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{{Levelbox
{{level infobox
|image=[[File:SMM2 The Keymaster.jpg|270px]]
|image=[[File:SMM2 The Keymaster.jpg|270px]]
|code=
|code=
|game=''[[Super Mario Maker 2]]''
|game=''[[Super Mario Maker 2]]''
|style={{SMMstyle|smw}}
|style={{SMM style|smw}}
|theme=Ghost House
|theme=[[File:SMM2-ThemeIcon-GhostHouse.png|25px]] (Main Area) <br> [[File:SMM2-ThemeIcon-GhostHouse.png|25px]] (Sub Area)
|difficulty={{SMM2 difficulty|3}}
|limit=500 seconds
|limit=500 seconds
|before=[[Shoe-Stopper|<<]]
|before=[[Shoe-Stopper|<<]]
|after=[[Banzai Bill Ambush|>>]]
|after=[[Banzai Bill Ambush|>>]]
}}
}}
'''The Keymaster''' is the ninth course in the Story Mode of ''[[Super Mario Maker 2]]''. It is set in the ghost house theme and in the ''[[Super Mario World]]'' style. It is posted by Agent 2, and has a difficulty rating of 3/4 stars.
'''The Keymaster''' is the ninth course in the Story Mode of ''[[Super Mario Maker 2]]''. It is set in the ghost house theme and in the ''[[Super Mario World]]'' style. It is posted by Agent 2 (the codename for the character [[inkipedia:Marie|Marie]] from the ''[[inkipedia:Splatoon (series)|Splatoon]]'' series), and has a difficulty rating of 3/4 stars. Completing this course in Story Mode awards Mario with 200 [[Coin]]s.
 
==Layout==
==Layout==
The level begins with a [[Boo]] and a [[Warp Pipe]] spawning [[Super Mushroom]]s. Another Warp Pipe leads to another area with a [[POW Block]], a [[P Switch]], and a [[Trampoline]], as well as four other Warp Pipes.
The level begins with a [[Boo]] and a [[Warp Pipe]] spawning [[Super Mushroom]]s. Another Warp Pipe leads to another area with a [[POW Block]], a [[P Switch]], and a [[Trampoline]], as well as four other Warp Pipes.
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The Warp Pipe marked by [[Rotating Block]]s leads to an area with three groups of Rotating Blocks, with the [[Key]] inside one of the Rotating Blocks on the right, which in turn can only be hit by activating the P Switch.
The Warp Pipe marked by [[Rotating Block]]s leads to an area with three groups of Rotating Blocks, with the [[Key]] inside one of the Rotating Blocks on the right, which in turn can only be hit by activating the P Switch.


The Warp Pipe marked by [[? Block]]s leads to an area with two groups of [[Circling Boo Buddies]] orbiting a ? Block and a [[Hidden Block]], respectively, with the Key inside the Hidden Block, which in turn can only be hit by throwing the POW Block at it.
The Warp Pipe marked by [[? Block]]s leads to an area with two groups of [[Boo Buddies]] orbiting a ? Block and a [[Hidden Block]], respectively, with the Key inside the Hidden Block, which in turn can only be hit by throwing the POW Block at it.


The Warp Pipe marked by [[Conveyor Belt]]s leads to a short area with Conveyor Belts and [[Stretch]]es, with the Key at the very top.
The Warp Pipe marked by [[Conveyor Belt]]s leads to a short area with Conveyor Belts and [[Stretch]]es, with the Key at the very top.
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The Warp Pipe marked by [[Note Block]]s leads to an area with a single Note Block and a Trampoline, with the Key above a bridge at the top of the room, which in turn can only be accessed by placing the Trampolines from both the main room and the aforementioned room on top of the Note Block.
The Warp Pipe marked by [[Note Block]]s leads to an area with a single Note Block and a Trampoline, with the Key above a bridge at the top of the room, which in turn can only be accessed by placing the Trampolines from both the main room and the aforementioned room on top of the Note Block.


