a silver medal hidden in each level. In every boss level, Donkey Kong is rewarded a gold medal if he defeats the boss. Medals are usually found inside a barrel located in detours of the main path, or in hard to reach areas.
After completing the game and obtaining every [[Medal (DK: King of Swing)|medal]] and [[Crystal Coconut]], the two required collectible items, the player unlocks [[Diddy Kong]] for play, in place of Donkey Kong, in a variation of the Adventure mode titled Diddy Mode. A few things were removed from Diddy Mode, including the tutorial level, the Bonus Barrels, and most bananas.


[[Crystal Coconut]]s are another collectible item in the game, and they are often hidden inside a [[crate]], a [[barrel]], or as a reward for completing a [[Bonus Barrel]] challenge. Sometimes, Donkey Kong must defeat an enemy to obtain the Crystal Coconut. While they are not required to complete the adventure mode, the Crystal Coconuts allow the player to unlock more content. If Donkey Kong obtains all twenty of them, the player unlocks [[Wrinkly Kong]] in the single player Jungle Jam Tournament.
After completing the game and obtaining every medal, the player unlocks the Diddy Mode, where they play as [[Diddy Kong]] during the adventure mode instead of Donkey Kong. A few things were removed from Diddy Mode, including the tutorial level, the Crystal Coconuts and thus the Bonus Barrels, and most bananas were removed except for those that can be obtained from defeating enemies or breaking crates. Diddy is able to jump higher than Donkey Kong.
{{br|left}}
===Controls===
===Controls===
The game mainly uses the {{button|gba|L}} and {{button|gba|R}} buttons, which moves [[Donkey Kong]] left and right respectively. While Donkey Kong is holding on a [[peg]], the player can hold the {{button|gba|L}} or {{button|GBA|R}} buttons to make him spin in a counterclockwise or clockwise direction respectively. If the player releases either button, Donkey Kong jumps in the direction that he is facing. While Donkey Kong is in midair, the player can press {{button|gba|L}} or {{button|gba|R}} to make him grab with his left or right hand respectively.
The basic controls while swinging on the [[peg]]s is {{button|gba|L}} to move Donkey Kong left and {{button|gba|R}} to move right. By keeping the former button held down, Donkey Kong swings on a fixed spot from left to right, and vice versa if the latter is held. If the button is lightly tapped, Donkey Kong goes flying off in the direction he is facing. Donkey Kong can improve his aim by swinging about until facing in the correct direction. Attacking is done by holding down both the {{button|gba|L}} and {{button|gba|R}} buttons: Donkey Kong clutches the pegs and begins to glow red, at which point releasing both buttons causes Donkey Kong to launch. Donkey Kong can restore a health unit by pressing the {{button|gba|B}} button while having at least ten bananas. He can also use the [[Going Bananas]] move, making him temporarily invincible with a higher jumping ability, if the player presses the {{button|gba|A}} button while having at least twenty bananas.


When Donkey Kong is on the ground, the player can make him move quickly from left to right by pressing the respective {{button|gba|L}} and {{button|gba|R}} buttons. If they simultaneously press the buttons, Donkey Kong jumps up into the air.
While on the ground, Donkey Kong can walk quickly with the {{button|gba|L}} and {{button|gba|R}} buttons; when both are pressed at the same time, Donkey Kong lifts off from the ground in a flying leap.
 
If the player holds down both the {{button|gba|L}} and {{button|gba|R}} buttons, Donkey Kong clutches on the pegs and builds up energy for performing a charge attack. When Donkey Kong is glowing red, the player must release the buttons to make Donkey Kong spin into a ball and charge in the direction he is facing.
 
By pressing the {{button|GBA|B}} button, the player can use ten of Donkey Kong's collected bananas to restore one of his [[heart]] units. By pressing {{button|GBA|A}}, the player can use twenty of Donkey Kong's bananas to have temporarily invincible and perform the Going Bananas move. The move also allows him to jump higher. The moves do not work if Donkey Kong does not have the necessary number to perform either move.
 
The {{button|gba|Pad}} is rarely used except to select an option on the main menu or a level from the world map.


==Game modes==
==Game modes==
[[File:KingofSwingmodes.png|thumb|right|240px|The list of modes.]]
[[File:KingofSwingmodes.png|thumb|The list of modes]]
*'''Adventure''': The main mode of the game.
*'''Adventure''': The main mode of the game.
*'''Single [[Jungle Jam Tournament]]''': The mode has a total of twelve events, most of which are races. The player can choose between [[Donkey Kong]], [[Diddy Kong]], [[Dixie Kong]], and [[Funky Kong]], and they can also unlock [[Bubbles (Clu Clu Land)|Bubbles]], [[Wrinkly Kong]], [[King K. Rool]], and [[Kritter]] too. The CPU uses the other characters. The first accessible events are: [[Climbing Race|Climbing Race 1]], [[Climbing Race|Climbing Race 2]], [[Obstacle Race|Obstable Race 1]] and [[Attack Battle|Attack Battle 1]].
*'''Single [[Jungle Jam]]''': The mode has a total of twelve events, most of which are races. The player can choose between [[Donkey Kong]], [[Diddy Kong]], [[Dixie Kong]], and [[Funky Kong]], and they can also unlock [[Bubbles (Clu Clu Land)|Bubbles]], [[Wrinkly Kong]], [[King K. Rool]], and [[Kritter]] too. The CPU uses the other characters. The first accessible events are: [[Climbing Race|Climbing Race 1]], [[Climbing Race|Climbing Race 2]], [[Obstacle Race|Obstable Race 1]] and [[Attack Battle|Attack Battle 1]].
*'''Multiplayer [[Jungle Jam Tournament]]''': The same as above, but in multiplayer with four players using the GBA Link Cable.
*'''Multiplayer [[Jungle Jam]]''': The same as above, but in multiplayer with four players using the GBA Link Cable.
*'''Extras''': It features [[Cranky's Lectures]] (the tutorial level), a Time Attack Mode, and Diddy Mode.
*'''Extras''': It features [[Cranky's Lectures]] (the tutorial level), a Time Attack Mode, and Diddy Mode.
===Time Attack mode===
===Time Attack mode===
The player can unlock the Time Attack mode after completing the Adventure mode. When the player selects the mode, they are given a list of every level, each with its own best time that the player can beat. Three other times also exist in the high scores list that the player can beat. The times are optional and do not allow the player to unlock any new mode or item.
A Time Attack mode is unlocked by completing Adventure. When the player selects the mode (from Extras), they are presented with a list of every level, each with a best time for the player to team. There are three other optional times in the high scores list, since these do not unlock anything. The player character has three hearts during the mode, and if they lose all of them, the character has to restart Time Attack. It is still passible to use the Going Bananas move, if enough Bananas are collected along the way. Once the level is completed, the player's time is recorded if it surpasses one of the default high scores.
{{br}}


During the mode, Donkey Kong has three hearts like in the regular adventure. If he loses all three of them, the player must restart the level. Donkey Kong can still find bananas around the level, although he is not given any to start with. When Donkey Kong completes a level, the player can record their time if it beats a score on the high scores list.
{{br}}
==Characters==
==Characters==
===Playable characters===
{|width=100% class="wikitable dk"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse;background:white"
|-
|-style="background:yellow;"
!colspan=4 style="background:saddlebrown;color:white"|Playable in all modes
|-
!Image
!Image
!Name
!Name
Line 64: Line 54:
!width=5%|Stats
!width=5%|Stats
|-
|-
| align="center" |[[File:DKKOSDonkeyKongSprite.png]]
|align="center"|[[File:DKKOSDonkeyKongSprite.png]]
![[Donkey Kong]]
|[[Donkey Kong]]
|Donkey Kong is the main protagonist and the playable character of Adventure mode. He is also playable in the Jungle Jam Tournament mode, and has the most balanced statistics of the other characters.
|Donkey Kong is the starter character of Adventure mode. He is also playable in Jungle Jam, having the most balanced stats compared to the other characters.
|'''Jump:''' 3/5<br>'''Attack:''' 3/5
|'''Jump:''' 3/5<br>'''Attack:''' 3/5
|-
|-
| align="center" |[[File:DKKingofSwing-DiddySprite.png]]
|align="center"|[[File:DKKingofSwing-DiddySprite.png]]
![[Diddy Kong]]
|[[Diddy Kong]]
|Diddy is playable in the unlockable Diddy Mode, where the player plays as Diddy instead of Donkey Kong. Diddy is also playable in the Jungle Jam Tournament mode, where he has a high jumping ability but has a low-average attack.
|Diddy is the unlockable character of Adventure Mode, after defeating [[King K. Rool]] as Donkey Kong. Diddy is also playable in Jungle Jam. He has a high jump, though his attack is low.
|'''Jump:''' 4/5<br>'''Attack:''' 2/5
|'''Jump:''' 4/5<br>'''Attack:''' 2/5
|}
|-
 
