Course No.29: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Levelbox
{{level infobox
|image=[[File:WLSML3 Course No 29.png|160px]]
|image=[[File:WLSML3 Course No 29.png|160px]]
|world=[[SS Tea Cup]]
|world=[[SS Tea Cup]]
|game=''[[Wario Land: Super Mario Land 3]]''
|game=''[[Wario Land: Super Mario Land 3]]''
|limit=400 seconds
|limit=400 seconds
|before=[[Course No. 28|<<]]
|before=[[Course No.28|<<]]
|after=[[Course No. 30|>>]]
|after=[[Course No.30|>>]]
}}
}}
 
'''Course No.29''' is the fourth course of [[SS Tea Cup]] in ''[[Wario Land: Super Mario Land 3]]''. It is the first level to take place on the ship itself.
'''Course No. 29''' is the fourth course of [[SS Tea Cup]] in ''[[Wario Land: Super Mario Land 3]]''. It is the first level to take place on the ship itself.
 
==Layout==
==Layout==
At the ship's entrance, [[Wario]] must cross a beam while avoiding two [[Ukiwani]] that jump up from the water below. Once inside, there are three floors, each occupied by [[Wanderin' Goom]]s and [[Pirate Goom]]s and have [[ladder]]s on the right side used to climb to the next floor. On the top floor, a door on the left takes Wario to a small room with a [[Gaugau]] on top of three cargo crates and a block containing a [[Garlic Bottle|Garlic Pot]] on the right side, while a door on the right leads Wario further into the level.
At the ship's entrance, [[Wario]] must cross a beam while avoiding two [[Ukiwani]] that jump up from the water below. Once inside, there are three floors, each occupied by [[Wanderin' Goom]]s and [[Pirate Goom]]s and have [[ladder]]s on the right side used to climb to the next floor. On the top floor, a door on the left takes Wario to a small room with a [[Gaugau]] on top of three cargo crates and a block containing a [[garlic bottle|Garlic Pot]] on the right side, while a door on the right leads Wario further into the level.


Wario must climb down a long ladder; halfway down, there is an alcove with [[coin]]s and a [[D.D.]] guarding a block containing a [[Jet Pot]]. After climbing down the ladder completely, Wario has to head left and climb up two floors to reach the top floor similar to the previous room. Each floor has a door and is occupied by a D.D. The bottom door leads to an ornate room with a single [[Penkoon]] and three blocks containing two [[Heart (Wario Land series)|Hearts]] and a Garlic Pot. The middle door is a one-way door that leads back to the previous room. The top door takes Wario to the next area, where the checkpoint is located.
Wario must climb down a long ladder; halfway down, there is an alcove with [[coin]]s and a [[D.D.]] guarding a block containing a [[Jet Pot]]. After climbing down the ladder completely, Wario has to head left and climb up two floors to reach the top floor similar to the previous room. Each floor has a door and is occupied by a D.D. The bottom door leads to an ornate room with a single [[Penkoon]] and three blocks containing two [[heart (Wario Land series)|heart]]s and a Garlic Pot. The middle door is a one-way door that leads back to the previous room. The top door takes Wario to the next area, where the [[save point]] is located.


After climbing up a ladder, Wario will find three more doors spread out in a wide room with many Wanderin' Gooms and Pirate Gooms. The first door leads to a cargo room with a D.D. If Wario climbs down the ladder on the right side here to the bottom floor, he will find another D.D., more coins and two blocks containing Hearts. The second door leads to a small room with a [[Pouncer]] hovering up and down on the right side, and two blocks containing a Heart and a [[key]] on the left. Wario can use the top of the Pouncer to reach the contents while being careful not to touch the axes on the ceiling above it. The third door leads to the final room with the [[Goal door (Wario Land series)|goal door]], which is guarded by two D.D.s.
After climbing up a ladder, Wario will find three more doors spread out in a wide room with many Wanderin' Gooms and Pirate Gooms. The first door leads to a cargo room with a D.D. If Wario climbs down the ladder on the right side here to the bottom floor, he will find another D.D., more coins and two blocks containing hearts. The second door leads to a small room with a [[Pouncer]] hovering up and down on the right side, and two blocks containing a heart and a [[key]] on the left. Wario can use the top of the Pouncer to reach the contents while being careful not to touch the axes on the ceiling above it. The third door leads to the final room with the [[goal door (Wario Land series)|goal door]], which is guarded by two D.D.s.


==[[Wario's Treasures|Treasure]]==
==[[Treasure (Wario franchise)|Treasure]]==
If Wario climbs the first ladder of the course all the way to the top, he will find the treasure room door. After obtaining the key in the room with the Pouncer, Wario can use the middle door of the multi-floored room with the D.D.s as a shortcut to arrive at the door faster. The treasure is a hatchet worth 3,000 coins.
If Wario climbs the first ladder of the course all the way to the top, he will find the treasure room door. After obtaining the key in the room with the Pouncer, Wario can use the middle door of the multi-floored room with the D.D.s as a shortcut to arrive at the door faster. The treasure is a hatchet worth 3,000 coins.


Line 27: Line 25:
*[[Penkoon]]
*[[Penkoon]]
*[[Pouncer]]
*[[Pouncer]]
 
{{WL levels}}
{{WL Levels}}
[[Category:Wario Land: Super Mario Land 3 levels]]
[[Category:Wario Land: Super Mario Land 3 Levels]]

Latest revision as of 13:35, September 6, 2022

Level
Course No.29
WLSML3 Course No 29.png
World SS Tea Cup
Game Wario Land: Super Mario Land 3
Time limit 400 seconds
<< Directory of levels >>

Course No.29 is the fourth course of SS Tea Cup in Wario Land: Super Mario Land 3. It is the first level to take place on the ship itself.

Layout[edit]

At the ship's entrance, Wario must cross a beam while avoiding two Ukiwani that jump up from the water below. Once inside, there are three floors, each occupied by Wanderin' Gooms and Pirate Gooms and have ladders on the right side used to climb to the next floor. On the top floor, a door on the left takes Wario to a small room with a Gaugau on top of three cargo crates and a block containing a Garlic Pot on the right side, while a door on the right leads Wario further into the level.

Wario must climb down a long ladder; halfway down, there is an alcove with coins and a D.D. guarding a block containing a Jet Pot. After climbing down the ladder completely, Wario has to head left and climb up two floors to reach the top floor similar to the previous room. Each floor has a door and is occupied by a D.D. The bottom door leads to an ornate room with a single Penkoon and three blocks containing two hearts and a Garlic Pot. The middle door is a one-way door that leads back to the previous room. The top door takes Wario to the next area, where the save point is located.

After climbing up a ladder, Wario will find three more doors spread out in a wide room with many Wanderin' Gooms and Pirate Gooms. The first door leads to a cargo room with a D.D. If Wario climbs down the ladder on the right side here to the bottom floor, he will find another D.D., more coins and two blocks containing hearts. The second door leads to a small room with a Pouncer hovering up and down on the right side, and two blocks containing a heart and a key on the left. Wario can use the top of the Pouncer to reach the contents while being careful not to touch the axes on the ceiling above it. The third door leads to the final room with the goal door, which is guarded by two D.D.s.

Treasure[edit]

If Wario climbs the first ladder of the course all the way to the top, he will find the treasure room door. After obtaining the key in the room with the Pouncer, Wario can use the middle door of the multi-floored room with the D.D.s as a shortcut to arrive at the door faster. The treasure is a hatchet worth 3,000 coins.

Enemies[edit]