It's the Pits: Difference between revisions

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{{minigame-infobox
{{minigame infobox
|image=[[File:Super Mario Party - It's the Pits.png|260px]]
|image=[[File:Super Mario Party - It's the Pits.png|260px]]
|appeared_in=''[[Super Mario Party]]''
|appears_in=''[[Super Mario Party]]''
|type=Team minigame
|type=Team minigame
|time=
|time=
|song=Building Excitement
|track=Building Excitement
}}
}}
'''It's the Pits''' is a team [[minigame]] appearing in ''[[Super Mario Party]]''.
'''It's the Pits''' is a Team [[minigame]] appearing in ''[[Super Mario Party]]''. Its name comes from an expression that refers to when something is very bad or unpleasant.


==Gameplay==
==Gameplay==
The players are in a circular arena with a central circular display the players cannot stand on. In each of the first two rounds, one quadrant of the arena will be lit red and the lights will spin around the central display. At any random moment, a five-second countdown will begin in the center. When the time expires, every character as well as the red danger panel stops moving. Whoever is standing in the quadrant lit red will fall through trap doors and be eliminated. In the third round, two quadrants are lit red instead of one, and these may be directly adjacent or vertically opposite. The rules from the first two rounds still apply. The winning team is the one with the most members that outlast all three rounds; more than one team may win. The game can end early if one team loses all of their members before the final round, in which case the minigame ends instantly, but if all members fall through a trapdoor or both teams have the same number of members who survived, the game ends in a tie.
The players are in a circular arena with a central circular display they cannot stand on. In each of the first two rounds, one quadrant of the arena is lit red, and the lights spin around the central display. At any random moment, a five-second countdown begins in the center. When the time expires, every character as well as the red danger panel stop moving. Whoever is standing in the quadrant lit red falls through trapdoors and is eliminated. In the third round, two quadrants are lit red instead of one, and these may be directly adjacent or vertically opposite. The rules from the first two rounds still apply. The winning team is the one with more members that outlast all three rounds; more than one member may win. The minigame can end early if one team loses all of its members before the final round, in which case the minigame ends instantly, but if all members fall through trapdoors or both teams have the same number of members who survived, the minigame ends in a tie.


On the Challenge Road, this is the seventh challenge of Chestnut Forest and the 17th challenge overall. There are 4 teams, each team with one main player and two allies. For the normal challenge, the goal is to beat or tie the other teams and the player has two allies. For the Master Challenge, the player must stay in the game until the end and has no allies.
On Challenge Road, this is the seventh challenge of [[Chestnut Forest]] and the 17th challenge overall. There are four teams, each team with one main player and two allies. For the normal challenge, the goal is to beat or tie with the other teams, and the player has two allies. For the Master Challenge, the player has no allies and, as a result, must stay in the minigame until the end.


==Controls==
==Controls==
*{{button|ns|stick}} – Move
*{{button|switch|stick}} – Move


==In-game description==
==In-game text==
*"''Don't get caught when the floor gives way!''"
*''Don't get caught when the floor gives way!''
*"''Watch the red danger panel, and don't be on it when it reaches 0!''"
*''Watch the red danger panel, and don't be on it when it reaches 0!''
 
==Gallery==
<gallery>
Super Mario Party It's the Pits 4P.jpg|Four-team version
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=落とし穴ルーレット
|Jpn=落とし穴ルーレット
|JapR=Otoshiana rūretto
|JpnR=Otoshi-ana rūretto
|JapM=Pitfall Roulette
|JpnM=Pitfall Roulette
|Fra=Nettoyage par le vide
|Fre=Nettoyage par le vide
|FraM=Vacuum cleaning
|FreM=Vacuum cleaning
|Ger=Runterfall-Roulette
|Ger=Runterfall-Roulette
|GerM=Fall Down Roulette
|GerM=Fall Down Roulette
|Spa=Pista maligna
|Spa=Pista maligna
|SpaM=Malicious track
|SpaM=Malicious Track
|Ita=Roulette trabocchetto
|Ita=Roulette trabocchetto
|ItaM=Trap door roulette
|ItaM=Trap door roulette
|Dut=Linke lift
|Dut=Linke lift
|DutM=Linking lift
|DutM=Dangerous lift
|Kor=함정 룰렛
|Kor=함정 룰렛
|KorR=Hamjeong rullet
|KorR=Hamjeong rullet
|KorM=Trap Roulette
|KorM=Trap Roulette
|Chi=陷阱轮盘 (Simplified)<br>陷阱輪盤 (Traditional)
|ChiR=Xiànjǐng Lúnpán
|ChiM=Trap Roulette
}}
}}
{{SMP Minigames}}
 
[[Category:Team Minigames]]
== See also ==
[[Category:Super Mario Party Minigames]]
*[[The Floor Is Falling]]
*[[Bowser's Roulette Rage]]
 
{{SMP minigames}}
[[Category:Team minigames]]
[[Category:Super Mario Party minigames]]
[[it:Roulette trabocchetto]]

Latest revision as of 14:11, March 23, 2025

It's the Pits
It's the Pits minigame from Super Mario Party
Appears in Super Mario Party
Type Team minigame
Music track Building Excitement

It's the Pits is a Team minigame appearing in Super Mario Party. Its name comes from an expression that refers to when something is very bad or unpleasant.

Gameplay

The players are in a circular arena with a central circular display they cannot stand on. In each of the first two rounds, one quadrant of the arena is lit red, and the lights spin around the central display. At any random moment, a five-second countdown begins in the center. When the time expires, every character as well as the red danger panel stop moving. Whoever is standing in the quadrant lit red falls through trapdoors and is eliminated. In the third round, two quadrants are lit red instead of one, and these may be directly adjacent or vertically opposite. The rules from the first two rounds still apply. The winning team is the one with more members that outlast all three rounds; more than one member may win. The minigame can end early if one team loses all of its members before the final round, in which case the minigame ends instantly, but if all members fall through trapdoors or both teams have the same number of members who survived, the minigame ends in a tie.

On Challenge Road, this is the seventh challenge of Chestnut Forest and the 17th challenge overall. There are four teams, each team with one main player and two allies. For the normal challenge, the goal is to beat or tie with the other teams, and the player has two allies. For the Master Challenge, the player has no allies and, as a result, must stay in the minigame until the end.

Controls

  • Control Stick – Move

In-game text

  • Don't get caught when the floor gives way!
  • Watch the red danger panel, and don't be on it when it reaches 0!

Gallery

Names in other languages

Language Name Meaning Notes
Japanese 落とし穴ルーレット[?]
Otoshi-ana rūretto
Pitfall Roulette
Chinese 陷阱轮盘 (Simplified)
陷阱輪盤 (Traditional)
[?]

Xiànjǐng Lúnpán
Trap Roulette
Dutch Linke lift[?] Dangerous lift
French Nettoyage par le vide[?] Vacuum cleaning
German Runterfall-Roulette[?] Fall Down Roulette
Italian Roulette trabocchetto[?] Trap door roulette
Korean 함정 룰렛[?]
Hamjeong rullet
Trap Roulette
Spanish Pista maligna[?] Malicious Track

See also