!colspan=4 style="background:saddlebrown;color:white"|Playable in Jungle Jam
====Jungle Jam mode only====
|-
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse;background:white"
|-style="background:yellow;"
!Image
!Image
!Name
!Name
!Description
!Description
!width=5%|Stats
!width=5%|Stats
|-style="background:lightgray;color:black"
!colspan=4|Starting characters
|-
|-
| align="center" |[[File:DKKOSDixieKongSprite.png]]
|align="center"|[[File:DKKOSDixieKongSprite.png]]
![[Dixie Kong]]
|[[Dixie Kong]]
|Dixie Kong is Diddy Kong's girlfriend. She is one of the four starter characters of the Jungle Jam mode. Out of all the characters, Dixie has the highest jumping ability but has the weakest attack.
|Dixie is playable in the Jungle Jam mode. She has one of the highest jumping abilities, though her attack is the lowest.
|'''Jump:''' 5/5<br>'''Attack:''' 1/5
|'''Jump:''' 5/5<br>'''Attack:''' 1/5
|-
|-
| align="center" |[[File:Funky Kong DKKoS sprite.png]]
|align="center"|[[File:Funky Kong DKKoS sprite.png]]
![[Funky Kong]]
|[[Funky Kong]]
|Funky is one of the four starter characters of the Jungle Jam Tournament mode. His statistics are switched from Diddy's, as he has an average-high attack but a low-average jumping ability.
|Funky is the fourth and final starting character of the Jungle Jam mode. He has a high attack stat but a low jumping stat.
|'''Jump:''' 2/5<br>'''Attack:''' 4/5
|'''Jump:''' 2/5<br>'''Attack:''' 4/5
|-style="background:lightgray;color:black"
!colspan=4|Unlockable characters
|-
|-
| align="center" |[[File:Kritter-DKKOS.png]]
!colspan=4 style="background:saddlebrown;color:white"|Unlockable in Jungle Jam
![[Kritter|Kremling]]
|-
|Kremling one of the unlockable characters in the mode. He is a Kritter but is named "Kremling" in the game. The player can unlock Kremling by obtaining six gold medals in the Jungle Jam Tournament. His statistics are the same as Donkey Kong's.
!Image
!Name
!Description
!width=5%|Stats
|-
|align="center"|[[File:Kritter-DKKOS.png]]
|[[Kritter|Kremling]]
|Kremling is unlocked by earning six gold medals in Jungle Jam. His stats are the same as Donkey Kong's.
|'''Jump:''' 3/5<br>'''Attack:''' 3/5
|'''Jump:''' 3/5<br>'''Attack:''' 3/5
|-
|-
| align="center" |[[File:DKKOSWrinklyKongSprite.png]]
|align="center"|[[File:DKKOSWrinklyKongSprite.png]]
![[Wrinkly Kong]]
|[[Wrinkly Kong]]
|Wrinkly Kong can be unlocked after Donkey Kong obtains all 20 [[Crystal Coconut]]s. Wrinkly is tied with Dixie for highest jump ability. She has a low-average attack power, slightly higher than that of Dixie's.
|Wrinkly is unlocked once all twenty [[Crystal Coconut]]s are obtained. Her stats are nearly identical to Dixie's, but with just a slightly higher attack.
|'''Jump:''' 5/5<br>'''Attack:''' 2/5
|'''Jump:''' 5/5<br>'''Attack:''' 2/5
|-
|-
| align="center" |[[File:KingKRool-DKKOS.png]]
|align="center"|[[File:KingKRool-DKKOS.png]]
![[King K. Rool]]
|[[King K. Rool]]
|King K. Rool is unlocked after earning 12 Gold Medals in the Jungle Jam Tournament. He has a maximum attack power but his jumping ability is very weak.
|King K. Rool is unlocked upon obtaining 12 gold medals in Jungle Jam. He has maximum attack power whilst having the lowest jumping ability.
|'''Jump:''' 1/5<br>'''Attack:''' 5/5
|'''Jump:''' 1/5<br>'''Attack:''' 5/5
|-
|-
| align="center" |[[File:DKKOSBubblesSprite.png]]
|align="center"|[[File:DKKOSBubblesSprite.png]]
![[Bubbles (Clu Clu Land)|Bubbles]]
|[[Bubbles (Clu Clu Land)|Bubbles]]
|Bubbles is unlocked after the player completes Diddy Mode from collecting all 24 medals. This is her first and only appearance in a [[Donkey Kong (franchise)|''Donkey Kong'']] game. She has the highest balanced stats of the characters.
|Bubbles is unlocked by collecting every medal in Diddy Mode. She has a high attack and jumping ability.
|'''Jump:''' 4/5<br>'''Attack:''' 4/5
|'''Jump:''' 4/5<br>'''Attack:''' 4/5
|}
|-
 
!colspan=4 style="background:saddlebrown;color:white"|Supporting
===Supporting characters===
|-
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse;background:white"
|-style="background:yellow;"
!Image
!Image
!Name
!Name
!Description
!colspan=2|Description
|-
|-
| align="center" |[[File:DKKOSCrankyKongSprite.png]]
|align="center"|[[File:DKKOSCrankyKongSprite.png]]
![[Cranky Kong]]
|[[Cranky Kong]]
|Cranky Kong's main role is in [[Cranky's Lectures]], where he teaches the controls to Donkey Kong along with providing some advice.
|colspan=2|Cranky presides in [[Cranky's Lectures]], where he teaches basic controls and provides gameplay hints.
|-
|-
| align="center |[[File:DKKOSCandyKongSprite.png]]
|align="center"|[[File:DKKOSCandyKongSprite.png]]
![[Candy Kong]]
|[[Candy Kong]]
|Candy Kong has a very minimal appearance because she only appears in the opening, when K. Rool stole the medals, and the ending, when Donkey Kong returns with the medals.
|colspan=2|Candy appears only in the opening and closing cutscenes of Adventure mode, having neither any lines nor role.
|}
|}


===Enemies===
===Enemies===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse;background:white"
{|class="wikitable dk" style="text-align:center"
|-style="background:yellow;"
!rowspan=2|Sprite!!rowspan=2|Enemy!!rowspan=2|Summary!!colspan=2|Levels
!Image
|-
!Name
!Debut !! Final
!Description
!First level appearance
!Last level appearance
|-
|-
| align="center" |[[File:ClickClack-DKKOS.png]]
|[[File:ClickClack-DKKOS.png]]
![[Click-Clack]]
|[[Click-Clack]]
|Click-Clacks are uncommon enemies that walk around Peg Boards. They are invulnerable to frontal attacks due to their pincers, but they can be defeated from behind. When they notice Donkey Kong in the area, they make a clicking noise and follow him.
|align=left|Click-Clacks are found on peg boards. Their mandibles protect them from any frontal attack. When a Click-clack detects the player character, it follows them while making a clicking noise.
| align="center" |[[Cactus Woods]]
|colspan=2|[[Cactus Woods]]
| align="center" |[[Cactus Woods]]
|-
|-
| align="center" |[[File:FlipFlap-DKKOS.png]]
|[[File:FlipFlap-DKKOS.png]]
![[Flipflap]]
|[[Flipflap]]
|Flipflaps are blue bats that appear mostly in cave levels. They fly above Peg Boards or hover below to the ground. Their attack pattern involves them flying back and forth, either horizontally or vertically. Donkey Kong can defeat them with a charge attack.
|align=left|Blue bats appearing mostly in cave levels. They fly either in horizontal or vertically patterns or towards the ground.
| align="center" |[[Contraption Cave]]
|[[Contraption Cave]]
| align="center" |[[Kremling Kamp]]
|[[Kremling Kamp]]
|-
|-
| align="center" |[[File:Flitter-DKKOS.png]]
|[[File:Flitter-DKKOS.png]]
![[Flitter]]
|[[Flitter]]
|Flitters are blue dragonflies that are common in the [[Jungle World]]. They move back and forth like Flipflaps, except they do not move in a zigzag pattern. They can only be defeated from a charge attack.
|align=left|Blue dragonflies that behave similarly to Flipflaps, except they do not hover towards the ground.
| align="center" |[[Banana Bungalow]]
|[[Banana Bungalow]]
| align="center" |[[Cactus Woods]]
|[[Cactus Woods]]
|-
|-
| align="center" |[[File:Ghost DKKoS.png]]
|[[File:Ghost DKKoS.png]]
![[Ghost (DK series)|Ghost]]
|[[Ghost (DK series)|Ghost]]
|Ghosts are enemies that only appear in one level, Ship of Souls. They can go invisible and move through objects. If a ghost becomes visible, it can injure Donkey Kong by contact. They can only be defeated by a charge attack while they are invisible, but their silhouettes are still perceivable.  
|align=left|Ghosts attack the player character by approaching them. If visible, the Ghost aims to harm to the Kong. Ghosts are only defeatable while invisible, although with visible silhouettes.
| align="center" |[[Ship of Souls]]
|colspan=2|[[Ship of Souls]]
| align="center" |[[Ship of Souls]]
|-
|-
| align="center" |[[File:Kritter-DKKOS2.png]]
|[[File:Kritter-DKKOS2.png]]
![[Kritter|Kremling]]
|[[Kritter|Kremling]]
|Kremlings are one of the most common enemies, as they are in at least one level of every world. Kremlings can do a variety of actions which include climbing around peg boards, throwing rocks, or repeatedly pulling down on a Jack Peg.
|align=left|Very common enemies that either throw rocks, pull on peg switches, or jump from one peg to another.
| align="center" |[[Contraption Cave]]
|[[Contraption Cave]]
| align="center" |[[K. Kruizer III Hull]]
|[[K. Kruizer III Hull]]
|-
|-
| align="center" |[[File:Lockjaw-DKKOS.png]]
|[[File:Lockjaw-DKKOS.png]]
![[Lockjaw]]
|[[Lockjaw]]
|Lockjaws are another enemy that return from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. They are piranhas encountered in underwater and waterfall levels. If a Lockjaw notices Donkey Kong, it does a biting call and then charges at him. In [[Lockjaw Falls]], they are the main and titular enemy, who attack Donkey Kong by jumping at him from the waterfalls.
|align=left|Lockjaws are in some of the underwater levels. If it spots the player character, Lockjaw does a biting call before charging in his direction.
| align="center" |[[Risky Reef]]
|[[Risky Reef]]
| align="center" |[[Underwater Ruins]]
|[[Underwater Ruins]]
|-
|-
| align="center" |[[File:MiniNecky-DKKOS.png]]
|[[File:MiniNecky-DKKOS.png]]
![[Mini-Necky]]
|[[Mini-Necky]]
|Mini-Neckies are small vultures that return from the first two ''[[Donkey Kong Country (series)|Donkey Kong Country]]''. Mini-Neckies most often appear in the [[Wild West World]], and they attack by either spitting a coconut at Donkey Kong or by swooping at him.
|align=left|Vultures that either spit coconuts or swoop, like in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]].
| align="center" |[[Necky's Canyon]]
|[[Necky's Canyon]]
| align="center" |[[Booster Barrel Skyway]]
|[[Booster Barrel Skyway]]
|-
|-
| align="center" |[[File:Neek-DKKOS.png]]
|[[File:Neek-DKKOS.png]]
![[Neek]]
|[[Neek]]
|Neeks are rats who scurry around Peg Boards in cave-themed levels. They can be heard making a squeaking noise as they move around. Neeks can be defeated by a charge attack.
|align=left|Rats in cave-themed levels that make a squeaking sound while moving around on peg boards.
| align="center" |[[Contraption Cave]]
|[[Contraption Cave]]
| align="center" |[[Madcap Mine]]
|[[Madcap Mine]]
|-
|-
| align="center" |[[File:Shuri-DKKOS.png]]
|[[File:Shuri-DKKOS.png]]
![[Shuri]]
|[[Shuri]]
|Shuris are starfish that appear in underwater levels. They have no fixed movement, as they just bounce off the wall.
|align=left|Starfish that bounce around from walls in underwater areas.
| align="center" |[[Risky Reef]]
|[[Risky Reef]]
| align="center" |[[Underwater Ruins]]  
|[[Underwater Ruins]]  
|-
|-
| align="center" |[[File:Zinger-DKKOS.png]]
|[[File:Zinger-DKKOS.png]]
![[Zinger]]
|[[Zinger]]
|Zingers are bees that make a buzzing sound as they move up and down or side to side. They can only be defeated from the front because of the spikes and a stinger on their back.
|align=left|Buzzing wasps that move either horizontally or vertically. Only a frontal attack can defeat a Zinger, since they have spikes and a stinger on their back.
| align="center" |[[Cactus Woods]]
|[[Cactus Woods]]
| align="center" |[[Booster Barrel Skyway]]
|[[Booster Barrel Skyway]]
|}
|}