The Warp Pipe marked by [[Muncher]]s leads to an area with bridges featuring Big Munchers atop them, with the Key above a bridge at the top of the room, which in turn can only be accessed by throwing the POW Block so that every Big Muncher is defeated.
The Warp Pipe marked by [[Muncher]]s leads to an area with bridges featuring big Munchers atop them, with the Key above a bridge at the top of the room, which in turn can only be accessed by throwing the POW Block so that every big Muncher is defeated.


The Warp Pipe marked by [[Twister]]s leads to an area with a single Twister, with the Key above some [[Hard Block]]s at the top of the room, which in turn can only be accessed by placing the POW Block so that the Twister can move to the bottom right corner and allow Mario to access the bridge at the top of the room.
The Warp Pipe marked by [[Twister]]s leads to an area with a single Twister, with the Key above some [[Hard Block]]s at the top of the room, which in turn can only be accessed by placing the POW Block so that the Twister can move to the bottom right corner and allow Mario to access the bridge at the top of the room.
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Additionally, Mario can also take the Trampoline with him back to the starting room to enter the Warp Pipe that spawns Super Mushrooms, allowing him to enter a room with a [[Koopa Clown Car]] stationed out of reach. He can then throw a POW Block that spawns out of the Warp Pipe into the Koopa Clown Car so that it comes down and allows Mario to reach another Key.
Additionally, Mario can also take the Trampoline with him back to the starting room to enter the Warp Pipe that spawns Super Mushrooms, allowing him to enter a room with a [[Koopa Clown Car]] stationed out of reach. He can then throw a POW Block that spawns out of the Warp Pipe into the Koopa Clown Car so that it comes down and allows Mario to reach another Key.


After at least four Keys are collected, Mario must activate the P Switch so that he can collect one final Key and enter the series of [[Key Door]]s from the starting room leading straight to the [[Giant Gate]]. Alternatively, he can enter a Warp Pipe to enter another series of Key Doors leading to some [[coin]]s, then take a Warp Pipe back to the Giant Gate.
After at least four Keys are collected, Mario must activate the P Switch so that he can collect one final Key and enter the series of [[Key Door]]s from the starting room leading straight to the [[Giant Gate]]. Alternatively, he can enter a Warp Pipe to enter another series of Key Doors leading to some Coins, then take a Warp Pipe back to the Giant Gate.


==Description==
==Description==
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==Enemies==
==Enemies==
*[[Boo]]s
*[[Boo]] (5 in the main level, 1 in a block)
*[[Circling Boo Buddies]]
*[[Boo Buddies]] (2)
*[[Stretch]]es
*[[Stretch]] (1)
*Big [[Muncher]]s
*[[Muncher]] (2 in non-accessible alcoves)
*[[Big Boo]]
*Big Muncher (8)
*[[Big Boo]] (1)


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=4つのカギを求めて
|JapR=Yottsu no Kagi o Motomete
|JapM=In Search for the Four Keys
|Spa=Entre llave y llave
|SpaM=Between Key and Key
|FreA=Où sont passées mes clés?
|FreAM=Where are my Keys?
|FreE=Où sont passées mes clés ?
|FreEM=Where are my Keys?
|Ger=Das Haus der vielen Schlüssel
|GerM=The House of Many Keys
|Ita=Le chiavi del problema
|Ita=Le chiavi del problema
|ItaM=The keys of the problem}}
|ItaM=The Keys of the Problem
|Dut=Sleutelproject
|DutM=Key-Project
|Rus=Ключ к загадке
|RusR=Klyuch k zagadke
|RusM=Key to mystery
|Kor=열쇠 4개를 찾아서
|KorR=Yeolsoe negaereul chajaseo
|KorM=Finding 4 Keys
|ChiS=寻找4把钥匙
|ChiSR=Xúnzhǎo Sì bǎ Yàoshí
|ChiSM=Finding 4 Keys
|ChiT=尋找四支鑰匙
|ChiTR=Xúnzhǎo Sì zhī Yàoshí
|ChiTM=Finding 4 Keys
}}


{{SMM2 Levels}}
{{SMM2 levels}}
[[Category:Super Mario Maker 2 Levels]]
[[Category:Ghost Houses]]
[[Category:Ghost Houses]]
[[Category:Super Mario Maker 2 levels]]
[[it:Le chiavi del problema]]