===Bosses===
===Bosses===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse;background:white"
{|class="wikitable dk"
|-style="background:yellow;"
!#!!Sprite!!Boss!!Stage!!Summary
!Image
!Name
!Description
!Level Appearance
|-
|-
| align="center" |[[File:Congazuma-DKKOS.png|40px]]
|1
![[Congazuma]]
|[[File:Congazuma-DKKOS.png|40px]]
|Congazuma is a large Kremling statue and the first boss encountered by Donkey Kong. It attacks by slowly jumping toward him. Donkey Kong can attack Congazuma by performing a charge attack into it. He must do this four times to defeat Congazuma.
|[[Congazuma]]
| align="center" |[[Congazuma's Castle]]
|[[Congazuma's Castle]]
|align=left|A large Kremling statue that attacks by slowly jumping toward the the player character. After being charged into four times, Congazuma is defeated.
|-
|-
| align="center |[[File:FireNecky-DKKOS.png|70px]]
|2
![[Fire Necky]]
|[[File:FireNecky-DKKOS.png|70px]]
|As its name suggests, Fire Necky is a large Necky engulfed in flame. It attacks by spitting flames which crystallize into rocks shortly after. Donkey Kong must throw seven rocks at Fire Necky to defeat it.
|[[Fire Necky]]
| align="center" |[[Fire Necky's Nest]]
|[[Fire Necky's Nest]]
|align=left|A large, fiery [[Necky]] who spits flames that form into rocks at the player character. After seven hits, Fire Necky is defeated.
|-
|-
| align="center |[[File:DavyBones-DKKOS.png|50px]]
|3
![[Davy Bones]]
|[[File:DavyBones-DKKOS.png|50px]]
|Davy Bones is the undead skeleton of an eel. It attacks from one of six holes towards Donkey Kong, then swims around him for a few seconds. Donkey Kong must grab the peg at the tip of Davy Bones' tail and swing him into the spikes on the edges. When Davy Bones is hit against the spikes enough times, he is defeated.
|[[Davy Bones]]
| align="center" |[[Davy Bones' Locker]]
|[[Davy Bones' Locker]]
|align=left|An undead eel who emerges from one of six holes towards the player character, then around him for a few seconds. Davy Bones takes damage if the player character swings it into the spikes after grabbing the peg at the tip of its tail. After enough damage, Davy Bones is defeated.
|-
|-
| align="center |[[File:SassySquatch-DKKOS.png|55px]]
|4
![[Sassy Squatch]]
|[[File:SassySquatch-DKKOS.png|55px]]
|Sassy Squatch is a massive sasquatch who chases Donkey Kong up a mountain. Donkey Kong can attack Sassy Squatch by throwing bombs into its large mouth. After taking a hit, Sassy Squatch shoots out crystalized pegs for Donkey Kong to continue up to the next section. When enough bombs are thrown into Sassy Squatch's mouth, it gets defeated.
|[[Sassy Squatch]]
| align="center" |[[Sassy Squatch's Lair]]
|[[Sassy Squatch's Lair]]
|align=left|A sasquatch who chases the player character up a snowy mountain as he climbs around on pegs. It is damaged from bombs entering its mouth. After being damaged, Sassy Squatch shoots frozen pegs from its mouth, which melt soon after. After eating enough bombs, Sassy Squatch is defeated.
|-
|-
| align="center |[[File:KingKRool-DKKOS.png]]
|5
![[King K. Rool]]
|[[File:KingKRool-DKKOS.png]]
|K. Rool is the fifth and final boss of the game. He and Donkey Kong first engage in a Climbing Race. If Donkey Kong wins, the king challenges him to an Attack Battle. If Donkey Kong also defeats K. Rool at the attack battle, the game ends, and Donkey Kongs recovers all the medals.
|[[King K. Rool]]
| align="center" |[[King K. Rool (level)|King K. Rool]]
|[[King K. Rool (level)]]
|align=left|K. Rool first challenges the player character to a climbing race. If the player character wins, K. Rool then challenges him to an attack battle. After losing all health, K. Rool is defeated, and the player wins the game.
|}
|}


==Worlds and levels==
==Worlds and levels==
There are five worlds, each with four regular [[level]]s and a boss level at the end. There are a total of 25 levels in the game.
{|class="wikitable dk"width=99%
 
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|Jungle World}}
{| border="1" cellspacing=0 cellpadding=2 align="center" style="background:whitesmoke" width=99%
! colspan=3 style="background:yellow" align=center | <big>Levels</big>
|-
|-
! colspan=3 style="background:yellow" align=center | [[Jungle World]]
|- style=background:yellow align=center
!rowspan=1 width=40%|Level
!rowspan=1 width=40%|Level
!rowspan=1 width=20%|[[Medal (DK: King of Swing)|Medal]]
!rowspan=1 width=20%|[[Medal (DK: King of Swing)|Medal]]
!rowspan=1 width=40%|Type of level
!rowspan=1 width=40%|Type of level
|-style="background:yellow" align="center"
|-
|-
|align="center" colspan=1 | [[Banana Bungalow]] ||align="center" | none || align="center" | Jungle
|-
|-
|align="center" rowspan=1 | [[Tropical Treetops (DK: King of Swing)|Tropical Treetops]] || align="center" | Bronze || align="center" | Jungle
|align="center"colspan=1|[[Banana Bungalow]]||align="center"|none||align="center" |Jungle
|-
|-
|align="center" rowspan=1 | [[Contraption Cave]] ||align="center" | Bronze ||align="center" | Cave
|align="center"rowspan=1|[[Tropical Treetops (DK: King of Swing)|Tropical Treetops]]||align="center"|Bronze||align="center"|Jungle
|-
|-
|align="center" rowspan=1 | [[Puzzling Pyramid]] ||align="center" | Silver ||align="center" | Pyramid
|align="center"rowspan=1|[[Contraption Cave]]||align="center"|Bronze||align="center"|Cave
|-
|-
|align="center" rowspan=1 | Boss level: [[Congazuma's Castle]] ||align="center" | Gold ||align="center" | Pyramid
|align="center"rowspan=1|[[Puzzling Pyramid]]||align="center"|Silver||align="center"|Pyramid
|-
|-
! colspan=3 style="background:yellow" align=center | [[Wild West World]]
|align="center"rowspan=1|Boss level: [[Congazuma's Castle]]||align="center"|Gold||align="center"|Pyramid
|- style=background:yellow align=center
|-
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|Wild West World}}
|-  
!rowspan=1 width=40%|Level
!rowspan=1 width=40%|Level
!rowspan=1 width=20%|[[Medal (DK: King of Swing)|Medal]]
!rowspan=1 width=20%|[[Medal (DK: King of Swing)|Medal]]
!rowspan=1 width=40%|Type of level
!rowspan=1 width=40%|Type of level
|-style="background:yellow" align="center"
|-
|-
|align="center" rowspan=1 | [[Necky's Canyon]] ||align="center" | Silver ||align="center" | Desert
|-
|-
|align="center" rowspan=1 | [[Cactus Woods]] ||align="center" | Silver ||align="center" | Cactus
|align="center"rowspan=1|[[Necky's Canyon]]||align="center"|Silver||align="center"|Desert
|-
|-
|align="center" rowspan=1 | [[Treacherous Twister]] ||align="center" | Bronze ||align="center" | Desert
|align="center"rowspan=1|[[Cactus Woods]]||align="center"|Silver||align="center"|Cactus
|-
|-
|align="center" rowspan=1 | [[Madcap Mine]] ||align="center" | Bronze ||align="center" | Mines
|align="center"rowspan=1|[[Treacherous Twister]]||align="center"|Bronze||align="center"|Desert
|-
|-
|align="center" rowspan=1 | Boss level: [[Fire Necky's Nest]] ||align="center" | Gold ||align="center" | Desert
|align="center"rowspan=1|[[Madcap Mine]]||align="center"|Bronze||align="center"|Mines
|-
|align="center"rowspan=1|Boss level: [[Fire Necky's Nest]]||align="center"|Gold||align="center"|Desert
|-
! colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|Aqua World}}
|-
|-
! colspan=3 style="background:yellow" align=center | [[Aqua World]]
|- style=background:yellow align=center
!rowspan=1 width=40%|Level
!rowspan=1 width=40%|Level
!rowspan=1 width=20%|[[Medal (DK: King of Swing)|Medal]]
!rowspan=1 width=20%|[[Medal (DK: King of Swing)|Medal]]
!rowspan=1 width=40%|Type of level
!rowspan=1 width=40%|Type of level
|-style="background:yellow" align="center"
|-
|-  
|-  
|align="center" rowspan=1 | [[Risky Reef]] ||align="center" | Bronze ||align="center" | Underwater
|align="center"rowspan=1|[[Risky Reef]]||align="center"|Bronze||align="center"|Underwater
|-
|-
|align="center" rowspan=1 | [[Lockjaw Falls]] ||align="center" | Bronze ||align="center | Waterfalls  
|align="center"rowspan=1|[[Lockjaw Falls]]||align="center"|Bronze||align="center"|Waterfalls  
|-
|-
|align="center" rowspan=1 | [[Kremling Kamp]] ||align="center" | Silver ||align="center" | Ship
|align="center"rowspan=1|[[Kremling Kamp]]||align="center"|Silver||align="center"|Ship
|-
|-
|align="center" rowspan=1 | [[Ship of Souls]] ||align="center" | Silver ||align="center" | Ship
|align="center"rowspan=1|[[Ship of Souls]]||align="center"|Silver||align="center"|Ship
|-
|-
|align="center" rowspan=1 | Boss level: [[Davy Bones' Locker]] ||align="center" | Gold ||align="center" | Underwater
|align="center"rowspan=1|Boss level: [[Davy Bones' Locker]]||align="center"|Gold||align="center"|Underwater
|-
|-
! colspan=3 style="background:yellow" align=center | [[Ice World]]
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|Ice World}}
|- style=background:yellow align=center
|-  
!rowspan=1 width=40%|Level
!rowspan=1 width=40%|Level
!rowspan=1 width=20%|[[Medal (DK: King of Swing)|Medal]]
!rowspan=1 width=20%|[[Medal (DK: King of Swing)|Medal]]
!rowspan=1 width=40%|Type of level
!rowspan=1 width=40%|Type of level
|-style="background:yellow" align="center"
|-
|-  
|-  
|align="center" rowspan=1 | [[Cold Cold Forest]] ||align="center" | Silver ||align="center" | Forest
|align="center"rowspan=1|[[Cold Cold Forest]]||align="center"|Silver||align="center"|Forest
|-
|-
|align="center" rowspan=1 | [[Raging Ravine]] ||align="center" | Silver ||align="center" | Ice
|align="center"rowspan=1|[[Raging Ravine]]||align="center"|Silver||align="center"|Ice
|-
|-
|align="center" rowspan=1 | [[Underwater Ruins]] ||align="center" | Bronze ||align="center" | Underwater
|align="center"rowspan=1|[[Underwater Ruins]]||align="center"|Bronze||align="center"|Underwater
|-
|-
|align="center" rowspan=1 | [[Ice Castle]] ||align="center" | Gold ||align="center" | Ice
|align="center"rowspan=1|[[Ice Castle]]||align="center"|Gold||align="center"|Ice
|-
|-
|align="center" rowspan=1 | Boss level: [[Sassy Squatch's Lair]] ||align="center" | Gold ||align="center" | Ice
|align="center"rowspan=1|Boss level: [[Sassy Squatch's Lair]]||align="center"|Gold||align="center"|Ice
|-
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|K. Kruizer III}}
|-
|-
! colspan=3 style="background:yellow" align=center | [[K. Kruizer III]]
|- style=background:yellow align=center
!rowspan=1 width=40%|Level
!rowspan=1 width=40%|Level
!rowspan=1 width=20%|[[Medal (DK: King of Swing)|Medal]]
!rowspan=1 width=20%|[[Medal (DK: King of Swing)|Medal]]
!rowspan=1 width=40%|Type of level
!rowspan=1 width=40%|Type of level
|-style="background:yellow" align="center"
|-
|-  
|-  
|align="center" rowspan=1 | [[Booster Barrel Skyway]] ||align="center" | Bronze ||align="center" | Sky
|align="center"rowspan=1|[[Booster Barrel Skyway]]||align="center"|Bronze||align="center"|Sky
|-
|align="center" rowspan=1 | [[K. Kruizer III Artillery]] ||align="center" | Silver ||align="center" | Gunship
|-
|-
|align="center" rowspan=1 | [[K. Kruizer III Hull]] ||align="center" | Gold ||align="center" | Gunship
|align="center"rowspan=1|[[K. Kruizer III Artillery]]||align="center"|Silver||align="center"|Gunship
|-
|-
|align="center" rowspan=1 | [[K. Kruizer III Engine]] ||align="center" | Gold ||align="center" | Gunship
|align="center"rowspan=1|[[K. Kruizer III Hull]]||align="center"|Gold||align="center"|Gunship
|-
|-
|align="center" rowspan=1 | Boss level: [[King K. Rool (level)|King K. Rool]] ||align="center | Gold ||align="center" | Gunship
|align="center"rowspan=1|[[K. Kruizer III Engine]]||align="center"|Gold||align="center"|Gunship
|-
|-
|align="center" rowspan=1|Boss level: [[King K. Rool (level)|King K. Rool]]||align="center"|Gold||align="center"|Gunship
|}
|}
{{br}}


==Items and objects==
==Items==
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|class="wikitable dk" style="text-align:center" width=100%
|-style="background:yellow;"
!Sprite!!Item!!Summary
!Image
!Name
!Description
|-
|-
| align="center" |[[File:DKKOS Banana.png]]
|[[File:DKKOS Banana.png]]
![[Banana]]
|[[Banana|One Banana]]
|Bananas are common items that appear in every level. Each single banana adds one to Donkey Kong's stash, which could be used for [[Going Bananas]] or for replenishing health.
|align=left|Common items found in every level. When enough bananas are collected, they can be used for [[Going Bananas]] or restoring health.
|-
|-
| align="center" |[[File:DKKOS Banana Bunch.png]]
|[[File:DKKOS Banana Bunch.png]]
![[Banana Bunch]]
|[[Banana Bunch|Five Bananas]]
|Banana Bunches are found in most levels and add a total of five bananas to Donkey Kong's stash.  
|align=left|A less common type of banana worth five individual ones, analogous to [[Five Coin]]s.
|-
|-
| align="center" |[[File:DKKOS 10Bananas.png]]
|[[File:DKKOS 10Bananas.png]]
![[Banana Bunch|10 Bananas]]
|[[Banana Bunch|Ten Bananas]]
|A bunch of ten bananas is more rare than the other bananas, but are found in levels after breaking open [[barrel]]s or [[crate]]s. One bunch of ten bananas can restore one full heart of health.
|align=left|A less common type of banana worth ten of them each, analogous to [[10-Coin]]s.
|-
|-
| align="center" |[[File:DKKOSBronze.png]][[File:DKKOSSilver.png]]<br>[[File:DKKOSGold.png]]
|[[File:DKKOSCrystalCoconut.png]]
![[Medal (DK: King of Swing)|Medals]]
|[[Crystal Coconut]]
|Medals appear in each level besides [[Banana Bungalow]]. They can be found in [[Bonus Area]]s or inside of barrels or crates. The gold variants are awarded after defeating a boss.
|align=left|One of these crystalline objects appear in each level. They are obtained by breaking a certain [[crate]] or [[barrel]], defeating a certain enemy, or for completing a [[Bonus Barrel]] challenge. Once all twenty Coconuts are obtained, [[Wrinkly Kong]] is unlocked for single player Jungle Jam Tournament.
|-
|-
| align="center" |[[File:DKKOSCrystalCoconut.png]]
|[[File:DKKOSBronze.png]][[File:DKKOSSilver.png]]<br>[[File:DKKOSGold.png]]
![[Crystal Coconut]]
|[[Medal (DK: King of Swing)|Medal]]s
|Crystal Coconuts are found in each level. They are usually found in similar spots to the Medal, and can also be obtained by defeating an enemy.
|align=left|Every level except [[Banana Bungalow]] has either a hidden bronze or a silver medal. A gold medal is rewarded for defeating a boss.
|}
 