Latest revision as of 22:16, June 27, 2024

Level
The Keymaster
The Keymaster
Game Super Mario Maker 2
Game style Super Mario World style
Theme(s) SMM2-ThemeIcon-GhostHouse.png (Main Area)
SMM2-ThemeIcon-GhostHouse.png (Sub Area)
Difficulty ★★★☆
Time limit 500 seconds
<< Directory of levels >>

The Keymaster is the ninth course in the Story Mode of Super Mario Maker 2. It is set in the ghost house theme and in the Super Mario World style. It is posted by Agent 2 (the codename for the character Marie from the Splatoon series), and has a difficulty rating of 3/4 stars. Completing this course in Story Mode awards Mario with 200 Coins.

Layout[edit]

The level begins with a Boo and a Warp Pipe spawning Super Mushrooms. Another Warp Pipe leads to another area with a POW Block, a P Switch, and a Trampoline, as well as four other Warp Pipes.

The Warp Pipe marked by Rotating Blocks leads to an area with three groups of Rotating Blocks, with the Key inside one of the Rotating Blocks on the right, which in turn can only be hit by activating the P Switch.

The Warp Pipe marked by ? Blocks leads to an area with two groups of Boo Buddies orbiting a ? Block and a Hidden Block, respectively, with the Key inside the Hidden Block, which in turn can only be hit by throwing the POW Block at it.

The Warp Pipe marked by Conveyor Belts leads to a short area with Conveyor Belts and Stretches, with the Key at the very top.

The Warp Pipe marked by Note Blocks leads to an area with a single Note Block and a Trampoline, with the Key above a bridge at the top of the room, which in turn can only be accessed by placing the Trampolines from both the main room and the aforementioned room on top of the Note Block.

The Warp Pipe marked by Munchers leads to an area with bridges featuring big Munchers atop them, with the Key above a bridge at the top of the room, which in turn can only be accessed by throwing the POW Block so that every big Muncher is defeated.

The Warp Pipe marked by Twisters leads to an area with a single Twister, with the Key above some Hard Blocks at the top of the room, which in turn can only be accessed by placing the POW Block so that the Twister can move to the bottom right corner and allow Mario to access the bridge at the top of the room.

Additionally, Mario can also take the Trampoline with him back to the starting room to enter the Warp Pipe that spawns Super Mushrooms, allowing him to enter a room with a Koopa Clown Car stationed out of reach. He can then throw a POW Block that spawns out of the Warp Pipe into the Koopa Clown Car so that it comes down and allows Mario to reach another Key.

After at least four Keys are collected, Mario must activate the P Switch so that he can collect one final Key and enter the series of Key Doors from the starting room leading straight to the Giant Gate. Alternatively, he can enter a Warp Pipe to enter another series of Key Doors leading to some Coins, then take a Warp Pipe back to the Giant Gate.

Description[edit]

"Hey, so I made a Ghost House. I'll pay anyone who can make it to the end. Here's a little hint: you'll need four Keys. ...More if you want to get the true ending. *wink*"

Enemies[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 4つのカギを求めて[?]
Yottsu no Kagi o Motomete
In Search for the Four Keys
Chinese (simplified) 寻找4把钥匙[?]
Xúnzhǎo Sì bǎ Yàoshí
Finding 4 Keys
Chinese (traditional) 尋找四支鑰匙[?]
Xúnzhǎo Sì zhī Yàoshí
Finding 4 Keys
Dutch Sleutelproject[?] Key-Project
French (NOA) Où sont passées mes clés?[?] Where are my Keys?
French (NOE) Où sont passées mes clés ?[?] Where are my Keys?
German Das Haus der vielen Schlüssel[?] The House of Many Keys
Italian Le chiavi del problema[?] The Keys of the Problem
Korean 열쇠 4개를 찾아서[?]
Yeolsoe negaereul chajaseo
Finding 4 Keys
Russian Ключ к загадке[?]
Klyuch k zagadke
Key to mystery
Spanish Entre llave y llave[?] Between Key and Key