===Objects===
{|class="wikitable dk" style="text-align:center" width=100%
!Sprite!!Object!!Summary
|-
|-
| align="center" |[[File:DKKOSTire.png]]
|[[File:DKKOSBomb.png]]
![[Tire (object)|Tire]]
|[[Bomb]]
|Tires are common objects that can be bounced off, helping Donkey Kong reach high places that would not be reachable otherwise.
|align=left|Bombs can break open obstacles or destroy enemies. They detonate about five seconds later and inflict one heart of damage to the player character if he holds the bomb for too long.
|-
|-
| align="center" |[[File:DKKOSRock.png]]
|[[File:DKKOSCannonGreen.png]][[File:DKKOSCannonRed.png]]<br>[[File:DKKOSCannonBlue.png]]
![[Rock]]
|[[Cannon]]s
|Rocks are common items that are used to damage enemies or destroy breakable walls.
|align=left|Fixed and rotating cannons shoot fireballs at the player character in different levels of [[K. Kruizer III]].
|-
|-
| align="center" |[[File:DKKOSBomb.png]]
|[[File:DKKOSCoconut.png]]
![[Bomb (object)|Bomb]]
|[[Coconut]]
|Bombs are items that can break open obstacles or destroy enemies. They detonate withinin approximately five seconds and will cause one heart of damage to Donkey Kong if he holds onto it for too long.
|align=left|They are spit by some Mini-Neckys, though can be destroyed by a rock.
|-
|-
| align="center" |[[File:DKKOSSpike.png]]
|[[File:DKKOSRock.png]]
![[Floating Mine|Mine]]
|[[Rock (DK series)|Rock]]
|Mines are spiked objects that are common obstacles throughout some levels. They cause Donkey Kong one heart of damage if he makes contact with them. Mines can also move around, too.
|align=left|Throwable objects that either damage enemies or destroy breakable walls.
|-
|-
| align="center" |[[File:DKKOSCannonGreen.png]][[File:DKKOSCannonRed.png]]<br>[[File:DKKOSCannonBlue.png]]
|[[File:DKKOSSpike.png]]
![[Cannon]]s
|[[Spike Trap|Spike]]
|Cannons are objects that are encountered in the levels on the [[K. Kruizer III]]. They shoot fireballs at Donkey Kong in an attempt to cause damage to his health. Some cannons rotate towards the direction of Donkey Kong while others stay in the same position.
|align=left|They are lined all over certain surfaces and inflict a unit of damage on contact. Some spikes appear as either stationary or moving floating balls.
|-
|-
|align="center" |[[File:DKKOSCrate.png]]
|[[File:DKKOSTire.png]]
![[Crate|Wooden Crate]]
|[[Tire (object)|Tire]]
|Wooden Crates are large boxes of wood that can be broken by Donkey Kong with a simple attack. They usually take up an entire peg board, and, when broken, allow the Kong to progress up. Additionally, wooden crates represent 100 bananas in the player's stash in the bottom right of the screen.
|align=left|Bouncing off of them allows certain items and places to be reached.
|-
|-
|align="center" |[[File:DKKOSCoconut.png]]
|[[File:DKKOSCrate.png]]
![[Coconut]]
|[[Crate|Wooden Crate]]
|Coconuts are objects that some [[Mini-Necky|Mini-Neckies]] shoot from their mouths. They cause one heart's worth of damage to Donkey Kong if it comes into contact with him. Coconuts can be destroyed if they hit a projectile that Donkey Kong throws, such as a rock.
|align=left|Boxes of wood that can break open from Donkey Kong's charge attack. Many of them cover a peg board, so destroying them is sometimes necessary to progress.
|}
|}


===Barrels===
===Barrels===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|class="wikitable dk" style="text-align:center" width=100%
|-style="background:yellow;"
!Sprite!!Barrel!!Summary
!Image
!Name
!Description
|-
|-
| align="center" |[[File:DKKOSBarrel.png]]
|[[File:DKKOSBarrel.png]]
![[Barrel]]
|[[Barrel]]
|Standard barrels, if broken by Donkey Kong, reveal bananas or other items. Additionally, barrels represent fifty bananas in the player's stash in the bottom right of the screen.
|align=left|Can be destroyed to reveal bananas or other items.
|-
|-
| align="center" |[[File:DKKOSQuestionBarrel.png]]
|[[File:DKKOSBarrelCannon.png]]
![[Question Barrel]]
|[[Barrel Cannon]]
|Question Barrels are like standard ones, where if broken they reveal something. These barrels reveal [[Peg Board]]s or activate doors.
|align=left|Entering one launches Donkey Kong in a certain direction.  
|-
|-
| align="center" |[[File:DKKOSBoosterBarrel.png]]
|[[File:DKKOSBonusBarrel.png]]
![[Booster Barrel]]
|[[Bonus Barrel]]
|Booster Barrels are barrels that act as rockets and are steered with {{button|gba|L}} and {{button|gba|R}}. They are the subject of the level [[Booster Barrel Skyway]].
|align=left|Blasts the player character to a Bonus Area
|-
|-
| align="center" |[[File:DKKOSBonusBarrel.png]]
|[[File:DKKOSBoosterBarrel.png]]
![[Bonus Barrel]]
|[[Booster Barrel]]
|Bonus Barrels shoot Donkey Kong to a Bonus Area upon entering it.  
|align=left|Rocket-like barrels that can be steered with {{button|gba|L}} and {{button|gba|R}}.
|-
|-
| align="center" |[[File:DKKOSBarrelCannon.png]]
|[[File:DKKOSQuestionBarrel.png]]
![[Barrel Cannon]]
|[[Question Barrel]]
|Barrel Cannons are enterable barrels that launch Donkey Kong in a given direction.  
|align=left|Destroying them is necessary to either reveal certain [[Peg Board]]s or to activate doors.
|-
|-
| align="center"|[[File:DKKOSRollingBarrel.png]]
|[[File:DKKOSRollingBarrel.png]]
![[Rolling Barrel]]
|[[Spinner Barrel|Rolling Barrel]]
|Rolling Barrels are enterable barrels and their aims can be adjusted with the {{button|gba|L}} and {{button|gba|R}} buttons.  
|align=left|Barrels that can be entered to have their aim adjusted with the {{button|gba|L}} and {{button|gba|R}} buttons.  
|}
|}


===Pegs===
===Pegs===
[[Peg]]s are common objects in the game that have many different variants. Each variant performs a different function and assists Donkey Kong in reaching further areas.
{|class="wikitable dk" style="text-align:center" width=100%
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
!Sprite!!Barrel!!Summary
|-style="background:yellow;"
!Image
!Name
!Description
|-
|-
| align="center"|[[File:DKKOSPegs.png]]
|[[File:DKKOSPegs.png]]
![[Peg]]
|[[Peg]]
|Pegs are single, floating studs that the Kongs are able to grab onto. They are the most common of all Peg variants and featured in [[Jungle Jam Tournament]] Events as well.
|align=left|The most common type of pegs are represented by single, floating studs.
|-
|-
| align="center"|[[File:DKKOSPegBoards.png]]
|[[File:DKKOSPegBoards.png]]
![[Peg Board]]
|[[Peg Board]]
|Peg Boards are groups of pegs that the Kongs are able to climb on. They come in many different sizes, ranging from two by two pegs to five by six pegs. They are also the main obstacle in the Jungle Jam Tournament Events.
|align=left|Groups of pegs that the Kongs can climb on. Their grid size can range from 2x2 to 5x6.
|-
|-
| align="center"|[[File:DKKOSHandlePeg.png]]<br>[[File:DKKOSRedHandlePeg.png]]
|[[File:DKKOSHandlePeg.png]]<br>[[File:DKKOSRedHandlePeg.png]]
![[Handle Peg]]
|[[Handle Peg]]
|Handle Pegs are wheel-like pegs that, if grabbed onto, carry Donkey Kong on a mechanism. These mechanisms run up and down or left and right.  
|align=left|Wheel-like pegs that travel in a straight line if held by the player character.  
|-
|-
| align="center"|[[File:DKKOSSwitchPegGreen.png]][[File:DKKOSSwitchPegRed.png]][[File:DKKOSSwitchPegBlue.png]]
|[[File:DKKOSSwitchPegGreen.png]][[File:DKKOSSwitchPegRed.png]][[File:DKKOSSwitchPegBlue.png]]
![[Switch Peg]]
|[[Switch Peg]]
|Switch Pegs can open doors or reveal new secrets if grabbed onto and pulled down with both hands.
|align=left|They open doors or reveal a means of progressing if the player character pulls down on them with both hands.
|-
|-
| align="center"|[[File:DKKOSJackPegGreen.png]][[File:DKKOSJackPegRed.png]][[File:DKKOSJackPegBlue.png]]
|[[File:DKKOSJackPegGreen.png]][[File:DKKOSJackPegRed.png]][[File:DKKOSJackPegBlue.png]]
![[Jack Peg]]
|[[Jack Peg]]
|Jack Pegs are peg variants that operate mechanism if pulled down on repeatedly. They can open doors or reveal new peg boards.
|align=left|They operate mechanisms if pulled down on repeatedly, whether to open doors or reveal peg boards obscured by walls.
|-
|-
|align="center"|[[File:DKKOSRotatingPeg.png]]
|[[File:DKKOSRotatingPeg.png]]
![[Spinning Peg]]
|[[Spinning Peg]]
|Spinning Pegs rotate quickly either clockwise or counterclockwise. If grabbed with the correct hand, they can launch Donkey Kong high up to new areas.
|align=left|Pegs that rotate either clockwise or counterclockwise, and can be held to take the player character to a higher area.
|-
|-
|align="center"|[[File:DKKOSGreenCrackedPeg.png]][[File:DKKOSRedCrackedPeg.png]][[File:DKKOSBlueCrackedPeg.png]]
|[[File:DKKOSGreenCrackedPeg.png]][[File:DKKOSRedCrackedPeg.png]][[File:DKKOSBlueCrackedPeg.png]]
!Cracked Peg
|Cracked Peg
|Cracked Pegs are rare types of pegs that slowly fall once Donkey Kong grabs onto them.
|align=left|Obstacles that slowly fall after being grabbed on to.
|-
|-
|align="center"|[[File:DKKOSConveyerBelt.png]]
|[[File:DKKOSConveyerBelt.png]]
![[Conveyor Belt]]
|[[Conveyor Belt]]
|Conveyor Belts are variants of peg boards that slide Donkey Kong from up to down or side to side if he simply stays still while grabbing on it. They are common in Mine-themed levels.
|align=left|Peg Boards that slide Donkey Kong in one of the cardinal directions if he does not move while grabbing it.
|-
|-
|align="center"|[[File:DKKOSIcyPeg.png]]
|[[File:DKKOSIcyPeg.png]]
!Icy Peg Board
|Icy Peg Board
|Icy Peg Boards are types of peg boards that are frozen over, causing the Kong to slip on it before being able to get a firm grip. They appear in the level [[Ice Castle]]
|align=left|Peg Boards that are encased in solid ice, preventing the Kong from being able to grab them.
|}
|}
==Development==
While playing around with a Game Boy Advance, Paon employee Atsushi Kaneko had an idea to make a game that used the system's shoulder button to simulate the action of grabbing with one's left and right hands, being inspired by the hobby of {{Wp|free climbing}}.<ref name=NOM>{{cite|deadlink=y|archive=web.archive.org/web/20051102033738/http://www.nintendo.co.jp/nom/0506/12/index.html|title=Nintendo Online Magazine Interview|accessdate=May 12, 2024|publisher=Nintendo.co.jp|author=Nintendo}}</ref> The Paon team made the initial pitch to Nintendo with an original character, but afterwards producer Toshiharu Izuno suggested to make it star Donkey Kong as to give the game more international appeal and because he thought Donkey Kong best conveyed the visual of a character climbing with his feet dangling.<ref name=NOM/> The game started development in earnest on the summer of 2003 but it took the Paon developers about half a year to create proper visuals for Donkey Kong.<ref name=NOM/> Nintendo heavily supervised Donkey Kong's design and portrayal, explaining to the developers that the character has a "warm image and a bit of a laid-back feel."<ref name=NOM/> The game was originally made for the [[Nintendo GameCube]] in mind until halfway through development after which the target system changed to the Game Boy Advance.<ref name=NOM/>


==Reception==
==Reception==
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 474: Line 451:
|Comment
|Comment
|-
|-
|Game Boy Advance
|[[Game Boy Advance]]
|Craig Harris, [https://www.ign.com/articles/2005/09/17/dk-king-of-swing IGN]
|Craig Harris, [https://www.ign.com/articles/2005/09/17/dk-king-of-swing IGN]
|7.8/10
|7.8/10
|''"DK: King of Swing is a classic example of a Nintendo game attempting something that's both unique and familiar at the same time. It's a concept that could only be successful on the Game Boy Advance for its rather basic structure, but even with its simplistic design DK: King of Swing has a lot going for it. Simple L and R gameplay isn't enough to keep interest high all the way through, so it works best as a quick-shot experience."''
|"''DK: King of Swing is a classic example of a Nintendo game attempting something that's both unique and familiar at the same time. It's a concept that could only be successful on the Game Boy Advance for its rather basic structure, but even with its simplistic design DK: King of Swing has a lot going for it. Simple L and R gameplay isn't enough to keep interest high all the way through, so it works best as a quick-shot experience.''"
|-
|-
|Game Boy Advance
|Game Boy Advance
|Frank Provo, [https://www.gamespot.com/reviews/dk-king-of-swing-review/1900-6133539/ GameSpot]
|Frank Provo, [https://www.gamespot.com/reviews/dk-king-of-swing-review/1900-6133539/ GameSpot]
|7.3/10
|7.3/10
|''"All told, DK: King of Swing is a unique and interesting take on the puzzle genre that people will either love or hate depending on how accepting they are of the game's innovative control scheme."''
|"''All told, DK: King of Swing is a unique and interesting take on the puzzle genre that people will either love or hate depending on how accepting they are of the game's innovative control scheme.''"
|-
|-
|Game Boy Advance
|Game Boy Advance
|Kristan Reed, [https://www.eurogamer.net/articles/r_dkkingofswing_gba Eurogamer]
|Kristan Reed, [https://www.eurogamer.net/articles/r_dkkingofswing_gba Eurogamer]
|7/10
|7/10
|''"But ignoring the entirely superfluous Jungle Jam, the single-player adventure more than makes up for it and although has arguably way too many incidences of annoying level design to get too excited about, for those with a steely mindset and a longing for something genuinely new DK: King Of Swing is a surprisingly worthwhile addition to the handheld (swinging) scene. Monkeys and bananas are still evidently doing it for us."''
|"''But ignoring the entirely superfluous Jungle Jam, the single-player adventure more than makes up for it and although has arguably way too many incidences of annoying level design to get too excited about, for those with a steely mindset and a longing for something genuinely new DK: King Of Swing is a surprisingly worthwhile addition to the handheld (swinging) scene. Monkeys and bananas are still evidently doing it for us.''"
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 500: Line 477:
|colspan=2|[https://www.gamerankings.com/gba/920791-dk-king-of-swing/index.html 71.85%]
|colspan=2|[https://www.gamerankings.com/gba/920791-dk-king-of-swing/index.html 71.85%]
|}
|}
{{br}}


==Staff==
==Staff==
Line 509: Line 485:


==Pre-release and unused content==
==Pre-release and unused content==
''DK: King of Swing'' went through some changes during its development.
{|class="wikitable dk" width=100% style="text-align:center"
 
!Screenshot
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
!Details
|-
!Image
!Description
|-
|-
|[[File:DKKos Beta 1.png|240px]]
|[[File:DKKos Beta 1.png|240px]]
|This screen shows five heart points, while in the final, there is only three of them. It was not possible to go beyond that number in the final release.
|align=left|This screen shows five heart points, while in the final, there are only three of them. It was not possible to go beyond that number in the final release.
|-
|-
|[[File:DifferentBG.jpg|240px]]
|[[File:DifferentBG.jpg|240px]]
|Everything in this image is the same as it is in the final game, minus the five heart points and different background.
|align=left|Everything in this image is the same as it is in the final game, minus the five heart points and different background.
|-
|-
|[[File:BombPegs.jpg|240px]]
|[[File:BombPegs.jpg|240px]]
|This screen features explosive pegs that weren't present in the final game.
|align=left|This screen features explosive pegs that weren't present in the final game.
|-
|-
|[[File:Spikes.jpg|240px]]
|[[File:Spikes.jpg|240px]]
|These spikeballs were not found in this area in the final game.
|align=left|These floating spikes were not found in this area in the final game.
|-
|-
|[[File:DifferentArea.jpg|240px]]
|[[File:DifferentArea.jpg|240px]]
|This area does not exist in the final game.
|align=left|This area does not exist in the final game.
|}
|}
==Profiles==
;[[Nintendo eShop]] description
<blockquote>''King K. Rool has stolen the medals to be used in the Jungle Jam Tournament just as the festivities are ramping up, putting a damper to everyone's good spirits. With Cranky's blessing and techniques, Donkey Kong sets off to bring those medals back to their rightful place!''
''Grab, climb, and swing on pegs as you charge and bash through enemies that block your way. Collect bananas and Crystal Coconuts in the five worlds of Adventure mode, or play some puzzling levels in Single-player Jungle Jam mode.''
''Find those medals, and let the festivities begin!''</blockquote>


==Gallery==
==Gallery==
Line 538: Line 519:
Diddy-DKKOS.png|[[Diddy Kong]]
Diddy-DKKOS.png|[[Diddy Kong]]
Dixie DKKoS art.png|[[Dixie Kong]]
Dixie DKKoS art.png|[[Dixie Kong]]
Funky Kong DKKoS art.png|[[Funky Kong]]
Funky Kong DKKoS art.jpg|[[Funky Kong]]
Wrinkly-DKKOS.png|[[Wrinkly Kong]]
Wrinkly DKKoS artwork.jpg|[[Wrinkly Kong]]
Cranky Kong DKKoS art.png|[[Cranky Kong]]
Cranky Kong DKKoS artwork.jpg|[[Cranky Kong]]
K Rool DKKoS art.jpg|[[King K. Rool]]
K Rool DKKoS art.jpg|[[King K. Rool]]
</gallery>
</gallery>
Line 547: Line 528:
{{main-media}}
{{main-media}}
{{media table
{{media table
|type1=audio
|file1=DKKOSTitle.oga
|name1=DKKOSTitle
|title1=Theme
|pipe1=Theme
}}
}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ぶらぶらドンキー  
|Jap=ぶらぶらドンキー
|JapR=Burabura Donkī  
|JapR=Burabura Donkī
|JapM=Hanging Donkey
|JapM=Hanging Donkey
|Ger=DK: King of Swing
|Ger=''DK: King of Swing''
|GerM=-
|ChiS=摇摆森喜刚
|Chi=摇摆森喜刚<ref>From the unreleased iQue version.</ref>
|ChiSC=<ref>From the unreleased iQue version.</ref>
|ChiR=Yáobǎi Sēnxǐgāng
|ChiSR=Yáobǎi Sēnxǐgāng
|ChiM=Swing Donkey Kong
|ChiSM=Swing Donkey Kong
}}
}}


==Trivia==
==Trivia==
*It is the first game where [[Funky Kong]], [[Wrinkly Kong]], [[Kritter]], and [[King K. Rool]] are playable.
*It is the first game where [[Funky Kong]], [[Wrinkly Kong]], [[Kritter]], and [[King K. Rool]] are playable.
*It is the first and only game where [[Dixie Kong]] does not wear her top tied.
*This game was planned to release in mainland China by iQue, but left unreleased due to the huge scene of piracy in China at that time. The unreleased Chinese prototype received an ISBN, meaning it was approved for distribution despite the ban on video games from Chinese government.
*A promotional browser game was released in 2005 called ''[[Hurling for Distance|DK: King of Swing -- Hurling for Distance]]''.
*A promotional browser game was released in 2005 called ''[[Hurling for Distance|DK: King of Swing -- Hurling for Distance]]''.


Line 574: Line 552:


==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
*[http://www.nintendo.co.jp/n08/bbkj/index.html Official Japanese website]
{{TCRF}}
*[https://www.nintendo.co.jp/n08/bbkj/index.html Official Japanese website]
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_DKKingOfSwing_EN_DE_FR_ES_IT.pdf European manual]


{{DKKOS}}
{{DKKOS}}
{{DKGames}}
{{Donkey Kong games}}
{{GBA}}
{{GBA}}
[[Category:Game Boy Advance Games]]
[[Category:Game Boy Advance games]]
[[Category:2005 games]]
[[Category:2005 games]]
[[Category:DK: King of Swing|*]]
[[Category:DK: King of Swing|*]]
[[Category:Puzzle Games]]
[[Category:Puzzle games]]
[[Category:Virtual Console games]]
[[Category:Games]]
[[Category:Games]]
[[de:Donkey Kong: King of Swing]]
[[de:Donkey Kong: King of Swing]]
[[it:DK: King of Swing]]

Latest revision as of 14:29, October 25, 2024

DK: King of Swing
Cover art for DK: King of Swing
For alternate box art, see the game's gallery.
Developer Paon
Nintendo SPD Group No.4
Publisher Nintendo
Platform(s) Game Boy Advance, Virtual Console (Wii U)
Release date Game Boy Advance:
Europe February 4, 2005[1]
Australia March 17, 2005[?]
Japan May 19, 2005[?]
USA September 19, 2005[2]
Virtual Console (Wii U):
Japan November 19, 2014[?]
USA November 20, 2014[?]
Europe January 22, 2015[?]
Australia January 23, 2015[?]
Language(s) English (United Kingdom)
English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Genre Puzzle
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
Mode(s) Single-player, multiplayer
Format
Wii U:
Digital download
Game Boy Advance:
Game Pak
Input
Wii U:
Wii Remote (horizontal)
Game Boy Advance:
Serial code(s) Europe AGB-BBKP-EUR
Japan AGB-BBKJ-JPN
USA AGB-BBKE-USA
China AGB-BBKC-CHN

DK: King of Swing is a puzzle game starring Donkey Kong for the Game Boy Advance. It is the first installment of the DK series. Its gameplay is similar to Clu Clu Land, but has been re-formatted in certain aspects to have similarities to an adventure game. DK: King of Swing involves Donkey Kong having to go through five worlds to retrieve the Jungle Jam medals stolen by King K. Rool. The game was developed by Paon, followed by DK: Jungle Climber and Donkey Kong Barrel Blast. DK: King of Swing was re-released for the Wii U's Virtual Console in Japan and North America in November 2014 and in Europe and Australia in January 2015.

A release of the game in mainland China was planned by iQue, though it had been canceled due to the huge scene of piracy in China at that time.[citation needed] A prototype of the game still received an ISBN, so it reached a point of being approved for distribution.

Story[edit]

King K. Rool
A screenshot from the intro, where K. Rool steals all the medals

The game takes place during the Jungle Jam, where a huge festival is held. During the tournament, medals are handed out as prizes to participants in contests like breaking barrels and jumping pegs, with the winner being crowned the hero of the jungle. King K. Rool, however, steals all the medals before the tournament commences, proclaiming himself the jungle hero. Donkey Kong pursues King K. Rool to get the medals back and restore peace to Donkey Kong Island. After traveling through four different regions, gaining the stolen medals dropped by K. Rool, Donkey Kong arrives on the King Kruizer III. Confronting K. Rool, Donkey Kong wins both a climbing race and battle against him and claims the last medal. He leaves with all the medals on K. Rool's hovercraft while the flying fortress falls out of the sky.

Gameplay[edit]

The single Flitter of Banana Bungalow in DK: King of Swing.
Donkey Kong climbing across some Peg Boards in the first level, Banana Bungalow

The player character is Donkey Kong, who swings and climbs across many pegs for most of the game, similarly to Bubbles of Clu Clu Land. The stages appear in worlds, and like the platforming games, Donkey Kong has to complete every stage first before he can challenge the world boss. After the boss is defeated, Donkey Kong can continue to the next world.

After completing the game and obtaining every medal and Crystal Coconut, the two required collectible items, the player unlocks Diddy Kong for play, in place of Donkey Kong, in a variation of the Adventure mode titled Diddy Mode. A few things were removed from Diddy Mode, including the tutorial level, the Bonus Barrels, and most bananas.

Controls[edit]

The basic controls while swinging on the pegs is L Button to move Donkey Kong left and R Button to move right. By keeping the former button held down, Donkey Kong swings on a fixed spot from left to right, and vice versa if the latter is held. If the button is lightly tapped, Donkey Kong goes flying off in the direction he is facing. Donkey Kong can improve his aim by swinging about until facing in the correct direction. Attacking is done by holding down both the L Button and R Button buttons: Donkey Kong clutches the pegs and begins to glow red, at which point releasing both buttons causes Donkey Kong to launch. Donkey Kong can restore a health unit by pressing the B Button button while having at least ten bananas. He can also use the Going Bananas move, making him temporarily invincible with a higher jumping ability, if the player presses the A Button button while having at least twenty bananas.

While on the ground, Donkey Kong can walk quickly with the L Button and R Button buttons; when both are pressed at the same time, Donkey Kong lifts off from the ground in a flying leap.

Game modes[edit]

The games modes in the main menu
The list of modes

Time Attack mode[edit]

A Time Attack mode is unlocked by completing Adventure. When the player selects the mode (from Extras), they are presented with a list of every level, each with a best time for the player to team. There are three other optional times in the high scores list, since these do not unlock anything. The player character has three hearts during the mode, and if they lose all of them, the character has to restart Time Attack. It is still passible to use the Going Bananas move, if enough Bananas are collected along the way. Once the level is completed, the player's time is recorded if it surpasses one of the default high scores.

Characters[edit]

Playable in all modes
Image Name Description Stats
Donkey Kong in DK: King of Swing. Donkey Kong Donkey Kong is the starter character of Adventure mode. He is also playable in Jungle Jam, having the most balanced stats compared to the other characters. Jump: 3/5
Attack: 3/5
DKKingofSwing-DiddySprite.png Diddy Kong Diddy is the unlockable character of Adventure Mode, after defeating King K. Rool as Donkey Kong. Diddy is also playable in Jungle Jam. He has a high jump, though his attack is low. Jump: 4/5
Attack: 2/5
Playable in Jungle Jam
Image Name Description Stats
Dixie Kong in DK: King of Swing. Dixie Kong Dixie is playable in the Jungle Jam mode. She has one of the highest jumping abilities, though her attack is the lowest. Jump: 5/5
Attack: 1/5
Funky Kong Funky Kong Funky is the fourth and final starting character of the Jungle Jam mode. He has a high attack stat but a low jumping stat. Jump: 2/5
Attack: 4/5
Unlockable in Jungle Jam
Image Name Description Stats
A sprite of a Kritter, from DK: King of Swing. Kremling Kremling is unlocked by earning six gold medals in Jungle Jam. His stats are the same as Donkey Kong's. Jump: 3/5
Attack: 3/5
Wrinkly Kong Wrinkly Kong Wrinkly is unlocked once all twenty Crystal Coconuts are obtained. Her stats are nearly identical to Dixie's, but with just a slightly higher attack. Jump: 5/5
Attack: 2/5
A sprite of King K. Rool, from DK: King of Swing. King K. Rool King K. Rool is unlocked upon obtaining 12 gold medals in Jungle Jam. He has maximum attack power whilst having the lowest jumping ability. Jump: 1/5
Attack: 5/5
A sprite of Bubbles from DK: King of Swing. Bubbles Bubbles is unlocked by collecting every medal in Diddy Mode. She has a high attack and jumping ability. Jump: 4/5
Attack: 4/5
Supporting
Image Name Description
Cranky Kong in DK: King of Swing. Cranky Kong Cranky presides in Cranky's Lectures, where he teaches basic controls and provides gameplay hints.
Candy Kong in DK: King of Swing. Candy Kong Candy appears only in the opening and closing cutscenes of Adventure mode, having neither any lines nor role.

Enemies[edit]

Sprite Enemy Summary Levels
Debut Final
Click-Clack in DK: King of Swing. Click-Clack Click-Clacks are found on peg boards. Their mandibles protect them from any frontal attack. When a Click-clack detects the player character, it follows them while making a clicking noise. Cactus Woods
Flip-Flap in DK: King of Swing. Flipflap Blue bats appearing mostly in cave levels. They fly either in horizontal or vertically patterns or towards the ground. Contraption Cave Kremling Kamp
Flitter in DK: King of Swing. Flitter Blue dragonflies that behave similarly to Flipflaps, except they do not hover towards the ground. Banana Bungalow Cactus Woods
Ghost Ghost Ghosts attack the player character by approaching them. If visible, the Ghost aims to harm to the Kong. Ghosts are only defeatable while invisible, although with visible silhouettes. Ship of Souls
Kritter in DK: King of Swing. Kremling Very common enemies that either throw rocks, pull on peg switches, or jump from one peg to another. Contraption Cave K. Kruizer III Hull
Lockjaw in DK: King of Swing. Lockjaw Lockjaws are in some of the underwater levels. If it spots the player character, Lockjaw does a biting call before charging in his direction. Risky Reef Underwater Ruins
Mini-Necky in DK: King of Swing. Mini-Necky Vultures that either spit coconuts or swoop, like in the Donkey Kong Country series. Necky's Canyon Booster Barrel Skyway
Neek in DK: King of Swing. Neek Rats in cave-themed levels that make a squeaking sound while moving around on peg boards. Contraption Cave Madcap Mine
Shuri in DK: King of Swing. Shuri Starfish that bounce around from walls in underwater areas. Risky Reef Underwater Ruins
Zinger in DK: King of Swing. Zinger Buzzing wasps that move either horizontally or vertically. Only a frontal attack can defeat a Zinger, since they have spikes and a stinger on their back. Cactus Woods Booster Barrel Skyway

Bosses[edit]

# Sprite Boss Stage Summary
1 Congazuma in DK: King of Swing. Congazuma Congazuma's Castle A large Kremling statue that attacks by slowly jumping toward the the player character. After being charged into four times, Congazuma is defeated.
2 Fire Necky in DK: King of Swing. Fire Necky Fire Necky's Nest A large, fiery Necky who spits flames that form into rocks at the player character. After seven hits, Fire Necky is defeated.
3 Davy Bones in DK: King of Swing. Davy Bones Davy Bones' Locker An undead eel who emerges from one of six holes towards the player character, then around him for a few seconds. Davy Bones takes damage if the player character swings it into the spikes after grabbing the peg at the tip of its tail. After enough damage, Davy Bones is defeated.
4 Sassy Squatch in DK: King of Swing. Sassy Squatch Sassy Squatch's Lair A sasquatch who chases the player character up a snowy mountain as he climbs around on pegs. It is damaged from bombs entering its mouth. After being damaged, Sassy Squatch shoots frozen pegs from its mouth, which melt soon after. After eating enough bombs, Sassy Squatch is defeated.
5 A sprite of King K. Rool, from DK: King of Swing. King K. Rool King K. Rool (level) K. Rool first challenges the player character to a climbing race. If the player character wins, K. Rool then challenges him to an attack battle. After losing all health, K. Rool is defeated, and the player wins the game.

Worlds and levels[edit]

Jungle World
Level Medal Type of level
Banana Bungalow none Jungle
Tropical Treetops Bronze Jungle
Contraption Cave Bronze Cave
Puzzling Pyramid Silver Pyramid
Boss level: Congazuma's Castle Gold Pyramid
Wild West World
Level Medal Type of level
Necky's Canyon Silver Desert
Cactus Woods Silver Cactus
Treacherous Twister Bronze Desert
Madcap Mine Bronze Mines
Boss level: Fire Necky's Nest Gold Desert
Aqua World
Level Medal Type of level
Risky Reef Bronze Underwater
Lockjaw Falls Bronze Waterfalls
Kremling Kamp Silver Ship
Ship of Souls Silver Ship
Boss level: Davy Bones' Locker Gold Underwater
Ice World
Level Medal Type of level
Cold Cold Forest Silver Forest
Raging Ravine Silver Ice
Underwater Ruins Bronze Underwater
Ice Castle Gold Ice
Boss level: Sassy Squatch's Lair Gold Ice
K. Kruizer III
Level Medal Type of level
Booster Barrel Skyway Bronze Sky
K. Kruizer III Artillery Silver Gunship
K. Kruizer III Hull Gold Gunship
K. Kruizer III Engine Gold Gunship
Boss level: King K. Rool Gold Gunship

Items[edit]

Sprite Item Summary
DKKOS Banana.png One Banana Common items found in every level. When enough bananas are collected, they can be used for Going Bananas or restoring health.
DKKOS Banana Bunch.png Five Bananas A less common type of banana worth five individual ones, analogous to Five Coins.
DKKOS 10Bananas.png Ten Bananas A less common type of banana worth ten of them each, analogous to 10-Coins.
Sprite of a Crystal Coconut from DK: King of Swing. Crystal Coconut One of these crystalline objects appear in each level. They are obtained by breaking a certain crate or barrel, defeating a certain enemy, or for completing a Bonus Barrel challenge. Once all twenty Coconuts are obtained, Wrinkly Kong is unlocked for single player Jungle Jam Tournament.
DKKOSBronze.pngDKKOSSilver.png
DKKOSGold.png
Medals Every level except Banana Bungalow has either a hidden bronze or a silver medal. A gold medal is rewarded for defeating a boss.

Objects[edit]

Sprite Object Summary
DKKOSBomb.png Bomb Bombs can break open obstacles or destroy enemies. They detonate about five seconds later and inflict one heart of damage to the player character if he holds the bomb for too long.
DKKOSCannonGreen.pngDKKOSCannonRed.png
DKKOSCannonBlue.png
Cannons Fixed and rotating cannons shoot fireballs at the player character in different levels of K. Kruizer III.
DKKOSCoconut.png Coconut They are spit by some Mini-Neckys, though can be destroyed by a rock.
DKKOSRock.png Rock Throwable objects that either damage enemies or destroy breakable walls.
Spike Spike They are lined all over certain surfaces and inflict a unit of damage on contact. Some spikes appear as either stationary or moving floating balls.
DKKOSTire.png Tire Bouncing off of them allows certain items and places to be reached.
DKKOSCrate.png Wooden Crate Boxes of wood that can break open from Donkey Kong's charge attack. Many of them cover a peg board, so destroying them is sometimes necessary to progress.

Barrels[edit]

Sprite Barrel Summary
DKKOSBarrel.png Barrel Can be destroyed to reveal bananas or other items.
DKKOSBarrelCannon.png Barrel Cannon Entering one launches Donkey Kong in a certain direction.
DKKOSBonusBarrel.png Bonus Barrel Blasts the player character to a Bonus Area
DKKOSBoosterBarrel.png Booster Barrel Rocket-like barrels that can be steered with L Button and R Button.
A Question Barrel in DK: King of Swing. Question Barrel Destroying them is necessary to either reveal certain Peg Boards or to activate doors.
DKKOSRollingBarrel.png Rolling Barrel Barrels that can be entered to have their aim adjusted with the L Button and R Button buttons.

Pegs[edit]

Sprite Barrel Summary
DKKOSPegs.png Peg The most common type of pegs are represented by single, floating studs.
DKKOSPegBoards.png Peg Board Groups of pegs that the Kongs can climb on. Their grid size can range from 2x2 to 5x6.
DKKOSHandlePeg.png
DKKOSRedHandlePeg.png
Handle Peg Wheel-like pegs that travel in a straight line if held by the player character.
DKKOSSwitchPegGreen.pngDKKOSSwitchPegRed.pngDKKOSSwitchPegBlue.png Switch Peg They open doors or reveal a means of progressing if the player character pulls down on them with both hands.
DKKOSJackPegGreen.pngDKKOSJackPegRed.pngDKKOSJackPegBlue.png Jack Peg They operate mechanisms if pulled down on repeatedly, whether to open doors or reveal peg boards obscured by walls.
DKKOSRotatingPeg.png Spinning Peg Pegs that rotate either clockwise or counterclockwise, and can be held to take the player character to a higher area.
DKKOSGreenCrackedPeg.pngDKKOSRedCrackedPeg.pngDKKOSBlueCrackedPeg.png Cracked Peg Obstacles that slowly fall after being grabbed on to.
DKKOSConveyerBelt.png Conveyor Belt Peg Boards that slide Donkey Kong in one of the cardinal directions if he does not move while grabbing it.
DKKOSIcyPeg.png Icy Peg Board Peg Boards that are encased in solid ice, preventing the Kong from being able to grab them.

Development[edit]

While playing around with a Game Boy Advance, Paon employee Atsushi Kaneko had an idea to make a game that used the system's shoulder button to simulate the action of grabbing with one's left and right hands, being inspired by the hobby of free climbing.[3] The Paon team made the initial pitch to Nintendo with an original character, but afterwards producer Toshiharu Izuno suggested to make it star Donkey Kong as to give the game more international appeal and because he thought Donkey Kong best conveyed the visual of a character climbing with his feet dangling.[3] The game started development in earnest on the summer of 2003 but it took the Paon developers about half a year to create proper visuals for Donkey Kong.[3] Nintendo heavily supervised Donkey Kong's design and portrayal, explaining to the developers that the character has a "warm image and a bit of a laid-back feel."[3] The game was originally made for the Nintendo GameCube in mind until halfway through development after which the target system changed to the Game Boy Advance.[3]

Reception[edit]

Reviews
Release Reviewer, Publication Score Comment
Game Boy Advance Craig Harris, IGN 7.8/10 "DK: King of Swing is a classic example of a Nintendo game attempting something that's both unique and familiar at the same time. It's a concept that could only be successful on the Game Boy Advance for its rather basic structure, but even with its simplistic design DK: King of Swing has a lot going for it. Simple L and R gameplay isn't enough to keep interest high all the way through, so it works best as a quick-shot experience."
Game Boy Advance Frank Provo, GameSpot 7.3/10 "All told, DK: King of Swing is a unique and interesting take on the puzzle genre that people will either love or hate depending on how accepting they are of the game's innovative control scheme."
Game Boy Advance Kristan Reed, Eurogamer 7/10 "But ignoring the entirely superfluous Jungle Jam, the single-player adventure more than makes up for it and although has arguably way too many incidences of annoying level design to get too excited about, for those with a steely mindset and a longing for something genuinely new DK: King Of Swing is a surprisingly worthwhile addition to the handheld (swinging) scene. Monkeys and bananas are still evidently doing it for us."
Aggregators
Compiler Platform / Score
Metacritic 70
GameRankings 71.85%

Staff[edit]

Main article: List of DK: King of Swing staff

Quotes[edit]

Main article: List of DK: King of Swing quotes

Pre-release and unused content[edit]

Screenshot Details
DK: King of Swing beta This screen shows five heart points, while in the final, there are only three of them. It was not possible to go beyond that number in the final release.
DifferentBG.jpg Everything in this image is the same as it is in the final game, minus the five heart points and different background.
BombPegs.jpg This screen features explosive pegs that weren't present in the final game.
Spikes.jpg These floating spikes were not found in this area in the final game.
DifferentArea.jpg This area does not exist in the final game.

Profiles[edit]

Nintendo eShop description

King K. Rool has stolen the medals to be used in the Jungle Jam Tournament just as the festivities are ramping up, putting a damper to everyone's good spirits. With Cranky's blessing and techniques, Donkey Kong sets off to bring those medals back to their rightful place!

Grab, climb, and swing on pegs as you charge and bash through enemies that block your way. Collect bananas and Crystal Coconuts in the five worlds of Adventure mode, or play some puzzling levels in Single-player Jungle Jam mode.

Find those medals, and let the festivities begin!

Gallery[edit]

For this subject's image gallery, see Gallery:DK: King of Swing.

Media[edit]

For a complete list of media for this subject, see List of DK: King of Swing media.
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese ぶらぶらドンキー[?]
Burabura Donkī
Hanging Donkey
Chinese (simplified) 摇摆森喜刚[4]
Yáobǎi Sēnxǐgāng
Swing Donkey Kong
German DK: King of Swing[?] -

Trivia[edit]

References[edit]

  1. ^ March 2005. Nintendo Official Magazine Issue 150 (UK). EMAP. Page 2.
  2. ^ Nintendo.com Games : DK: King of Swing. Nintendo.com (American English). Archived June 8, 2007, 21:09:36 UTC from the original via Wayback Machine. Retrieved May 12, 2024.
  3. ^ a b c d e Nintendo. Nintendo Online Magazine Interview. Nintendo.co.jp. Archived November 2, 2005, 03:37:38 UTC from the original via Wayback Machine. Retrieved May 12, 2024.
  4. ^ From the unreleased iQue version.

External links[edit]